Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 22:25:40 Player: naththebg Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (238) 1190 Value Destroyed (9981) 9981 Prototype IDs (67) 1340 Alien Tech Used (5) 1000 Bonus (8384) 8384 TOTAL SCORE: 29795 Bonus ------- High Alert Combat Kills 1260 Follower Combat Kills 224 Subatomizer Sterilization 3000 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 116/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Hovering (80) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Gravmag System > --- UTILITY (9) ------ Experimental Coolant Injector Advanced Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Shock Maul > --- INVENTORY (5) ---- Subatomic Replicator Core Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Neutrino Core > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Improved Reaction Control System Advanced Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Quantum Rifle Power Maul Sigix Broadsword > --- INVENTORY -------- Antimatter Reactor Biometal Leg Improved Heat Sink Experimental Coolant Injector Advanced Energy Well Advanced Particle Charger System Restoration Module Transdimensional Reconstructor Coil Gun [Rating: 145] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Slots Evolved 14 | . . . 4 2 . . . . 2 . . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . 1 1 . . Utility 7 | . . . 2 2 . . . . 1 . . . . . . . . . 1 1 . . Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Parts Attached 230 | 6 9 8 18 18 2 1 . 2 45 3 4 7 5 10 1 2 5 3 55 15 9 2 Power 20 | 1 1 1 1 4 . . . . 2 . . . . 1 . . 1 . 5 1 2 . Engine 8 | 1 1 1 1 3 . . . . . . . . . . . . . . 1 . . . Core 5 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . Reactor 7 | . . . . . . . . . 1 . . . . . . . 1 . 3 . 2 . Propulsion 56 | 2 2 2 4 3 2 . . 1 13 1 1 . 1 1 . . 1 . 15 3 3 1 Treads 9 | . . . 4 3 . . . 1 1 . . . . . . . . . . . . . Leg 31 | 2 2 2 . . 2 . . . 6 1 1 . 1 1 . . 1 . 12 . . . Wheel 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . 3 . . 1 Flight 6 | . . . . . . . . . . . . . . . . . . . . 3 3 . Utility 93 | 1 5 2 4 7 . . . 1 19 1 1 7 4 4 . 1 2 2 23 6 3 . Device 50 | . 2 . 2 4 . . . . 11 1 . . 2 1 . . . 2 18 4 3 . Storage 6 | 1 2 1 . . . . . . . . . . . . . . 1 . 1 . . . Processor 15 | . 1 . . . . . . . 3 . 1 6 1 . . . . . 1 2 . . Hackware 5 | . . . 1 . . . . . 1 . . 1 . 1 . . . . 1 . . . Protection 17 | . . 1 1 3 . . . 1 4 . . . 1 2 . 1 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 1 3 9 4 . 1 . . 11 1 2 . . 4 1 1 1 1 12 5 1 1 Energy Gun 27 | 2 . . 7 . . . . . 6 . 1 . . 1 . . . . 7 3 . . Energy Cannon 17 | . . . 2 3 . . . . 4 1 1 . . 3 1 1 . 1 . . . . Ballistic Gun 6 | . . 3 . . . 1 . . . . . . . . . . . . . 2 . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Launcher 3 | . 1 . . 1 . . . . . . . . . . . . . . 1 . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . 1 . 2 . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 2 3 . . . . 2 . . 6 1 2 . . 4 . 1 3 3 2 Corrupted Parts 2 | . . . . . . . . . 2 . . . . . . . . . . . . . System Corruption 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Parts Lost 94 | . . 4 . 3 2 . . 5 14 1 . . 7 1 . . . . 43 2 12 . Power 11 | . . 1 . . . . . . 1 . . . . . . . . . 5 . 4 . Propulsion 27 | . . 2 . 2 1 . . 2 4 . . . . . . . . . 12 . 4 . Utility 32 | . . . . 1 1 . . . 6 . . . 6 1 . . . . 13 1 3 . Weapon 24 | . . 1 . . . . . 3 3 1 . . 1 . . . . . 13 1 1 . Highest Loss Streak 16 | . . 3 . 2 2 . . 4 5 1 . . 4 1 . . . . 16 2 12 . To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Average Backups 12 | 3 8 10 8 11 14 15 15 14 14 14 15 14 12 13 14 15 15 15 11 9 8 2 Power 1 | . 1 . . 2 3 3 3 3 2 2 2 2 2 1 1 1 1 1 . 1 . . Propulsion 1 | 2 3 1 2 . . . . . 2 3 4 4 4 5 3 3 2 2 . . . . Utility 5 | . 1 5 5 5 7 8 9 9 6 5 5 5 2 1 4 5 5 7 6 5 4 . Weapon 3 | . 1 2 . 3 3 3 3 2 2 4 4 3 3 4 6 5 5 3 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 6 5 5 1 . . . . 12 . . . . 1 1 . . . 2 . 2 2 Power 3 | . 1 . . . . . . . 2 . . . . . . . . . . . . . Propulsion 14 | . 4 . 4 1 . . . . 2 . . . . . 1 . . . 1 . 1 . Utility 11 | . . 2 1 . . . . . 6 . . . . . . . . . 1 . 1 . Weapon 7 | . . 3 . . . . . . 2 . . . . 1 . . . . . . . 1 Tool/Special 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 95 93 89 96 95 99 78 95 93 100 100 93 96 94 100 99 100 100 83 79 58 23 Engine 5 | . 14 13 9 7 7 7 7 7 3 . . . . . . . . . . 4 2 . Core 1 | . . . . . . . . . 2 . . . . 1 5 5 5 5 2 4 2 . Reactor 1 | . . . . . . . . . . 6 6 6 6 5 5 5 5 5 4 . . . Treads 6 | . . . 26 22 10 7 7 6 1 . . . . . . . . . . . . . Leg 15 | . 28 28 . . 10 15 15 12 9 26 26 26 26 23 23 23 23 23 18 . . . Wheel 1 | . . . . . . . . . 10 . . . . . . . . . . . . . Device 16 | . 8 1 8 25 23 18 15 15 18 20 19 18 19 17 17 17 16 17 22 23 15 9 Storage 7 | . 14 14 9 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 3 . Processor 4 | . . . . . . . . . 6 13 13 13 10 11 11 11 11 11 7 7 9 9 Hackware 3 | . . . 8 7 7 7 7 7 3 . . . . 1 . . . . . 4 3 . Protection 5 | . . 7 . 2 6 11 15 15 9 6 6 6 5 2 5 4 5 5 3 . . . Energy Gun 5 | . 27 . 18 2 . 1 . 7 15 . . . . 4 5 2 . . 3 9 1 . Energy Cannon 11 | . . . 3 19 18 15 1 11 3 20 19 14 20 16 17 20 17 17 11 . . . Ballistic Gun 2 | . . 20 4 . . 4 . . . . . . . . . . . . . . . . Peak Build Rating 145 | 6 12 32 50 59 43 43 43 44 70 66 68 66 70 87 90 87 89 86 118 123 145 36 Average Rating 54 | 3 9 16 45 46 40 41 31 41 56 64 65 62 63 78 87 86 85 84 85 112 99 30 On Entrance 55 | . 6 11 32 50 43 39 43 43 36 66 66 66 66 64 87 87 87 85 85 64 115 25 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 14 32 53 68 70 63 64 60 60 66 58 60 60 64 77 77 79 79 74 85 48 49 3 Greatest Support 120 | 20 26 26 69 73 68 30 30 30 76 71 71 66 66 79 79 79 79 74 120 48 57 14 Greatest Overweight (x) 11 | 1 1 2 2 1 3 2 1 2 3 . . . . . . . . . 11 1 1 . Average Overweight (x) . | . . . . . 1 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 5 Average Capacity 15 | 7 8 16 25 18 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 10 8 5 Most Carried 25 | 6 10 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 4 Average Carried 14 | 4 8 11 24 16 14 14 15 14 14 14 14 14 12 13 14 14 14 14 11 9 8 3 Final Capacity 25 | 8 10 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 5 5 Final Carried 25 | 6 10 25 25 15 15 15 15 14 15 15 15 15 12 15 15 15 15 15 10 10 4 3 Class Distribution -------------------- 19% | Mutant 18% | Scavenger-Gunner 17% | Scavenger-Tank 17% | Gunner 8% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Matter Collected 4539 | 214 211 543 562 407 108 157 . 131 580 79 132 148 87 145 20 74 . 155 679 . 107 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11088 | . 281 203 969 1384 208 217 . 210 2453 177 346 . 589 88 78 361 . 60 3325 . 139 . Parts 427 | . 17 13 57 65 8 4 . 10 72 5 13 . 27 3 2 14 . 2 114 . 1 . Haulers Intercepted 9 | . 1 . 3 3 . . . . 1 . . . . . . . . . 1 . . . Recyclers Shooed 11 | . . . 2 2 . . . . 3 . . . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . 9 4 . 10 . 7 11 . 26 . 5 14 . 5 . . . . Prevented 7 | . . . . . . 1 . . . 1 . . . . . 5 . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Combat Hostiles Destroyed 183 | . 4 10 11 24 4 8 . 5 31 3 6 . 14 1 1 9 . 1 51 . . . Melee 4 | . . . . . . . . . . . . . 1 . . . . . 3 . . . Guns 50 | . 3 2 10 2 . . . 2 15 . . . . 1 . 1 . . 14 . . . Cannons 86 | . . . 1 14 4 5 . 1 11 3 6 . 13 . . 4 . 1 23 . . . AOE 26 | . . 8 . 6 . 3 . 2 . . . . . . . 3 . . 4 . . . Classes Destroyed 22 | . 4 2 7 4 . . . 1 . . . . . . 1 . . . 2 . 1 . Worker 8 | . . . 2 1 . . . . 3 . . . . . . . . . 2 . . . Builder 6 | . . . 1 2 . . . . 1 . . . . . . . . . 2 . . . Tunneler 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Hauler 9 | . 1 . 3 3 . . . . 1 . . . . . . . . . 1 . . . Recycler 11 | . . . 3 . . . . . 5 . . . . . . . . . 3 . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Operator 4 | . 2 . . 1 . . . . . . . . . . . . . . 1 . . . Watcher 11 | . 2 . 3 1 . . . . 5 . . . . . . . . . . . . . Swarmer 44 | . . . 3 3 . 3 . . 7 . . . 9 . . 5 . . 14 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 60 | . 4 . 4 6 4 3 . 3 10 2 5 . 4 . . . . . 15 . . . Brawler 5 | . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . . Duelist 11 | . . . 1 1 . 1 . 1 . 1 1 . . . . 2 . . 3 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 17 | . . . 3 5 . 1 . . 4 . . . . 1 . 1 . . 2 . . . Hunter 11 | . . . . 3 . . . . 4 . . . . . . . . . 4 . . . Programmer 19 | . . . . 4 . . . . 5 . . . . . . . . 1 9 . . . Behemoth 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Subdweller 10 | . . 10 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 2 2 6 9 4 4 . 4 6 3 3 . 5 1 1 5 . 1 7 . 1 . Combat Bots Only 8 | . 2 2 2 8 4 4 . 4 6 3 3 . 5 1 1 5 . 1 7 . . . Max Kills in Single Turn 7 | . 1 2 2 7 1 3 . 2 2 1 1 . 1 1 1 3 . 1 3 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 2 . 6 . 3 . 2 . . . . . . . 3 . . 3 . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Hostile Shots Fired 1618 | . 17 40 41 162 33 45 . 29 246 18 15 . 91 4 4 34 . 2 455 26 342 14 Missed 662 | . 5 12 11 74 6 23 . 8 83 5 6 . 40 . 2 12 . . 153 16 201 5 Hits 956 | . 12 28 30 88 27 22 . 21 163 13 9 . 51 4 2 22 . 2 302 10 141 9 Melee 22 | . . . 6 . 4 . . 1 1 2 . . . . . 2 . . 6 . . . Projectile 934 | . 12 28 24 88 23 22 . 20 162 11 9 . 51 4 2 20 . 2 296 10 141 9 AOE 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Critical Strikes 37 | . . 2 4 1 3 . . . 4 1 . . 3 . . 1 . . 12 . 6 . Damage Taken 17777 | . 157 808 496 1191 504 213 . 613 2429 282 168 . 982 147 38 444 . 43 5875 212 2924 251 Core 3241 | . . 214 99 107 66 10 . 16 268 19 19 . 59 53 . 26 . . 988 22 1102 173 Absorbed by Shields 217 | . . . . . . . . . 16 . . . . . . . . . 201 . . . Redirected to Shielding 156 | . . . . . . . . . . . . . . . . . . . 156 . . . Ignored by Resistances 302 | . . . . . . . . . . . . . 8 . . . . . 294 . . . Regen/Repaired (Parts) 134 | . . . . . . . . . . . . . . . . . . . . . 134 . Core Remaining (%) 61 | 100 . 14 82 . . . . 71 . . . . 57 . . . . 92 14 . . . Volleys Fired 536 | . 29 45 50 64 13 13 . 14 104 8 10 1 30 2 3 12 3 5 130 . . . Largest 4 | . 2 2 3 3 3 3 . 3 3 3 3 1 3 4 4 4 1 3 4 . . . Hottest 355 | . 100 55 191 206 195 153 . 185 250 225 225 85 235 276 276 276 5 190 355 . . . Shots Fired 1444 | . 55 57 141 174 37 29 . 26 294 25 31 1 89 8 9 46 3 15 404 . . . Gun 677 | . 52 24 127 43 . 6 . 12 242 . . . . 2 2 2 . . 165 . . . Cannon 714 | . . . 14 127 36 20 . 10 52 25 31 1 89 6 7 43 . 15 238 . . . Launcher 49 | . 3 33 . 4 1 3 . 4 . . . . . . . 1 . . . . . . Special 4 | . . . . . . . . . . . . . . . . . 3 . 1 . . . Kinetic 57 | . . 24 27 . . 6 . . . . . . . . . . . . . . . . Thermal 1329 | . 52 . 114 170 36 20 . 22 291 25 31 1 89 8 9 45 . 15 401 . . . Explosive 49 | . 3 33 . 4 1 3 . 4 . . . . . . . 1 . . . . . . Electromagnetic 5 | . . . . . . . . . 3 . . . . . . . . . 2 . . . Robot Hit Streak 23 | . 15 18 12 13 9 4 . 7 23 10 16 . 14 6 9 7 6 5 19 . . . Robot Miss Streak 6 | . 5 2 4 6 1 2 . 4 5 1 1 . 2 2 . 5 . 3 5 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 . . . . . . 3 . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . . . . 1 . . . Shots Hit Robots 941 | . 31 39 73 88 27 16 . 18 199 19 21 . 61 6 3 24 3 7 295 6 5 . Core Hits 459 | . 15 19 32 53 8 14 . 15 105 7 11 . 21 3 1 20 . 1 133 . 1 . Critical Kills 4 | . . . . 1 . . . . . . . . . . 1 . . . 2 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 40 | . 3 1 1 3 . . . 1 17 . . . . . 3 . . . 10 . 1 . Burn 30 | . 3 . 1 2 . . . 1 17 . . . . . 2 . . . 4 . . . Meltdown 4 | . . . . 1 . . . . . . . . . . 1 . . . 2 . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Sever 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Melee Attacks 65 | . . . . . . . . . . . . . . . . . . . 32 11 22 . Impact 24 | . . . . . . . . . . . . . . . . . . . 1 11 12 . Slashing 41 | . . . . . . . . . . . . . . . . . . . 31 . 10 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . . . . . . . . . 8 1 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29294 | . 421 1634 1511 2990 838 779 . 925 4628 475 525 . 1869 169 167 1116 . 223 9969 367 670 18 Guns 9898 | . 387 350 1416 535 . 62 . 187 3676 . . . . 47 48 23 . . 3167 . . . Cannons 12418 | . . . 79 1810 734 244 . 231 656 475 525 . 1851 122 119 829 . 223 4520 . . . Explosions 4664 | . 34 1284 . 626 104 473 . 507 190 . . . . . . 264 . . 1182 . . . Melee 2110 | . . . . . . . . . . . . . . . . . . . 1073 367 670 . Ramming 204 | . . . 16 19 . . . . 106 . . . 18 . . . . . 27 . . 18 Kinetic 736 | . . 350 324 . . 62 . . . . . . . . . . . . . . . . Thermal 21855 | . 387 . 1171 2345 734 244 . 418 4379 475 525 . 1851 169 167 852 . 223 7915 . . . Explosive 4276 | . 34 1284 . 626 104 473 . 507 78 . . . . . . 264 . . 906 . . . Electromagnetic 113 | . . . . . . . . . 65 . . . . . . . . . 48 . . . Impact 900 | . . . . . . . . . . . . . . . . . . . 71 367 462 . Slashing 1210 | . . . . . . . . . . . . . . . . . . . 1002 . 208 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 4 4 4 4 4 14 14 14 14 . . . . . . 11 . 11 11 Average Corruption 6 | . . . . 3 4 4 4 4 11 14 14 9 . . . . . . 5 . 8 11 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 287 | . . . . 70 20 19 2 9 84 21 24 3 . . . . . . 28 . 4 3 Message Errors 64 | . . . . 17 4 3 . 3 22 3 3 1 . . . . . . 6 . 1 1 Matter Fused 65 | . . . . 19 3 8 . 1 11 6 5 1 . . . . . . 10 . 1 . Heat Flow Errors 38 | . . . . 6 4 1 . 2 12 4 6 . . . . . . . 3 . . . Energy Discharges 39 | . . . . 14 1 1 2 2 9 2 4 . . . . . . . 3 . 1 . Parts Rejected 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 30 | . . . . 5 5 3 . . 12 2 2 . . . . . . . 1 . . . Data Loss (major) 15 | . . . . 2 . 1 . 1 6 . 1 1 . . . . . . 2 . . 1 Misfires 11 | . . . . 4 1 . . . 3 2 1 . . . . . . . . . . . Alerts 9 | . . . . 2 1 2 . . 2 1 . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Weapon Failures 11 | . . . . 1 1 . . . 6 1 . . . . . . . . 2 . . . Overload Shots 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 862 | . . 10 . 49 17 . . 1 89 10 . . 18 . . 1 . 9 332 . 326 . Projectiles 141 | . . . . 49 6 . . . . 10 . . 18 . . 1 . 9 48 . . . Explosions 276 | . . 10 . . 11 . . 1 89 . . . . . . . . . 165 . . . Melee 445 | . . . . . . . . . . . . . . . . . . . 119 . 326 . Knockbacks 6 | . . . . 1 . . . . 1 . . . . . . . . . 2 . 2 . Impact 6 | . . . . 1 . . . . 1 . . . . . . . . . 2 . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 593 | . 23 49 . 139 60 . . 64 96 . . . . . . . . . 154 . . 8 Shots 15 | . 1 4 . 3 1 . . 2 2 . . . . . . . . . 2 . . . Rammed 7 | . . . 1 3 . . . . 1 . . . . . . . . . . . . 2 Targets Rammed 24 | . . . 2 3 . . . . 6 . . . 1 . . . . . 10 . . 2 Kicked 16 | . . . . . . . . . 5 . . . 1 . . . . . 10 . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 217 . 169 195 4 109 . 133 289 223 214 . 315 93 153 86 . . 405 . . . Average Temperature 67 | . 79 . 41 76 4 68 . 65 64 67 51 . 43 51 80 29 . . 91 . . . Received Heat Transfer 3042 | . 72 30 153 171 261 27 . 75 528 117 75 . 393 18 9 18 . . 767 51 241 36 Effects 6 | . . . . . . . . . . . . . 1 . . . . . 5 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Interference 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions 8 | . . . . . . . . . . . . . . . . . . . 2 . 6 . Robots Melted 17 | . 1 . . 2 . . . . 5 . . . . . 1 1 . . 7 . . . Combat Hostiles 17 | . 1 . . 2 . . . . 5 . . . . . 1 1 . . 7 . . . Parts Melted 99 | . 7 . 5 12 4 . . 1 20 1 5 . 4 4 4 1 . 1 30 . . . Heat Transferred 36543 | . 1369 . 2102 3747 999 333 . 703 10682 703 777 . 2487 248 396 1214 . 259 10524 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Maximum Alert Level 4 | . . . . 1 . . . . 2 . . . . . . . . . 4 2 2 1 Low Security (%) 47 | 100 100 . 100 41 . . . . 61 . . . . 100 . . . . . . . . Level 1 30 | . . . . 58 . . . . 27 . . . . . . . . . 16 . 45 100 Level 2 12 | . . . . . . . . . 11 . . . . . . . . . 33 100 54 . Level 3 3 | . . . . . . . . . . . . . . . . . . . 20 . . . Level 4 5 | . . . . . . . . . . . . . . . . . . . 28 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Peak Influence 1173 | . 50 . 166 353 . . . . 575 . . . . 30 . . . . 1173 664 677 375 Initial 598 | . . . . 49 . . . . 28 . . . . 23 . . . . 300 598 308 375 Average 282 | . 9 . 55 195 . . . . 176 . . . . 2 . . . . 789 581 432 359 Influence Increases 7237 | . 160 . 475 871 90 180 . 120 1124 115 155 . 350 32 . 315 . 90 2234 231 695 . Destroy 0b10 Robot/C 3640 | . 80 . 220 480 80 160 . 100 620 60 120 . 280 20 . 240 . 40 1080 . 60 . Destroy 0b10 Robot/NC 275 | . 25 . 65 45 . . . . 80 . . . . . . . . 10 50 . . . Destroy Leader 750 | . 26 . 72 148 10 20 . 20 182 10 20 . 40 10 . 10 . 10 172 . . . Allied During Kill 119 | . . . . . . . . . . . . . . . . 65 . 15 39 . . . Successful Hack 88 | . 9 . 18 28 . . . . 33 . . . . . . . . . . . . . Disable Machine 540 | . . . 45 135 . . . . 105 . . . . . . . . . 180 15 60 . Destroy Structure 415 | . 20 . 10 35 . . . . 74 . . . . 2 . . . . 248 6 20 . Advance Influence 300 | . . . . . . . . . . . . . . . . . . . 300 . . . Partial Spotted 90 | . . . . . . . . . . . . . . . . . . . 15 45 30 . Lose Combat Pursuer 1020 | . . . 45 . . . . . 30 45 15 . 30 . . . . 15 150 165 525 . Influence Decreases 6902 | . 160 . 365 740 331 180 . 74 603 435 286 116 312 70 . 198 117 90 1094 822 575 334 Entered New Map 1753 | . . . . 61 90 . . . 18 211 48 116 . 15 . . 117 . . 542 241 294 Time Decay 4111 | . 154 . 365 649 221 180 . 64 475 214 238 . 242 53 . 178 . 90 624 110 214 40 Lost Part 822 | . . . . 30 20 . . 10 110 10 . . 70 2 . . . . 430 20 120 . Lost Ally 60 | . . . . . . . . . . . . . . . . 20 . . 40 . . . Purge Threat 156 | . 6 . . . . . . . . . . . . . . . . . . 150 . . Squads Dispatched 42 | . 2 . 1 5 . . . . 9 . . . . . . 1 . . 15 2 5 2 Investigation 5 | . . . 1 . . . . . 1 . . . . . . . . . 1 1 1 . Extermination 15 | . . . . 3 . . . . 4 . . . . . . . . . 5 1 2 . Reinforcement 12 | . 2 . . . . . . . 3 . . . . . . . . . 3 . 2 2 Assault 9 | . . . . 2 . . . . . . . . . . . 1 . . 6 . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . 1 . . . . . . . . . 3 . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Distress Signals 9 | . . . 3 1 . . . . 2 . . . . . . . . . 1 . 2 . Communications Jammed 13 | . . . . . . . . . . . . . . . . . . . . . 13 . Distress Signals 13 | . . . . . . . . . . . . . . . . . . . . . 13 . Times Spotted 329 | . 13 10 19 33 6 8 . 5 46 6 7 . 15 1 1 12 . 4 73 14 52 4 Peak Tracking Total 20 | . 2 2 5 8 4 4 . 4 4 3 3 . 5 1 1 7 . 1 10 8 20 2 Tactical Retreats 31 | . . . 3 . . . . . 1 2 1 . 1 . . . . 1 7 4 11 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Traps Triggered 14 | . 1 1 1 2 . . . . 5 . . . . 1 . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Disabled 40 | . . . 3 9 3 . . . 7 . . . . . 1 . . . 12 1 4 . Max in Single Turn 6 | . . . 1 6 2 . . . 5 . . . . . 1 . . . 4 1 1 . Garrison Access 7 | . . . 1 4 . . . . . . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Accessed 54 | . 6 2 6 7 . . 4 . 8 . . . . 1 2 1 4 1 3 3 5 1 Terminals 26 | . 5 . 5 4 . . . . 5 . . . . 1 . . . 1 1 1 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Recycling Units 9 | . 1 . . 2 . . . . 3 . . . . . . . . . 1 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . 1 . Total Hacks 143 | . 20 3 15 11 . . 28 . 17 . . . . 1 4 1 17 1 5 12 7 1 Successful 93 | . 9 3 6 5 . . 28 . 8 . . . . . 4 1 17 1 1 6 4 . Failed 50 | . 11 . 9 6 . . . . 9 . . . . 1 . . . . 4 6 3 1 Catastrophic 13 | . 2 . 1 2 . . . . 4 . . . . 1 . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 14 . 6 2 . . . . 1 . . . . . . . . . . 4 1 . Terminals 63 | . 18 . 14 7 . . . . 11 . . . . 1 . . . 1 1 6 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Recycling Units 20 | . 2 . . 3 . . . . 6 . . . . . . . . . 3 6 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . . . . . . . . . . . . . . 1 . 2 . Terminal Hacks 72 | . 6 3 3 2 . . 28 . 3 . . . . . 4 1 17 1 . 2 2 . Record 21 | . . 1 . . . . 11 . . . . . . . 3 . 5 1 . . . . Part Schematic 12 | . . . . . . . 8 . . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . 2 . 2 . . . 3 . 2 . . . . . . . 4 . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . 1 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 5 | . 1 . . . . . . . 1 . . . . . . . . . . 1 2 . Release Object 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . . 1 . . . . 4 . . . . . . . . . . 3 . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 8 | . 1 . . 1 . . . . 3 . . . . . . . . . . 3 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . 1 . Seal Access 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 8 | . 2 . 2 1 . . . . 1 . . . . . . . . . . 1 1 . Terminals 6 | . 2 . 2 1 . . . . . . . . . . . . . . . 1 . . Botnet 6 | . 2 . 2 1 . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . 1 . . . . . . . . . . . . . . 1 . . . Used 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 5 . 5 5 . . . . 7 . . . . 1 . . . . 2 2 1 1 Full Trace Events 3 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 6 . . . . 2 . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . 8 . . . . 13 . . . . 4 . . . 5 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 2 . . . . . . . 3 . . . . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . 3 . . . . . parse_system 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Relay Couplers Released 5 | . . . . 5 . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . 3 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Total Allies 17 | . . . . . . . . . . . . . . 12 3 2 . . . . . . Largest Group 8 | . . . . . . . . . . . . . . 8 3 4 4 4 2 . . . Highest-Rated Group 163 | . . . . . . . . . . . . . . 163 90 119 119 119 60 . . . Highest-Rated Ally 31 | . . . . . . . . . . . . . . 31 30 30 30 30 30 . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . RETURN 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Ally Attacks 40 | . . . . . . . . . . . . . . . . 17 . 15 8 . . . Total Damage 753 | . . . . . . . . . . . . . . . . 248 . 260 245 . . . Kills 10 | . . . . . . . . . . . . . . . . 3 . 3 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Active Infowar (turns) 5005 | . . . . . . . . . 767 252 71 110 . 356 524 841 248 517 1093 27 199 . Optics 110 | . . . . . . . . . . . . 110 . . . . . . . . . . Sensors 4692 | . . . . . . . . . 765 252 71 . . 356 524 841 248 517 1091 27 . . Terrain 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Jamming 199 | . . . . . . . . . . . . . . . . . . . . . 199 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . 2 . . 1 . . 1 . . . . . . 1 1 . 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Turns Passed 21831 | 64 662 2654 1191 3822 860 826 224 628 2426 459 503 947 951 589 524 841 248 517 2135 227 453 80 Spaces Moved 12871 | 44 288 1525 576 1480 371 369 110 280 1458 332 369 763 458 459 376 548 143 353 1228 349 875 117 Core 297 | 6 . . . . . . . . . . . . . . . . . . 14 . 181 96 Treads 2353 | . . . 568 1480 139 . . 52 114 . . . . . . . . . . . . . Legs 8049 | 38 288 1525 8 . 232 369 110 228 559 332 369 763 458 459 376 548 143 353 891 . . . Wheels 785 | . . . . . . . . . 785 . . . . . . . . . . . . . Hover 351 | . . . . . . . . . . . . . . . . . . . 323 7 . 21 Flight 1036 | . . . . . . . . . . . . . . . . . . . . 342 694 . Fastest Speed 33 | 50 120 120 155 155 160 200 200 200 101 120 120 120 120 120 120 120 120 120 52 39 33 50 Average Speed 129 | 113 120 162 158 158 215 209 200 208 120 120 120 120 120 120 120 120 120 120 105 39 39 55 Slowest Speed 600 | 190 190 260 320 240 400 270 200 280 240 120 120 120 120 120 120 120 120 120 600 125 125 80 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . . . . . . . 4 17 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 3 42 61 48 25 64 53 68 58 39 50 55 81 54 13 52 65 60 56 18 12 84 8 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 6 | . . . . . . . 1 . . . . 1 . . . 1 3 . . . . . Known Exits Taken 12 | . . . 1 1 . . . . 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . . 1 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 25 | . . 6 . . 2 2 . 1 . 2 2 2 1 . 1 2 . 4 . . . . Spaces Dug 83 | . 25 15 4 8 . . . . . . . . . . 1 14 . . 3 3 10 . Terrain Destroyed 585 | . 25 114 8 33 27 38 . 46 101 . . . 13 1 1 21 . 6 138 3 10 . Melee 13 | . . . . . . . . . . . . . . . . . . . . 3 10 . Projectile 99 | . . . 8 16 5 3 . 1 . . . . 13 1 1 9 . 6 36 . . . AOE 473 | . 25 114 . 17 22 35 . 45 101 . . . . . . 12 . . 102 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Total 16865 | 55 550 1643 756 2820 401 397 115 302 1892 373 404 793 791 490 443 700 216 434 1820 411 928 131 Wait 2641 | . 199 29 61 1231 11 10 . . 189 30 11 . 293 1 20 91 54 68 296 26 12 9 Move 12809 | 43 287 1524 575 1479 370 368 109 279 1456 331 368 762 457 458 375 547 142 352 1227 340 843 117 Hop 18 | . . . . . . . . . . . . . . . . . . . . 4 14 . Pick Up 138 | 6 10 16 17 14 1 1 . 2 28 . 1 2 1 7 2 1 3 1 20 1 4 . Fast Attach 140 | 6 3 2 9 3 2 1 3 1 27 . 2 14 1 7 1 1 3 2 29 10 11 2 Attach 70 | . . 4 4 5 2 . . 2 13 1 . . 6 1 . . . . 21 5 5 1 Detach 18 | . . 1 . 1 1 . . 1 1 . . . 1 . . . . . 2 5 5 . Swap 125 | . 10 9 12 15 1 3 . 1 16 3 8 . 1 6 1 5 6 3 23 2 . . Drop 188 | . 12 13 26 4 . 1 3 2 36 . 4 14 . 8 3 2 5 3 30 7 15 . Fire 536 | . 29 45 50 64 13 13 . 14 104 8 10 1 30 2 3 12 3 5 130 . . . Melee 62 | . . . . . . . . . . . . . . . . . . . 32 11 19 . Ram 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 Kick 16 | . . . . . . . . . 5 . . . 1 . . . . . 10 . . . Crush 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . . . . . . . . . . . . . Rewire 79 | . . . . . . . . . . . . . . . 38 41 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x3) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 3 exits: [*Res] / *Sec / *Frg) -3/Section 7 History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 3) 535 | -10/Materials | Identified exit to Mines 557 | -10/Materials | Discovered new exit (range 11) 727 | -10/Materials | Entered Subcaves 730 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1092 | -10/Subcaves | Learned Materials terminal intel 1153 | -10/Subcaves | Discovered new exit (range 8) 1157 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1328 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1669 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1745 | -10/Subcaves | Discovered new exit (range 5) 1746 | -10/Subcaves | Shifting Twisted Machinery released Lgt. Humpback 1754 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 2019 | -10/Subcaves | Learned 2 Materials zone layouts 2027 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 2042 | -10/Subcaves | Ambushed by Subdweller buried in earth 2050 | -10/Subcaves | Core integrity fell below 50% 2074 | -10/Subcaves | Core integrity fell below 20% 2082 | -10/Subcaves | Lost 3 parts (1p1n1w) 3125 | -10/Subcaves | Found SUBCON Basin 3381 | -10/Subcaves | Entered Materials 3381 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3382 | -8/Materials | Identified exit to Factory 3383 | -8/Materials | Loaded intel: 12 terminal locations 3671 | -8/Materials | Build established: Gunner 4572 | -8/Materials | Entered Factory 4572 | -7/Factory | Evolved 2 slots: Utility x2 4972 | -7/Factory | Discovered new exit (range 4) 5437 | -7/Factory | Identified exit to Lower Caves 5816 | -7/Factory | Released subatomizers from SUBCON Basin 5892 | -7/Factory | Discovered new exit (range 6) 6185 | -7/Factory | Destroyed 8 combat bots 6479 | -7/Factory | Build established: Scavenger-Tank 6579 | -7/Factory | Sterilization system engaged 6579 | -7/Factory | Non-combat units ordered to evacuate 6679 | -7/Factory | Combat units ordered to evacuate 6879 | -7/Factory | Ambient heat levels rising (+10) 7029 | -7/Factory | Ambient heat levels rising (+10) 7179 | -7/Factory | Ambient heat levels rising (+10) 7329 | -7/Factory | Ambient heat levels rising (+10) 7479 | -7/Factory | Ambient heat levels rising (+10) 7629 | -7/Factory | Ambient heat levels rising (+10) 7766 | -7/Factory | Build established: Scavenger-Gunner 7779 | -7/Factory | Ambient heat levels rising (+10) 7929 | -7/Factory | Ambient heat levels rising (+10) 8079 | -7/Factory | Ambient heat levels rising (+10) 8229 | -7/Factory | Ambient heat levels rising (+10) 8379 | -7/Factory | Ambient heat levels rising (+10) 8394 | -7/Factory | Entered Lower Caves 8755 | -7/Lower Caves | Build established: Scavenger-Tank 8852 | -7/Lower Caves | Learned 8 Factory zone layouts 9027 | -7/Lower Caves | Encountered a Warlord checkpoint 9042 | -7/Lower Caves | Discovered new exit (range 15) 9060 | -7/Lower Caves | Build established: Scavenger-Mutant 9254 | -7/Lower Caves | Entered another Lower Caves area 9406 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9605 | -7/Lower Caves | Build established: Scavenger-Tank 9823 | -7/Lower Caves | Discovered new exit (range 16) 10080 | -7/Lower Caves | Entered Data Miner 10082 | -7/Data Miner | Discovered new exit (range 6) 10120 | -7/Data Miner | Met Data Miner 10154 | -7/Data Miner | Learned location of Section 7 (-3) 10154 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10184 | -7/Data Miner | Received God Mode back door access code from Data Miner 10304 | -7/Data Miner | Entered Proximity Caves 10506 | -6/Proximity Caves | Learned 12 Factory zone layouts 10753 | -6/Proximity Caves | Spotted B-75 Beast 10775 | -6/Proximity Caves | Destroyed B-75 Beast 10797 | -6/Proximity Caves | Lost 4 parts (2n2w) 10913 | -6/Proximity Caves | Discovered new exit (range 9) 10932 | -6/Proximity Caves | Entered Factory 10932 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10933 | -6/Factory | Identified exit to Lower Caves 11358 | -6/Factory | Lost 5 parts (1p2n2u) 11821 | -6/Factory | Garrison activated, responded to threat 11916 | -6/Factory | System corruption reached 10% 12482 | -6/Factory | Lost 5 parts (1n3u1w) 12567 | -6/Factory | Discovered new exit (range 5) 12821 | -6/Factory | Build established: Scavenger-Gunner 12906 | -6/Factory | Incoming investigation squad redirected 12925 | -6/Factory | Discovered new exit (range 15) 13319 | -6/Factory | Build established: Gunner 13358 | -6/Factory | Entered Lower Caves 13786 | -6/Lower Caves | Discovered new exit (range 10) 13817 | -6/Lower Caves | Entered another Lower Caves area 14283 | -6/Lower Caves | Discovered new exit (range 9) 14320 | -6/Lower Caves | Entered Zion 14372 | -6/Zion | System corruption cleaned by Quarantine Array 14421 | -6/Zion | Found Prototype Processor 14421 | -6/Zion | Identified Spectral Analyzer 14427 | -6/Zion | Found Prototype Processor 14427 | -6/Zion | Identified Exp. Terrain Scan Processor 14430 | -6/Zion | Found Prototype Processor 14430 | -6/Zion | Identified Exp. Signal Interpreter 14438 | -6/Zion | Found Prototype Processor 14438 | -6/Zion | Identified Exp. Target Analyzer 14481 | -6/Zion | System corruption cleaned by Quarantine Array 14539 | -6/Zion | Found Prototype Hackware 14539 | -6/Zion | Identified Exp. System Shield 14880 | -6/Zion | Build established: Scavenger-Gunner 14938 | -6/Zion | Met Imprinter 15125 | -6/Zion | Given the Hacking Drone Bay 15126 | -6/Zion | Found Prototype Device 15249 | -6/Zion | Discovered new exit (range 15) 15267 | -6/Zion | Entered Proximity Caves 15441 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15797 | -5/Proximity Caves | Spotted B-75 Beast 15860 | -5/Proximity Caves | Destroyed B-75 Beast 15873 | -5/Proximity Caves | Identified Hacking Drone Bay 15882 | -5/Proximity Caves | Lost 4 parts (3u1w) 16079 | -5/Proximity Caves | Discovered new exit (range 12) 16217 | -5/Proximity Caves | Identified exit to Factory 16218 | -5/Proximity Caves | Entered Factory 16218 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 16569 | -5/Factory | Discovered new exit (range 6) 16631 | -5/Factory | Identified exit to Upper Caves 16807 | -5/Factory | Entered Upper Caves 16857 | -5/Upper Caves | Build established: Skirmisher 16953 | -5/Upper Caves | Entered an active Warlord outpost 16968 | -5/Upper Caves | Learned Factory terminal intel 17066 | -5/Upper Caves | Encountered a Warlord checkpoint 17135 | -5/Upper Caves | Learned location of 1 exit from Factory 17220 | -5/Upper Caves | Discovered new exit (range 9) 17243 | -5/Upper Caves | Identified exit to Upper Caves 17262 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 17331 | -5/Upper Caves | Entered another Upper Caves area 17331 | -5/Upper Caves | Accompanied by 3 allies 17805 | -5/Upper Caves | Learned location of Armory (-3) 17825 | -5/Upper Caves | Discovered new exit (range 10) 17835 | -5/Upper Caves | Identified exit to Zhirov 17989 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18172 | -5/Upper Caves | Entered Zhirov 18172 | -5/Zhirov | Accompanied by 4 allies 18172 | -5/Zhirov | Discovered new exit (range 3) 18194 | -5/Zhirov | Met Zhirov 18226 | -5/Zhirov | Learned location of Quarantine (-3) 18226 | -5/Zhirov | Learned location of Testing (-2) 18226 | -5/Zhirov | Learned location of Command (-1) 18234 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18253 | -5/Zhirov | Found Alien Artifact 18253 | -5/Zhirov | Identified Integrated Dissipator 18253 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18344 | -5/Zhirov | Found Alien Artifact 18387 | -5/Zhirov | Identified exit to Proximity Caves 18420 | -5/Zhirov | Entered Proximity Caves 18420 | -4/Proximity Caves | Accompanied by 4 allies 18499 | -4/Proximity Caves | Spotter reported a threat 18505 | -4/Proximity Caves | Spotter reported a threat 18591 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 18678 | -4/Proximity Caves | Learned location of 1 exit from Research 18814 | -4/Proximity Caves | Discovered new exit (range 13) 18891 | -4/Proximity Caves | Identified exit to Factory 18937 | -4/Proximity Caves | Entered Factory 18937 | -4/Factory | Accompanied by 2 allies 18937 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18938 | -4/Factory | Identified exit to Research 18940 | -4/Factory | Loaded intel: 27 terminal locations 19177 | -4/Factory | Discovered exit to Research (range 9) 19371 | -4/Factory | Spotted B-86 Titan 19395 | -4/Factory | Destroyed B-86 Titan 19437 | -4/Factory | First assault squad dispatched 19466 | -4/Factory | Incoming assault squad redirected 19953 | -4/Factory | Incoming assault squad redirected 20082 | -4/Factory | Incoming assault squad redirected 20110 | -4/Factory | Lost 11 parts (1p2n5u3w) 20307 | -4/Factory | Destroyed 7 combat bots 20313 | -4/Factory | Lost 4 parts (1p2n1w) 20402 | -4/Factory | Build established: Scavenger-Gunner 20493 | -4/Factory | Core integrity fell below 50% 20508 | -4/Factory | Lost 16 parts (3p6n2u5w) 20775 | -4/Factory | Lost 4 parts (1n3u) 20788 | -4/Factory | Core integrity fell below 20% 20790 | -4/Factory | System corruption reached 10% 21072 | -4/Factory | Entered Research 21072 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21073 | -3/Research | Identified exit to Quarantine 21116 | -3/Research | Found Prototype Device 21116 | -3/Research | Identified Adv. Kinecellerator 21148 | -3/Research | Build established: Scavenger-Mutant 21275 | -3/Research | Identified exit to Armory 21299 | -3/Research | Entered Quarantine 21317 | -3/Quarantine | Found Alien Slashing Weapon 21317 | -3/Quarantine | Identified Sigix Broadsword 21459 | -3/Quarantine | Found Alien Artifact 21513 | -3/Quarantine | Found Alien Energy Cannon 21549 | -3/Quarantine | Spotted Alpha 7 21584 | -3/Quarantine | Found Alien Reactor 21584 | -3/Quarantine | Identified Matter Drive 21648 | -3/Quarantine | Discovered new exit (range 16) 21655 | -3/Quarantine | Incoming investigation squad redirected 21663 | -3/Quarantine | Core integrity fell below 50% 21664 | -3/Quarantine | System corruption reached 10% 21675 | -3/Quarantine | Found Alien Artifact 21690 | -3/Quarantine | Core integrity fell below 20% 21697 | -3/Quarantine | Lost 12 parts (4p4n3u1w) 21727 | -3/Quarantine | Identified Transdimensional Reconstructor 21727 | -3/Quarantine | Warped through subspace 21746 | -3/Quarantine | Discovered new exit (range 6) 21746 | -3/Quarantine | Discovered new exit (range 6) 21749 | -3/Quarantine | Identified exit to Section 7 21750 | -3/Quarantine | Identified exit to Protoforge 21752 | -3/Quarantine | Entered Section 7 21796 | -3/Section 7 | Spotted S7 Guard 21797 | -3/Section 7 | Identified Core Reset Matrix 21797 | -3/Section 7 | Identified Subatomic Replicator 21797 | -3/Section 7 | Identified Core Cannon 21797 | -3/Section 7 | Used Core Reset Matrix 21801 | -3/Section 7 | Detected hypermatrix surge 21801 | -3/Section 7 | Sensed 19 artifacts in vicinity 21832 | -3/Section 7 | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 21771_ Acquired Cmb. Gravmag System. 21779_ System corrupted: IFF burst signal emitted. 21794_ B7ITGLIIMIDPKWJ02KRRT R 21797_ Identified Core Reset Matrix. 21797_ Wiping memory... 21798_ CORE RESET 21801_ Detected hypermatrix surge. 21801_ Sensed 19 artifacts in vicinity. 21802_ Slug penetrates Hypermatter Reactor. 21803_ Slammed into Y-72 Warden. 21808_ Penetrated by Slug. 21808_ Slug penetrates Wall. 21809_ Acquired Prototype Impact Weapon. 21809_ Identified Shock Maul. 21811_ Penetrated by Slug. 21811_ Slug penetrates Wall. 21828_ Connecting with Repair Station... 21829_ Slug penetrates Repair Station. 21831_ Slammed into Y-72 Warden. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????########?????????? | | ????????????????#"""""""#????????? | | ????????????????# " """"#????????? | | ????###?????????# "!""#????????? | | ##### ####??????# """"#????????? | | # #??????# ""?????????? | | # #??????? ???????????? | | # [ ##########+#######"""T??? | | # # | | # Y @Y | | # "" "" # | | # ""R"" # | | # """" =# """ """ """ """ """ "" | | # # """ """ """ """ """??? | | ########## """ """ """ """ ""???? | | ?????????# """ """ """ """??????? | | ?????????# """ """ """ """??????? | | ?????????# """ """ ""??"????????? | | ?????????# """ "?" "????????????? | | ?????????# "?" "?" "????????????? | | ?????????# "?" "?" "????????????? | | ???!?????# ? ? ????????????? | | ?????????# ?? ??? ?????????????? | | ?????????+ ?? ?????????????????? | | ?????????? ????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Coolant Potential 120 Energy Generation 35 Energy Capacity 895 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Resistance: TH 30 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 73 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 21 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Matter Drive Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicLinearPick Manual? 0 Play Time 02:46:28 Cumulative 308.9 hours Start 2025.07.08 @ 18:54:23 End 2025.07.09 @ 22:25:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/0/0/0/0/0/0/1 Lore% 80 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22f38d9d-9c4a-4384-9943-fbebfe18aa5d