Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 01:23:47 Player: YouButSmellier Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (131) 655 Value Destroyed (3010) 3010 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 5670 Bonus ------- High Alert Combat Kills 365 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Titanium Leg High-capacity Storage Unit High-capacity Matter Pod (1) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Transport Network Coupler Hacking Suite > --- WEAPON ----------- Shock Rifle Beam Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Cooling System High-capacity Storage Unit High-capacity Matter Pod Particle Gun Assault Rifle Assault Rifle Heavy Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Datajack [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 62 | 8 8 23 23 Power 9 | 1 2 5 1 Engine 8 | 1 2 4 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 17 | 3 1 4 9 Treads 11 | 2 . 3 6 Leg 6 | 1 1 1 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 2 2 3 7 Device 7 | 1 1 1 4 Storage 3 | 1 1 1 . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 2 | . . 1 1 Artifact . | . . . . Weapon 22 | 2 3 11 6 Energy Gun 6 | 1 1 2 2 Energy Cannon . | . . . . Ballistic Gun 10 | 1 1 6 2 Ballistic Cannon . | . . . . Launcher 5 | . 1 3 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 1 1 Parts Lost 47 | . 4 11 32 Power 5 | . 1 1 3 Propulsion 14 | . 1 4 9 Utility 9 | . . 1 8 Weapon 19 | . 2 5 12 Highest Loss Streak 17 | . 3 3 17 To Critical Strikes 1 | . . 1 . Average Backups 12 | 3 8 12 16 Power 1 | . 1 1 2 Propulsion 1 | 1 1 1 3 Utility 4 | . 2 6 3 Weapon 3 | . 2 3 4 Tool/Special . | . . . . Unused Backups 6 | . 1 1 4 Power 2 | . 1 . 1 Propulsion 2 | . . . 2 Utility 2 | . . 1 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 99 96 83 Engine 10 | . 13 10 8 Treads 16 | . 27 13 13 Leg 12 | . . 16 10 Device 8 | . 14 7 8 Storage 11 | . 14 11 9 Protection 2 | . . 3 3 Energy Gun 6 | . 9 4 9 Ballistic Gun 20 | . 15 24 11 Launcher 2 | . 3 3 2 Peak Build Rating 23 | 7 8 19 23 Average Rating 12 | 5 7 13 18 On Entrance 7 | . 7 7 16 Avg Prop Armor Cover (%) 8 | . . . 8 Naked Turns . | . . . . Heaviest Build 66 | 12 51 64 66 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 5 | . 2 5 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 6 18 20 20 Most Carried 20 | 5 11 20 20 Average Carried 12 | 3 8 12 15 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 3 8 20 7 Class Distribution -------------------- 33% | Gunner 25% | Mutant 21% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2735 | 284 331 1414 706 Remotely . | . . . . Salvage Created 3943 | 114 603 1781 1445 Parts 242 | 7 26 131 78 Haulers Intercepted 9 | . 2 5 2 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 79 | . 15 32 32 Melee 1 | . . . 1 Guns 49 | . 5 24 20 AOE 27 | . 10 8 9 Classes Destroyed 17 | 2 6 7 2 Worker 16 | . . 14 2 Builder 3 | . . 1 2 Tunneler 6 | 1 . 4 1 Hauler 9 | . 2 5 2 Recycler 6 | 1 1 3 1 Mechanic 2 | . 1 1 . Operator 3 | . . 2 1 Watcher 7 | . 2 5 . Swarmer 25 | . 6 11 8 Grunt 29 | . 6 12 11 Brawler 4 | . . 1 3 Duelist 4 | . . 1 3 Protector 1 | . . 1 . Sentry 9 | . . 6 3 Specialist 2 | . . . 2 Hunter 2 | . . . 2 Subdweller 3 | . 3 . . Best Kill Streak 9 | 1 3 6 9 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 3 | 1 3 3 3 Gunslinging 1 | . . . 1 Exploded 3 | . 3 2 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 453 | . 76 172 205 Missed 108 | . 22 43 43 Hits 345 | . 54 129 162 Melee 17 | . . 6 11 Projectile 328 | . 54 123 151 Critical Strikes 7 | . . 3 4 Damage Taken 5164 | 14 661 1726 2763 Core 952 | 7 97 296 552 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 36 | . . 36 . Core Remaining (%) 60 | 97 58 26 . Volleys Fired 266 | 4 46 131 85 Largest 3 | 2 2 3 3 Hottest 144 | 60 60 135 144 Shots Fired 663 | 8 91 363 201 Gun 613 | 8 79 341 185 Cannon . | . . . . Launcher 50 | . 12 22 16 Special . | . . . . Kinetic 464 | 4 47 307 106 Thermal 90 | . . 19 71 Explosive 42 | . 12 22 8 Electromagnetic 67 | 4 32 15 16 Robot Hit Streak 17 | 3 7 17 12 Robot Miss Streak 8 | 1 8 4 5 Penetration Max . | . . . . Secondary Targets 5 | . 1 3 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 398 | 6 53 208 131 Core Hits 202 | 3 33 105 61 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 13 | 2 1 3 7 Burn 8 | . . 2 6 Destroy 2 | . . 1 1 Corrupt 3 | 2 1 . . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8466 | 93 1337 4026 3010 Guns 4575 | 70 432 2350 1723 Cannons . | . . . . Explosions 3788 | 23 894 1601 1270 Melee . | . . . . Ramming 103 | . 11 75 17 Kinetic 3217 | 19 169 2025 1004 Thermal 1177 | 23 267 231 656 Explosive 3024 | . 627 1548 849 Electromagnetic 945 | 51 263 147 484 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . . 7 13 Average Corruption 8 | . . 6 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 34 | . . 12 22 Message Errors 7 | . . 2 5 Matter Fused 5 | . . 3 2 Heat Flow Errors 6 | . . 2 4 Energy Discharges 6 | . . 3 3 Parts Rejected 2 | . . . 2 Parts Fused 1 | . . . 1 Data Loss (minor) 2 | . . 1 1 Data Loss (major) 3 | . . 1 2 Misdirections 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 130 | . 31 12 87 Projectiles . | . . . . Explosions 127 | . 31 9 87 Melee 3 | . . 3 . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 647 | 15 43 206 383 Shots 21 | 1 2 5 13 Rammed 11 | . 2 1 8 Targets Rammed 21 | . 3 9 9 Kicked 7 | . . 7 . Crushed 3 | . 1 1 1 Highest Temperature 587 | 40 108 234 587 Average Temperature 75 | 19 28 43 139 Received Heat Transfer 1530 | . 153 513 864 Effects 6 | . . . 6 Shutdowns 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 1 | . . . 1 Parts Fried 4 | . 1 2 1 Impact Corruptions 1 | . . 1 . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 7 | . 3 . 4 Heat Transferred 3049 | . 200 740 2109 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | 1 2 1 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 3 3 Low Security (%) 54 | 100 100 50 . Level 1 23 | . . 24 54 Level 2 18 | . . 22 32 Level 3 3 | . . 2 12 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 835 | 5 114 727 835 Initial 301 | . . 8 301 Average 237 | . 31 264 453 Influence Increases 2968 | 10 385 1425 1148 Destroy 0b10 Robot/C 1500 | . 240 620 640 Destroy 0b10 Robot/NC 265 | 10 30 180 45 Destroy Leader 382 | . 68 180 134 Trap Triggered on 0b10 30 | . . 30 . Successful Hack 4 | . . . 4 Disable Machine 90 | . . 45 45 Anti-Garrison Action 150 | . . . 150 Destroy Structure 262 | . 47 130 85 Lose Combat Pursuer 285 | . . 240 45 Influence Decreases 2201 | 10 364 732 1095 Entered New Map 426 | . . 13 413 Time Decay 1155 | 10 324 459 362 Lost Part 470 | . 40 110 320 Purge Threat 150 | . . 150 . Squads Dispatched 19 | . 3 6 10 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault 5 | . . 2 3 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 122 | . 20 59 43 Peak Tracking Total 6 | . 5 6 6 Tactical Retreats 13 | . 1 10 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . 6 . Reused 3 | . . 3 . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . . 3 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . . 3 4 Max in Single Turn 2 | . . 2 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 3 7 3 Terminals 11 | . 3 6 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 40 | . 6 21 13 Successful 11 | . 3 6 2 Failed 29 | . 3 15 11 Catastrophic 4 | . . 3 1 Database Lockouts . | . . . . Manual 26 | . 3 12 11 Terminals 34 | . 6 17 11 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 7 | . 3 3 1 Emergency Access Points 1 | . 1 . . Alert Level 3 | . 1 1 1 Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 2 7 3 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 4145 | 92 1093 2189 771 Sensors 16 | . . . 16 Terrain 168 | . . . 168 Structural 391 | . 33 . 358 Seismic 3396 | 92 1060 2189 55 T.N.C. 574 | . . . 574 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5415 | 174 1093 3315 833 Spaces Moved 1861 | 63 399 1194 205 Core 2 | 2 . . . Treads 1096 | 60 386 544 106 Legs 763 | 1 13 650 99 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 211 | 155 221 209 221 Slowest Speed 470 | 160 260 470 470 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 5 70 61 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 336 | 5 57 183 91 Melee . | . . . . Projectile . | . . . . AOE 336 | 5 57 183 91 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2780 | 131 516 1726 407 Wait 449 | 47 35 316 51 Move 1858 | 62 398 1193 205 Hop . | . . . . Pick Up 54 | 8 9 25 12 Fast Attach 19 | 3 . 11 5 Attach 45 | 5 5 11 24 Detach 7 | 1 1 3 2 Swap 45 | . 16 20 9 Drop 15 | 1 3 7 4 Fire 266 | 4 46 131 85 Melee 1 | . . . 1 Ram 1 | . . . 1 Kick 7 | . . 7 . Crush 13 | . 3 2 8 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 12) 675 | -10/Materials | Derelicts attacked the area 1053 | -10/Materials | Discovered new exit (range 7) 1136 | -10/Materials | Discovered new exit (range 12) 1260 | -10/Materials | Lost 3 parts (1p1n1w) 1268 | -10/Materials | Entered another Materials area 1268 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1587 | -9/Materials | Build established: Gunner 1764 | -9/Materials | Discovered new exit (range 6) 2006 | -9/Materials | Lost 3 parts (1p2w) 2069 | -9/Materials | Repaired Aluminum Leg 3016 | -9/Materials | Discovered new exit (range 13) 3087 | -9/Materials | Discovered new exit (range 11) 3702 | -9/Materials | Build established: Scavenger-Tank 4068 | -9/Materials | First assault squad dispatched 4143 | -9/Materials | Discovered new exit (range 16) 4191 | -9/Materials | Core integrity fell below 50% 4583 | -9/Materials | Entered another Materials area 4583 | -8/Materials | Evolved 2 slots: Utility x2 4811 | -8/Materials | Lost 5 parts (2n3u) 4927 | -8/Materials | Garrison activated, responded to threat 4966 | -8/Materials | System corruption reached 10% 5237 | -8/Materials | Identified exit to Garrison 5290 | -8/Materials | Garrison activated, responded to threat 5297 | -8/Materials | Core integrity fell below 50% 5383 | -8/Materials | First assault squad dispatched 5395 | -8/Materials | Core integrity fell below 20% 5416 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05404_ The unstable cave ceiling collapses. 05404_ U-05 Engineer lays Concrete. 05405_ Slammed into G-50 Soldier. 05406_ U-05 Engineer lays Concrete. 05406_ Transport Network Coupler destroyed. 05407_ Slammed into G-50 Soldier. 05408_ U-05 Engineer lays Concrete. 05408_ Terminal disabled. 05409_ U-05 Engineer lays Concrete. 05409_ Slammed into G-50 Soldier. 05410_ U-05 Engineer lays Concrete. 05411_ R-06 Scavenger collects Corrupted Unknown Storage. 05411_ U-05 Engineer lays Concrete. 05412_ Slammed into G-50 Soldier. 05412_ Critical hit (Burn: +37). 05412_ Lgt. Treads destroyed. 05412_ U-05 Engineer lays Concrete. 05414_ Slammed into G-50 Soldier. 05415_ U-05 Engineer builds a Wall. 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