Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.17 @ 20:33:42

Player: Sanctumkeeper

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (104)     520
Value Destroyed (2979)     2979
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (397)                397
              TOTAL SCORE: 7796

 Bonus
-------
High Alert Combat Kills    97
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             580/700
Matter                     187/300
Energy                     102/220
System Corruption          3%
Temperature                Cool (14)
Movement                   Flying (26)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved VTOL Module
>          --- UTILITY (5) ------
    Medium Storage Unit
    Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Sensor Array
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (12) ---
  Improved Cesium-ion Thruster
  Advanced Sensor Array
  Improved Terrain Scan Processor
           Utility Shielding
  Improved Light Armor Plating
   Layered Light Armor Plating
           Latent Energy Streamer
           Firepult
           Shock Bomb Launcher
           Longsword +1

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved VTOL Module
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Sensor Array
  Advanced Signal Interpreter
>          --- WEAPON -----------
           Shock Bomb Launcher
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
  Improved Cesium-ion Thruster
  Advanced Sensor Array
  Improved Terrain Scan Processor
           Utility Shielding
  Improved Light Armor Plating
           Latent Energy Streamer
           Firepult
           Longsword +1
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 6   4   5   10  4   .   9   16  32  22  
  Power                    14   | 1   1   .   1   .   .   1   1   2   7   
    Engine                 6    | 1   1   .   1   .   .   1   1   .   1   
    Core                   8    | .   .   .   .   .   .   .   .   2   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   1   .   3   1   .   6   5   14  6   
    Treads                 25   | 1   .   .   3   1   .   3   4   13  .   
    Leg                    4    | .   .   .   .   .   .   3   1   .   .   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   1   6   
  Utility                  23   | 1   2   .   3   .   .   .   7   3   7   
    Device                 5    | .   .   .   .   .   .   .   .   .   5   
    Storage                8    | 1   2   .   3   .   .   .   1   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   .   .   .   6   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   5   3   3   .   2   3   13  2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          23   | 2   .   3   3   1   .   2   3   9   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   1   .   .   .   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   3   2   
Parts Lost                 24   | .   .   .   3   1   .   7   3   8   2   
  Power                    5    | .   .   .   .   .   .   1   1   1   2   
  Propulsion               10   | .   .   .   2   1   .   4   .   3   .   
  Utility                  3    | .   .   .   .   .   .   .   1   2   .   
  Weapon                   6    | .   .   .   1   .   .   2   1   2   .   
  Highest Loss Streak      5    | .   .   .   2   1   .   4   1   5   1   
Average Slot Usage (%)     97   | .   98  100 99  100 100 98  95  99  91  
  Engine                   8    | .   14  14  11  11  11  11  8   2   .   
  Core                     2    | .   .   .   .   .   .   .   .   6   14  
  Treads                   21   | .   14  14  29  33  33  20  15  26  .   
  Leg                      2    | .   .   .   .   .   .   10  11  .   .   
  Wheel                    2    | .   14  14  3   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   29  
  Device                   1    | .   .   .   .   .   .   .   .   .   14  
  Storage                  30   | .   26  28  32  33  33  33  28  36  15  
  Protection               3    | .   .   .   .   .   .   .   12  8   .   
  Ballistic Gun            17   | .   28  16  21  15  22  22  18  14  .   
  Launcher                 1    | .   .   11  .   5   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   1   .   .   .   3   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 13  27  28  75  78  74  77  90  90  77  
  Greatest Support         60   | 10  20  16  60  60  60  60  60  60  60  
  Greatest Overweight (x)  5    | 1   2   1   3   1   1   5   2   2   1   
  Average Overweight (x)   .    | .   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 28   | 6   12  12  24  24  24  24  28  28  28  
  Average Capacity         21   | 5   11  12  21  24  24  24  24  28  12  
  Most Carried             28   | 4   12  12  24  24  24  24  26  28  23  
  Average Carried          20   | 2   10  12  19  23  23  22  23  27  11  
  Final Capacity           28   | 6   12  12  24  24  24  24  28  28  12  
  Final Carried            26   | 4   12  12  24  23  23  22  26  23  11  

 Class Distribution 
--------------------
 54% | Hauler-Mutant
 18% | Mutant
 18% | Scavenger-Mutant
  8% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
         Sprinter | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Matter Collected           3491 | 174  522  215  443  43   .    298  655  1029 112  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4267 | .    566  153  786  50   .    314  668  1612 118  
  Parts                    238  | .    32   8    44   4    .    14   45   86   5    
Haulers Intercepted        14   | .    1    .    5    .    .    .    2    5    1    
Recyclers Shooed           2    | .    1    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  84   | .   9   10  14  5   .   6   13  25  2   
  Melee                    2    | .   .   .   .   2   .   .   .   .   .   
  Guns                     68   | .   9   1   14  .   .   6   13  25  .   
  AOE                      14   | .   .   9   .   3   .   .   .   .   2   
Classes Destroyed          14   | .   8   1   2   .   .   2   1   .   .   
  Worker                   7    | .   2   2   1   .   .   .   1   1   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   1   .   5   .   .   .   2   5   1   
  Recycler                 3    | .   2   1   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   1   .   
  Swarmer                  18   | .   3   3   3   3   .   .   4   .   2   
  Grunt                    38   | .   6   .   9   .   .   4   5   14  .   
  Brawler                  4    | .   .   .   .   .   .   1   1   2   .   
  Duelist                  3    | .   .   .   1   .   .   .   .   2   .   
  Sentry                   11   | .   .   .   1   .   .   .   3   7   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Assembled                9    | .   .   7   .   2   .   .   .   .   .   
Best Kill Streak           8    | .   4   6   3   3   .   2   5   8   2   
  Combat Bots Only         5    | .   3   5   3   3   .   2   5   4   2   
Max Kills in Single Turn   3    | .   1   3   1   3   .   1   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   1   .   
  Exploded                 3    | .   .   3   .   3   .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Damage Taken               5330 | .    365  98   621  193  .    899  838  1864 452  
  Core                     839  | .    53   33   143  10   .    143  86   251  120  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57   | 100  .    65   .    .    .    26   .    38   .    
Volleys Fired              333  | .    40   14   62   1    .    42   64   107  3    
  Largest                  2    | .    2    1    2    1    .    2    2    2    1    
  Hottest                  51   | .    40   30   44   36   .    46   46   51   36   
Shots Fired                647  | .    80   14   123  1    .    84   128  214  3    
  Gun                      631  | .    80   2    123  .    .    84   128  214  .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 16   | .    .    12   .    1    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  631  | .    80   2    123  .    .    84   128  214  .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                13   | .    .    12   .    1    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         22   | .    10   3    18   .    .    14   22   20   1    
  Robot Miss Streak        6    | .    6    3    4    .    .    3    4    3    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        6    | .    .    .    1    .    .    2    1    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    1    1    .    
Shots Hit Robots           474  | .    45   5    85   8    .    66   93   170  2    
  Core Hits                209  | .    25   21   37   4    .    21   31   65   5    
  Critical Hits            3    | .    .    .    .    .    .    .    1    2    .    
  Critical Kills           2    | .    .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              76   | .    .    .    .    18   .    .    .    14   44   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 76   | .    .    .    .    18   .    .    .    14   44   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8027 | .    672  518  1070 466  .    814  1396 2856 235  
  Guns                     6745 | .    648  22   1070 .    .    803  1395 2807 .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               761  | .    .    485  .    153  .    .    .    .    123  
  Melee                    462  | .    .    .    .    313  .    .    .    37   112  
  Ramming                  59   | .    24   11   .    .    .    11   1    12   .    
  Kinetic                  6745 | .    648  22   1070 .    .    803  1395 2807 .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                638  | .    .    485  .    153  .    .    .    .    .    
  Electromagnetic          123  | .    .    .    .    .    .    .    .    .    123  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 462  | .    .    .    .    313  .    .    .    37   112  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    3    3    1    1    1    6    .    1    3    
  Average Corruption       1    | .    2    3    1    1    1    4    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    3    12   6    4    2    17   .    2    5    
    Message Errors         16   | .    .    4    2    3    2    3    .    .    2    
    Matter Fused           7    | .    2    5    .    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    .    .    1    
    Energy Discharges      4    | .    .    1    .    .    .    3    .    .    .    
    Data Loss (minor)      14   | .    .    2    4    1    .    4    .    2    1    
    Targeting Errors       7    | .    1    .    .    .    .    5    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            123  | .    .    2    .    83   .    .    .    20   18   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               20   | .    .    2    .    .    .    .    .    .    18   
  Melee                    103  | .    .    .    .    83   .    .    .    20   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      85   | .    4    23   .    .    .    .    .    .    58   
  Shots                    5    | .    .    2    .    .    .    .    .    .    3    
  Rammed                   11   | .    3    1    1    .    .    2    1    3    .    
Targets Rammed             11   | .    3    1    1    .    .    2    1    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        188  | .    2    .    4    .    .    132  71   36   188  
  Average Temperature      21   | .    2    .    2    .    .    24   22   9    75   
  Received Heat Transfer   1695 | .    126  .    183  .    .    270  315  747  54   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Peak Influence             554  | .   196 118 242 79  .   60  189 554 331 
  Initial                  112  | .   .   40  .   9   .   .   19  8   112 
  Average                  117  | .   92  54  86  7   .   28  58  307 157 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   2   1   
  Low Security (%)         77   | 100 100 100 96  100 .   100 100 14  60  
  Level 1                  16   | .   .   .   3   .   .   .   .   59  39  
  Level 2                  5    | .   .   .   .   .   .   .   .   26  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   .   3   .   .   .   .   4   6   
  Investigation            8    | .   3   .   2   .   .   .   .   1   2   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   1   .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Distress Signals           20   | .   3   1   3   .   .   .   2   7   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   21  22  28  2   .   7   25  35  26  
  Peak Tracking Total      17   | .   5   17  7   1   .   3   5   5   12  
  Tactical Retreats        13   | .   1   2   2   .   .   .   1   1   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Traps Triggered            5    | .   1   .   2   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Machines Disabled          7    | .   1   .   .   .   .   .   .   5   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Machines Accessed          42   | .   10  1   8   .   2   .   3   9   9   
  Terminals                30   | .   8   .   6   .   .   .   3   8   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   3   
Total Hacks                93   | .   26  1   19  .   2   .   7   19  19  
  Successful               47   | .   14  1   10  .   2   .   6   8   6   
  Failed                   46   | .   12  .   9   .   .   .   1   11  13  
    Catastrophic           3    | .   .   .   1   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   20  .   16  .   1   .   5   12  8   
  Terminals                75   | .   24  .   15  .   .   .   7   17  12  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   2   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   2   5   
Terminal Hacks             19   | .   4   1   2   .   2   .   5   4   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   3   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   1   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         23   | .   10  .   6   .   .   .   1   4   2   
  Terminals                20   | .   8   .   5   .   .   .   1   4   2   
    Track                  3    | .   3   .   .   .   .   .   .   .   .   
    Botnet                 17   | .   5   .   5   .   .   .   1   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   7   .   7   .   .   .   1   7   8   
  Full Trace Events        7    | .   2   .   2   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   .   .   .   
  Highest-Rated Group      46   | .   .   46  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   13  .   .   .   .   .   .   .   
  Total Damage             194  | .   .   194 .   .   .   .   .   .   .   
  Kills                    4    | .   .   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               9879 | 51   849  851  1273 1080 589  784  1535 1915 952  
Spaces Moved               6399 | 43   631  592  640  571  325  358  599  777  1863 
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    
  Treads                   2690 | .    2    .    441  571  325  190  377  777  7    
  Legs                     390  | .    .    .    .    .    .    168  222  .    .    
  Wheels                   1461 | 41   629  592  199  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1856 | .    .    .    .    .    .    .    .    .    1856 
  Fastest Speed            26   | 50   90   110  110  180  180  150  150  180  26   
  Average Speed            117  | 85   105  110  158  180  180  166  174  180  26   
  Slowest Speed            270  | 90   180  110  180  180  180  270  180  200  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17   | .    .    .    .    .    .    .    .    .    17   
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       68   | 3    94   96   59   99   69   69   48   91   56   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     6    | .    2    1    1    1    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    .    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    
Spaces Dug                 48   | .    .    .    .    1    .    .    .    5    42   
Terrain Destroyed          125  | .    .    68   .    10   .    .    .    5    42   
  Melee                    48   | .    .    .    .    1    .    .    .    5    42   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      77   | .    .    68   .    9    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total                      8084 | 54   736  777  783  594  331  467  994  1108 2240 
  Wait                     1016 | 2    38   163  49   1    .    54   282  122  305  
  Move                     6360 | 42   630  591  639  570  324  357  598  776  1833 
  Hop                      13   | .    .    .    .    .    .    .    .    .    13   
  Pick Up                  77   | 4    13   1    17   .    3    3    15   19   2    
  Fast Attach              25   | 6    1    .    1    .    .    2    7    6    2    
  Attach                   37   | .    .    .    5    1    .    5    4    7    15   
  Detach                   9    | .    .    .    1    .    .    .    .    1    7    
  Swap                     46   | .    3    5    4    3    .    2    5    19   5    
  Drop                     81   | .    8    2    4    .    4    .    18   34   11   
  Fire                     333  | .    40   14   62   1    .    42   64   107  3    
  Melee                    76   | .    .    .    .    18   .    .    .    14   44   
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    2    1    1    .    .    2    1    3    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 4 exits: *Fac x4)

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 12)
   52 | -11/Scrapyard | Entered Materials
   99 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 8)
  561 | -10/Materials | Discovered new exit (range 8)
  749 | -10/Materials | Discovered new exit (range 15)
  901 | -10/Materials | Entered Mines
 1052 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1063 | -10/Mines     | Assembled infested the area
 1068 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1377 | -10/Mines     | Discovered new exit (range 6)
 1383 | -10/Mines     | Learned location of Zion (-7)
 1418 | -10/Mines     | Discovered new exit (range 12)
 1451 | -10/Mines     | Found the Drone Emporium
 1453 | -10/Mines     | Learned Materials terminal intel
 1455 | -10/Mines     | Learned Materials emergency access door positions
 1752 | -10/Mines     | Entered Materials
 1752 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1754 | -9/Materials  | Loaded intel: 12 terminal locations
 2024 | -9/Materials  | Discovered new exit (range 8)
 2080 | -9/Materials  | Build established: Hauler-Mutant
 2569 | -9/Materials  | Discovered new exit (range 9)
 2625 | -9/Materials  | Identified exit to Mines
 3025 | -9/Materials  | Entered Mines
 3053 | -9/Mines      | Discovered new exit (range 7)
 3183 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3210 | -9/Mines      | Learned location of Recycling (-8)
 3572 | -9/Mines      | Discovered new exit (range 15)
 3873 | -9/Mines      | Excavation squad dispatched
 3873 | -9/Mines      | A large section of the Mines collapsed
 4096 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4098 | -9/Mines      | Discovered new exit (range 5)
 4105 | -9/Mines      | Entered Exiles
 4149 | -9/Exiles     | Met 8R-AWN
 4176 | -9/Exiles     | Met EX-HEX
 4264 | -9/Exiles     | Met EX-DEC
 4420 | -9/Exiles     | Met EX-BIN
 4446 | -9/Exiles     | Aligned with FarCom system
 4447 | -9/Exiles     | Given EX-Vault access code
 4496 | -9/Exiles     | Opened EX-Vault
 4510 | -9/Exiles     | Found Longsword +1
 4514 | -9/Exiles     | Found Firepult
 4520 | -9/Exiles     | Found Latent Energy Streamer
 4555 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4672 | -9/Exiles     | Discovered new exit (range 14)
 4694 | -9/Exiles     | Stole three prototypes: Firepult, Longsword +1, Latent Energy Streamer
 4694 | -9/Exiles     | Entered Mines
 4978 | -8/Mines      | Core integrity fell below 50%
 5169 | -8/Mines      | Lost 4 parts (1p3n)
 5277 | -8/Mines      | Discovered new exit (range 11)
 5478 | -8/Mines      | Entered Materials
 5478 | -8/Materials  | Evolved 2 slots: Utility x2
 6074 | -8/Materials  | Identified exit to Storage
 6628 | -8/Materials  | Discovered new exit (range 15)
 6701 | -8/Materials  | Build established: Scavenger-Mutant
 7013 | -8/Materials  | Entered Storage
 7279 | -8/Storage    | Garrison activated, responded to threat
 7392 | -8/Storage    | Core integrity fell below 50%
 7538 | -8/Storage    | Lost 5 parts (1p3n1w)
 7790 | -8/Storage    | Build established: Hauler-Mutant
 8383 | -8/Storage    | Discovered new exit (range 16)
 8693 | -8/Storage    | Build established: Scavenger-Mutant
 8928 | -8/Storage    | Entered Factory
 8928 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 8930 | -7/Factory    | FarCom data flow suspended
 9211 | -7/Factory    | Build established: Sprinter
 9274 | -7/Factory    | Discovered new exit (range 16)
 9285 | -7/Factory    | Identified exit to Factory
 9739 | -7/Factory    | Discovered exit to Factory (range 16)
 9821 | -7/Factory    | Discovered exit to Factory (range 4)
 9851 | -7/Factory    | Crushed by falling debris
 9880 | -7/Factory    | Discovered exit to Factory (range 6)
 9880 | -7/Factory    | Self-destructed

 Last Messages 
---------------
09781_ Connecting with Fabricator...
09790_ Connecting with Terminal...
09790_ ALERT: Suspicious activity at Terminal F003. Dispatching
  Investigation squad.
09791_ Acquired Lyr. Light Armor Plating.
09821_ EXIT=FOUND: FACTORY
09822_ System corrupted: Component data lost.
09833_ System corrupted: Katana targeting data glitched.
09840_ System corrupted: Heat flow error (+188).
09846_ Connecting with Terminal...
09846_ ALERT: Suspicious activity at Terminal F013. Dispatching
  Investigation squad.
09851_ The unstable cave ceiling collapses.
09851_ Crushed by falling debris.
09851_ Mic. Nuclear Core destroyed.
09851_ System corrupted by crushing effect (+1).
09865_ Acquired Prototype Engine.
09865_ Identified Cld. Deuterium Engine.
09867_ Dropped Cld. Deuterium Engine.
09880_ EXIT=FOUND: FACTORY

 Map 
-----
+----------------------------------------------------+
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|   ?????????????#        #??????#############?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Power Shielding            66
Evasion (%)                64
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalLightningStreamer
  Manual?         0
Play Time         01:07:22
  Cumulative      192.2 hours
  Start           2021.08.17 @ 16:49:03
  End             2021.08.17 @ 20:33:42
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           5/0/1/0/0/0/0/1/0
Lore%             85
Gallery%          72
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18ad624e-0dae-4ec9-a97b-90225a684c02