Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.09 @ 19:02:24 // Winter2022/Polymind

Player: Kersh

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (411)      411
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1706)               1706
              TOTAL SCORE: 3872

 Bonus
-------
Polymind Skill             1495
Pacifist                   200
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     94/100
Energy                     74/75
System Corruption          2%
Temperature                Cool (16)
Movement                   Flying (37)
Location                   -8/Storage

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Flight Unit
        Flight Unit
>       --- UTILITY (0) ------
            (None)
>       --- WEAPON (1) -------
  Light Assault Rifle
>       --- INVENTORY (0) ----
            (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Melee Analysis Suite
           Core Shielding
>          --- WEAPON -----------
           Katana
>          --- INVENTORY --------
               (None)
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Core Shielding
Weapon                     Katana
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   1   8   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               4    | .   .   1   3   .   
  Utility                  3    | .   .   .   3   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      3    | .   .   1   3   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     72   | .   50  78  74  .   
  Engine                   10   | .   8   10  11  .   
  Leg                      5    | .   .   9   .   .   
  Wheel                    13   | .   .   7   25  .   
  Hover                    2    | .   16  2   .   .   
  Device                   14   | .   8   8   26  .   
  Storage                  1    | .   .   .   3   .   
  Processor                8    | .   16  12  .   .   
  Protection               5    | .   .   11  .   .   
  Special Weapon           4    | .   .   3   6   .   
  Slashing Weapon          5    | .   .   10  .   .   
Naked Turns                90   | .   39  1   26  24  
Heaviest Build             10   | .   4   10  9   .   
  Greatest Support         32   | 3   12  26  32  3   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | .   .   1   4   .   
  Average Capacity         .    | .   .   .   .   .   
  Most Carried             4    | .   .   .   4   .   
  Average Carried          .    | .   .   .   .   .   
  Final Capacity           .    | .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   

 Class Distribution 
--------------------
 37% | Tunneler
 36% | Duelist
 10% | Cogmind
  8% | Watcher
  5% | Recycler

 Dominant Class 
----------------
  Watcher | -10/Materials
  Duelist | -9/Materials
 Tunneler | -8/Materials
  Cogmind | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Jun Mat Mat Mat Sto 
Matter Collected           .    | .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            639  | .   .   620 .   19  
  Parts                    41   | .   .   39  .   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Combat Hostiles Destroyed  13   | .   .   12  .   1   
  Melee                    12   | .   .   12  .   .   
  Guns                     1    | .   .   .   .   1   
Classes Destroyed          5    | .   .   5   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  4    | .   .   3   .   1   
  Grunt                    6    | .   .   6   .   .   
  Sentry                   3    | .   .   3   .   .   
Best Kill Streak           4    | .   .   4   .   1   
  Combat Bots Only         4    | .   .   4   .   1   
Max Kills in Single Turn   1    | .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  
Damage Taken               1467 | .    .    617  794  56   
  Core                     808  | .    .    252  508  48   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  37   | .    .    37   .    .    
Core Remaining (%)         79   | 100  100  37   .    .    
Volleys Fired              7    | .    .    .    3    4    
  Largest                  1    | .    .    .    1    1    
  Hottest                  100  | .    .    .    100  20   
Shots Fired                7    | .    .    .    3    4    
  Gun                      4    | .    .    .    .    4    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  3    | .    .    .    3    .    
  Kinetic                  4    | .    .    .    .    4    
  Thermal                  3    | .    .    .    3    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    1    1    
  Robot Miss Streak        1    | .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           34   | .    .    31   1    2    
  Core Hits                15   | .    .    13   .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    
    Sever                  2    | .    .    2    .    .    
Melee Attacks              37   | .    .    37   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 37   | .    .    37   .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    
    Combat Hostiles        1    | .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1230 | .    .    1143 73   14   
  Guns                     14   | .    .    .    .    14   
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    1143 | .    .    1143 .    .    
  Ramming                  47   | .    .    .    47   .    
  Kinetic                  14   | .    .    .    .    14   
  Thermal                  26   | .    .    .    26   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1143 | .    .    1143 .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    1    .    2    2    
  Average Corruption       1    | .    1    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    .    45   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    45   | .    .    45   .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      20   | .    .    .    20   .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   15   | .    .    .    15   .    
Targets Rammed             15   | .    .    .    15   .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        128  | .    .    4    128  29   
  Average Temperature      38   | .    .    4    42   22   
  Received Heat Transfer   585  | .    .    225  360  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Peak Influence             427  | .   4   427 156 93  
  Initial                  94   | .   .   .   94  63  
  Average                  166  | .   2   236 117 67  
Maximum Alert Level        2    | .   .   2   .   .   
  Low Security (%)         65   | 100 100 34  100 100 
  Level 1                  26   | .   .   49  .   .   
  Level 2                  8    | .   .   16  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   2   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Distress Signals           7    | .   .   4   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   1   29  18  7   
  Peak Tracking Total      9    | .   1   8   9   4   
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Traps Triggered            4    | .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   1   .   .   .   
  Successful               1    | .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   1   1   1   1   
  Non-combat               2    | .   1   .   1   .   
  Combat                   2    | .   .   1   .   1   
Robot Hacks Applied        6    | .   2   1   1   2   
  find_recycling           1    | .   .   .   1   .   
  map_route                1    | .   1   .   .   .   
  mark_security            1    | .   1   .   .   .   
  find_shortcuts           2    | .   .   1   .   1   
  find_garrison            1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Robot Analysis Total       5    | .   1   2   1   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Jun Mat Mat Mat Sto 
Turns Passed               878  | 11  82  461 295 29  
Spaces Moved               1025 | 22  154 474 329 46  
  Core                     416  | 22  77  231 40  46  
  Treads                   .    | .   .   .   .   .   
  Legs                     67   | .   .   67  .   .   
  Wheels                   425  | .   .   136 289 .   
  Hover                    117  | .   77  40  .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            68   | 50  53  69  79  50  
  Slowest Speed            120  | 50  56  120 100 50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 3   38  39  31  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 2    | .   .   .   2   .   
Terrain Destroyed          2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   2   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Total                      1130 | 21  153 552 354 50  
  Wait                     43   | .   .   42  1   .   
  Move                     1021 | 21  153 473 328 46  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  4    | .   .   .   4   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     7    | .   .   .   3   4   
  Melee                    37   | .   .   37  .   .   
  Ram                      15   | .   .   .   15  .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            3    | .   .   .   3   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 14)
   12 | -11/Junkyard  | Entered Materials
   51 | -10/Materials | Discovered new exit (range 12)
   87 | -10/Materials | Discovered new exit (range 12)
   93 | -10/Materials | Identified exit to Materials
   94 | -10/Materials | Entered another Materials area
  419 | -9/Materials  | Core integrity fell below 50%
  546 | -9/Materials  | Discovered new exit (range 13)
  555 | -9/Materials  | Entered another Materials area
  740 | -8/Materials  | Lost 3 parts (1p1n1w)
  779 | -8/Materials  | Core integrity fell below 50%
  804 | -8/Materials  | Lost 3 parts (1n2u)
  843 | -8/Materials  | Discovered new exit (range 13)
  847 | -8/Materials  | Core integrity fell below 20%
  850 | -8/Materials  | Entered Storage
  879 | -8/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00834_ Tractor Beam destroyed.
00837_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
00843_ EXIT=FOUND
00844_ W-25 Informer sends out distress signal.
00846_ Penetrated by Slug.
00846_ T-07 Excavator is excavating.
00846_ Slug penetrates Wall.
00846_ Released control of R-06 Scavenger.
00847_ R-06 Scavenger reactivates.
LOCATION=UNKNOWN
GOAL=ESCAPE
00865_ K-01 Serf collects debris. <x2>
00870_ Connecting with Terminal...
00870_ Current location identified: Storage
00870_ K-01 Serf cleans the Compression Vault.
00874_ Took control of S-10 Pest.
00874_ Extracted analysis data for S-10 Pest.
00875_ S-10 Pest destroyed.
00876_ K-01 Serf cleans the Terminal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          17
Energy Capacity            215
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: S              25
Resistance: P              25
Core Shielding             20
Evasion (%)                53
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Sto 
Hosts                      6    | .   1   3   1   1   
  Combat Hostiles          2    | .   .   1   .   1   
  Allies                   .    | .   .   .   .   .   
Unique Host Classes        5    | .   1   2   1   1   
Average Host Suspicion     81   | .   19  93  70  100 
  Unsuspicious Activity    23   | .   6   2   15  .   
  Returns to Shadow        .    | .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   
Protomatter Created        10   | .   .   10  .   .   
  Used                     62   | .   12  39  5   6   
  Decayed                  .    | .   .   .   .   .   
  Highest Spend            29   | .   12  29  5   6   
Top 5 Hosts by Kills:
  L-31 Rogue (-9/Materials: 12)
  S-10 Pest (-8/Storage: 1)

 Game 
------
Seed              SpreadTachyonSheargun
  Manual?         0
Play Time         00:12:10
  Cumulative      52.8 hours
  Start           2023.08.09 @ 18:49:40
  End             2023.08.09 @ 19:02:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          56
  Rogue           53
  Adventurer      1
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          45
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52f5a613-6de9-44a2-9e2c-ae8da415b630