Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.03.06 @ 21:33:37 Player: Toastemeister Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2066) 2066 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 5724 Bonus ------- High Alert Combat Kills 148 Cogmind --------- Core Integrity 621/700 Matter 300/300 Energy 425/425 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Zion Parts ------- > --- POWER (2) -------- Ion Engine Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Shield Generator > --- WEAPON (3) ------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (12) --- Recoil Stabilizer Core Shielding Light Armor Plating Gatling Laser EM Pulse Cannon Shock Bomb Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Shield Generator > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Ion Engine Recoil Stabilizer Core Shielding Light Armor Plating Heavy EM Pulse Gun EM Pulse Cannon Heavy Assault Rifle Autogun Shock Bomb Launcher Mini Grenade Launcher [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 67 | 4 10 9 11 15 17 . 1 . Power 7 | 1 . 1 1 3 . . 1 . Engine 6 | 1 . 1 1 2 . . 1 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 23 | . 6 2 5 2 8 . . . Treads . | . . . . . . . . . Leg 10 | . . . . 2 8 . . . Wheel 10 | . 4 2 4 . . . . . Hover 1 | . . . 1 . . . . . Flight 2 | . 2 . . . . . . . Utility 11 | 1 1 1 1 2 5 . . . Device 3 | . . . . 2 1 . . . Storage 2 | 1 . 1 . . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 5 | . 1 . 1 . 3 . . . Artifact . | . . . . . . . . . Weapon 26 | 2 3 5 4 8 4 . . . Energy Gun 2 | 1 . . . 1 . . . . Energy Cannon 10 | . 2 1 1 2 4 . . . Ballistic Gun 5 | 1 . 2 1 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 8 | . 1 2 2 3 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Parts Lost 12 | . . . 6 5 . . 1 . Power 2 | . . . 1 . . . 1 . Propulsion 7 | . . . 4 3 . . . . Utility . | . . . . . . . . . Weapon 3 | . . . 1 2 . . . . Highest Loss Streak 6 | . . . 6 2 . . 1 . Average Slot Usage (%) 92 | . 90 99 75 85 90 100 99 . Engine 13 | . 14 11 7 12 15 15 14 . Leg 16 | . . . . 5 20 30 30 . Wheel 10 | . 22 44 21 20 . . . . Device 9 | . . . . 6 15 15 15 . Storage 8 | . 14 11 11 9 7 7 7 . Protection 7 | . 9 11 11 2 7 7 7 . Energy Cannon 16 | . 23 6 6 3 21 23 23 . Ballistic Gun 1 | . 1 . 11 2 . . . . Launcher 4 | . 1 9 4 16 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 9 16 43 43 63 75 75 77 77 Greatest Support 80 | 3 24 48 48 40 80 80 80 80 Greatest Overweight (x) 24 | 2 5 . 13 5 24 . . . Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 12 12 12 12 12 12 Most Carried 12 | 4 6 7 11 12 12 8 8 7 Average Carried 8 | 2 4 5 8 10 9 8 7 7 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 Final Carried 11 | 3 6 7 10 11 8 8 7 7 Class Distribution -------------------- 45% | Tank 29% | Mutant 9% | Bomber 4% | Scavenger-Gunner 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Matter Collected 1437 | 180 43 270 310 454 170 . 10 . Remotely . | . . . . . . . . . Salvage Created 2221 | . 71 331 209 1252 146 . 212 . Parts 139 | . 6 32 17 67 9 . 8 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 1 8 . Prevented 4 | . . . . . . 4 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 53 | . 2 14 8 23 2 . 4 . Guns 3 | . . 2 . 1 . . . . Cannons 20 | . . 2 5 7 2 . 4 . AOE 26 | . 2 10 3 11 . . . . Classes Destroyed 12 | . 2 6 2 2 . . . . Worker 3 | . . 1 1 1 . . . . Builder 5 | . . 1 1 3 . . . . Tunneler 2 | . 1 . . 1 . . . . Recycler 2 | . . . . 2 . . . . Watcher 4 | . . 2 . 2 . . . . Swarmer 11 | . . 7 . 4 . . . . Grunt 28 | . 2 5 3 15 . . 3 . Brawler 2 | . . . . 2 . . . . Duelist 2 | . . 1 . . . . 1 . Sentry 5 | . . 1 . 2 2 . . . Demolisher 2 | . . . 2 . . . . . Assembled 3 | . . . 3 . . . . . Best Kill Streak 11 | . 3 6 4 11 2 . 3 . Combat Bots Only 10 | . 2 5 3 10 2 . 3 . Max Kills in Single Turn 3 | . 2 3 2 3 1 . 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 1 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Damage Taken 2097 | . 17 203 800 485 109 . 483 . Core 347 | . 8 37 167 56 16 . 63 . Absorbed by Shields 158 | . . . . 29 43 . 86 . Core Remaining (%) 83 | 100 96 . 49 89 . . . . Volleys Fired 91 | . 3 26 18 29 4 . 11 . Largest 3 | . 2 2 2 3 3 . 3 . Hottest 137 | . 98 98 91 137 90 . 90 . Shots Fired 189 | . 6 41 36 73 12 . 21 . Gun 40 | . . 15 18 7 . . . . Cannon 83 | . 3 12 11 24 12 . 21 . Launcher 66 | . 3 14 7 42 . . . . Special . | . . . . . . . . . Kinetic 33 | . . 1 18 14 . . . . Thermal 75 | . 3 26 11 2 12 . 21 . Explosive 32 | . 3 14 7 8 . . . . Electromagnetic 49 | . . . . 49 . . . . Robot Hit Streak 36 | . 5 13 14 20 31 . 36 . Robot Miss Streak 2 | . 1 2 1 2 . . 1 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 124 | . 5 24 25 39 11 . 20 . Core Hits 116 | . 5 26 24 48 5 . 8 . Critical Hits 2 | . . 1 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5267 | . 198 1066 670 2468 296 . 569 . Guns 313 | . . 86 133 94 . . . . Cannons 1619 | . 41 145 202 366 296 . 569 . Explosions 3330 | . 157 835 330 2008 . . . . Melee . | . . . . . . . . . Ramming 5 | . . . 5 . . . . . Kinetic 284 | . . . 133 151 . . . . Thermal 1597 | . 41 231 202 258 296 . 569 . Explosive 1754 | . 157 835 330 432 . . . . Electromagnetic 1627 | . . . . 1627 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . 1 1 1 . . . . Average Corruption 1 | . . 1 1 1 . . . . Corruption Purged . | . . . . . . . . . Effects 4 | . . 2 1 1 . . . . Energy Discharges 3 | . . 2 . 1 . . . . Data Loss (minor) 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 210 | . . 43 6 151 . . 10 . Projectiles 11 | . . 1 . . . . 10 . Explosions 199 | . . 42 6 151 . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 239 | . . 23 2 214 . . . . Shots 15 | . . 2 . 13 . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 341 | . 120 87 255 341 12 . 14 . Average Temperature 72 | . 65 28 103 88 9 . 5 . Received Heat Transfer 593 | . 12 78 144 153 17 . 189 . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . Combat Hostiles 4 | . . . . 4 . . . . Parts Fried 10 | . . . . 10 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 3 1 . . . 3 . Heat Transferred 2644 | . 74 629 370 387 407 . 777 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . 7 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Peak Influence 645 | . 45 436 237 645 267 . . . Initial 251 | . . 16 143 78 251 . . . Average 218 | . 4 214 222 412 163 . . . Maximum Alert Level 2 | . . 2 1 2 1 . . . Low Security (%) 46 | 100 100 62 6 23 49 . . . Level 1 33 | . . 14 93 10 50 . . . Level 2 19 | . . 22 . 65 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 2 1 4 . . . . Investigation 4 | . . 2 . 2 . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 1 . . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 2 16 17 34 3 . 4 . Peak Tracking Total 9 | . 3 5 9 4 2 . 4 . Tactical Retreats 3 | . . . 1 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Traps Triggered 4 | . . . . 1 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Disabled 10 | . . 4 1 5 . . . . Max in Single Turn 2 | . . 1 1 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Machines Accessed 10 | . 1 4 . 4 1 . . . Terminals 5 | . . 1 . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 2 . . 1 . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 1 12 . 11 2 . . . Successful 19 | . 1 9 . 7 2 . . . Failed 7 | . . 3 . 4 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . . 3 . 11 . . . . Fabricators . | . . . . . . . . . Repair Stations 10 | . . 8 . . 2 . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . 3 . 7 . . . . Record 5 | . . 3 . 2 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 6 . . 2 . . . Scan Component 4 | . . 3 . . 1 . . . Repair 3 | . . 2 . . 1 . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 4 . 1 . . . . Full Trace Events 4 | . . 3 . 1 . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 2 . . 1 . . . Time 84 | . . 58 . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Turns Passed 3794 | 67 257 381 287 589 787 1320 103 3 Spaces Moved 2638 | 58 217 327 144 404 422 1016 48 2 Core 82 | 58 11 . 9 . 4 . . . Treads . | . . . . . . . . . Legs 1563 | . . . . 79 418 1016 48 2 Wheels 959 | . 204 327 103 325 . . . . Hover 32 | . . . 32 . . . . . Flight 2 | . 2 . . . . . . . Fastest Speed 50 | 50 90 90 90 90 130 130 130 130 Average Speed 127 | 98 96 90 145 115 174 130 130 130 Slowest Speed 1250 | 150 300 90 700 270 1250 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 29 36 29 32 10 86 2 1 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . 8 . . . . . . Terrain Destroyed 213 | . 18 81 46 68 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 213 | . 18 81 46 68 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Total 2906 | 68 263 371 183 468 466 1015 70 2 Wait 11 | . . . . . . . 11 . Move 2630 | 57 216 326 143 403 421 1015 47 2 Hop . | . . . . . . . . . Pick Up 70 | 7 20 7 9 13 14 . . . Fast Attach . | . . . . . . . . . Attach 35 | 4 5 3 7 5 10 . 1 . Detach 1 | . . . 1 . . . . . Swap 32 | . 5 6 4 10 7 . . . Drop 35 | . 14 3 . 8 10 . . . Fire 91 | . 3 26 18 29 4 . 11 . Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Propulsion x2 393 | -9/Materials | Repaired Particle Cannon? 554 | -9/Materials | Repaired Grenade Launcher 635 | -9/Materials | Discovered new exit (range 16) 706 | -9/Materials | Entered Mines 735 | -9/Mines | Assembled infested the area 740 | -9/Mines | Assisted by a Guerilla fighting off Assembled 780 | -9/Mines | Core integrity fell below 50% 810 | -9/Mines | Lost 6 parts (1p4n1w) 977 | -9/Mines | Discovered new exit (range 4) 993 | -9/Mines | Entered Materials 993 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1177 | -8/Materials | Destroyed 10 combat bots 1393 | -8/Materials | First assault squad dispatched 1553 | -8/Materials | Discovered new exit (range 15) 1582 | -8/Materials | Entered Factory 1582 | -7/Factory | Evolved 2 slots: Utility x2 1800 | -7/Factory | Repaired Aluminum Leg 1942 | -7/Factory | Build established: Bomber 2277 | -7/Factory | Build established: Tank 2337 | -7/Factory | Discovered new exit (range 15) 2369 | -7/Factory | Entered Lower Caves 2630 | -7/Lower Caves | Encountered a Warlord checkpoint 3181 | -7/Lower Caves | Learned location of 1 exit from Factory 3658 | -7/Lower Caves | Discovered new exit (range 16) 3689 | -7/Lower Caves | Entered another Lower Caves area 3769 | -7/Lower Caves | Discovered new exit (range 8) 3792 | -7/Lower Caves | Entered Zion 3795 | -7/Zion | Self-destructed Last Messages --------------- G-47 Trooper destroyed. Lgt. Ion Engine destroyed. Particle Gun fries itself beyond repair. G-47 Trooper destroyed. Destroyed Particle Gun. Particle Gun fries itself beyond repair. Lgt. Nuclear Core melted. Imp. Heat Sink melted. G-47 Trooper destroyed. L-41 Fighter destroyed. Aluminum Leg fries itself beyond repair. Acquired 10 matter. Microactuators fries itself beyond repair. Imp. Melee Analysis Suite fries itself beyond repair. Imp. Deuterium Engine fries itself beyond repair. Axe fries itself beyond repair. Core Shielding fries itself beyond repair. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????????????? ????????????????????? | | ????????????????????????##?? ????????????????????? | | ???????????????????????? ## ????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????## ##????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????## ##????????????????????? | | ??????????????????????## @ #????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Significant Disruption Challenges ------------ None Game ------ Seed BladeRelayEngine Manual? 0 Play Time 01:05:44 Cumulative 8.2 hours Start 2020.12.04 @ 15:57:21 End 2022.03.06 @ 21:33:37 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 1 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x56 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0393e96b-9367-4e79-b532-dc380c25d4ca