Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 11:38:51 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1365) 1365 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 4520 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 163 Friendly Fire -14 Cogmind --------- Core Integrity 511/700 Matter 211/300 Energy 100/100 System Corruption 6% Temperature Warm (154) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Advanced Beam Cannon Assault Rifle Advanced Assault Cannon > --- INVENTORY (10) --- Light Ion Engine Compact Battery (200) Weight Redist. System Improved Signal Interpreter Improved Medium Armor Plating Tractor Beam Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON ----------- Gauss Rifle Flak Gun Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Weight Redist. System Improved Signal Interpreter Improved Medium Armor Plating Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . 1 . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 72 | 8 3 5 16 16 18 6 Power 19 | 2 . 2 6 3 5 1 Engine 14 | 2 . 2 6 2 2 . Core 5 | . . . . 1 3 1 Reactor . | . . . . . . . Propulsion 13 | 2 . . 1 7 2 1 Treads 2 | . . . . 1 1 . Leg 7 | . . . . 6 1 . Wheel 4 | 2 . . 1 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 2 2 4 1 3 . Device 8 | 1 1 1 4 1 . . Storage 2 | 1 . . . . 1 . Processor 4 | . 1 1 . . 2 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 26 | 2 1 1 5 5 8 4 Energy Gun 2 | 1 . 1 . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | 1 1 . 3 1 3 1 Ballistic Cannon 8 | . . . 2 2 3 1 Launcher 5 | . . . . 2 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 20 | . . 3 3 . 5 9 Power 8 | . . 1 2 . 2 3 Propulsion 6 | . . . 1 . 2 3 Utility 1 | . . 1 . . . . Weapon 5 | . . 1 . . 1 3 Highest Loss Streak 6 | . . 3 2 . 5 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 100 88 95 94 97 88 Engine 8 | . 14 19 20 13 4 1 Core 6 | . . . . 4 7 13 Treads 2 | . . . . . 3 6 Leg 13 | . . . . 26 26 6 Wheel 8 | . 28 22 22 4 . 5 Device 8 | . 13 13 10 9 7 7 Storage 8 | . 14 11 11 9 7 7 Processor 11 | . . 1 11 9 15 15 Energy Gun 2 | . 14 10 4 . . . Energy Cannon 1 | . . . . . . 5 Ballistic Gun 11 | . 14 11 9 9 15 8 Ballistic Cannon 6 | . . . 5 8 6 6 Naked Turns . | . . . . . . . Heaviest Build 43 | 15 16 20 23 26 33 43 Greatest Support 43 | 20 20 20 20 43 43 33 Greatest Overweight (x) 4 | . . . 1 2 . 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 Most Carried 8 | 2 8 8 8 8 8 8 Average Carried 6 | 1 4 7 7 7 7 6 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 8 | 2 7 8 8 8 8 7 Class Distribution -------------------- 56% | Scavenger-Skirmisher 24% | Scavenger-Mutant 14% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Matter Collected 1781 | 174 37 256 137 417 527 233 Remotely . | . . . . . . . Salvage Created 1573 | 27 60 291 224 364 505 102 Parts 101 | 3 5 19 21 19 28 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 40 | . 3 7 7 9 11 3 Guns 25 | . . 7 6 6 5 1 Cannons 5 | . . . 1 1 3 . AOE 10 | . 3 . . 2 3 2 Classes Destroyed 10 | 1 2 3 . 2 2 . Worker 2 | . . . . 1 1 . Builder 2 | . . 1 . . 1 . Tunneler 2 | 1 . . . . 1 . Recycler 4 | . . . . 1 3 . Watcher 1 | . 1 . . . . . Swarmer 20 | . 3 2 3 4 5 3 Grunt 9 | . . 4 3 2 . . Sentry 7 | . . 1 1 3 2 . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Decomposer 3 | . . . . . . 3 Best Kill Streak 5 | 1 3 3 3 5 5 3 Combat Bots Only 4 | . 3 3 3 4 3 3 Max Kills in Single Turn 3 | 1 3 1 1 3 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . 1 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Damage Taken 2612 | . 121 375 344 412 851 509 Core 509 | . 18 138 103 61 154 35 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 92 . 39 88 . . Volleys Fired 125 | 1 9 23 25 18 38 11 Largest 3 | 2 2 2 2 2 3 3 Hottest 136 | 60 60 79 79 67 95 136 Shots Fired 296 | 2 18 46 50 36 114 30 Gun 216 | 2 18 46 42 18 76 14 Cannon 69 | . . . 8 14 32 15 Launcher 11 | . . . . 4 6 1 Special . | . . . . . . . Kinetic 229 | 1 9 23 33 32 108 23 Thermal 35 | . . 12 17 . . 6 Explosive 11 | . . . . 4 6 1 Electromagnetic 21 | 1 9 11 . . . . Robot Hit Streak 9 | 1 2 6 7 9 9 5 Robot Miss Streak 7 | . 4 2 4 3 7 5 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 180 | 1 8 31 30 20 70 20 Core Hits 104 | 1 4 12 10 17 48 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 . . 2 . Burn 1 | . . 1 . . . . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3689 | 13 206 450 466 499 1593 462 Guns 2175 | 13 106 450 406 217 839 144 Cannons 824 | . . . 60 190 367 207 Explosions 690 | . 100 . . 92 387 111 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2466 | . 52 227 306 407 1206 268 Thermal 459 | . 100 116 160 . . 83 Explosive 590 | . . . . 92 387 111 Electromagnetic 174 | 13 54 107 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 2 6 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . 8 9 Message Errors 3 | . . . . . 1 2 Matter Fused 5 | . . . . . 3 2 Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 3 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 38 | . . . . 18 7 13 Projectiles 38 | . . . . 18 7 13 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 12 | . . . 2 1 5 4 Impact . | . . . . . . . Kinetic 10 | . . . 2 1 4 3 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 82 | . 32 . . 31 . 19 Shots 3 | . 1 . . 1 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 154 | . 12 148 74 8 42 154 Average Temperature 36 | . 12 45 14 8 11 77 Received Heat Transfer 537 | . . 162 132 78 102 63 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . 2 . . . Heat Transferred 1025 | . 100 370 407 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Peak Influence 460 | 5 104 249 345 460 270 . Initial 118 | . 3 43 104 61 118 . Average 176 | 2 42 166 224 269 150 . Maximum Alert Level 2 | . . 1 1 2 1 . Low Security (%) 61 | 100 100 70 41 32 72 . Level 1 32 | . . 29 58 36 27 . Level 2 6 | . . . . 31 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 2 3 2 8 . Investigation 1 | . . . 1 . . . Extermination 3 | . . . . . 3 . Reinforcement 8 | . . 2 2 2 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 4 15 9 17 10 10 Peak Tracking Total 6 | . 3 5 3 4 3 6 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Traps Triggered 3 | . . . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Machines Disabled 5 | . . . . 3 2 . Max in Single Turn 2 | . . . . 2 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 8 . . Highest-Rated Group 88 | . . . 88 72 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 52 | . . . 12 40 . . Total Damage 450 | . . . 109 341 . . Kills 7 | . . . 1 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Turns Passed 2950 | 58 185 223 409 435 907 733 Spaces Moved 1789 | 55 163 162 247 286 601 275 Core 5 | 5 . . . . . . Treads 159 | . . . . . . 159 Legs 925 | . . . . 208 601 116 Wheels 700 | 50 163 162 247 78 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 95 120 120 Average Speed 126 | 77 80 80 87 117 120 250 Slowest Speed 400 | 80 80 80 95 260 120 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 32 8 41 23 15 34 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . . . 5 4 . Terrain Destroyed 91 | . 2 . . 55 27 7 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 89 | . 2 . . 55 27 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Total 2207 | 64 197 213 389 351 699 294 Wait 178 | . 18 15 92 16 37 . Move 1783 | 54 162 161 246 285 600 275 Hop . | . . . . . . . Pick Up 20 | 1 5 6 1 3 2 2 Fast Attach 31 | 7 . 3 9 6 4 2 Attach 10 | . . 2 1 . 4 3 Detach 1 | . . . 1 . . . Swap 31 | 1 3 . 6 10 10 1 Drop 28 | . . 3 8 13 4 . Fire 125 | 1 9 23 25 18 38 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 4) 240 | -10/Materials | Identified exit to Materials 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 255 | -9/Materials | Discovered new exit (range 15) 303 | -9/Materials | Build established: Mutant 389 | -9/Materials | Lost 3 parts (1p1u1w) 467 | -9/Materials | Entered Storage 725 | -9/Storage | Core integrity fell below 50% 759 | -9/Storage | Build established: Scavenger-Mutant 785 | -9/Storage | Discovered new exit (range 16) 798 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 876 | -9/Storage | Entered Materials 876 | -8/Materials | Accompanied by 8 allies 876 | -8/Materials | Evolved 2 slots: Propulsion x2 1300 | -8/Materials | Discovered new exit (range 10) 1311 | -8/Materials | Entered Factory 1311 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1579 | -7/Factory | Build established: Scavenger-Skirmisher 1666 | -7/Factory | Garrison activated, responded to threat 1784 | -7/Factory | Lost 5 parts (2p2n1w) 2206 | -7/Factory | Discovered new exit (range 4) 2218 | -7/Factory | Entered Lower Caves 2380 | -7/Lower Caves | Lost 6 parts (1p2n3w) 2925 | -7/Lower Caves | Attacked by a faux Warlord 2951 | -7/Lower Caves | Self-destructed Last Messages --------------- 02629_ Aluminum Leg ripped off. 02667_ DU#3:Q M/ECPHUCYVGILOHMUUMD V1R 02672_ Acquired 12 matter. 02678_ Acquired Tractor Beam. 02749_ Acquired 42 matter. 02815_ UEX%6WOECTUQUFD 0VZNIJ:XPZ NZ/T=6FKW,IRI 02919_ System corrupted: Component data lost. 02924_ JD-CF1(M): "I've never seen anything like that down here. It must be an Unaware spy!" 02925_ JD-CF1(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 02938_ 1E-QSF(g) knocked back. 02938_ Critical hit (Burn: +37). 02945_ 2J-ZYU(l) knocked back. 02946_ Neutrino Core destroyed. 02946_ System corrupted by crushing effect (+1). 02948_ Lgt. Treads destroyed. 02949_ Critical hit (Smash). 02949_ Mic. Nuclear Core destroyed. 02949_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ??????????????????????? | | ??????????????????????## ??????????????????????? | | ?????????????????????## ??????????????????????? | | ????????????????????## #??????????????????????? | | ??????????????????### #??????????????#???????? | | ?????????????????## ##?????????? ##??????? | | ?????????????????# ###??#??? ##?????? | | ??????????????????? ## ## ????? | | ?????????????????????# ????? | | ??????????????????????# % b #??????????? | | ??????????????????????## ????? | | ??????????????????????##g M## #####????????? | | ??????????????????????# blb#??? ##????????????# | | ??????????????????????# @#?????? #?????????????# | | ??????????????????????#% #???????? ??????????## | | ??????????????????????## #?????????? #???????## | | ??????????????????????## #????????????!#??????# | | ????????????????????### ##????????????????????# | | ???????????????????## ##?????????#????????????# | | ??????????????????## ##????????? ?????????????# | | ?????????????????## ##???????? ? ?????????? | | ????????????????## ###????## #????????? | | ????????????????# #??### #?????????? | | ????????????????### #?## #????????### | | ??????????????????## ### #???######## | | ???????????????????# #????# | | ?????????????????### ###### | | ????????????????## ## | | ????????????????# ###### | | ????????????????# ####### | | ????????????????## ## ## | | ?????????????????# ##### | | ?????????????????# #???# | | ?????????????????## #??# | | ??????????????????#### #??# # | | ?????????????????????### #??## #### | | ???????????????????????###### ## ####???####??? | | ????????????????????????????#########????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 29 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorFusionRecalibrator Manual? 0 Play Time 00:30:02 Cumulative 34.4 hours Start 2022.06.05 @ 11:11:22 End 2022.06.05 @ 11:38:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 50 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e48671f4-4405-4343-8efd-5e0e83616fa5