Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 19:42:04 Player: SIGILL Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2371) 2371 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 4952 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 111 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 325/325 System Corruption 2% Temperature Cool (87) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Trap Scanner Improved Sensor Array Melee Analysis Suite > --- WEAPON (2) ------- Beam Rifle Heavy Laser > --- INVENTORY (15) --- Faulty Improved Flight Unit Small Storage Unit Small Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit High-capacity Battery (250) Powered Armor Improved Medium Laser Pulse Rifle Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Datajack Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Melee Analysis Suite Powered Armor > --- WEAPON ----------- Beam Rifle Heavy Laser > --- INVENTORY -------- Medium Storage Unit Medium Storage Unit Large Storage Unit High-capacity Battery Improved Medium Laser Pulse Rifle Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Datajack Maul [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 145 | 7 27 73 . 38 Power 16 | 1 2 7 . 6 Engine 12 | 1 2 5 . 4 Core 4 | . . 2 . 2 Reactor . | . . . . . Propulsion 34 | 2 7 16 . 9 Treads . | . . . . . Leg 30 | 2 5 16 . 7 Wheel 3 | . 1 . . 2 Hover . | . . . . . Flight 1 | . 1 . . . Utility 39 | 2 13 13 . 11 Device 24 | 2 9 7 . 6 Storage 6 | . 1 2 . 3 Processor 4 | . 2 2 . . Hackware . | . . . . . Protection 5 | . 1 2 . 2 Artifact . | . . . . . Weapon 56 | 2 5 37 . 12 Energy Gun 16 | 2 2 8 . 4 Energy Cannon 19 | . 2 13 . 4 Ballistic Gun 5 | . . 3 . 2 Ballistic Cannon 4 | . . 4 . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 4 | . . 2 . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 7 | . . 7 . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 2 | . . 2 . . System Corruption 6 | . . 6 . . Parts Lost 28 | . . 13 . 15 Power 8 | . . 4 . 4 Propulsion 11 | . . 6 . 5 Utility 5 | . . 2 . 3 Weapon 4 | . . 1 . 3 Highest Loss Streak 8 | . . 3 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 98 94 66 69 Engine 6 | . 13 8 . 2 Core 1 | . . 1 . 1 Leg 22 | . 27 28 11 15 Device 7 | . 18 6 . 7 Storage 11 | . . 10 22 14 Processor 11 | . 9 13 11 9 Protection 1 | . . 2 . 2 Energy Gun 5 | . 14 4 . 5 Energy Cannon 7 | . 9 12 . 1 Ballistic Gun 2 | . . . 11 4 Ballistic Cannon 3 | . . 2 11 2 Impact Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 51 | 9 12 32 21 51 Greatest Support 60 | 20 20 36 10 60 Greatest Overweight (x) 9 | . . 8 2 9 Average Overweight (x) . | . . . 2 1 Largest Inventory Capacity 15 | 5 5 10 10 15 Average Capacity 9 | 5 5 9 10 10 Most Carried 15 | 5 5 10 10 15 Average Carried 8 | 2 4 9 9 9 Final Capacity 15 | 5 5 10 10 15 Final Carried 15 | 5 5 9 10 15 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1975 | 266 150 1141 . 418 Remotely . | . . . . . Salvage Created 2727 | 47 158 1764 . 758 Parts 159 | 3 8 114 . 34 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 67 | 1 5 45 . 16 Melee 11 | . . 4 . 7 Guns 12 | 1 4 7 . . Cannons 30 | . 1 28 . 1 AOE 2 | . . 1 . 1 Classes Destroyed 12 | 1 2 8 . 1 Worker 7 | . 1 2 . 4 Builder 1 | . . 1 . . Hauler 1 | . . 1 . . Recycler 2 | . . 1 . 1 Mechanic 1 | . . 1 . . Watcher 7 | . . 5 . 2 Swarmer 19 | . 3 13 . 3 Grunt 35 | 1 2 23 . 9 Duelist 1 | . . 1 . . Protector 1 | . . 1 . . Sentry 10 | . . 7 . 3 Hunter 1 | . . . . 1 Best Kill Streak 7 | 1 4 7 . 7 Combat Bots Only 7 | 1 3 7 . 6 Max Kills in Single Turn 2 | 1 1 2 . 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 521 | 6 37 297 . 181 Missed 138 | 2 12 75 . 49 Damage Taken 4949 | 44 236 2596 . 2073 Core 940 | 10 36 342 . 552 Absorbed by Shields . | . . . . . Ignored by Resistances 62 | . . . . 62 Regen/Repaired (Parts) 402 | . 79 . . 323 Core Remaining (%) 63 | 96 81 . 14 . Volleys Fired 168 | 6 36 105 . 21 Largest 2 | 2 2 2 . 2 Hottest 150 | 90 110 150 . 135 Shots Fired 298 | 12 50 199 2 35 Gun 110 | 12 23 51 1 23 Cannon 169 | . 8 148 1 12 Launcher . | . . . . . Special 19 | . 19 . . . Kinetic 42 | . . 37 2 3 Thermal 240 | 6 43 162 . 29 Explosive . | . . . . . Electromagnetic 16 | 6 7 . . 3 Robot Hit Streak 17 | 6 4 17 . 8 Robot Miss Streak 9 | 1 9 4 . 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 217 | 9 10 147 . 51 Core Hits 81 | 2 6 58 . 15 Critical Kills 5 | . . 2 . 3 Critical Parts Destroyed 11 | . . 6 . 5 Critical Strikes 23 | . . 14 . 9 Burn 6 | . . 5 . 1 Meltdown 1 | . . 1 . . Blast 1 | . . 1 . . Smash 15 | . . 7 . 8 Melee Attacks 73 | . . 31 . 42 Impact 61 | . . 19 . 42 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 14 | . . 11 . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5708 | 113 162 3218 . 2215 Guns 961 | 113 126 544 . 178 Cannons 2300 | . 36 2075 . 189 Explosions 460 | . . 114 . 346 Melee 1985 | . . 485 . 1500 Ramming 2 | . . . . 2 Kinetic 527 | . . 527 . . Thermal 2599 | 48 110 2092 . 349 Explosive 346 | . . . . 346 Electromagnetic 249 | 65 52 114 . 18 Impact 1985 | . . 485 . 1500 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . 12 12 2 Average Corruption 8 | . . 9 12 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 98 | . . 77 15 6 Message Errors 20 | . . 16 4 . Matter Fused 23 | . . 17 4 2 Heat Flow Errors 12 | . . 9 1 2 Energy Discharges 11 | . . 9 1 1 Parts Rejected 3 | . . 3 . . Parts Fused 2 | . . 2 . . Data Loss (minor) 11 | . . 8 2 1 Data Loss (major) 4 | . . 3 1 . Misfires 9 | . . 7 2 . Alerts 2 | . . 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 854 | . . 272 . 582 Projectiles 49 | . . 33 . 16 Explosions 62 | . . 6 . 56 Melee 743 | . . 233 . 510 Knockbacks 14 | . . 6 . 8 Impact 12 | . . 4 . 8 Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 120 | . . 26 . 94 Shots 2 | . . 1 . 1 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 574 | 204 368 574 112 323 Average Temperature 143 | 109 183 149 56 114 Received Heat Transfer 1827 | 24 12 666 . 1125 Effects 27 | . 2 22 . 3 Shutdowns 4 | . . 4 . . Energy Bleed 2 | . . 2 . . Interference 5 | . . 3 . 2 Matter Decay 4 | . 2 2 . . Short Circuit 5 | . . 4 . 1 Damage (minor) 5 | . . 5 . . Damage (major) 1 | . . 1 . . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 16 | . . 6 . 10 Impact Corruptions 30 | . . 11 . 19 Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 7 | . . 6 . 1 Heat Transferred 5246 | 148 296 4099 . 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 819 | 20 106 819 249 439 Initial 249 | . 13 37 249 18 Average 235 | 4 62 360 221 148 Maximum Alert Level 3 | . . 3 1 2 Low Security (%) 50 | 100 100 33 13 61 Level 1 31 | . . 33 86 26 Level 2 12 | . . 19 . 11 Level 3 5 | . . 12 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 10 . 3 Investigation 9 | . 1 7 . 1 Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault 3 | . . 2 . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . . 4 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | 1 7 69 . 27 Peak Tracking Total 7 | 1 3 7 . 4 Tactical Retreats 4 | . . 3 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 6 | . 1 5 . . Indirectly . | . . . . . Trap Hack Attempts 9 | . . 9 . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . 1 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 3 | . . . 2 1 Triggered . | . . . . . Most Traps Carried 1 | . . . 1 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 1 2 . 2 Max in Single Turn 1 | . 1 1 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 16 | . 5 8 . 3 Terminals 12 | . 4 6 . 2 Fabricators . | . . . . . Repair Stations 3 | . 1 1 . 1 Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 60 | . 19 29 . 12 Successful 37 | . 13 15 . 9 Failed 23 | . 6 14 . 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 14 | . 4 10 . . Terminals 37 | . 9 22 . 6 Fabricators . | . . . . . Repair Stations 19 | . 10 3 . 6 Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 5 11 . 3 Record 8 | . 1 7 . . Robot Analysis 1 | . 1 . . . Repair Station Index 1 | . . . . 1 Alert Level 2 | . . 2 . . Unreport Threat 1 | . . 1 . . Locate Traps 3 | . 1 1 . 1 Assault Status 1 | . . . . 1 Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . 8 1 . 6 Scan Component 9 | . 5 1 . 3 Repair 6 | . 3 . . 3 Recycling Unit Hacks 3 | . . 3 . . Recycle Component 2 | . . 2 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 8 . 3 Full Trace Events 11 | . 3 7 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 3 . . 3 Time 162 | . 78 . . 84 Parts Recycled 2 | . . 2 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 5 | . . 5 . . Non-combat 4 | . . 4 . . Combat 1 | . . 1 . . Robot Hacks Applied 9 | . . 9 . . parse_system 5 | . . 5 . . no_distress 3 | . . 3 . . check_alert 1 | . . 1 . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders 1 | . . . 1 . FOLLOW 1 | . . . 1 . Ally Attacks 21 | . . . . 21 Total Damage 233 | . . . . 233 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5065 | 112 685 2269 462 1537 Spaces Moved 2426 | 76 375 1217 175 583 Core 26 | 18 . 5 . 3 Treads . | . . . . . Legs 2388 | 58 375 1212 175 568 Wheels 12 | . . . . 12 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 260 80 Average Speed 158 | 103 120 139 260 199 Slowest Speed 500 | 120 120 450 260 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 6 47 71 36 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 15 | . 15 . . . Terrain Destroyed 67 | . 18 21 . 28 Melee . | . . . . . Projectile 40 | . 18 21 . 1 AOE 27 | . . . . 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3181 | 94 520 1568 184 815 Wait 183 | . 46 39 3 95 Move 2422 | 75 374 1216 174 583 Hop . | . . . . . Pick Up 91 | 6 17 45 3 20 Fast Attach 49 | 6 6 15 . 22 Attach 20 | 1 3 9 . 7 Detach 2 | . 1 . . 1 Swap 78 | . 18 49 . 11 Drop 79 | . 19 50 2 8 Fire 168 | 6 36 105 . 21 Melee 73 | . . 31 . 42 Ram 4 | . . . . 4 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 12 | . . 9 2 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Discovered new exit (range 7) 610 | -10/Materials | Build established: Mutant 691 | -10/Materials | Discovered new exit (range 6) 710 | -10/Materials | Repaired Beam Cannon 736 | -10/Materials | Repaired Ion Engine 774 | -10/Materials | Repaired Aluminum Leg 798 | -10/Materials | Entered another Materials area 798 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1541 | -9/Materials | Discovered new exit (range 10) 1660 | -9/Materials | Discovered new exit (range 17) 1688 | -9/Materials | Build established: Scavenger-Mutant 1949 | -9/Materials | Discovered new exit (range 5) 1977 | -9/Materials | Discovered new exit (range 18) 2398 | -9/Materials | First assault squad dispatched 2432 | -9/Materials | Destroyed 7 combat bots 2442 | -9/Materials | Core integrity fell below 50% 2563 | -9/Materials | System corruption reached 10% 2583 | -9/Materials | Discovered new exit (range 17) 2659 | -9/Materials | Build established: Mutant 3045 | -9/Materials | Core integrity fell below 20% 3067 | -9/Materials | Entered Mines 3075 | -9/Mines | Lost 3 parts (1p1n1u) 3080 | -9/Mines | Learned Materials emergency access door positions 3080 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3265 | -9/Mines | Learned Materials stockpile data 3372 | -9/Mines | Found a hidden stash of uninstalled traps 3508 | -9/Mines | Discovered new exit (range 7) 3529 | -9/Mines | Entered Materials 3529 | -8/Materials | Accompanied by 3 allies 3529 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4079 | -8/Materials | Repaired Med. Storage Unit? 4177 | -8/Materials | Repaired Aluminum Leg 4210 | -8/Materials | Repaired Hvy. Assault Rifle 4382 | -8/Materials | Garrison activated, responded to threat 4595 | -8/Materials | Lost 3 parts (1p1n1w) 4621 | -8/Materials | Core integrity fell below 50% 4662 | -8/Materials | Core integrity fell below 20% 4687 | -8/Materials | Lost 8 parts (2p3n2u1w) 4695 | -8/Materials | Found Powered Armor 5066 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- R-06 Scavenger collects Corrupted Lgt. Treads. R-06 Scavenger collects Corrupted Hvy. Assault Rifle. Acquired Lgt. Nuclear Core. W-25 Informer suffers critical hit (Burn). W-25 Informer destroyed. K-01 Serf collects debris. System corrupted: Heat flow error (+165). Acquired Med. Storage Unit. Acquired Lrg. Storage Unit. Acquired Med. Storage Unit. System corrupted: Component data lost. Acquired Sml. Storage Unit. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Acquired Imp. Sensor Array. Acquired 34 matter. Dropped Med. Storage Unit. Acquired Prototype Flight Unit. 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""=%+% [ | | ????# #########??????# #?????"R """[#% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 21 Energy Capacity 435 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 400 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Crack Shot Hehehe It's Just You Loot Pinata Part-time Mechanic Power Corrupts Risk Taker Significant Disruption Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed ParticleWeldingSuperbattery Manual? 0 Play Time 04:02:39 Cumulative 5.6 hours Start 2024.07.07 @ 14:51:02 End 2024.07.07 @ 19:42:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de2007fc-4f76-4877-9a63-d24e9cd31da0