Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.01 @ 17:18:44 Player: Cipherpunk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (872) 872 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (726) 726 TOTAL SCORE: 4663 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 62/300 Energy 135/140 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (7) ------ Huge Storage Unit Machine Analyzer Improved Signal Interpreter Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Gauss Rifle Gauss Cannon > --- INVENTORY (25) --- Micro Nuclear Core Medium Storage Unit Advanced ECM Suite Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Improved Signal Interpreter Improved Signal Interpreter Advanced ECM Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Medium Storage Unit Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Gauss Rifle Remote Datajack [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Signal Interpreter Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . 2 2 . . Weapon . | . . . . . . . . Parts Attached 75 | . 15 15 1 7 18 3 16 Power 7 | . 1 1 . . 3 . 2 Engine 4 | . . 1 . . 2 . 1 Core 3 | . 1 . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 21 | . 6 5 . 1 5 1 3 Treads . | . . . . . . . . Leg 1 | . 1 . . . . . . Wheel 6 | . 3 . . . . . 3 Hover 14 | . 2 5 . 1 5 1 . Flight . | . . . . . . . . Utility 29 | . 2 5 . 4 9 . 9 Device 6 | . 1 1 . 1 1 . 2 Storage 4 | . 1 1 . . . . 2 Processor 6 | . . . . 2 1 . 3 Hackware 4 | . . . . . 3 . 1 Protection 9 | . . 3 . 1 4 . 1 Artifact . | . . . . . . . . Weapon 18 | . 6 4 1 2 1 2 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 6 | . 2 . 1 1 . 2 . Special Weapon 7 | . 3 4 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . 1 . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . Parts Lost 26 | . 1 8 . 5 4 7 1 Power 4 | . . 1 . 1 . 1 1 Propulsion 13 | . 1 4 . 1 3 4 . Utility 6 | . . 1 . 2 1 2 . Weapon 3 | . . 2 . 1 . . . Highest Loss Streak 6 | . 1 6 . 3 3 5 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 97 82 88 84 96 56 78 Engine 4 | . 3 1 11 3 6 3 2 Core 4 | . 10 6 . . . . 2 Wheel 6 | . 15 . . . . . 11 Hover 15 | . 9 30 33 26 22 9 . Device 8 | . 12 13 11 12 2 . 3 Storage 9 | . 14 11 11 9 7 2 6 Processor 9 | . . . . 13 18 15 25 Hackware 6 | . . . . . 19 18 15 Protection 3 | . . 8 11 8 3 3 . Energy Gun 6 | . 22 . . . . . . Ballistic Gun 1 | . . . . . . . 5 Special Weapon 3 | . 3 9 11 4 . . . Slashing Weapon 1 | . 1 . . 1 7 3 . Naked Turns . | . . . . . . . . Heaviest Build 103 | 10 30 31 19 20 23 26 103 Greatest Support 38 | 20 20 21 21 21 21 23 38 Greatest Overweight (x) 3 | . 3 1 . . 1 2 2 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 25 | . 15 15 10 10 10 10 25 Average Capacity 12 | . 14 10 10 10 10 7 18 Most Carried 15 | . 15 14 10 10 10 8 9 Average Carried 9 | . 13 8 9 9 8 6 6 Final Capacity 25 | 8 15 10 10 10 10 5 25 Final Carried 15 | 6 15 8 10 10 7 5 8 Class Distribution -------------------- 59% | Mutant 32% | Hacker-Mutant 4% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Gar Fac Matter Collected 958 | 200 70 . 243 23 215 82 125 Remotely . | . . . . . . . . Salvage Created 774 | . 324 . 24 37 217 86 86 Parts 69 | . 30 . 5 4 22 6 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 28 | . 12 . 3 4 2 3 4 Melee 2 | . . . . . 2 . . Guns 9 | . 9 . . . . . . Cannons 4 | . . . . . . . 4 AOE 13 | . 3 . 3 4 . 3 . Classes Destroyed 7 | . 2 . . 1 4 . . Worker 3 | . . . . . 3 . . Operator 2 | . . . . . 2 . . Swarmer 15 | . 6 . 3 3 . 3 . Grunt 8 | . 6 . . . . . 2 Sentry 2 | . . . . 1 . . 1 Hunter 2 | . . . . . 1 . 1 Programmer 1 | . . . . . 1 . . Best Kill Streak 3 | . 3 . 3 3 3 3 2 Combat Bots Only 3 | . 3 . 3 3 2 3 2 Max Kills in Single Turn 3 | . 3 . 2 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . 2 2 . 2 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Fac Damage Taken 3372 | . 343 663 59 470 305 1075 457 Core 1111 | . 105 116 36 144 64 597 49 Absorbed by Shields 59 | . . . . . . 59 . Redirected to Shielding 227 | . . 9 9 105 104 . . Core Remaining (%) 73 | 100 58 . 62 73 . . . Volleys Fired 94 | . 30 6 6 15 . 3 34 Largest 2 | . 2 1 1 1 . 1 2 Hottest 100 | . 100 100 100 100 . 36 76 Shots Fired 127 | . 57 6 6 15 . 3 40 Gun 70 | . 54 . . . . . 16 Cannon 24 | . . . . . . . 24 Launcher 18 | . 2 . 3 10 . 3 . Special 15 | . 1 6 3 5 . . . Kinetic 40 | . . . . . . . 40 Thermal 69 | . 55 6 3 5 . . . Explosive 15 | . 2 . 3 10 . . . Electromagnetic 3 | . . . . . . 3 . Robot Hit Streak 11 | . 10 . 2 6 . 1 11 Robot Miss Streak 3 | . 3 . 1 2 . 1 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 79 | . 38 . 2 6 9 2 22 Core Hits 42 | . 19 . 4 4 4 5 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . . . 4 Blast 4 | . . . . . . . 4 Melee Attacks 28 | . . . . 2 24 2 . Impact . | . . . . . . . . Slashing 28 | . . . . 2 24 2 . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2259 | . 531 6 178 220 570 226 528 Guns 480 | . 413 . . . . . 67 Cannons 461 | . . . . . . . 461 Explosions 712 | . 118 . 178 220 . 196 . Melee 600 | . . . . . 570 30 . Ramming 6 | . . 6 . . . . . Kinetic 528 | . . . . . . . 528 Thermal 413 | . 413 . . . . . . Explosive 516 | . 118 . 178 220 . . . Electromagnetic 196 | . . . . . . 196 . Impact . | . . . . . . . . Slashing 600 | . . . . . 570 30 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 275 | . . . 26 . 218 17 14 Projectiles 14 | . . . . . . . 14 Explosions 43 | . . . 26 . . 17 . Melee 218 | . . . . . 218 . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 57 | . 16 3 29 9 . . . Shots 3 | . 1 . 1 1 . . . Rammed 2 | . . 2 . . . . . Targets Rammed 2 | . . 2 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 276 | . 276 152 75 48 . . 11 Average Temperature 68 | . 95 53 39 17 . . 5 Received Heat Transfer 795 | . 144 222 . 153 12 147 117 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 925 | . 925 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Peak Influence 593 | . 135 71 118 593 426 394 301 Initial 289 | . . 46 17 45 269 289 206 Average 176 | . 81 49 115 259 341 347 201 Maximum Alert Level 2 | . . . . 2 2 1 1 Low Security (%) 59 | . 100 100 100 56 . . 19 Level 1 35 | . . . . 9 91 100 80 Level 2 4 | . . . . 33 8 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . 2 3 . 1 Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . . . 2 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Fac Distress Signals 5 | . 1 1 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 17 14 3 32 6 15 9 Peak Tracking Total 16 | . 3 9 3 16 2 9 3 Tactical Retreats 13 | . . 3 . 5 1 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Traps Triggered 10 | . 1 . . . 3 5 1 Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Gar Fac Machines Disabled 4 | . . . 1 2 . . 1 Max in Single Turn 1 | . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Fac Machines Accessed 17 | . 4 3 . 3 4 . 3 Terminals 15 | . 4 3 . 3 2 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 53 | . 11 10 . 5 14 . 13 Successful 29 | . 5 6 . 3 9 . 6 Failed 24 | . 6 4 . 2 5 . 7 Catastrophic 2 | . . 1 . . . . 1 Database Lockouts . | . . . . . . . . Manual 37 | . 11 8 . 3 3 . 12 Terminals 44 | . 11 10 . 5 5 . 13 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . 5 . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 10 | . 1 2 . 1 3 . 3 Record 1 | . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 Terminal Index 3 | . 1 1 . . . . 1 Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks 13 | . 4 4 . 2 . . 3 Terminals 13 | . 4 4 . 2 . . 3 Track 1 | . . 1 . . . . . Assimilate 4 | . 2 . . 2 . . . Botnet 4 | . 1 1 . . . . 2 Disrupt 1 | . . 1 . . . . . Operators 3 | . 1 1 . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 14 | . 4 3 . 2 2 . 3 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Fac Total Allies 2 | . 1 . . 1 . . . Largest Group 1 | . 1 1 . 1 . . . Highest-Rated Group 10 | . 10 10 . 10 . . . Highest-Rated Ally 10 | . 10 10 . 10 . . . Total Orders 3 | . . 3 . . . . . STAY 2 | . . 2 . . . . . FOLLOW 1 | . . 1 . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Gar Fac Turns Passed 2836 | . 855 315 271 281 399 220 495 Spaces Moved 2857 | 1 403 404 474 378 526 280 391 Core 270 | . . . . . . 151 119 Treads . | . . . . . . . . Legs 38 | 1 37 . . . . . . Wheels 456 | . 184 . . . . . 272 Hover 2093 | . 182 404 474 378 526 129 . Flight . | . . . . . . . . Fastest Speed 50 | 120 95 52 52 52 52 50 50 Average Speed 69 | 120 126 60 52 52 54 53 90 Slowest Speed 260 | 120 260 116 52 52 116 180 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 1 79 36 91 43 14 50 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug 40 | . 10 6 3 6 12 . 3 Terrain Destroyed 128 | . 10 6 23 72 12 . 5 Melee 14 | . . . . 2 12 . . Projectile 19 | . 1 6 3 4 . . 5 AOE 95 | . 9 . 20 66 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Fac Total 3498 | . 691 457 487 434 596 346 487 Wait 300 | . 210 15 . 23 14 3 35 Move 2848 | . 402 403 473 377 525 277 391 Hop . | . . . . . . . . Pick Up 53 | . 17 7 4 8 7 1 9 Fast Attach 18 | . 6 1 . 1 5 . 5 Attach 32 | . 2 11 1 6 4 2 6 Detach 10 | . 4 2 1 . 1 1 1 Swap 25 | . 7 3 . . 9 1 5 Drop 38 | . 13 7 2 2 7 6 1 Fire 94 | . 30 6 6 15 . 3 34 Melee 28 | . . . . 2 24 2 . Ram 2 | . . 2 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 50 | . . . . . . 50 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / *Low) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 10) 667 | -10/Materials | Discovered new exit (range 12) 823 | -10/Materials | Discovered new exit (range 16) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Accompanied by 1 ally 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 970 | -9/Materials | Discovered new exit (range 11) 1142 | -9/Materials | Lost 6 parts (1p3n1u1w) 1158 | -9/Materials | Discovered new exit (range 7) 1171 | -9/Materials | Entered Mines 1233 | -9/Mines | Assembled infested the area 1426 | -9/Mines | Learned location of Recycling (-7) 1438 | -9/Mines | Discovered new exit (range 9) 1442 | -9/Mines | Entered Materials 1442 | -8/Materials | Evolved 2 slots: Utility x2 1614 | -8/Materials | Lost 3 parts (1p1u1w) 1715 | -8/Materials | Discovered new exit (range 10) 1723 | -8/Materials | Identified exit to Factory 1723 | -8/Materials | Entered Factory 1723 | -7/Factory | Evolved 2 slots: Utility x2 2098 | -7/Factory | Lost 3 parts (2n1u) 2121 | -7/Factory | Identified exit to Garrison 2122 | -7/Factory | Entered Garrison 2165 | -7/Garrison | Build established: Hacker-Mutant 2232 | -7/Garrison | Discovered new exit (range 10) 2236 | -7/Garrison | Identified exit to Factory 2237 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2258 | -7/Garrison | Lost 5 parts (1p4n) 2268 | -7/Garrison | Core integrity fell below 50% 2286 | -7/Garrison | Triggered checkpoint 2300 | -7/Garrison | Triggered checkpoint 2313 | -7/Garrison | Core integrity fell below 20% 2327 | -7/Garrison | Discovered exit to Factory (range 15) 2332 | -7/Garrison | Installed Relay Interface Framework 2342 | -7/Garrison | Entered Factory 2349 | -7/Factory | Identified exit to Factory 2770 | -7/Factory | Discovered new exit (range 14) 2808 | -7/Factory | Identified exit to Lower Caves 2837 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02793_ G-47 Trooper destroyed. 02795_ M-13 Machinist repairs G-47 Trooper. 02800_ G-47 Trooper destroyed. 02804_ R-06 Scavenger collects Particle Gun. 02808_ EXIT=IDENTIFIED: LOWER CAVES 02808_ R-06 Scavenger collects Lgt. Nuclear Core. 02809_ Acquired Mic. Nuclear Core. 02810_ Slug penetrates Wall. 02811_ R-06 Scavenger collects Imp. Heat Sink. 02814_ Acquired 28 matter. 02814_ U-05 Engineer builds a Wall. 02817_ Acquired 13 matter. 02817_ R-06 Scavenger collects Aluminum Leg. 02819_ Acquired 5 matter. 02820_ Acquired 9 matter. 02821_ Acquired 2 matter. 02833_ Triggered Ambush Trap. 02833_ L-41 Fighter emerges from a hatch in the floor. 02833_ B-48 Gladiator emerges from a hatch in the floor. 02833_ S-27 Virus emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? k ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# ##???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? < +???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#r k#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ k#????????????????????? | | ???????????????????###### #?""""""?????????????? | | ???????????????????# b #?""""""?????????????? | | ???????????????????# s #?""""""?????????????? | | ???????????????????# """ +?""""""?????????????? | | #???#######????????# """ #????????????????????? | | ##### ########## """ ####?????????????????? | | u ?????????????? | | > ?????????????? | | m ?????????????? | | ##### ######################### ?????????????? | | #???###/####?????????????????????????????????????? | | ## ???????????????????????????????????????? | | "# #?????????????????????????????????????? | | # ""??????"""?"""??????????????????????????? | | "#% """?????"""?"""??????????????????????????? | | ## """ S"?????"""?"""??????????????????????????? | | ## """ """??????????????????????????????????????? | | #??""" """?????"""?"""??????????????????????????? | | #??? ?????????"""?"""??????????????????????????? | | #????###????????"""?"""??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 54 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicCooledClaw Manual? 0 Play Time 01:02:46 Cumulative 147.6 hours Start 2023.08.01 @ 16:06:45 End 2023.08.01 @ 17:18:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: 08d83625-2ac7-4f5a-92bd-3a0904cb8bf8