Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.30 @ 14:09:47 Player: Databurk Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2027) 2027 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 6123 Bonus ------- High Alert Combat Kills 16 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 590/590 System Corruption 1% Temperature Cool (191) Movement Walking (240) Ox4 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Large Battery Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (20) --- Cooling System Large Battery (300) Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Core Analyzer Particle Charger Actuator Array Medium Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Heat Sink Cooling System Large Battery Large Battery Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Particle Charger Actuator Array Medium Armor Plating Hacking Suite Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 2 . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 80 | 6 5 7 14 3 14 13 . 18 Power 13 | 1 . 2 2 . 4 1 . 3 Engine 10 | 1 . 2 2 . 3 1 . 1 Core 3 | . . . . . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 2 3 . 1 6 . 2 Treads 4 | . . . . . . 4 . . Leg 10 | 2 . 2 3 . 1 . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . 2 . . Utility 24 | 1 2 1 4 1 4 5 . 6 Device 7 | . . . 2 1 . 1 . 3 Storage 7 | 1 1 . 1 . 1 2 . 1 Processor 5 | . 1 1 . . . 2 . 1 Hackware 1 | . . . . . 1 . . . Protection 4 | . . . 1 . 2 . . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 3 2 5 2 5 1 . 7 Energy Gun 3 | . 2 . 1 . . . . . Energy Cannon 9 | . . . 2 1 2 . . 4 Ballistic Gun 4 | 2 . . 2 . . . . . Ballistic Cannon 5 | . 1 1 . . . 1 . 2 Launcher 5 | . . . . 1 3 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 19 | . . 1 1 1 1 . . 15 Power 4 | . . 1 . . . . . 3 Propulsion 3 | . . . . . 1 . . 2 Utility 6 | . . . . 1 . . . 5 Weapon 6 | . . . 1 . . . . 5 Highest Loss Streak 12 | . . 1 1 1 1 . . 12 Average Slot Usage (%) 95 | . 98 98 99 100 98 97 100 78 Engine 8 | . 14 13 11 11 9 7 7 3 Core 4 | . . . . . 8 7 7 4 Treads 3 | . . . . . . 10 15 6 Leg 13 | . 28 28 22 22 17 2 . 2 Device 5 | . . . 11 11 . 7 7 8 Storage 16 | . 27 14 11 11 17 15 15 19 Processor 11 | . . 14 11 11 9 15 15 13 Hackware 4 | . . . . . 9 7 7 2 Protection 6 | . . . 11 11 9 7 7 3 Energy Cannon 8 | . . . 5 21 16 7 7 6 Ballistic Gun 3 | . 18 . 12 . . . . . Ballistic Cannon 2 | . 5 9 . . . 3 7 4 Launcher 1 | . . . . . 1 3 . . Slashing Weapon 1 | . . 9 2 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 102 | 12 19 17 45 45 65 101 101 102 Greatest Support 50 | 20 20 20 23 23 25 50 50 50 Greatest Overweight (x) 24 | 3 . . 1 1 4 13 2 24 Average Overweight (x) 1 | . . . . 1 2 2 2 3 Largest Inventory Capacity 20 | 6 8 6 10 10 16 20 20 20 Average Capacity 14 | 5 7 6 8 10 15 19 20 20 Most Carried 20 | 4 8 6 10 10 16 20 20 20 Average Carried 12 | 1 5 5 7 9 13 17 20 15 Final Capacity 20 | 6 6 6 10 10 16 20 20 20 Final Carried 20 | 2 6 6 10 10 15 20 20 10 Class Distribution -------------------- 42% | Mutant 26% | Hauler-Skirmisher 18% | Scavenger-Mutant 11% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Storage Hauler-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Matter Collected 1333 | 127 61 273 288 46 179 47 . 312 Remotely . | . . . . . . . . . Salvage Created 1850 | . 61 137 487 66 551 88 . 460 Parts 109 | . 3 11 29 2 38 8 . 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Combat Hostiles Destroyed 53 | . 2 5 10 2 16 2 . 16 Melee 4 | . . 2 2 . . . . . Guns 7 | . 1 . 6 . . . . . Cannons 24 | . 1 3 2 . 7 2 . 9 AOE 18 | . . . . 2 9 . . 7 Classes Destroyed 9 | . 1 2 3 . 2 1 . . Worker 1 | . . 1 . . . . . . Builder 1 | . . . . . 1 . . . Operator 1 | . . . 1 . . . . . Swarmer 14 | . . 3 . . 4 . . 7 Grunt 23 | . 2 2 4 2 7 . . 6 Brawler 3 | . . . 1 . . . . 2 Sentry 10 | . . . 5 . 4 . . 1 Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 14 | . 2 3 3 2 6 1 . 14 Combat Bots Only 14 | . 2 3 3 2 5 1 . 14 Max Kills in Single Turn 3 | . 1 1 1 2 2 1 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 2 2 . . 3 Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Damage Taken 4059 | . 163 462 400 126 379 30 . 2499 Core 948 | . 23 98 45 . 78 . . 704 Absorbed by Shields 393 | . . . 153 20 . . . 220 Core Remaining (%) 81 | 100 . 51 . 88 85 . . . Volleys Fired 110 | . 10 6 31 4 22 4 . 33 Largest 2 | . 2 1 2 2 2 2 . 2 Hottest 150 | . 55 44 150 150 150 119 . 119 Shots Fired 174 | . 20 6 47 8 41 7 . 45 Gun 53 | . 10 . 43 . . . . . Cannon 109 | . 10 6 4 7 34 7 . 41 Launcher 12 | . . . . 1 7 . . 4 Special . | . . . . . . . . . Kinetic 89 | . 20 6 37 . . 3 . 23 Thermal 73 | . . . 10 7 34 4 . 18 Explosive 12 | . . . . 1 7 . . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . 7 4 10 9 11 3 . 12 Robot Miss Streak 9 | . 2 4 2 2 8 9 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 124 | . 14 16 32 5 24 4 . 29 Core Hits 95 | . 3 9 15 4 27 2 . 35 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 23 | . . 19 4 . . . . . Impact . | . . . . . . . . . Slashing 23 | . . 19 4 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4663 | . 211 535 487 190 1401 118 . 1721 Guns 486 | . 101 . 385 . . . . . Cannons 1968 | . 110 69 50 125 650 118 . 846 Explosions 1691 | . . . . 65 751 . . 875 Melee 518 | . . 466 52 . . . . . Ramming . | . . . . . . . . . Kinetic 1051 | . 211 69 334 . . 31 . 406 Thermal 1403 | . . . 101 125 650 87 . 440 Explosive 1691 | . . . . 65 751 . . 875 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 518 | . . 466 52 . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 5 5 1 1 1 1 Average Corruption 3 | . . . 5 5 1 1 1 1 Corruption Purged . | . . . . . . . . . Effects 28 | . . . 20 3 . . . 5 Message Errors 7 | . . . 5 . . . . 2 Matter Fused 4 | . . . 4 . . . . . Heat Flow Errors 2 | . . . 2 . . . . . Energy Discharges 3 | . . . 2 . . . . 1 Data Loss (minor) 5 | . . . 3 2 . . . . Data Loss (major) 1 | . . . 1 . . . . . Targeting Errors 3 | . . . 1 1 . . . 1 Weapon Failures 3 | . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 99 | . . 59 . . 10 . . 30 Projectiles 28 | . . 2 . . 10 . . 16 Explosions 14 | . . . . . . . . 14 Melee 57 | . . 57 . . . . . . Knockbacks 14 | . 3 3 . . . . . 8 Impact . | . . . . . . . . . Kinetic 13 | . 3 3 . . . . . 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 184 | . . . . 46 . . . 138 Shots 5 | . . . . 1 . . . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 704 | . 46 10 303 359 392 138 . 704 Average Temperature 177 | . 29 6 96 207 160 54 . 306 Received Heat Transfer 1235 | . 90 78 118 43 108 . . 798 Effects 31 | . . . . . 2 . . 29 Shutdowns 5 | . . . . . 1 . . 4 Energy Bleed 4 | . . . . . 1 . . 3 Interference 2 | . . . . . . . . 2 Matter Decay 3 | . . . . . . . . 3 Short Circuit 5 | . . . . . . . . 5 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 6 | . . . . . . . . 6 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 1 . . 1 Heat Transferred 2109 | . . . 222 185 962 111 . 629 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Peak Influence 465 | . 40 130 275 131 427 141 23 465 Initial 126 | . . 15 50 91 50 126 20 22 Average 133 | . 9 48 158 97 210 66 22 238 Maximum Alert Level 2 | . . . 1 . 2 . . 2 Low Security (%) 72 | 100 100 100 64 100 41 100 100 36 Level 1 24 | . . . 35 . 51 . . 47 Level 2 3 | . . . . . 7 . . 16 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 1 1 . 2 3 . . Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . . . 2 . . Reinforcement 4 | . . . 1 . 2 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Distress Signals 3 | . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 3 5 16 2 20 5 . 33 Peak Tracking Total 14 | . 2 3 4 2 6 1 . 14 Tactical Retreats 10 | . . . 1 . . . . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Machines Accessed 10 | . . 1 3 . 3 1 2 . Terminals 5 | . . . 2 . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 1 . 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 20 | . . 1 7 . 6 2 4 . Successful 15 | . . 1 5 . 4 1 4 . Failed 5 | . . . 2 . 2 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 12 | . . . 5 . 4 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . 2 . 2 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 11 | . . 1 5 . 2 . 3 . Record 2 | . . . 1 . 1 . . . Open Door 1 | . . 1 . . . . . . Alert Level 2 | . . . 2 . . . . . Locate Traps 1 | . . . . . . . 1 . Reprogram Traps 2 | . . . . . . . 2 . Dispatch Records 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 1 . . Process 1 | . . . . . 1 . . . Report Inventory 2 | . . . . . 1 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 1 . 2 1 2 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 59 | . . . . . 59 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Turns Passed 3914 | 66 254 242 737 173 822 999 68 553 Spaces Moved 1669 | 39 135 111 392 103 347 372 35 135 Core 23 | 13 . . . . . . . 10 Treads 413 | . . . . . . 285 35 93 Legs 1230 | 26 135 111 392 103 347 84 . 32 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . 3 . . Fastest Speed 50 | 50 120 120 120 150 180 172 192 172 Average Speed 178 | 123 120 120 145 150 185 218 192 281 Slowest Speed 1250 | 200 120 120 150 150 240 1100 192 1250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 26 32 34 32 31 16 15 39 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 102 | . . . 2 15 67 . . 18 Melee . | . . . . . . . . . Projectile 9 | . . . 2 2 5 . . . AOE 93 | . . . . 13 62 . . 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Gar Total 2415 | 57 210 188 510 113 483 555 35 264 Wait 393 | 5 38 29 38 3 79 133 . 68 Move 1662 | 38 134 110 391 102 346 371 35 135 Hop . | . . . . . . . . . Pick Up 89 | 8 13 9 18 1 14 20 . 6 Fast Attach 2 | . 2 . . . . . . . Attach 49 | 6 1 5 8 1 5 7 . 16 Detach 1 | . . . . . 1 . . . Swap 29 | . 2 2 6 2 9 6 . 2 Drop 57 | . 10 8 14 . 7 14 . 4 Fire 110 | . 10 6 31 4 22 4 . 33 Melee 23 | . . 19 4 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 12) 321 | -10/Materials | Identified exit to Mines 321 | -10/Materials | Entered Mines 341 | -10/Mines | Build established: Mutant 380 | -10/Mines | Met a Derelict shopkeep closing up shop 546 | -10/Mines | Discovered new exit (range 15) 560 | -10/Mines | Learned location of Storage (-7) 562 | -10/Mines | Identified exit to Materials 563 | -10/Mines | Entered Materials 563 | -9/Materials | Evolved 2 slots: Utility x2 1022 | -9/Materials | Build established: Scavenger-Mutant 1085 | -9/Materials | Discovered new exit (range 16) 1298 | -9/Materials | Identified exit to Mines 1300 | -9/Materials | Entered Mines 1407 | -9/Mines | Build established: Mutant 1422 | -9/Mines | Discovered new exit (range 11) 1472 | -9/Mines | Identified exit to Materials 1473 | -9/Mines | Entered Materials 1473 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2287 | -8/Materials | Discovered new exit (range 3) 2290 | -8/Materials | Identified exit to Factory 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Utility x2 2664 | -7/Factory | Build established: Hauler-Skirmisher 3274 | -7/Factory | Discovered new exit (range 9) 3292 | -7/Factory | Identified exit to Storage 3294 | -7/Factory | Entered Storage 3362 | -7/Storage | Identified exit to Garrison 3362 | -7/Storage | Entered Garrison 3372 | -7/Garrison | Installed Relay Interface Framework 3438 | -7/Garrison | Triggered checkpoint 3585 | -7/Garrison | Core integrity fell below 50% 3625 | -7/Garrison | Core integrity fell below 20% 3648 | -7/Garrison | Lost 12 parts (2p2n4u4w) 3665 | -7/Garrison | Destroyed 14 combat bots 3806 | -7/Garrison | Triggered checkpoint 3904 | -7/Garrison | Triggered checkpoint 3915 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Acquired Aluminum Leg. Acquired Lgt. Nuclear Core. Acquired 49 matter. Acquired Aluminum Leg. Acquired 4 matter. Acquired 45 matter. Acquired Rnf. Deuterium Engine. Acquired 25 matter. Acquired 23 matter. Dropped Lgt. Nuclear Core. Acquired Lgt. Nuclear Core. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Hvy. Particle Cannon destroyed. System corrupted: Hvy. Ion Cannon targeting data glitched. Imp. Heat Sink destroyed. G-50 Soldier destroyed. Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ######## #???????????????????????????????????????? | | #??????# #???????????????????????????????????????? | | #??????# #???????????????????????????????????????? | | #??????# #???????????????????????????????????????? | | #??????# #???????#???????????????????????????????? | | #??????# #???#?#####?#???#???????????????????????? | | ???????# ###?#####?##???#####??##????????????????? | | ???##?## ###?#?###?######?##?? ??????????????????? | | ######## ###################?????????????????????? | | ######## ? ?? ????????????????? | | ######## ? ? ?? ?????????????? | | ### ###+#### ######## ###?##?#?#? #???????????? | | ?## ### #### ##??#### ##### ?#?#? ????????????? | | ?## ### #### ######## ##### #####?????????????? | | ?## ### # ######## ##### #?????????????????? | | ?## ### #?## ######## # ? ? # ????????????? | | ??# # #### ######## #?### ###?# ?#??????????? | | ?## ### # ## ## [##### ####???#??????????? | | ### ## # # ## ##^^##### ###?# ?????????? | | ### ## # [ =%= ###? ?######???????????? | | ### ] [ + ??#?###?#?#????????? | | ### [ ! =* ###########?##?????????? | | #?##### % ## ## ###?#?#?#####?#????????? | | ?##?#### ### ## ## ####?#########?????????? | | #?#?#?#### gC##?###?#??#??????????? | | ###?#?#### @%%#####?######?????????? | | ###?###### gC# ? ##??##?????????? | | ?#?#?##### C##?## ?#####?????????? | | #?####?#?### ## ## ####?#? ?#?????????????? | | #?#?##?##?## ## ## ###?##?##??#?#?????????? | | ?# #????#????????? | | ???? ? #??#??????????? | | ??? ####?### #####?# ???##?????????? | | ????### ##### ##""""## ##?# ?#?????????????????? | | ????#?# ##### ## ## Y#??# ?##???#????????????? | | ????????##### ^######## # ? ???#?#???????????? | | ?????????#### #### ?## ###????? ???????????????? | | ????????????? ##?? ??# #????#?#? ??????????????? | | ????????????? ##????## ?????#??? ??????????????? | | ????????????? ???#?#?# ??# ?#??????????????????? | | ????????????? ???????? ??###???????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed ExperimentalProtonSource Manual? 0 Play Time 00:56:55 Cumulative 12.3 hours Start 2021.01.30 @ 13:13:17 End 2021.01.30 @ 14:09:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 11787400-0030-4d35-80f3-a76bc10ca52f