Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 23:02:41 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (3955) 3955 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 9702 Bonus ------- High Alert Combat Kills 62 Entered Garrisons 200 Cogmind --------- Core Integrity 650/1150 Matter 6/300 Energy 310/310 System Corruption 4% Temperature Cool (0) Movement Walking (192) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Improved Weapon Cycler > --- WEAPON (4) ------- Matter Neutralizer Hypervelocity Coil Gun Heavy Flak Cannon > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Improved Heat Sink Improved Kinecellerator Relay Coupler [Sentry] (18) High-powered Tractor Beam Wave Gun Advanced Beam Cannon Heavy Flak Cannon Rocket Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Experimental Targeting Computer Armor Integrity Analyzer Improved Weapon Cycler Advanced Drone Bay > --- WEAPON ----------- Gatling Laser KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Fission Core Fission Core Cold Fusion Reactor Light Treads Light Treads Light Treads Carbon-fiber Leg Improved Titanium Leg Armored Leg Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Improved Kinecellerator Relay Coupler [Sentry] High-powered Tractor Beam Wave Gun Advanced Beam Cannon Hypervelocity Coil Gun Advanced Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Rocket Launcher Rocket Launcher [Rating: 111] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Biometal Leg Treads Improved Treads Leg Biometal Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Greatsword Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 . . . . 1 . 1 Utility 6 | . . 1 . 1 1 . 1 1 1 Weapon 2 | . . . . 1 . . . 1 . Parts Attached 146 | 7 2 17 9 16 12 22 17 15 29 Power 17 | 1 . 2 . 2 2 2 2 3 3 Engine 5 | 1 . 1 . . 1 1 1 . . Core 8 | . . 1 . 2 1 . . 2 2 Reactor 4 | . . . . . . 1 1 1 1 Propulsion 36 | 2 1 4 3 4 4 5 1 1 11 Treads 7 | . . . . . 3 1 . . 3 Leg 14 | . . . . 1 . 3 1 1 8 Wheel 15 | 2 1 4 3 3 1 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 . 3 5 5 4 4 4 3 5 Device 21 | 1 . 1 4 1 2 4 2 2 4 Storage 3 | 1 . 1 . 1 . . . . . Processor 7 | . . 1 . . 2 . 2 1 1 Hackware . | . . . . . . . . . . Protection 4 | . . . 1 3 . . . . . Artifact . | . . . . . . . . . . Weapon 58 | 2 1 8 1 5 2 11 10 8 10 Energy Gun 8 | . 1 1 . 3 . . . 3 . Energy Cannon 5 | . . 3 . . . 1 . . 1 Ballistic Gun 22 | 2 . 2 . 1 . 5 5 4 3 Ballistic Cannon 5 | . . . . . . 1 2 . 2 Launcher 9 | . . 1 . . . 2 1 1 4 Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 8 | . . . 1 1 2 2 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 2 . . Parts Lost 43 | . . 6 2 4 3 6 . 3 19 Power 8 | . . 1 . . 1 2 . . 4 Propulsion 16 | . . 3 2 2 1 1 . 1 6 Utility 9 | . . 1 . 2 1 2 . . 3 Weapon 10 | . . 1 . . . 1 . 2 6 Highest Loss Streak 18 | . . 4 1 2 2 4 . 2 18 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 98 95 81 91 91 93 97 78 Engine 5 | . 14 9 11 . 3 7 4 . . Core 3 | . . 1 . 8 10 1 . 2 4 Reactor 2 | . . . . . . 3 7 8 1 Treads 4 | . . . . . 9 11 . . 8 Leg 9 | . . . . . . 9 26 22 16 Wheel 11 | . 28 32 33 20 13 2 . . . Device 14 | . 14 10 12 13 11 12 19 17 14 Storage 7 | . 14 11 11 9 7 7 6 5 5 Processor 10 | . . 11 8 . 9 15 13 16 12 Protection 2 | . . . . 10 7 2 . . . Energy Gun 3 | . 2 5 . 5 7 1 . 5 1 Energy Cannon 2 | . . 9 13 . . 1 . . . Ballistic Gun 5 | . 25 6 . 6 . 4 3 11 4 Ballistic Cannon 1 | . . . . . . 1 4 . 6 Slashing Weapon 3 | . . . 4 7 7 4 4 1 . Peak Build Rating 111 | 7 7 17 20 29 37 75 90 103 111 Average Rating 49 | 5 7 13 16 26 35 51 87 99 71 On Entrance 38 | . 7 7 17 20 28 37 75 89 103 Naked Turns . | . . . . . . . . . . Heaviest Build 142 | 14 15 34 40 108 109 121 129 137 142 Greatest Support 111 | 26 32 48 36 36 69 84 104 104 111 Greatest Overweight (x) 12 | . . . 1 5 5 12 1 1 4 Average Overweight (x) 1 | . . . . 1 2 3 1 1 1 Largest Inventory Capacity 25 | 8 8 15 15 25 25 25 25 25 25 Average Capacity 20 | 7 8 9 15 19 25 25 25 25 25 Most Carried 25 | 7 8 14 15 14 15 21 25 25 25 Average Carried 14 | 3 7 7 13 11 11 13 21 20 16 Final Capacity 25 | 8 8 15 15 25 25 25 25 25 25 Final Carried 25 | 7 8 14 11 13 13 21 25 25 12 Class Distribution -------------------- 41% | Mutant 37% | Scavenger-Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Matter Collected 2609 | 276 . 362 117 152 42 595 438 214 413 Remotely 133 | . . . . . . 133 . . . Salvage Created 4729 | 130 . 525 275 699 176 575 967 652 730 Parts 267 | 6 . 50 23 37 11 23 55 33 29 Haulers Intercepted 4 | . . 1 . 2 . . 1 . . Recyclers Shooed 4 | 1 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Combat Hostiles Destroyed 83 | . . 13 8 11 3 19 4 12 13 Melee 19 | . . . 4 7 3 2 2 1 . Guns 26 | . . 11 . 4 . 1 . 7 3 Cannons 14 | . . . 4 . . 8 . . 2 AOE 24 | . . 2 . . . 8 2 4 8 Classes Destroyed 16 | 2 . 8 2 2 1 1 . . . Worker 9 | . . 3 . 3 . . 1 . 2 Builder 8 | . . 1 . . . . 4 3 . Tunneler 6 | 3 . . 2 1 . . . . . Hauler 4 | . . 1 . 2 . . 1 . . Recycler 8 | 1 . . 1 . . . 5 . 1 Operator 6 | . . 2 . . 1 . 1 . 2 Watcher 2 | . . 1 . . . . . 1 . Swarmer 21 | . . 5 3 . . 3 2 4 4 Grunt 36 | . . 7 2 6 . 10 . 7 4 Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . . . 1 . 2 . . . Sentry 9 | . . 1 . 3 1 2 . 1 1 Demolisher 2 | . . . 2 . . . . . . Hunter 5 | . . . . 1 1 1 . . 2 Programmer 5 | . . . . . 1 . 2 . 2 Assembled 1 | . . . 1 . . . . . . Best Kill Streak 9 | 2 . 7 4 6 1 6 4 7 9 Combat Bots Only 6 | . . 3 4 2 1 6 2 5 6 Max Kills in Single Turn 4 | 1 . 2 1 2 1 2 2 4 3 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 4 | . . 1 . . . 2 2 4 3 Melee 1 | . . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Hostile Shots Fired 626 | . . 78 38 73 31 111 14 38 243 Missed 190 | . . 29 7 23 5 42 6 9 69 Damage Taken 7296 | . . 597 499 784 318 1077 157 558 3306 Core 1190 | . . 143 135 189 22 136 29 36 500 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 105 | . . . . 105 . . . . . Core Remaining (%) 80 | 100 100 . 30 65 . 77 96 96 . Volleys Fired 210 | 12 2 57 9 14 7 47 5 18 39 Largest 4 | 2 2 2 2 3 1 3 3 4 4 Hottest 241 | 40 70 136 136 189 63 116 105 203 241 Shots Fired 434 | 24 4 103 18 39 7 86 11 55 87 Gun 288 | 24 4 79 . 39 7 27 9 54 45 Cannon 117 | . . 17 18 . . 47 . . 35 Launcher 27 | . . 5 . . . 12 2 1 7 Special 2 | . . 2 . . . . . . . Kinetic 246 | 24 2 47 . 1 . 68 9 34 61 Thermal 154 | . 2 51 18 38 7 6 . 13 19 Explosive 27 | . . 5 . . . 12 2 1 7 Electromagnetic 7 | . . . . . . . . 7 . Robot Hit Streak 15 | 8 1 8 4 8 7 10 4 15 13 Robot Miss Streak 9 | 2 3 4 2 3 1 5 1 2 9 Penetration Max 1 | . . . . . . 1 . 1 1 Secondary Targets 4 | . . 1 . 2 . . . . 1 Max Gunslinging Chain 2 | . . 1 . 2 . . . . 1 Shots Hit Robots 330 | 16 1 62 16 43 14 61 20 43 54 Core Hits 216 | 5 1 32 10 20 6 38 13 28 63 Critical Kills 4 | . . . . . . . 2 2 . Critical Parts Destroyed 6 | . . . . . . 1 . 2 3 Critical Strikes 18 | . . 1 . 1 3 4 2 4 3 Burn 2 | . . 1 . 1 . . . . . Destroy 10 | . . . . . . 1 2 4 3 Blast 2 | . . . . . . 2 . . . Sever 4 | . . . . . 3 1 . . . Melee Attacks 111 | . . . 14 35 18 14 20 10 . Impact . | . . . . . . . . . . Slashing 111 | . . . 14 35 18 14 20 10 . Piercing . | . . . . . . . . . . Sneak Attacks 18 | . . . . 5 1 . 11 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12012 | 175 14 1330 544 1551 566 3068 1314 1351 2099 Guns 3423 | 175 14 614 . 437 69 365 54 907 788 Cannons 1707 | . . 230 181 . . 891 . . 405 Explosions 3097 | . . 486 . . . 1441 105 221 844 Melee 3723 | . . . 363 1114 497 371 1155 223 . Ramming 62 | . . . . . . . . . 62 Kinetic 3029 | 175 14 286 . 16 . 1156 54 513 815 Thermal 2024 | . . 558 181 421 69 100 . 317 378 Explosive 3097 | . . 486 . . . 1441 105 221 844 Electromagnetic 77 | . . . . . . . . 77 . Impact . | . . . . . . . . . . Slashing 3723 | . . . 363 1114 497 371 1155 223 . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 1 . 1 2 2 . 4 Average Corruption 1 | . . . 1 . 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . 3 . . 16 10 . 4 Message Errors 8 | . . . 1 . . 5 2 . . Matter Fused 9 | . . . . . . 3 6 . . Heat Flow Errors 4 | . . . . . . 4 . . . Energy Discharges 5 | . . . . . . 2 1 . 2 Parts Rejected 2 | . . . 1 . . 1 . . . Data Loss (minor) 4 | . . . 1 . . 1 1 . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 829 | . . 28 51 146 72 37 355 80 60 Projectiles 38 | . . 13 . . . 25 . . . Explosions 76 | . . 15 . . . 12 . . 49 Melee 715 | . . . 51 146 72 . 355 80 11 Knockbacks 12 | . . . . . . 4 . . 8 Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . 4 . . 8 Secondary . | . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . 86 22 . 66 Shots 7 | . . . . . . 3 1 . 3 Rammed 1 | . . . . . . . . . 1 Targets Rammed 6 | . . . . . . . . . 6 Kicked 5 | . . . . . . . . . 5 Crushed . | . . . . . . . . . . Highest Temperature 407 | . 9 176 285 270 4 301 251 380 407 Average Temperature 114 | . 6 58 124 118 2 115 76 149 171 Received Heat Transfer 1843 | . . 225 132 297 66 462 . 243 418 Effects 7 | . . . 1 3 . 1 . 2 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 2 | . . . 1 . . 1 . . . Interference 4 | . . . . 3 . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . Heat Transferred 4658 | . . 1443 333 999 148 185 . 700 850 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Peak Influence 607 | 20 28 349 305 315 151 607 462 365 380 Initial 318 | . 13 11 73 118 72 36 318 102 140 Average 235 | 6 19 153 195 199 69 406 333 211 256 Maximum Alert Level 2 | . . 1 1 1 . 2 2 1 1 Low Security (%) 49 | 100 100 80 62 61 100 19 . 55 37 Level 1 32 | . . 19 37 38 . 7 78 44 62 Level 2 17 | . . . . . . 73 21 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 1 1 3 . . 2 4 Investigation 3 | . . 1 1 1 . . . . . Extermination 4 | . . . . . 1 . . 1 2 Reinforcement 6 | . 1 . . . 2 . . 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Distress Signals 4 | . . 1 . 1 . . . 1 1 Communications Jammed 8 | . . . 2 6 . . . . . Distress Signals 8 | . . . 2 6 . . . . . Times Spotted 129 | . 1 21 19 17 6 22 6 16 21 Peak Tracking Total 7 | . 1 5 6 4 2 7 3 5 6 Tactical Retreats 11 | . . 1 3 1 . 4 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Traps Triggered 4 | . . . 1 . . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Machines Disabled 2 | . . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Machines Accessed 21 | . 3 4 2 5 2 1 2 1 1 Terminals 14 | . 3 4 . 3 1 1 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 Total Hacks 42 | . 11 9 2 10 3 1 3 2 1 Successful 22 | . 5 4 2 6 1 1 2 1 . Failed 20 | . 6 5 . 4 2 . 1 1 1 Catastrophic 5 | . 1 1 . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 29 | . 10 9 . 4 2 . 2 2 . Terminals 32 | . 11 9 . 5 2 1 2 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 Terminal Hacks 7 | . 2 2 2 . . 1 . . . Open Door 3 | . . . 2 . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 8 | . 3 2 . 1 . . 1 1 . Terminals 8 | . 3 2 . 1 . . 1 1 . Botnet 8 | . 3 2 . 1 . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 14 | . 3 4 . 3 1 . 1 1 1 Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 44 | . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders 2 | . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . 1 RETURN 1 | . . . . . . . . . 1 Ally Attacks 2 | . . . . . . 2 . . . Total Damage 21 | . . . . . . 21 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Turns Passed 6391 | 147 316 669 369 824 631 1252 949 578 656 Spaces Moved 3446 | 112 316 506 257 497 338 495 456 258 211 Core 15 | 15 . . . . . . . . . Treads 318 | . . . . . 97 103 . . 118 Legs 1066 | . . . . . . 259 456 258 93 Wheels 2047 | 97 316 506 257 497 241 133 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 86 86 101 125 180 182 182 186 Average Speed 144 | 84 91 90 86 116 158 205 182 182 223 Slowest Speed 400 | 90 100 100 101 155 240 320 182 185 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 5 39 28 66 37 10 44 13 8 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 36 | . . . 2 9 6 4 7 6 2 Terrain Destroyed 140 | . . 19 2 9 6 26 23 14 41 Melee 34 | . . . 2 9 6 4 7 6 . Projectile 14 | . . . . . . 4 . 2 8 AOE 91 | . . 19 . . . 18 16 6 32 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Fac Total 4270 | 139 339 609 358 640 392 619 529 312 333 Wait 209 | . 15 12 58 65 4 1 9 2 43 Move 3437 | 111 315 505 256 496 337 494 455 257 211 Hop . | . . . . . . . . . . Pick Up 82 | 8 3 15 6 8 7 18 8 6 3 Fast Attach 18 | 7 . 1 . 2 . 3 2 . 3 Attach 73 | . . 8 4 9 9 11 7 7 18 Detach 22 | . . . . 2 5 7 6 . 2 Swap 55 | . 2 8 5 5 3 8 8 8 8 Drop 32 | 1 2 3 6 4 2 6 4 4 . Fire 210 | 12 2 57 9 14 7 47 5 18 39 Melee 111 | . . . 14 35 18 14 20 10 . Ram . | . . . . . . . . . . Kick 5 | . . . . . . . . . 5 Crush 1 | . . . . . . . . . 1 Escape Stasis 15 | . . . . . . 10 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 735 | -9/Materials | Lost 4 parts (1p1n1u1w) 935 | -9/Materials | Identified exit to Mines 1133 | -9/Materials | Entered Mines 1163 | -9/Mines | Assembled infested the area 1203 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1342 | -9/Mines | Met a Derelict shopkeep closing up shop 1450 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1466 | -9/Mines | Learned 2 Materials zone layouts 1468 | -9/Mines | Discovered new exit (range 10) 1483 | -9/Mines | Core integrity fell below 50% 1502 | -9/Mines | Entered Materials 1502 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1503 | -8/Materials | Identified exit to Factory 1747 | -8/Materials | Discovered exit to Factory (range 5) 2066 | -8/Materials | Repaired Greatsword 2326 | -8/Materials | Entered Factory 2326 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2598 | -7/Factory | Build established: Scavenger-Mutant 2955 | -7/Factory | Identified exit to Garrison 2957 | -7/Factory | Entered Garrison 2998 | -7/Garrison | Build established: Mutant 3034 | -7/Garrison | Rescued a captive Derelict 3173 | -7/Garrison | Triggered checkpoint 3221 | -7/Garrison | Triggered checkpoint 3354 | -7/Garrison | Lost 4 parts (2p1n1u) 3812 | -7/Garrison | Build established: Scavenger-Mutant 4143 | -7/Garrison | Discovered new exit (range 8) 4157 | -7/Garrison | Identified exit to Factory 4209 | -7/Garrison | Entered Factory 4209 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4240 | -6/Factory | Found Prototype Processor 4240 | -6/Factory | Identified Exp. Targeting Computer 4244 | -6/Factory | Found Exp. Targeting Computer 4290 | -6/Factory | Discovered new exit (range 9) 4303 | -6/Factory | Identified exit to Lower Caves 5053 | -6/Factory | Discovered new exit (range 10) 5070 | -6/Factory | Identified exit to Factory 5158 | -6/Factory | Entered another Factory area 5158 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5668 | -5/Factory | Build established: Scavenger-Gunner 5698 | -5/Factory | Discovered new exit (range 15) 5734 | -5/Factory | Identified exit to Factory 5736 | -5/Factory | Entered another Factory area 5736 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5969 | -4/Factory | Lost 18 parts (4p6n3u5w) 6392 | -4/Factory | Self-destructed Last Messages --------------- 06346_ Slug penetrates Wall. 06351_ Kicked K-01 Serf out of the way. 06354_ Slug penetrates Wall. 06364_ Kicked R-10 Processor out of the way. 06365_ Slug penetrates Wall. 06365_ Slug penetrates Nuclear Reactor. 06366_ Kicked R-10 Processor out of the way. 06368_ Slug penetrates Wall. 06368_ Penetrated by Slug. 06368_ Kicked R-10 Processor out of the way. 06369_ Wall collapses. 06378_ U-05 Engineer lays Concrete. 06380_ HV Slug penetrates Wall. 06380_ H-77 Assassin knocked back. 06380_ U-05 Engineer lays Concrete. 06380_ Adv. Assault Cannon destroyed. 06381_ Penetrated by Slug. 06381_ U-05 Engineer lays Concrete. 06390_ Slug penetrates Wall. 06391_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# """""" #???????????????????????? | | ???????????## """""" #???????????????????????? | | ???????????# """""" #???????????????????????? | | ???????????## """""" #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# """"" #???????????????????????? | | ????????????# == """"" #???????????????????????? | | ?????##?????# =[ " " #???????????????????????? | | ????## ????# #???????????????????????? | | ??? ???# #????####???????????????? | | ### ###############"###########T #####???????????? | | #???????????? | | #???????????? | | % #???????????? | | % #???????????? | | % = #???????????? | | # ### # #### % ##;##############???????????? | | ???? ????# #?## # =#??????????????? | | ??????????# #?## # #??????????????? | | ??????????# #?## + #??????????????? | | ??????????# #??# # #??????? ????? | | ??????????# #?## # #??????? ??? | | ??????????# #?#" # #??????? #?? | | ??????????# #?## # @ #??????? ### | | ??????????# #??# # #??????? | | ??????????# #??# %# "" #??????# | | ??????????# #??# % #p T" #??????# | | ??????????# #??# /h "" #??????# | | ??#########+#### #p #??????# | | ??# # h####;#########??????# | | ??# # # """"" #??????????+ ? | | ??# # # ""T"" #??????????# ? | | ??# # # #??????????# ?? | | ??# """" """" # / #??????????# #?? | | ??# """" """" + # #??????????# ^#?? | | ??# """" """" # # """ #??????????# #?? | | ??# """" """" # # """ #??????????# #?? | | ??# """" """" #"##" # """ #??????????# #?? | | ??# """" """" ##?## # #??????????# #?? | | ??# """" """" #???# ####"/####??????????# #?? | | ??# #???# #???# #?????????????# #?? | | ??##??############## ##### ############### ### | | ??????# + | | ??????#! """"" ####/#######################"##### | | ??????# """"" # #???????????????# # | | ??????# """ # """ #???????????????# """ ""# | | ??????# # "T" #???????????????# """ ""# | | ??????? # " " #???????????????# """ G# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 39 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 20 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- Greatsword | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed TechJunkUnit Manual? 0 Play Time 01:16:12 Cumulative 20.5 hours Start 2025.03.17 @ 21:48:23 End 2025.03.17 @ 23:02:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0c356b7-52c1-4208-87dd-4659e2162472