Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 21:04:12

Player: Struisvogel

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (46)      230
Value Destroyed (1234)     1234
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3304

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             318/550
Matter                     217/300
Energy                     95/100
System Corruption          0%
Temperature                Warning (323)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
          Heavy Particle Gun
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Treads
       Improved Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
         Medium Matter Pod (100)
                Weapon Shielding
          Light Armor Plating
                Beam Rifle
                Beam Rifle
          Heavy Particle Gun
                Beam Cannon
          Light Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
                Sensor Array
          Light Armor Plating
>               --- WEAPON -----------
          Small Laser
          Light EM Pulse Cannon
       Improved Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Treads
       Improved Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
         Medium Matter Pod
          Light Armor Plating
          Small Laser
                Beam Rifle
          Heavy Particle Gun
          Heavy Particle Gun
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
                Missile Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             36   | 6   10  2   12  6   
  Power                    8    | 1   3   .   2   2   
    Engine                 8    | 1   3   .   2   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   3   1   2   1   
    Treads                 3    | .   .   .   2   1   
    Leg                    6    | 2   3   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   3   .   5   .   
    Device                 5    | .   2   .   3   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   1   1   3   3   
    Energy Gun             5    | 1   1   .   1   2   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 1   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 17   | .   2   .   5   10  
  Power                    3    | .   .   .   1   2   
  Propulsion               3    | .   1   .   1   1   
  Utility                  5    | .   .   .   2   3   
  Weapon                   6    | .   1   .   1   4   
  Highest Loss Streak      10   | .   1   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 97  96  
  Engine                   13   | .   14  14  10  17  
  Treads                   6    | .   .   .   12  17  
  Leg                      17   | .   27  28  9   .   
  Device                   16   | .   11  14  22  16  
  Storage                  12   | .   14  14  11  9   
  Protection               4    | .   .   .   8   8   
  Energy Gun               11   | .   14  14  9   8   
  Energy Cannon            2    | .   .   .   1   8   
  Ballistic Gun            12   | .   14  14  11  8   
Peak Build Rating          19   | 6   9   8   14  19  
  Average Rating           10   | 5   7   8   12  17  
  On Entrance              7    | .   6   8   8   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             67   | 11  48  48  57  67  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  5    | .   4   2   5   3   
  Average Overweight (x)   1    | .   1   2   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  
  Most Carried             20   | 5   20  17  20  20  
  Average Carried          16   | 3   14  17  18  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 4   17  17  20  18  

 Class Distribution 
--------------------
 54% | Mutant
 30% | Scavenger-Mutant
 14% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           830  | 252 321 38  143 76  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1622 | .   525 89  501 507 
  Parts                    108  | .   37  4   37  30  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  35   | .   11  2   13  9   
  Guns                     29   | .   11  1   13  4   
  Cannons                  4    | .   .   .   .   4   
  AOE                      2    | .   .   1   .   1   
Classes Destroyed          9    | .   4   .   2   3   
  Worker                   3    | .   .   .   .   3   
  Builder                  1    | .   .   .   .   1   
  Recycler                 2    | .   1   .   .   1   
  Watcher                  5    | .   2   .   1   2   
  Swarmer                  10   | .   3   .   3   4   
  Grunt                    20   | .   8   2   7   3   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   2   1   
Best Kill Streak           7    | .   2   2   3   7   
  Combat Bots Only         3    | .   2   2   3   3   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        249  | .    71   7    62   109  
  Missed                   63   | .    14   1    16   32   
Damage Taken               2463 | .    667  123  537  1136 
  Core                     499  | .    153  75   39   232  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         66   | 100  .    8    90   .    
Volleys Fired              109  | .    47   6    28   28   
  Largest                  3    | .    2    2    2    3    
  Hottest                  119  | .    60   60   68   119  
Shots Fired                229  | .    94   12   54   69   
  Gun                      202  | .    94   12   54   42   
  Cannon                   21   | .    .    .    .    21   
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  102  | .    47   6    28   21   
  Thermal                  41   | .    20   .    .    21   
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          80   | .    27   6    26   21   
  Robot Hit Streak         18   | .    10   6    18   7    
  Robot Miss Streak        7    | .    3    1    7    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           149  | .    58   8    41   42   
  Core Hits                90   | .    25   4    24   37   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2871 | .    818  163  539  1351 
  Guns                     1762 | .    768  112  481  401  
  Cannons                  429  | .    .    .    .    429  
  Explosions               652  | .    41   51   44   516  
  Melee                    .    | .    .    .    .    .    
  Ramming                  28   | .    9    .    14   5    
  Kinetic                  811  | .    374  55   173  209  
  Thermal                  563  | .    208  51   44   260  
  Explosive                448  | .    .    .    .    448  
  Electromagnetic          1021 | .    227  57   308  429  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    11   .    .    13   
  Projectiles              3    | .    .    .    .    3    
  Explosions               21   | .    11   .    .    10   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      152  | .    28   43   40   41   
  Shots                    4    | .    1    1    1    1    
  Rammed                   3    | .    .    .    2    1    
Targets Rammed             7    | .    4    .    2    1    
  Kicked                   4    | .    4    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        326  | .    78   60   31   326  
  Average Temperature      84   | .    29   28   11   146  
  Received Heat Transfer   987  | .    294  48   168  477  
  Effects                  2    | .    .    .    .    2    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              9    | .    2    .    .    7    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         948  | .    425  .    50   473  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    1    1    1    1    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             230  | .   160 80  230 142 
  Initial                  31   | .   .   21  31  .   
  Average                  67   | .   59  28  87  82  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 94  100 
  Level 1                  1    | .   .   .   5   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   3   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   .   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           6    | .   2   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   26  2   24  17  
  Peak Tracking Total      6    | .   6   2   3   6   
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   1   .   4   .   
  Successful               5    | .   1   .   4   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               4085 | 161  1652 336  1283 653  
Spaces Moved               1470 | 71   586  122  462  229  
  Core                     5    | 5    .    .    .    .    
  Treads                   507  | .    .    .    278  229  
  Legs                     958  | 66   586  122  184  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  240  240  
  Average Speed            240  | 115  245  260  249  240  
  Slowest Speed            470  | 120  400  260  470  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 5    74   26   38   28   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          39   | .    2    10   3    24   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      39   | .    2    10   3    24   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1796 | 148 702 129 543 274 
  Wait                     116  | 67  34  .   15  .   
  Move                     1466 | 70  585 121 461 229 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  41   | 5   16  .   15  5   
  Fast Attach              11   | 5   2   .   4   .   
  Attach                   12   | 1   2   .   5   4   
  Detach                   1    | .   1   .   .   .   
  Swap                     13   | .   6   2   3   2   
  Drop                     20   | .   5   .   10  5   
  Fire                     109  | .   47  6   28  28  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     4    | .   4   .   .   .   
  Crush                    3    | .   .   .   2   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 15)
  162 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  735 | -10/Materials | Discovered new exit (range 11)
 1408 | -10/Materials | Core integrity fell below 50%
 1536 | -10/Materials | Discovered new exit (range 4)
 1814 | -10/Materials | Entered Mines
 2090 | -10/Mines     | Discovered new exit (range 7)
 2107 | -10/Mines     | Core integrity fell below 20%
 2150 | -10/Mines     | Entered Materials
 2150 | -9/Materials  | Evolved 2 slots: Utility x2
 2492 | -9/Materials  | Build established: Scavenger-Mutant
 2775 | -9/Materials  | Discovered new exit (range 12)
 3177 | -9/Materials  | Discovered new exit (range 10)
 3433 | -9/Materials  | Entered another Materials area
 3433 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 3738 | -8/Materials  | Build established: Scavenger-Tank
 4086 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04073_ K-01 Serf collects debris.
04073_ U-05 Engineer lays Concrete.
04074_ Penetrated by Slug.
04074_ Deuterium Engine destroyed.
04074_ Scanalyzer disabled.
04074_ R-06 Scavenger destroyed.
04074_ U-05 Engineer lays Concrete. <x3>
04075_ T-07 Excavator destroyed.
04075_ U-05 Engineer lays Concrete. <x3>
04077_ K-01 Serf collects debris.
04077_ U-05 Engineer lays Concrete. <x3>
04078_ Slug penetrates Hadron Collector.
04079_ U-05 Engineer lays Concrete. <x4>
04080_ Destroyed Lgt. Nuclear Core.
04080_ K-01 Serf destroyed.
04080_ U-05 Engineer lays Concrete.
04081_ Penetrated by Slug.
04081_ Missile Launcher destroyed.
04081_ U-05 Engineer lays Concrete. <x8>
04086_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
        Beam Cannon | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              NavigationFluxTerminator
  Manual?         0
Play Time         00:23:52
  Cumulative      5.5 hours
  Start           2024.10.19 @ 13:42:59
  End             2025.01.04 @ 21:04:12
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8d16cc2-6dc0-4212-b154-7632e7dbe683