Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 19:54:56 Player: jes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2582) 2582 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 6408 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 354/850 Matter 137/300 Energy 290/290 System Corruption 11% Temperature Warm (124) Movement Treading (320) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Angular Momentum Engine > --- PROPULSION (5) --- Improved Medium Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Triangulator Improved Hacking Suite > --- WEAPON (3) ------- Heavy Particle Gun Heavy Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Dynamic Insulation System Shock Rifle Heavy Particle Gun Heavy Particle Gun Datajack Chainsword Chainsword Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Triangulator Improved Sensor Array Advanced Melee Analysis Suite Improved Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Gauss Cannon Chainsword > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Nuclear Core Nuclear Core Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Dynamic Insulation System Lightning Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle Magnetic Acceleration Cannon Datajack Chainsword Chainsword [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . 2 . . . 1 Utility 3 | . . . . . 2 1 . Weapon 1 | . . . . . . . 1 Parts Attached 127 | 7 18 1 6 4 43 20 28 Power 23 | 1 1 . 2 . 7 5 7 Engine 14 | 1 . . 2 . 4 3 4 Core 9 | . 1 . . . 3 2 3 Reactor . | . . . . . . . . Propulsion 39 | 3 9 1 1 3 13 . 9 Treads 4 | . . . . . 2 . 2 Leg 34 | 2 9 1 1 3 11 . 7 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 4 . . 1 11 5 5 Device 11 | . . . . 1 6 2 2 Storage 6 | 1 2 . . . 2 1 . Processor 7 | . 2 . . . 2 2 1 Hackware 3 | . . . . . 1 . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 38 | 2 4 . 3 . 12 10 7 Energy Gun 16 | . 2 . . . 6 7 1 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 1 . 2 . 4 2 1 Ballistic Cannon 3 | . . . . . 1 . 2 Launcher 1 | . . . . . . 1 . Special Weapon 2 | . . . 1 . 1 . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . Corrupted Parts 2 | . . . . 2 . . . System Corruption 13 | . . . . 13 . . . Parts Lost 41 | . . . 5 . 13 3 20 Power 10 | . . . 1 . 2 1 6 Propulsion 16 | . . . 3 . 5 . 8 Utility 5 | . . . . . 2 1 2 Weapon 10 | . . . 1 . 4 1 4 Highest Loss Streak 13 | . . . 5 . 7 2 13 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 8 10 9 10 11 14 18 Power 3 | . . 1 1 3 2 3 6 Propulsion 2 | . 3 3 . . 1 3 3 Utility 1 | . 2 3 3 2 1 1 1 Weapon 5 | . 1 3 4 4 6 6 5 Tool/Special . | . . . . . . . . Unused Backups 17 | . 4 . . 1 5 . 7 Power 6 | . 2 . . . 2 . 2 Propulsion 2 | . . . . . 1 . 1 Utility 2 | . 1 . . . 1 . . Weapon 6 | . 1 . . 1 1 . 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 99 100 88 95 92 98 93 Engine 6 | . 4 . 5 11 5 8 5 Core 5 | . 9 14 5 . 3 5 6 Leg 30 | . 28 28 33 40 29 30 29 Device 9 | . . . . 7 14 14 7 Storage 8 | . 14 14 11 11 9 7 6 Processor 10 | . 13 14 11 3 9 12 11 Hackware 1 | . . . . . 1 1 5 Energy Gun 6 | . 2 . . . 4 12 9 Ballistic Gun 7 | . 22 14 9 11 9 1 . Ballistic Cannon 1 | . . . . . . . 5 Impact Weapon 3 | . 2 14 9 11 3 . . Peak Build Rating 66 | 6 12 15 17 12 37 49 66 Average Rating 33 | 4 9 12 13 10 28 46 56 On Entrance 17 | . 6 12 15 10 11 37 49 Avg Prop Armor Cover (%) 5 | . . . . . 5 . . Naked Turns . | . . . . . . . . Heaviest Build 72 | 10 27 19 20 17 38 64 72 Greatest Support 95 | 20 20 30 50 40 80 80 95 Greatest Overweight (x) 2 | 1 1 . . . 2 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 10 10 10 15 20 20 Average Capacity 15 | 7 9 10 10 10 15 17 20 Most Carried 20 | 3 10 10 10 10 15 20 20 Average Carried 12 | 2 8 10 9 9 12 14 18 Final Capacity 20 | 8 10 10 10 10 15 20 20 Final Carried 18 | 3 10 10 10 10 14 18 14 Class Distribution -------------------- 45% | Scavenger-Mutant 42% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 2530 | 198 351 10 99 120 818 514 420 Remotely . | . . . . . . . . Salvage Created 2568 | . 433 10 112 65 984 571 393 Parts 126 | . 21 . 5 2 50 23 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 59 | . 10 1 7 2 22 9 8 Melee 10 | . 1 . 3 . 3 . 3 Guns 28 | . 8 . 2 . 13 5 . Cannons 9 | . . . . . 3 1 5 AOE 1 | . . . . . . 1 . Classes Destroyed 10 | . 2 1 . . 4 3 . Worker 3 | . 1 . . . . 1 1 Recycler 1 | . . . . . . 1 . Operator 2 | . . . . . 1 . 1 Watcher 4 | . . . . . 2 1 1 Swarmer 10 | . . 1 6 . 3 . . Grunt 28 | . 10 . 1 2 11 1 3 Duelist 2 | . . . . . . 1 1 Sentry 8 | . . . . . 6 2 . Hunter 5 | . . . . . 2 3 . Programmer 6 | . . . . . . 2 4 Best Kill Streak 4 | . 3 1 4 2 3 2 3 Combat Bots Only 4 | . 3 1 4 2 3 2 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . . . . . . 1 . Melee 1 | . 1 . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 733 | . 45 9 96 8 202 150 223 Missed 201 | . 9 3 18 5 54 50 62 Hits 532 | . 36 6 78 3 148 100 161 Melee 13 | . . . 3 . . . 10 Projectile 519 | . 36 6 75 3 148 100 151 Critical Strikes 21 | . . . 2 . 7 2 10 Damage Taken 7817 | . 429 47 743 34 2226 1364 2974 Core 1189 | . 105 14 164 . 256 154 496 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 116 | . . . . . . 116 . Core Remaining (%) 68 | 100 . 52 . 59 53 78 . Volleys Fired 239 | . 32 . 18 . 90 60 39 Largest 3 | . 2 . 1 . 2 2 3 Hottest 145 | . 85 . 100 . 130 110 145 Shots Fired 377 | . 61 . 18 3 140 83 72 Gun 293 | . 61 . 14 3 115 67 33 Cannon 63 | . . . . . 9 15 39 Launcher 1 | . . . . . . 1 . Special 20 | . . . 4 . 16 . . Kinetic 221 | . 45 . 6 3 106 17 44 Thermal 128 | . 16 . 12 . 34 45 21 Explosive 1 | . . . . . . 1 . Electromagnetic 27 | . . . . . . 20 7 Robot Hit Streak 15 | . 10 . 6 1 10 15 10 Robot Miss Streak 4 | . 3 . 3 1 3 4 4 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 313 | . 48 2 20 5 111 64 63 Core Hits 111 | . 20 . 3 1 37 28 22 Critical Kills 4 | . . . . . 4 . . Critical Parts Destroyed 12 | . 2 1 1 1 7 . . Critical Strikes 24 | . 2 1 1 1 14 1 4 Burn 5 | . . . . . 3 1 1 Destroy 3 | . . . . . 3 . . Smash 13 | . 2 1 1 1 8 . . Sever 3 | . . . . . . . 3 Melee Attacks 92 | . 4 5 25 4 23 . 31 Impact 61 | . 4 5 25 4 23 . . Slashing 31 | . . . . . . . 31 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6855 | . 617 81 494 136 2271 1254 2002 Guns 3493 | . 517 . 116 8 1402 1028 422 Cannons 1050 | . . . . . 72 173 805 Explosions 53 | . . . . . . 53 . Melee 2106 | . 100 81 378 128 644 . 775 Ramming . | . . . . . . . . Kinetic 2651 | . 310 . 40 8 1227 182 884 Thermal 1703 | . 207 . 76 . 400 764 256 Explosive . | . . . . . . . . Electromagnetic 395 | . . . . . . 308 87 Impact 1331 | . 100 81 378 128 644 . . Slashing 775 | . . . . . . . 775 Piercing . | . . . . . . . . Highest Corruption 20 | . . . 7 20 3 8 7 Average Corruption 4 | . . . 5 18 2 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 83 | . . . 11 18 27 15 12 Message Errors 17 | . . . 1 4 8 2 2 Matter Fused 20 | . . . 3 5 5 6 1 Heat Flow Errors 9 | . . . 1 3 4 1 . Energy Discharges 7 | . . . 2 2 . . 3 Parts Rejected 3 | . . . . . 2 . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 12 | . . . 3 1 2 3 3 Data Loss (major) 7 | . . . . . 3 2 2 Misfires 5 | . . . . 3 1 1 . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 575 | . 51 34 87 31 283 . 89 Projectiles 64 | . . . . . 11 . 53 Explosions . | . . . . . . . . Melee 511 | . 51 34 87 31 272 . 36 Knockbacks 12 | . . . . . 4 1 7 Impact 3 | . . . . . 3 . . Kinetic 9 | . . . . . 1 1 7 Secondary . | . . . . . . . . Self-Inflicted Damage 63 | . . . . . . 63 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 282 | . 282 . 147 210 215 121 216 Average Temperature 68 | . 83 . 57 84 75 26 77 Received Heat Transfer 2457 | . 243 . 90 18 1080 108 918 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 12 | . 1 1 2 2 4 2 . Combat Hostiles 11 | . 1 1 2 2 3 2 . Parts Fried 15 | . 4 . 2 3 4 2 . Impact Corruptions 24 | . 2 2 7 2 11 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . . 2 7 1 Heat Transferred 3839 | . 481 . 185 . 1199 1456 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 122 | . 85 43 76 50 122 63 68 Initial 25 | . . 25 16 5 . 11 21 Average 24 | . 31 12 15 7 44 13 12 Influence Increases 2023 | . 347 75 231 50 610 370 340 Destroy 0b10 Robot/C 1240 | . 200 60 160 40 440 180 160 Destroy 0b10 Robot/NC 50 | . 5 . . . 15 15 15 Destroy Leader 338 | . 50 10 20 10 124 72 52 Allied During Kill 6 | . . 5 1 . . . . Successful Hack 122 | . 17 . 16 . 25 34 30 Disable Machine 30 | . . . . . . 15 15 Destroy Structure 27 | . . . 4 . 6 9 8 Partial Spotted 30 | . 15 . . . . 15 . Lose Combat Pursuer 180 | . 60 . 30 . . 30 60 Influence Decreases 2023 | . 282 97 260 64 585 351 384 Entered New Map 113 | . . 40 27 9 . 14 23 Time Decay 1544 | . 282 45 163 55 465 307 227 Lost Part 334 | . . . 50 . 120 30 134 Lost Ally 32 | . . 12 20 . . . . Squads Dispatched 15 | . 3 . . . 3 3 6 Investigation 6 | . 1 . . . 2 1 2 Extermination 5 | . . . . . . 2 3 Reinforcement 4 | . 2 . . . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . 1 . 1 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 18 3 10 2 29 10 33 Peak Tracking Total 10 | . 4 3 4 2 4 3 10 Tactical Retreats 9 | . 2 . 2 . . 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . 1 . 1 . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 10 | . 10 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 2 | . . . . . . 1 1 Max in Single Turn 1 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 29 | . 6 1 1 . 10 4 7 Terminals 19 | . 5 1 1 . 8 1 3 Fabricators 2 | . . . . . . 1 1 Repair Stations 2 | . . . . . . 2 . Recycling Units 4 | . 1 . . . 1 . 2 Scanalyzers 2 | . . . . . 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 98 | . 20 2 2 . 36 10 28 Successful 53 | . 11 2 1 . 19 4 16 Failed 45 | . 9 . 1 . 17 6 12 Catastrophic 6 | . 1 . . . 4 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 62 | . 19 2 2 . 27 2 10 Fabricators 5 | . . . . . . 4 1 Repair Stations 4 | . . . . . . 4 . Recycling Units 19 | . 1 . . . 3 . 15 Scanalyzers 8 | . . . . . 6 . 2 Garrison Access . | . . . . . . . . Terminal Hacks 32 | . 10 2 1 . 14 1 4 Record 4 | . 1 2 . . . . 1 Robot Analysis 2 | . 1 . 1 . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 2 | . 1 . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 3 | . 1 . . . 2 . . Locate Traps 7 | . 3 . . . 2 1 1 Reprogram Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . . . . 1 . . Maintenance Status 1 | . . . . . 1 . . Reinforcement Status 1 | . . . . . 1 . . Assault Status 1 | . . . . . 1 . . Hauler Manifests 4 | . 1 . . . 2 . 1 Zone Layout 2 | . . . . . 2 . . Fabricator Hacks 2 | . . . . . . 1 1 Network Status 2 | . . . . . . 1 1 Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 11 | . 1 . . . . . 10 Recycle Component 3 | . . . . . . . 3 Process 3 | . . . . . . . 3 Report Inventory 3 | . 1 . . . . . 2 Retrieve Matter 2 | . . . . . . . 2 Scanalyzer 6 | . . . . . 5 . 1 Retrieve Study 6 | . . . . . 5 . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 28 | . 5 1 1 . 10 4 7 Full Trace Events 5 | . . . . . 2 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . . . . 4 . 1 Parts Repaired 1 | . . . . . . 1 . Time 22 | . . . . . . 22 . Parts Recycled 3 | . . . . . . . 3 Recycled Matter 42 | . . . . . . . 42 Retrieved Matter 37 | . . . . . . . 37 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 1 . . . . Highest-Rated Group 46 | . . 46 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . 6 2 . . . . Total Damage 141 | . . 98 43 . . . . Kills 3 | . . 2 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 5855 | . 40 159 533 387 1885 1394 1457 Optics 4681 | . 40 159 533 111 1350 1394 1094 Sensors 2374 | . . . . . 383 878 1113 Terrain 837 | . . . . 276 561 . . Triangulation 363 | . . . . . . . 363 Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 6718 | 59 844 159 533 387 1885 1394 1457 Spaces Moved 3877 | 42 497 117 304 285 976 810 846 Core 7 | 7 . . . . . . . Treads 76 | . . . . . 75 . 1 Legs 3794 | 35 497 117 304 285 901 810 845 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 117 130 122 Average Speed 130 | 111 120 121 122 120 138 130 136 Slowest Speed 320 | 120 190 130 125 120 260 130 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 54 21 21 54 61 18 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 9 | . . . 4 . . . 5 Terrain Destroyed 27 | . . . 4 . 6 6 11 Melee . | . . . . . . . . Projectile 22 | . . . 4 . 6 1 11 AOE 5 | . . . . . . 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 5021 | 51 688 128 400 324 1325 1070 1035 Wait 459 | . 103 3 35 27 106 139 46 Move 3870 | 41 496 116 303 284 975 809 846 Hop . | . . . . . . . . Pick Up 62 | 2 13 1 4 2 22 9 9 Fast Attach 53 | 7 4 . 1 2 17 9 13 Attach 52 | . 2 . 5 1 19 7 18 Detach 44 | 1 2 . . 1 17 10 13 Swap 75 | . 15 1 6 1 26 15 11 Drop 75 | . 17 2 3 2 30 12 9 Fire 239 | . 32 . 18 . 90 60 39 Melee 92 | . 4 5 25 4 23 . 31 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 444 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Discovered new exit (range 10) 904 | -10/Materials | Entered Mines 1019 | -10/Mines | Discovered new exit (range 5) 1063 | -10/Mines | Entered Materials 1063 | -9/Materials | Accompanied by 1 ally 1063 | -9/Materials | Evolved 2 slots: Propulsion x2 1068 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1360 | -9/Materials | Build established: Scavenger-Mutant 1369 | -9/Materials | Lost 5 parts (1p3n1w) 1384 | -9/Materials | Discovered new exit (range 5) 1504 | -9/Materials | Discovered new exit (range 14) 1596 | -9/Materials | Entered Mines 1620 | -9/Mines | Learned location of Zion (-6) 1652 | -9/Mines | System corruption reached 10% 1704 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1900 | -9/Mines | Discovered new exit (range 14) 1983 | -9/Mines | Entered Materials 1983 | -8/Materials | Evolved 2 slots: Utility x2 2243 | -8/Materials | Lost 3 parts (1p1n1w) 2840 | -8/Materials | Discovered new exit (range 18) 3001 | -8/Materials | Lost 7 parts (1p2n2u2w) 3868 | -8/Materials | Entered Factory 3868 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4044 | -7/Factory | Repaired Imp. Titanium Leg 4519 | -7/Factory | Build established: Mutant 5213 | -7/Factory | Discovered new exit (range 5) 5262 | -7/Factory | Entered another Factory area 5262 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5560 | -6/Factory | Build established: Skirmisher 6425 | -6/Factory | Build established: Mutant 6470 | -6/Factory | Lost 13 parts (3p5n1u4w) 6691 | -6/Factory | Core integrity fell below 50% 6719 | -6/Factory | Self-destructed Last Messages --------------- 06698_ U-05 Engineer works on Subcomponent Replicator. 06701_ Lgt. Deuterium Engine destroyed. 06703_ U-05 Engineer works on Subcomponent Replicator. 06704_ G-50 Soldier knocked back. 06706_ Critical hit (Burn: +37). 06707_ System corrupted: Imp. Medium Treads rejected. 06709_ U-05 Engineer works on Subcomponent Replicator. 06709_ Lgt. Ion Engine destroyed. 06711_ Critical hit (Burn: +37). 06714_ U-05 Engineer completes Subcomponent Replicator. 06716_ M-28 Smith repairs G-50 Soldier. 06718_ G-50 Soldier suffers critical hit (Burn). 06718_ G-50 Soldier destroyed. 06719_ Adv. Melee Analysis Suite destroyed. 06719_ System corrupted by crushing effect (+4). 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