Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 17:52:26 Player: Lunishko Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (90) 90 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (29307) 29307 TOTAL SCORE: 37117 Bonus ------- Pacifist 10505 Follower Combat Kills 206 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 5596 Cogmind --------- Core Integrity 1545/1600 Matter 28/300 Energy 348/350 System Corruption 0% Temperature Cool (6) Movement Flying (96) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (9) --- Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (11) ----- Improved Signal Interpreter Improved Melee Analysis Suite Improved System Shield Advanced Component Analysis Suite Advanced Corruption Screen > --- WEAPON (2) ------- Maul (fused) Powered Hammer > --- INVENTORY (5) ---- Reaction Control System Hardlight Generator Improved Shield Generator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flight Unit Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Improved Cryofiber Web Small Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Improved Melee Analysis Suite Advanced ECM Suite Point Defense System Improved Hacking Suite Improved System Shield Advanced Component Analysis Suite Advanced Corruption Screen > --- WEAPON ----------- Maul > --- INVENTORY -------- Light Quantum Reactor Experimental Cooling System Reaction Control System Hardlight Generator Improved Shield Generator Powered Hammer Sigix Containment Pod [Rating: 120] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Weapon Maul Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Special Weapon Advanced Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . . 4 2 . . 2 2 2 . 2 2 Power 2 | . . . . . 1 . . . . 1 . . . . Propulsion 7 | . . 2 . . 1 1 . . . . 1 . 1 1 Utility 9 | . . . . . 2 1 . . 2 1 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 61 | 6 2 3 5 . 2 9 . 1 2 . 7 9 8 7 Power 12 | 1 . . . . . 5 . . . . 2 . 3 1 Engine 4 | 1 . . . . . 1 . . . . 2 . . . Core 3 | . . . . . . 3 . . . . . . . . Reactor 5 | . . . . . . 1 . . . . . . 3 1 Propulsion 18 | 2 2 2 3 . . 2 . . . . 2 2 3 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 6 | 2 2 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 12 | . . . 3 . . 2 . . . . 2 2 3 . Utility 24 | 1 . . 1 . 2 2 . 1 2 . 3 6 2 4 Device 17 | . . . 1 . 1 2 . 1 . . 3 4 2 3 Storage 1 | 1 . . . . . . . . . . . . . . Processor 4 | . . . . . 1 . . . . . . 2 . 1 Hackware 2 | . . . . . . . . . 2 . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 7 | 2 . 1 1 . . . . . . . . 1 . 2 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 3 | . . 1 1 . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 2 . . . . 1 1 1 . Parts Lost 24 | . . . . . . 1 . . . . 8 1 6 8 Power 5 | . . . . . . . . . . . 3 . . 2 Propulsion 10 | . . . . . . 1 . . . . 2 . 4 3 Utility 9 | . . . . . . . . . . . 3 1 2 3 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . 1 . . . . 5 1 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 6 | . 4 5 7 6 7 6 6 7 6 7 7 6 6 4 Power 1 | . 1 1 2 2 2 1 1 1 2 2 1 . . . Propulsion . | . 3 4 3 . . . . . . . . . . . Utility 3 | . . . 1 3 4 4 4 4 3 4 4 5 4 3 Weapon . | . . . . 1 1 1 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 8 | . . . 2 . . 3 . . . . . . . 3 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . Utility 5 | . . . . . . 2 . . . . . . . 3 Weapon 1 | . . . . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 85 86 96 100 70 82 80 80 81 73 68 69 77 63 Engine 3 | . 14 11 11 11 7 3 . . . . 1 4 2 . Core 5 | . . . . . . 7 13 13 11 10 4 . . . Wheel 6 | . 28 42 34 11 7 1 . . . . . . . . Flight 20 | . . . 9 33 23 25 26 26 23 21 18 21 24 16 Device 15 | . . . 7 11 7 19 20 20 17 15 18 16 18 12 Storage 6 | . 14 11 11 11 7 6 6 6 5 5 4 4 4 3 Processor 4 | . . . . . . 6 6 6 5 5 4 7 8 10 Hackware 4 | . . . . . . . . . 10 10 9 9 8 6 Ballistic Gun 3 | . 28 22 11 11 7 2 . . . . . . . . Impact Weapon 5 | . . . 11 11 7 6 6 6 5 5 4 4 4 5 Peak Build Rating 120 | 6 8 12 14 12 19 33 32 34 43 43 55 85 118 120 Average Rating 42 | 4 6 10 12 12 12 27 32 33 42 43 50 59 98 102 On Entrance 32 | . 6 8 12 12 12 19 32 32 34 43 43 47 85 102 Avg Prop Armor Cover (%) 7 | . . 11 9 6 5 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 67 | 11 11 12 13 13 14 22 20 20 20 20 22 21 67 50 Greatest Support 67 | 32 32 20 26 18 21 28 23 26 26 26 29 43 67 54 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 1 7 8 8 6 8 8 6 8 8 7 8 8 8 8 Average Carried 6 | . 4 5 7 6 7 6 6 7 6 7 7 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 7 8 6 6 8 6 6 8 7 7 6 8 8 5 Class Distribution -------------------- 27% | Scout 24% | Mutant 17% | Hacker-Scout 13% | Hacker-Sprinter 12% | Hacker-Mutant 3% | Scientist-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Matter Collected 597 | 260 . . 98 . . 60 135 38 . . . . . 6 Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 240 | . . . 25 . . 27 . 2 1 1 70 28 68 18 Missed 150 | . . . 10 . . 18 . 2 1 . 50 17 43 9 Hits 90 | . . . 15 . . 9 . . . 1 20 11 25 9 Projectile 90 | . . . 15 . . 9 . . . 1 20 11 25 9 Critical Strikes 6 | . . . . . . 1 . . . . 2 1 1 1 Damage Taken 2218 | . 1 . 183 . . 158 . . . 20 470 244 558 584 Core 442 | . . . 19 . . 36 . . . . 132 64 136 55 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 18 | . . . . . . . 18 . . . . . . . Core Remaining (%) 96 | 100 100 . . 95 100 . . 95 100 100 . 84 90 96 Volleys Fired 1 | . . . 1 . . . . . . . . . . . Largest 1 | . . . 1 . . . . . . . . . . . Hottest 20 | . . . 20 . . . . . . . . . . . Shots Fired 1 | . . . 1 . . . . . . . . . . . Gun 1 | . . . 1 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 64 | . . . 5 . 1 9 . . 3 1 4 5 13 23 Impact 64 | . . . 5 . 1 9 . . 3 1 4 5 13 23 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14 | . 4 . . . . . . . . . . . 10 . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 14 | . 4 . . . . . . . . . . . 10 . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 . . 4 4 . . Average Corruption 4 | . . . . . . 5 5 5 . . 3 4 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . 7 Effects 13 | . . . . . . 4 3 5 . . 1 . . . Message Errors 5 | . . . . . . 1 2 2 . . . . . . Matter Fused 4 | . . . . . . . 1 2 . . 1 . . . Heat Flow Errors 2 | . . . . . . 2 . . . . . . . . Parts Fused 2 | . . . . . . 1 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . 1 . . . . . . . . . . . 5 . Shots . | . . . . . . . . . . . . . . . Rammed 3 | . 2 . . . . . . . . . . . 1 . Targets Rammed 3 | . 2 . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 219 | . . . . . . 199 . . . . 198 . 219 3 Average Temperature 74 | . . . . . . 90 . . . . 97 . 66 2 Received Heat Transfer 198 | . . . 6 . . 45 . . . . 51 51 45 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Maximum Alert Level 1 | . . . . . . . . 1 . . . . . . Low Security (%) 94 | 100 100 100 100 100 100 100 100 49 100 100 100 100 100 100 Level 1 5 | . . . . . . . . 50 . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 383 | . . 12 25 9 15 74 23 383 173 17 90 164 107 25 Initial 153 | . . . . . . 7 23 . 153 4 . 50 92 25 Average 48 | . . 1 5 2 1 17 6 195 116 7 11 59 76 7 Influence Increases 1753 | . . 12 95 13 15 221 . 601 141 17 252 212 111 63 Destroy 0b10 Robot/C 260 | . . . . . . . . 260 . . . . . . Destroy 0b10 Robot/NC 5 | . . . . . . . . 5 . . . . . . Destroy Leader 30 | . . . . . . . . 30 . . . . . . Allied During Kill 162 | . . . . . . . . 162 . . . . . . Successful Hack 326 | . . 12 4 13 . 63 . 48 45 . 53 37 30 21 Disable Machine 135 | . . . 30 . 15 15 . 60 . . 15 . . . Destroy Structure 100 | . . . 1 . . 8 . 6 6 2 4 10 36 27 Partial Spotted 180 | . . . 15 . . 30 . . 15 15 30 15 45 15 Lose Combat Pursuer 555 | . . . 45 . . 105 . 30 75 . 150 150 . . Influence Decreases 1753 | . . 10 97 13 . 170 66 288 444 27 162 138 232 106 Entered New Map 349 | . . . 2 . . 8 43 . 160 6 . 40 72 18 Time Decay 904 | . . 10 86 13 . 157 23 148 140 21 110 40 100 56 Lost Part 139 | . . . . . . 5 . . . . 42 . 60 32 Lost Ally 210 | . . . . . . . . 140 60 . 10 . . . Purge Threat 151 | . . . 9 . . . . . 84 . . 58 . . Squads Dispatched 18 | . 1 . 1 . . 2 . 2 . . 6 3 1 2 Investigation 6 | . . . 1 . . . . . . . 2 2 . 1 Extermination 7 | . . . . . . 2 . . . . 3 1 1 . Reinforcement 5 | . 1 . . . . . . 2 . . 1 . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Distress Signals 14 | . . . 1 . . 2 . 1 3 1 1 1 4 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 146 | . 2 1 19 . 1 20 . 11 8 1 26 16 36 5 Peak Tracking Total 15 | . 2 1 6 . 1 5 . 5 5 2 15 11 13 7 Tactical Retreats 24 | . . . 2 . . 5 . 1 3 . 4 3 4 2 ECM-based Alert Blocks 35 | . . . . . . 2 . . . . . . 27 6 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Traps Triggered 6 | . . . 1 . . 2 . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Machines Disabled 9 | . . . 2 . 1 1 . 4 . . 1 . . . Max in Single Turn 1 | . . . 1 . 1 1 . . . . 1 . . . Garrison Access 2 | . . . 1 . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Machines Accessed 62 | . . 2 7 3 3 11 . 2 9 2 8 7 6 2 Terminals 50 | . . 2 6 3 . 9 . 2 8 2 7 5 4 2 Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 2 2 . . . . . 1 1 . Garrison Access 4 | . . . 1 . 1 . . . 1 . . . 1 . Total Hacks 162 | . . 6 16 13 6 25 . 4 28 4 22 19 14 5 Successful 76 | . . 3 7 5 2 10 . 2 17 2 10 10 7 1 Failed 85 | . . 3 9 8 4 15 . 2 11 2 12 8 7 4 Catastrophic 14 | . . . 1 1 1 2 . 1 . 2 3 1 1 1 Database Lockouts 1 | . . . . . . . . . . . . 1 . . Manual 74 | . . 4 10 6 . 16 . 2 12 3 8 6 7 . Terminals 135 | . . 6 14 13 . 19 . 4 26 4 20 15 9 5 Fabricators 2 | . . . . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . 4 6 . . . . . 3 3 . Garrison Access 8 | . . . 2 . 2 . . . 2 . . . 2 . Terminal Hacks 30 | . . 1 3 2 . 1 . 1 10 1 4 6 . 1 Record 2 | . . . . . . . . . 1 . . 1 . . Part Schematic 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . 1 . . . . 1 . . 1 . . Open Door 3 | . . . . . . . . . 1 . 1 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . 1 . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . 1 . . . . 1 . . . . . Unreport Threat 4 | . . . 1 . . . . . 2 . . 1 . . Extermination Status 2 | . . . . . . . . . 1 . . 1 . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . Zone Layout 6 | . . 1 1 . . . . . 2 1 . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 2 2 . . . . . 1 3 . Retrieve Study 8 | . . . . . 2 2 . . . . . 1 3 . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . . 1 . . . . . Unauthorized Hacks 34 | . . 2 3 3 . 7 . 1 6 1 4 3 4 . Terminals 34 | . . 2 3 3 . 7 . 1 6 1 4 3 4 . Assimilate 3 | . . . . . . 1 . . . . 2 . . . Botnet 31 | . . 2 3 3 . 6 . 1 6 1 2 3 4 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 53 | . . 2 6 3 3 10 . 2 7 1 6 5 6 2 Full Trace Events 5 | . . . . . . . . . . . 2 2 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . 62 . . . Total Part Build Rating 4 | . . . . . . . . . . . 4 . . . Part Studies Acquired 8 | . . . . . 2 2 . . . . . 1 3 . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Total Allies 22 | . . . . . . . 20 . . . 2 . . . Largest Group 20 | . . . . . . . 20 20 4 . 1 . . . Highest-Rated Group 768 | . . . . . . . 768 768 139 . 45 . . . Highest-Rated Ally 50 | . . . . . . . 50 50 46 . 45 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . . 48 4 . . . . . Total Damage 1993 | . . . . . . . . 1859 134 . . . . . Kills 14 | . . . . . . . . 14 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Active Infowar (turns) 1937 | . . . . . 4 411 115 316 290 73 332 50 218 128 Sensors 1327 | . . . . . 4 407 115 316 290 73 122 . . . Terrain 213 | . . . . . . . . . . . . 50 163 . Structural 1536 | . . . . . . 410 115 316 290 73 332 . . . ECM 224 | . . . . . . 14 . . . . . . 82 128 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Turns Passed 2830 | 45 80 80 327 59 99 411 115 316 290 73 372 134 218 211 Spaces Moved 5494 | 37 73 92 407 152 212 949 122 324 750 206 917 339 590 324 Core 2 | 2 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 425 | 35 73 92 225 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5067 | . . . 182 152 212 949 122 324 750 206 917 339 590 324 Fastest Speed 17 | 50 90 80 39 39 39 31 34 34 34 34 28 28 17 22 Average Speed 37 | 97 94 80 61 39 39 33 34 34 34 34 33 29 26 40 Slowest Speed 114 | 100 100 80 80 39 39 114 34 34 34 34 37 30 33 108 Overloaded Moves 170 | . . . . . . . . . . . . . 112 58 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . 2 . . 4 2 2 . 12 . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 4 27 15 65 41 7 35 70 12 27 6 26 55 19 11 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 43 | . . . 1 . . 8 . . 3 1 2 5 12 11 Terrain Destroyed 43 | . . . 1 . . 8 . . 3 1 2 5 12 11 Melee 43 | . . . 1 . . 8 . . 3 1 2 5 12 11 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Fac Fac Fac Res Qua Res Acc Total 6098 | 43 82 97 478 151 224 1019 194 529 774 204 968 361 612 362 Wait 411 | . . . 42 . 8 26 73 199 23 . 39 . 1 . Move 5439 | 36 72 91 406 151 211 945 121 323 741 201 912 338 568 323 Hop 20 | . . . . . . 2 . . 4 2 2 . 10 . Pick Up 43 | 1 6 3 8 . 2 8 . 4 1 . 4 4 1 1 Fast Attach 36 | 6 . . 2 . 2 3 . . . . 2 7 7 7 Attach 24 | . . 2 . . . 8 . . 2 . 5 3 2 2 Detach 4 | . . . . . . 3 . . . . . . 1 . Swap 15 | . 2 1 3 . . 7 . 1 . . . . 1 . Drop 35 | . . . 11 . . 8 . 2 . . . 4 3 7 Fire 1 | . . . 1 . . . . . . . . . . . Melee 63 | . . . 5 . 1 9 . . 3 1 4 5 13 22 Ram 2 | . 2 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Quarantine -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 5) 126 | -10/Materials | Entered another Materials area 126 | -9/Materials | Evolved 2 slots: Propulsion x2 192 | -9/Materials | Discovered new exit (range 13) 206 | -9/Materials | Entered Storage 210 | -9/Storage | Met 01-MTF 301 | -9/Storage | Build established: Mutant 482 | -9/Storage | Discovered new exit (range 3) 520 | -9/Storage | Garrison activated, responded to threat 533 | -9/Storage | Entered Recycling 587 | -9/Recycling | Discovered new exit (range 15) 592 | -9/Recycling | Entered Factory 592 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 679 | -7/Factory | Discovered new exit (range 9) 690 | -7/Factory | Identified exit to Factory 691 | -7/Factory | Entered another Factory area 691 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1102 | -6/Factory | Sucked down chute 1102 | -6/Factory | Entered Waste 1103 | -6/Waste | Joined by Warlord forces that had cleared the area 1121 | -6/Waste | Discovered new exit (range 15) 1143 | -6/Waste | Identified exit to Factory 1154 | -6/Waste | Build established: Scout 1217 | -6/Waste | Entered Factory 1217 | -6/Factory | Accompanied by 20 allies 1318 | -6/Factory | Discovered new exit (range 5) 1390 | -6/Factory | Discovered new exit (range 7) 1392 | -6/Factory | Identified exit to Factory 1533 | -6/Factory | Entered another Factory area 1533 | -5/Factory | Accompanied by 4 allies 1533 | -5/Factory | Evolved 2 slots: Utility x2 1561 | -5/Factory | Lost 4 allies 1590 | -5/Factory | Discovered new exit (range 6) 1591 | -5/Factory | Identified exit to Extension 1786 | -5/Factory | Discovered new exit (range 15) 1816 | -5/Factory | Identified exit to Upper Caves 1823 | -5/Factory | Identified exit to Factory 1823 | -5/Factory | Entered another Factory area 1823 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1829 | -4/Factory | Discovered new exit (range 7) 1831 | -4/Factory | Identified exit to Upper Caves 1832 | -4/Factory | Build established: Hacker-Scout 1877 | -4/Factory | Discovered new exit (range 14) 1881 | -4/Factory | Identified exit to Research 1896 | -4/Factory | Entered Research 1896 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -3/Research | Fabricated VTOL Module? 2265 | -3/Research | Discovered new exit (range 9) 2267 | -3/Research | Identified exit to Quarantine 2268 | -3/Research | Entered Quarantine 2273 | -3/Quarantine | Found Alien Artifact 2274 | -3/Quarantine | Identified Core Reset Matrix 2274 | -3/Quarantine | Used Core Reset Matrix 2278 | -3/Quarantine | Detected hypermatrix surge 2278 | -3/Quarantine | Sensed 3 artifacts in vicinity 2280 | -3/Quarantine | Lost 5 parts (1p2n2u) 2329 | -3/Quarantine | Central database locked down 2357 | -3/Quarantine | Met incapacitated Sigix Warrior 2357 | -3/Quarantine | Lockdown squad dispatched 2358 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 2359 | -3/Quarantine | Unlocked Sigix quarantine chamber 2360 | -3/Quarantine | Found Sigix Containment Pod 2378 | -3/Quarantine | Spotted Lightning 2379 | -3/Quarantine | Spotted Lightning 2379 | -3/Quarantine | Spotted Lightning 2398 | -3/Quarantine | Discovered new exit (range 15) 2402 | -3/Quarantine | Identified exit to Research 2402 | -3/Quarantine | Entered Research 2402 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2452 | -2/Research | Spotted B-90 Cyclops 2559 | -2/Research | Build established: Hacker-Sprinter 2618 | -2/Research | Discovered new exit (range 6) 2619 | -2/Research | Identified exit to Access 2620 | -2/Research | Entered Access 2620 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2631 | -1/Access | Lost 6 parts (4n2u) 2685 | -1/Access | Spotted B-99 Colossus 2686 | -1/Access | Spotted B-99 Colossus 2716 | -1/Access | Lost 3 parts (1p1n1u) 2748 | -1/Access | Crushed by falling debris 2829 | -1/Access | Discovered new exit (range 3) 2830 | -1/Access | Identified exit to Surface 2831 | *** | Destroyed 0b10! Last Messages --------------- 02795_ Dropped Sml. Storage Unit. 02795_ Dropped Point Defense System. 02796_ Dropped Imp. Cryofiber Web. 02802_ R-10 Processor collects Point Defense System. 02806_ R-10 Processor collects Sml. Storage Unit. 02809_ R-10 Processor collects Faulty Exp. Cooling System. 02814_ R-10 Processor collects Imp. Cryofiber Web. 02816_ Lgt. Quantum Reactor+ destroyed. 02818_ Acquired 6 matter. 02826_ Impulse Thruster Array+ destroyed. 02826_ Flight Unit destroyed. 02827_ U-05 Engineer builds a Wall. 02829_ Slug penetrates Sealed Barrier. 02829_ Main Access Shell breached. 02829_ EXIT=FOUND 02830_ EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Payload Armed] [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? " ????????? | | ?????????????????????????????????????? ????????? | | ???? ????????????????????????????????# #????????? | | ??? ??????????????????????????????# #????????? | | ??? #?????????????????????????????# #????????? | | ??? #?????????????????????????????# #????????? | | ??# #?????????????????????????????# #????????? | | ??# #?????????????????????????????# #????????? | | ??# #?????????????????????????????# #????????? | | ??# #??????????????????????###???## #????????? | | ??+ #???######???##########""####"# #????????? | | ??# #??? ???" " #????????? | | ??# #?? "???? " % #????????? | | ### ### ?????"""""" #????????? | | "????" " " #????????? | | % "????" "@ " " H #????????? | | "????" "" " #????????? | | "????" " " #????????? | | ### ### "????"""""" " #????????? | | ??# #??????????????????? """" """ #????????? | | ??# #?# """" """"T""" #????????? | | ??# #?#####################""###### #????????? | | ??# #?????## #????????????####??##" #????????? | | ??# ##############?################ #????????? | | ??# # ### ## #????????? | | ??# # ### = ## #????????? | | ??# # """"" ### ]## #????????? | | ??# # """"" #?# ## #????????? | | ??# / """"" #?# ## #????????? | | ??# # """"" #?# ## #????????? | | ??# # """"" #?#########+#+###? ????????? | | ??# # """"" #????????#? ? ?? ????????? | | ??# # #????????#? ?? ? ????????? | | ??# # #????????#? ##??? ????????? | | ### # """ """ !#????????#??#?????###????????? | | # """T""" #????????#???????????????????? | | ############"#????????#???????????????????? | | #??????????###????????#???????????????????? | | !] #?????????????????????#???????????????????? | | !] #????????????????????##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 46 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 20 Evasion (%) 72 Melee Accuracy 6 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -3/Research Repaired ---------- Nothing Studied --------- VTOL Module | -3/Quarantine | Hacked Impulse Thruster Array | -2/Research | Hacked Q-thruster | -2/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 20k Club 30k Club Alien Roots False Reunion Pacifist Payload Armed Prolific Hacker We Are Legion Challenges ------------ None Game ------ Seed JammingHeartTerminator Manual? 0 Play Time 01:49:17 Cumulative 37.9 hours Start 2026.01.19 @ 16:00:42 End 2026.01.19 @ 17:52:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5204c022-4c7c-4073-a820-4757545b5d89