Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.12 @ 19:47:16 Player: Sara Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (258) 1290 Value Destroyed (10693) 10693 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4776) 4776 TOTAL SCORE: 23759 Bonus ------- High Alert Combat Kills 712 Follower Combat Kills 271 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2640 Friendly Fire -347 Cogmind --------- Core Integrity 0/1300 Matter 255/300 Energy 64/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Core Analyzer Improved Weapon Cycler Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Phase Gun Quantum Rifle Quantum Rifle Railgun > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Heavy Treads Heavy Treads Heavy Treads Armored Heavy Treads Advanced Heat Sink Advanced Terrain Scan Processor Advanced Terrain Scan Processor Encrypted Comm Array Improved Medium Armor Plating Centrium Light Armor Plating Quantum Rifle Heavy Shock Bomb Launcher Micro-nuke Launcher Heavy Mace [Rating: 122] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Core Analyzer Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 2 . 2 2 2 . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . Utility 10 | . . 1 . . 1 2 2 . . . 2 . . . . 2 Weapon 2 | . . . 1 . 1 . . . . . . . . . . . Parts Attached 210 | 6 15 31 26 23 13 15 5 4 . 3 15 2 3 15 5 29 Power 19 | 1 1 3 2 . 1 3 2 1 . . . . 1 1 . 3 Engine 11 | 1 1 3 2 . 1 3 . . . . . . . . . . Core 3 | . . . . . . . 2 . . . . . 1 . . . Reactor 5 | . . . . . . . . 1 . . . . . 1 . 3 Propulsion 67 | 2 4 10 13 8 4 4 . 1 . . 4 1 . 3 1 12 Treads 67 | 2 4 10 13 8 4 4 . 1 . . 4 1 . 3 1 12 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 56 | 1 5 6 5 1 5 4 3 2 . 1 7 1 1 3 2 9 Device 31 | . 3 1 2 . 3 2 . 1 . 1 7 1 1 2 1 6 Storage 4 | 1 2 . . 1 . . . . . . . . . . . . Processor 10 | . . . 2 . 1 2 2 1 . . . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 11 | . . 5 1 . 1 . 1 . . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 68 | 2 5 12 6 14 3 4 . . . 2 4 . 1 8 2 5 Energy Gun 9 | 1 . 3 . 1 . . . . . . . . . . . 4 Energy Cannon 2 | . . 1 . 1 . . . . . . . . . . . . Ballistic Gun 46 | 1 4 8 5 9 3 3 . . . 2 4 . . 4 2 1 Ballistic Cannon 5 | . . . 1 . . . . . . . . . 1 3 . . Launcher 2 | . . . . 1 . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . 1 . . 2 . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 4 . 3 . . . 1 . . 2 . . 1 . 2 Parts Lost 68 | . . 2 5 1 5 8 . . . 3 5 3 . 5 6 25 Power 7 | . . . 1 . 1 1 . . . . . 1 . 1 . 2 Propulsion 21 | . . 1 1 . 2 4 . . . . 1 1 . 1 2 8 Utility 20 | . . . 2 . 1 1 . . . 1 1 . . 3 1 10 Weapon 20 | . . 1 1 1 1 2 . . . 2 3 1 . . 3 5 Highest Loss Streak 7 | . . 1 4 1 4 3 . . . 3 2 2 . 2 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 97 97 99 99 98 100 96 94 92 99 93 94 90 97 71 Engine 5 | . 14 11 8 9 7 6 3 . . . . . . . . . Reactor 1 | . . . . . . . . 4 5 5 5 4 . . 5 2 Treads 24 | . 27 31 35 36 29 25 23 19 17 17 20 15 15 15 20 13 Device 12 | . 12 1 . . 12 13 11 11 11 11 25 25 26 25 19 15 Storage 7 | . 14 11 9 9 7 6 5 5 5 5 5 5 5 5 5 2 Processor 13 | . . . 5 18 7 18 26 23 23 23 21 21 21 21 25 21 Protection 4 | . . 20 10 . 1 . 2 5 5 3 . . . . 1 . Ballistic Gun 20 | . 24 20 24 26 30 25 23 23 23 22 20 20 15 12 9 4 Ballistic Cannon 1 | . . . 2 . . . . . . . . . 5 4 9 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 112 | 14 30 45 48 58 68 64 75 82 82 82 86 81 86 94 94 112 Greatest Support 140 | 40 40 60 80 80 84 92 90 110 110 110 110 101 81 108 108 140 Greatest Overweight (x) 3 | 2 . 1 . . 1 1 . . . . 1 . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 18 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 5 13 15 15 20 20 20 20 20 20 20 20 18 17 20 18 20 Average Carried 15 | 3 9 14 14 17 18 16 18 19 20 19 18 17 16 16 15 14 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 13 15 14 20 18 20 19 20 20 20 17 18 16 17 18 1 Class Distribution -------------------- 52% | Scavenger-Gunner 28% | Mutant 6% | Gunner 4% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Matter Collected 8768 | 201 425 745 1023 1244 596 982 204 228 . 369 481 162 155 787 708 458 Remotely 424 | . 356 68 . . . . . . . . . . . . . . Salvage Created 12536 | . 524 1230 1487 1963 596 1300 270 933 . 624 686 186 62 906 865 904 Parts 613 | . 36 84 83 100 30 56 14 17 . 27 43 15 1 25 37 45 Haulers Intercepted 12 | . 1 5 2 4 . . . . . . . . . . . . Recyclers Shooed 5 | . . 2 . . . 2 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . . . 15 1 . 35 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Combat Hostiles Destroyed 218 | . 15 28 28 34 9 17 7 3 . 12 10 5 1 19 18 12 Guns 185 | . 15 28 22 33 9 16 7 3 . 12 7 5 1 8 9 10 Cannons 23 | . . . 6 . . . . . . . . . . 6 9 2 AOE 10 | . . . . 1 . 1 . . . . 3 . . 5 . . Classes Destroyed 21 | . 4 2 6 1 1 1 . 1 . 1 . . . 2 2 . Worker 6 | . . . 1 1 . . . . . . 3 . . . . 1 Builder 7 | . . . 1 1 1 1 . . . . 2 . . . . 1 Tunneler 1 | . . . 1 . . . . . . . . . . . . . Hauler 12 | . 1 5 2 4 . . . . . . . . . . . . Recycler 7 | . . . . 3 1 3 . . . . . . . . . . Carrier 1 | . . . . . . . . . . 1 . . . . . . Drone 2 | . . . . . . . . . . . . . . . 2 . Watcher 4 | . 1 . 2 . . . . . . . 1 . . . . . Swarmer 48 | . 5 12 3 8 . . 5 . . 4 . 3 . . 8 . Saboteur 3 | . . . . . . . . . . . . . . 3 . . Grunt 82 | . 10 8 11 16 4 8 . . . 2 3 . . 11 5 4 Brawler 2 | . . . 2 . . . . . . . . . . . . . Duelist 6 | . . 1 1 1 . 2 . . . . . . . . 1 . Sentry 31 | . . 7 7 8 2 . . . . . 2 . . . 1 4 Specialist 7 | . . . . . . 2 . . . 5 . . . . . . Hunter 9 | . . . 3 1 1 1 2 . . . . . 1 . . . Programmer 17 | . . . . . 2 4 . . . . 4 2 . 1 . 4 Heavy 2 | . . . 1 . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . Compactor 3 | . . . . . . . . 3 . . . . . . . . Striker 4 | . . . . . . . . . . . . . . 4 . . Bouncer 1 | . . . . . . . . . . . . . . 1 . . Infiltrator 2 | . . . . . . . . . . . 2 . . . . . Best Kill Streak 11 | . 3 7 7 9 5 11 5 2 . 7 8 3 1 9 5 3 Combat Bots Only 9 | . 3 7 7 6 4 4 5 2 . 6 5 3 1 9 5 3 Max Kills in Single Turn 7 | . 1 1 1 2 1 1 1 1 . 2 7 2 1 4 1 2 Gunslinging 1 | . . . . 1 . . . . . 1 . 1 . . . . Exploded 3 | . . . . 1 . 1 . . . . 3 . . 2 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Damage Taken 19052 | . 468 1119 1961 1538 620 1392 278 . . 1163 788 267 58 1843 1224 6333 Core 2744 | . 46 136 266 171 69 165 16 . . 216 . 39 . 149 159 1312 Absorbed by Shields 317 | . . . . . . . . . . . . . . . . 317 Reduced by Siege Mode 149 | . . . . . . . . . . 35 . . . . . 114 Regen/Repaired (Parts) 821 | . 201 282 . 145 . . . 128 . . . . . 65 . . Core Remaining (%) 72 | 100 81 66 . 20 90 80 . . . 76 . . . . 69 . Volleys Fired 570 | . 42 84 80 90 34 51 12 10 . 22 16 8 9 27 31 54 Largest 4 | . 2 2 3 3 4 4 4 4 . 4 4 4 4 4 4 4 Hottest 247 | . 70 90 85 75 100 100 100 100 . 100 123 123 163 199 199 247 Shots Fired 1719 | . 84 168 235 255 135 197 48 40 . 86 64 32 38 101 112 124 Gun 1595 | . 84 168 214 255 135 197 48 40 . 86 64 32 29 70 55 118 Cannon 121 | . . . 21 . . . . . . . . . 9 28 57 6 Launcher 3 | . . . . . . . . . . . . . . 3 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1634 | . 72 150 235 255 135 197 48 40 . 86 64 32 38 98 112 72 Thermal 59 | . 12 . . . . . . . . . . . . . . 47 Explosive 3 | . . . . . . . . . . . . . . 3 . . Electromagnetic 23 | . . 18 . . . . . . . . . . . . . 5 Robot Hit Streak 30 | . 16 30 23 18 8 14 12 19 . 18 15 6 3 8 8 28 Robot Miss Streak 11 | . 3 3 3 4 9 6 4 2 . 2 2 3 11 3 4 4 Penetration Max 2 | . . . . . . . . . . . 1 . . 2 1 . Secondary Targets 29 | . . 4 2 8 1 3 2 1 . 4 2 1 . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 1 . 1 1 1 . . . 1 Shots Hit Robots 1162 | . 59 121 175 184 82 130 28 32 . 66 45 16 14 62 51 97 Core Hits 513 | . 25 49 73 70 26 55 17 15 . 26 32 8 5 41 35 36 Critical Kills 32 | . . 2 . 1 . 2 1 1 . 2 2 . . 6 9 6 Critical Parts Destroyed 26 | . . 1 . . 1 4 1 . . 2 3 1 1 3 5 4 Critical Strikes 76 | . . 3 1 1 1 6 2 1 . 4 5 1 2 13 20 16 Burn 3 | . . . . . . . . . . . . . . . . 3 Destroy 62 | . . 3 . 1 1 6 2 1 . 4 5 1 1 9 15 13 Blast 11 | . . . 1 . . . . . . . . . 1 4 5 . Melee Attacks 10 | . 7 . . 2 . 1 . . . . . . . . . . Impact 10 | . 7 . . 2 . 1 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 25601 | . 778 2020 2842 3284 1410 2700 411 633 . 1367 2016 376 254 3106 1719 2685 Guns 21097 | . 778 1935 2557 3209 1410 2354 411 633 . 1367 1266 376 139 1229 909 2524 Cannons 1950 | . . . 285 . . . . . . . . . 115 646 810 94 Explosions 2487 | . . 85 . 75 . 346 . . . . 750 . . 1231 . . Melee . | . . . . . . . . . . . . . . . . . Ramming 67 | . . . . . . . . . . . . . . . . 67 Kinetic 21533 | . 651 1638 2842 3209 1410 2354 411 633 . 1367 1266 376 254 1875 1719 1528 Thermal 1648 | . 127 85 . . . 346 . . . . . . . . . 1090 Explosive 2056 | . . . . 75 . . . . . . 750 . . 1231 . . Electromagnetic 297 | . . 297 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . 6 . 2 . . . . 6 6 6 6 1 31 Average Corruption 4 | . . . . 5 . 1 . . . . 2 6 6 3 1 10 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 Corruption Blocked 10 | . . . . . . . . . . . . . . 10 . . Effects 119 | . . . . 15 . 5 . . . . 5 12 18 4 10 50 Message Errors 22 | . . . . 2 . 1 . . . . 1 3 6 1 2 6 Matter Fused 19 | . . . . 4 . 1 . . . . 1 4 4 . 2 3 Heat Flow Errors 15 | . . . . 1 . 1 . . . . . 1 2 3 2 5 Energy Discharges 12 | . . . . 1 . . . . . . . 1 3 . 1 6 Parts Rejected 6 | . . . . 1 . 1 . . . . 1 1 . . . 2 Data Loss (minor) 15 | . . . . 2 . . . . . . 2 1 . . 2 8 Data Loss (major) 3 | . . . . 1 . . . . . . . 1 1 . . . Misfires 2 | . . . . . . . . . . . . . 2 . . . Alerts 4 | . . . . . . 1 . . . . . . . . 1 2 Misdirections 14 | . . . . . . . . . . . . . . . . 14 Weapon Failures 7 | . . . . 3 . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 354 | . . . . . . 168 . . . . 106 . . 74 6 . Projectiles 22 | . . . . . . . . . . . . . . 16 6 . Explosions 332 | . . . . . . 168 . . . . 106 . . 58 . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 17 | . . . 3 . . . . . . . . . 2 4 6 2 Impact . | . . . . . . . . . . . . . . . . . Kinetic 17 | . . . 3 . . . . . . . . . 2 4 6 2 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 744 | . . 48 . 75 . 222 . . . . 384 . . . . 15 Shots 9 | . . 1 . 1 . 3 . . . . 4 . . . . . Rammed 19 | . . . . . . . . . . . . . . . . 19 Targets Rammed 19 | . . . . . . . . . . . . . . . . 19 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 747 | . 153 171 341 317 311 143 112 61 . 747 117 143 25 428 381 220 Average Temperature 101 | . 63 45 117 97 105 46 60 30 . 198 49 106 25 158 153 64 Received Heat Transfer 3041 | . 195 291 567 657 195 252 . . . 234 54 33 . 162 39 362 Effects 19 | . . . 1 2 3 . . . . 11 . . . 2 . . Shutdowns 3 | . . . . . . . . . . 3 . . . . . . Energy Bleed 3 | . . . . 1 . . . . . 1 . . . 1 . . Interference 3 | . . . . . 2 . . . . . . . . 1 . . Matter Decay 3 | . . . 1 . . . . . . 2 . . . . . . Short Circuit 2 | . . . . 1 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . Damage (major) 3 | . . . . . . . . . . 3 . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . Siege Activations 4 | . . . . . . . . . . 3 . . . . . 1 Total Turns 163 | . . . . . . . . . . 129 . . . . . 34 Longest Duration 116 | . . . . . . . . . . 116 . . . . . 34 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 . . . . . . . . . . . . . . 6 Heat Transferred 2361 | . 370 100 . . . 300 . . . . . . . . . 1591 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Peak Influence 833 | . 195 467 610 833 503 330 204 121 16 320 305 . . . . 631 Initial 485 | . . 62 183 209 378 130 147 71 . 11 162 . . . . 485 Average 261 | . 77 275 388 454 349 217 130 57 11 174 202 . . . . 442 Maximum Alert Level 3 | . . 2 2 3 2 1 1 . . 1 1 . . . . 2 Low Security (%) 42 | 100 100 38 8 . . 40 98 100 100 56 56 . . . . . Level 1 36 | . . 38 32 54 85 59 1 . . 43 43 . . . . 32 Level 2 20 | . . 22 58 29 14 . . . . . . . . . . 67 Level 3 1 | . . . . 16 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . Squads Dispatched 48 | . 4 3 5 11 2 4 2 . . 3 6 . . . . 8 Investigation 13 | . 4 2 . 3 . 1 1 . . . 2 . . . . . Extermination 9 | . . . . . 2 2 1 . . . 2 . . . . 2 Reinforcement 15 | . . 1 2 3 . 1 . . . 3 2 . . . . 3 Assault 1 | . . . . 1 . . . . . . . . . . . . Garrison 10 | . . . 3 4 . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Distress Signals 18 | . 1 4 1 4 1 . . . . . 3 . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 381 | . 31 55 33 47 13 22 7 6 . 15 18 8 2 48 25 51 Peak Tracking Total 17 | . 4 9 6 7 4 5 5 2 . 5 5 5 1 14 7 17 Tactical Retreats 28 | . 4 . 1 1 . 2 . . . 2 1 . 1 1 6 9 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Traps Triggered 13 | . 3 1 . 3 . 1 1 . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . 1 2 9 . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Machines Disabled 23 | . 1 1 1 4 . 10 1 . . 1 4 . . . . . Max in Single Turn 6 | . 1 1 1 1 . 6 1 . . . 4 . . . . . Garrison Access 2 | . . . 1 . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Machines Accessed 54 | . 9 10 2 11 3 8 2 . 2 . 5 . 1 . . 1 Terminals 36 | . 7 8 1 6 1 4 2 . 2 . 4 . 1 . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . Repair Stations 5 | . 1 1 . 2 . 1 . . . . . . . . . . Recycling Units 6 | . 1 1 . 2 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . 1 . . . . 1 . . . . 1 Total Hacks 147 | . 31 39 4 29 6 16 5 . 6 . 9 . 1 . . 1 Successful 66 | . 16 22 2 9 2 4 3 . 3 . 4 . 1 . . . Failed 81 | . 15 17 2 20 4 12 2 . 3 . 5 . . . . 1 Catastrophic 16 | . 4 1 . 6 1 2 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 61 | . 20 14 3 7 5 9 . . . . 1 . . 1 . 1 Terminals 94 | . 19 25 3 14 2 11 5 . 6 . 8 . 1 . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . Repair Stations 27 | . 10 9 . 7 . 1 . . . . . . . . . . Recycling Units 16 | . 2 5 . 5 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 3 . 1 . . . . 1 . . . . 1 Terminal Hacks 35 | . 5 10 . 5 1 4 3 . 3 . 3 . 1 . . . Record 1 | . . . . . . . . . . . . . 1 . . . Robot Analysis 7 | . 3 2 . 1 . 1 . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . . . . . Terminal Index 7 | . 1 1 . 1 1 1 1 . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . Repair Station Index 2 | . . 1 . . . 1 . . . . . . . . . . Alert Level 3 | . . 1 . . . 1 . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 20 | . 10 8 . 2 . . . . . . . . . . . . Scan Component 10 | . 5 4 . 1 . . . . . . . . . . . . Repair 10 | . 5 4 . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 1 . 1 1 . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . . . . 1 . . . . . Unauthorized Hacks 6 | . 1 3 1 1 . . . . . . . . . . . . Terminals 3 | . 1 1 1 . . . . . . . . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . 2 . 1 . . . . . . . . . . . . Reject 2 | . . 1 . 1 . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 8 7 1 10 3 8 2 . 2 . 4 . . . . 1 Full Trace Events 9 | . 1 1 . 3 . 1 1 . . . 2 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 10 | . 5 4 . 1 . . . . . . . . . . . . Time 356 | . 130 166 . 60 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . 9 . 10 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Total Allies 20 | . . . . . . . . 18 . . . . . . 2 . Largest Group 18 | . . . . . . . . 18 9 9 . . . . 2 2 Highest-Rated Group 638 | . . . . . . . . 638 335 335 . . . . 111 111 Highest-Rated Ally 64 | . . . . . . . . 50 50 50 . . . . 64 64 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 128 | . . . . . . . . 86 . 26 . . . . 7 9 Total Damage 4631 | . . . . . . . . 3604 . 679 . . . . 114 234 Kills 16 | . . . . . . . . 11 . 1 . . . . 1 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Robot Analysis Total 7 | . 3 2 . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Turns Passed 17960 | 92 2238 2565 1384 1356 1146 1375 297 630 102 382 945 529 641 2103 1052 1123 Spaces Moved 8759 | 53 1069 1116 583 575 638 743 165 363 62 114 511 292 247 876 547 805 Core 501 | 16 . . . . . . . . . . . . . . . 485 Treads 8258 | 37 1069 1116 583 575 638 743 165 363 62 114 511 292 247 876 547 320 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 161 161 166 166 166 170 250 170 170 50 Average Speed 166 | 142 160 166 160 160 158 159 161 163 166 166 170 170 250 219 170 107 Slowest Speed 250 | 160 160 240 160 160 240 232 161 166 166 166 250 170 250 250 170 246 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 42 | 3 99 49 29 58 15 15 6 95 1 73 13 44 47 83 69 30 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . Known Exits Taken 3 | . . . 1 1 . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 . . . . 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . . . . . 2 1 . 4 . Spaces Dug 5 | . 1 . . . . 1 . . . . . . . . 3 . Terrain Destroyed 213 | . 1 10 3 16 . 52 . . . 2 41 8 10 39 28 3 Melee 2 | . 1 . . . . 1 . . . . . . . . . . Projectile 76 | . . . 3 . . . . . . 2 6 8 10 16 28 3 AOE 135 | . . 10 . 16 . 51 . . . . 35 . . 23 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Was Fac DSF Fac Upp Upp War Pro Res Total 11339 | 69 1502 1662 877 916 746 883 186 393 61 288 574 314 259 1013 617 979 Wait 1494 | . 338 379 141 202 44 63 1 3 . 143 15 11 1 86 19 48 Move 8744 | 52 1068 1115 582 574 637 742 165 362 61 113 510 291 246 875 546 805 Hop . | . . . . . . . . . . . . . . . . . Pick Up 129 | 9 18 19 18 9 9 10 2 4 . 5 9 2 . 4 4 7 Fast Attach 74 | 3 7 12 7 4 3 3 1 2 . . 6 1 . 6 1 18 Attach 66 | 3 . 3 7 1 7 9 2 . . 3 9 1 2 7 3 9 Detach 9 | . . 2 1 1 . . . . . . 1 . . 4 . . Swap 71 | . 8 17 12 18 3 3 2 2 . . . . 1 2 1 2 Drop 139 | 2 14 31 29 15 9 1 1 10 . 2 8 . . 2 . 15 Fire 570 | . 42 84 80 90 34 51 12 10 . 22 16 8 9 27 31 54 Melee 10 | . 7 . . 2 . 1 . . . . . . . . . . Ram 14 | . . . . . . . . . . . . . . . . 14 Kick . | . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . 7 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . . . . . . 12 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 15) 551 | -10/Materials | Repaired Lgt. Treads 578 | -10/Materials | Repaired Lgt. Treads 605 | -10/Materials | Repaired Assault Rifle 633 | -10/Materials | Repaired Tractor Beam 752 | -10/Materials | Discovered new exit (range 15) 1105 | -10/Materials | Discovered new exit (range 12) 1500 | -10/Materials | Repaired Lgt. Treads 2169 | -10/Materials | Discovered new exit (range 16) 2331 | -10/Materials | Entered another Materials area 2331 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2738 | -9/Materials | Discovered new exit (range 4) 3431 | -9/Materials | Destroyed 7 combat bots 4453 | -9/Materials | Repaired Imp. Assault Rifle 4505 | -9/Materials | Repaired Imp. Assault Rifle 4539 | -9/Materials | Repaired Hrd. Light Armor Plating 4572 | -9/Materials | Repaired Imp. Light Cannon 4896 | -9/Materials | Entered another Materials area 4896 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5167 | -8/Materials | Garrison activated, responded to threat 5237 | -8/Materials | Destroyed 7 combat bots 5518 | -8/Materials | Build established: Scavenger-Tank 5687 | -8/Materials | Discovered new exit (range 11) 5810 | -8/Materials | Lost 4 parts (1p2u1w) 6055 | -8/Materials | Identified exit to Storage 6187 | -8/Materials | Discovered new exit (range 15) 6209 | -8/Materials | Identified exit to Factory 6236 | -8/Materials | Build established: Gunner 6280 | -8/Materials | Entered Storage 6571 | -8/Storage | Core integrity fell below 50% 7010 | -8/Storage | Repaired Enh. Autogun 7078 | -8/Storage | Garrison activated, responded to threat 7199 | -8/Storage | Crushed by falling debris 7349 | -8/Storage | Build established: Scavenger-Gunner 7384 | -8/Storage | Garrison activated, responded to threat 7469 | -8/Storage | Discovered exit to Factory (range 15) 7480 | -8/Storage | First assault squad dispatched 7636 | -8/Storage | Entered Factory 7636 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7922 | -7/Factory | Build established: Scavenger-Skirmisher 8266 | -7/Factory | Lost 4 parts (1p1n1u1w) 8290 | -7/Factory | Discovered new exit (range 6) 8538 | -7/Factory | Build established: Scavenger-Gunner 8782 | -7/Factory | Entered another Factory area 8782 | -6/Factory | Evolved 2 slots: Utility x2 9339 | -6/Factory | Lost 3 parts (2n1w) 9721 | -6/Factory | Lost 3 parts (1p2n) 10145 | -6/Factory | Discovered new exit (range 8) 10157 | -6/Factory | Entered another Factory area 10157 | -5/Factory | Evolved 2 slots: Utility x2 10454 | -5/Factory | Sucked down chute 10454 | -5/Factory | Entered Waste 10528 | -5/Waste | Spotted C-40 Crusher 10538 | -5/Waste | Destroyed C-40 Crusher 10540 | -5/Waste | Destroyed C-40 Crusher 10557 | -5/Waste | Spotted C-40 Crusher 10561 | -5/Waste | Destroyed C-40 Crusher 10606 | -5/Waste | Spotted C-40 Crusher 10618 | -5/Waste | Warlord forces began an assault 10638 | -5/Waste | Allies destroyed C-40 Crusher 10646 | -5/Waste | Spotted C-40 Crusher 10656 | -5/Waste | Allies destroyed C-40 Crusher 10708 | -5/Waste | Spotted C-40 Crusher 10721 | -5/Waste | Allies destroyed C-40 Crusher 10916 | -5/Waste | Discovered new exit (range 15) 11003 | -5/Waste | Found Prototype Device 11003 | -5/Waste | Identified Adv. Kinecellerator 11084 | -5/Waste | Entered Factory 11084 | -5/Factory | Accompanied by 9 allies 11186 | -5/Factory | Identified exit to DSF 11186 | -5/Factory | Entered DSF 11186 | -5/DSF | Accompanied by 9 allies 11253 | -5/DSF | Additional patrols routed to DSF 11421 | -5/DSF | Sterilization system engaged 11441 | -5/DSF | Ambient heat levels rising (+10) 11456 | -5/DSF | Ambient heat levels rising (+10) 11471 | -5/DSF | Ambient heat levels rising (+10) 11471 | -5/DSF | Discovered new exit (range 15) 11484 | -5/DSF | Lost 3 parts (1u2w) 11486 | -5/DSF | Ambient heat levels rising (+10) 11501 | -5/DSF | Ambient heat levels rising (+10) 11516 | -5/DSF | Ambient heat levels rising (+10) 11531 | -5/DSF | Ambient heat levels rising (+10) 11546 | -5/DSF | Ambient heat levels rising (+10) 11561 | -5/DSF | Ambient heat levels rising (+10) 11568 | -5/DSF | Entered Factory 11568 | -4/Factory | Evolved 2 slots: Utility x2 11729 | -4/Factory | Specialist reinforcements revealed to be Infiltrators 11976 | -4/Factory | P-70 Sage assimilated allied 63-E04(x) 12053 | -4/Factory | Discovered new exit (range 13) 12513 | -4/Factory | Entered Upper Caves 12631 | -4/Upper Caves | Met a Warlord Commander 12632 | -4/Upper Caves | Learned location of Warlord (-4) 12637 | -4/Upper Caves | Found Encrypted Comm Array 12750 | -4/Upper Caves | Learned Research interactive machine intel 12958 | -4/Upper Caves | Encountered a Warlord checkpoint 13015 | -4/Upper Caves | Discovered new exit (range 7) 13028 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13042 | -4/Upper Caves | Entered another Upper Caves area 13188 | -4/Upper Caves | Learned 8 Research zone layouts 13663 | -4/Upper Caves | Discovered new exit (range 9) 13683 | -4/Upper Caves | Entered Warlord 13806 | -4/Warlord | System corruption cleaned by Quarantine Array 13847 | -4/Warlord | Discovered new exit (range 14) 14006 | -4/Warlord | Build established: Scavenger-Mutant 14333 | -4/Warlord | Build established: Scavenger-Gunner 14754 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 14846 | -4/Warlord | Warlord's base attacked by MAIN.C 15135 | -4/Warlord | Met Warlord 15196 | -4/Warlord | Warlord forces counterattacked 15476 | -4/Warlord | Spotted Striker 15492 | -4/Warlord | Spotted Striker 15497 | -4/Warlord | Destroyed Striker 15508 | -4/Warlord | Spotted Striker 15521 | -4/Warlord | Warlord base infiltrated, sounded retreat 15532 | -4/Warlord | Destroyed Striker 15568 | -4/Warlord | Spotted Striker 15576 | -4/Warlord | Spotted Striker 15579 | -4/Warlord | Destroyed Striker 15603 | -4/Warlord | Destroyed 9 combat bots 15610 | -4/Warlord | Destroyed Striker 15651 | -4/Warlord | Spotted Striker 15655 | -4/Warlord | Spotted Striker 15657 | -4/Warlord | Spotted Striker 15786 | -4/Warlord | Entered Proximity Caves 15789 | -3/Proximity Caves | Spotter reported a threat 15792 | -3/Proximity Caves | Spotter reported a threat 15842 | -3/Proximity Caves | Spotted B-86 Titan 15885 | -3/Proximity Caves | Destroyed B-86 Titan 15914 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 16661 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 16709 | -3/Proximity Caves | Lost 3 parts (1n2w) 16803 | -3/Proximity Caves | Discovered new exit (range 14) 16838 | -3/Proximity Caves | Entered Research 16838 | -3/Research | Accompanied by 2 allies 16838 | -3/Research | Evolved 2 slots: Utility x2 16840 | -3/Research | Loaded intel: 44 interactive machine locations 16914 | -3/Research | P-80 Master assimilated allied Veteran 8a 16955 | -3/Research | Lost 4 parts (1p1n2w) 17088 | -3/Research | Search patrols dispatched 17508 | -3/Research | System corruption reached 10% 17541 | -3/Research | Lost 7 parts (1p1n4u1w) 17729 | -3/Research | Spotted B-86 Titan 17742 | -3/Research | Spotted B-86 Titan 17792 | -3/Research | Lost 4 parts (3n1u) 17831 | -3/Research | Core integrity fell below 50% 17906 | -3/Research | Spotted B-86 Titan 17926 | -3/Research | Found Prototype Device 17926 | -3/Research | Identified Exp. Force Field 17934 | -3/Research | Core integrity fell below 20% 17937 | -3/Research | System corruption reached 30% 17952 | -3/Research | Lost 3 parts (2n1u) 17961 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 17918_ Slug penetrates Recycling Unit. 17918_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R016. 17921_ Penetrated by Slug. 17921_ Adv. Heavy Treads destroyed. 17921_ Penetrated by Slug. 17924_ QTMXVOUBBJH8 A 2 THDXI J 17958_ Slug penetrates Fabricator. 17958_ Penetrated by Slug. 17958_ Slug penetrates Reaction Chamber. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###???????????????????????????????????????????? | | #???????????????????????????????????????????? | | !! #???????????????????????????????????????????? | | ! "???????#########?????????????????????????????? | | ! #???????#"""T"""#?????????????????????????????? | | #########""" """#############?????????????????? | | #?????????????????? | | o #?????????????????? | | ##############????? | | """h h #! #????? | | Y" # #????? | | [ % # """ """ #????? | | hh # """ """ #????? | | """@ # """ """ #????? | | ! !F"" # #????? | | ^ """""" + #????? | | """ # """ """ #????? | | ########## # """ """ #????? | | #????????# # """ """ #????? | | ! #????????# # #????? | | ! #????????###### #????? | | ! ########??????##############????? | | # ????????????????????????? | | # ????????????????????????? | | # ????????????????????????? | | """"""" # ????????????????????????? | | """"""" # ????????????????????????? | | """"""" # """ ????????????????????????? | | # """ ????????????????????????? | | # """ ????????????????????????? | | # ????????????????????????? | | ############ # ????????????????????????? | | # # ????????????????????????? | | # ###+####????????????????????????? | | """ # #????????????????????????? | | """" + #????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 25 Resistance: EM 15 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 12 Core Analysis 9 Recoil Reduction 4 Kinecelleration 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingSeismicEngine Manual? 0 Play Time 03:18:41 Cumulative 117.4 hours Start 2023.07.12 @ 15:21:23 End 2023.07.12 @ 19:47:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9568693d-c125-48ba-8122-bbcc576e71e1