Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:26:42 Player: Johiah Result: Destroyed by 72-ROJ(g) with Beamcaster Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (734) 734 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2409 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 194/300 Energy 39/100 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (3) ------ Heat Sink Terrain Scan Processor > --- WEAPON (2) ------- Ripper > --- INVENTORY (5) ---- Aluminum Leg Long-range Tractor Beam Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Arc Projector Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Long-range Tractor Beam Grenade Launcher Mining Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 8 6 15 . . 6 Power 10 | 2 2 4 . . 2 Engine 9 | 2 2 4 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 5 . . 1 Treads . | . . . . . . Leg 6 | . . 5 . . 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 2 1 1 . . . Device 3 | 2 1 . . . . Storage . | . . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 3 5 . . 3 Energy Gun 2 | . . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 2 . . . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 18 | . . 10 . . 8 Power 4 | . . 3 . . 1 Propulsion 6 | . . 4 . . 2 Utility 1 | . . . . . 1 Weapon 7 | . . 3 . . 4 Highest Loss Streak 7 | . . 7 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 99 81 . 100 91 Engine 16 | . 14 17 . 22 14 Core 1 | . . . . . 3 Leg 14 | . . 13 . 22 20 Wheel 6 | . 28 3 . . . Device 22 | . 27 22 . 22 21 Processor 7 | . . 5 . 11 11 Energy Gun 2 | . . 2 . . 4 Ballistic Gun 15 | . 14 13 . 22 14 Ballistic Cannon 2 | . 10 2 . . . Naked Turns . | . . . . . . Heaviest Build 19 | 8 12 16 16 16 19 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 2 | . . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 4 5 5 Average Carried 3 | 2 4 1 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 4 4 4 5 3 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 745 | 332 84 213 . 23 93 Remotely . | . . . . . . Salvage Created 800 | 94 265 308 . . 133 Parts 61 | 9 16 29 . . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | 1 5 8 . . 4 Guns 9 | 1 1 4 . . 3 Cannons 5 | . 4 1 . . . AOE 4 | . . 3 . . 1 Classes Destroyed 9 | 3 2 2 . . 2 Worker 1 | 1 . . . . . Builder 2 | . . 2 . . . Tunneler 2 | 2 . . . . . Recycler 1 | . 1 . . . . Watcher 3 | . 1 2 . . . Swarmer 3 | . . . . . 3 Grunt 12 | 1 5 6 . . . Sentry 2 | . . 2 . . . Butcher 1 | . . . . . 1 Best Kill Streak 9 | 2 4 9 . . 3 Combat Bots Only 5 | 1 3 5 . . 3 Max Kills in Single Turn 2 | 1 1 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 169 | 6 21 98 . . 44 Missed 61 | 3 8 34 . . 16 Damage Taken 1730 | 35 153 867 . . 675 Core 442 | . 22 191 . . 229 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 89 | 13 19 40 . . 17 Largest 2 | 2 2 2 . . 2 Hottest 78 | 40 55 76 . . 78 Shots Fired 153 | 26 31 71 . . 25 Gun 113 | 26 14 50 . . 23 Cannon 31 | . 17 14 . . . Launcher 9 | . . 7 . . 2 Special . | . . . . . . Kinetic 126 | 26 31 51 . . 18 Thermal 13 | . . 13 . . . Explosive 9 | . . 7 . . 2 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 15 | 8 6 15 . . 5 Robot Miss Streak 6 | 3 3 6 . . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 103 | 16 21 49 . . 17 Core Hits 51 | 7 9 24 . . 11 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | 1 1 1 . . . Critical Strikes 6 | 1 2 3 . . . Burn 1 | . . 1 . . . Destroy 3 | 1 1 1 . . . Blast 2 | . 1 1 . . . Melee Attacks 4 | . 2 . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1729 | 173 297 923 . . 336 Guns 764 | 173 70 348 . . 173 Cannons 405 | . 227 178 . . . Explosions 530 | . . 397 . . 133 Melee 30 | . . . . . 30 Ramming . | . . . . . . Kinetic 1040 | 173 297 423 . . 147 Thermal 103 | . . 103 . . . Explosive 530 | . . 397 . . 133 Electromagnetic 26 | . . . . . 26 Impact . | . . . . . . Slashing 30 | . . . . . 30 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . 5 . . 10 Projectiles . | . . . . . . Explosions 15 | . . 5 . . 10 Melee . | . . . . . . Knockbacks 6 | . 4 2 . . . Impact . | . . . . . . Kinetic 5 | . 4 1 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 115 | . . 53 . . 62 Shots 5 | . . 3 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 92 | 6 . 92 . . . Average Temperature 42 | 6 . 47 . . . Received Heat Transfer 579 | 18 90 363 . . 108 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 333 | . . 333 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 266 | 35 219 266 103 . . Initial 103 | . 22 92 103 . . Average 129 | 18 113 202 103 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 69 | 100 93 29 100 . . Level 1 30 | . 6 70 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | 1 8 12 . . 8 Peak Tracking Total 8 | 1 2 8 . . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 4 | . 2 2 . . . Successful 3 | . 1 2 . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat . | . . . . . . Combat 1 | . 1 . . . . Robot Hacks Applied 1 | . 1 . . . . parse_system 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1559 | 158 293 308 9 183 608 Spaces Moved 1184 | 125 273 154 8 152 472 Core 52 | 17 . 13 . . 22 Treads . | . . . . . . Legs 720 | . . 110 8 152 450 Wheels 412 | 108 273 31 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 50 120 120 50 Average Speed 103 | 75 80 113 120 120 116 Slowest Speed 190 | 80 80 190 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 8 33 18 4 9 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 67 | . . 49 . . 18 Melee . | . . . . . . Projectile . | . . . . . . AOE 67 | . . 49 . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1367 | 164 319 223 7 152 502 Wait 7 | 5 . 2 . . . Move 1179 | 124 272 153 7 151 472 Hop . | . . . . . . Pick Up 38 | 12 10 12 . 1 3 Fast Attach 1 | . 1 . . . . Attach 27 | 7 3 13 . . 4 Detach 1 | . . 1 . . . Swap 7 | 1 2 2 . . 2 Drop 14 | 2 10 . . . 2 Fire 89 | 13 19 40 . . 17 Melee 4 | . 2 . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 159 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 569 | -9/Materials | Lost 7 parts (2p3n2w) 695 | -9/Materials | Lost 3 parts (1p1n1w) 730 | -9/Materials | Discovered new exit (range 13) 760 | -9/Materials | Entered Mines 761 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 769 | -9/Mines | Entered Zion 779 | -7/Zion | Learned 4 Factory zone layouts 785 | -7/Zion | Given A8's code to call for help 805 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 842 | -7/Zion | Discovered new exit (range 13) 852 | -7/Zion | Build established: Scavenger-Mutant 952 | -7/Zion | Entered Proximity Caves 956 | -6/Proximity Caves | Identified exit to Factory 1259 | -6/Proximity Caves | Core integrity fell below 50% 1505 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 1532 | -6/Proximity Caves | Core integrity fell below 20% 1560 | -6/Proximity Caves | Destroyed by 72-ROJ(g) with Beamcaster Last Messages --------------- Hvy. Assault Rifle destroyed. Aluminum Leg destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Aluminum Leg destroyed. [Achievement: Let's See Who's Tougher] 79-A41(l) destroyed. Grenade Launcher destroyed. Destroyed Grenade Launcher. The unstable cave ceiling collapses. Arc Projector destroyed. Acquired Corrupted Carbon-fiber Leg. Acquired Ripper. Imp. Terrain Scanner destroyed. Integrated Corrupted Carbon-fiber Leg (+1). Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ??#????##???????#????????????????????????????????? | | ?##???#??????????????????????????????????????????? | | ?#?##???????#????????????#???????????????????????? | | ??##?????#???????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ???????????????#???#?#??????????? ???????????????? | | #?##?????#???##?????#????#??????? ???????????????? | | ?##??##?#?#?????????????#?#?#????? ??????????????? | | ###?###???????##????#??#??#?????? ???????????????? | | ?????#####????????#?????####????? ??????????????? | | ##??### #?#?????##????## ##?? #?#?????????????? | | #????# #?#?#??#?##??## #? ? ? ??????????????? | | #??### #????##?#????# ## #??# ? ???? ????????? | | #??## # ####?####???## # #? #???? ??????????? | | #??## #######?#?##### #? ##??????#???????? | | ##### ##?#?########??## #? #??#???????????? | | # #####?#### # ##### ## #???#??????????? | | # #####???# ## # #???#"??????????? | | # ##??#?### @g ##??????#????????? | | ## #?####?# # g g# ##??##????????????? | | ## # ####??## ### ####???? ?? ????????? | | ## #####??## ## ##### #####?#?????? ??????? | | ### ######### # ## ##??# ###?#??????? ??????? | | ### ####### ## ##?## #?#? ? ? ?#??# ??? | | ## #?#### # #### #??#?????????##???? | | ## ##?#### % ##### # ##???? ???##????? | | ########?## #?### ##???? ??????????? | | ##?##?##### ####### ##??? ??#???????? | | ######### #####?## # # ###??????????????? | | ###### # # ####?#?# # ######## ????????? | | ##### ##### ######## # #????????#??#?? | | ## #?# ?## ## ###???????????? | | ### # ### # ### ##### ##?????????#??? | | ### # #### ##### ### ###?# #??#?????????? | | ## ##### #?#?## ##?# # ### #??##? ??????? | | ## # ##?## ###?######### #### #????? ?? ???? | | ## # # #?### #####?####### ### #????##?? ??? | | ## ##### ####??# ##????#?? ???? | | # ####?# ####### ###### #????#??????? | | # ####?#?# ###?# ######## ##????????? ?? | | # ######### ##### ###??#??### #????##??? ?? | | # #####?### #### ##????##??# ##????????????? | | ####?### ### #?##??##??# ##?????##?#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 55 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Mak. Trap Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Ripper | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Let's See Who's Tougher Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed HoverTachyonTreads Manual? 0 Play Time 00:48:20 Cumulative 0.7 hours Start 2024.04.01 @ 22:33:44 End 2024.04.01 @ 23:26:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d5c6e0bf-8eca-4366-aa0f-f3db5c2f8967