Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.19 @ 13:19:33 Player: Kiks Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (28) 140 Value Destroyed (333) 333 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4493 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Micro Nuclear Core Transmission Jammer Reaction Control System Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Pulse Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Flight Unit Improved Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Reaction Control System Improved Field Recycling Unit [Rating: 30] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 34 | 6 2 2 4 1 5 7 1 . 2 4 Power 5 | 1 1 1 . . . 1 . . . 1 Engine 4 | 1 1 1 . . . 1 . . . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . . 4 1 1 2 1 . . 1 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 10 | . . . 4 1 1 2 1 . . 1 Utility 10 | 1 1 . . . 3 3 . . . 2 Device 4 | . . . . . 2 2 . . . . Storage 1 | 1 . . . . . . . . . . Processor 5 | . 1 . . . 1 1 . . . 2 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 7 | 2 . 1 . . 1 1 . . 2 . Energy Gun 2 | . . . . . . 1 . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 10 | . . . . . 1 . . . . 9 Power 1 | . . . . . . . . . . 1 Propulsion 7 | . . . . . 1 . . . . 6 Utility 2 | . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . Highest Loss Streak 7 | . . . . . 1 . . . . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 91 100 94 100 100 97 100 100 88 83 Engine 9 | . 14 14 11 11 9 7 7 7 7 5 Leg 8 | . 28 28 1 . . . . . . . Flight 25 | . . . 36 44 36 38 38 38 38 30 Device 8 | . . . . . 18 13 15 15 15 9 Storage 9 | . 14 14 11 11 9 7 7 7 7 5 Processor 12 | . 6 14 11 11 9 14 15 15 15 17 Energy Gun 2 | . . . . . . 2 7 7 1 5 Ballistic Gun 12 | . 28 28 22 22 16 4 . . . . Launcher 3 | . . . . . 1 7 7 7 1 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 21 | 13 13 13 11 11 13 21 21 21 21 21 Greatest Support 21 | 20 20 20 16 16 16 21 21 21 21 21 Greatest Overweight (x) 1 | 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 6 6 8 8 8 8 8 Average Carried 6 | 3 7 7 5 5 5 7 8 8 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 5 5 6 8 8 8 8 5 Class Distribution -------------------- 47% | Scavenger-Scout 39% | Mutant 11% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 901 | 322 138 52 . 71 111 44 100 6 . 57 Remotely . | . . . . . . . . . . . Salvage Created 766 | 165 258 36 . 24 166 44 19 . . 54 Parts 51 | 9 19 6 . 4 7 4 1 . . 1 Haulers Intercepted 4 | . 2 . . . 1 1 . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 15 | . 5 3 . 2 4 . . . . 1 Guns 10 | . 5 3 . 2 . . . . . . AOE 5 | . . . . . 4 . . . . 1 Classes Destroyed 7 | 2 4 . . . . . . . . 1 Tunneler 5 | 5 . . . . . . . . . . Hauler 4 | . 2 . . . 1 1 . . . . Recycler 2 | 1 . . . . 1 . . . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 12 | . 3 3 . 2 4 . . . . . Grunt 2 | . 2 . . . . . . . . . Brawler 1 | . . . . . . . . . . 1 Best Kill Streak 4 | 3 3 3 . 2 4 1 . . . 1 Combat Bots Only 4 | . 3 3 . 2 4 . . . . 1 Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Damage Taken 1543 | . 162 110 . 32 148 . 46 . . 1045 Core 808 | . 30 19 . . 56 . . . . 703 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 31 | . . . . . . 31 . . . . Core Remaining (%) 92 | 100 . 80 . 100 89 . . . . . Volleys Fired 106 | 17 29 7 . 6 26 14 4 . . 3 Largest 2 | 2 2 2 . 2 2 1 1 . . 2 Hottest 93 | 40 40 40 . 40 40 20 63 . . 93 Shots Fired 191 | 34 58 14 . 12 49 14 4 . . 6 Gun 185 | 34 58 14 . 12 46 14 4 . . 3 Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . 3 . . . . 3 Special . | . . . . . . . . . . . Kinetic 178 | 34 58 14 . 12 46 14 . . . . Thermal 7 | . . . . . . . 4 . . 3 Explosive 6 | . . . . . 3 . . . . 3 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 7 | 4 6 3 . 1 6 7 1 . . 7 Robot Miss Streak 5 | 3 3 3 . 2 5 3 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 2 2 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 100 | 18 31 6 . 4 24 9 2 . . 6 Core Hits 47 | 9 13 3 . 2 13 3 1 . . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . . . Burn 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1488 | 214 312 65 . 60 465 64 36 . . 272 Guns 1042 | 214 312 65 . 60 240 64 36 . . 51 Cannons . | . . . . . . . . . . . Explosions 434 | . . . . . 225 . . . . 209 Melee . | . . . . . . . . . . . Ramming 12 | . . . . . . . . . . 12 Kinetic 955 | 214 312 65 . 60 240 64 . . . . Thermal 87 | . . . . . . . 36 . . 51 Explosive 434 | . . . . . 225 . . . . 209 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 1 1 5 Average Corruption 1 | . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . . 3 1 . 4 Message Errors 2 | . . . . . . . 1 . . 1 Matter Fused 3 | . . . . . . . 1 1 . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 28 | . . . . . 13 . . . . 15 Projectiles . | . . . . . . . . . . . Explosions 28 | . . . . . 13 . . . . 15 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . . 44 . . . . 5 Shots 2 | . . . . . 2 . . . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 174 | . 6 . . 6 6 13 174 3 . 109 Average Temperature 49 | . 6 . . 2 3 6 114 2 . 36 Received Heat Transfer 267 | . 54 . . . 36 . . . . 177 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 259 | . . . . . . . 148 . . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 394 | 30 242 164 67 71 394 285 . . . . Initial 179 | . 19 94 63 25 27 179 . . . . Average 136 | 12 158 114 65 28 138 257 . . . . Maximum Alert Level 1 | . 1 . . . 1 1 . . . . Low Security (%) 70 | 100 73 100 100 100 78 1 . . . . Level 1 29 | . 26 . . . 21 98 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . 3 . . . . 1 Investigation 1 | . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . . . 3 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 77 | . 14 3 2 5 25 1 1 . . 26 Peak Tracking Total 17 | . 5 3 2 4 13 1 1 . . 17 Tactical Retreats 8 | . 1 . . . 2 . 1 . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 18 | . . . 2 . 4 8 . . 4 . Terminals 11 | . . . 2 . 4 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . . . 7 . 12 16 . . 30 . Successful 49 | . . . 2 . 5 12 . . 30 . Failed 16 | . . . 5 . 7 4 . . . . Catastrophic 4 | . . . . . 3 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . . . 7 . 11 8 . . . . Terminals 29 | . . . 7 . 12 10 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . . . . . 1 1 . . 30 . Record 11 | . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Branch Access Points 2 | . . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 2 | . . . . . . 2 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Process 1 | . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . . . 2 . 4 5 . . . . Terminals 11 | . . . 2 . 4 5 . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 10 | . . . 2 . 4 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . . . 2 . 4 7 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . Time 64 | . . . . . . 64 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 18 | . . . . . . 18 . . . . Retrieved Matter 18 | . . . . . . 18 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 5 | . . . . 3 . 1 . . . 1 Largest Group 3 | . . . . 3 . 1 . . . 1 Highest-Rated Group 96 | . . . . 40 . 26 . . . 96 Highest-Rated Ally 96 | . . . . 16 . 26 . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . 1 . . . . . 4 Total Damage 168 | . . . . 15 . . . . . 153 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . 1 . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 2101 | 180 292 266 55 111 220 306 206 63 40 362 Spaces Moved 3688 | 99 157 199 141 266 421 648 678 252 143 684 Core 84 | 5 . . . . . . . . . 79 Treads . | . . . . . . . . . . . Legs 450 | 94 157 199 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3154 | . . . 141 266 421 648 678 252 143 605 Fastest Speed 25 | 50 120 120 31 31 31 26 25 25 25 25 Average Speed 39 | 119 120 120 31 31 31 26 25 25 25 28 Slowest Speed 190 | 190 120 120 31 31 31 27 26 25 25 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 17 | . . . . 2 7 5 1 . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 5 50 54 16 48 36 18 83 38 77 58 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . 1 . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 42 | . . . . . 25 . . . . 17 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 42 | . . . . . 25 . . . . 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Total 4147 | 127 210 215 152 281 457 763 704 251 146 841 Wait 290 | . 13 . 5 10 7 87 22 . . 146 Move 3646 | 98 156 198 140 261 406 639 675 251 142 680 Hop 15 | . . . . 2 7 3 1 . . 2 Pick Up 30 | 6 6 4 1 . 5 8 . . . . Fast Attach 11 | 6 . . . . . 3 . . 2 . Attach 12 | . 1 . 4 . 3 1 . . . 3 Detach . | . . . . . . . . . . . Swap 11 | . 1 2 . 1 2 3 1 . . 1 Drop 23 | . 4 4 2 1 1 5 1 . 2 3 Fire 106 | 17 29 7 . 6 26 14 4 . . 3 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 10) 472 | -10/Materials | Identified exit to Mines 473 | -10/Materials | Entered Mines 508 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 548 | -10/Mines | Learned location of Mines (-9) 640 | -10/Mines | Discovered new exit (range 6) 709 | -10/Mines | Learned Materials emergency access door positions 737 | -10/Mines | Identified exit to Materials 739 | -10/Mines | Entered Materials 739 | -9/Materials | Evolved 2 slots: Propulsion x2 789 | -9/Materials | Discovered new exit (range 15) 794 | -9/Materials | Identified exit to Mines 794 | -9/Materials | Entered Mines 795 | -9/Mines | Met a Derelict bent on vengeance 812 | -9/Mines | Learned Materials stockpile data 831 | -9/Mines | Learned Materials terminal intel 856 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 868 | -9/Mines | Assembled infested the area 873 | -9/Mines | Assisted by a Guerilla fighting off Assembled 880 | -9/Mines | Discovered new exit (range 9) 905 | -9/Mines | Identified exit to Materials 905 | -9/Mines | Entered Materials 905 | -8/Materials | Evolved 2 slots: Utility x2 907 | -8/Materials | Loaded intel: 12 terminal locations 964 | -8/Materials | Identified exit to Storage 1120 | -8/Materials | Discovered new exit (range 10) 1124 | -8/Materials | Identified exit to Factory 1125 | -8/Materials | Entered Factory 1125 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1164 | -7/Factory | Repaired Sensor Array 1282 | -7/Factory | Identified exit to Lower Caves 1410 | -7/Factory | Repaired Imp. Terrain Scanner 1431 | -7/Factory | Entered Lower Caves 1446 | -7/Lower Caves | Build established: Scavenger-Scout 1635 | -7/Lower Caves | Discovered new exit (range 7) 1637 | -7/Lower Caves | Identified exit to Lower Caves 1637 | -7/Lower Caves | Entered another Lower Caves area 1693 | -7/Lower Caves | Discovered new exit (range 12) 1696 | -7/Lower Caves | Identified exit to Data Miner 1700 | -7/Lower Caves | Entered Data Miner 1701 | -7/Data Miner | Discovered new exit (range 6) 1705 | -7/Data Miner | Met Data Miner 1719 | -7/Data Miner | Learned location of Section 7 (-2) 1719 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1724 | -7/Data Miner | Received God Mode back door access code from Data Miner 1740 | -7/Data Miner | Identified exit to Proximity Caves 1740 | -7/Data Miner | Entered Proximity Caves 1745 | -6/Proximity Caves | Spotted B-75 Beast 1932 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1952 | -6/Proximity Caves | Learned Factory terminal intel 2049 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2062 | -6/Proximity Caves | Core integrity fell below 50% 2076 | -6/Proximity Caves | Core integrity fell below 20% 2091 | -6/Proximity Caves | Lost 7 parts (1p5n1u) 2102 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02057_ Slug penetrates Wall. 02059_ Lgt. Nuclear Core destroyed. 02060_ 5XJ 7D BFTF2|4IVTJ:J/CGI>RVYULBUXAI 02060_ Cesium-ion Thruster destroyed. 02060_ Penetrated by Slug. 02061_ G-50 Soldier destroyed. 02061_ Slug penetrates Wall. 02062_ Acquired 10 matter. 02064_ Slug penetrates Wall. 02064_ Slug penetrates G-50 Soldier. 02098_ C-30 ARC bursts open, deploying its payload. 02098_ G-67 Veteran unfolds itself. 02098_ L-41 Fighter unfolds itself. 02098_ G-50 Soldier unfolds itself. 02098_ B-48 Gladiator unfolds itself. 02098_ E-15 Imp unfolds itself. 02098_ E-15 Imp destroyed. 02099_ Slammed into G-67 Veteran. 02099_ Destabilizing: System corrupted (+2). 02100_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????## #?????????????????????? | | ??????????????????????? #??##?????????????????? | | ????????????????????????g ## #?????????????????? | | ????????????????????????%% ???????????????????? | | ????????????????????????#l% ?????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#/#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????# ###????????????????????? | | ??##????????????????????# #????????????????????? | | ??# ##????# ##########??## #????????????????????? | | ??# #???# % % ##### ####?????????????????? | | ??? #??# % % ## = #?????????????????? | | ????# ?????????# % %%##????????????????? | | ?????# #????????## ## * ####?????????????? | | ??????# #???????## ###% #?????????????? | | ??????# ##??#### ### % ##????????????? | | ???????# #### #?# ## ###??????????? | | ??????## ## ##%### #### ##?????????? | | ??????# #?### #### #?????????? | | ??????### ##??# ## #?####????? | | ????????## #???# ### ##???? | | ?????????# #### #???## ## ##??? | | #####??### ]#??## #???## ### #??? | | # #### %"[#???####??## #### ##?# ##?? | | " #?????????# ##??## ##?# ##? | | #??????#### #????## ### #? | | # ##?????## #?????#### ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Evasion (%) 65 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Particle Charger | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Lrn. Terrain Scanner | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisMappingMaul Manual? 0 Play Time 00:34:34 Cumulative 95.4 hours Start 2022.04.19 @ 12:49:49 End 2022.04.19 @ 13:19:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 18 Adventurer 5 Explorer 34 Win Type - Total 18 Types 10/0/3/4/1/0/0/0/0 Lore% 68 Gallery% 64 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d272a5a-fc3b-41d7-975a-ba19f479e33b