Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 00:20:54 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3132) 3132 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 7411 Bonus ------- Follower Combat Kills 525 Friendly Fire -361 Cogmind --------- Core Integrity 708/850 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Coolant Injector Large Storage Unit > --- WEAPON (3) ------- High-powered Field Laser > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Medium Treads Medium Treads Advanced Heat Sink Coolant Injector Coolant Injector Advanced ECM Suite Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Coolant Injector Large Storage Unit Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Medium Treads Medium Treads Coolant Injector Coolant Injector Advanced ECM Suite Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating High-powered Field Laser High-powered Field Laser [Rating: 65] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Protection Medium Reactive Plating Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 1 . 1 . Utility 4 | . . 2 1 1 . . . Weapon 1 | . . . . . . 1 . Parts Attached 135 | 7 4 15 31 35 33 8 2 Power 26 | 2 . 1 7 9 5 2 . Engine 14 | 2 . 1 4 2 3 2 . Core 12 | . . . 3 7 2 . . Reactor . | . . . . . . . . Propulsion 35 | 2 . 5 7 13 7 1 . Treads 33 | . . 5 7 13 7 1 . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | 1 2 4 10 6 15 4 . Device 21 | . . 1 5 4 10 1 . Storage 7 | 1 1 . 4 . 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 14 | . 1 3 1 2 4 3 . Artifact . | . . . . . . . . Weapon 32 | 2 2 5 7 7 6 1 2 Energy Gun 21 | . 1 3 7 2 5 1 2 Energy Cannon 5 | . 1 . . 3 1 . . Ballistic Gun 6 | 2 . 2 . 2 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 2 1 3 2 1 . Parts Lost 17 | . . 2 7 2 . 1 5 Power 3 | . . . 2 . . . 1 Propulsion 5 | . . . 2 1 . . 2 Utility 7 | . . 2 2 1 . 1 1 Weapon 2 | . . . 1 . . . 1 Highest Loss Streak 5 | . . 2 2 1 . 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 96 96 93 99 99 98 88 Engine 6 | . 14 11 12 . 1 10 11 Core 8 | . . . 4 14 13 2 . Treads 20 | . . 22 17 22 23 26 22 Leg 2 | . 28 . . . . . . Device 17 | . . 9 9 23 25 20 18 Storage 12 | . 14 11 19 15 7 6 6 Protection 11 | . 10 19 11 6 11 12 9 Energy Gun 9 | . . 16 15 1 8 18 19 Energy Cannon 4 | . . 1 . 12 5 . . Ballistic Gun 3 | . 27 4 2 . . . . Naked Turns . | . . . . . . . . Heaviest Build 102 | 13 24 29 38 48 92 102 102 Greatest Support 112 | 20 20 40 46 66 84 112 112 Greatest Overweight (x) 1 | . 1 . 1 1 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 Average Capacity 11 | 7 9 10 10 10 14 15 15 Most Carried 15 | 5 10 10 10 10 15 15 15 Average Carried 11 | 1 5 9 9 9 14 14 14 Final Capacity 15 | 8 10 10 10 10 15 15 15 Final Carried 15 | 2 10 10 10 10 15 15 13 Class Distribution -------------------- 73% | Mutant 10% | Scavenger-Mutant 8% | Tank 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Tank | -6/Factory Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Matter Collected 1741 | 176 156 211 348 397 378 75 . Remotely . | . . . . . . . . Salvage Created 4736 | . 90 625 1014 1267 1013 511 216 Parts 193 | . 8 33 45 46 41 19 1 Haulers Intercepted 11 | . . 3 2 2 4 . . Recyclers Shooed 12 | . 1 4 2 . 5 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Combat Hostiles Destroyed 65 | . 1 8 12 19 12 12 1 Guns 40 | . 1 7 11 3 6 11 1 Cannons 23 | . . 1 . 16 6 . . Classes Destroyed 14 | . 2 3 3 2 2 1 1 Worker 2 | . . . 2 . . . . Builder 1 | . . . . . 1 . . Hauler 11 | . . 3 2 2 4 . . Recycler 11 | . . 1 4 4 2 . . Operator 1 | . . . . . . 1 . Watcher 7 | . 2 1 1 1 1 1 . Swarmer 11 | . . . 2 4 . 5 . Grunt 35 | . 1 6 6 9 10 3 . Brawler 3 | . . . 1 1 . 1 . Duelist 2 | . . . . 1 . 1 . Sentry 8 | . . 2 3 1 2 . . Hunter 2 | . . . . . 1 1 . Programmer 4 | . . . . 3 . 1 . Compactor 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 4 6 7 4 3 1 Combat Bots Only 6 | . 1 2 5 6 4 3 1 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Hostile Shots Fired 498 | . 7 93 123 117 87 66 5 Missed 169 | . 4 26 37 37 39 26 . Damage Taken 4632 | . 34 740 1313 1148 637 524 236 Core 397 | . 12 56 76 100 11 34 108 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 30 | . . 11 16 3 . . . Ignored by Resistances 186 | . . . . . 30 120 36 Regen/Repaired (Parts) 141 | . . 29 . . 112 . . Core Remaining (%) 90 | 100 95 86 86 . 84 . . Volleys Fired 294 | . 13 41 88 69 46 26 11 Largest 3 | . 2 2 2 2 2 3 3 Hottest 229 | . 40 116 112 155 160 229 229 Shots Fired 611 | . 25 82 175 138 92 74 25 Gun 451 | . 25 74 175 26 52 74 25 Cannon 160 | . . 8 . 112 40 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 58 | . 25 6 18 9 . . . Thermal 553 | . . 76 157 129 92 74 25 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . 4 11 9 10 10 18 20 Robot Miss Streak 6 | . 3 4 4 6 3 6 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 1 . 1 2 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 422 | . 14 53 109 90 75 59 22 Core Hits 198 | . 6 17 40 41 46 40 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 19 | . . 6 12 . . . 1 Burn 18 | . . 6 11 . . . 1 Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8713 | . 142 846 1651 2260 2023 1227 564 Guns 5792 | . 142 758 1651 381 1069 1227 564 Cannons 2717 | . . 88 . 1879 750 . . Explosions 204 | . . . . . 204 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 462 | . 142 69 151 100 . . . Thermal 8047 | . . 777 1500 2160 1819 1227 564 Explosive 204 | . . . . . 204 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 2 . 5 1 1 . . Average Corruption 1 | . 2 . 4 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . 5 . 16 7 8 . . Message Errors 8 | . . . 2 5 1 . . Matter Fused 13 | . 2 . 7 . 4 . . Heat Flow Errors 2 | . . . . 1 1 . . Energy Discharges 3 | . 1 . 2 . . . . Data Loss (minor) 6 | . 1 . 3 1 1 . . Data Loss (major) 2 | . . . 1 . 1 . . Weapon Failures 2 | . 1 . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 39 | . . . . 32 7 . . Projectiles 39 | . . . . 32 7 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 69 | . . . . . 69 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 198 | . 18 132 108 165 107 198 132 Average Temperature 42 | . 6 48 39 32 14 75 63 Received Heat Transfer 1536 | . 18 246 567 363 270 72 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . Combat Hostiles 2 | . . . 1 . . 1 . Parts Melted 45 | . . 4 13 8 10 10 . Heat Transferred 17565 | . . 2257 4588 3323 3535 2580 1282 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Peak Influence 379 | . 49 166 193 214 364 379 132 Initial 154 | . . . 53 45 87 154 132 Average 121 | . 9 91 89 108 159 257 123 Maximum Alert Level 1 | . . . . 1 1 1 . Low Security (%) 82 | 100 100 100 100 93 69 9 100 Level 1 17 | . . . . 6 30 90 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 1 1 8 6 4 . Investigation 3 | . 1 . . 1 1 . . Extermination 5 | . . . . 2 2 1 . Reinforcement 6 | . . 1 1 . 3 1 . Assault . | . . . . . . . . Garrison 7 | . . . . 5 . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Distress Signals 12 | . . 2 5 . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 4 18 32 21 27 17 4 Peak Tracking Total 8 | . 1 8 7 4 4 4 4 Tactical Retreats 10 | . . 1 6 . . 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Traps Triggered 7 | . 1 . 1 2 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Machines Disabled 5 | . . 1 1 . 3 . . Max in Single Turn 1 | . . 1 1 . 1 . . Garrison Access 2 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Machines Accessed 19 | . 2 1 2 5 7 2 . Terminals 11 | . 2 . 2 2 5 . . Fabricators 2 | . . . . 1 . 1 . Repair Stations 2 | . . 1 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 1 1 . Total Hacks 55 | . 7 4 8 9 24 3 . Successful 26 | . 2 2 3 2 16 1 . Failed 29 | . 5 2 5 7 8 2 . Catastrophic 6 | . 1 . . 3 . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 35 | . 7 . 8 3 17 . . Fabricators 2 | . . . . 1 . 1 . Repair Stations 7 | . . 4 . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 11 | . . . . 5 4 2 . Terminal Hacks 20 | . 2 . 3 2 13 . . Record 5 | . . . . . 5 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . . 2 . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Unreport Threat 2 | . . . 1 . 1 . . Locate Traps 2 | . . . 1 . 1 . . Dispatch Records 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . . Scan Component 2 | . . 1 . . 1 . . Repair 2 | . . 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . 2 4 5 2 . Full Trace Events 3 | . 1 . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . Time 70 | . . 26 . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 1 . Highest-Rated Group 173 | . . . . . 173 16 . Highest-Rated Ally 29 | . . . . . 29 16 . Total Orders 6 | . . . . . 6 . . EXPLORE 6 | . . . . . 6 . . Ally Attacks 93 | . . . . . 90 3 . Total Damage 1309 | . . . . . 1279 30 . Kills 16 | . . . . . 16 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 6 | . . . . . 6 . . Drone Recoveries 4 | . . . . . 4 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Turns Passed 5623 | 65 421 659 1079 1368 1394 524 113 Spaces Moved 2431 | 56 218 271 443 672 482 241 48 Core 24 | 24 . . . . . . . Treads 2157 | . . 271 443 672 482 241 48 Legs 250 | 32 218 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 Average Speed 170 | 90 165 160 161 160 216 160 160 Slowest Speed 240 | 120 190 160 240 240 240 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 39 26 36 21 58 7 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 14 | . . . . . 14 . . Melee . | . . . . . . . . Projectile 6 | . . . . . 6 . . AOE 8 | . . . . . 8 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Total 3298 | 69 257 415 630 819 734 313 61 Wait 252 | . 3 66 31 8 116 28 . Move 2425 | 55 217 270 442 671 481 241 48 Hop . | . . . . . . . . Pick Up 101 | 7 14 11 20 17 26 6 . Fast Attach 24 | 1 . 2 7 11 3 . . Attach 30 | 5 2 1 8 5 4 3 2 Detach 1 | . 1 . . . . . . Swap 81 | 1 2 12 16 19 26 5 . Drop 90 | . 5 12 18 19 32 4 . Fire 294 | . 13 41 88 69 46 26 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 7) 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Utility x2 886 | -9/Materials | Repaired Lgt. Armor Plating 1107 | -9/Materials | Discovered new exit (range 16) 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1958 | -8/Materials | Discovered new exit (range 4) 2225 | -8/Materials | Entered Factory 2225 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2309 | -7/Factory | Garrison activated, responded to threat 3229 | -7/Factory | Identified exit to Storage 3229 | -7/Factory | Identified exit to Lower Caves 3475 | -7/Factory | Garrison activated, responded to threat 3593 | -7/Factory | Entered Storage 4168 | -7/Storage | Build established: Scavenger-Mutant 4189 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4487 | -7/Storage | Lost 4 allies 4508 | -7/Storage | Build established: Commander-Mutant 4638 | -7/Storage | Discovered new exit (range 15) 4859 | -7/Storage | Repaired Med. Treads 4924 | -7/Storage | Build established: Mutant 4987 | -7/Storage | Entered Factory 4987 | -6/Factory | Accompanied by 1 ally 4987 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5300 | -6/Factory | Garrison activated, responded to threat 5421 | -6/Factory | Build established: Tank 5511 | -6/Factory | Sucked down chute 5511 | -6/Factory | Entered Waste 5566 | -6/Waste | Spotted C-40 Crusher 5567 | -6/Waste | Spotted C-40 Crusher 5576 | -6/Waste | Spotted C-40 Crusher 5590 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5593 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5596 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5596 | -6/Waste | Destroyed C-40 Crusher 5620 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5621 | -6/Waste | Spotted C-40 Crusher 5623 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5624 | -6/Waste | Self-destructed Last Messages --------------- Med. Treads crushed. Hvy. Laser crushed. Gatling Laser crushed. Med. Reactive Plating crushed. Adv. Heat Sink crushed. Hvy. Deuterium Engine crushed. C-40 Crusher destroyed. Antimatter Reactor crushed. Hvy. Deuterium Engine crushed. Hvy. Laser crushed. C-40 Crusher suffers critical hit (Burn). Hpw. Field Laser crushed. Med. Treads crushed. Gatling Laser crushed. 216 Matter crushed. Adv. Heat Sink crushed. Med. Reactive Plating crushed. Gatling Laser crushed. Rnf. Deuterium Engine crushed. Imp. Cooling System crushed. Map ----- +----------------------------------------------------+ | ??????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ?????????????????????## #?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #????????? ??????????? | | ????????????????????### ######## #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# CC #?????????? | | ????????????????????# CC #?????????? | | ????????????????????### #######???????????????? | | ????????############??# CC#?????????????????????? | | ????????# #??# CC#?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# ! #?????????????????????? | | ????????# #?????????????????????? | | ????????# CC#?????????????????????? | | ????????# CC#?????????????????????? | | ????????# ] #### @!#?????????????????????? | | ????????# #??# [ #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 30 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakTitaniumDiverter Manual? 0 Play Time 00:55:14 Cumulative 23.8 hours Start 2024.05.24 @ 23:06:36 End 2024.05.26 @ 00:20:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7dc6c595-93bc-41e4-8463-4c332a833df1