Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.14 @ 10:35:32 // Halloween2020/ForbiddenLore Player: Agave Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (68) 340 Value Destroyed (1759) 1759 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3730 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- Heavy EM Pulse Gun Beam Rifle > --- INVENTORY (16) --- Light Treads Carbon-fiber Leg Advanced Weight Redist. System Structural Scanner Terrain Scanner Improved ECM Suite Hardened Medium Armor Plating Reflective Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Light Cannon > --- INVENTORY -------- Light Ion Engine Structural Scanner Signal Interpreter Terrain Scanner Targeting Computer Targeting Computer ECM Suite Hardened Medium Armor Plating Reflective Plating Improved EM Shotgun Grenade Launcher Grenade Launcher Mining Laser Welding Torch [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 74 | 5 16 25 28 Power 8 | 1 2 1 4 Engine 7 | 1 2 1 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 2 8 3 Treads 7 | 2 . 4 1 Leg 6 | . 2 4 . Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 18 | . 5 5 8 Device 7 | . . 2 5 Storage 7 | . 4 3 . Processor 4 | . 1 . 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 33 | 2 7 11 13 Energy Gun 9 | 1 2 3 3 Energy Cannon 1 | . . . 1 Ballistic Gun 12 | 1 2 5 4 Ballistic Cannon 2 | . 1 1 . Launcher 4 | . . 1 3 Special Weapon 5 | . 2 1 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 29 | . 5 5 19 Power 4 | . . 1 3 Propulsion 6 | . 2 1 3 Utility 2 | . . . 2 Weapon 17 | . 3 3 11 Highest Loss Streak 10 | . 4 3 10 Average Slot Usage (%) 95 | . 98 95 88 Engine 10 | . 14 10 2 Core 1 | . . . 4 Treads 14 | . 19 10 11 Leg 7 | . 8 10 . Device 1 | . . 1 5 Storage 27 | . 24 31 27 Processor 4 | . 3 . 11 Energy Gun 5 | . 5 6 3 Ballistic Gun 15 | . 19 15 10 Ballistic Cannon 4 | . . 7 5 Naked Turns . | . . . . Heaviest Build 55 | 9 51 55 42 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 9 | . 4 3 9 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 20 | 4 16 20 16 Average Capacity 14 | 4 14 15 16 Most Carried 16 | 4 16 16 16 Average Carried 13 | 2 11 15 13 Final Capacity 16 | 4 16 16 16 Final Carried 16 | 4 16 16 8 Class Distribution -------------------- 58% | Mutant 17% | Gunner 16% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1861 | 189 508 571 593 Remotely . | . . . . Salvage Created 2247 | . 567 938 742 Parts 151 | . 42 50 59 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 47 | . 13 15 19 Guns 33 | . 13 11 9 Cannons 8 | . . . 8 AOE 6 | . . 4 2 Classes Destroyed 9 | . 5 3 1 Worker 5 | . 1 1 3 Builder 5 | . 2 1 2 Hauler 2 | . . 2 . Recycler 3 | . . 2 1 Watcher 6 | . 2 3 1 Swarmer 12 | . 2 3 7 Grunt 26 | . 11 7 8 Sentry 7 | . . 5 2 Hunter 2 | . . . 2 Best Kill Streak 8 | . 5 5 8 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4286 | . 955 945 2386 Core 897 | . 182 157 558 Absorbed by Shields . | . . . . Core Remaining (%) 62 | 100 27 60 . Volleys Fired 226 | . 82 70 74 Largest 3 | . 2 3 3 Hottest 140 | . 140 125 118 Shots Fired 467 | . 146 168 153 Gun 344 | . 138 121 85 Cannon 106 | . 3 45 58 Launcher 7 | . . 2 5 Special 10 | . 5 . 5 Kinetic 344 | . 116 123 105 Thermal 60 | . 27 . 33 Explosive 7 | . . 2 5 Electromagnetic 56 | . 3 43 10 Robot Hit Streak 22 | . 9 10 22 Robot Miss Streak 6 | . 5 6 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 261 | . 91 84 86 Core Hits 109 | . 32 33 44 Critical Hits 3 | . 1 1 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3943 | . 1049 1283 1611 Guns 2377 | . 1007 760 610 Cannons 1018 | . 18 308 692 Explosions 469 | . . 215 254 Melee . | . . . . Ramming 55 | . . . 55 Kinetic 2465 | . 839 767 859 Thermal 612 | . 142 128 342 Explosive 341 | . . 87 254 Electromagnetic 470 | . 68 301 101 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 22 | . . 1 22 Average Corruption 3 | . . 1 15 Corruption Purged . | . . . . Effects 7 | . . 2 5 Message Errors 3 | . . 1 2 Matter Fused 1 | . . . 1 Data Loss (minor) 2 | . . 1 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 23 | . 13 10 . Projectiles 23 | . 13 10 . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . 4 3 Impact . | . . . . Kinetic 6 | . . 3 3 Secondary 1 | . . 1 . Self-Inflicted Damage 103 | . . 48 55 Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 421 | . 117 421 252 Average Temperature 78 | . 38 129 51 Received Heat Transfer 1317 | . 486 264 567 Effects 4 | . . 4 . Shutdowns 1 | . . 1 . Interference 1 | . . 1 . Matter Decay 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1041 | . 336 150 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 420 | . 179 275 420 Initial 71 | . . 9 71 Average 117 | . 55 159 172 Maximum Alert Level 2 | . . 1 2 Low Security (%) 80 | 100 100 70 60 Level 1 18 | . . 29 35 Level 2 . | . . . 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 4 2 6 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 6 | . 3 1 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 92 | . 31 31 30 Peak Tracking Total 8 | . 3 4 8 Tactical Retreats 9 | . 5 3 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 6 8 1 Terminals 12 | . 6 6 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 53 | . 17 21 15 Successful 39 | . 11 15 13 Failed 14 | . 6 6 2 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 15 | . 9 6 . Terminals 33 | . 17 16 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers 17 | . . 2 15 Garrison Access . | . . . . Terminal Hacks 15 | . 7 8 . Record 6 | . . 6 . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 1 | . 1 . . Investigation Status 1 | . . 1 . Registered Components 2 | . 1 1 . Zone Layout 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 15 | . . 2 13 Insert Component 8 | . . 1 7 Analyze 7 | . . 1 6 Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 4 3 . Terminals 7 | . 4 3 . Track 1 | . 1 . . Botnet 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 5 8 1 Full Trace Events 3 | . 1 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 1 5 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . 1 5 Part Schematics Acquired 6 | . . 1 5 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4162 | 111 1628 1437 986 Spaces Moved 1799 | 66 696 687 350 Core 25 | 7 . . 18 Treads 1203 | 59 483 361 300 Legs 539 | . 213 326 . Wheels 32 | . . . 32 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 150 90 Average Speed 169 | 148 177 161 172 Slowest Speed 500 | 160 240 210 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 43 | 4 87 57 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . . 2 Terrain Destroyed 71 | . 3 23 45 Melee . | . . . . Projectile 6 | . 3 . 3 AOE 65 | . . 23 42 Terrain Rammed 23 | . . . 23 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2413 | 79 935 879 520 Wait 190 | . 105 55 30 Move 1796 | 65 695 686 350 Hop . | . . . . Pick Up 71 | 9 27 23 12 Fast Attach 5 | . . 3 2 Attach 37 | 5 8 7 17 Detach . | . . . . Swap 32 | . 8 15 9 Drop 34 | . 10 20 4 Fire 226 | . 82 70 74 Melee . | . . . . Ram 22 | . . . 22 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 13) 592 | -10/Materials | Identified exit to Materials 1035 | -10/Materials | Discovered new exit (range 8) 1156 | -10/Materials | Discovered exit to Materials (range 6) 1264 | -10/Materials | Core integrity fell below 50% 1296 | -10/Materials | Lost 4 parts (2n2w) 1474 | -10/Materials | Discovered new exit (range 14) 1597 | -10/Materials | Discovered exit to Materials (range 12) 1740 | -10/Materials | Entered another Materials area 1740 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2254 | -9/Materials | Discovered new exit (range 12) 2265 | -9/Materials | Lost 3 parts (1p2w) 2773 | -9/Materials | Build established: Scavenger-Gunner 2850 | -9/Materials | Repaired Med. Storage Unit 3102 | -9/Materials | Discovered new exit (range 15) 3177 | -9/Materials | Entered another Materials area 3177 | -8/Materials | Evolved 2 slots: Utility x2 3310 | -8/Materials | Discovered new exit (range 16) 3403 | -8/Materials | Identified exit to Storage 3447 | -8/Materials | Build established: Gunner 3759 | -8/Materials | Lost 4 parts (1p1n2w) 3833 | -8/Materials | Garrison activated, responded to threat 3886 | -8/Materials | Destroyed 7 combat bots 3906 | -8/Materials | Core integrity fell below 50% 3946 | -8/Materials | Lost 10 parts (1p2n1u6w) 4058 | -8/Materials | Crushed by falling debris 4068 | -8/Materials | Core integrity fell below 20% 4074 | -8/Materials | System corruption reached 10% 4079 | -8/Materials | Build established: Mutant 4089 | -8/Materials | Lost 4 parts (1p1u2w) 4163 | -8/Materials | Core destroyed Last Messages --------------- 04108_ Slammed into Earth. 04108_ Destabilizing: Core damaged (-5). 04113_ Slammed into Earth. 04115_ System corrupted: Matter fused (-8). 04118_ Slammed into Earth. 04118_ Destabilizing: Core damaged (-5). 04118_ Destabilizing: System corrupted (+1). 04123_ Slammed into Earth. 04123_ Destabilizing: Core damaged (-11). 04128_ Slammed into Earth. 04128_ Destabilizing: Core damaged (-16). 04133_ Slammed into Earth. 04133_ Destabilizing: System corrupted (+1). 04134_ Z:HQ&D#3BFO&=WRPZL<5ORT2V/G&AHQ 04138_ Slammed into Earth. 04153_ Destabilizing: System corrupted (+2). 04158_ Slammed into Earth. 04158_ Destabilizing: Core damaged (-16). 04163_ Slammed into Earth. 04163_ Destabilizing: Core damaged (-22). 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Sensor Array | -9/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Welding Torch | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityProcessingScanner Manual? 0 Play Time 01:29:36 Cumulative 50.1 hours Start 2020.11.14 @ 07:25:50 End 2020.11.14 @ 10:35:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd1fcc89-e2cb-440a-8d73-3882b50a9cb4