Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 06:39:38 Player: Trekki Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (184) 920 Value Destroyed (8174) 8174 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (742) 742 TOTAL SCORE: 16716 Bonus ------- High Alert Combat Kills 742 Cogmind --------- Core Integrity 0/1600 Matter 164/300 Energy 93/100 System Corruption 37% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- Advanced Remote Datajack > --- INVENTORY (5) ---- Medium Storage Unit Gamma Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Coolant Network Huge Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Centrium Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Improved Deuterium Engine Particle Reactor Advanced Medium Treads Wheel High-capacity Storage Unit Medium Matter Pod Improved Weapon Cycler Heavy Armor Plating Heavy Armor Plating Hacking Suite Compact HERF Cannon Enhanced Nova Cannon Powered Hammer [Rating: 160] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 3 | . . . . . 1 . . . . 2 . Propulsion 6 | . . 2 2 . . 2 . . . . . Utility 7 | . . . . . 1 . 2 2 . . 2 Weapon 2 | . . . . 2 . . . . . . . Parts Attached 295 | 8 2 29 2 17 6 6 14 79 30 62 40 Power 49 | 1 . 3 . 1 4 . 2 14 3 13 8 Engine 12 | 1 . 3 . . 2 . . 1 1 3 1 Core 12 | . . . . 1 2 . 1 5 . 2 1 Reactor 25 | . . . . . . . 1 8 2 8 6 Propulsion 80 | 2 . 12 2 8 . 2 4 20 10 14 6 Treads 44 | 2 . 12 2 8 . 2 4 7 1 3 3 Leg 20 | . . . . . . . . 8 9 2 1 Wheel 16 | . . . . . . . . 5 . 9 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 60 | 3 2 5 . 1 2 2 4 16 4 12 9 Device 32 | 2 . 4 . 1 . . 2 9 2 7 5 Storage 11 | 1 1 1 . . . . . 3 . 2 3 Processor 5 | . 1 . . . . . 1 2 . . 1 Hackware 1 | . . . . . . . . . . 1 . Protection 11 | . . . . . 2 2 1 2 2 2 . Artifact . | . . . . . . . . . . . . Weapon 106 | 2 . 9 . 7 . 2 4 29 13 23 17 Energy Gun 22 | . . 3 . . . . 2 . 1 12 4 Energy Cannon 28 | . . 5 . 5 . . 1 4 6 5 2 Ballistic Gun 32 | 2 . . . 2 . 2 1 13 2 6 4 Ballistic Cannon 8 | . . . . . . . . 3 . . 5 Launcher 8 | . . 1 . . . . . 4 3 . . Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon 6 | . . . . . . . . 5 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 2 . . . 4 1 . . Corrupted Parts 2 | . . . . . . . . 1 1 . . System Corruption 16 | . . . . . . . . 7 9 . . Parts Lost 114 | . . 5 . . . 2 3 30 23 17 34 Power 21 | . . 1 . . . . . 2 3 7 8 Propulsion 43 | . . 2 . . . . 3 14 10 4 10 Utility 20 | . . . . . . . . 6 3 3 8 Weapon 30 | . . 2 . . . 2 . 8 7 3 8 Highest Loss Streak 21 | . . 2 . . . 2 3 20 10 10 21 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 90 | . 100 99 100 99 97 100 100 84 80 77 69 Engine 5 | . 14 10 9 3 4 5 2 . 2 6 1 Core 2 | . . . . 3 6 5 5 2 . 2 1 Reactor 2 | . . . . . . . 1 5 5 4 9 Treads 27 | . 28 43 54 46 40 47 42 10 . 2 5 Leg 4 | . . . . . . . . 14 30 . 7 Wheel 4 | . . . . . . . . 3 . 22 11 Device 9 | . 3 6 9 7 6 5 12 13 8 13 14 Storage 6 | . 14 11 9 7 6 5 5 4 3 2 3 Processor 3 | . 10 4 . . . . 5 7 8 . 1 Protection 1 | . . . . . 6 5 2 . 2 2 . Energy Gun 1 | . . . . . . . 4 . . 10 2 Energy Cannon 11 | . . 16 18 29 26 20 10 1 4 2 1 Ballistic Gun 5 | . 28 3 . . . 1 4 12 1 1 5 Naked Turns 106 | . . . . . . . . . 14 37 55 Heaviest Build 164 | 12 16 102 100 114 120 125 133 158 164 108 125 Greatest Support 198 | 40 40 80 120 120 120 160 166 181 198 96 81 Greatest Overweight (x) 7 | . . 1 . . . . . 7 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 10 15 Average Capacity 17 | 7 9 10 25 25 25 25 25 22 24 8 10 Most Carried 25 | 6 10 10 21 25 25 25 25 25 25 10 11 Average Carried 15 | 4 8 9 15 24 24 24 23 19 20 6 7 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 5 10 5 Final Carried 25 | 6 10 10 21 25 25 25 23 25 5 5 2 Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Scavenger-Tank 23% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Matter Collected 5547 | 215 177 526 54 175 75 75 179 2122 440 799 710 Remotely . | . . . . . . . . . . . . Salvage Created 9106 | 43 362 1262 72 710 463 382 402 2645 505 1625 635 Parts 403 | 7 19 84 4 28 11 13 15 106 9 62 45 Haulers Intercepted 7 | . 1 4 . . . . . 2 . . . Recyclers Shooed 9 | . 1 2 1 . . . . 3 . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 139 | . 4 24 1 14 3 6 5 40 10 16 16 Melee 3 | . . . . . . . . 2 1 . . Guns 60 | . 4 7 . . . . . 21 2 14 12 Cannons 53 | . . 17 1 13 3 5 1 6 2 1 4 AOE 12 | . . . . . . . . 10 2 . . Classes Destroyed 18 | 1 5 4 . 2 . . 1 2 2 1 . Worker 9 | . 1 1 1 . . . 1 4 . 1 . Builder 3 | . . . . . . . . 2 . . 1 Tunneler 6 | 2 . . . . . . 1 2 . . 1 Hauler 7 | . 1 4 . . . . . 2 . . . Recycler 11 | . 1 1 . 1 2 . . 2 . 4 . Mechanic 1 | . . . . . . . . . 1 . . Operator 4 | . . 1 . 1 . . 1 1 . . . Watcher 4 | . 1 2 . . . . 1 . . . . Swarmer 36 | . . 8 . 5 . . 2 10 . . 11 Cutter 4 | . . . . . . . . . . 4 . Grunt 45 | . 4 8 1 5 3 4 1 14 5 . . Brawler 3 | . . 2 . . . . . 1 . . . Duelist 3 | . . . . 1 . . . 1 1 . . Sentry 15 | . . 6 . 2 . 1 . 1 1 4 . Specialist 2 | . . . . . . . . . 2 . . Hunter 12 | . . . . . . . 1 6 . 3 2 Programmer 18 | . . . . 1 . 1 1 6 1 5 3 Heavy 1 | . . . . . . . . 1 . . . Best Kill Streak 13 | 2 3 4 2 4 3 4 2 13 3 4 7 Combat Bots Only 12 | . 1 3 1 4 2 4 2 12 3 4 6 Max Kills in Single Turn 4 | 1 1 1 1 1 1 1 2 4 1 2 2 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 2 | . . . . . . . . 2 1 . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Hostile Shots Fired 1792 | . 18 154 22 79 8 36 27 408 443 211 386 Missed 482 | . 3 39 8 24 . 13 8 104 147 46 90 Damage Taken 24621 | . 182 1346 157 785 151 574 904 5427 5050 3272 6773 Core 3552 | . . 144 . 52 18 41 15 372 865 426 1619 Absorbed by Shields 2609 | . . . . . . . . 1049 595 846 119 Ignored by Resistances 542 | . . . . . . . . . . 164 378 Regen/Repaired (Parts) 137 | . . 137 . . . . . . . . . Core Remaining (%) 82 | 100 100 64 100 92 97 95 98 . 4 70 . Volleys Fired 459 | 2 20 83 8 35 8 16 13 102 34 56 82 Largest 4 | 2 2 2 2 4 4 4 4 4 4 4 4 Hottest 480 | 40 40 136 136 272 196 196 223 261 480 344 215 Shots Fired 1269 | 4 40 165 16 136 32 64 52 361 80 141 178 Gun 703 | 4 40 71 . . . 5 22 291 20 120 130 Cannon 547 | . . 93 16 136 32 59 30 59 55 21 46 Launcher 17 | . . 1 . . . . . 11 5 . . Special 2 | . . . . . . . . . . . 2 Kinetic 590 | 4 40 67 . . . 5 11 301 40 14 108 Thermal 644 | . . 97 16 136 32 59 37 43 35 127 62 Explosive 17 | . . 1 . . . . . 11 5 . . Electromagnetic 16 | . . . . . . . 4 6 . . 6 Robot Hit Streak 19 | 2 5 13 6 14 8 10 8 15 10 19 7 Robot Miss Streak 7 | . 2 5 2 4 2 2 6 5 5 3 7 Penetration Max 2 | . . . . . . . . 2 . . 1 Secondary Targets 11 | . . 4 . . . . . 2 . 2 3 Max Gunslinging Chain 1 | . . 1 . . . . . 1 . 1 1 Shots Hit Robots 762 | 2 24 98 10 73 22 45 29 223 60 100 76 Core Hits 332 | 2 13 45 4 24 10 15 7 118 20 43 31 Critical Kills 12 | . 2 . . 2 . . 2 3 2 . 1 Critical Parts Destroyed 17 | . . . . . . . . 12 3 1 1 Critical Strikes 36 | . 2 . . 2 . . 3 17 6 1 5 Burn 1 | . . . . . . . 1 . . . . Meltdown 5 | . . . . 2 . . 2 . 1 . . Destroy 20 | . 2 . . . . . . 13 2 1 2 Blast 6 | . . . . . . . . 2 1 . 3 Smash 4 | . . . . . . . . 2 2 . . Melee Attacks 40 | . . . . . . . . 28 12 . . Impact 40 | . . . . . . . . 28 12 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22782 | 25 251 1434 203 1818 519 1103 800 7900 2800 3523 2406 Guns 10242 | 25 251 552 . . . 79 314 4269 330 2750 1672 Cannons 8967 | . . 882 203 1674 519 1024 486 1309 1378 766 726 Explosions 2665 | . . . . 144 . . . 1927 594 . . Melee 884 | . . . . . . . . 395 489 . . Ramming 24 | . . . . . . . . . 9 7 8 Kinetic 7923 | 25 251 514 . . . 79 110 4540 639 270 1495 Thermal 11075 | . . 920 203 1674 519 1024 650 895 1069 3246 875 Explosive 2665 | . . . . 144 . . . 1927 594 . . Electromagnetic 211 | . . . . . . . 40 143 . . 28 Impact 884 | . . . . . . . . 395 489 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 37 | . . . . 2 . . 3 15 27 16 37 Average Corruption 8 | . . . . 2 . . 2 5 16 9 17 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 103 | . . . . 3 . . 5 39 27 12 17 Message Errors 24 | . . . . . . . 1 12 7 1 3 Matter Fused 18 | . . . . 3 . . 1 7 3 1 3 Heat Flow Errors 11 | . . . . . . . 1 4 1 3 2 Energy Discharges 11 | . . . . . . . 1 3 4 2 1 Parts Rejected 4 | . . . . . . . . 1 2 . 1 Data Loss (minor) 13 | . . . . . . . 1 7 3 1 1 Data Loss (major) 7 | . . . . . . . . 3 1 1 2 Misfires 2 | . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . 1 . . Misdirections 5 | . . . . . . . . . 2 . 3 Weapon Failures 7 | . . . . . . . . 2 2 3 . Overload Shots 11 | . . . . . . . . 11 . . . Overflow Damage 796 | . . 2 . 56 . . 10 294 317 44 73 Projectiles 293 | . . 2 . 56 . . 10 24 84 44 73 Explosions 84 | . . . . . . . . 73 11 . . Melee 419 | . . . . . . . . 197 222 . . Knockbacks 17 | . . . . . . . . 1 6 . 10 Impact 1 | . . . . . . . . . 1 . . Kinetic 16 | . . . . . . . . 1 5 . 10 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 164 | . . . . 83 . . . 19 59 3 . Shots 3 | . . . . 1 . . . 1 1 . . Rammed 4 | . . . . . . . . . 2 1 1 Targets Rammed 4 | . . . . . . . . . 2 1 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 546 | . 18 336 48 420 123 175 196 182 175 521 546 Average Temperature 133 | . 8 78 16 163 54 85 54 64 84 158 194 Received Heat Transfer 2673 | . 99 492 45 249 72 135 . 285 864 432 . Effects 52 | . . 2 . 11 . . . . . 19 20 Shutdowns 19 | . . . . 2 . . . . . 6 11 Energy Bleed 11 | . . 2 . 3 . . . . . 3 3 Interference 15 | . . . . 6 . . . . . 7 2 Matter Decay 3 | . . . . . . . . . . 2 1 Short Circuit 4 | . . . . . . . . . . 1 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . 3 6 . . Impact Corruptions 16 | . . . . . . . . 6 10 . . Robots Melted 10 | . . . . 2 . 1 5 . 1 1 . Combat Hostiles 8 | . . . . 1 . 1 4 . 1 1 . Parts Melted 47 | . . 3 2 11 4 8 5 1 2 11 . Heat Transferred 14962 | . . 1702 370 2738 814 1591 1053 1077 1214 3478 925 Parts Sabotaged 1 | . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Peak Influence 762 | 10 135 324 146 281 165 158 170 728 762 423 541 Initial 371 | . 6 . 121 65 107 22 9 . 371 282 211 Average 230 | 1 35 148 133 155 87 41 81 449 573 336 302 Maximum Alert Level 3 | . . 1 . 1 . . . 3 3 2 2 Low Security (%) 52 | 100 100 71 100 63 100 100 100 12 . . 16 Level 1 26 | . . 28 . 36 . . . 5 9 83 64 Level 2 19 | . . . . . . . . 76 80 16 18 Level 3 1 | . . . . . . . . 5 10 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 45 | . . 5 3 4 1 5 3 10 4 6 4 Investigation 1 | . . 1 . . . . . . . . . Extermination 10 | . . . . 1 . 1 1 2 2 1 2 Reinforcement 24 | . . 4 1 3 1 . 2 7 2 2 2 Assault 1 | . . . . . . . . 1 . . . Garrison 9 | . . . 2 . . 4 . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . . . Haulers Reinforced 3 | . . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Distress Signals 12 | . . 3 2 . 2 . 2 . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 271 | . 6 42 5 24 10 16 18 58 38 24 30 Peak Tracking Total 18 | . 2 7 3 3 3 5 6 12 18 6 8 Tactical Retreats 15 | . 1 1 . . . . . 2 5 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Traps Triggered 5 | . . . . 1 . . 2 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Machines Disabled 16 | . . 1 . 2 . 1 2 4 5 1 . Max in Single Turn 1 | . . 1 . 1 . 1 1 1 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Machines Accessed 23 | . 2 7 2 2 1 1 . 2 1 3 2 Terminals 15 | . 2 3 1 2 1 . . 2 1 1 2 Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 66 | . 3 25 15 4 2 1 . 5 1 6 4 Successful 38 | . 2 18 10 3 . . . 2 1 2 . Failed 28 | . 1 7 5 1 2 1 . 3 . 4 4 Catastrophic 3 | . . 1 . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 1 1 2 . . . . 2 . . . Terminals 32 | . 3 7 4 4 2 . . 5 1 2 4 Fabricators 4 | . . . . . . . . . . 4 . Repair Stations 7 | . . 7 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 21 | . . 10 11 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 13 | . 2 3 1 3 . . . 2 1 1 . Record 6 | . . . . 3 . . . 2 1 . . Robot Analysis 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Branch Access Points 2 | . 1 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks 5 | . . 5 . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer 18 | . . 9 9 . . . . . . . . Insert Component 8 | . . 4 4 . . . . . . . . Analyze 10 | . . 5 5 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 7 2 2 1 1 . 2 1 2 2 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . 3 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 64 | . . 64 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 7 | . . 3 4 . . . . . . . . Part Schematics Acquired 7 | . . 3 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Turns Passed 8923 | 116 489 1729 229 1057 634 550 471 1302 529 937 880 Spaces Moved 4439 | 55 250 703 117 489 330 275 221 611 294 562 532 Core 223 | 2 . . . . . . . . 25 95 101 Treads 2595 | 53 250 703 117 489 330 275 221 108 . . 49 Legs 606 | . . . . . . . . 337 269 . . Wheels 1015 | . . . . . . . . 166 . 467 382 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 170 167 163 105 50 50 50 Average Speed 140 | 156 160 163 160 168 170 167 165 125 109 95 105 Slowest Speed 250 | 160 160 240 160 170 170 167 167 250 186 130 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 21 | 4 49 63 16 14 13 12 10 17 28 14 15 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 42 | . . 13 . . . . . 17 1 . 11 Terrain Destroyed 218 | . . 13 . 10 1 2 1 109 42 11 29 Melee 18 | . . . . . . . . 17 1 . . Projectile 69 | . . . . 3 1 2 1 10 12 11 29 AOE 131 | . . 13 . 7 . . . 82 29 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Total 6165 | 79 306 1135 143 635 382 326 301 902 411 841 704 Wait 674 | 6 18 273 4 61 37 23 39 32 25 130 26 Move 4428 | 54 249 702 116 488 329 274 220 610 293 561 532 Hop . | . . . . . . . . . . . . Pick Up 146 | 7 10 19 13 16 . 5 9 23 9 23 12 Fast Attach 106 | 8 . 8 . 5 2 . 1 25 8 30 19 Attach 106 | . . 5 2 1 2 4 6 30 19 24 13 Detach 21 | . . . . . 2 . . 10 2 4 3 Swap 83 | . 2 16 . 11 2 2 7 24 3 8 8 Drop 98 | 2 7 29 . 18 . 2 6 18 4 4 8 Fire 459 | 2 20 83 8 35 8 16 13 102 34 56 82 Melee 40 | . . . . . . . . 28 12 . . Ram 3 | . . . . . . . . . 2 1 . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory -3/Research -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 17) 535 | -10/Materials | Identified exit to Mines 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x2 996 | -9/Materials | Repaired Lgt. Nuclear Core 1023 | -9/Materials | Repaired Lgt. Treads 1153 | -9/Materials | Discovered new exit (range 18) 1166 | -9/Materials | Build established: Scavenger-Mutant 1727 | -9/Materials | Discovered new exit (range 14) 1856 | -9/Materials | Identified exit to Mines 2335 | -9/Materials | Entered another Materials area 2335 | -8/Materials | Evolved 2 slots: Propulsion x2 2372 | -8/Materials | Garrison activated, responded to threat 2512 | -8/Materials | Met 7R-MNS 2528 | -8/Materials | Discovered new exit (range 16) 2564 | -8/Materials | Entered Factory 2564 | -7/Factory | Evolved 2 slots: Weapon x2 2565 | -7/Factory | Caught up to 7R-MNS 2850 | -7/Factory | Build established: Scavenger-Gunner 3600 | -7/Factory | Discovered new exit (range 13) 3621 | -7/Factory | Entered another Factory area 3621 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3622 | -6/Factory | Caught up to 7R-MNS 3922 | -6/Factory | Build established: Scavenger-Tank 4243 | -6/Factory | Discovered new exit (range 7) 4255 | -6/Factory | Entered another Factory area 4255 | -5/Factory | Evolved 2 slots: Propulsion x2 4256 | -5/Factory | Caught up to 7R-MNS 4562 | -5/Factory | Garrison activated, responded to threat 4660 | -5/Factory | Discovered new exit (range 9) 4762 | -5/Factory | Discovered new exit (range 14) 4805 | -5/Factory | Entered another Factory area 4805 | -4/Factory | Evolved 2 slots: Utility x2 4806 | -4/Factory | Caught up to 7R-MNS 5113 | -4/Factory | Build established: Scavenger-Gunner 5212 | -4/Factory | Lost 3 parts (3n) 5264 | -4/Factory | Discovered new exit (range 7) 5276 | -4/Factory | Entered Research 5276 | -3/Research | Evolved 2 slots: Utility x2 5453 | -3/Research | Lost 20 parts (2p9n5u4w) 5458 | -3/Research | Destroyed 12 combat bots 5520 | -3/Research | Lost 5 parts (2n1u2w) 5776 | -3/Research | First assault squad dispatched 6376 | -3/Research | Cargo convoy interrupted 6524 | -3/Research | Discovered new exit (range 15) 6573 | -3/Research | System corruption reached 10% 6577 | -3/Research | Identified exit to Armory 6578 | -3/Research | Entered Armory 6664 | -3/Armory | Spotted B-86 Titan 6817 | -3/Armory | Lost 10 parts (2p4n1u3w) 6951 | -3/Armory | Lost 7 parts (1p2n4w) 7084 | -3/Armory | Core integrity fell below 50% 7093 | -3/Armory | Released all parts (11) 7104 | -3/Armory | Core integrity fell below 20% 7104 | -3/Armory | Discovered new exit (range 6) 7107 | -3/Armory | Entered Research 7107 | -2/Research | Evolved 2 slots: Power x2 7118 | -2/Research | Lost 6 parts (4n2u) 7194 | -2/Research | Garrison activated, responded to threat 7661 | -2/Research | Build established: Scavenger-Tank 7734 | -2/Research | Spotted B-90 Cyclops 7889 | -2/Research | System corruption reached 10% 7908 | -2/Research | Lost 10 parts (3p2n2u3w) 7981 | -2/Research | Lost 3 parts (2p1u) 8027 | -2/Research | Discovered new exit (range 12) 8044 | -2/Research | Entered Access 8044 | -1/Access | Evolved 2 slots: Utility x2 8664 | -1/Access | Crushed by falling debris 8665 | -1/Access | Released all parts (8) 8695 | -1/Access | Lost 21 parts (5p6n6u4w) 8722 | -1/Access | Core integrity fell below 50% 8734 | -1/Access | System corruption reached 10% 8873 | -1/Access | System corruption reached 30% 8889 | -1/Access | Released all parts (3) 8893 | -1/Access | Core integrity fell below 20% 8914 | -1/Access | Lost 9 parts (2p3n4w) 8924 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08889_ Released Imp. Thermal Shield. 08889_ Released Sml. Battery. 08889_ Released Gamma Rifle. 08890_ Acquired Gamma Rifle. 08890_ R-10 Processor collects Sml. Battery. 08891_ Acquired 8 matter. 08892_ Penetrated by Slug. 08893_ K-01 Serf collects debris. 08893_ R-10 Processor collects Imp. Thermal Shield. 08893_ Slug penetrates R-10 Processor. 08893_ U-05 Engineer destroyed. 08896_ Penetrated by Slug. 08896_ Slug penetrates Wall. 08897_ K-01 Serf collects debris. 08897_ P-80 Master resets R-10 Processor, system corruption cleaned. 08898_ Penetrated by Slug. 08899_ Slug penetrates Wall. 08904_ ZSMXSLV6:FESN/=LWDQUJIE 08906_ Penetrated by Slug. 08920_ System corrupted: Energy discharge (-21). Map ----- +----------------------------------------------------+ | # ###?#?#?## # """ ## | | = # ##??????## # " ## | | # #?###???## # #? | | + #??#??##?# # % ## | | # #?#???#### # ## | | # ###?###?## # = " | | # #????##### ######+######## | | ######## ##?#### | | ###?#??# ##?#?## %% | | ######?# #?#?### | | #######"###?##### ####### | | ?#?####"###???#?# #?###?# | | ?#?# ####### #??##?# | | #### ####### ####### | | #??# + ###+######## | | ??## # # #### | | ??## # # #?#? | | ??#" + # ###? | | #?######"######## # ##?? | | ???# # # "#?#? | | #??# # # ""##?? | | ???#"" # ############### ""#?## | | ??##"" # # ## ""#### | | ##?#"" # # ## ""#### | | ???#T """"" + p ## T"#??# | | ???#"" """"" # #@ ## ""##?? | | ####"" """"" # # ## ""##?? | | #??#"" """"" # # ## ""#??? | | ???# """"" # # ## ""#?#? | | ???# # # ## "#??? | | ?#?# # # ## #??? | | ???######+##+#### # ## #?#? | | ?##??##?# ## #??# # ##########??? | | #??#?#?## ## #### # ############# | | ??###???# ## #?## ############## | | #?????#?# #? #### ##?##?#?##???# | | ?##?#???# ## ##?# #??##?#?###### """"" | | #?????#?# ## ## # ###??#### # # """""""" | | ??##??#?# # # " %###### # """""""" | | #????##?# # " " % # # """"" | | ???????## # #?# # # | | ??????#?# #### " # [ | | ??????#?# #### %% "] ############# | | #?#?#???# # " % [ #??????? | | ???#?##?# #??# #!*] ###??????? | | ???######+## # " [== #???????? | | ???# ## #### # ##??????? | | ???# # ### # ###???????? | | ??## + # #??#??????#?? | | ???# # ########### #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Energy Generation 74 Energy Capacity 1145 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 8 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Close Call Denied? Overkill Rockin' Loadout Tank Challenges ------------ None Game ------ Seed PlatingThermicShotgun Manual? 0 Play Time 02:59:58 Cumulative 23.5 hours Start 2024.04.13 @ 22:17:33 End 2024.04.17 @ 06:39:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e891b0b-6111-4024-a3e7-1c2632192856