Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.17 @ 20:33:42 Player: Sanctumkeeper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (2979) 2979 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 7796 Bonus ------- High Alert Combat Kills 97 Aligned with FarCom 300 Cogmind --------- Core Integrity 580/700 Matter 187/300 Energy 102/220 System Corruption 3% Temperature Cool (14) Movement Flying (26) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON (2) ------- Katana > --- INVENTORY (12) --- Improved Cesium-ion Thruster Advanced Sensor Array Improved Terrain Scan Processor Utility Shielding Improved Light Armor Plating Layered Light Armor Plating Latent Energy Streamer Firepult Shock Bomb Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Shock Bomb Launcher Katana > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Cesium-ion Thruster Advanced Sensor Array Improved Terrain Scan Processor Utility Shielding Improved Light Armor Plating Latent Energy Streamer Firepult Longsword +1 [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 Utility 3 | . . . 1 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 108 | 6 4 5 10 4 . 9 16 32 22 Power 14 | 1 1 . 1 . . 1 1 2 7 Engine 6 | 1 1 . 1 . . 1 1 . 1 Core 8 | . . . . . . . . 2 6 Reactor . | . . . . . . . . . . Propulsion 38 | 2 1 . 3 1 . 6 5 14 6 Treads 25 | 1 . . 3 1 . 3 4 13 . Leg 4 | . . . . . . 3 1 . . Wheel 2 | 1 1 . . . . . . . . Hover . | . . . . . . . . . . Flight 7 | . . . . . . . . 1 6 Utility 23 | 1 2 . 3 . . . 7 3 7 Device 5 | . . . . . . . . . 5 Storage 8 | 1 2 . 3 . . . 1 . 1 Processor 1 | . . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 9 | . . . . . . . 6 3 . Artifact . | . . . . . . . . . . Weapon 33 | 2 . 5 3 3 . 2 3 13 2 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 23 | 2 . 3 3 1 . 2 3 9 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 2 . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . 3 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 3 2 Parts Lost 24 | . . . 3 1 . 7 3 8 2 Power 5 | . . . . . . 1 1 1 2 Propulsion 10 | . . . 2 1 . 4 . 3 . Utility 3 | . . . . . . . 1 2 . Weapon 6 | . . . 1 . . 2 1 2 . Highest Loss Streak 5 | . . . 2 1 . 4 1 5 1 Average Slot Usage (%) 97 | . 98 100 99 100 100 98 95 99 91 Engine 8 | . 14 14 11 11 11 11 8 2 . Core 2 | . . . . . . . . 6 14 Treads 21 | . 14 14 29 33 33 20 15 26 . Leg 2 | . . . . . . 10 11 . . Wheel 2 | . 14 14 3 . . . . . . Flight 2 | . . . . . . . . . 29 Device 1 | . . . . . . . . . 14 Storage 30 | . 26 28 32 33 33 33 28 36 15 Protection 3 | . . . . . . . 12 8 . Ballistic Gun 17 | . 28 16 21 15 22 22 18 14 . Launcher 1 | . . 11 . 5 . . . . . Slashing Weapon 1 | . . . . 1 . . . 3 6 Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 13 27 28 75 78 74 77 90 90 77 Greatest Support 60 | 10 20 16 60 60 60 60 60 60 60 Greatest Overweight (x) 5 | 1 2 1 3 1 1 5 2 2 1 Average Overweight (x) . | . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 28 | 6 12 12 24 24 24 24 28 28 28 Average Capacity 21 | 5 11 12 21 24 24 24 24 28 12 Most Carried 28 | 4 12 12 24 24 24 24 26 28 23 Average Carried 20 | 2 10 12 19 23 23 22 23 27 11 Final Capacity 28 | 6 12 12 24 24 24 24 28 28 12 Final Carried 26 | 4 12 12 24 23 23 22 26 23 11 Class Distribution -------------------- 54% | Hauler-Mutant 18% | Mutant 18% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 3491 | 174 522 215 443 43 . 298 655 1029 112 Remotely . | . . . . . . . . . . Salvage Created 4267 | . 566 153 786 50 . 314 668 1612 118 Parts 238 | . 32 8 44 4 . 14 45 86 5 Haulers Intercepted 14 | . 1 . 5 . . . 2 5 1 Recyclers Shooed 2 | . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 84 | . 9 10 14 5 . 6 13 25 2 Melee 2 | . . . . 2 . . . . . Guns 68 | . 9 1 14 . . 6 13 25 . AOE 14 | . . 9 . 3 . . . . 2 Classes Destroyed 14 | . 8 1 2 . . 2 1 . . Worker 7 | . 2 2 1 . . . 1 1 . Builder 1 | . 1 . . . . . . . . Tunneler 1 | . 1 . . . . . . . . Hauler 14 | . 1 . 5 . . . 2 5 1 Recycler 3 | . 2 1 . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . . . . . . . 1 1 . Swarmer 18 | . 3 3 3 3 . . 4 . 2 Grunt 38 | . 6 . 9 . . 4 5 14 . Brawler 4 | . . . . . . 1 1 2 . Duelist 3 | . . . 1 . . . . 2 . Sentry 11 | . . . 1 . . . 3 7 . Hunter 1 | . . . . . . 1 . . . Assembled 9 | . . 7 . 2 . . . . . Best Kill Streak 8 | . 4 6 3 3 . 2 5 8 2 Combat Bots Only 5 | . 3 5 3 3 . 2 5 4 2 Max Kills in Single Turn 3 | . 1 3 1 3 . 1 2 2 1 Gunslinging 1 | . . . . . . . 1 1 . Exploded 3 | . . 3 . 3 . . . . 1 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 5330 | . 365 98 621 193 . 899 838 1864 452 Core 839 | . 53 33 143 10 . 143 86 251 120 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 57 | 100 . 65 . . . 26 . 38 . Volleys Fired 333 | . 40 14 62 1 . 42 64 107 3 Largest 2 | . 2 1 2 1 . 2 2 2 1 Hottest 51 | . 40 30 44 36 . 46 46 51 36 Shots Fired 647 | . 80 14 123 1 . 84 128 214 3 Gun 631 | . 80 2 123 . . 84 128 214 . Cannon . | . . . . . . . . . . Launcher 16 | . . 12 . 1 . . . . 3 Special . | . . . . . . . . . . Kinetic 631 | . 80 2 123 . . 84 128 214 . Thermal . | . . . . . . . . . . Explosive 13 | . . 12 . 1 . . . . . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 22 | . 10 3 18 . . 14 22 20 1 Robot Miss Streak 6 | . 6 3 4 . . 3 4 3 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 6 | . . . 1 . . 2 1 2 . Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 . Shots Hit Robots 474 | . 45 5 85 8 . 66 93 170 2 Core Hits 209 | . 25 21 37 4 . 21 31 65 5 Critical Hits 3 | . . . . . . . 1 2 . Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . Melee Attacks 76 | . . . . 18 . . . 14 44 Impact . | . . . . . . . . . . Slashing 76 | . . . . 18 . . . 14 44 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8027 | . 672 518 1070 466 . 814 1396 2856 235 Guns 6745 | . 648 22 1070 . . 803 1395 2807 . Cannons . | . . . . . . . . . . Explosions 761 | . . 485 . 153 . . . . 123 Melee 462 | . . . . 313 . . . 37 112 Ramming 59 | . 24 11 . . . 11 1 12 . Kinetic 6745 | . 648 22 1070 . . 803 1395 2807 . Thermal . | . . . . . . . . . . Explosive 638 | . . 485 . 153 . . . . . Electromagnetic 123 | . . . . . . . . . 123 Impact . | . . . . . . . . . . Slashing 462 | . . . . 313 . . . 37 112 Piercing . | . . . . . . . . . . Highest Corruption 6 | . 3 3 1 1 1 6 . 1 3 Average Corruption 1 | . 2 3 1 1 1 4 . 1 1 Corruption Purged . | . . . . . . . . . . Effects 51 | . 3 12 6 4 2 17 . 2 5 Message Errors 16 | . . 4 2 3 2 3 . . 2 Matter Fused 7 | . 2 5 . . . . . . . Heat Flow Errors 3 | . . . . . . 2 . . 1 Energy Discharges 4 | . . 1 . . . 3 . . . Data Loss (minor) 14 | . . 2 4 1 . 4 . 2 1 Targeting Errors 7 | . 1 . . . . 5 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 123 | . . 2 . 83 . . . 20 18 Projectiles . | . . . . . . . . . . Explosions 20 | . . 2 . . . . . . 18 Melee 103 | . . . . 83 . . . 20 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 85 | . 4 23 . . . . . . 58 Shots 5 | . . 2 . . . . . . 3 Rammed 11 | . 3 1 1 . . 2 1 3 . Targets Rammed 11 | . 3 1 1 . . 2 1 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 188 | . 2 . 4 . . 132 71 36 188 Average Temperature 21 | . 2 . 2 . . 24 22 9 75 Received Heat Transfer 1695 | . 126 . 183 . . 270 315 747 54 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 554 | . 196 118 242 79 . 60 189 554 331 Initial 112 | . . 40 . 9 . . 19 8 112 Average 117 | . 92 54 86 7 . 28 58 307 157 Maximum Alert Level 2 | . . . 1 . . . . 2 1 Low Security (%) 77 | 100 100 100 96 100 . 100 100 14 60 Level 1 16 | . . . 3 . . . . 59 39 Level 2 5 | . . . . . . . . 26 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 3 . 3 . . . . 4 6 Investigation 8 | . 3 . 2 . . . . 1 2 Extermination 1 | . . . . . . . . . 1 Reinforcement 4 | . . . 1 . . . . . 3 Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 20 | . 3 1 3 . . . 2 7 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 166 | . 21 22 28 2 . 7 25 35 26 Peak Tracking Total 17 | . 5 17 7 1 . 3 5 5 12 Tactical Retreats 13 | . 1 2 2 . . . 1 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 5 | . 1 . 2 . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 7 | . 1 . . . . . . 5 1 Max in Single Turn 1 | . 1 . . . . . . 1 1 Garrison Access 3 | . . . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 42 | . 10 1 8 . 2 . 3 9 9 Terminals 30 | . 8 . 6 . . . 3 8 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 4 | . . . . . . . . 1 3 Total Hacks 93 | . 26 1 19 . 2 . 7 19 19 Successful 47 | . 14 1 10 . 2 . 6 8 6 Failed 46 | . 12 . 9 . . . 1 11 13 Catastrophic 3 | . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 62 | . 20 . 16 . 1 . 5 12 8 Terminals 75 | . 24 . 15 . . . 7 17 12 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . . 2 Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 7 | . . . . . . . . 2 5 Terminal Hacks 19 | . 4 1 2 . 2 . 5 4 1 Record 1 | . . . . . 1 . . . . Robot Analysis 3 | . 2 . 1 . . . . . . Open Door 4 | . . 1 . . . . . 3 . Branch Access Points 2 | . . . 1 . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . 1 1 . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . Zone Layout 3 | . 1 . . . . . 1 . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . Insert Component 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . 2 Unauthorized Hacks 23 | . 10 . 6 . . . 1 4 2 Terminals 20 | . 8 . 5 . . . 1 4 2 Track 3 | . 3 . . . . . . . . Botnet 17 | . 5 . 5 . . . 1 4 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . Tunnel 3 | . 2 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 7 . 7 . . . 1 7 8 Full Trace Events 7 | . 2 . 2 . . . . 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 . . . . . . . Highest-Rated Group 46 | . . 46 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . . Total Damage 194 | . . 194 . . . . . . . Kills 4 | . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 9879 | 51 849 851 1273 1080 589 784 1535 1915 952 Spaces Moved 6399 | 43 631 592 640 571 325 358 599 777 1863 Core 2 | 2 . . . . . . . . . Treads 2690 | . 2 . 441 571 325 190 377 777 7 Legs 390 | . . . . . . 168 222 . . Wheels 1461 | 41 629 592 199 . . . . . . Hover . | . . . . . . . . . . Flight 1856 | . . . . . . . . . 1856 Fastest Speed 26 | 50 90 110 110 180 180 150 150 180 26 Average Speed 117 | 85 105 110 158 180 180 166 174 180 26 Slowest Speed 270 | 90 180 110 180 180 180 270 180 200 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . 17 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 68 | 3 94 96 59 99 69 69 48 91 56 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 6 | . 2 1 1 1 1 . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 48 | . . . . 1 . . . 5 42 Terrain Destroyed 125 | . . 68 . 10 . . . 5 42 Melee 48 | . . . . 1 . . . 5 42 Projectile . | . . . . . . . . . . AOE 77 | . . 68 . 9 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total 8084 | 54 736 777 783 594 331 467 994 1108 2240 Wait 1016 | 2 38 163 49 1 . 54 282 122 305 Move 6360 | 42 630 591 639 570 324 357 598 776 1833 Hop 13 | . . . . . . . . . 13 Pick Up 77 | 4 13 1 17 . 3 3 15 19 2 Fast Attach 25 | 6 1 . 1 . . 2 7 6 2 Attach 37 | . . . 5 1 . 5 4 7 15 Detach 9 | . . . 1 . . . . 1 7 Swap 46 | . 3 5 4 3 . 2 5 19 5 Drop 81 | . 8 2 4 . 4 . 18 34 11 Fire 333 | . 40 14 62 1 . 42 64 107 3 Melee 76 | . . . . 18 . . . 14 44 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush 10 | . 2 1 1 . . 2 1 3 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 12) 52 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 8) 561 | -10/Materials | Discovered new exit (range 8) 749 | -10/Materials | Discovered new exit (range 15) 901 | -10/Materials | Entered Mines 1052 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1063 | -10/Mines | Assembled infested the area 1068 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1377 | -10/Mines | Discovered new exit (range 6) 1383 | -10/Mines | Learned location of Zion (-7) 1418 | -10/Mines | Discovered new exit (range 12) 1451 | -10/Mines | Found the Drone Emporium 1453 | -10/Mines | Learned Materials terminal intel 1455 | -10/Mines | Learned Materials emergency access door positions 1752 | -10/Mines | Entered Materials 1752 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1754 | -9/Materials | Loaded intel: 12 terminal locations 2024 | -9/Materials | Discovered new exit (range 8) 2080 | -9/Materials | Build established: Hauler-Mutant 2569 | -9/Materials | Discovered new exit (range 9) 2625 | -9/Materials | Identified exit to Mines 3025 | -9/Materials | Entered Mines 3053 | -9/Mines | Discovered new exit (range 7) 3183 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3210 | -9/Mines | Learned location of Recycling (-8) 3572 | -9/Mines | Discovered new exit (range 15) 3873 | -9/Mines | Excavation squad dispatched 3873 | -9/Mines | A large section of the Mines collapsed 4096 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4098 | -9/Mines | Discovered new exit (range 5) 4105 | -9/Mines | Entered Exiles 4149 | -9/Exiles | Met 8R-AWN 4176 | -9/Exiles | Met EX-HEX 4264 | -9/Exiles | Met EX-DEC 4420 | -9/Exiles | Met EX-BIN 4446 | -9/Exiles | Aligned with FarCom system 4447 | -9/Exiles | Given EX-Vault access code 4496 | -9/Exiles | Opened EX-Vault 4510 | -9/Exiles | Found Longsword +1 4514 | -9/Exiles | Found Firepult 4520 | -9/Exiles | Found Latent Energy Streamer 4555 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4672 | -9/Exiles | Discovered new exit (range 14) 4694 | -9/Exiles | Stole three prototypes: Firepult, Longsword +1, Latent Energy Streamer 4694 | -9/Exiles | Entered Mines 4978 | -8/Mines | Core integrity fell below 50% 5169 | -8/Mines | Lost 4 parts (1p3n) 5277 | -8/Mines | Discovered new exit (range 11) 5478 | -8/Mines | Entered Materials 5478 | -8/Materials | Evolved 2 slots: Utility x2 6074 | -8/Materials | Identified exit to Storage 6628 | -8/Materials | Discovered new exit (range 15) 6701 | -8/Materials | Build established: Scavenger-Mutant 7013 | -8/Materials | Entered Storage 7279 | -8/Storage | Garrison activated, responded to threat 7392 | -8/Storage | Core integrity fell below 50% 7538 | -8/Storage | Lost 5 parts (1p3n1w) 7790 | -8/Storage | Build established: Hauler-Mutant 8383 | -8/Storage | Discovered new exit (range 16) 8693 | -8/Storage | Build established: Scavenger-Mutant 8928 | -8/Storage | Entered Factory 8928 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8930 | -7/Factory | FarCom data flow suspended 9211 | -7/Factory | Build established: Sprinter 9274 | -7/Factory | Discovered new exit (range 16) 9285 | -7/Factory | Identified exit to Factory 9739 | -7/Factory | Discovered exit to Factory (range 16) 9821 | -7/Factory | Discovered exit to Factory (range 4) 9851 | -7/Factory | Crushed by falling debris 9880 | -7/Factory | Discovered exit to Factory (range 6) 9880 | -7/Factory | Self-destructed Last Messages --------------- 09781_ Connecting with Fabricator... 09790_ Connecting with Terminal... 09790_ ALERT: Suspicious activity at Terminal F003. Dispatching Investigation squad. 09791_ Acquired Lyr. Light Armor Plating. 09821_ EXIT=FOUND: FACTORY 09822_ System corrupted: Component data lost. 09833_ System corrupted: Katana targeting data glitched. 09840_ System corrupted: Heat flow error (+188). 09846_ Connecting with Terminal... 09846_ ALERT: Suspicious activity at Terminal F013. Dispatching Investigation squad. 09851_ The unstable cave ceiling collapses. 09851_ Crushed by falling debris. 09851_ Mic. Nuclear Core destroyed. 09851_ System corrupted by crushing effect (+1). 09865_ Acquired Prototype Engine. 09865_ Identified Cld. Deuterium Engine. 09867_ Dropped Cld. Deuterium Engine. 09880_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ???????#! 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Y #??????????????? | | #" """ # ??? #??????????????? | | #" """ # ??? #??????????????? | | #T """ # #####+### #??????????????? | | #" "" # ## [ # #??????????????? | | #" "" # ## ### ###??????????????? | | #" # ## """ #?? #????????????????? | | # """ + + """ #?? #????????????????? | | # """ # ## """ #?? #????????????????? | | # """ # ## #?? ?????????????????? | | # "" ##### ## #?? ??????????????????? | | # "" #???# ## / #?? ? ?????????????????? | | # #???# ##+######## ????????????????? | | # ##### ????????????????? | | # + ????????????????? | | # ! ###### """ ????????????????? | | ########?????# """ ### ?????????????????? | | ?????????????# """ #??????#?????????????????? | | ?????????????# #??????#############?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Power Shielding 66 Evasion (%) 64 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalLightningStreamer Manual? 0 Play Time 01:07:22 Cumulative 192.2 hours Start 2021.08.17 @ 16:49:03 End 2021.08.17 @ 20:33:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/0/0/0/0/1/0 Lore% 85 Gallery% 72 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18ad624e-0dae-4ec9-a97b-90225a684c02