Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 20:26:10 Player: skkpq Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2983) 2983 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7309 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 33/160 System Corruption 30% Temperature Cool (3) Movement Walking (110) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- VSS Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Improved Cooling System Targeting Computer Advanced Melee Analysis Suite Improved Power Shielding Improved Shield Generator System Shield > --- WEAPON (5) ------- Pulse Rifle Cooled Particle Cannon Phase Cannon Gauss Rifle Power Sword > --- INVENTORY (5) ---- Light Angular Momentum Engine Wheel Armor Integrity Analyzer High-powered Shock Rifle Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Advanced Terrain Scan Processor Targeting Computer Improved Power Shielding Recalibrator > --- WEAPON ----------- Heavy Laser Phase Cannon Ion Burst Cannon Gauss Rifle Power Sword > --- INVENTORY -------- VSS Leg Armored Leg Advanced Melee Analysis Suite Pulse Rifle Mini Assault Cannon [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg VSS Leg Wheel Wheel Utility Targeting Computer Device Matter Filter Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Reflective Plating Weapon Flak Cannon Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 . 1 1 . . 1 . Weapon 3 | . . . . 1 1 . . 1 . Parts Attached 93 | 6 7 6 . 13 11 6 1 43 . Power 7 | 1 1 . . . 1 1 . 3 . Engine 5 | 1 1 . . . . 1 . 2 . Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 3 . 3 3 2 1 8 . Treads 12 | 2 . 1 . 3 3 2 1 . . Leg 8 | . . 1 . . . . . 7 . Wheel 2 | . . 1 . . . . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 2 2 . 3 3 2 . 18 . Device 8 | . . . . 1 1 . . 6 . Storage 3 | 1 . . . 1 1 . . . . Processor 12 | . 2 2 . . 1 . . 7 . Hackware 2 | . . . . . . . . 2 . Protection 6 | . . . . 1 . 2 . 3 . Artifact . | . . . . . . . . . . Weapon 33 | 2 4 1 . 7 4 1 . 14 . Energy Gun 11 | . 4 . . 3 . . . 4 . Energy Cannon 5 | . . . . . 1 . . 4 . Ballistic Gun 3 | 2 . . . . . . . 1 . Ballistic Cannon 4 | . . . . 1 1 . . 2 . Launcher 6 | . . 1 . 3 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 4 . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 4 | . . . . . . . . 4 . Parts Lost 28 | . 1 . . . 2 4 . 21 . Power 3 | . 1 . . . . . . 2 . Propulsion 7 | . . . . . . 1 . 6 . Utility 10 | . . . . . 1 2 . 7 . Weapon 8 | . . . . . 1 1 . 6 . Highest Loss Streak 9 | . 1 . . . 1 3 . 9 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 90 95 100 99 98 99 99 87 100 Engine 5 | . 13 11 11 9 1 5 7 2 . Core 2 | . . . . . 5 1 . 2 6 Treads 20 | . 28 29 33 27 22 22 22 8 . Leg 2 | . . . . . . . . 8 20 Device 2 | . . . . 5 3 . . 4 13 Storage 9 | . 14 11 11 9 7 15 15 4 . Processor 15 | . 5 19 22 18 17 16 7 16 13 Protection 5 | . . . . 3 6 5 15 8 6 Energy Gun 6 | . 8 11 11 11 4 . . 6 6 Energy Cannon 3 | . . . . . 2 7 7 7 13 Ballistic Gun 2 | . 19 2 . . . . . 1 6 Ballistic Cannon 4 | . . . . 6 6 7 7 4 . Launcher 5 | . . 8 11 8 6 7 7 1 . Impact Weapon 3 | . . . . . 7 7 7 2 . Peak Build Rating 60 | 6 8 14 13 30 42 42 37 60 59 Average Rating 32 | 4 6 12 13 23 38 39 36 47 59 On Entrance 24 | . 6 8 13 13 29 40 37 37 59 Naked Turns 43 | . . . . . . . . 43 . Heaviest Build 73 | 12 13 16 16 44 51 60 60 73 . Greatest Support 84 | 40 40 63 63 70 84 84 84 84 . Greatest Overweight (x) 3 | 3 . 1 . . . 1 1 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Average Capacity 11 | 7 8 8 8 13 15 15 15 9 5 Most Carried 15 | 6 8 8 8 15 15 15 12 13 5 Average Carried 10 | 3 7 7 8 12 14 14 12 7 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 5 Final Carried 15 | 6 8 8 8 15 15 12 12 5 5 Class Distribution -------------------- 35% | Gunner 23% | Mutant 21% | Tank 15% | Bomber 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Bomber | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Matter Collected 2004 | 204 161 . 92 189 510 239 127 482 . Remotely . | . . . . . . . . . . Salvage Created 2254 | . 242 . 62 412 546 85 141 766 . Parts 111 | . 11 . 3 26 30 5 2 34 . Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 4 6 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Combat Hostiles Destroyed 63 | . 5 . 2 14 18 3 5 16 . Melee 10 | . . . . . 2 . . 8 . Guns 10 | . 4 . . 3 1 . . 2 . Cannons 15 | . . . . 4 8 2 . 1 . AOE 22 | . . . 2 7 7 . 4 2 . Classes Destroyed 17 | . 2 . 1 5 3 2 2 2 . Worker 3 | . . . . 2 1 . . . . Tunneler 2 | . . . . . 2 . . . . Hauler 1 | . . . . 1 . . . . . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . Watcher 4 | . 1 . . 1 1 . . 1 . Swarmer 12 | . . . . 3 4 . . 5 . Grunt 35 | . 5 . 1 8 11 . 3 7 . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . . Sentry 1 | . . . . . 1 . . . . Specialist 2 | . . . . 2 . . . . . Hunter 3 | . . . . . . 1 . 2 . Programmer 5 | . . . . . 2 1 . 2 . Heavy 1 | . . . . 1 . . . . . Behemoth 1 | . . . . . . 1 . . . Thief 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 2 . 2 8 5 1 4 4 . Combat Bots Only 6 | . 2 . 2 6 4 1 4 4 . Max Kills in Single Turn 3 | . 1 . 1 3 3 1 3 3 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 2 2 . 3 2 . Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Hostile Shots Fired 503 | . 37 . 3 84 63 42 5 266 3 Missed 160 | . 13 . . 34 23 8 1 81 . Damage Taken 5946 | . 340 . 59 754 588 550 45 3556 54 Core 1106 | . 61 . . 81 63 47 . 827 27 Absorbed by Shields 60 | . . . . . . . . 40 20 Redirected to Shielding 135 | . . . . . . . . 135 . Ignored by Resistances 38 | . . . . . 33 . . 5 . Core Remaining (%) 88 | 100 75 . 100 85 . . 84 . . Volleys Fired 143 | . 37 5 2 30 28 11 2 26 2 Largest 4 | . 2 1 2 3 3 3 3 4 4 Hottest 253 | . 70 50 83 143 145 145 142 253 206 Shots Fired 333 | . 74 5 4 71 66 28 6 72 7 Gun 154 | . 74 5 2 29 9 . . 31 4 Cannon 141 | . . . . 28 45 22 4 39 3 Launcher 38 | . . . 2 14 12 6 2 2 . Special . | . . . . . . . . . . Kinetic 157 | . 62 . . 28 28 11 2 24 2 Thermal 138 | . 12 5 2 29 26 11 2 46 5 Explosive 38 | . . . 2 14 12 6 2 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | . 19 2 2 10 8 5 4 7 5 Robot Miss Streak 7 | . 2 1 2 6 7 3 1 5 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 262 | . 55 3 2 49 51 23 7 66 6 Core Hits 192 | . 16 . 4 58 60 8 10 34 2 Critical Kills 2 | . 1 . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . 1 . . 2 . Critical Strikes 15 | . 4 1 . . 1 1 . 8 . Burn 4 | . 3 1 . . . . . . . Meltdown 1 | . . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . . Smash 3 | . . . . . 1 . . 2 . Sever 6 | . . . . . . . . 6 . Melee Attacks 72 | . . . . . 5 . 4 62 1 Impact 40 | . . . . . 5 . 4 31 . Slashing 32 | . . . . . . . . 31 1 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7762 | . 489 37 127 1601 1960 699 429 2265 155 Guns 1239 | . 486 37 12 287 87 . . 292 38 Cannons 2528 | . . . . 498 880 490 96 477 87 Explosions 2246 | . . . 115 816 733 209 253 120 . Melee 1746 | . . . . . 260 . 80 1376 30 Ramming 3 | . 3 . . . . . . . . Kinetic 1888 | . 334 . . 498 543 217 69 207 20 Thermal 1879 | . 152 37 12 287 424 273 27 562 105 Explosive 2246 | . . . 115 816 733 209 253 120 . Electromagnetic . | . . . . . . . . . . Impact 951 | . . . . . 260 . 80 611 . Slashing 795 | . . . . . . . . 765 30 Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . . . 2 3 3 30 30 Average Corruption 4 | . . . . . 1 2 3 7 30 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . . . 3 5 5 23 2 Message Errors 10 | . . . . . 2 . 1 6 1 Matter Fused 7 | . . . . . 1 1 1 4 . Heat Flow Errors 4 | . . . . . . 1 . 3 . Energy Discharges 5 | . . . . . . . 1 4 . Data Loss (minor) 7 | . . . . . . 2 2 3 . Data Loss (major) 2 | . . . . . . 1 . 1 . Misfires 2 | . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 403 | . . . . 12 172 17 . 202 . Projectiles 68 | . . . . . . 17 . 51 . Explosions 12 | . . . . 12 . . . . . Melee 323 | . . . . . 172 . . 151 . Knockbacks 22 | . . . . 4 9 3 1 5 . Impact 5 | . . . . . 1 . 1 3 . Kinetic 17 | . . . . 4 8 3 . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 186 | . . . 30 58 82 . . 16 . Shots 6 | . . . 1 2 2 . . 1 . Rammed 3 | . 3 . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 532 | . 172 12 24 138 261 509 167 532 58 Average Temperature 98 | . 53 6 12 52 90 156 88 129 33 Received Heat Transfer 1477 | . 189 . 6 198 156 48 18 837 25 Effects 12 | . . . . . 2 6 . 4 . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 1 . 1 . Interference 4 | . . . . . 2 . . 2 . Matter Decay 1 | . . . . . . . . 1 . Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . 1 3 . Combat Hostiles 4 | . . . . . . . 1 3 . Parts Fried 5 | . . . . . 3 . 1 1 . Impact Corruptions 14 | . . . . . 5 . 1 8 . Robots Melted 2 | . 1 . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . 1 . . . Parts Melted . | . . . . . . . . . . Heat Transferred 3593 | . 666 185 37 629 629 333 37 929 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Peak Influence 417 | . 157 60 88 417 349 . . 391 . Initial 112 | . . . 23 33 112 . . 91 . Average 182 | . 63 23 65 198 200 . . 256 . Maximum Alert Level 2 | . . . . 2 1 . . 1 . Low Security (%) 50 | 100 100 100 100 41 63 . . 11 . Level 1 47 | . . . . 51 36 . . 88 . Level 2 1 | . . . . 7 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 1 . 3 5 . . 6 . Investigation 3 | . . . . . 1 . . 2 . Extermination 4 | . . . . . 2 . . 2 . Reinforcement 9 | . 1 1 . 3 2 . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 11 4 5 22 18 3 4 42 3 Peak Tracking Total 11 | . 3 2 3 5 4 1 4 11 3 Tactical Retreats 11 | . . . . 1 2 . . 8 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Traps Triggered 2 | . . . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Disabled 4 | . . . . 1 2 . . 1 . Max in Single Turn 1 | . . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Machines Accessed 15 | . 3 . . 5 1 . . 6 . Terminals 11 | . 3 . . 4 1 . . 3 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 39 | . 6 . . 14 3 . . 16 . Successful 22 | . 3 . . 10 1 . . 8 . Failed 17 | . 3 . . 4 2 . . 8 . Catastrophic 4 | . 2 . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 14 | . 2 . . 7 . . . 5 . Terminals 24 | . 6 . . 8 3 . . 7 . Fabricators 3 | . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . . . . 6 . Scanalyzers 6 | . . . . 6 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 3 . . 5 1 . . 2 . Prototype ID Bank 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 6 | . 2 . . 2 1 . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . 5 . Process 2 | . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . . 2 . Scanalyzer 5 | . . . . 5 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 . . 4 1 . . 5 . Full Trace Events 4 | . . . . 1 1 . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Turns Passed 4792 | 70 477 208 209 680 949 540 325 1326 8 Spaces Moved 2668 | 36 219 119 127 345 508 298 190 826 . Core 198 | 10 . . . . . . . 188 . Treads 2099 | 26 219 104 127 345 508 298 190 282 . Legs 350 | . . . . . . . . 350 . Wheels 21 | . . 15 . . . . . 6 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 95 160 158 155 160 160 50 . Average Speed 147 | 157 160 151 160 159 158 163 161 119 . Slowest Speed 270 | 200 160 160 160 163 160 240 240 270 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 28 | 3 44 14 41 45 20 48 36 28 2 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . 2 . . 4 . . . Spaces Dug 18 | . . . . . . . . 18 . Terrain Destroyed 305 | . . . 25 125 66 36 20 33 . Melee 13 | . . . . . . . . 13 . Projectile 11 | . . . . . 2 1 . 8 . AOE 281 | . . . 25 125 64 35 20 12 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Total 3160 | 47 281 142 129 414 592 328 198 1026 3 Wait 64 | . 8 3 1 . 13 9 2 28 . Move 2658 | 35 218 118 126 344 507 297 189 824 . Hop . | . . . . . . . . . . Pick Up 70 | 6 4 4 . 15 14 3 . 24 . Fast Attach 44 | 6 4 4 . 6 3 . 1 20 . Attach 47 | . 1 2 . 6 8 6 . 24 . Detach 2 | . . . . . . . . 2 . Swap 3 | . 2 . . 1 . . . . . Drop 53 | . 4 6 . 12 14 2 . 15 . Fire 143 | . 37 5 2 30 28 11 2 26 2 Melee 72 | . . . . . 5 . 4 62 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . 3 . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 17) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Discovered new exit (range 13) 756 | -9/Materials | Entered Mines 811 | -9/Mines | Found a hidden stash of uninstalled traps 962 | -9/Mines | Discovered new exit (range 2) 965 | -9/Mines | Entered Materials 965 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1264 | -8/Materials | Build established: Gunner 1569 | -8/Materials | Discovered new exit (range 10) 1645 | -8/Materials | Entered Factory 1645 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2218 | -7/Factory | Build established: Bomber 2564 | -7/Factory | Discovered new exit (range 6) 2594 | -7/Factory | Entered Lower Caves 2798 | -7/Lower Caves | Identified exit to Lower Caves 2864 | -7/Lower Caves | Spotted B-75 Beast 2931 | -7/Lower Caves | Destroyed B-75 Beast 2957 | -7/Lower Caves | Lost 3 parts (2u1w) 3134 | -7/Lower Caves | Entered another Lower Caves area 3231 | -7/Lower Caves | Build established: Tank 3301 | -7/Lower Caves | Identified exit to Factory 3459 | -7/Lower Caves | Entered Factory 3459 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3807 | -6/Factory | Lost 3 parts (1u2w) 4063 | -6/Factory | Spotted B-75 Beast 4086 | -6/Factory | Released all parts (6) 4089 | -6/Factory | Core integrity fell below 50% 4116 | -6/Factory | Lost 9 parts (1p3n2u3w) 4188 | -6/Factory | Core integrity fell below 20% 4496 | -6/Factory | Build established: Gunner 4628 | -6/Factory | Identified exit to Lower Caves 4674 | -6/Factory | System corruption reached 10% 4691 | -6/Factory | Crushed by falling debris 4693 | -6/Factory | System corruption reached 30% 4722 | -6/Factory | Lost 4 parts (2n2u) 4785 | -6/Factory | Entered Lower Caves 4793 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Analyzing inventory... Acquired Remote Shield. Acquired Armor Integrity Analyzer. Acquired Katana. System corrupted: Substantial component data lost. Sneak attack on M-13 Machinist. M-13 Machinist destroyed. Acquired 36 matter. Dropped Remote Shield. Acquired Wheel. System corrupted: Energy discharge (-35). O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." LOCATION=LOWER CAVES GOAL=ESCAPE System corrupted: Phase Cannon failed to cycle. Slug penetrates Wall. Critical hit (Burn: +26). YWCR%F#Q%E7>EM 6QB <1UKO33EOI Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #???????? ????????????? | | ?????????????????????????? #??????? ????????????? | | ?????????????????????????# #??#### ?????????????? | | ???????????????????????## #?# ??????????????? | | ??????????????????????## ## ???????????????? | | ?????????????????????## ##???????????????? | | ????????????????????? #???????????????? | | ?????????????????????? ????????????????? | | ??????????????????????? ??????????????????? | | ???????????????????????# #???????????????????? | | ??????????????????????## ## #??????????? | | ??????????????????????# @lg ????????? | | ??????????????????????## ## g #???????????????? | | ???????????????????????####?????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 350 Matter Capacity 350 Sight Range 22 Terrain Scan Density 210 Armor Coverage 525 Resistance: TH 10 Power Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 58 Targeting Accuracy 5 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Med. Treads | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Slippery One Challenges ------------ None Game ------ Seed ParticleCooledReconstructor Manual? 0 Play Time 01:19:49 Cumulative 28.2 hours Start 2024.08.09 @ 04:36:38 End 2024.08.10 @ 20:26:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71e54874-a2ca-4f45-a3b4-cd2188b24fa9