Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 10:24:55

Player: AndK

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (89)      445
Value Destroyed (2964)     2964
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (193)                193
              TOTAL SCORE: 5942

 Bonus
-------
High Alert Combat Kills    193

 Cogmind 
---------
Core Integrity             0/700
Matter                     49/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Visual Processing Unit
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Treads
        Armored Huge Wheel
                Gravmag System
       Advanced Visual Processing Unit
                Weapon Shielding
        Layered Light Armor Plating
                Hacking Suite
                Gatling Laser
       Improved Grenade Launcher
                Missile Launcher
                Missile Launcher
                Missile Launcher
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
       Improved Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
                Shock Rifle
                Shock Rifle
                Shock Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
        Armored Huge Wheel
                Weapon Shielding
        Layered Light Armor Plating
         Medium Reflective Plating
                Hacking Suite
                Hacking Suite
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Shock Rifle
                Beam Rifle
                Missile Launcher
                Missile Launcher
                Missile Launcher
                Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion I
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             75   | 5   8   31  31  .   
  Power                    16   | 1   .   9   6   .   
    Engine                 15   | 1   .   9   5   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   1   5   4   .   
    Treads                 8    | 2   1   5   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   .   .   4   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | .   4   3   4   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | .   3   .   .   .   
    Processor              3    | .   .   3   .   .   
    Hackware               3    | .   .   .   3   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   36   | 2   3   14  17  .   
    Energy Gun             15   | 1   1   3   10  .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          9    | 1   .   8   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   
    Launcher               9    | .   2   .   7   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 35   | .   1   12  18  4   
  Power                    14   | .   1   5   7   1   
  Propulsion               6    | .   .   3   2   1   
  Utility                  4    | .   .   1   2   1   
  Weapon                   11   | .   .   3   7   1   
  Highest Loss Streak      8    | .   1   3   8   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  93  86  46  
  Engine                   15   | .   9   19  16  5   
  Treads                   17   | .   28  18  1   .   
  Wheel                    1    | .   .   .   7   4   
  Storage                  10   | .   12  11  9   7   
  Processor                13   | .   .   20  12  7   
  Hackware                 2    | .   .   .   12  13  
  Protection               2    | .   6   .   1   .   
  Energy Gun               6    | .   9   2   20  5   
  Ballistic Gun            11   | .   14  14  .   .   
  Ballistic Cannon         1    | .   .   3   .   .   
  Launcher                 2    | .   4   1   4   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             87   | 7   87  60  66  46  
  Greatest Support         46   | 40  40  46  40  10  
  Greatest Overweight (x)  19   | .   2   8   19  15  
  Average Overweight (x)   1    | .   .   1   2   4   
Largest Inventory Capacity 20   | 5   20  20  20  20  
  Average Capacity         18   | 5   15  20  20  20  
  Most Carried             20   | 5   6   20  19  14  
  Average Carried          8    | .   2   8   15  12  
  Final Capacity           20   | 5   20  20  20  20  
  Final Carried            20   | .   6   20  9   14  

 Class Distribution 
--------------------
 83% | Mutant
  5% | Gunner
  4% | Hacker-Mutant
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Gunner | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1931 | 212  335  905  459  20   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2921 | .    685  1241 995  .    
  Parts                    160  | .    37   68   55   .    
Haulers Intercepted        2    | .    .    .    2    .    
Recyclers Shooed           1    | .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  71   | .   13  35  23  .   
  Guns                     39   | .   9   21  9   .   
  Cannons                  6    | .   .   6   .   .   
  AOE                      24   | .   3   8   13  .   
Classes Destroyed          11   | .   3   3   5   .   
  Worker                   2    | .   .   .   2   .   
  Builder                  4    | .   .   2   2   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 1    | .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  8    | .   2   3   3   .   
  Swarmer                  9    | .   .   6   3   .   
  Grunt                    47   | .   13  21  13  .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   12   | .   .   8   4   .   
  Hunter                   2    | .   .   .   2   .   
Best Kill Streak           10   | .   3   4   10  .   
  Combat Bots Only         8    | .   2   4   8   .   
Max Kills in Single Turn   3    | .   2   2   3   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   1   2   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        502  | .    47   226  135  94   
  Missed                   142  | .    16   60   35   31   
Damage Taken               5192 | .    413  2082 1702 995  
  Core                     1384 | .    64   341  274  705  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   81   | .    .    .    81   .    
Core Remaining (%)         59   | 100  74   14   50   .    
Volleys Fired              218  | .    54   107  56   1    
  Largest                  3    | .    2    2    3    1    
  Hottest                  150  | .    60   90   150  56   
Shots Fired                434  | .    108  186  139  1    
  Gun                      330  | .    102  127  100  1    
  Cannon                   44   | .    .    44   .    .    
  Launcher                 60   | .    6    15   39   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  203  | .    54   149  .    .    
  Thermal                  2    | .    .    .    1    1    
  Explosive                60   | .    6    15   39   .    
  Electromagnetic          169  | .    48   22   99   .    
  Robot Hit Streak         12   | .    7    12   8    3    
  Robot Miss Streak        7    | .    7    6    6    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    3    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           225  | .    56   108  60   1    
  Core Hits                160  | .    31   73   56   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    1    1    1    
    Burn                   1    | .    .    .    .    1    
    Blast                  1    | .    .    1    .    .    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6132 | .    995  2402 2720 15   
  Guns                     2752 | .    734  1179 824  15   
  Cannons                  489  | .    .    489  .    .    
  Explosions               2877 | .    261  720  1896 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  14   | .    .    14   .    .    
  Kinetic                  1763 | .    360  1403 .    .    
  Thermal                  391  | .    80   78   218  15   
  Explosive                2516 | .    181  642  1693 .    
  Electromagnetic          1448 | .    374  265  809  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    
  Average Corruption       1    | .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    .    6    .    
    Matter Fused           3    | .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            70   | .    .    .    70   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               70   | .    .    .    70   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      251  | .    13   68   170  .    
  Shots                    13   | .    1    5    7    .    
  Rammed                   3    | .    .    3    .    .    
Targets Rammed             3    | .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        607  | .    90   364  607  53   
  Average Temperature      110  | .    22   72   172  23   
  Received Heat Transfer   2382 | .    243  1023 495  621  
  Effects                  21   | .    .    4    17   .    
    Shutdowns              6    | .    .    1    5    .    
    Energy Bleed           2    | .    .    .    2    .    
    Interference           6    | .    .    3    3    .    
    Short Circuit          2    | .    .    .    2    .    
    Damage (minor)         1    | .    .    .    1    .    
    Damage (major)         3    | .    .    .    3    .    
    Damage (core)          1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    1    .    1    .    
  Combat Hostiles          2    | .    1    .    1    .    
  Parts Fried              3    | .    1    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         548  | .    100  100  237  111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    1    2    3    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             948  | .   262 403 948 396 
  Initial                  378  | .   .   36  169 378 
  Average                  222  | .   114 201 489 384 
Maximum Alert Level        3    | .   1   2   3   1   
  Low Security (%)         52   | 100 88  46  19  .   
  Level 1                  39   | .   11  50  32  100 
  Level 2                  3    | .   .   2   15  .   
  Level 3                  4    | .   .   .   31  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          19   | .   5   6   6   2   
  Investigation            11   | .   3   4   3   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   2   2   2   1   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   1   2   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   1   3   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              108  | .   26  49  28  5   
  Peak Tracking Total      8    | .   4   8   7   5   
  Tactical Retreats        5    | .   1   2   2   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 10   | .   .   10  .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          14   | .   2   3   9   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          18   | .   3   9   4   2   
  Terminals                12   | .   2   7   3   .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                53   | .   15  22  11  5   
  Successful               32   | .   8   11  9   4   
  Failed                   21   | .   7   11  2   1   
    Catastrophic           3    | .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   
  Terminals                37   | .   9   18  10  .   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          3    | .   .   2   1   .   
  Recycling Units          9    | .   6   .   .   3   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   4   8   8   .   
  Record                   5    | .   .   2   3   .   
  Robot Analysis           1    | .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             3    | .   .   2   1   .   
  Disarm Traps             3    | .   .   3   .   .   
  Investigation Status     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              3    | .   .   1   2   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       2    | .   .   1   1   .   
  Scan Component           1    | .   .   .   1   .   
  Refit                    1    | .   .   1   .   .   
Recycling Unit Hacks       6    | .   4   .   .   2   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          3    | .   1   .   .   2   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   3   7   3   2   
  Full Trace Events        11   | .   3   4   3   1   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             1    | .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   
    Time                   27   | .   .   .   .   27  
  Total Robot Build Rating 1    | .   .   .   .   1   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         40   | .   40  .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      10   | .   .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   .   10  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               6423 | 58   1699 3551 871  244  
Spaces Moved               2300 | 43   696  1075 368  118  
  Core                     37   | 18   .    .    10   9    
  Treads                   1774 | 25   696  1029 24   .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   443  | .    .    .    334  109  
  Hover                    46   | .    .    46   .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  110  140  
  Average Speed            231  | 113  214  276  162  185  
  Slowest Speed            1000 | 160  320  740  1000 800  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 3    80   88   38   3    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          436  | .    43   81   312  .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      436  | .    43   81   312  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2987 | 52   794  1469 527  145  
  Wait                     280  | .    24   191  43   22   
  Move                     2296 | 42   695  1074 367  118  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  80   | 5    10   45   16   4    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   57   | 5    4    21   27   .    
  Detach                   6    | .    1    1    4    .    
  Swap                     18   | .    4    10   4    .    
  Drop                     29   | .    2    17   10   .    
  Fire                     218  | .    54   107  56   1    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    3    | .    .    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 11)
  307 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 3)
 1010 | -10/Materials | Discovered new exit (range 5)
 1758 | -10/Materials | Entered another Materials area
 1758 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2063 | -9/Materials  | Discovered new exit (range 11)
 3289 | -9/Materials  | Discovered new exit (range 10)
 4445 | -9/Materials  | Discovered new exit (range 18)
 4579 | -9/Materials  | Core integrity fell below 50%
 4647 | -9/Materials  | Lost 3 parts (2p1w)
 4742 | -9/Materials  | Core integrity fell below 20%
 4762 | -9/Materials  | Discovered new exit (range 5)
 5281 | -9/Materials  | Discovered new exit (range 3)
 5309 | -9/Materials  | Entered another Materials area
 5309 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 5604 | -8/Materials  | Build established: Gunner
 5822 | -8/Materials  | Lost 6 parts (1p1u4w)
 5824 | -8/Materials  | Destroyed 8 combat bots
 6109 | -8/Materials  | First assault squad dispatched
 6115 | -8/Materials  | Discovered new exit (range 17)
 6180 | -8/Materials  | Entered Factory
 6180 | -7/Factory    | Evolved 2 slots: Utility x2
 6198 | -7/Factory    | Lost 8 parts (4p1n3w)
 6235 | -7/Factory    | Fabricated T-07 Excavator (x1)
 6399 | -7/Factory    | Core integrity fell below 50%
 6415 | -7/Factory    | Core integrity fell below 20%
 6420 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 6424 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired Gravmag System.
Acquired Arm. Huge Wheel.
Acquired Adv. Visual Processing Unit.
ALERT: All DSF locations entering lockdown mode.
Connecting with Recycling Unit...
ALERT: Suspicious activity at Recycling Unit
  F006. Dispatching Investigation squad.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F008.
Wheel destroyed.
G-47 Trooper suffers critical hit (Burn).
Critical hit (Burn: +37).
Hacking Suite destroyed.
Lgt. Ion Engine destroyed.
Beam Rifle destroyed.
Critical hit (Burn: +37).
K-01 Serf cleans the DSF Access. <x2>
Critical hit (Burn: +37).
Acquired 20 matter.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             15
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 T-07 Excavator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Loot Pinata
Made in Tau Ceti IV
My Command Is Your Wish
Oops
Power Corrupts
Remodeling
Risk Taker
Safety First
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              DeliveryAerolevBeam
  Manual?         0
Play Time         00:52:55
  Cumulative      2.6 hours
  Start           2024.04.01 @ 09:33:24
  End             2024.04.01 @ 10:24:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32953ed8-3eaa-4f6f-becb-ee911d622a07