Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 17:10:48 Player: Endlessblaze Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1518) 1518 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 4115 Bonus ------- High Alert Combat Kills 35 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 45/100 System Corruption 4% Temperature Cool (87) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Machine Analyzer Targeting Computer Target Analyzer > --- WEAPON (3) ------- Gatling Laser Gatling Laser Mining Claw > --- INVENTORY (10) --- Aluminum Leg Thermal Generator Improved Heat Sink Advanced ECM Suite Improved Shield Generator Improved Recalibrator Gatling Laser Subdweller Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer Improved Signal Interpreter Target Analyzer Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Improved EM Pulse Cannon Rocket Launcher > --- INVENTORY -------- Enhanced Nuclear Core Subdweller Monowheel Gravmag System Thermal Generator Advanced ECM Suite Improved Shield Generator Improved Recalibrator EM Pulse Cannon Subdweller Machine Gun [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Subdweller Monowheel Hover Unit Gravmag System Utility Machine Analyzer Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Scrap Shield Weapon Subdweller Machine Gun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Subdweller Machine Gun Launcher Rocket Launcher Special Weapon Multitool Impact Weapon Heavy Mace Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon 1 | . . . 1 . Parts Attached 59 | 8 . 9 16 26 Power 9 | 1 . 2 3 3 Engine 5 | 1 . 2 1 1 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 11 | 2 . 2 4 3 Treads 3 | . . 2 1 . Leg 6 | 2 . . 2 2 Wheel 1 | . . . 1 . Hover 1 | . . . . 1 Flight . | . . . . . Utility 17 | 3 . 1 4 9 Device 9 | 3 . . . 6 Storage 1 | . . . . 1 Processor 4 | . . . 2 2 Hackware 1 | . . . 1 . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 22 | 2 . 4 5 11 Energy Gun 6 | 2 . . 1 3 Energy Cannon 4 | . . . 1 3 Ballistic Gun 5 | . . 3 . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 3 | . . 1 2 . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 1 1 Parts Lost 30 | . . 1 7 22 Power 6 | . . 1 1 4 Propulsion 6 | . . . 1 5 Utility 6 | . . . 1 5 Weapon 12 | . . . 4 8 Highest Loss Streak 8 | . . 1 6 8 To Critical Strikes 1 | . . . . 1 Average Backups 5 | 3 5 4 4 7 Power . | . . . . . Propulsion 1 | 1 2 . . 1 Utility 2 | 1 2 3 2 3 Weapon 1 | . 1 . . 2 Tool/Special . | . . . . . Unused Backups 7 | . . 1 . 6 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . 1 . 3 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 100 85 82 84 Engine 8 | . 14 14 6 3 Core 3 | . . . 5 6 Treads 10 | . . 27 6 . Leg 9 | . 28 . 10 13 Device 5 | . 28 . . 6 Storage 2 | . . . . 5 Processor 11 | . . . 13 21 Hackware 4 | . . . 8 6 Protection 6 | . . 13 8 . Energy Gun 4 | . 28 3 2 3 Energy Cannon 2 | . . . 4 4 Ballistic Gun 10 | . . 23 4 3 Special Weapon 1 | . . . 5 . Special Melee Weapon 1 | . . . . 3 Peak Build Rating 41 | 9 9 13 33 41 Average Rating 21 | 6 9 11 24 32 On Entrance 11 | . 9 9 13 28 Avg Prop Armor Cover (%) 19 | 30 . . 19 14 Naked Turns . | . . . . . Heaviest Build 43 | 9 9 29 31 43 Greatest Support 40 | 20 20 40 40 34 Greatest Overweight (x) 7 | 1 . . . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 Average Capacity 6 | 5 5 5 5 8 Most Carried 10 | 5 5 5 5 10 Average Carried 6 | 3 5 4 4 7 Final Capacity 10 | 5 5 5 5 10 Final Carried 8 | 5 5 5 5 8 Class Distribution -------------------- 61% | Mutant 28% | Subdweller-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1143 | 270 10 154 99 610 Remotely . | . . . . . Salvage Created 1169 | 127 40 146 159 697 Parts 78 | 15 5 8 9 41 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 16 | . . 16 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 28 | . 3 4 4 17 Melee 1 | . . . . 1 Guns 12 | . 3 4 . 5 Cannons 2 | . . . . 2 AOE 8 | . . . 1 7 Classes Destroyed 13 | 2 1 3 2 5 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Tunneler 5 | 4 . . 1 . Recycler 2 | 1 . . . 1 Operator 1 | . . . 1 . Watcher 2 | . . . . 2 Swarmer 8 | . 3 1 . 4 Grunt 8 | . . 1 1 6 Brawler 2 | . . . 1 1 Sentry 4 | . . 1 2 1 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Subdweller 1 | . . 1 . . Best Kill Streak 5 | 2 3 2 2 5 Combat Bots Only 4 | . 3 2 2 4 Max Kills in Single Turn 5 | 1 1 1 2 5 Gunslinging 1 | . . . . 1 Exploded 4 | . . . 1 4 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 367 | . 8 38 74 247 Missed 102 | . 2 8 15 77 Hits 265 | . 6 30 59 170 Melee 2 | . . . 2 . Projectile 263 | . 6 30 57 170 AOE 1 | . . . . 1 Critical Strikes 12 | . . . 6 6 Part Disruptions 1 | . . . . 1 Damage Taken 4321 | . 50 597 1102 2572 Core 1006 | . . 9 294 703 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 101 | . . . . 101 Core Remaining (%) 80 | 100 . 96 46 . Volleys Fired 147 | 13 5 28 22 79 Largest 3 | 2 2 2 3 3 Hottest 165 | 80 80 80 145 165 Shots Fired 259 | 26 10 56 40 127 Gun 193 | 26 10 56 29 72 Cannon 46 | . . . . 46 Launcher 9 | . . . . 9 Special 11 | . . . 11 . Kinetic 122 | . . 44 27 51 Thermal 84 | 26 10 12 11 25 Explosive 9 | . . . . 9 Electromagnetic 44 | . . . 2 42 Robot Hit Streak 22 | 2 3 10 22 7 Robot Miss Streak 12 | 3 4 4 4 12 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 138 | 12 4 22 31 69 Core Hits 71 | 6 3 7 10 45 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . . 3 1 Burn 3 | . . . 3 . Destroy 1 | . . . . 1 Melee Attacks 33 | . . . 11 22 Impact 11 | . . . 11 . Slashing 21 | . . . . 21 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3336 | 166 45 306 549 2270 Guns 1347 | 166 45 306 294 536 Cannons 509 | . . . . 509 Explosions 1189 | . . . 107 1082 Melee 167 | . . . 24 143 Ramming . | . . . . . Kinetic 841 | . . 187 270 384 Thermal 1492 | 166 45 119 124 1038 Explosive 407 | . . . 107 300 Electromagnetic 429 | . . . 24 405 Impact 24 | . . . 24 . Slashing 143 | . . . . 143 Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 6 | . . . . 6 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 288 | . . . . 288 Projectiles . | . . . . . Explosions 288 | . . . . 288 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 217 | . . . . 217 Shots 7 | . . . . 7 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 396 | 54 90 . 199 396 Average Temperature 88 | 20 47 . 83 107 Received Heat Transfer 1200 | . . 72 504 624 Effects 8 | . . . . 8 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Melted 3 | . . . 3 . Heat Transferred 3118 | 375 100 275 1360 1008 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 81 | 100 100 . 76 78 Level 1 11 | . . . 23 9 Level 2 7 | . . . . 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 634 | 5 63 . 264 634 Initial 70 | . 3 . . 70 Average 103 | . 16 . 97 132 Influence Increases 1688 | 25 75 60 442 1086 Destroy 0b10 Robot/C 540 | . 60 60 80 340 Destroy 0b10 Robot/NC 60 | 25 . . 10 25 Destroy Leader 134 | . 10 . 30 94 Trap Triggered on 0b10 20 | . . . 20 . Successful Hack 54 | . 5 . 11 38 Disable Machine 420 | . . . 15 405 Anti-Garrison Action 200 | . . . 200 . Destroy Structure 200 | . . . 16 184 Lose Combat Pursuer 60 | . . . 60 . Influence Decreases 1140 | 20 80 60 288 692 Entered New Map 86 | . 2 . . 84 Time Decay 794 | 20 78 60 248 388 Lost Part 260 | . . . 40 220 Squads Dispatched 10 | . 1 . 3 6 Investigation 4 | . 1 . 1 2 Extermination 3 | . . . . 3 Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 3 16 18 30 Peak Tracking Total 7 | . 3 6 7 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . . 4 . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Objects Rigged 1 | . . . 1 . Exploded 1 | . . . 1 . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 28 | . . . 1 27 Max in Single Turn 9 | . . . 1 9 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 15 | . 1 1 7 6 Terminals 6 | . 1 . 4 1 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . 1 1 Total Hacks 61 | . 7 3 35 16 Successful 38 | . 4 3 25 6 Failed 23 | . 3 . 10 10 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 23 | . 3 1 16 3 Terminals 34 | . 7 . 24 3 Fabricators 4 | . . . . 4 Repair Stations 6 | . . . 2 4 Recycling Units 3 | . . . . 3 Scanalyzers 5 | . . . 5 . Garrison Access 6 | . . . 4 2 Terminal Hacks 15 | . 2 3 10 . Record 5 | . . 3 2 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Terminal Index 1 | . . . 1 . Locate Traps 1 | . . . 1 . Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 2 4 Scan Component 3 | . . . 1 2 Repair 3 | . . . 1 2 Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 11 | . 2 . 8 1 Terminals 10 | . 2 . 7 1 Track 4 | . 1 . 3 . Botnet 5 | . 1 . 3 1 Detonate 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Jam 1 | . . . 1 . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 13 | . 1 . 6 6 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 3 | . . . 1 2 Time 79 | . . . 44 35 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 2971 | 160 288 16 646 1861 Terrain 408 | 104 288 16 . . Seismic 464 | 160 288 16 . . Machine Analysis 2507 | . . . 646 1861 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 4512 | 231 288 1422 710 1861 Spaces Moved 2237 | 83 107 782 307 958 Core 75 | 10 . . 61 4 Treads 872 | . . 776 96 . Legs 1238 | 73 107 6 150 902 Wheels 52 | . . . . 52 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 110 Average Speed 149 | 112 120 159 123 154 Slowest Speed 400 | 120 120 160 160 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 6 12 51 35 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 214 | . . . 16 198 Melee 10 | . . . 10 . Projectile 1 | . . . 1 . AOE 203 | . . . 5 198 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3086 | 191 256 909 569 1161 Wait 546 | 83 145 58 204 56 Move 2233 | 82 106 781 306 958 Hop . | . . . . . Pick Up 31 | 4 . 9 6 12 Fast Attach 37 | 8 . 4 8 17 Attach 16 | . . 2 5 9 Detach 3 | 1 . 2 . . Swap 11 | . . 3 4 4 Drop 21 | . . 14 3 4 Fire 147 | 13 5 28 22 79 Melee 33 | . . . 11 22 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 8 | . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Min] / *Sub) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 232 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 17) 500 | -10/Materials | Discovered new exit (range 8) 520 | -10/Materials | Entered Subcaves 521 | -10/Subcaves | Approached by a straggling Scientist 557 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 621 | -10/Subcaves | Visited Clippyterm 626 | -10/Subcaves | Learned location of Section 7 (-2) 655 | -10/Subcaves | Ambushed by swarm of Subdwellers 820 | -10/Subcaves | Learned location of Zion (-6) 820 | -10/Subcaves | Met a Zionite searching for "candidates" 1016 | -10/Subcaves | Build established: Subdweller-Mutant 1540 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1546 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1776 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1781 | -10/Subcaves | Shifting Twisted Machinery released Enh. Flamer 1911 | -10/Subcaves | Discovered new exit (range 9) 1942 | -10/Subcaves | Entered Materials 1942 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2216 | -8/Materials | Core integrity fell below 50% 2236 | -8/Materials | Lost 6 parts (1p1n1u3w) 2503 | -8/Materials | Build established: Mutant 2610 | -8/Materials | Repaired Broken Sub. Machine Gun 2644 | -8/Materials | Discovered new exit (range 5) 2652 | -8/Materials | Entered Factory 2652 | -7/Factory | Evolved 2 slots: Utility x2 2791 | -7/Factory | Lost 3 parts (1p2u) 2876 | -7/Factory | Repaired Lgt. Nuclear Core 2893 | -7/Factory | Repaired Sub. Machine Gun 4285 | -7/Factory | Lost 8 parts (2p3n3w) 4330 | -7/Factory | Core integrity fell below 50% 4368 | -7/Factory | Core integrity fell below 20% 4381 | -7/Factory | Lost 7 parts (1p1n3u2w) 4513 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04431_ Acquired Targeting Computer. 04442_ System corrupted: Heat flow error (+110). 04446_ >> Machine Analyzer network decryption results: 04446_ Recycling Unit x1 04463_ Acquired 49 matter. 04466_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 04469_ R-06 Scavenger inserts Imp. Light Armor Plating into recycling unit. 04472_ R-06 Scavenger inserts Faulty Enh. Nuclear Core into recycling unit. 04475_ R-06 Scavenger inserts Particle Gun into recycling unit. 04476_ Connecting with Recycling Unit... Feedback: System corruption (+1%). 04476_ ALERT: Suspicious activity at Recycling Unit F004. Dispatching Investigation squad. 04488_ C2W3B,FSOPO%Q00BW=8BECO5GM9UOA:,XPIT 04506_ Aluminum Leg destroyed. 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"" #??????? | | [ # "" #??????? | | # % #??????? | | ##################??????? | | # #???????????????????????? | | #???????????????????????? | | #?"""?"""?"""???????????? | | #?"""?"""?"""???????????? | | # """?"""?"""???????????? | | + ? ????????????????? | | # """ """?"""???????????? | | ! # """ """?"""???????????? | | ^ # """ """?"""???????????? | | # ?????????????????? | | ""T"" #???????????????????? | | """" # # ##??????????????????? | | ######?????????????? | | [ # ### #?????????? | | ## %! # ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 10 Evasion (%) 63 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Multitool | -8/Materials | Scanalyzed Sub. Monowheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Machine Gun | 99% | -8/Materials | Broken Lgt. Nuclear Core | 36% | -7/Factory Sub. Machine Gun | 23% | -7/Factory Studied --------- EM Pulse Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Survival Of The Most Covered We Love MA Challenges ------------ None Game ------ Seed ArmageddonEnhancedGravjet Manual? 0 Play Time 00:47:01 Cumulative 60.9 hours Start 2026.04.20 @ 16:19:21 End 2026.04.20 @ 17:10:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09320012-edce-4ce4-b2ce-e494a18ddaa5