Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 18:12:19 Player: Ev Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1352) 1352 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (789) 789 TOTAL SCORE: 4176 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 143 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Targeting Computer Targeting Computer Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- IFF Parser Targeting Computer Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Targeting Computer Targeting Computer Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Aluminum Leg Targeting Computer Targeting Computer Core Analyzer Improved Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 28 | 6 3 2 12 . . 5 Power 2 | 1 . . 1 . . . Engine 2 | 1 . . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 4 . . 2 Treads . | . . . . . . . Leg 8 | 2 . . 4 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 2 5 . . 1 Device 1 | . 1 . . . . . Storage 1 | 1 . . . . . . Processor 5 | . . . 4 . . 1 Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 8 | 2 2 . 2 . . 2 Energy Gun 2 | 1 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . 2 . . 1 Ballistic Cannon 2 | . 2 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 10 | . . . 2 . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . . 2 . . 1 Weapon 4 | . . . . . . 4 Highest Loss Streak 5 | . . . 1 . . 5 To Critical Strikes . | . . . . . . . Average Backups 4 | . 1 4 3 5 5 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 2 . 3 3 2 Weapon 1 | . 1 2 2 2 2 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . . 1 . 1 5 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . 1 3 Weapon 2 | . . . 1 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 97 100 100 90 Engine 11 | . 14 14 11 11 11 10 Leg 21 | . 28 28 21 22 22 14 Processor 26 | . . . 28 33 33 33 Protection 12 | . . 25 13 11 11 10 Energy Gun 1 | . 1 . . . . 6 Ballistic Gun 14 | . 1 . 12 22 22 14 Ballistic Cannon 6 | . 24 28 9 . . . Peak Build Rating 22 | 6 7 7 14 14 15 22 Average Rating 13 | 4 6 7 12 14 14 18 On Entrance 9 | . 6 7 7 14 14 15 Naked Turns . | . . . . . . . Heaviest Build 17 | 14 17 17 17 14 14 15 Greatest Support 40 | 20 20 20 23 23 23 40 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 Most Carried 5 | 3 2 5 5 5 5 5 Average Carried 4 | . 1 4 3 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | . 2 5 5 5 5 3 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1168 | 245 39 162 501 . 29 192 Remotely . | . . . . . . . Salvage Created 1533 | . 41 62 956 . . 474 Parts 91 | . 6 5 62 . . 18 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 28 | . . . . . 2 26 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 3 3 26 . . 9 Guns 26 | . . . 17 . . 9 Cannons 15 | . 3 3 9 . . . Classes Destroyed 11 | . 2 1 4 . . 4 Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 14 | . 3 2 8 . . 1 Saboteur 1 | . . . . . . 1 Grunt 15 | . . . 13 . . 2 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Sentry 7 | . . 1 5 . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 3 1 7 . . 3 Combat Bots Only 5 | . 3 1 5 . . 3 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 192 | . 29 13 76 . . 74 Missed 55 | . 9 3 20 . . 23 Hits 137 | . 20 10 56 . . 51 Projectile 137 | . 20 10 56 . . 51 Critical Strikes 6 | . 1 1 2 . . 2 Damage Taken 1885 | . 165 81 690 . . 949 Core 462 | . 28 21 84 . . 329 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 61 | . . . 61 . . . Core Remaining (%) 90 | 100 . 80 . . . . Volleys Fired 111 | . 7 10 55 . . 39 Largest 2 | . 2 2 2 . . 2 Hottest 83 | . 60 60 60 . . 83 Shots Fired 211 | . 14 20 110 . . 67 Gun 134 | . . . 67 . . 67 Cannon 77 | . 14 20 43 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 205 | . 14 20 110 . . 61 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 20 | . 3 4 18 . . 20 Robot Miss Streak 4 | . 2 4 4 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 155 | . 8 9 78 . . 60 Core Hits 70 | . 4 4 40 . . 22 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . 1 . 1 . . 2 Destroy 3 | . . . 1 . . 2 Blast 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2716 | . 156 162 1365 . . 1033 Guns 1752 | . . . 801 . . 951 Cannons 870 | . 156 162 552 . . . Explosions 82 | . . . . . . 82 Melee . | . . . . . . . Ramming 12 | . . . 12 . . . Kinetic 2506 | . 156 162 1353 . . 835 Thermal 82 | . . . . . . 82 Explosive . | . . . . . . . Electromagnetic 116 | . . . . . . 116 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 3 Average Corruption 2 | . . . 2 3 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . 13 . 1 10 Message Errors 3 | . . . 1 . . 2 Matter Fused 8 | . . . 5 . . 3 Heat Flow Errors 2 | . . . 1 . . 1 Energy Discharges 3 | . . . 2 . . 1 Data Loss (minor) 3 | . . . 2 . . 1 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . 1 . . 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles 5 | . . . 5 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 8 | . 3 2 3 . . . Impact . | . . . . . . . Kinetic 7 | . 3 2 2 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 219 | . . 90 81 . . 219 Average Temperature 35 | . . 36 22 . . 58 Received Heat Transfer 546 | . . 27 246 . . 273 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 68 | 100 100 100 46 100 . . Level 1 9 | . . . 16 . . . Level 2 21 | . . . 36 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 482 | . 105 54 482 175 . . Initial 175 | . . 34 3 175 . . Average 148 | . 44 12 237 175 . . Influence Increases 1271 | . 128 60 756 . . 327 Destroy 0b10 Robot/C 900 | . 60 60 520 . . 260 Destroy 0b10 Robot/NC 30 | . 5 . 25 . . . Destroy Leader 158 | . 12 . 126 . . 20 Allied During Kill 47 | . . . . . . 47 Successful Hack 14 | . 6 . 8 . . . Destroy Structure 2 | . . . 2 . . . Lose Combat Pursuer 120 | . 45 . 75 . . . Influence Decreases 1271 | . 40 138 316 275 175 327 Entered New Map 511 | . . 54 7 275 175 . Time Decay 606 | . 40 84 289 . . 193 Lost Part 82 | . . . 20 . . 62 Lost Ally 72 | . . . . . . 72 Squads Dispatched 6 | . . . 5 . . 1 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 2 | . . . 1 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 7 4 38 . . 19 Peak Tracking Total 9 | . 4 2 7 . . 9 Tactical Retreats 4 | . 1 . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 3 . 7 . . . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 13 . 20 . . . Successful 21 | . 10 . 11 . . . Failed 12 | . 3 . 9 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 16 | . 5 . 11 . . . Terminals 28 | . 13 . 15 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 7 . 6 . . . Record 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 4 | . 2 . 2 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . Terminals 6 | . 3 . 3 . . . Track 4 | . 2 . 2 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 . 7 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 41 | . . . . . . 41 Total Damage 778 | . . . . . . 778 Kills 4 | . . . . . . 4 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 173 | . 151 22 . . . . Terrain 173 | . 151 22 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3151 | 64 170 324 801 3 1225 564 Spaces Moved 2143 | 54 108 238 450 3 909 381 Core 53 | 17 . . . . . 36 Treads . | . . . . . . . Legs 2090 | 37 108 238 450 3 909 345 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 118 | 97 120 120 120 120 120 113 Slowest Speed 120 | 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 30 64 52 4 82 50 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . . 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . . . . . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2550 | 65 134 256 601 2 1043 449 Wait 218 | . 10 . 61 . 133 14 Move 2137 | 53 107 237 449 2 908 381 Hop . | . . . . . . . Pick Up 36 | 6 5 5 14 . 1 5 Fast Attach . | . . . . . . . Attach 16 | 6 1 . 6 . . 3 Detach . | . . . . . . . Swap 13 | . 2 2 7 . . 2 Drop 18 | . 2 2 8 . 1 5 Fire 111 | . 7 10 55 . . 39 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 14) 202 | -10/Materials | Discovered new exit (range 12) 235 | -10/Materials | Entered Mines 236 | -10/Mines | Met a Derelict bent on vengeance 241 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 308 | -10/Mines | Build established: Mutant 480 | -10/Mines | Discovered new exit (range 6) 523 | -10/Mines | Learned location of Zion (-7) 536 | -10/Mines | Discovered new exit (range 5) 546 | -10/Mines | Found DCF Scrap (16 items) 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Utility x2 1161 | -9/Materials | Repaired Imp. Aluminum Leg 1253 | -9/Materials | Discovered new exit (range 7) 1359 | -9/Materials | First assault squad dispatched 1360 | -9/Materials | Entered Mines 1361 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1363 | -9/Mines | Entered Zion 1449 | -7/Zion | System corruption cleaned by Quarantine Array 1541 | -7/Zion | Given A8's code to call for help 1631 | -7/Zion | Learned Factory trap positions 1641 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1695 | -7/Zion | Met Imprinter 1715 | -7/Zion | Imprinted 1717 | -7/Zion | Declared Zion's savior 2478 | -7/Zion | Discovered new exit (range 12) 2588 | -7/Zion | Entered Proximity Caves 2588 | -6/Proximity Caves | Accompanied by 4 allies 2729 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2794 | -6/Proximity Caves | Lost 3 allies 2814 | -6/Proximity Caves | Lost 3 parts (1n2w) 3133 | -6/Proximity Caves | Core integrity fell below 50% 3137 | -6/Proximity Caves | Core integrity fell below 20% 3152 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03117_ B-48 Gladiator destroyed. 03119_ L3-XBK(c) destroyed. 03121_ G-50 Soldier IFF system glitched. 03122_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03124_ Corrupted Cesium-ion Thruster fries itself beyond repair. 03125_ Destroyed Hvy. Laser. 03125_ G-50 Soldier destroyed. 03128_ Lgt. Armor Plating destroyed. 03129_ Imp. Light Armor Plating fries itself beyond repair. 03130_ Hvy. Riot Gun destroyed. 03130_ Ion Engine destroyed. 03130_ Imp. Assault Rifle destroyed. 03131_ Corrupted Mace fries itself beyond repair. 03131_ Corrupted Carbon-fiber Leg fries itself beyond repair. 03133_ Lgt. Treads fries itself beyond repair. 03134_ Flexi-carbon Leg destroyed. 03135_ Corrupted Adv. Heat Sink fries itself beyond repair. 03138_ Acquired derelict log, extracted data. Data stored: Extension entrances (x1). 03139_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | #### #### #?????????# """ ## #???? | | ???#####??###????????# ## #????????? | | ???????????????????????????# #### ?????? | | ??????????????????????????# ### ## ??? | | ??????????????????????????# ##?# ## #?? | | ??????????????????????????## ???# ## """" ##?# | | ???????????????????????????## ???# ## """" ### | | ????????????????????????????##???# ## """" | | ?????????????????????????????????# ## "" | | ?????????????????????????????????# "" # | | ??????????????????????? #??????# """" #? | | ?????????????????????? ??????##### "" #? | | ??????????????????????? ??????????# #?? | | ???????????????????????? #?????????#### ###?? | | ???????????????????????? ##?????????## ##???? | | ???????????????????##???? #???????### #????? | | ??????????????????## ????? #???????# #????? | | ?????????????????## ????# ###?????# # #????? | | ????????????###### ????# ##????# ## ?? | | ???????????? ??## #????# ## $# | | ???????????? ??# #?????# ##### | | ???????????? ??# ####### ##?? | | ??????????????? ### s #??? | | ??????????????????# s s | | ???????????????????# ######### # # ### | | ???????????????????#### @ ##???????? ## #? #?? | | ??????????????????????# #????????? #?##??#?? | | ??????????????????????# #???????? #???????? | | ?????????????????????# #????????###???????? | | ?????????????????????## #??????????????????? | | ??????????????????????## ##??????????????????? | | ???????????????????????## ##???????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 15 Core Analysis 6 Item Schematics ----------------- Mass Driver | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Great Axe | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Chainsword | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 39% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed MicroLaserGenerator Manual? 0 Play Time 00:34:04 Cumulative 47.3 hours Start 2025.05.13 @ 17:35:29 End 2025.05.13 @ 18:12:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f254ffe-b02d-4dc1-9ecd-9907a30d4d55