Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.26 @ 23:05:48 Player: Trione Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (6659) 6659 TOTAL SCORE: 13789 Bonus ------- Pacifist 5659 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Spectral Analyzer Improved Terrain Scan Processor Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Compact Battery (300) Vortex Lance Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Backup Propulsion VII > --- UTILITY ---------- Weight Redist. System Visual Processing Unit Spectral Analyzer Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Hacking Suite > --- WEAPON ----------- Advanced Datajack Chainsword > --- INVENTORY -------- Compact Battery Makeshift Spear Vortex Lance [Rating: 55] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Backup Propulsion VII Hover Unit Backup Propulsion VII Utility Improved Terrain Scan Processor Device Weight Redist. System Storage Compact Battery Processor Improved Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Core Shielding Weapon Makeshift Spear Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Slots Evolved 16 | . . 2 . . 4 2 2 . . . . 2 2 . 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 16 | . . 2 . . 4 2 2 . . . . 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 68 | 2 1 1 1 3 6 17 1 3 2 8 2 11 . 5 5 Power 4 | . . . . . 1 2 . . . . . 1 . . . Engine . | . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 2 . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 43 | . 1 1 . 3 5 13 1 1 2 5 2 6 . 3 . Device 20 | . 1 1 . 2 2 6 . . . 3 1 2 . 2 . Storage 8 | . . . . . 1 3 1 1 1 . 1 . . . . Processor 10 | . . . . 1 2 1 . . 1 2 . 2 . 1 . Hackware 4 | . . . . . . 2 . . . . . 2 . . . Protection 1 | . . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 21 | 2 . . 1 . . 2 . 2 . 3 . 4 . 2 5 Energy Gun 4 | 1 . . 1 . . 1 . 1 . . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . . 1 5 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . 1 . 2 . . . Piercing Weapon 5 | . . . . . . . . 1 . 2 . 1 . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . Unidentified Prototypes 6 | . . . . . . . . . . 4 . . . 2 . Parts Lost 33 | . 1 . 2 . . 9 . 1 3 2 1 7 . 1 6 Power 3 | . . . . . . 1 . . 1 . . 1 . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 22 | . . . 1 . . 7 . . 2 2 1 4 . . 5 Weapon 8 | . 1 . 1 . . 1 . 1 . . . 2 . 1 1 Highest Loss Streak 9 | . 1 . 2 . . 9 . 1 3 2 1 3 . 1 4 Average Slot Usage (%) 47 | . 28 17 13 41 46 79 52 54 52 52 42 45 38 41 36 Core 1 | . . . . . 1 5 5 5 3 . . . . . . Device 11 | . 4 17 13 30 27 32 17 17 12 9 1 3 . . . Storage 2 | . . . . . . 11 . . 3 4 . 1 . . . Processor 20 | . . . . 10 18 17 11 11 11 24 29 26 28 29 28 Hackware 4 | . . . . . . 1 5 5 5 5 5 7 9 9 7 Energy Gun 1 | . 10 . . . . 4 . 2 . . . . . . . Slashing Weapon 1 | . . . . . . 4 5 5 3 2 . 1 . . . Piercing Weapon 1 | . . . . . . . . . 5 3 5 2 . 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 18 | 3 4 2 2 3 9 18 14 17 17 4 3 9 . 2 12 Greatest Support 24 | 3 3 3 3 3 9 24 18 18 18 3 3 9 3 3 3 Greatest Overweight (x) 3 | . 1 . . . 1 . . . . 1 . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 2 2 2 3 4 4 2 2 4 4 4 4 3 3 3 Average Carried 3 | . 1 2 1 2 3 3 2 2 2 3 4 3 3 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 2 2 1 3 4 2 2 2 4 4 4 3 3 3 2 Class Distribution -------------------- 56% | Mutant 24% | Hacker-Mutant 18% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scout | -9/Recycling Scout | -7/Factory Scout | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Matter Collected 714 | . . . . 151 . . . 57 103 186 67 . . . 150 Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 28 . . . . . Prevented 14 | . . . . . . . . . . 14 . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Damage Taken 4574 | . 238 76 195 . 40 532 . 116 171 323 96 770 . 324 1693 Core 3215 | . 96 61 123 . 25 214 . 27 103 256 75 482 . 300 1453 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 61 . . 54 96 74 . . . . 53 58 . 76 . Volleys Fired 12 | . . . . . . . . . . . . . . 1 11 Largest 1 | . . . . . . . . . . . . . . 1 1 Hottest 113 | . . . . . . . . . . . . . . 113 113 Shots Fired 12 | . . . . . . . . . . . . . . 1 11 Gun . | . . . . . . . . . . . . . . . . Cannon 12 | . . . . . . . . . . . . . . 1 11 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 12 | . . . . . . . . . . . . . . 1 11 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits 1 | . 1 . . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Melee Attacks 95 | . . . . . . 14 . 10 7 1 24 21 . 18 . Impact . | . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . 14 . 10 1 . . 6 . . . Piercing 63 | . . . . . . . . . 6 . 24 15 . 18 . Entropic 1 | . . . . . . . . . . 1 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10 | . 10 . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 10 | . 10 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . 3 . 3 . 4 10 Average Corruption 2 | . . . . . . . . . . 2 . 3 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . 2 . 1 1 Message Errors 2 | . . . . . . . . . . . . 1 . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . 4 . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 3 | . 3 . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 77 | . . . . . . . . . . . . . . 20 77 Average Temperature 24 | . . . . . . . . . . . . . . 15 25 Received Heat Transfer 513 | . 135 18 36 . 12 54 . 45 36 45 9 69 . . 54 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Peak Influence 980 | . 50 80 43 106 980 500 218 . . . . 91 42 129 164 Average Influence 198 | . 30 55 32 40 925 482 218 . . . . 27 42 79 106 Maximum Alert Level 3 | . . . . . 3 2 1 . . . . . . . . Low Security (%) 73 | 100 100 100 100 100 . . . . . . . 100 100 100 100 Level 1 2 | . . . . . . . 100 . . . . . . . . Level 2 17 | . . . . . . 100 . . . . . . . . . Level 3 6 | . . . . . 100 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 7 | . 2 . . . 1 . . . . . . 2 . . 2 Investigation 4 | . 1 . . . 1 . . . . . . 2 . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 3 | . 1 . . . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Distress Signals 9 | . 2 . 1 . . . . . . . . 2 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 136 | . 14 7 6 8 6 13 . 7 1 28 9 13 . 3 21 Peak Tracking Total 15 | . 6 7 7 5 5 6 . 4 1 15 8 11 . 2 9 Tactical Retreats 21 | . 2 1 1 . 1 2 . 3 1 . 3 3 . . 4 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Traps Triggered 3 | . . . . . . . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . 8 . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Machines Disabled 2 | . . . . . . . . . . 1 . . . 1 . Max in Single Turn 1 | . . . . . . . . . . 1 . . . 1 . Garrison Access 4 | . . . . . . 2 . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Machines Accessed 28 | . 1 1 . 3 2 4 . . 1 2 1 7 . 4 2 Terminals 16 | . 1 1 . 1 . 2 . . . . 1 5 . 3 2 Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . 1 . Recycling Units 2 | . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . 1 . . . Total Hacks 57 | . 3 3 . 9 3 10 . . 1 2 2 13 . 7 4 Successful 19 | . . . . 3 1 4 . . 1 2 . 4 . 2 2 Failed 38 | . 3 3 . 6 2 6 . . . . 2 9 . 5 2 Catastrophic 6 | . 1 . . . . . . . . . . 3 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 30 | . 3 3 2 4 1 6 . . . . 2 5 . 2 2 Terminals 39 | . 3 3 . 4 . 7 . . . . 2 10 . 6 4 Fabricators 3 | . . . . . 3 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 2 . 1 . Recycling Units 5 | . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . 1 . . . Terminal Hacks 8 | . . . . 1 . . . . 1 2 . 1 . 2 1 Record 1 | . . . . . . . . . . . . . . . 1 Open Door 3 | . . . . . . . . . 1 2 . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . . . . 1 . . . Seal Access 3 | . . . . . . 2 . . . . . 1 . . . Unauthorized Hacks 20 | . . 3 . . 2 8 . . . . . 5 . . 2 Terminals 4 | . . . . . . 2 . . . . . 1 . . 1 Track 1 | . . . . . . . . . . . . . . . 1 Botnet 2 | . . . . . . 1 . . . . . 1 . . . Operators 1 | . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 1 1 2 1 3 . . . . 1 6 . 4 2 Full Trace Events 5 | . 1 . . 1 1 . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Turns Passed 2954 | 16 152 64 40 155 134 346 40 150 185 403 248 324 11 254 432 Spaces Moved 4523 | 25 223 124 75 257 235 543 75 238 336 630 388 477 22 390 485 Core 4523 | 25 223 124 75 257 235 543 75 238 336 630 388 477 22 390 485 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 52 | 50 52 50 50 50 51 50 50 50 50 61 50 52 50 50 50 Slowest Speed 200 | 50 100 50 50 50 100 50 50 50 50 100 50 100 50 50 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 38 14 19 57 10 30 3 55 58 87 79 24 1 52 21 Regions Visited 15 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 5 | . . . . . . . . 2 1 . 2 . . . . Spaces Dug 92 | . . . . . . 14 . 10 6 . 24 17 . 11 10 Terrain Destroyed 93 | . . . . . . 14 . 10 6 . 24 17 . 11 11 Melee 81 | . . . . . . 14 . 10 6 . 24 17 . 10 . Projectile 12 | . . . . . . . . . . . . . . 1 11 AOE . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp War Pro Fac Res Tes Res Total 4972 | 27 258 124 76 281 245 591 76 251 346 644 417 524 21 429 662 Wait 244 | . 31 . 1 20 2 9 . 1 . . 1 10 . 12 157 Move 4508 | 24 222 123 74 256 234 542 74 237 335 629 387 476 21 389 485 Hop . | . . . . . . . . . . . . . . . . Pick Up 13 | 1 . . . 2 1 4 . . . 2 1 1 . 1 . Fast Attach 40 | 2 1 1 . 3 5 7 1 3 2 3 2 7 . 3 . Attach 20 | . . . 1 . 1 5 . . . 4 . 2 . 2 5 Detach 13 | . 1 . . . 1 1 . . 2 2 . 1 . 1 4 Swap 8 | . . . . . . 5 . . . 1 . 2 . . . Drop 16 | . . . . . 1 3 1 . 1 2 2 4 . 2 . Fire 12 | . . . . . . . . . . . . . . 1 11 Melee 94 | . . . . . . 14 . 10 6 1 24 21 . 18 . Ram 3 | . 3 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 17 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 14) 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Utility x2 225 | -9/Materials | Discovered new exit (range 16) 233 | -9/Materials | Entered Storage 271 | -9/Storage | Used back door to open Recycling access 271 | -9/Storage | Discovered new exit (range 5) 273 | -9/Storage | Entered Recycling 291 | -9/Recycling | Spotter reported a threat 295 | -9/Recycling | Spotter reported a threat 300 | -9/Recycling | Spotter reported a threat 301 | -9/Recycling | Spotter reported a threat 315 | -9/Recycling | Spotter reported a threat 323 | -9/Recycling | Discovered new exit (range 14) 345 | -9/Recycling | Spotter reported a threat 353 | -9/Recycling | Spotter reported a threat 386 | -9/Recycling | Spotter reported a threat 387 | -9/Recycling | Spotter reported a threat 428 | -9/Recycling | Entered Factory 428 | -7/Factory | Evolved 4 slots: Utility x4 553 | -7/Factory | Discovered new exit (range 17) 562 | -7/Factory | Entered another Factory area 562 | -6/Factory | Evolved 2 slots: Utility x2 593 | -6/Factory | Build established: Scout 836 | -6/Factory | Spotted B-75 Beast 873 | -6/Factory | Discovered new exit (range 12) 908 | -6/Factory | Entered another Factory area 908 | -5/Factory | Evolved 2 slots: Utility x2 929 | -5/Factory | Lost 9 parts (1p7u1w) 939 | -5/Factory | Discovered new exit (range 18) 948 | -5/Factory | Entered Upper Caves 1092 | -5/Upper Caves | Discovered new exit (range 5) 1098 | -5/Upper Caves | Entered another Upper Caves area 1099 | -5/Upper Caves | Identified exit to Warlord 1135 | -5/Upper Caves | Build established: Mutant 1145 | -5/Upper Caves | Discovered new exit (range 4) 1214 | -5/Upper Caves | Spotted B-75 Beast 1233 | -5/Upper Caves | Learned Factory emergency access door positions 1252 | -5/Upper Caves | Lost 3 parts (1p2u) 1283 | -5/Upper Caves | Entered Warlord 1301 | -5/Warlord | System corruption cleaned by Quarantine Array 1360 | -5/Warlord | Visited the Vortex Lab 1369 | -5/Warlord | Found Prototype Piercing Weapon 1372 | -5/Warlord | Found Prototype Piercing Weapon 1378 | -5/Warlord | Warlord's base attacked by MAIN.C 1492 | -5/Warlord | Met Warlord 1502 | -5/Warlord | Identified Vortex Lance (x2) 1509 | -5/Warlord | Found Prototype Processor 1509 | -5/Warlord | Identified Spectral Analyzer 1518 | -5/Warlord | Found Prototype Device 1518 | -5/Warlord | Identified Exp. Phase Shifter 1660 | -5/Warlord | Opened side exit 1678 | -5/Warlord | Spotted Striker 1678 | -5/Warlord | Spotted Executioner 1678 | -5/Warlord | Spotted B-86 Titan 1678 | -5/Warlord | Spotted Executioner 1681 | -5/Warlord | Discovered new exit (range 12) 1686 | -5/Warlord | Entered Proximity Caves 1691 | -4/Proximity Caves | Spotted B-86 Titan 1922 | -4/Proximity Caves | Discovered new exit (range 6) 1934 | -4/Proximity Caves | Entered Factory 1934 | -4/Factory | Evolved 2 slots: Utility x2 2035 | -4/Factory | Spotted B-86 Titan 2069 | -4/Factory | Spotted B-86 Titan 2195 | -4/Factory | Lost 3 parts (1p1u1w) 2235 | -4/Factory | Identified exit to Research 2258 | -4/Factory | Entered Research 2258 | -3/Research | Evolved 2 slots: Utility x2 2262 | -3/Research | Discovered new exit (range 16) 2269 | -3/Research | Entered Testing 2471 | -3/Testing | Discovered new exit (range 18) 2499 | -3/Testing | Build established: Hacker-Mutant 2520 | -3/Testing | Spotted PP-G4O52SSSHV 2523 | -3/Testing | Entered Research 2523 | -2/Research | Warlord forces began assault on 0b10 2523 | -2/Research | Evolved 2 slots: Utility x2 2633 | -2/Research | Research machine network offline 2658 | -2/Research | Borebot progress halted 2866 | -2/Research | Core integrity fell below 50% 2933 | -2/Research | Core integrity fell below 20% 2953 | -2/Research | System corruption reached 10% 2955 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- quadrant. 02926_ Nova Cannon destroyed. 02932_ Imp. Terrain Scan Processor destroyed. 02935_ Visual Processing Unit destroyed. 02936_ The unstable cave ceiling collapses. 02936_ P-80 Master crushed by falling debris. 02938_ The unstable cave ceiling collapses. 02938_ P-80 Master crushed by falling debris. 02938_ P-80 Master system corrupted by crushing effect. 02940_ System corrupted: Heat flow error (+111). 02941_ The unstable cave ceiling collapses. 02941_ P-80 Master crushed by falling debris. 02941_ P-80 Master system corrupted by crushing effect. 02941_ P-80 Master resets P-80 Master, system corruption cleaned. 02943_ Adv. Terrain Scan Processor destroyed. 02943_ P-80 Master resets P-80 Master, system corruption cleaned. 02952_ The unstable cave ceiling collapses. 02952_ P-80 Master crushed by falling debris. 02955_ The unstable cave ceiling collapses. 02955_ P-80 Master crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ??????????????????#######Y##?????????????????????? | | ??????????????????# #?????????????????????? | | ###???????????????# Y #?????????????????????? | | #???????????????# """#?????????????????????? | | #???????????????# """#?????????????????????? | | #???????????????# """#?????????????????????? | | #???????????????# """#?????????????????????? | | #???????????????# """#?????????????????????? | | ###?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | ###################+#############+######+### ! | | " | | # ## %=! | | ## *%* | | # #####+####### ## # # ### | | ## ??# # # # # # #?? | | ?# # #% * # # ## #?? | | ## ### ! = # # ### # ???#?? | | " # # ????? | | " " # ] ??? | | " " =* # # # ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 20 Energy Capacity 760 Matter Stores 300 Matter Capacity 450 Sight Range 26 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 3 Power Amplification 20 Additional Mass Support 21 Core Shielding 30 Evasion (%) 60 Targeting Accuracy 16 Melee Accuracy 8 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloySniperDiverter Manual? 0 Play Time 00:48:16 Cumulative 917.8 hours Start 2020.02.26 @ 22:18:39 End 2020.02.26 @ 23:05:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 352 Adventurer 0 Explorer 0 Win Type - Total 22 Types 12/1/7/0/0/0/2 Lore% 96 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26728351-c9ef-48d9-85c0-ae23b5ac6caa