Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.12 @ 09:48:18 Player: barteg Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2451) 2451 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 6836 Bonus ------- High Alert Combat Kills 35 Entered DSFs 500 Friendly Fire -245 Cogmind --------- Core Integrity 701/850 Matter 229/300 Energy 23/100 System Corruption 0% Temperature Danger (476) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Core Shielding Experimental Propulsion Shielding Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Improved Heat Sink Signal Interpreter Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Hybrid Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Core Shielding Power Shielding Experimental Propulsion Shielding > --- WEAPON ----------- Plasma Rifle Ion Cannon Improved Light Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Signal Interpreter Improved Signal Interpreter Improved System Shield [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Bomb Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Power Shielding Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Slots Evolved 9 | . 1 . 2 2 . 2 . 2 Power 2 | . . . . 1 . . . 1 Propulsion . | . . . . . . . . . Utility 5 | . 1 . 1 1 . 1 . 1 Weapon 2 | . . . 1 . . 1 . . Parts Attached 57 | 9 2 5 10 3 10 1 11 6 Power 11 | 2 . . 1 1 1 . 4 2 Engine 8 | 2 . . 1 1 . . 3 1 Core 3 | . . . . . 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 1 2 3 . 2 . 2 . Treads 5 | . . 2 3 . . . . . Leg 7 | 2 1 . . . 2 . 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 3 1 1 2 2 5 1 1 2 Device 6 | 1 1 1 . 2 1 . . . Storage 1 | . . . 1 . . . . . Processor 5 | 1 . . 1 . 2 . 1 . Hackware 1 | . . . . . . . . 1 Protection 5 | 1 . . . . 2 1 . 1 Artifact . | . . . . . . . . . Weapon 16 | 2 . 2 4 . 2 . 4 2 Energy Gun 6 | 1 . 1 1 . . . 1 2 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 4 | 1 . 1 1 . 1 . . . Ballistic Cannon 3 | . . . . . 1 . 2 . Launcher 2 | . . . 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Corrupted Parts 2 | . . . . . 2 . . . System Corruption 4 | . . . . . 4 . . . Parts Lost 19 | . . . 3 . 4 . 1 11 Power 5 | . . . 1 . . . . 4 Propulsion 2 | . . . . . 1 . . 1 Utility 3 | . . . . . 1 . . 2 Weapon 9 | . . . 2 . 2 . 1 4 Highest Loss Streak 11 | . . . 2 . 1 . 1 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 94 87 90 88 71 89 91 Engine 12 | . 12 12 8 16 15 7 8 15 Treads 10 | . . 10 20 16 11 . . . Leg 5 | . 25 14 . . 1 7 13 11 Device 9 | . 12 12 10 15 9 . . . Storage 6 | . . . 10 8 8 7 7 6 Processor 13 | . 12 12 10 8 16 21 21 17 Protection 5 | . 12 7 . . 2 14 14 17 Energy Gun 6 | . 12 12 9 8 5 . . 4 Ballistic Gun 7 | . 12 12 12 8 6 . . . Ballistic Cannon 2 | . . . . . 2 7 12 9 Launcher 4 | . . . 6 8 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 10 11 17 36 46 46 31 45 57 Greatest Support 50 | 20 20 40 44 50 44 10 29 29 Greatest Overweight (x) 11 | . 1 . 1 1 11 3 3 4 Average Overweight (x) . | . . . . . . 3 1 1 Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 Average Capacity 9 | 5 5 5 10 10 10 10 10 10 Most Carried 9 | 5 5 5 7 7 9 3 9 7 Average Carried 5 | 3 4 4 3 6 6 3 6 5 Final Capacity 10 | 5 5 5 10 10 10 10 10 10 Final Carried 8 | 5 5 4 7 7 4 3 8 4 Class Distribution -------------------- 61% | Hacker-Gunner 32% | Hacker-Mutant 6% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Mutant | -7/Factory Hacker-Gunner | -7/DSF Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Matter Collected 1564 | 185 130 51 289 86 478 131 214 . Remotely . | . . . . . . . . . Salvage Created 2800 | 29 91 136 570 50 1360 . 311 253 Parts 156 | 2 12 7 31 3 64 . 21 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Combat Hostiles Destroyed 53 | . 2 4 8 1 23 . 7 8 Guns 18 | . 2 3 4 . 7 . . 2 Cannons 15 | . . . . . 5 . 7 3 AOE 19 | . . 1 4 1 10 . . 3 Classes Destroyed 15 | 1 2 1 4 1 3 . 2 1 Worker 6 | 1 . . 1 . 3 . . 1 Builder 3 | . . . . . 2 . . 1 Tunneler 1 | . . . 1 . . . . . Recycler 5 | . . . 2 . 3 . . . Mechanic 1 | . . . . . 1 . . . Watcher 6 | . 2 . 1 . 2 . . 1 Swarmer 13 | . 2 2 . . 5 . . 4 Grunt 19 | . . 2 2 . 9 . 3 3 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 12 | . . . 5 . 7 . . . Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . 2 . 1 . Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 2 2 6 1 5 . 4 7 Combat Bots Only 5 | . 2 2 4 1 3 . 4 5 Max Kills in Single Turn 5 | 1 1 1 2 1 2 . 1 5 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 2 1 1 . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Hostile Shots Fired 318 | . 3 13 25 . 114 . 56 107 Missed 101 | . . 3 9 . 32 . 26 31 Damage Taken 3061 | . 38 124 513 74 982 . 385 945 Core 471 | . 3 19 98 7 154 . 41 149 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 242 | . 4 . . . . . 17 221 Ignored by Resistances 1639 | . 25 75 118 45 593 . 231 552 Regen/Repaired (Parts) 126 | . . . . . 126 . . . Core Remaining (%) 86 | 100 . 91 75 . 70 . 94 . Volleys Fired 149 | 1 6 14 17 2 72 . 15 22 Largest 4 | 2 2 2 3 3 3 . 3 4 Hottest 222 | 60 60 60 93 98 98 . 147 222 Shots Fired 326 | 2 12 28 45 5 151 . 41 42 Gun 175 | 2 12 28 34 3 75 . . 21 Cannon 92 | . . . . . 30 . 41 21 Launcher 59 | . . . 11 2 46 . . . Special . | . . . . . . . . . Kinetic 164 | 1 6 14 21 2 82 . 26 12 Thermal 45 | . . . . . . . 15 30 Explosive 9 | . . . 9 . . . . . Electromagnetic 108 | 1 6 14 15 3 69 . . . Robot Hit Streak 35 | 1 4 13 34 2 35 . 19 17 Robot Miss Streak 2 | . 1 1 2 . 1 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 270 | 1 7 23 37 2 130 . 34 36 Core Hits 129 | 1 4 7 25 4 59 . 13 16 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 5 | . . 1 1 . 2 . . 1 Burn 1 | . . . . . . . . 1 Destroy 2 | . . 1 . . 1 . . . Blast 1 | . . . . . 1 . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6318 | 12 77 342 1063 76 2530 . 738 1480 Guns 1890 | 12 77 274 347 25 780 . . 375 Cannons 1719 | . . . . . 608 . 738 373 Explosions 2675 | . . 68 693 49 1135 . . 730 Melee . | . . . . . . . . . Ramming 34 | . . . 23 2 7 . . 2 Kinetic 2140 | . 23 118 174 25 1105 . 463 232 Thermal 1660 | . . 68 71 . . . 275 1246 Explosive 367 | . . . 367 . . . . . Electromagnetic 2117 | 12 54 156 428 49 1418 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 4 4 4 . 5 . . . Average Corruption 3 | . 2 4 4 . 3 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . 1 7 9 . 21 . . . Message Errors 11 | . . 2 2 . 7 . . . Matter Fused 7 | . . 1 2 . 4 . . . Heat Flow Errors 5 | . . 2 1 . 2 . . . Energy Discharges 4 | . . 1 . . 3 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 5 | . 1 . 2 . 2 . . . Data Loss (major) 3 | . . . 2 . 1 . . . Alerts 1 | . . 1 . . . . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 238 | . . . 18 13 22 . . 185 Projectiles 31 | . . . . . 18 . . 13 Explosions 207 | . . . 18 13 4 . . 172 Melee . | . . . . . . . . . Knockbacks 14 | . . . . 1 5 . 6 2 Impact 1 | . . . . 1 . . . . Kinetic 12 | . . . . . 5 . 5 2 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 333 | . . 22 40 9 169 . . 93 Shots 24 | . . 1 4 1 16 . . 2 Rammed 6 | . . . 3 1 2 . . . Targets Rammed 7 | . . . 3 1 2 . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 576 | . . 200 122 39 376 . 42 576 Average Temperature 115 | . . 67 38 20 98 . 11 276 Received Heat Transfer 1308 | . . 108 66 . 522 . 81 531 Effects 13 | . . . . . . . . 13 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 7 | . . . 1 . 6 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . . 4 Heat Transferred 2364 | . . 100 100 . . . 444 1720 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . 2 2 . 6 . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Peak Influence 441 | 5 76 143 409 59 441 48 204 282 Initial 79 | . 2 20 39 26 4 48 25 79 Average 127 | . 40 90 192 19 185 48 111 147 Maximum Alert Level 2 | . . . 2 . 2 . 1 1 Low Security (%) 79 | 100 100 100 63 100 65 100 69 87 Level 1 16 | . . . 23 . 27 . 30 12 Level 2 4 | . . . 12 . 7 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 1 3 . 2 2 Investigation 2 | . . . . . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 7 | . . . 1 1 2 . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Distress Signals 6 | . . . 2 1 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 4 15 17 2 29 . 10 14 Peak Tracking Total 20 | . 2 20 4 2 3 . 3 9 Tactical Retreats 6 | . . 1 . . 2 . 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Traps Triggered 7 | . 3 . . . 2 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 1 . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Machines Disabled 17 | . 1 1 2 . 9 . 1 3 Max in Single Turn 2 | . 1 1 1 . 2 . 1 2 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Machines Accessed 18 | . 4 1 2 5 4 1 . 1 Terminals 14 | . 4 . 2 5 1 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 39 | . 9 1 4 11 10 1 . 3 Successful 30 | . 8 1 4 7 8 1 . 1 Failed 9 | . 1 . . 4 2 . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 9 . 4 11 2 1 . 3 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . 7 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 23 | . 8 1 4 7 1 1 . 1 Record 5 | . 3 . . 2 . . . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Emergency Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . Scan Component 3 | . . . . . 3 . . . Repair 2 | . . . . . 2 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . 1 3 . . 1 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 45 | . . . . . 45 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . 6 5 1 . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 18 | . . . 15 3 . . . . Drone Recoveries 2 | . . . 1 1 . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Turns Passed 4289 | 107 244 399 746 661 1367 124 334 307 Spaces Moved 1971 | 79 185 203 405 301 528 38 130 102 Core 23 | 15 . . . . 7 . . 1 Treads 1240 | . . 95 405 301 439 . . . Legs 708 | 64 185 108 . . 82 38 130 101 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 330 190 190 Average Speed 180 | 106 120 138 159 215 199 330 199 234 Slowest Speed 600 | 120 190 160 225 225 600 330 330 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 37 | 5 51 46 40 31 72 2 88 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 145 | . . 11 71 . 33 . 1 29 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 1 1 AOE 143 | . . 11 71 . 33 . . 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac DSF Fac Total 2409 | 96 194 294 464 310 710 38 171 132 Wait 173 | . . 65 21 . 86 . 1 . Move 1963 | 78 184 202 404 300 527 37 129 102 Hop . | . . . . . . . . . Pick Up 27 | 7 1 2 6 3 3 . 5 . Fast Attach 21 | 6 1 . 5 . 3 . 4 2 Attach 22 | 2 1 1 3 3 5 1 2 4 Detach 2 | . . 2 . . . . . . Swap 14 | 1 . 4 2 . 2 . 5 . Drop 21 | 1 1 4 3 1 5 . 5 1 Fire 149 | 1 6 14 17 2 72 . 15 22 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 6 | . . . 3 1 2 . . . Escape Stasis 10 | . . . . . 5 . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 108 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Hacker-Mutant 301 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Discovered exit to Mines (range 16) 352 | -10/Materials | Entered Mines 435 | -10/Mines | Assembled infested the area 578 | -10/Mines | Found the Drone Emporium 587 | -10/Mines | Found Prototype Device 593 | -10/Mines | Identified Bomb Drone Bay 734 | -10/Mines | Identified exit to Materials 734 | -10/Mines | Discovered exit to Materials (range 9) 751 | -10/Mines | Entered Materials 751 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 936 | -9/Materials | Crushed by falling debris 1269 | -9/Materials | Build established: Hacker-Gunner 1367 | -9/Materials | Identified exit to Materials 1367 | -9/Materials | Discovered exit to Materials (range 14) 1423 | -9/Materials | Lost 5 allies 1445 | -9/Materials | Discovered exit to Materials (range 18) 1497 | -9/Materials | Entered another Materials area 1497 | -8/Materials | Accompanied by 8 allies 1497 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1586 | -8/Materials | Lost 5 allies 1936 | -8/Materials | Identified exit to Factory 1936 | -8/Materials | Discovered exit to Factory (range 9) 1942 | -8/Materials | Identified exit to Storage 1942 | -8/Materials | Discovered exit to Storage (range 21) 2158 | -8/Materials | Entered Storage 2158 | -8/Storage | Accompanied by 1 ally 3172 | -8/Storage | Repaired EMP Blaster 3458 | -8/Storage | Build established: Hacker-Mutant 3463 | -8/Storage | Discovered exit to Factory (range 16) 3502 | -8/Storage | Repaired Aluminum Leg 3525 | -8/Storage | Entered Factory 3525 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3642 | -7/Factory | Identified exit to DSF 3649 | -7/Factory | Entered DSF 3690 | -7/DSF | Additional patrols routed to DSF 3946 | -7/DSF | Identified exit to Factory 3946 | -7/DSF | Discovered exit to Factory (range 15) 3983 | -7/DSF | Entered Factory 3983 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4290 | -6/Factory | Self-destructed Last Messages --------------- 04281_ U-05 Engineer lays Concrete. 04282_ K-01 Serf cleans the DSF Access. 04282_ U-05 Engineer lays Concrete. 04284_ Overheating: Energy bleed (-6). 04284_ U-05 Engineer lays Concrete. 04284_ U-05 Engineer builds a Wall. 04285_ U-05 Engineer lays Concrete. 04286_ K-01 Serf collects debris. 04287_ R-10 Processor collects Carbon-fiber Leg. 04287_ U-05 Engineer lays Concrete. 04288_ Hvy. Laser destroyed. 04288_ K-01 Serf collects debris. 04288_ U-05 Engineer lays Concrete. 04289_ Overheating: Energy bleed (-4). 04289_ U-05 Engineer lays Concrete. 04289_ K-01 Serf collects debris. 04289_ U-05 Engineer lays Concrete. 04289_ R-10 Processor collects Carbon-fiber Leg. 04289_ U-05 Engineer lays Concrete. 04290_ K-01 Serf collects debris. 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"??????????????? | | ???????????# """ # % % # "???????????????? | | ???????????# % # u %# ????????????????? | | ???????????# ! k # ?????????????????? | | ???????????# gg k#??????????????????? | | ???????????# %% #??????????????????? | | ????????? + #??????????????????? | | ???????????# #??????????????????? | | ???????????# u %@R %#??????????????????? | | ???????????# A R #R #??????????????????? | | ???????????##+#### #u % ###########????????? | | ????????????? ; # # ! #????????? | | ??????????? ## ## # # [[[ #????????? | | ??????????? ???#??##### # [[[ #????????? | | ??????????? ????????????# k + [[ #????????? | | ?????????????????#??????# # #????????? | | ?????????????????#"T"???# # #????????? | | ??????????????? ##" "#### # *#????????? | | ?????????????? * # #????????? | | ?????????????? ###########????????? | | ???????????????" "" T#?????????????????? | | ???????????????" """ #?????????????????? | | ??????????????"" "F ##?????????????????? | | ????????????? """ #??????????????????? | | #####??????? "" ########???????????? | | ?????????? " #???????????? | | ??????????Y" ![ #???????????? | | ??????????"" ![ +???????????? | | ????????? #???????????? | | ????????? """" +???????????? | | #?????????? #### """" ########???????????? | | #??????????????# """" # #???????????? | | #??????????????# """" # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Propulsion Shielding 90 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Hyb. Deuterium Engine | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation Part-time Mechanic Power Corrupts Release The Drones! Serviceable Loadout Slippery One Unlikely Earthworm Challenges ------------ None Game ------ Seed CarbideTeslaDatajack Manual? 0 Play Time 00:38:57 Cumulative 2.7 hours Start 2024.07.11 @ 15:21:06 End 2024.07.12 @ 09:48:18 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e214234-255c-4aab-9345-9b688b3b0bd1