Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 16:46:43 Player: TheSkyeDoctor Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (48) 240 Value Destroyed (1655) 1655 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8495 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 252/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Centrium Wheel Cooled Antigrav System Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Advanced Energy Well Enhanced Optical Array Advanced Terrain Scan Processor Seismic Detector Transport Network Coupler 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Core Analyzer Advanced System Shield System Guard > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Particle Reactor Centrium Wheel Cooled Antigrav System Gravity Neutralizer Advanced Component Analysis Suite [Rating: 111] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Terrain Scan Processor Device Trap Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Hardened Light Armor Plating Weapon Hammer Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . 2 2 2 . . 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 . . 1 . . . . . . . . Utility 10 | . . 2 1 1 . . 1 . . 2 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 85 | 7 1 5 10 4 7 6 4 2 . 11 6 6 2 5 9 Power 13 | 1 . 1 1 . 2 . 1 1 . 1 3 . . 1 1 Engine 4 | 1 . 1 1 . . . . 1 . . . . . . . Core 5 | . . . . . 2 . . . . 1 2 . . . . Reactor 4 | . . . . . . . 1 . . . 1 . . 1 1 Propulsion 23 | 2 . . 5 . 3 1 2 . . 3 . 2 1 1 3 Treads 5 | 2 . . 3 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 10 | . . . 2 . . 1 . . . 2 . 2 1 1 1 Hover 4 | . . . . . . . 2 . . 1 . . . . 1 Flight 4 | . . . . . 3 . . . . . . . . . 1 Utility 32 | 2 . 3 4 2 1 3 1 . . 6 2 3 . 3 2 Device 8 | 1 . . 1 1 . . 1 . . . 1 . . 2 1 Storage 3 | 1 . 1 . . . . . . . . 1 . . . . Processor 15 | . . 1 1 1 . 2 . . . 6 . 3 . 1 . Hackware 2 | . . . . . 1 . . . . . . . . . 1 Protection 4 | . . 1 2 . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 17 | 2 1 1 . 2 1 2 . 1 . 1 1 1 1 . 3 Energy Gun 2 | 1 . . . 1 . . . . . . . . . . . Energy Cannon 5 | . . 1 . . . 1 . . . . . 1 . . 2 Ballistic Gun 3 | 1 . . . . . . . . . . 1 . 1 . . Ballistic Cannon 2 | . . . . 1 . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 . . . . . Piercing Weapon 2 | . . . . . 1 . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 2 . . . 1 . . 1 1 Parts Lost 48 | . . 3 5 3 7 . 1 . . 11 1 6 . 1 10 Power 6 | . . 1 1 . 1 . . . . 1 . 1 . . 1 Propulsion 18 | . . 1 1 3 4 . . . . 3 . 2 . 1 3 Utility 13 | . . . 2 . 1 . . . . 5 . 2 . . 3 Weapon 11 | . . 1 1 . 1 . 1 . . 2 1 1 . . 3 Highest Loss Streak 11 | . . 3 5 3 7 . 1 . . 11 1 5 . 1 9 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Backups 5 | 3 7 5 5 13 11 4 3 4 5 3 . 2 . 1 4 Power . | . 1 . . 1 1 . . 1 . . . 1 . . 1 Propulsion 1 | 1 2 2 2 4 3 . . . . . . . . . 2 Utility 2 | . 3 2 1 4 4 1 1 1 2 1 . . . . 1 Weapon 1 | . . . . 2 2 2 1 1 2 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 3 | . . . . . 1 . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 Utility 2 | . . . . . 1 . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 88 88 91 73 68 79 79 80 74 75 63 79 90 79 Engine 4 | . 14 10 8 7 6 . . 2 6 2 . . . . . Core 1 | . . . . . . 6 . . . 1 7 2 5 . . Reactor 1 | . . . . . . . 5 3 . . . 2 5 8 7 Treads 7 | . 28 12 18 22 . . . . . . . . . . . Wheel 3 | . . . . . 6 2 1 . . . 10 4 10 17 12 Hover 2 | . . . . . . . 10 12 13 9 . . . . . Device 7 | . 14 11 7 7 7 7 13 13 13 8 3 1 . 2 3 Storage 5 | . 14 11 9 7 6 . . . . . 4 5 5 4 3 Processor 24 | . . 11 11 23 23 25 26 26 26 34 36 35 42 41 37 Hackware 2 | . . . . . . 7 6 6 6 5 5 5 5 4 3 Protection 4 | . . 10 15 7 5 . . . . . . . . . . Energy Gun 1 | . 14 1 . 2 6 . . . . . . . . . . Energy Cannon 2 | . . 3 4 . . 2 6 6 6 3 . 2 5 4 4 Ballistic Gun 2 | . 1 4 3 4 . . . . . . 5 1 . 4 2 Impact Weapon 3 | . 12 11 9 4 6 . . . . . . . . . . Peak Build Rating 111 | 7 8 10 20 28 30 30 44 46 44 62 57 76 89 106 111 Average Rating 36 | 5 7 9 14 24 21 23 42 43 43 49 51 52 78 99 94 On Entrance 37 | . 7 8 10 20 22 18 30 44 43 44 36 57 76 89 101 Avg Prop Armor Cover (%) 4 | . . . 7 . . 4 4 . . . . . . . . Naked Turns 39 | . . . . . . . . . . . . . . . 39 Heaviest Build 73 | 14 15 34 46 46 43 20 26 26 19 28 38 48 47 61 73 Greatest Support 76 | 40 40 40 62 62 26 12 19 19 19 30 24 44 60 76 72 Greatest Overweight (x) 4 | . . 1 2 2 4 2 2 1 . 1 1 3 . 1 1 Average Overweight (x) . | . . . . . 1 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 8 12 15 15 14 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 8 7 10 15 13 5 5 5 5 5 1 4 . 5 5 Average Carried 5 | 3 7 5 5 13 11 4 3 4 5 3 . 2 . 2 4 Final Capacity 15 | 8 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 12 | 4 8 6 10 12 5 5 3 5 5 1 1 . . 5 4 Class Distribution -------------------- 66% | Mutant 33% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Derelict-Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Matter Collected 1313 | 293 10 45 115 96 86 86 . 91 4 70 70 99 5 9 234 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1737 | 147 222 196 263 145 . . . 13 . 263 120 17 . . 351 Parts 79 | 16 5 11 3 6 . . . 3 . 10 7 . . . 18 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . 1 . . . Prevented 1 | . . . . . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 35 | . 5 7 5 3 . . . 1 . 3 5 1 . . 5 Melee 20 | . 1 6 3 . . . . 1 . 3 5 . . . 1 Guns 2 | . 1 . . 1 . . . . . . . . . . . Cannons 6 | . . . . 2 . . . . . . . 1 . . 3 Classes Destroyed 14 | 3 2 3 1 2 . . . 1 . 1 . . . . 1 Worker 1 | 1 . . . . . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . . . 1 Watcher 4 | . 1 . 1 1 . . . . . . . . . . 1 Swarmer 10 | . . 4 . . . . . . . . 5 1 . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 13 | . 5 1 2 2 . . . . . 3 . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . Sentry 5 | . . 1 2 . . . . . . . . . . . 2 Programmer 3 | . . . . 1 . . . . . . . . . . 2 Thief 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 5 | 2 3 5 3 2 . . . 1 . 3 5 1 . . 3 Combat Bots Only 5 | . 3 5 2 2 . . . 1 . 3 5 1 . . 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . . . 1 . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . 1 1 1 . . . . 1 . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Hostile Shots Fired 633 | . 27 45 70 96 39 . . 10 9 109 26 47 . 5 150 Missed 174 | . 7 11 18 35 12 . . 3 7 24 9 12 . 3 33 Hits 459 | . 20 34 52 61 27 . . 7 2 85 17 35 . 2 117 Melee 12 | . . 2 4 . 1 . . 4 . . . . . . 1 Projectile 447 | . 20 32 48 61 26 . . 3 2 85 17 35 . 2 116 Critical Strikes 12 | . 1 1 3 1 1 . . . . 2 . 1 . . 2 Damage Taken 7712 | . 277 374 812 613 461 . 240 93 17 1438 245 577 . 148 2417 Core 3007 | . 24 71 136 104 118 . 36 53 5 921 44 176 . 80 1239 Absorbed by Shields 122 | . . . . . . . . . . . 5 117 . . . Core Remaining (%) 73 | 100 90 82 75 . . 68 . . 88 7 . . 80 . . Volleys Fired 81 | 23 7 3 1 15 . . 1 1 . . . 4 . . 26 Largest 2 | 2 1 1 1 2 . . 1 1 . . . 2 . . 2 Hottest 240 | 70 50 60 60 117 . . 65 65 . . . 133 . . 240 Shots Fired 145 | 46 7 3 1 28 . . 1 1 . . . 8 . . 50 Gun 82 | 46 7 . . 13 . . . . . . . 4 . . 12 Cannon 63 | . . 3 1 15 . . 1 1 . . . 4 . . 38 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 65 | 23 . . . 15 . . . . . . . 4 . . 23 Thermal 80 | 23 7 3 1 13 . . 1 1 . . . 4 . . 27 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 10 11 3 2 14 . . . . . . . 2 . . 6 Robot Miss Streak 8 | 3 2 1 . 4 . . 1 2 . . . 8 . . 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 179 | 29 16 18 45 27 . . 1 3 . 12 6 2 . . 20 Core Hits 65 | 9 4 4 6 16 . . . 2 . 6 5 1 . . 12 Critical Kills 2 | . . . 1 . . . . . . . . . . . 1 Critical Parts Destroyed 13 | . 4 4 4 1 . . . . . . . . . . . Critical Strikes 21 | 1 5 4 6 1 . . . . . 1 . . . . 3 Burn 2 | 1 1 . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 Blast 2 | . . . . . . . . . . . . . . . 2 Smash 15 | . 4 4 6 1 . . . . . . . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 149 | . 16 23 55 12 . . 4 4 . 27 8 . . . . Impact 106 | . 16 23 55 12 . . . . . . . . . . . Slashing 12 | . . . . . . . 2 . . 2 8 . . . . Piercing 31 | . . . . . . . 2 4 . 25 . . . . . Sneak Attacks 4 | . 1 1 . 1 . . . . . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4427 | 312 378 411 886 415 . . 38 150 . 501 194 170 . . 972 Guns 682 | 312 51 . . 166 . . . . . . . 58 . . 95 Cannons 1105 | . . 35 17 167 . . . 28 . . . 112 . . 746 Explosions 123 | . . . . . . . . . . . . . . . 123 Melee 2486 | . 327 376 869 59 . . 38 122 . 501 194 . . . . Ramming 31 | . . . . 23 . . . . . . . . . . 8 Kinetic 627 | 125 . . . 167 . . . . . . . 58 . . 277 Thermal 1160 | 187 51 35 17 166 . . . 28 . . . 112 . . 564 Explosive 123 | . . . . . . . . . . . . . . . 123 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 1631 | . 327 376 869 59 . . . . . . . . . . . Slashing 302 | . . . . . . . 38 . . 70 194 . . . . Piercing 553 | . . . . . . . . 122 . 431 . . . . . Highest Corruption 1 | . . . . 1 1 1 . . . . . . . . 1 Average Corruption 1 | . . . . 1 1 1 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 7 | . . . . 2 3 2 . . . . . . . . . Message Errors 1 | . . . . . 1 . . . . . . . . . . Matter Fused 2 | . . . . 1 . 1 . . . . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 2 | . . . . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 493 | . 129 115 72 59 . . 3 3 . . 7 14 . . 91 Projectiles 95 | . . . . . . . . . . . . 14 . . 81 Explosions 10 | . . . . . . . . . . . . . . . 10 Melee 388 | . 129 115 72 59 . . 3 3 . . 7 . . . . Knockbacks 21 | . 3 2 2 12 . . . . . . . . . . 2 Impact 8 | . 2 2 2 1 . . . . . . . . . . 1 Kinetic 12 | . . . . 11 . . . . . . . . . . 1 Secondary 1 | . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 60 | . . . . 23 . . . . . . . . . . 37 Shots 1 | . . . . . . . . . . . . . . . 1 Rammed 5 | . . . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 852 | 80 48 99 33 404 293 . . . . . . 288 . . 852 Average Temperature 147 | 28 18 49 16 162 144 . . . . . . 154 . . 247 Received Heat Transfer 2059 | . 180 63 297 186 331 . . 12 6 321 . 120 . . 543 Effects 24 | . . . . 1 . . . . . . . . . . 23 Shutdowns 6 | . . . . 1 . . . . . . . . . . 5 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . . . . . 5 Matter Decay 2 | . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . . . . . . 6 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . 4 1 3 1 . . . . . . . . . . . Combat Hostiles 6 | . 3 1 2 . . . . . . . . . . . . Parts Fried 12 | . 7 . 3 2 . . . . . . . . . . . Impact Corruptions 22 | . 7 6 7 2 . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 5 | 2 . . . . . . . . . . . . . . 3 Heat Transferred 1879 | 629 222 74 37 325 . . . 37 . . . 111 . . 444 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 Parts Stolen 2 | . . . . . . . . 2 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . 100 100 . . 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 174 | 10 137 139 40 69 . . 26 . . 37 139 . . . 174 Initial 34 | . . 34 . 6 . . . . . 12 17 . . . . Average 25 | 1 57 57 4 11 . . 1 . . 5 78 . . . 31 Influence Increases 1743 | 30 203 215 141 112 90 . 28 . 30 121 201 170 . . 402 Destroy 0b10 Robot/C 680 | . 100 140 100 60 . . . . . 60 100 20 . . 100 Destroy 0b10 Robot/NC 65 | 30 5 . 5 10 . . . . . 5 . . . . 10 Destroy Leader 140 | . 32 30 32 12 . . . . . 2 10 . . . 22 Successful Hack 56 | . 5 . . 11 . . 26 . . . 14 . . . . Disable Machine 105 | . . . . . . . . . . . . . . . 105 Destroy Structure 67 | . 1 . 4 4 . . 2 . . 24 2 . . . 30 Partial Spotted 45 | . . . . . . . . . . . . . . . 45 Lose Combat Pursuer 585 | . 60 45 . 15 90 . . . 30 30 75 150 . . 90 Influence Decreases 1569 | 30 120 298 127 126 64 26 28 . 10 104 189 219 . . 228 Entered New Map 110 | . . 49 . 8 . 6 . . . 8 20 19 . . . Time Decay 1178 | 30 120 219 87 114 24 20 28 . 10 44 159 185 . . 138 Lost Part 281 | . . 30 40 4 40 . . . . 52 10 15 . . 90 Squads Dispatched 12 | . 2 . 4 1 . . . . . . 2 . . . 3 Investigation 2 | . 1 . 1 . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 6 | . 1 . . 1 . . . . . . 2 . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Distress Signals 3 | . 1 . 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 114 | . 7 10 6 9 8 . 2 3 3 12 10 11 . 1 32 Peak Tracking Total 24 | . 4 7 5 4 7 . 1 2 3 8 5 7 . 1 24 Tactical Retreats 19 | . 2 1 . 1 3 . . . 1 1 2 7 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Traps Triggered 4 | . 1 . 1 . . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Machines Disabled 7 | . . . . . . . . . . . . . . . 7 Max in Single Turn 2 | . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Machines Accessed 16 | . 3 . 1 1 . . 5 . . 1 2 . . . 3 Terminals 7 | . 2 . . 1 . . 2 . . . 1 . . . 1 Fabricators 2 | . . . . . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . 1 . . . . Total Hacks 34 | . 7 . 1 3 . . 12 . . 2 4 . . . 5 Successful 10 | . 2 . . 2 . . 4 . . 1 1 . . . . Failed 24 | . 5 . 1 1 . . 8 . . 1 3 . . . 5 Catastrophic 6 | . 1 . . . . . 1 . . . 1 . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 18 | . 6 . . 3 . . 7 . . . 1 . . . 1 Terminals 19 | . 6 . . 3 . . 7 . . . 2 . . . 1 Fabricators 3 | . . . . . . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . . . 2 . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 3 . . . 2 . . . . Terminal Hacks . | . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . 2 . . 3 . . . 1 . . . . Terminals 7 | . 1 . . 2 . . 3 . . . 1 . . . . Assimilate 2 | . . . . 1 . . 1 . . . . . . . . Botnet 5 | . 1 . . 1 . . 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 1 . . . 4 . . . 2 . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . 2 . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Active Infowar (turns) 5569 | 16 358 491 619 685 465 272 487 272 65 201 345 576 184 121 412 Optics 727 | . . . . . . . . . . . . 56 184 121 366 Terrain 926 | . . . 273 653 . . . . . . . . . . . Traps 1792 | . . . . 32 465 272 487 272 65 199 . . . . . Seismic 1692 | 16 358 491 346 . . . . . . . . . . 82 399 Decoding 867 | . . . . . . . . . . . . 150 184 121 412 T.N.C. 1636 | . . . . . . . . . . 2 345 576 184 121 408 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . . . . . 3 9 Traps 6 | . . . . . . . . . . . . . . 3 3 Emergency Access 6 | . . . . . . . . . . . . . . . 6 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Turns Passed 5994 | 250 358 491 703 687 465 272 487 272 65 259 345 576 184 121 459 Spaces Moved 4764 | 113 172 195 269 342 406 197 448 361 125 337 336 768 192 114 389 Core 623 | 8 . . . . . . . . . 63 . 485 . . 67 Treads 1060 | 105 172 195 249 339 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 1743 | . . . 20 3 332 96 58 . . 5 336 283 192 114 304 Hover 1145 | . . . . . . . 390 361 125 269 . . . . . Flight 193 | . . . . . 74 101 . . . . . . . . 18 Fastest Speed 30 | 50 160 160 105 130 30 35 100 51 51 48 90 50 93 93 35 Average Speed 106 | 152 160 209 189 155 111 131 103 70 51 52 91 71 94 95 88 Slowest Speed 320 | 160 160 240 320 320 140 195 150 110 51 120 105 135 95 111 112 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 6 43 20 24 12 55 19 8 53 19 9 9 81 23 3 32 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . . . . . . 1 1 1 1 . Scrap Searched 16 | . . . . . 2 4 . 2 2 . . 5 1 . . Spaces Dug 27 | . 1 . 4 4 . . 2 . . 12 1 . . . 3 Terrain Destroyed 50 | . 1 . 4 4 . . 2 . . 12 1 1 . . 25 Melee 24 | . 1 . 4 4 . . 2 . . 12 1 . . . . Projectile 18 | . . . . . . . . . . . . 1 . . 17 AOE 8 | . . . . . . . . . . . . . . . 8 Terrain Rammed 1 | . . . . 1 . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Arm Total 5282 | 146 219 234 362 445 422 205 465 371 126 377 359 783 193 122 453 Wait 116 | . 20 5 14 62 . . . . . . 2 . . . 13 Move 4745 | 112 171 194 268 341 405 192 447 360 124 336 335 767 191 113 389 Hop 2 | . . . . . . 2 . . . . . . . . . Pick Up 43 | 4 4 2 9 6 2 2 1 2 1 2 . 1 . 3 4 Fast Attach 44 | 7 . . 6 . . 4 4 2 . 4 4 4 2 3 4 Attach 38 | . . 4 6 4 7 2 2 . . 6 1 4 . . 2 Detach 6 | . . . 1 . 2 . . . . . . 2 . . 1 Swap 20 | . 1 2 2 2 1 1 1 1 . 1 1 1 . 3 3 Drop 24 | . . 1 . 2 5 2 5 1 1 1 . . . . 6 Fire 81 | 23 7 3 1 15 . . 1 1 . . . 4 . . 26 Melee 149 | . 16 23 55 12 . . 4 4 . 27 8 . . . . Ram 6 | . . . . 1 . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 251 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 15) 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Utility x2 748 | -9/Materials | Lost 3 parts (1p1n1w) 1095 | -9/Materials | Discovered new exit (range 3) 1097 | -9/Materials | Identified exit to Materials 1100 | -9/Materials | Entered another Materials area 1100 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1136 | -8/Materials | Garrison activated, responded to threat 1501 | -8/Materials | Lost 5 parts (1p1n2u1w) 1664 | -8/Materials | Discovered new exit (range 14) 1725 | -8/Materials | Identified exit to Factory 1803 | -8/Materials | Entered Factory 1803 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2462 | -7/Factory | Discovered new exit (range 15) 2489 | -7/Factory | Identified exit to Lower Caves 2490 | -7/Factory | Entered Lower Caves 2518 | -7/Lower Caves | Lost 3 parts (3n) 2938 | -7/Lower Caves | Spotted B-75 Beast 2951 | -7/Lower Caves | Discovered new exit (range 6) 2952 | -7/Lower Caves | Identified exit to Lower Caves 2955 | -7/Lower Caves | Entered another Lower Caves area 2970 | -7/Lower Caves | Lost 7 parts (1p4n1u1w) 3106 | -7/Lower Caves | Discovered new exit (range 15) 3140 | -7/Lower Caves | Identified exit to Factory 3227 | -7/Lower Caves | Entered Factory 3227 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3403 | -6/Factory | Discovered new exit (range 8) 3413 | -6/Factory | Identified exit to Lower Caves 3428 | -6/Factory | Build established: Derelict-Mutant 3714 | -6/Factory | Entered Lower Caves 3754 | -6/Lower Caves | Learned 12 Factory zone layouts 3944 | -6/Lower Caves | Spotted B-75 Beast 3981 | -6/Lower Caves | Discovered new exit (range 9) 3985 | -6/Lower Caves | Identified exit to Lower Caves 3986 | -6/Lower Caves | Entered another Lower Caves area 3990 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4034 | -6/Lower Caves | Discovered new exit (range 8) 4035 | -6/Lower Caves | Encountered a Warlord checkpoint 4040 | -6/Lower Caves | Identified exit to Factory 4051 | -6/Lower Caves | Entered Factory 4051 | -5/Factory | Evolved 2 slots: Utility x2 4052 | -5/Factory | Identified exit to Factory 4216 | -5/Factory | Fabricated Imp. Recalibrator? 4270 | -5/Factory | Core integrity fell below 50% 4297 | -5/Factory | Lost 11 parts (1p3n5u2w) 4299 | -5/Factory | Core integrity fell below 20% 4310 | -5/Factory | Entered another Factory area 4310 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4539 | -4/Factory | Build established: Mutant 4563 | -4/Factory | Discovered new exit (range 8) 4655 | -4/Factory | Entered Upper Caves 4669 | -4/Upper Caves | Learned location of Armory (-3) 4814 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4835 | -4/Upper Caves | Encountered a Warlord checkpoint 4862 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 4876 | -4/Upper Caves | Learned Research emergency access door positions 5171 | -4/Upper Caves | Discovered new exit (range 9) 5231 | -4/Upper Caves | Entered another Upper Caves area 5367 | -4/Upper Caves | Build established: Derelict-Mutant 5400 | -4/Upper Caves | Discovered new exit (range 7) 5415 | -4/Upper Caves | Entered Research 5415 | -3/Research | Evolved 2 slots: Utility x2 5497 | -3/Research | Discovered new exit (range 21) 5536 | -3/Research | Entered Armory 5833 | -3/Armory | Spotted B-86 Titan 5949 | -3/Armory | Released all parts (10) 5955 | -3/Armory | Core integrity fell below 50% 5988 | -3/Armory | Lost 9 parts (1p3n3u2w) 5992 | -3/Armory | Core integrity fell below 20% 5995 | -3/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05955_ Overheating: Core damaged (-169). 05955_ C-30 ARC bursts open, deploying its payload. 05955_ G-73 Enforcer unfolds itself. 05955_ G-67 Veteran unfolds itself. 05957_ Cesium-ion Thruster destroyed. 05958_ Overheating: Matter decay (-58). 05965_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05968_ O-24 Administrator uses terminal to summon reinforcements. 05968_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 05968_ O-24 Administrator locks terminal. 05990_ Slammed into G-67 Veteran. 05992_ Knocked back. 05993_ Acquired 3 matter. 05993_ Slammed into G-67 Veteran. 05993_ G-67 Veteran knocked back. 05994_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? # ##########+ | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? **] = #######+# | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? =??????????????????"""" | | ????????????????????????? ?????????????????""""" | | ????????????????????????#++#???????"""???????""""" | | ???????????????????????? ???????""" ######### | | ???????????????????????? ?????? 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"Y ?????????# | | ????########### #???# g#????# "" ##+###### | | ????# ! # #???# g#????# | | ????+ # #####p +????+ | | ????? !!] """ + #????# ###+##### | | ????? !%] """ # #??????????????# | | ??????!] """ # ######## #??????????????# | | ?????? ?# #??????# #??????????????# | | ???????"T"" ?# #??????# #??+???????????# ####+ | | ???????"""" ??# #??????# #?????????????# ?# | | ????????####??# #??????# #?????????????# ?# | | ??????????#####/#####???# #?????????????# ?# | | ??????????# = #???# #?????????????# ?# | | ??????????# """ #???#x #?????????????#? #"#+# | | ??????????# "" """ #???# g#??????????????? # | | ??????????# "" """ #??## ##????""???????? # | | ??????????# "T """ #### #??""""???????? # """ | | ??????????# "" """ + T # """""" #???? + " | | ??????????# "" """ #### "" + #????# # " | | ??????????# #??# # "F "" #????# #%= | | ??????????# #########??#### #?? """""??????# #=| | | ??????????????????????????# #????"""???????#!!%* | | ??????????????????????????# #??????#???????# # !"T | | ??????????################# #??????????????# # /"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 39 Energy Capacity 1065 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 12 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 375 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Recalibrator | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaunchVisualReplicator Manual? 0 Play Time 00:44:12 Cumulative 71.2 hours Start 2026.03.18 @ 16:03:53 End 2026.03.18 @ 16:46:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8258b04c-6e2b-4b7b-960f-0e8ac78f15f0