Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 17:03:27 Player: Boris Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (158) 790 Value Destroyed (6525) 6525 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (6659) 6659 TOTAL SCORE: 21114 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2162 Follower Combat Kills 2805 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -708 Cogmind --------- Core Integrity 0/1300 Matter 86/300 Energy 100/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- EM Disruption Field Advanced Trap Extractor (0/8) Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Neutrino Core > --- PROPULSION ------- Enhanced Armored Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Active Sensor Suite Experimental Terrain Scan Processor Experimental Armor Integrity Analyzer Layered Light Armor Plating Medium Reflective Plating Experimental EM Disruption Field > --- WEAPON ----------- Dispersion Rifle Heavy Linear Accelerator > --- INVENTORY -------- Biometal Leg Biometal Leg Advanced Energy Well High-capacity Matter Pod Advanced Sensor Array Improved Signal Interpreter Layered Heavy Armor Plating Graphene Brace Mobile Refinery Mk. CCLXVII Long-range Proton Cannon Heavy Gauss Cannon Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator RU-N14's Throwing Claymores CR-A16's Behemoth Slayer [Rating: 158] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . . 2 . . . . 1 . . . Utility 9 | . . . 1 . . . 4 . . . . 1 1 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 197 | 7 4 11 17 . 10 10 27 22 3 2 16 17 5 5 41 Power 14 | 1 . 1 1 . 2 . 1 1 . . 1 1 1 . 4 Engine 9 | 1 . 1 1 . 2 . 1 1 . . . . 1 . 1 Core 2 | . . . . . . . . . . . 1 1 . . . Reactor 3 | . . . . . . . . . . . . . . . 3 Propulsion 38 | 2 1 2 1 . . 3 10 4 1 . 2 4 . 4 4 Treads 5 | 1 . . . . . 1 2 . . . . . . . 1 Leg 25 | . . . . . . . 7 4 1 . 2 4 . 4 3 Wheel 8 | 1 1 2 1 . . 2 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 69 | 2 . 2 3 . 5 1 9 9 1 . 7 5 1 . 24 Device 28 | . . . . . 1 . 4 4 1 . 3 3 . . 12 Storage 5 | 2 . 1 . . . . 1 . . . . . . . 1 Processor 12 | . . . 1 . 2 . 2 1 . . 1 1 1 . 3 Hackware 2 | . . . . . . . 1 . . . . . . . 1 Protection 22 | . . 1 2 . 2 1 1 4 . . 3 1 . . 7 Artifact . | . . . . . . . . . . . . . . . . Weapon 76 | 2 3 6 12 . 3 6 7 8 1 2 6 7 3 1 9 Energy Gun 10 | . . . 6 . . . . . . . . . 3 . 1 Energy Cannon 13 | . . . . . . 3 3 1 1 1 2 2 . . . Ballistic Gun 14 | 2 1 3 4 . 2 . . 1 . . . . . . 1 Ballistic Cannon 7 | . . . . . . . . 2 . . . 1 . 1 3 Launcher 12 | . 2 3 2 . . 1 1 . . . . 1 . . 2 Special Weapon 16 | . . . . . 1 1 3 3 . 1 3 3 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . 1 . 1 . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 . 3 . 5 1 . . . 2 . . 5 Corrupted Parts 3 | . . . . . . 1 . . . . . . . . 2 System Corruption 9 | . . . . . . 1 . . . . . . . . 8 Parts Lost 45 | . 1 3 2 . . 2 6 4 . . 2 1 . . 24 Power 6 | . . 1 . . . . . 1 . . . . . . 4 Propulsion 12 | . 1 1 . . . 1 1 2 . . 1 . . . 5 Utility 17 | . . . 2 . . . 3 1 . . 1 1 . . 9 Weapon 10 | . . 1 . . . 1 2 . . . . . . . 6 Highest Loss Streak 10 | . 1 3 1 . . 2 2 2 . . 1 1 . . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 84 88 89 100 99 99 90 91 93 81 91 88 85 85 80 Engine 6 | . 14 13 11 11 11 11 6 6 6 6 . . 5 5 4 Core 1 | . . . . . . . . . . . 5 5 5 5 . Leg 16 | . . . . . . . 18 24 24 26 25 28 26 26 17 Wheel 7 | . 13 26 22 22 22 21 3 . . . . . . . . Device 8 | . . . . . . . 10 16 13 13 8 10 10 10 12 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 4 Processor 12 | . . . 3 11 10 11 7 13 13 13 17 13 12 15 20 Hackware 2 | . . . . . . . 6 6 6 6 1 . . . 2 Protection 6 | . . 3 9 11 10 11 6 1 6 6 10 7 5 5 3 Energy Gun 2 | . . . 21 33 12 . . . . . . . 10 8 1 Energy Cannon 4 | . . . . . . 5 15 6 4 . 9 5 1 . . Ballistic Gun 5 | . 23 18 9 . 16 17 . 1 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 1 . . 4 1 3 3 Launcher 1 | . 4 9 1 . . . . . . . . . . . . Special Weapon 2 | . . . . . 4 8 . 3 6 . 1 2 1 . . Naked Turns 13 | . . . . . . . . . . . . . . . 13 Heaviest Build 123 | 14 15 50 62 62 66 72 89 78 83 76 90 98 103 106 123 Greatest Support 132 | 10 16 32 32 32 32 32 91 78 78 78 78 124 124 132 132 Greatest Overweight (x) 6 | 1 1 1 2 1 2 4 4 1 1 . 1 . . . 6 Average Overweight (x) . | . . . 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 18 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 6 14 19 20 19 19 19 19 19 20 19 19 19 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 7 20 20 20 20 20 19 19 20 20 20 20 20 20 3 Class Distribution -------------------- 53% | Scavenger-Mutant 27% | Mutant 5% | Tank 4% | Skirmisher 3% | Scavenger-Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Skirmisher | -4/Factory Skirmisher | -4/DSF Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Matter Collected 3837 | 294 110 383 254 . 100 129 187 409 107 . 223 267 . . 1374 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5404 | 83 151 273 547 . . 242 472 801 92 . 231 583 . 53 1876 Parts 257 | 6 7 25 40 . . 15 29 31 2 . 14 24 . 1 63 Haulers Intercepted 4 | . . . 3 . . . . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . 17 . 16 2 . 29 . . . . Prevented 12 | . . . . . . 3 . 5 . . 4 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Combat Hostiles Destroyed 124 | . 5 13 10 . . 11 14 20 1 . 4 14 . 2 30 Melee 3 | . . . . . . . . . . . . . . . 3 Guns 9 | . . 2 5 . . . 1 1 . . . . . . . Cannons 31 | . . . . . . . 3 5 . . 2 4 . 2 15 AOE 69 | . 5 11 5 . . 11 10 13 . . 1 8 . . 5 Classes Destroyed 22 | 2 3 2 4 . . 1 4 2 . . 1 . . . 3 Worker 5 | . . . 1 . . . 1 . . . . 1 . . 2 Builder 5 | . . 1 . . . . . . . . . 2 . . 2 Tunneler 4 | 1 . 1 . . . . . . . . . . . . 2 Hauler 4 | . . . 3 . . . . . . . . 1 . . . Recycler 8 | 1 . 2 1 . . . . . . . . 1 . . 3 Minesweeper 1 | . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . 1 . . . . . . . 1 Operator 2 | . 1 . 1 . . . . . . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . . . . . Swarmer 30 | . . 9 3 . . 6 3 3 . . . 6 . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 58 | . 5 4 5 . . 4 4 9 . . . 8 . 2 17 Brawler 4 | . . . 1 . . . 1 1 . . . . . . 1 Duelist 10 | . . . . . . . 2 4 . . . . . . 4 Sentry 6 | . . . 1 . . 1 . 1 . . 1 . . . 2 Specialist 2 | . . . . . . . . . . . . . . . 2 Hunter 2 | . . . . . . . 2 . . . . . . . . Programmer 4 | . . . . . . . . . . . 2 . . . 2 Heavy 1 | . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . 1 . . 1 . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . Assembled 2 | . . . . . . . 2 . . . . . . . . Savage 2 | . . . . . . . . 2 . . . . . . . Mutant 2 | . . . . . . . . 1 1 . . . . . . Best Kill Streak 22 | 2 4 4 6 . . 3 5 7 1 . 1 8 . 2 22 Combat Bots Only 21 | . 3 4 4 . . 3 5 7 1 . 1 5 . 2 21 Max Kills in Single Turn 6 | 1 3 3 4 . . 2 3 3 1 . 1 6 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . 2 3 2 . . 2 3 3 . . 1 5 . . 2 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Damage Taken 13103 | . 193 417 388 . . 601 1133 889 26 . 180 1398 . 173 7705 Core 1989 | . 23 77 90 . . 63 67 138 . . 20 150 . 22 1339 Absorbed by Shields 1374 | . . . . . . . . . . . . . . . 1374 Redirected to Shielding 106 | . . . . . . . . . . . . . . . 106 Core Remaining (%) 79 | 100 . 60 . . . 61 . . . . 73 85 . 98 . Volleys Fired 335 | 4 12 32 23 . . 13 26 47 32 . 9 56 . 7 74 Largest 3 | 2 2 2 3 . . 2 3 3 2 . 3 3 . 3 1 Hottest 264 | 40 40 40 168 . . 43 260 180 143 . 260 180 . 264 83 Shots Fired 439 | 8 16 44 60 . . 15 38 54 34 . 15 70 . 9 76 Gun 108 | 8 8 25 56 . . 4 1 3 . . . . . 3 . Cannon 232 | . . . . . . . 28 38 34 . 12 53 . 6 61 Launcher 54 | . 8 19 4 . . 2 4 . . . . 5 . . 12 Special 45 | . . . . . . 9 5 13 . . 3 12 . . 3 Kinetic 166 | 8 8 25 29 . . 4 1 12 1 . . 11 . 6 61 Thermal 180 | . . . 27 . . . 28 29 33 . 13 47 . 3 . Explosive 76 | . 8 19 4 . . 11 9 13 . . 2 7 . . 3 Electromagnetic 17 | . . . . . . . . . . . . 5 . . 12 Robot Hit Streak 10 | 2 3 10 6 . . 6 5 5 6 . 7 5 . 5 9 Robot Miss Streak 5 | 2 1 2 5 . . 2 2 4 . . 3 4 . 1 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 229 | 4 6 30 31 . . 7 19 25 1 . 8 21 . 7 70 Core Hits 278 | 3 12 25 24 . . 21 29 37 2 . 9 31 . 2 83 Critical Kills 1 | . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . Critical Strikes 22 | . . . 1 . . 1 1 1 1 . 2 3 . 2 10 Burn 2 | . . . . . . . . . . . 1 1 . . . Meltdown 1 | . . . . . . . . . 1 . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . Blast 7 | . . . . . . . . . . . . 1 . 2 4 Sever 5 | . . . . . . 1 1 1 . . 1 1 . . . Impale 6 | . . . . . . . . . . . . . . . 6 Melee Attacks 21 | . . . . . . . . 3 . . 1 . . . 17 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 21 | . . . . . . . . 3 . . 1 . . . 17 Sneak Attacks 10 | . . . . . . . . . . . . . . . 10 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21710 | 47 576 1177 864 . . 2009 2357 3344 55 . 405 2902 . 459 7515 Guns 858 | 47 52 241 365 . . 29 12 31 . . . . . 81 . Cannons 5460 | . . . . . . . 369 493 33 . 213 587 . 378 3387 Explosions 13371 | . 522 936 499 . . 1740 1844 2501 . . 140 2136 . . 3053 Melee 1009 | . . . . . . . . 34 . . . . . . 975 Ramming 37 | . 2 . . . . . . . 22 . . 9 . . 4 Kinetic 4677 | 47 52 241 151 . . 29 12 237 . . . 143 . 378 3387 Thermal 2156 | . . . 214 . . . 369 410 33 . 224 488 . 81 337 Explosive 10861 | . 522 936 499 . . 1740 1844 2378 . . 140 1666 . . 1136 Electromagnetic 2050 | . . . . . . . . . . . . 470 . . 1580 Impact . | . . . . . . . . . . . . . . . . Slashing 920 | . . . . . . 240 132 285 . . 41 126 . . 96 Piercing 1009 | . . . . . . . . 34 . . . . . . 975 Highest Corruption 36 | . . . . . . 1 5 5 6 6 6 . . . 36 Average Corruption 6 | . . . . . . 1 5 5 5 6 6 . . . 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 127 | . . . . . . . 1 25 31 3 32 . . . 35 Message Errors 27 | . . . . . . . . 7 5 3 6 . . . 6 Matter Fused 27 | . . . . . . . . 5 9 . 7 . . . 6 Heat Flow Errors 19 | . . . . . . . . 6 3 . 5 . . . 5 Energy Discharges 11 | . . . . . . . . 3 2 . 3 . . . 3 Parts Rejected 3 | . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 17 | . . . . . . . . 3 6 . 4 . . . 4 Data Loss (major) 7 | . . . . . . . 1 . 3 . 1 . . . 2 Misfires 9 | . . . . . . . . 1 2 . 3 . . . 3 Alerts 5 | . . . . . . . . . . . 2 . . . 3 Weapon Failures 2 | . . . . . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1306 | . 10 23 . . . 30 129 59 1 . . 50 . 15 989 Projectiles 529 | . . . . . . . 16 . . . . 13 . 15 485 Explosions 279 | . 10 23 . . . 30 113 59 . . . 37 . . 7 Melee 498 | . . . . . . . . . 1 . . . . . 497 Knockbacks 27 | . . . . . . . . 1 1 . . 1 . 3 21 Impact 1 | . . . . . . . . . 1 . . . . . . Kinetic 23 | . . . . . . . . 1 . . . 1 . 2 19 Secondary 3 | . . . . . . . . . . . . . . 1 2 Self-Inflicted Damage 821 | . 129 137 19 . . . 153 55 . . . 262 . . 66 Shots 29 | . 3 8 1 . . . 4 1 . . . 4 . . 8 Rammed 2 | . 2 . . . . . . . . . . . . . . Targets Rammed 9 | . 2 . . . . . . . 5 . . 1 . . 1 Kicked 7 | . . . . . . . . . 5 . . 1 . . 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 310 | . 2 26 255 . . . 150 190 145 . 251 242 . 63 310 Average Temperature 84 | . 1 8 78 . . . 63 78 42 . 78 84 . 42 120 Received Heat Transfer 2129 | . 30 156 120 . . 102 142 132 . . 9 165 . 12 1261 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . 2 . . 7 Combat Hostiles 9 | . . . . . . . . . . . . 2 . . 7 Parts Fried 15 | . . . . . . . 2 . . . . 2 . . 11 Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Melted 2 | . . . . . . . . 1 . . . 1 . . . Heat Transferred 3362 | . . . 481 . . . 450 300 50 . 540 1180 . 111 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Peak Influence 2638 | 10 344 648 689 268 . . 833 . . . . 1444 707 510 2638 Initial 707 | . 6 133 227 268 . . 405 . . . . 47 707 498 286 Average 701 | 3 141 507 519 268 . . 581 . . . . 621 707 496 1287 Maximum Alert Level 5 | . 1 2 2 1 . . 3 . . . . 4 3 2 5 Low Security (%) 17 | 100 85 . . . . . . . . . . 41 . . . Level 1 11 | . 14 19 26 100 . . 2 . . . . 5 . . 8 Level 2 41 | . . 80 73 . . . 79 . . . . 5 . 100 30 Level 3 11 | . . . . . . . 18 . . . . 26 100 . 4 Level 4 9 | . . . . . . . . . . . . 20 . . 17 Level 5 . | . . . . . . . . . . . . . . . . High Security 9 | . . . . . . . . . . . . . . . 38 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 4 . 1 . . . 4 . . . . 11 . 1 24 Investigation 6 | . 1 . . . . . . . . . . 4 . . 1 Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 12 | . 3 . 1 . . . 2 . . . . 2 . 1 3 Assault 20 | . . . . . . . 2 . . . . 2 . . 16 Garrison 6 | . . . . . . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . 4 . . 1 Construction Impeded 2 | . . . . . . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses 4 | . . . . . . . . . . . . 3 . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Distress Signals 7 | . 2 1 . . . . . . . . 2 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 239 | . 13 11 16 . . 18 24 25 1 . 10 30 . 7 84 Peak Tracking Total 20 | . 4 3 4 . . 4 6 9 1 . 5 4 . 4 20 Tactical Retreats 4 | . . 1 . . . . . 2 . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Traps Triggered 5 | . . . . . . . 1 . . . . 3 . 1 . Indirectly 1 | . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . Triggered 2 | . . . 1 . . 1 . . . . . . . . . Most Traps Carried 4 | . . 4 4 3 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Machines Disabled 36 | . 1 2 5 . . . 3 3 1 . . 10 . . 11 Max in Single Turn 4 | . 1 2 3 . . . 2 1 1 . . 4 . . 1 Garrison Access 3 | . . . . . . . 1 . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Machines Accessed 17 | . 2 . 2 . . . 1 1 . 4 2 3 1 . 1 Terminals 7 | . 2 . 2 . . . . . . . 1 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . Total Hacks 56 | . 5 . 8 . . . 4 1 . 28 2 6 1 . 1 Successful 40 | . 2 . 3 . . . 1 1 . 28 2 2 1 . . Failed 16 | . 3 . 5 . . . 3 . . . . 4 . . 1 Catastrophic 4 | . 2 . . . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . 5 . 7 . 2 . . . . . . 11 . . 12 Terminals 17 | . 5 . 8 . . . . . . . 1 2 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 4 . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 4 . . . Terminal Hacks 35 | . . . 3 . . . . 1 . 28 1 1 1 . . Record 11 | . . . . . . . . . . 11 . . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . 3 . . . . . Open Door 2 | . . . . . . . . 1 . . 1 . . . . Open DSF 2 | . . . . . . . . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 . . . 1 . . . 1 2 . . 1 Full Trace Events 2 | . 1 . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . . 10 . . . . 12 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 3 . . . . 2 . . 3 Machine Destruction 5 | . . . . . . . 3 . . . . 2 . . . Programmers 3 | . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . 6 . . 11 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . 1 . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Total Allies 32 | . . . . . 6 . . 6 . . 12 6 . 1 1 Largest Group 13 | . . . . . 6 6 6 4 2 2 13 8 4 4 1 Highest-Rated Group 483 | . . . . . 347 347 347 91 59 59 483 413 180 266 135 Highest-Rated Ally 137 | . . . . . 96 96 96 31 30 30 96 96 51 137 135 Zionite Dispatches 4 | . . . . . . . . . . . . 3 . . 1 Heavy 1 | . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 254 | . . . . . . 37 32 13 . . 34 86 . 16 36 Total Damage 15476 | . . . . . . 1339 567 177 . . 894 2996 . 673 8830 Kills 86 | . . . . . . 9 4 3 . . 7 25 . 1 37 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . 2 . . 2 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . 14 . . . . 11 . . . Traps 5 | . . . . . . . 1 . . . . 4 . . . Emergency Access 3 | . . . . . . . 3 . . . . . . . . Items 13 | . . . . . . . 7 . . . . 6 . . . Machines 2 | . . . . . . . 1 . . . . 1 . . . Patrols 2 | . . . . . . . 2 . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 1 . . 2 Component Schematics 1 | . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Turns Passed 9277 | 67 208 773 364 23 1127 434 434 1175 1216 116 1175 1073 43 110 939 Spaces Moved 6007 | 46 164 628 217 21 870 290 257 745 806 92 614 746 24 65 422 Core 4 | 3 . . . . . . . . . . . . . . 1 Treads 6 | . . . . . . . . . . . . . . . 6 Legs 3696 | . . . . . . . 189 745 806 92 614 746 24 65 415 Wheels 2301 | 43 164 628 217 21 870 290 68 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 100 105 115 115 115 120 120 120 120 120 120 120 112 50 Average Speed 122 | 88 95 104 117 115 120 129 125 123 135 120 143 120 120 116 120 Slowest Speed 225 | 95 100 115 120 115 130 160 190 190 190 120 190 120 120 120 225 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 31 94 24 9 88 44 8 83 68 69 50 28 1 87 15 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . 1 1 . . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 18 | . . 1 . . 5 3 . 4 4 . 1 . . . . Spaces Dug 143 | . 17 6 7 . . 7 6 56 25 . . 14 . . 5 Terrain Destroyed 823 | . 56 131 28 . . 112 61 197 30 . 25 140 . 2 41 Melee . | . . . . . . . . . . . . . . . . Projectile 120 | . . . . . . 3 8 24 30 . 1 32 . 2 20 AOE 703 | . 56 131 28 . . 109 53 173 . . 24 108 . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Total 7397 | 61 197 694 284 20 957 332 329 938 895 97 898 851 38 94 712 Wait 275 | . 8 7 7 . 42 7 3 15 47 2 22 14 6 . 95 Move 5992 | 45 163 627 216 20 869 289 256 744 805 91 613 745 23 64 422 Hop . | . . . . . . . . . . . . . . . . Pick Up 100 | 4 5 16 7 . 14 7 4 8 1 . 12 7 . 5 10 Fast Attach 70 | 7 1 2 6 . 6 1 11 4 1 2 5 3 4 1 16 Attach 50 | . 1 3 2 . 2 3 9 6 1 . 3 4 1 . 15 Detach 24 | . 1 . 1 . 4 . 7 2 1 . 1 . 2 . 5 Swap 77 | . 2 6 9 . 2 6 7 12 1 . 8 10 . 4 10 Drop 109 | 1 2 1 12 . 18 6 6 9 1 2 13 11 2 13 12 Fire 335 | 4 12 32 23 . . 13 26 47 32 . 9 56 . 7 74 Melee 21 | . . . . . . . . 3 . . 1 . . . 17 Ram . | . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . 5 . . 1 . . 1 Crush 2 | . 2 . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . 35 Rewire 299 | . . . . . . . . 88 . . 211 . . . . Trap 1 | . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 276 | -10/Materials | Entered Mines 291 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 309 | -10/Mines | Build established: Mutant 458 | -10/Mines | Lost 3 parts (1p1n1w) 701 | -10/Mines | Found a hidden stash of uninstalled traps 713 | -10/Mines | Discovered new exit (range 11) 742 | -10/Mines | Learned location of 1 exit from Materials 933 | -10/Mines | Build established: Scavenger-Mutant 1049 | -10/Mines | Entered Materials 1049 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1050 | -9/Materials | Identified exit to Materials 1207 | -9/Materials | Discovered new exit (range 15) 1413 | -9/Materials | Entered Mines 1428 | -9/Mines | Discovered exit to Materials (range 5) 1429 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1436 | -9/Mines | Entered Zion 1446 | -7/Zion | Given A8's code to call for help 1470 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1503 | -7/Zion | Discovered new exit (range 14) 1581 | -7/Zion | Learned Factory stockpile data 1587 | -7/Zion | Build established: Tank 1642 | -7/Zion | Found Prototype Processor 1644 | -7/Zion | Found Prototype Processor 1646 | -7/Zion | Found Prototype Hackware 1653 | -7/Zion | Found Prototype Processor 1660 | -7/Zion | Found Prototype Processor 1663 | -7/Zion | Found Prototype Processor 1663 | -7/Zion | Identified Exp. Armor Integrity Analyzer (x4) 1739 | -7/Zion | Found CR-A16's Pointy Stick 1752 | -7/Zion | Found Prototype Device 1752 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1919 | -7/Zion | Imprinted 1921 | -7/Zion | Declared Zion's savior 2099 | -7/Zion | Learned location of Recycling (-7) 2107 | -7/Zion | Build established: Mutant 2124 | -7/Zion | Found Prototype Special Weapon 2124 | -7/Zion | Identified RU-N14's Throwing Claymores 2128 | -7/Zion | Found RU-N14's Throwing Claymores 2130 | -7/Zion | Found RU-N14's Throwing Claymores 2133 | -7/Zion | Found RU-N14's Throwing Claymores 2336 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2336 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2563 | -7/Zion | Entered Proximity Caves 2563 | -6/Proximity Caves | Accompanied by 6 allies 2823 | -6/Proximity Caves | Spotted B-75 Beast 2840 | -6/Proximity Caves | Allies destroyed B-75 Beast 2871 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2910 | -6/Proximity Caves | Discovered new exit (range 5) 2997 | -6/Proximity Caves | Entered Factory 2997 | -6/Factory | Accompanied by 6 allies 2997 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2997 | -6/Factory | Identified Exp. System Shield 3347 | -6/Factory | First assault squad dispatched 3381 | -6/Factory | Assembled infested ambush trap array 3406 | -6/Factory | Discovered new exit (range 7) 3419 | -6/Factory | Build established: Scavenger-Mutant 3431 | -6/Factory | Entered Lower Caves 3431 | -6/Lower Caves | Identified Exp. Terrain Scan Processor 3445 | -6/Lower Caves | Learned Factory emergency access door positions 3502 | -6/Lower Caves | Learned location of 1 exit from Factory 3533 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3771 | -6/Lower Caves | Found Prototype Device 3920 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4305 | -6/Lower Caves | Spotted B-75 Beast 4312 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 4315 | -6/Lower Caves | Destroyed B-75 Beast 4423 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4523 | -6/Lower Caves | Destroyed 7 combat bots 4570 | -6/Lower Caves | Discovered new exit (range 16) 4606 | -6/Lower Caves | Entered another Lower Caves area 4606 | -6/Lower Caves | Accompanied by 2 allies 4663 | -6/Lower Caves | Discovered new exit (range 5) 4922 | -6/Lower Caves | Encountered a Warlord checkpoint 5084 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5138 | -6/Lower Caves | Learned Factory stockpile data 5813 | -6/Lower Caves | Discovered new exit (range 5) 5822 | -6/Lower Caves | Entered Data Miner 5822 | -6/Data Miner | Accompanied by 2 allies 5823 | -6/Data Miner | Discovered new exit (range 7) 5846 | -6/Data Miner | Met Data Miner 5869 | -6/Data Miner | Learned location of Section 7 (-2) 5869 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5888 | -6/Data Miner | Received God Mode back door access code from Data Miner 5938 | -6/Data Miner | Entered Proximity Caves 5938 | -5/Proximity Caves | Accompanied by 2 allies 6114 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 6204 | -5/Proximity Caves | Escorted by Enhanced Grunt 6252 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6312 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 6452 | -5/Proximity Caves | Discovered new exit (range 8) 6879 | -5/Proximity Caves | Spotted B-75 Beast 6895 | -5/Proximity Caves | Destroyed B-75 Beast 7113 | -5/Proximity Caves | Entered Factory 7113 | -5/Factory | Accompanied by 8 allies 7113 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7114 | -5/Factory | Identified exit to Upper Caves 7568 | -5/Factory | Found Prototype Device 7568 | -5/Factory | Identified Active Sensor Suite 7657 | -5/Factory | Incoming investigation squad redirected 7686 | -5/Factory | Garrison activated, responded to threat 7713 | -5/Factory | First assault squad dispatched 7737 | -5/Factory | Incoming assault squad redirected 7790 | -5/Factory | Incoming investigation squad redirected 7844 | -5/Factory | Retrieved Zion intel report: Active Terminals 7845 | -5/Factory | Zion Heavy squad teleported in 7983 | -5/Factory | Incoming investigation squad redirected 8135 | -5/Factory | Zion Hacker squad teleported in 8143 | -5/Factory | Discovered new exit (range 14) 8158 | -5/Factory | Identified exit to Factory 8167 | -5/Factory | Zion Hacking Resupply teleported in 8186 | -5/Factory | Entered another Factory area 8186 | -4/Factory | Accompanied by 4 allies 8186 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8229 | -4/Factory | Identified exit to DSF 8229 | -4/Factory | Entered DSF 8229 | -4/DSF | Accompanied by 4 allies 8257 | -4/DSF | Additional patrols routed to DSF 8321 | -4/DSF | Discovered new exit (range 17) 8338 | -4/DSF | Identified exit to Research 8339 | -4/DSF | Entered Research 8339 | -3/Research | Evolved 2 slots: Utility x2 8416 | -3/Research | Found Prototype Device 8416 | -3/Research | Identified Exp. EM Disruption Field 8533 | -3/Research | Found Gamma Bomb Array 8623 | -3/Research | First assault squad dispatched 8653 | -3/Research | Incoming assault squad redirected 8655 | -3/Research | System corruption reached 10% 8700 | -3/Research | Zion hero teleported in (99-TNT) 8724 | -3/Research | Garrison activated, responded to threat 8746 | -3/Research | Retrieved Zion intel report: Active Garrisons 8838 | -3/Research | Retrieved Zion intel report: Component Schematics 8912 | -3/Research | High security lockdown imminent 8992 | -3/Research | High security lockdown engaged 9022 | -3/Research | Found Prototype Processor 9022 | -3/Research | Identified Exp. Signal Interpreter 9231 | -3/Research | Lost 10 parts (1p4n3u2w) 9238 | -3/Research | Scanned by Researcher 9240 | -3/Research | Spotted Investigator 9240 | -3/Research | Released all parts (12) 9241 | -3/Research | Spotted Striker 9250 | -3/Research | Core integrity fell below 50% 9250 | -3/Research | System corruption reached 30% 9253 | -3/Research | Destroyed 21 combat bots 9276 | -3/Research | Core integrity fell below 20% 9278 | -3/Research | Destroyed by Striker with Plasma Lance Last Messages --------------- 09270_ Stasis bubble strength at 32. 09271_ Stasis bubble strength at 26. 09271_ Held in stasis. 09271_ Investigator is analyzing... 09272_ Stasis bubble strength at 20. 09273_ Stasis bubble strength at 14. 09274_ Stasis bubble strength at 8. 09274_ Held in stasis. 09275_ The unstable cave ceiling collapses. 09275_ Stasis bubble strength at 2. 09275_ P-80 Master resets Striker, system corruption cleaned. 09276_ System corrupted: Matter fused (-5). 09276_ B-74 Champion heat damages Rnf. Antimatter Reactor. 09276_ B-74 Champion suffers critical hit (Burn). 09276_ B-74 Champion critical meltdown. 09276_ Stasis bubble bursts. 09277_ Acquired 9 matter. 09277_ Held in stasis. 09277_ G-67 Veteran destroyed. 09278_ Acquired 77 matter. Map ----- +----------------------------------------------------+ | #???#########??????????# #??? | | = #???# #??????????# #??? | | #???# ############ #### | | # # # ## # #???# ## ! ## # | | ### ## #!! #???# # ## # ! | | ### #??? " # # # | | # # ##?? " # # " | | ## # = ##? # " | | ?## # # # ## # " | | ### """ ## # # # | | + """ # # ## | | ??# # ## ## | | ??# # # # # ###### ## # ## #### | | ??########### [ | | ?????????#### % | | ????????????# !=!! | | ????????????# %==%!%= = %%% | | ????????????### #"=%%##[ % # /### #### # | | ??????????????# # # # %[% ! % " # | | ??????????????####### %*=%! %[ ! #??# | | ????????????????????## ## %%|%% # #??## | | ????????????????????# ## %gm%!%%%= [[[ #???## | | ?????????????????????# #%%g!%!%[ [[[ #????# | | ?????????????????????##==gpc%g%=%=% [[ #????# | | ?????????????????????# !!%%g=%[%%! #????# | | ?????????????????????##!%@%%p=%!%# = #????# ! | | ?????????????????????####mK%!]%! # #????### | | ????????????????????????######## ##########??????? | | ???????????????????????????????## #??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 1005 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 1010 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 15 Resistance: EM 25 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Armor Integrity Analysis 50 Recoil Reduction 2 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Plasma Cutter | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Imp. Heavy Armor Plating | -3/Research | Z-intel Com. Battery | -3/Research | Z-intel EM Disruption Field | -3/Research | Z-intel Cmb. Antigrav System | -3/Research | Z-intel Stasis Canceller | -3/Research | Z-intel Energy Filter | -3/Research | Z-intel System Shield | -3/Research | Z-intel Centrium Wheel | -3/Research | Z-intel Adv. Thermal Generator | -3/Research | Z-intel Remote Force Field | -3/Research | Z-intel Phase Shifter | -3/Research | Z-intel Biometal Medium Treads | -3/Research | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyIntegratedSource Manual? 0 Play Time 02:00:15 Cumulative 223.2 hours Start 2022.04.10 @ 15:00:45 End 2022.04.10 @ 17:03:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 67 Adventurer 15 Explorer 0 Win Type - Total 10 Types 4/0/3/1/2/0/0/0/0 Lore% 79 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 666dd46d-b4fc-4e91-b686-e625a3e271d5