Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 06:39:38

Player: Trekki

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (184)     920
Value Destroyed (8174)     8174
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (742)                742
              TOTAL SCORE: 16716

 Bonus
-------
High Alert Combat Kills    742

 Cogmind 
---------
Core Integrity             0/1600
Matter                     164/300
Energy                     93/100
System Corruption          37%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Access

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
  Advanced Remote Datajack
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Gamma Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Antimatter Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
       Enhanced Biometal Leg
>               --- UTILITY ----------
                Coolant Network
                Huge Storage Unit
       Advanced Signal Interpreter
       Advanced Target Analyzer
                Centrium Medium Armor Plating
       Advanced Force Field
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
                Particle Reactor
       Advanced Medium Treads
                Wheel
  High-capacity Storage Unit
         Medium Matter Pod
       Improved Weapon Cycler
          Heavy Armor Plating
          Heavy Armor Plating
                Hacking Suite
        Compact HERF Cannon
       Enhanced Nova Cannon
                Powered Hammer
[Rating: 160]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Centrium Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   .   2   2   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   2   .   
  Propulsion               6    | .   .   2   2   .   .   2   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   1   .   2   2   .   .   2   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             295  | 8   2   29  2   17  6   6   14  79  30  62  40  
  Power                    49   | 1   .   3   .   1   4   .   2   14  3   13  8   
    Engine                 12   | 1   .   3   .   .   2   .   .   1   1   3   1   
    Core                   12   | .   .   .   .   1   2   .   1   5   .   2   1   
    Reactor                25   | .   .   .   .   .   .   .   1   8   2   8   6   
  Propulsion               80   | 2   .   12  2   8   .   2   4   20  10  14  6   
    Treads                 44   | 2   .   12  2   8   .   2   4   7   1   3   3   
    Leg                    20   | .   .   .   .   .   .   .   .   8   9   2   1   
    Wheel                  16   | .   .   .   .   .   .   .   .   5   .   9   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | 3   2   5   .   1   2   2   4   16  4   12  9   
    Device                 32   | 2   .   4   .   1   .   .   2   9   2   7   5   
    Storage                11   | 1   1   1   .   .   .   .   .   3   .   2   3   
    Processor              5    | .   1   .   .   .   .   .   1   2   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             11   | .   .   .   .   .   2   2   1   2   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   106  | 2   .   9   .   7   .   2   4   29  13  23  17  
    Energy Gun             22   | .   .   3   .   .   .   .   2   .   1   12  4   
    Energy Cannon          28   | .   .   5   .   5   .   .   1   4   6   5   2   
    Ballistic Gun          32   | 2   .   .   .   2   .   2   1   13  2   6   4   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   3   .   .   5   
    Launcher               8    | .   .   1   .   .   .   .   .   4   3   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   5   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   .   2   .   .   .   4   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   1   1   .   .   
    System Corruption      16   | .   .   .   .   .   .   .   .   7   9   .   .   
Parts Lost                 114  | .   .   5   .   .   .   2   3   30  23  17  34  
  Power                    21   | .   .   1   .   .   .   .   .   2   3   7   8   
  Propulsion               43   | .   .   2   .   .   .   .   3   14  10  4   10  
  Utility                  20   | .   .   .   .   .   .   .   .   6   3   3   8   
  Weapon                   30   | .   .   2   .   .   .   2   .   8   7   3   8   
  Highest Loss Streak      21   | .   .   2   .   .   .   2   3   20  10  10  21  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     90   | .   100 99  100 99  97  100 100 84  80  77  69  
  Engine                   5    | .   14  10  9   3   4   5   2   .   2   6   1   
  Core                     2    | .   .   .   .   3   6   5   5   2   .   2   1   
  Reactor                  2    | .   .   .   .   .   .   .   1   5   5   4   9   
  Treads                   27   | .   28  43  54  46  40  47  42  10  .   2   5   
  Leg                      4    | .   .   .   .   .   .   .   .   14  30  .   7   
  Wheel                    4    | .   .   .   .   .   .   .   .   3   .   22  11  
  Device                   9    | .   3   6   9   7   6   5   12  13  8   13  14  
  Storage                  6    | .   14  11  9   7   6   5   5   4   3   2   3   
  Processor                3    | .   10  4   .   .   .   .   5   7   8   .   1   
  Protection               1    | .   .   .   .   .   6   5   2   .   2   2   .   
  Energy Gun               1    | .   .   .   .   .   .   .   4   .   .   10  2   
  Energy Cannon            11   | .   .   16  18  29  26  20  10  1   4   2   1   
  Ballistic Gun            5    | .   28  3   .   .   .   1   4   12  1   1   5   
Naked Turns                106  | .   .   .   .   .   .   .   .   .   14  37  55  
Heaviest Build             164  | 12  16  102 100 114 120 125 133 158 164 108 125 
  Greatest Support         198  | 40  40  80  120 120 120 160 166 181 198 96  81  
  Greatest Overweight (x)  7    | .   .   1   .   .   .   .   .   7   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  25  25  25  25  25  25  25  25  10  15  
  Average Capacity         17   | 7   9   10  25  25  25  25  25  22  24  8   10  
  Most Carried             25   | 6   10  10  21  25  25  25  25  25  25  10  11  
  Average Carried          15   | 4   8   9   15  24  24  24  23  19  20  6   7   
  Final Capacity           25   | 8   10  25  25  25  25  25  25  25  5   10  5   
  Final Carried            25   | 6   10  10  21  25  25  25  23  25  5   5   2   

 Class Distribution 
--------------------
 32% | Scavenger-Gunner
 28% | Scavenger-Tank
 23% | Scavenger-Mutant
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Armory
   Scavenger-Tank | -2/Research
   Scavenger-Tank | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Matter Collected           5547 | 215  177  526  54   175  75   75   179  2122 440  799  710  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9106 | 43   362  1262 72   710  463  382  402  2645 505  1625 635  
  Parts                    403  | 7    19   84   4    28   11   13   15   106  9    62   45   
Haulers Intercepted        7    | .    1    4    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           9    | .    1    2    1    .    .    .    .    3    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Combat Hostiles Destroyed  139  | .   4   24  1   14  3   6   5   40  10  16  16  
  Melee                    3    | .   .   .   .   .   .   .   .   2   1   .   .   
  Guns                     60   | .   4   7   .   .   .   .   .   21  2   14  12  
  Cannons                  53   | .   .   17  1   13  3   5   1   6   2   1   4   
  AOE                      12   | .   .   .   .   .   .   .   .   10  2   .   .   
Classes Destroyed          18   | 1   5   4   .   2   .   .   1   2   2   1   .   
  Worker                   9    | .   1   1   1   .   .   .   1   4   .   1   .   
  Builder                  3    | .   .   .   .   .   .   .   .   2   .   .   1   
  Tunneler                 6    | 2   .   .   .   .   .   .   1   2   .   .   1   
  Hauler                   7    | .   1   4   .   .   .   .   .   2   .   .   .   
  Recycler                 11   | .   1   1   .   1   2   .   .   2   .   4   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   .   1   .   1   .   .   1   1   .   .   .   
  Watcher                  4    | .   1   2   .   .   .   .   1   .   .   .   .   
  Swarmer                  36   | .   .   8   .   5   .   .   2   10  .   .   11  
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Grunt                    45   | .   4   8   1   5   3   4   1   14  5   .   .   
  Brawler                  3    | .   .   2   .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   1   1   .   .   
  Sentry                   15   | .   .   6   .   2   .   1   .   1   1   4   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   12   | .   .   .   .   .   .   .   1   6   .   3   2   
  Programmer               18   | .   .   .   .   1   .   1   1   6   1   5   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           13   | 2   3   4   2   4   3   4   2   13  3   4   7   
  Combat Bots Only         12   | .   1   3   1   4   2   4   2   12  3   4   6   
Max Kills in Single Turn   4    | 1   1   1   1   1   1   1   2   4   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Hostile Shots Fired        1792  | .    18   154  22   79   8    36   27   408  443  211  386  
  Missed                   482   | .    3    39   8    24   .    13   8    104  147  46   90   
Damage Taken               24621 | .    182  1346 157  785  151  574  904  5427 5050 3272 6773 
  Core                     3552  | .    .    144  .    52   18   41   15   372  865  426  1619 
  Absorbed by Shields      2609  | .    .    .    .    .    .    .    .    1049 595  846  119  
  Ignored by Resistances   542   | .    .    .    .    .    .    .    .    .    .    164  378  
  Regen/Repaired (Parts)   137   | .    .    137  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82    | 100  100  64   100  92   97   95   98   .    4    70   .    
Volleys Fired              459   | 2    20   83   8    35   8    16   13   102  34   56   82   
  Largest                  4     | 2    2    2    2    4    4    4    4    4    4    4    4    
  Hottest                  480   | 40   40   136  136  272  196  196  223  261  480  344  215  
Shots Fired                1269  | 4    40   165  16   136  32   64   52   361  80   141  178  
  Gun                      703   | 4    40   71   .    .    .    5    22   291  20   120  130  
  Cannon                   547   | .    .    93   16   136  32   59   30   59   55   21   46   
  Launcher                 17    | .    .    1    .    .    .    .    .    11   5    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  590   | 4    40   67   .    .    .    5    11   301  40   14   108  
  Thermal                  644   | .    .    97   16   136  32   59   37   43   35   127  62   
  Explosive                17    | .    .    1    .    .    .    .    .    11   5    .    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    4    6    .    .    6    
  Robot Hit Streak         19    | 2    5    13   6    14   8    10   8    15   10   19   7    
  Robot Miss Streak        7     | .    2    5    2    4    2    2    6    5    5    3    7    
  Penetration Max          2     | .    .    .    .    .    .    .    .    2    .    .    1    
  Secondary Targets        11    | .    .    4    .    .    .    .    .    2    .    2    3    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    .    1    1    
Shots Hit Robots           762   | 2    24   98   10   73   22   45   29   223  60   100  76   
  Core Hits                332   | 2    13   45   4    24   10   15   7    118  20   43   31   
  Critical Kills           12    | .    2    .    .    2    .    .    2    3    2    .    1    
  Critical Parts Destroyed 17    | .    .    .    .    .    .    .    .    12   3    1    1    
  Critical Strikes         36    | .    2    .    .    2    .    .    3    17   6    1    5    
    Burn                   1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Meltdown               5     | .    .    .    .    2    .    .    2    .    1    .    .    
    Destroy                20    | .    2    .    .    .    .    .    .    13   2    1    2    
    Blast                  6     | .    .    .    .    .    .    .    .    2    1    .    3    
    Smash                  4     | .    .    .    .    .    .    .    .    2    2    .    .    
Melee Attacks              40    | .    .    .    .    .    .    .    .    28   12   .    .    
  Impact                   40    | .    .    .    .    .    .    .    .    28   12   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22782 | 25   251  1434 203  1818 519  1103 800  7900 2800 3523 2406 
  Guns                     10242 | 25   251  552  .    .    .    79   314  4269 330  2750 1672 
  Cannons                  8967  | .    .    882  203  1674 519  1024 486  1309 1378 766  726  
  Explosions               2665  | .    .    .    .    144  .    .    .    1927 594  .    .    
  Melee                    884   | .    .    .    .    .    .    .    .    395  489  .    .    
  Ramming                  24    | .    .    .    .    .    .    .    .    .    9    7    8    
  Kinetic                  7923  | 25   251  514  .    .    .    79   110  4540 639  270  1495 
  Thermal                  11075 | .    .    920  203  1674 519  1024 650  895  1069 3246 875  
  Explosive                2665  | .    .    .    .    144  .    .    .    1927 594  .    .    
  Electromagnetic          211   | .    .    .    .    .    .    .    40   143  .    .    28   
  Impact                   884   | .    .    .    .    .    .    .    .    395  489  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         37    | .    .    .    .    2    .    .    3    15   27   16   37   
  Average Corruption       8     | .    .    .    .    2    .    .    2    5    16   9    17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  103   | .    .    .    .    3    .    .    5    39   27   12   17   
    Message Errors         24    | .    .    .    .    .    .    .    1    12   7    1    3    
    Matter Fused           18    | .    .    .    .    3    .    .    1    7    3    1    3    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    1    4    1    3    2    
    Energy Discharges      11    | .    .    .    .    .    .    .    1    3    4    2    1    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    1    2    .    1    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    1    7    3    1    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    3    1    1    2    
    Misfires               2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    2    .    3    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    2    2    3    .    
Overload Shots             11    | .    .    .    .    .    .    .    .    11   .    .    .    
Overflow Damage            796   | .    .    2    .    56   .    .    10   294  317  44   73   
  Projectiles              293   | .    .    2    .    56   .    .    10   24   84   44   73   
  Explosions               84    | .    .    .    .    .    .    .    .    73   11   .    .    
  Melee                    419   | .    .    .    .    .    .    .    .    197  222  .    .    
Knockbacks                 17    | .    .    .    .    .    .    .    .    1    6    .    10   
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    .    1    5    .    10   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      164   | .    .    .    .    83   .    .    .    19   59   3    .    
  Shots                    3     | .    .    .    .    1    .    .    .    1    1    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    2    1    1    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    2    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        546   | .    18   336  48   420  123  175  196  182  175  521  546  
  Average Temperature      133   | .    8    78   16   163  54   85   54   64   84   158  194  
  Received Heat Transfer   2673  | .    99   492  45   249  72   135  .    285  864  432  .    
  Effects                  52    | .    .    2    .    11   .    .    .    .    .    19   20   
    Shutdowns              19    | .    .    .    .    2    .    .    .    .    .    6    11   
    Energy Bleed           11    | .    .    2    .    3    .    .    .    .    .    3    3    
    Interference           15    | .    .    .    .    6    .    .    .    .    .    7    2    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    2    1    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    1    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    .    3    6    .    .    
  Impact Corruptions       16    | .    .    .    .    .    .    .    .    6    10   .    .    
Robots Melted              10    | .    .    .    .    2    .    1    5    .    1    1    .    
  Combat Hostiles          8     | .    .    .    .    1    .    1    4    .    1    1    .    
  Parts Melted             47    | .    .    3    2    11   4    8    5    1    2    11   .    
  Heat Transferred         14962 | .    .    1702 370  2738 814  1591 1053 1077 1214 3478 925  
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Peak Influence             762  | 10  135 324 146 281 165 158 170 728 762 423 541 
  Initial                  371  | .   6   .   121 65  107 22  9   .   371 282 211 
  Average                  230  | 1   35  148 133 155 87  41  81  449 573 336 302 
Maximum Alert Level        3    | .   .   1   .   1   .   .   .   3   3   2   2   
  Low Security (%)         52   | 100 100 71  100 63  100 100 100 12  .   .   16  
  Level 1                  26   | .   .   28  .   36  .   .   .   5   9   83  64  
  Level 2                  19   | .   .   .   .   .   .   .   .   76  80  16  18  
  Level 3                  1    | .   .   .   .   .   .   .   .   5   10  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   .   5   3   4   1   5   3   10  4   6   4   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            10   | .   .   .   .   1   .   1   1   2   2   1   2   
  Reinforcement            24   | .   .   4   1   3   1   .   2   7   2   2   2   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 9    | .   .   .   2   .   .   4   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   3   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   3   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Distress Signals           12   | .   .   3   2   .   2   .   2   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              271  | .   6   42  5   24  10  16  18  58  38  24  30  
  Peak Tracking Total      18   | .   2   7   3   3   3   5   6   12  18  6   8   
  Tactical Retreats        15   | .   1   1   .   .   .   .   .   2   5   1   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Traps Triggered            5    | .   .   .   .   1   .   .   2   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Disabled          16   | .   .   1   .   2   .   1   2   4   5   1   .   
  Max in Single Turn       1    | .   .   1   .   1   .   1   1   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Accessed          23   | .   2   7   2   2   1   1   .   2   1   3   2   
  Terminals                15   | .   2   3   1   2   1   .   .   2   1   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                66   | .   3   25  15  4   2   1   .   5   1   6   4   
  Successful               38   | .   2   18  10  3   .   .   .   2   1   2   .   
  Failed                   28   | .   1   7   5   1   2   1   .   3   .   4   4   
    Catastrophic           3    | .   .   1   .   .   .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   1   2   .   .   .   .   2   .   .   .   
  Terminals                32   | .   3   7   4   4   2   .   .   5   1   2   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Repair Stations          7    | .   .   7   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              21   | .   .   10  11  .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             13   | .   2   3   1   3   .   .   .   2   1   1   .   
  Record                   6    | .   .   .   .   3   .   .   .   2   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   5   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   9   9   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   4   4   .   .   .   .   .   .   .   .   
  Analyze                  10   | .   .   5   5   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   7   2   2   1   1   .   2   1   2   2   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   3   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   .   64  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   3   4   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   3   4   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Turns Passed               8923 | 116  489  1729 229  1057 634  550  471  1302 529  937  880  
Spaces Moved               4439 | 55   250  703  117  489  330  275  221  611  294  562  532  
  Core                     223  | 2    .    .    .    .    .    .    .    .    25   95   101  
  Treads                   2595 | 53   250  703  117  489  330  275  221  108  .    .    49   
  Legs                     606  | .    .    .    .    .    .    .    .    337  269  .    .    
  Wheels                   1015 | .    .    .    .    .    .    .    .    166  .    467  382  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  165  170  167  163  105  50   50   50   
  Average Speed            140  | 156  160  163  160  168  170  167  165  125  109  95   105  
  Slowest Speed            250  | 160  160  240  160  170  170  167  167  250  186  130  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       21   | 4    49   63   16   14   13   12   10   17   28   14   15   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 42   | .    .    13   .    .    .    .    .    17   1    .    11   
Terrain Destroyed          218  | .    .    13   .    10   1    2    1    109  42   11   29   
  Melee                    18   | .    .    .    .    .    .    .    .    17   1    .    .    
  Projectile               69   | .    .    .    .    3    1    2    1    10   12   11   29   
  AOE                      131  | .    .    13   .    7    .    .    .    82   29   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Total                      6165 | 79   306  1135 143  635  382  326  301  902  411  841  704  
  Wait                     674  | 6    18   273  4    61   37   23   39   32   25   130  26   
  Move                     4428 | 54   249  702  116  488  329  274  220  610  293  561  532  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  146  | 7    10   19   13   16   .    5    9    23   9    23   12   
  Fast Attach              106  | 8    .    8    .    5    2    .    1    25   8    30   19   
  Attach                   106  | .    .    5    2    1    2    4    6    30   19   24   13   
  Detach                   21   | .    .    .    .    .    2    .    .    10   2    4    3    
  Swap                     83   | .    2    16   .    11   2    2    7    24   3    8    8    
  Drop                     98   | 2    7    29   .    18   .    2    6    18   4    4    8    
  Fire                     459  | 2    20   83   8    35   8    16   13   102  34   56   82   
  Melee                    40   | .    .    .    .    .    .    .    .    28   12   .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    2    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory
-3/Research
-3/Armory
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 17)
  535 | -10/Materials | Identified exit to Mines
  606 | -10/Materials | Entered another Materials area
  606 | -9/Materials  | Evolved 2 slots: Propulsion x2
  996 | -9/Materials  | Repaired Lgt. Nuclear Core
 1023 | -9/Materials  | Repaired Lgt. Treads
 1153 | -9/Materials  | Discovered new exit (range 18)
 1166 | -9/Materials  | Build established: Scavenger-Mutant
 1727 | -9/Materials  | Discovered new exit (range 14)
 1856 | -9/Materials  | Identified exit to Mines
 2335 | -9/Materials  | Entered another Materials area
 2335 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2372 | -8/Materials  | Garrison activated, responded to threat
 2512 | -8/Materials  | Met 7R-MNS
 2528 | -8/Materials  | Discovered new exit (range 16)
 2564 | -8/Materials  | Entered Factory
 2564 | -7/Factory    | Evolved 2 slots: Weapon x2
 2565 | -7/Factory    | Caught up to 7R-MNS
 2850 | -7/Factory    | Build established: Scavenger-Gunner
 3600 | -7/Factory    | Discovered new exit (range 13)
 3621 | -7/Factory    | Entered another Factory area
 3621 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3622 | -6/Factory    | Caught up to 7R-MNS
 3922 | -6/Factory    | Build established: Scavenger-Tank
 4243 | -6/Factory    | Discovered new exit (range 7)
 4255 | -6/Factory    | Entered another Factory area
 4255 | -5/Factory    | Evolved 2 slots: Propulsion x2
 4256 | -5/Factory    | Caught up to 7R-MNS
 4562 | -5/Factory    | Garrison activated, responded to threat
 4660 | -5/Factory    | Discovered new exit (range 9)
 4762 | -5/Factory    | Discovered new exit (range 14)
 4805 | -5/Factory    | Entered another Factory area
 4805 | -4/Factory    | Evolved 2 slots: Utility x2
 4806 | -4/Factory    | Caught up to 7R-MNS
 5113 | -4/Factory    | Build established: Scavenger-Gunner
 5212 | -4/Factory    | Lost 3 parts (3n)
 5264 | -4/Factory    | Discovered new exit (range 7)
 5276 | -4/Factory    | Entered Research
 5276 | -3/Research   | Evolved 2 slots: Utility x2
 5453 | -3/Research   | Lost 20 parts (2p9n5u4w)
 5458 | -3/Research   | Destroyed 12 combat bots
 5520 | -3/Research   | Lost 5 parts (2n1u2w)
 5776 | -3/Research   | First assault squad dispatched
 6376 | -3/Research   | Cargo convoy interrupted
 6524 | -3/Research   | Discovered new exit (range 15)
 6573 | -3/Research   | System corruption reached 10%
 6577 | -3/Research   | Identified exit to Armory
 6578 | -3/Research   | Entered Armory
 6664 | -3/Armory     | Spotted B-86 Titan
 6817 | -3/Armory     | Lost 10 parts (2p4n1u3w)
 6951 | -3/Armory     | Lost 7 parts (1p2n4w)
 7084 | -3/Armory     | Core integrity fell below 50%
 7093 | -3/Armory     | Released all parts (11)
 7104 | -3/Armory     | Core integrity fell below 20%
 7104 | -3/Armory     | Discovered new exit (range 6)
 7107 | -3/Armory     | Entered Research
 7107 | -2/Research   | Evolved 2 slots: Power x2
 7118 | -2/Research   | Lost 6 parts (4n2u)
 7194 | -2/Research   | Garrison activated, responded to threat
 7661 | -2/Research   | Build established: Scavenger-Tank
 7734 | -2/Research   | Spotted B-90 Cyclops
 7889 | -2/Research   | System corruption reached 10%
 7908 | -2/Research   | Lost 10 parts (3p2n2u3w)
 7981 | -2/Research   | Lost 3 parts (2p1u)
 8027 | -2/Research   | Discovered new exit (range 12)
 8044 | -2/Research   | Entered Access
 8044 | -1/Access     | Evolved 2 slots: Utility x2
 8664 | -1/Access     | Crushed by falling debris
 8665 | -1/Access     | Released all parts (8)
 8695 | -1/Access     | Lost 21 parts (5p6n6u4w)
 8722 | -1/Access     | Core integrity fell below 50%
 8734 | -1/Access     | System corruption reached 10%
 8873 | -1/Access     | System corruption reached 30%
 8889 | -1/Access     | Released all parts (3)
 8893 | -1/Access     | Core integrity fell below 20%
 8914 | -1/Access     | Lost 9 parts (2p3n4w)
 8924 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
08889_ Released Imp. Thermal Shield.
08889_ Released Sml. Battery.
08889_ Released Gamma Rifle.
08890_ Acquired Gamma Rifle.
08890_ R-10 Processor collects Sml. Battery.
08891_ Acquired 8 matter.
08892_ Penetrated by Slug.
08893_ K-01 Serf collects debris.
08893_ R-10 Processor collects Imp. Thermal Shield.
08893_ Slug penetrates R-10 Processor.
08893_ U-05 Engineer destroyed.
08896_ Penetrated by Slug.
08896_ Slug penetrates Wall.
08897_ K-01 Serf collects debris.
08897_ P-80 Master resets R-10 Processor, system corruption cleaned.
08898_ Penetrated by Slug. <x2>
08899_ Slug penetrates Wall.
08904_ ZSMXSLV6:FESN/=LWDQUJIE
08906_ Penetrated by Slug.
08920_ System corrupted: Energy discharge (-21).

 Map 
-----
+----------------------------------------------------+
|          #              ###?#?#?## #   """      ## |
|   =      #              ##??????## #    "       ## |
|          #              #?###???## #            #? |
|          +              #??#??##?# # %          ## |
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|          #              ###?###?## # =          "  |
|          #              #????##### ######+######## |
|          ########       ##?####                    |
|          ###?#??#       ##?#?##      %%            |
|          ######?#       #?#?###                    |
| #######"###?#####       #######                    |
| ?#?####"###???#?#       #?###?#                    |
| ?#?#      #######       #??##?#                    |
| ####      #######       #######                    |
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| ??##      #                           #       #### |
| ??##      #                           #       #?#? |
| ??#"      +                           #       ###? |
| #?######"########                     #       ##?? |
| ???#            #                     #      "#?#? |
| #??#            #                     #     ""##?? |
| ???#""          #       ###############     ""#?## |
| ??##""          #       #            ##     ""#### |
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| ???#""  """""   #       #@           ##     ""##?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           155
Energy Generation          74
Energy Capacity            1145
Matter Stores              300
Matter Capacity            350
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             600
Resistance: KI             25
Resistance: TH             30
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           8
Matter Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
         Imp. EM Shotgun | -9/Materials | Scanalyzed
   Mni. Grenade Launcher | -9/Materials | Scanalyzed
        Adv. Beam Cannon | -9/Materials | Scanalyzed
 Adv. Targeting Computer | -8/Materials | Scanalyzed
              Arm. Wheel | -8/Materials | Scanalyzed
          Cooling System | -8/Materials | Scanalyzed
      Lgt. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
Close Call
Denied?
Overkill
Rockin' Loadout
Tank

 Challenges 
------------
None

 Game 
------
Seed              PlatingThermicShotgun
  Manual?         0
Play Time         02:59:58
  Cumulative      23.5 hours
  Start           2024.04.13 @ 22:17:33
  End             2024.04.17 @ 06:39:38
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          28
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e891b0b-6111-4024-a3e7-1c2632192856