Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 11:06:25 Player: Puck Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2171) 2171 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5266 Bonus ------- None Cogmind --------- Core Integrity 608/700 Matter 53/300 Energy 340/340 System Corruption 1% Temperature Cool (0) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON (3) ------- Pulse Rifle Flak Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Improved Heat Sink High-capacity Matter Pod (0) Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Signal Interpreter Core Analyzer Hardened Heavy Armor Plating Hardlight Generator Hacking Suite Authchip [Weapon] System Restoration Module Long-range Tractor Beam Light Cannon Improved Light Cannon Flak Cannon Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Pulse Rifle Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Signal Interpreter Core Analyzer Hardened Heavy Armor Plating Hardlight Generator Hacking Suite Authchip [Weapon] System Restoration Module Long-range Tractor Beam Light Cannon Improved Light Cannon Flak Cannon Flail [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 36 | . 8 . . . 8 20 Power 5 | . 1 . . . . 4 Engine 2 | . . . . . . 2 Core 3 | . 1 . . . . 2 Reactor . | . . . . . . . Propulsion 9 | . 2 . . . 1 6 Treads 9 | . 2 . . . 1 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 3 . . . 6 7 Device 6 | . . . . . 3 3 Storage 3 | . 2 . . . 1 . Processor 2 | . . . . . 1 1 Hackware 1 | . 1 . . . . . Protection 4 | . . . . . 1 3 Artifact . | . . . . . . . Weapon 6 | . 2 . . . 1 3 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 5 | . 2 . . . 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 8 | . . . . . . 8 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . . . . . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 85 100 100 100 99 97 Engine 4 | . 5 . . . . 6 Core 8 | . 8 14 14 14 9 5 Treads 26 | . 20 28 28 28 27 29 Leg 1 | . 7 . . . . . Device 2 | . . . . . 6 3 Storage 10 | . 14 14 14 14 9 7 Processor 5 | . . . . . 8 10 Hackware 4 | . . 14 14 14 2 . Protection 3 | . . . . . 9 6 Energy Gun 1 | . 3 . . . . 1 Ballistic Cannon 23 | . 20 28 28 28 27 21 Naked Turns . | . . . . . . . Heaviest Build 75 | 11 33 33 33 33 63 75 Greatest Support 96 | 20 40 40 40 40 60 96 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 16 | 8 11 15 15 15 18 20 Most Carried 20 | 6 12 12 13 15 16 20 Average Carried 14 | 6 8 11 12 14 14 19 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 18 | 6 11 12 13 15 16 18 Class Distribution -------------------- 52% | Mutant 27% | Scavenger-Gunner 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1907 | 200 381 19 . 221 285 801 Remotely 143 | . . . . . . 143 Salvage Created 1767 | . 503 12 . 132 290 830 Parts 100 | . 41 5 . 4 10 40 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 48 | . 13 3 . 2 5 25 Guns 1 | . . . . . . 1 Cannons 46 | . 13 3 . 2 5 23 AOE 1 | . . . . . . 1 Classes Destroyed 12 | . 7 . . 1 . 4 Worker 4 | . 1 . . . . 3 Builder 1 | . . . . . . 1 Hauler 2 | . 1 . . . . 1 Recycler 3 | . 1 . . 1 1 . Operator 3 | . 1 . . . . 2 Watcher 6 | . 3 . . . 2 1 Swarmer 11 | . 3 3 . . . 5 Grunt 23 | . 10 . . . 2 11 Brawler 1 | . . . . . . 1 Sentry 7 | . . . . 2 3 2 Hunter 3 | . . . . . . 3 Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 8 3 . 3 2 7 Combat Bots Only 7 | . 7 3 . 2 2 5 Max Kills in Single Turn 3 | . 1 1 . 1 1 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 225 | . 46 13 . 2 24 140 Missed 78 | . 17 3 . . 7 51 Damage Taken 1861 | . 289 79 . 26 238 1229 Core 212 | . 101 19 . . . 92 Absorbed by Shields 16 | . . . . . 16 . Core Remaining (%) 84 | 100 . . . 52 100 . Volleys Fired 137 | . 40 6 . 6 27 58 Largest 3 | . 2 2 . 2 3 3 Hottest 155 | . 78 78 . 78 117 155 Shots Fired 348 | . 78 12 . 12 76 170 Gun 32 | . 28 . . . . 4 Cannon 316 | . 50 12 . 12 76 166 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 331 | . 65 12 . 12 76 166 Thermal 17 | . 13 . . . . 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 7 6 . 6 7 14 Robot Miss Streak 7 | . 6 3 . 1 5 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 199 | . 48 5 . 8 38 100 Core Hits 107 | . 25 3 . 3 13 63 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . 2 . . . 3 10 Blast 15 | . 2 . . . 3 10 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4538 | . 966 128 . 174 789 2481 Guns 252 | . 201 . . . . 51 Cannons 4100 | . 765 128 . 174 789 2244 Explosions 121 | . . . . . . 121 Melee . | . . . . . . . Ramming 65 | . . . . . . 65 Kinetic 4205 | . 870 128 . 174 789 2244 Thermal 268 | . 96 . . . . 172 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 104 | . 8 1 . . 15 80 Projectiles 67 | . 8 1 . . 15 43 Explosions 37 | . . . . . . 37 Melee . | . . . . . . . Knockbacks 32 | . 6 1 . 4 5 16 Impact . | . . . . . . . Kinetic 31 | . 6 1 . 4 5 15 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . . . . 4 Targets Rammed 6 | . . . . . . 6 Kicked . | . . . . . . . Crushed 2 | . . . . . . 2 Highest Temperature 451 | . 184 144 . 96 235 451 Average Temperature 103 | . 60 73 . 42 80 136 Received Heat Transfer 492 | . 81 . . 9 78 324 Effects 9 | . . . . . 2 7 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . 2 1 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 436 | . 225 . . . . 211 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 376 | . 244 152 . 61 200 376 Initial 52 | . . 52 . . 23 . Average 109 | . 118 72 . 26 72 131 Maximum Alert Level 1 | . 1 . . . 1 1 Low Security (%) 81 | 100 90 100 . 100 85 69 Level 1 18 | . 9 . . . 14 30 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 4 . . . 3 6 Investigation 5 | . 3 . . . 1 1 Extermination 3 | . . . . . . 3 Reinforcement 5 | . 1 . . . 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 . . . 2 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 18 3 . 2 10 33 Peak Tracking Total 6 | . 5 3 . 2 3 6 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 6 | . 1 2 . . . 3 Max in Single Turn 2 | . 1 1 . . . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 23 | . 7 1 2 . 1 12 Terminals 15 | . 6 . . . . 9 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 62 | . 18 1 2 . 8 33 Successful 31 | . 7 1 2 . 8 13 Failed 30 | . 10 . . . . 20 Catastrophic 11 | . 3 . . . . 8 Database Lockouts 1 | . 1 . . . . . Manual 17 | . 6 . . . . 11 Terminals 44 | . 16 . . . . 28 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . . . . 2 Recycling Units 2 | . 2 . . . . . Scanalyzers 8 | . . . . . 8 . Garrison Access 1 | . . . . . . 1 Terminal Hacks 16 | . 5 1 2 . . 8 Record 2 | . . . 2 . . . Robot Analysis 2 | . 1 . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . . . . 1 Alert Level 2 | . 1 . . . . 1 Unreport Threat 2 | . . . . . . 2 Locate Traps 2 | . . . . . . 2 Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 8 | . . . . . 8 . Insert Component 4 | . . . . . 4 . Analyze 4 | . . . . . 4 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 3 | . 1 . . . . 2 Terminals 2 | . 1 . . . . 1 Assimilate 1 | . 1 . . . . . Botnet 1 | . . . . . . 1 Fabricators 1 | . . . . . . 1 Recompile 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 5 . . . 1 11 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 . . . . . Highest-Rated Group 10 | . 10 . . . . . Highest-Rated Ally 10 | . 10 . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 1 . . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5514 | 3 1256 300 914 313 550 2178 Spaces Moved 2871 | 3 725 175 571 183 216 998 Core . | . . . . . . . Treads 2653 | . 510 175 571 183 216 998 Legs 218 | 3 215 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 Average Speed 161 | 120 148 160 160 160 205 164 Slowest Speed 245 | 120 160 160 160 160 240 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 2 97 43 91 36 15 22 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 20 | . 2 . . 1 4 13 Melee . | . . . . . . . Projectile 12 | . 2 . . 1 4 5 AOE 8 | . . . . . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3443 | 2 832 183 571 192 261 1402 Wait 335 | . 38 2 . . 5 290 Move 2865 | 2 724 174 570 182 215 998 Hop . | . . . . . . . Pick Up 39 | . 11 1 1 3 6 17 Fast Attach 8 | . 4 . . . . 4 Attach 13 | . 1 . . . 4 8 Detach 1 | . 1 . . . . . Swap 15 | . 3 . . . 4 8 Drop 24 | . 10 . . 1 . 13 Fire 137 | . 40 6 . 6 27 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . . . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Central database locked down 187 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 9) 499 | -10/Materials | Destroyed 7 combat bots 958 | -10/Materials | Discovered new exit (range 8) 1103 | -10/Materials | Discovered new exit (range 16) 1243 | -10/Materials | Discovered new exit (range 10) 1260 | -10/Materials | Entered Mines 1268 | -10/Mines | Found the Drone Emporium 1274 | -10/Mines | Found Prototype Device 1344 | -10/Mines | Learned location of 1 exit from Materials 1489 | -10/Mines | Discovered new exit (range 9) 1552 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1553 | -10/Mines | Discovered new exit (range 5) 1560 | -10/Mines | Entered Exiles 1560 | -10/Exiles | Found Exiles lab abandoned 2264 | -10/Exiles | Discovered new exit (range 14) 2454 | -10/Exiles | Discovered new exit (range 14) 2474 | -10/Exiles | Entered Mines 2479 | -9/Mines | Met a Derelict bent on vengeance 2510 | -9/Mines | Learned location of 1 exit from Materials 2773 | -9/Mines | Discovered new exit (range 5) 2787 | -9/Mines | Entered Materials 2787 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2788 | -8/Materials | Identified exit to Factory 2790 | -8/Materials | Identified Thief Drone Bay 3083 | -8/Materials | Build established: Gunner 3337 | -8/Materials | Entered Factory 3337 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3656 | -7/Factory | Build established: Scavenger-Gunner 3833 | -7/Factory | Noticed a derelict Sapper rigging charges 5326 | -7/Factory | Identified exit to Storage 5326 | -7/Factory | Identified exit to Lower Caves 5399 | -7/Factory | Build established: Gunner 5515 | -7/Factory | Self-destructed Last Messages --------------- 05428_ M-28 Smith repairs S-27 Virus. 05428_ Lgt. Treads destroyed. 05431_ VTOL Module melted. 05431_ S-27 Virus destroyed. 05434_ Acquired 44 matter. 05435_ Lgt. Treads destroyed. 05437_ Acquired 24 matter. 05437_ Acquired 1 matter. 05437_ Acquired 12 matter. 05437_ Acquired 7 matter. 05439_ System corrupted: Component data lost. 05442_ Acquired 3 matter. 05444_ G-47 Trooper destroyed. 05445_ Acquired 2 matter. 05445_ Acquired 30 matter. 05454_ Dropped Lrn. Tractor Beam. 05455_ Acquired Imp. Heat Sink. 05458_ Dropped Imp. Light Armor Plating. 05460_ Acquired Lrn. Tractor Beam. 05505_ ALERT: Rogue bot located, Programmers report to Factory Zone 1J. 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Light Armor Plating | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakThrusterTerrabomb Manual? 0 Play Time 00:40:25 Cumulative 259.4 hours Start 2024.03.12 @ 17:40:17 End 2024.03.13 @ 11:06:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 72 Adventurer 29 Explorer 11 Win Type - Total 11 Types 6/0/1/2/0/0/1/0/1 Lore% 60 Gallery% 78 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 5fb5e6d4-b438-46f2-b9df-f600506044ec