Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.16 @ 15:47:15 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (4593) 4593 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1701) 1701 TOTAL SCORE: 10604 Bonus ------- High Alert Combat Kills 368 Follower Combat Kills 35 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -102 Cogmind --------- Core Integrity 521/850 Matter 144/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Relay Coupler [NC] (17) Relay Coupler [Sentry] (26) > --- WEAPON (3) ------- Compact Ion Cannon Power Maul > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Titanium Leg Armored Leg Improved Transmission Jammer Relay Coupler [Sentry] (31) Trap Extractor Heavy Laser Heavy Laser Heavy Laser Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Transmission Jammer Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Sentry] > --- WEAPON ----------- Compact Ion Cannon Remote Datajack Power Maul > --- INVENTORY -------- Nuclear Core Light Nuclear Core Titanium Leg Titanium Leg Armored Leg Improved Heat Sink Improved Heat Sink Layered Light Armor Plating Relay Coupler [Sentry] Trap Extractor Heavy Laser Heavy Laser Plasma Cannon Advanced Assault Cannon Heavy Rocket Launcher [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . Utility 4 | . . 1 1 . . . 1 1 Weapon 1 | . . . . . . . . 1 Parts Attached 140 | 7 4 20 23 9 8 12 42 15 Power 11 | 1 . 3 1 1 1 1 3 . Engine 7 | 1 . 3 1 . 1 . 1 . Core 4 | . . . . 1 . 1 2 . Reactor . | . . . . . . . . . Propulsion 35 | 2 . 6 9 1 3 3 8 3 Treads . | . . . . . . . . . Leg 35 | 2 . 6 9 1 3 3 8 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 1 3 6 6 2 3 1 12 7 Device 17 | . 1 3 3 2 2 1 2 3 Storage 6 | 1 1 1 1 . . . 1 1 Processor 4 | . 1 1 . . . . 1 1 Hackware 4 | . . . . . . . 4 . Protection 10 | . . 1 2 . 1 . 4 2 Artifact . | . . . . . . . . . Weapon 53 | 3 1 5 7 5 1 7 19 5 Energy Gun 3 | 1 . . 1 . . . . 1 Energy Cannon 15 | . . 1 2 1 . 2 7 2 Ballistic Gun 14 | 2 1 4 4 2 . 1 . . Ballistic Cannon 4 | . . . . . . 2 2 . Launcher 1 | . . . . . . 1 . . Special Weapon 6 | . . . . . . . 5 1 Impact Weapon 8 | . . . . . 1 1 5 1 Slashing Weapon 2 | . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . 1 Corrupted Parts 3 | . . . . . . 2 1 . System Corruption 10 | . . . . . . 2 8 . Parts Lost 30 | . . 2 5 1 1 4 5 12 Power 2 | . . . 1 . . . . 1 Propulsion 13 | . . 1 . . 1 2 2 7 Utility 7 | . . . 2 . . 1 1 3 Weapon 8 | . . 1 2 1 . 1 2 1 Highest Loss Streak 12 | . . 2 2 1 1 2 5 12 Average Slot Usage (%) 98 | . 96 97 99 100 100 99 99 97 Engine 6 | . 14 11 8 8 2 6 . 5 Core 2 | . . . . . 6 2 6 . Leg 34 | . 28 33 35 36 36 36 37 31 Device 8 | . 7 10 8 9 9 12 6 5 Storage 8 | . 14 11 9 9 9 9 7 6 Processor 7 | . 3 9 9 9 9 9 7 6 Hackware 4 | . . . . . . . 12 13 Protection 4 | . . . 9 9 9 5 3 6 Energy Cannon 3 | . . . 1 1 9 5 3 6 Ballistic Gun 10 | . 28 21 16 15 8 . . . Ballistic Cannon 1 | . . . . . . 10 1 . Special Weapon 1 | . . . . . . . 5 4 Impact Weapon 1 | . . . . . . 1 3 5 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 14 29 41 46 46 42 45 53 72 Greatest Support 89 | 20 20 43 55 60 60 66 86 89 Greatest Overweight (x) 2 | 1 1 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 Average Capacity 14 | 6 10 15 15 15 15 15 15 16 Most Carried 15 | 4 11 15 15 15 15 15 15 15 Average Carried 13 | 1 7 14 14 14 14 14 13 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 Final Carried 15 | 4 11 15 15 15 15 15 15 12 Class Distribution -------------------- 83% | Mutant 15% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Matter Collected 3017 | 302 242 619 461 333 130 309 564 57 Remotely . | . . . . . . . . . Salvage Created 4291 | 134 603 890 629 382 333 493 629 198 Parts 236 | 6 41 64 38 15 22 17 24 9 Haulers Intercepted 4 | . 2 1 1 . . . . . Recyclers Shooed 6 | . . 4 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 99 | . 11 27 18 9 6 13 12 3 Melee 1 | . . . . . . . . 1 Guns 64 | . 11 27 16 7 3 . . . Cannons 27 | . . . 2 2 3 10 10 . AOE 2 | . . . . . . 2 . . Classes Destroyed 13 | 2 4 3 2 . . . 2 . Worker 1 | . . 1 . . . . . . Builder 2 | . . . 1 . . . . 1 Tunneler 2 | 2 . . . . . . . . Hauler 4 | . 2 1 1 . . . . . Recycler 4 | 1 2 . . . . . 1 . Mechanic 1 | . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . Swarmer 16 | . 5 7 4 . . . . . Grunt 55 | . 6 13 10 6 3 8 8 1 Duelist 4 | . . 2 . . 1 . 1 . Sentry 19 | . . 5 3 3 2 4 2 . Hunter 4 | . . . 1 . . 1 . 2 Programmer 1 | . . . . . . . 1 . Best Kill Streak 8 | 3 4 5 7 4 2 8 4 2 Combat Bots Only 8 | . 3 4 6 4 2 8 3 2 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Damage Taken 7462 | . 281 829 1248 501 382 779 1650 1792 Core 1064 | . 33 160 74 45 99 117 207 329 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 86 60 . . . 39 70 . Volleys Fired 306 | 6 33 60 50 28 20 35 66 8 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 159 | 40 40 68 136 96 96 117 130 159 Shots Fired 566 | 12 66 118 97 54 38 61 106 14 Gun 351 | 12 66 117 84 48 18 . . 6 Cannon 189 | . . 1 13 6 20 59 84 6 Launcher 2 | . . . . . . 2 . . Special 24 | . . . . . . . 22 2 Kinetic 401 | 12 66 117 84 48 18 38 18 . Thermal 131 | . . 1 13 6 20 13 66 12 Explosive 2 | . . . . . . 2 . . Electromagnetic 8 | . . . . . . 8 . . Robot Hit Streak 16 | 7 9 9 12 11 9 12 16 8 Robot Miss Streak 5 | 1 5 5 4 3 2 2 3 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 7 | . . 5 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 416 | 9 40 80 75 41 24 42 74 31 Core Hits 192 | 4 22 46 44 25 10 19 20 2 Critical Hits 8 | . . 2 3 . 3 . . . Critical Kills 4 | . . 1 1 . 2 . . . Critical Parts Destroyed 4 | . . 1 2 . 1 . . . Melee Attacks 46 | . . . . 2 1 1 13 29 Impact 44 | . . . . . 1 1 13 29 Slashing 2 | . . . . 2 . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 4 1 Combat Hostiles 2 | . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9308 | 122 538 1667 1478 801 542 1317 1970 873 Guns 4621 | 122 538 1622 1272 720 252 . . 95 Cannons 3356 | . . . 166 81 269 1054 1617 169 Explosions 258 | . . . . . . 258 . . Melee 962 | . . . . . . . 353 609 Ramming 111 | . . 45 40 . 21 5 . . Kinetic 5726 | 122 538 1622 1272 720 252 785 415 . Thermal 2103 | . . . 166 81 269 121 1202 264 Explosive 258 | . . . . . . 258 . . Electromagnetic 148 | . . . . . . 148 . . Impact 962 | . . . . . . . 353 609 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 1 3 8 . Average Corruption 2 | . . . . . 1 1 8 . Corruption Purged . | . . . . . . . . . Effects 10 | . . . . . . 4 6 . Message Errors 5 | . . . . . . 3 2 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 522 | . . . . . 11 24 262 225 Projectiles 168 | . . . . . 11 24 106 27 Explosions . | . . . . . . . . . Melee 354 | . . . . . . . 156 198 Knockbacks 16 | . . . . . . 7 4 5 Impact 5 | . . . . . . . . 5 Kinetic 11 | . . . . . . 7 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 16 | . . 6 6 . 2 2 . . Kicked 16 | . . 6 6 . 2 2 . . Crushed . | . . . . . . . . . Highest Temperature 310 | . . 4 228 22 5 69 310 231 Average Temperature 68 | . . 3 80 14 3 18 80 128 Received Heat Transfer 2448 | . 102 192 567 252 90 252 603 390 Effects 3 | . . . 2 . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 12 | . . . . . . 1 4 7 Impact Corruptions 13 | . . . . . . 1 5 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 3182 | . . . 296 148 481 222 1628 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Peak Influence 689 | 15 404 689 556 679 425 626 525 390 Initial 364 | . 9 85 290 364 330 220 328 256 Average 333 | 4 183 421 352 544 343 381 237 275 Maximum Alert Level 2 | . 2 2 2 2 2 2 2 1 Low Security (%) 20 | 100 57 8 . . . . 49 6 Level 1 45 | . 37 35 65 9 72 62 31 93 Level 2 34 | . 5 55 34 90 27 37 18 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 1 6 . 3 . 3 . Investigation 2 | . 1 . 1 . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 10 | . 1 1 3 . 3 . 2 . Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Distress Signals 12 | . 1 5 1 . 2 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 20 40 28 13 15 18 19 13 Peak Tracking Total 7 | . 5 5 7 4 5 6 4 6 Tactical Retreats 17 | . 2 4 1 2 1 4 . 3 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Traps Triggered 4 | . 1 . 1 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Machines Disabled 7 | . . 2 . 2 1 1 1 . Max in Single Turn 1 | . . 1 . 1 1 1 1 . Garrison Access 2 | . . . . . . . 2 . Garrison Relay 3 | . . . . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Machines Accessed 28 | . 1 10 4 . 3 . 8 2 Terminals 16 | . 1 8 1 . 2 . 3 1 Fabricators 2 | . . . . . . . 1 1 Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 4 | . . . 1 . 1 . 2 . Total Hacks 69 | . 6 23 9 . 5 . 20 6 Successful 40 | . 1 12 6 . 3 . 14 4 Failed 28 | . 5 10 3 . 2 . 6 2 Catastrophic 5 | . . 1 2 . 1 . 1 . Database Lockouts 1 | . . 1 . . . . . . Manual 24 | . 4 12 2 . 4 . 1 1 Terminals 44 | . 6 21 2 . 4 . 7 4 Fabricators 9 | . . . . . . . 7 2 Repair Stations 4 | . . . . . . . 4 . Recycling Units 3 | . . 1 2 . . . . . Scanalyzers 5 | . . 1 4 . . . . . Garrison Access 4 | . . . 1 . 1 . 2 . Terminal Hacks 18 | . . 10 . . 1 . 4 3 Record 1 | . . 1 . . . . . . Part Schematic 5 | . . 3 . . 1 . . 1 Robot Schematic 1 | . . . . . . . . 1 Robot Analysis 3 | . . 3 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 . Transport Status 1 | . . . . . . . 1 . Zone Layout 4 | . . 3 . . . . . 1 Fabricator Hacks 6 | . . . . . . . 5 1 Load Schematic 3 | . . . . . . . 2 1 Build 3 | . . . . . . . 3 . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . . 1 1 . . . . . Report Inventory 2 | . . 1 1 . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . . . Seal Access 2 | . . . . . . . 2 . Unauthorized Hacks 3 | . 1 1 . . 1 . . . Terminals 3 | . 1 1 . . 1 . . . Track 1 | . . . . . 1 . . . Botnet 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 1 9 2 . 2 . 6 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . 3 2 . 1 . . 1 Parts Built 6 | . . . . . . . 6 . Matter 416 | . . . . . . . 416 . Time 208 | . . . . . . . 208 . Total Part Build Rating 16 | . . . . . . . 16 . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . Coupler Efficiency 1 | . . . . . . 1 . . Robots Hacked 13 | . . . . . . . 11 2 Non-combat 11 | . . . . . . . 9 2 Combat 2 | . . . . . . . 2 . Robot Hacks Applied 16 | . . . . . . . 14 2 map_walls 4 | . . . . . . . 3 1 find_fabricator 1 | . . . . . . . 1 . drop_inventory 2 | . . . . . . . 2 . ignore_parts 1 | . . . . . . . 1 . purge_threat 1 | . . . . . . . 1 . block_reporting 2 | . . . . . . . 1 1 mark_security 1 | . . . . . . . 1 . relay_feed 1 | . . . . . . . 1 . reboot_system 1 | . . . . . . . 1 . overwrite_iff 1 | . . . . . . . 1 . streamctrl_low 1 | . . . . . . . 1 . Relay Couplers Released 11 | . . . . 6 . 5 . . Machine Destruction 11 | . . . . 6 . 5 . . Attached 4 | . . . . . . . 4 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Total Allies 2 | . . . . . . . 2 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . . 32 . Total Orders 1 | . . . . . . . 1 . AID 1 | . . . . . . . 1 . Ally Attacks 4 | . . . . . . . 4 . Total Damage 116 | . . . . . . . 116 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Robot Analysis Total 3 | . . 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Turns Passed 6110 | 93 436 1100 696 648 596 470 1567 504 Spaces Moved 3416 | 54 207 616 377 373 400 261 845 283 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 3409 | 47 207 616 377 373 400 261 845 283 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 126 126 Average Speed 124 | 112 140 120 120 120 120 123 127 129 Slowest Speed 290 | 120 200 200 120 120 122 127 130 290 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 38 59 25 48 34 37 22 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . . . . 1 . 6 5 Terrain Destroyed 25 | . . . . . 1 7 12 5 Melee 12 | . . . . . 1 . 6 5 Projectile 6 | . . . . . . . 6 . AOE 7 | . . . . . . 7 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Total 4675 | 71 290 868 528 516 481 342 1216 363 Wait 584 | . 33 117 46 96 31 25 222 14 Move 3408 | 53 206 615 377 371 400 259 844 283 Hop . | . . . . . . . . . Pick Up 85 | 5 8 23 11 4 7 6 15 6 Fast Attach 24 | 5 2 3 2 1 4 . 5 2 Attach 31 | 1 . 3 7 1 1 4 9 5 Detach 2 | . 1 . . . . . . 1 Swap 85 | 1 2 14 14 7 3 8 28 8 Drop 88 | . 5 27 15 6 12 2 14 7 Fire 306 | 6 33 60 50 28 20 35 66 8 Melee 46 | . . . . 2 1 1 13 29 Ram . | . . . . . . . . . Kick 16 | . . 6 6 . 2 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 7) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1055 | -9/Materials | Discovered new exit (range 14) 1219 | -9/Materials | Central database locked down 1612 | -9/Materials | Discovered new exit (range 16) 1630 | -9/Materials | Entered another Materials area 1630 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2179 | -8/Materials | Garrison activated, responded to threat 2326 | -8/Materials | Identified exit to Garrison 2326 | -8/Materials | Entered Garrison 2332 | -8/Garrison | Installed Relay Interface Framework 2360 | -8/Garrison | Triggered checkpoint 2437 | -8/Garrison | Garrison Relay disabled 2526 | -8/Garrison | Triggered checkpoint 2691 | -8/Garrison | Discovered new exit (range 10) 2724 | -8/Garrison | Triggered checkpoint 2775 | -8/Garrison | Garrison Relay disabled 2974 | -8/Garrison | Entered Materials 3556 | -8/Materials | Discovered new exit (range 7) 3570 | -8/Materials | Identified exit to Garrison 3570 | -8/Materials | Entered Garrison 3706 | -8/Garrison | Triggered checkpoint 3718 | -8/Garrison | Triggered checkpoint 3864 | -8/Garrison | Core integrity fell below 50% 3956 | -8/Garrison | Destroyed 8 combat bots 3977 | -8/Garrison | Garrison Relay disabled 4012 | -8/Garrison | Discovered new exit (range 9) 4031 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 4040 | -8/Garrison | Entered Factory 4040 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4263 | -7/Factory | Build established: Bothacker-Mutant 4831 | -7/Factory | Fabricated Trap Extractor (x2) 4890 | -7/Factory | Repaired Titanium Leg 4907 | -7/Factory | Fabricated Titanium Leg (x2) 5014 | -7/Factory | Lost 5 parts (2n1u2w) 5179 | -7/Factory | Fabricated Titanium Leg (x2) 5223 | -7/Factory | Build established: Mutant 5339 | -7/Factory | Local fabrication network quarantined 5430 | -7/Factory | Discovered new exit (range 10) 5519 | -7/Factory | Identified exit to Storage 5519 | -7/Factory | Identified exit to Lower Caves 5546 | -7/Factory | Discovered new exit (range 13) 5607 | -7/Factory | Entered another Factory area 5607 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6111 | -6/Factory | Self-destructed Last Messages --------------- 06096_ Plasma Cannon destroyed. 06096_ G-50 Soldier knocked back. 06097_ Imp. Heat Sink destroyed. 06097_ Titanium Leg destroyed. 06101_ U-05 Engineer lays Concrete. 06103_ Destroyed Lgt. Angular Momentum Engine. 06103_ G-50 Soldier system corrupted by crushing effect. 06103_ G-50 Soldier knocked back. 06103_ G-50 Soldier misfires. 06103_ K-01 Serf destroyed. 06103_ Flexi-carbon Leg destroyed. 06104_ R-10 Processor collects Targeting Computer. 06106_ K-01 Serf collects debris. 06106_ Titanium Leg destroyed. 06108_ Destroyed Adv. Heat Sink. 06108_ G-50 Soldier system corrupted by crushing effect. 06109_ G-50 Soldier system terminally corrupted. 06109_ Hvy. Laser fried. 06109_ Carbon-fiber Leg fried. 06109_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ?????####################w #????????????????? | | ?????# ! # #????????????????? | | ?????# ! # #????????????????? | | ?????# # #????????????????? | | ?????# """""" """""" # #????????????????? | | ?????# """""" """""" # +????????????????? | | ?????# """""" """""" # m #????????????????? | | ?????# """""" """""" # #????????????????? | | ????## ! # #????????????????? | | ##################+###### #????????????????? | | % [ #????????????????? | | #????????????????? | | % k #????????????????? | | "" R ! #????????????????? | | "" *%= ######## #?????? | | u Y ??????? | | A A @% #### ##??????????? | | "" ##############u#############????????????????? | | "" #???????# ?? ????#??????????????????????? | | #???????#! ? ? ???#??????????????????????? | | #???????# ""?????##########?????????????? | | #???????# ""?????+??????????????????????? | | ### ##???????# ""?????##########?????????????? | | ??# #????????# "" ?????#??????????????????????? | | ###+######???#""" ????#??????????????????????? | | #???#"" ????#??????????????????????? | | #???#""F" !????#??????????????????????? | | #???#"""" !????#??????????????????????? | | #???# """ !????#??????????????????????? | | """ #???# ?? ?????#??????????????????????? | | """ #???############+#??????????????????????? | | " """ #??????????????#?#??????????????????????? | | " #??????????????#?#??????????????????????? | | """ #??????????????#?#??????????????????????? | | " """ #???????????????????????????????????????? | | " """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 375 Reclamation Efficiency 10 Evasion (%) 55 Targeting Accuracy 6 Relay Coupler Types 57 Relay Coupler Value 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Heat Shielding | -9/Materials | Hacked Salvage Targeting Computer | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Trap Extractor | -8/Materials | Hacked Datajack | -6/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Trap Extractor | x2 | -7/Factory Titanium Leg | x2 | -7/Factory Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentScanGreatsword Manual? 0 Play Time 01:53:48 Cumulative 223.4 hours Start 2021.03.16 @ 00:36:14 End 2021.03.16 @ 15:47:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ade1818f-ace0-45bb-a0ff-ccb377204088