Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.03.06 @ 21:33:37

Player: Toastemeister

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (66)      330
Value Destroyed (2066)     2066
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (148)                148
              TOTAL SCORE: 5724

 Bonus
-------
High Alert Combat Kills    148

 Cogmind 
---------
Core Integrity             621/700
Matter                     300/300
Energy                     425/425
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Zion

 Parts 
-------
>               --- POWER (2) --------
                Ion Engine
                Deuterium Engine
>               --- PROPULSION (4) ---
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Medium Armor Plating
                Shield Generator
>               --- WEAPON (3) -------
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY (12) ---
                Recoil Stabilizer
                Core Shielding
          Light Armor Plating
                Gatling Laser
                EM Pulse Cannon
                Shock Bomb Launcher
                Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
                Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Medium Armor Plating
                Shield Generator
>               --- WEAPON -----------
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY --------
                Ion Engine
                Recoil Stabilizer
                Core Shielding
          Light Armor Plating
          Heavy EM Pulse Gun
                EM Pulse Cannon
          Heavy Assault Rifle
                Autogun
                Shock Bomb Launcher
           Mini Grenade Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             67   | 4   10  9   11  15  17  .   1   .   
  Power                    7    | 1   .   1   1   3   .   .   1   .   
    Engine                 6    | 1   .   1   1   2   .   .   1   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | .   6   2   5   2   8   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   .   2   8   .   .   .   
    Wheel                  10   | .   4   2   4   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   .   .   .   
  Utility                  11   | 1   1   1   1   2   5   .   .   .   
    Device                 3    | .   .   .   .   2   1   .   .   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   1   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   5   4   8   4   .   .   .   
    Energy Gun             2    | 1   .   .   .   1   .   .   .   .   
    Energy Cannon          10   | .   2   1   1   2   4   .   .   .   
    Ballistic Gun          5    | 1   .   2   1   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   
    Launcher               8    | .   1   2   2   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   .   
Parts Lost                 12   | .   .   .   6   5   .   .   1   .   
  Power                    2    | .   .   .   1   .   .   .   1   .   
  Propulsion               7    | .   .   .   4   3   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   1   2   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   6   2   .   .   1   .   
Average Slot Usage (%)     92   | .   90  99  75  85  90  100 99  .   
  Engine                   13   | .   14  11  7   12  15  15  14  .   
  Leg                      16   | .   .   .   .   5   20  30  30  .   
  Wheel                    10   | .   22  44  21  20  .   .   .   .   
  Device                   9    | .   .   .   .   6   15  15  15  .   
  Storage                  8    | .   14  11  11  9   7   7   7   .   
  Protection               7    | .   9   11  11  2   7   7   7   .   
  Energy Cannon            16   | .   23  6   6   3   21  23  23  .   
  Ballistic Gun            1    | .   1   .   11  2   .   .   .   .   
  Launcher                 4    | .   1   9   4   16  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 9   16  43  43  63  75  75  77  77  
  Greatest Support         80   | 3   24  48  48  40  80  80  80  80  
  Greatest Overweight (x)  24   | 2   5   .   13  5   24  .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   
Largest Inventory Capacity 12   | 6   6   12  12  12  12  12  12  12  
  Average Capacity         10   | 5   6   6   12  12  12  12  12  12  
  Most Carried             12   | 4   6   7   11  12  12  8   8   7   
  Average Carried          8    | 2   4   5   8   10  9   8   7   7   
  Final Capacity           12   | 6   6   12  12  12  12  12  12  12  
  Final Carried            11   | 3   6   7   10  11  8   8   7   7   

 Class Distribution 
--------------------
 45% | Tank
 29% | Mutant
  9% | Bomber
  4% | Scavenger-Gunner
  4% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
   Tank | -7/Factory
   Tank | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Zion

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Matter Collected           1437 | 180  43   270  310  454  170  .    10   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2221 | .    71   331  209  1252 146  .    212  .    
  Parts                    139  | .    6    32   17   67   9    .    8    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    1    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    1    8    .    
  Prevented                4    | .    .    .    .    .    .    4    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  53   | .   2   14  8   23  2   .   4   .   
  Guns                     3    | .   .   2   .   1   .   .   .   .   
  Cannons                  20   | .   .   2   5   7   2   .   4   .   
  AOE                      26   | .   2   10  3   11  .   .   .   .   
Classes Destroyed          12   | .   2   6   2   2   .   .   .   .   
  Worker                   3    | .   .   1   1   1   .   .   .   .   
  Builder                  5    | .   .   1   1   3   .   .   .   .   
  Tunneler                 2    | .   1   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   
  Watcher                  4    | .   .   2   .   2   .   .   .   .   
  Swarmer                  11   | .   .   7   .   4   .   .   .   .   
  Grunt                    28   | .   2   5   3   15  .   .   3   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   1   .   
  Sentry                   5    | .   .   1   .   2   2   .   .   .   
  Demolisher               2    | .   .   .   2   .   .   .   .   .   
  Assembled                3    | .   .   .   3   .   .   .   .   .   
Best Kill Streak           11   | .   3   6   4   11  2   .   3   .   
  Combat Bots Only         10   | .   2   5   3   10  2   .   3   .   
Max Kills in Single Turn   3    | .   2   3   2   3   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   1   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Damage Taken               2097 | .    17   203  800  485  109  .    483  .    
  Core                     347  | .    8    37   167  56   16   .    63   .    
  Absorbed by Shields      158  | .    .    .    .    29   43   .    86   .    
Core Remaining (%)         83   | 100  96   .    49   89   .    .    .    .    
Volleys Fired              91   | .    3    26   18   29   4    .    11   .    
  Largest                  3    | .    2    2    2    3    3    .    3    .    
  Hottest                  137  | .    98   98   91   137  90   .    90   .    
Shots Fired                189  | .    6    41   36   73   12   .    21   .    
  Gun                      40   | .    .    15   18   7    .    .    .    .    
  Cannon                   83   | .    3    12   11   24   12   .    21   .    
  Launcher                 66   | .    3    14   7    42   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    .    1    18   14   .    .    .    .    
  Thermal                  75   | .    3    26   11   2    12   .    21   .    
  Explosive                32   | .    3    14   7    8    .    .    .    .    
  Electromagnetic          49   | .    .    .    .    49   .    .    .    .    
  Robot Hit Streak         36   | .    5    13   14   20   31   .    36   .    
  Robot Miss Streak        2    | .    1    2    1    2    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           124  | .    5    24   25   39   11   .    20   .    
  Core Hits                116  | .    5    26   24   48   5    .    8    .    
  Critical Hits            2    | .    .    1    1    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5267 | .    198  1066 670  2468 296  .    569  .    
  Guns                     313  | .    .    86   133  94   .    .    .    .    
  Cannons                  1619 | .    41   145  202  366  296  .    569  .    
  Explosions               3330 | .    157  835  330  2008 .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    5    .    .    .    .    .    
  Kinetic                  284  | .    .    .    133  151  .    .    .    .    
  Thermal                  1597 | .    41   231  202  258  296  .    569  .    
  Explosive                1754 | .    157  835  330  432  .    .    .    .    
  Electromagnetic          1627 | .    .    .    .    1627 .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    .    .    .    
  Average Corruption       1    | .    .    1    1    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    2    1    1    .    .    .    .    
    Energy Discharges      3    | .    .    2    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            210  | .    .    43   6    151  .    .    10   .    
  Projectiles              11   | .    .    1    .    .    .    .    10   .    
  Explosions               199  | .    .    42   6    151  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      239  | .    .    23   2    214  .    .    .    .    
  Shots                    15   | .    .    2    .    13   .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        341  | .    120  87   255  341  12   .    14   .    
  Average Temperature      72   | .    65   28   103  88   9    .    5    .    
  Received Heat Transfer   593  | .    12   78   144  153  17   .    189  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    4    .    .    .    .    
  Combat Hostiles          4    | .    .    .    .    4    .    .    .    .    
  Parts Fried              10   | .    .    .    .    10   .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    3    1    .    .    .    3    .    
  Heat Transferred         2644 | .    74   629  370  387  407  .    777  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    .    7    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Peak Influence             645  | .   45  436 237 645 267 .   .   .   
  Initial                  251  | .   .   16  143 78  251 .   .   .   
  Average                  218  | .   4   214 222 412 163 .   .   .   
Maximum Alert Level        2    | .   .   2   1   2   1   .   .   .   
  Low Security (%)         46   | 100 100 62  6   23  49  .   .   .   
  Level 1                  33   | .   .   14  93  10  50  .   .   .   
  Level 2                  19   | .   .   22  .   65  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   2   1   4   .   .   .   .   
  Investigation            4    | .   .   2   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   .   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   2   16  17  34  3   .   4   .   
  Peak Tracking Total      9    | .   3   5   9   4   2   .   4   .   
  Tactical Retreats        3    | .   .   .   1   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Traps Triggered            4    | .   .   .   .   1   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Machines Disabled          10   | .   .   4   1   5   .   .   .   .   
  Max in Single Turn       2    | .   .   1   1   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Machines Accessed          10   | .   1   4   .   4   1   .   .   .   
  Terminals                5    | .   .   1   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   .   1   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   1   12  .   11  2   .   .   .   
  Successful               19   | .   1   9   .   7   2   .   .   .   
  Failed                   7    | .   .   3   .   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   .   3   .   11  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   8   .   .   2   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   3   .   7   .   .   .   .   
  Record                   5    | .   .   3   .   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   6   .   .   2   .   .   .   
  Scan Component           4    | .   .   3   .   .   1   .   .   .   
  Repair                   3    | .   .   2   .   .   1   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   4   .   1   .   .   .   .   
  Full Trace Events        4    | .   .   3   .   1   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   .   1   .   .   .   
  Time                     84   | .   .   58  .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               3794 | 67   257  381  287  589  787  1320 103  3    
Spaces Moved               2638 | 58   217  327  144  404  422  1016 48   2    
  Core                     82   | 58   11   .    9    .    4    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1563 | .    .    .    .    79   418  1016 48   2    
  Wheels                   959  | .    204  327  103  325  .    .    .    .    
  Hover                    32   | .    .    .    32   .    .    .    .    .    
  Flight                   2    | .    2    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   130  130  130  130  
  Average Speed            127  | 98   96   90   145  115  174  130  130  130  
  Slowest Speed            1250 | 150  300  90   700  270  1250 130  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    29   36   29   32   10   86   2    1    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    8    .    .    .    .    .    .    
Terrain Destroyed          213  | .    18   81   46   68   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      213  | .    18   81   46   68   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  
Total                      2906 | 68   263  371  183  468  466  1015 70   2    
  Wait                     11   | .    .    .    .    .    .    .    11   .    
  Move                     2630 | 57   216  326  143  403  421  1015 47   2    
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 7    20   7    9    13   14   .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   35   | 4    5    3    7    5    10   .    1    .    
  Detach                   1    | .    .    .    1    .    .    .    .    .    
  Swap                     32   | .    5    6    4    10   7    .    .    .    
  Drop                     35   | .    14   3    .    8    10   .    .    .    
  Fire                     91   | .    3    26   18   29   4    .    11   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 16)
   68 | -11/Scrapyard  | Entered Materials
  285 | -10/Materials  | Discovered new exit (range 13)
  316 | -10/Materials  | Build established: Mutant
  325 | -10/Materials  | Entered another Materials area
  325 | -9/Materials   | Evolved 2 slots: Propulsion x2
  393 | -9/Materials   | Repaired Particle Cannon?
  554 | -9/Materials   | Repaired Grenade Launcher
  635 | -9/Materials   | Discovered new exit (range 16)
  706 | -9/Materials   | Entered Mines
  735 | -9/Mines       | Assembled infested the area
  740 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  780 | -9/Mines       | Core integrity fell below 50%
  810 | -9/Mines       | Lost 6 parts (1p4n1w)
  977 | -9/Mines       | Discovered new exit (range 4)
  993 | -9/Mines       | Entered Materials
  993 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1177 | -8/Materials   | Destroyed 10 combat bots
 1393 | -8/Materials   | First assault squad dispatched
 1553 | -8/Materials   | Discovered new exit (range 15)
 1582 | -8/Materials   | Entered Factory
 1582 | -7/Factory     | Evolved 2 slots: Utility x2
 1800 | -7/Factory     | Repaired Aluminum Leg
 1942 | -7/Factory     | Build established: Bomber
 2277 | -7/Factory     | Build established: Tank
 2337 | -7/Factory     | Discovered new exit (range 15)
 2369 | -7/Factory     | Entered Lower Caves
 2630 | -7/Lower Caves | Encountered a Warlord checkpoint
 3181 | -7/Lower Caves | Learned location of 1 exit from Factory
 3658 | -7/Lower Caves | Discovered new exit (range 16)
 3689 | -7/Lower Caves | Entered another Lower Caves area
 3769 | -7/Lower Caves | Discovered new exit (range 8)
 3792 | -7/Lower Caves | Entered Zion
 3795 | -7/Zion        | Self-destructed

 Last Messages 
---------------
G-47 Trooper destroyed.
Lgt. Ion Engine destroyed.
Particle Gun fries itself beyond repair.
G-47 Trooper destroyed.
Destroyed Particle Gun.
Particle Gun fries itself beyond repair.
Lgt. Nuclear Core melted.
Imp. Heat Sink melted.
G-47 Trooper destroyed.
L-41 Fighter destroyed.
Aluminum Leg fries itself beyond repair.
Acquired 10 matter.
Microactuators fries itself beyond repair.
Imp. Melee Analysis Suite fries itself beyond repair.
Imp. Deuterium Engine fries itself beyond repair.
Axe fries itself beyond repair.
Core Shielding fries itself beyond repair.
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Weapon Shielding           33
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              BladeRelayEngine
  Manual?         0
Play Time         01:05:44
  Cumulative      8.2 hours
  Start           2020.12.04 @ 15:57:21
  End             2022.03.06 @ 21:33:37
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           1
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x56
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0393e96b-9367-4e79-b532-dc380c25d4ca