Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 13:33:07 Player: Louistron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (139) 695 Value Destroyed (5040) 5040 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 10099 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 84 Cogmind --------- Core Integrity 745/850 Matter 12/300 Energy 55/150 System Corruption 19% Temperature Cool (207) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit Heavy EM Shotgun Precision Shock Rifle Gauss Rifle Heavy Machine Gun Heavy Flak Cannon Proton Missile Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Medium Reflective Plating > --- WEAPON ----------- Precision Shock Rifle Improved Heavy Laser Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System High-capacity Storage Unit Heavy EM Shotgun Precision Shock Rifle Force Rifle Improved EM Pulse Cannon Proton Missile Launcher Improved Grenade Launcher Mining Laser [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . 1 Utility 3 | . . . 1 . 1 . . . . 1 Weapon 2 | . . 1 1 . . . . . . . Parts Attached 136 | 7 13 26 12 1 13 . 14 2 1 47 Power 11 | 1 1 2 1 . 3 . 1 . . 2 Engine 10 | 1 . 2 1 . 3 . 1 . . 2 Core 1 | . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . 7 3 . 3 . 4 . . 11 Treads 21 | 2 . 6 3 . 3 . 4 . . 3 Leg 9 | . . 1 . . . . . . . 8 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 1 8 2 4 . 3 . 7 2 . 7 Device 11 | . 2 . 1 . 1 . 3 2 . 2 Storage 9 | 1 5 1 . . 2 . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 14 | . 1 1 3 . . . 4 . . 5 Artifact . | . . . . . . . . . . . Weapon 61 | 3 4 15 4 1 4 . 2 . 1 27 Energy Gun 21 | 2 2 3 . . . . . . . 14 Energy Cannon 14 | . 2 6 1 . 2 . . . 1 2 Ballistic Gun 18 | 1 . 4 2 1 2 . 2 . . 6 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 3 | . . . . . . . . . . 3 Special Weapon 4 | . . 2 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . . 1 . 2 1 . 3 Parts Lost 29 | . 1 . 2 . . . 6 . 2 18 Power 4 | . . . 1 . . . 1 . . 2 Propulsion 7 | . . . . . . . 3 . 1 3 Utility 6 | . . . 1 . . . . . . 5 Weapon 12 | . 1 . . . . . 2 . 1 8 Highest Loss Streak 6 | . 1 . 1 . . . 6 . 1 6 Average Slot Usage (%) 97 | . 99 99 97 100 99 100 99 100 95 94 Engine 7 | . 10 10 9 9 6 7 7 7 7 4 Treads 24 | . 28 32 27 27 30 30 29 30 26 10 Leg 5 | . . . . . . . . . . 19 Device 6 | . 4 3 9 9 7 7 7 7 7 6 Storage 13 | . 19 11 9 9 14 15 15 15 15 13 Protection 8 | . 3 7 6 9 7 7 7 7 7 12 Energy Gun 5 | . 13 6 . . . . . . . 10 Energy Cannon 8 | . 10 13 8 9 14 15 10 7 7 1 Ballistic Gun 14 | . 3 12 27 27 15 15 18 23 23 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 10 54 56 61 61 85 85 85 82 82 98 Greatest Support 90 | 40 40 60 60 60 82 82 90 82 82 86 Greatest Overweight (x) 4 | . 1 . 1 1 1 1 1 . 1 4 Average Overweight (x) . | . . . . 1 . 1 . . . 1 Largest Inventory Capacity 20 | 6 18 12 12 12 20 18 18 18 18 18 Average Capacity 14 | 5 11 11 12 12 17 18 18 18 18 18 Most Carried 18 | 4 10 12 12 12 17 15 18 16 16 18 Average Carried 11 | 1 7 10 10 11 12 15 14 14 14 12 Final Capacity 18 | 6 10 12 12 12 18 18 18 18 18 18 Final Carried 15 | 3 8 11 12 12 15 15 14 15 14 11 Class Distribution -------------------- 53% | Scavenger-Tank 17% | Tank 13% | Mutant 6% | Scavenger-Mutant 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Matter Collected 3462 | 235 178 458 629 130 213 70 365 24 134 1026 Remotely 20 | . 20 . . . . . . . . . Salvage Created 6858 | . 801 1426 1261 345 283 30 723 . 179 1810 Parts 339 | . 40 80 71 19 15 1 26 . 5 82 Haulers Intercepted 14 | . 2 5 3 . 2 . 1 . . 1 Recyclers Shooed 3 | . 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 27 . 6 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 100 | . 11 18 18 8 3 . 12 . 3 27 Guns 57 | . 7 10 11 3 2 . 7 . 2 15 Cannons 38 | . 4 8 7 5 1 . 5 . 1 7 AOE 5 | . . . . . . . . . . 5 Classes Destroyed 14 | . 4 5 . . 1 1 1 . . 2 Worker 5 | . . . . . . . . . . 5 Builder 2 | . . 1 . . . . . . . 1 Hauler 14 | . 2 5 3 . 2 . 1 . . 1 Recycler 8 | . 2 3 2 . . . . . . 1 Operator 3 | . . 2 . . 1 . . . . . Watcher 7 | . 1 3 2 . . . . . . 1 Swarmer 6 | . . 1 . 2 . . 1 . . 2 Grunt 57 | . 11 8 13 3 . . 7 . 2 13 Brawler 3 | . . . . . . . 1 . 1 1 Duelist 3 | . . 1 . . . . 2 . . . Sentry 22 | . . 8 5 3 1 . 1 . . 4 Hunter 3 | . . . . . 2 . . . . 1 Programmer 6 | . . . . . . . . . . 6 Samaritan 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 4 3 5 3 2 . 6 . 3 7 Combat Bots Only 6 | . 3 2 5 3 2 . 6 . 3 3 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Damage Taken 6406 | . 377 554 743 273 436 . 929 . 260 2834 Core 449 | . 78 43 104 29 . . 90 . . 105 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 68 89 . 75 . . . . 87 . Volleys Fired 321 | . 35 61 56 15 15 2 27 . 10 100 Largest 4 | . 2 3 4 4 4 4 4 . 4 4 Hottest 228 | . 136 204 137 137 192 192 192 . 142 228 Shots Fired 1019 | . 69 169 218 60 60 8 102 . 40 293 Gun 709 | . 49 100 162 45 30 4 61 . 30 228 Cannon 290 | . 20 64 54 15 30 4 41 . 10 52 Launcher 7 | . . . . . . . . . . 7 Special 13 | . . 5 2 . . . . . . 6 Kinetic 580 | . 13 69 162 45 30 4 61 . 30 166 Thermal 332 | . 25 69 56 15 30 4 41 . 10 82 Explosive 4 | . . . . . . . . . . 4 Electromagnetic 103 | . 31 31 . . . . . . . 41 Robot Hit Streak 29 | . 18 15 29 16 16 8 13 . 5 15 Robot Miss Streak 5 | . 3 2 3 1 1 . 3 . 1 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 704 | . 48 112 158 46 45 6 66 . 28 195 Core Hits 280 | . 26 44 53 17 14 2 24 . 10 90 Critical Hits 23 | . . 1 8 2 1 1 4 . . 6 Critical Kills 10 | . . 1 2 1 1 . 2 . . 3 Critical Parts Destroyed 11 | . . . 4 1 . 1 2 . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13006 | . 740 1941 2510 698 756 129 1195 . 454 4583 Guns 8167 | . 432 1023 1814 494 327 89 827 . 310 2851 Cannons 3496 | . 288 801 672 204 329 40 368 . 144 650 Explosions 1297 | . 20 95 . . 100 . . . . 1082 Melee . | . . . . . . . . . . . Ramming 22 | . . 22 . . . . . . . . Kinetic 6979 | . 89 824 1814 494 327 89 827 . 310 2205 Thermal 4322 | . 341 896 696 204 329 40 368 . 144 1304 Explosive 497 | . . . . . 100 . . . . 397 Electromagnetic 1186 | . 310 199 . . . . . . . 677 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 3 3 3 19 Average Corruption 5 | . . . . . . . 2 3 3 7 Corruption Purged . | . . . . . . . . . . . Effects 112 | . . . . . . . 6 2 11 93 Message Errors 24 | . . . . . . . 1 . 3 20 Matter Fused 21 | . . . . . . . 2 1 1 17 Heat Flow Errors 9 | . . . . . . . . 1 2 6 Energy Discharges 11 | . . . . . . . 1 . 3 7 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . . 2 . 1 10 Misdirections 8 | . . . . . . . . . . 8 Targeting Errors 22 | . . . . . . . . . 1 21 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 47 | . . 3 . 2 18 . . . . 24 Projectiles 6 | . . . . 2 . . . . . 4 Explosions 41 | . . 3 . . 18 . . . . 20 Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . 10 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . 9 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 434 | . 37 22 . . 157 . . . . 218 Shots 11 | . 1 1 . . 2 . . . . 7 Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 375 | . 298 375 213 259 372 45 353 129 209 253 Average Temperature 77 | . 79 82 57 92 99 30 106 84 59 67 Received Heat Transfer 1977 | . 186 159 396 117 48 . 342 . 36 693 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 1 1 . . 1 . . . . 4 Heat Transferred 7135 | . 643 1593 1271 370 592 74 666 . 259 1667 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Peak Influence 568 | . 219 299 366 380 237 . . . . 568 Initial 172 | . . 44 99 107 172 . . . . . Average 143 | . 66 124 208 265 132 . . . . 158 Maximum Alert Level 2 | . 1 1 1 1 1 . . . . 2 Low Security (%) 74 | 100 97 82 55 35 93 . . . . 66 Level 1 20 | . 2 17 44 64 6 . . . . 19 Level 2 4 | . . . . . . . . . . 14 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 3 3 4 3 2 . 1 . . 15 Investigation 7 | . 2 . 2 . 1 . . . . 2 Extermination 6 | . . . . . . . . . . 6 Reinforcement 12 | . 1 3 2 1 1 . . . . 4 Assault 1 | . . . . . . . 1 . . . Garrison 5 | . . . . 2 . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 4 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 21 39 29 10 8 . 13 . 4 40 Peak Tracking Total 11 | . 3 4 5 3 2 . 11 . 3 4 Tactical Retreats 7 | . . 1 1 . . . 2 . . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 . 1 1 . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 4 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 19 | . 1 . 2 . 4 . . . . 12 Max in Single Turn 5 | . 1 . 1 . 3 . . . . 5 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 24 | . 5 7 4 2 3 . . . . 3 Terminals 21 | . 5 5 4 2 3 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 56 | . 11 18 10 4 6 . . . . 7 Successful 24 | . 4 11 2 1 1 . . . . 5 Failed 32 | . 7 7 8 3 5 . . . . 2 Catastrophic 6 | . 2 1 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 6 4 7 5 2 . . . . . Terminals 45 | . 11 11 10 4 6 . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 4 4 2 1 1 . . . . 1 Record 1 | . . 1 . . . . . . . . Branch Access Points 7 | . 2 1 2 1 . . . . . 1 Emergency Access Points 2 | . 1 . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 7 | . . 7 . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . Analyze 4 | . . 4 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . Used 2 | . . 2 . . . . . . . . Hacking Detections 19 | . 4 5 3 2 3 . . . . 2 Full Trace Events 7 | . 1 2 2 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 Time 41 | . . . . . . . . . . 41 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . . 2 . . . Largest Group 2 | . . . . . . . 2 2 2 . Highest-Rated Group 46 | . . . . . . . 46 46 46 . Highest-Rated Ally 30 | . . . . . . . 30 30 30 . Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . 3 . 7 . Total Damage 167 | . . . . . . . 31 . 136 . Kills 2 | . . . . . . . 1 . 1 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 2 1 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Turns Passed 10191 | 106 1217 2037 1250 333 748 527 767 145 451 2610 Spaces Moved 4818 | 59 602 1001 524 144 354 295 388 89 242 1120 Core 8 | 8 . . . . . . . . . . Treads 4301 | 51 602 1001 524 144 354 295 388 89 242 611 Legs 509 | . . . . . . . . . . 509 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 160 176 156 156 156 120 Average Speed 164 | 145 160 160 166 180 178 176 157 156 165 164 Slowest Speed 240 | 160 180 160 180 180 180 176 176 156 175 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 5 72 68 30 36 10 53 61 10 46 21 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . Scrap Searched 11 | . . . . . . 1 8 1 1 . Spaces Dug 3 | . . 2 1 . . . . . . . Terrain Destroyed 106 | . 2 11 1 . 38 . 3 . . 51 Melee . | . . . . . . . . . . . Projectile 8 | . . 2 1 . . . 3 . . 2 AOE 98 | . 2 9 . . 38 . . . . 49 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total 6413 | 80 796 1315 769 184 440 298 483 96 272 1680 Wait 882 | 5 109 160 152 24 36 2 25 3 18 348 Move 4808 | 58 601 1000 523 143 353 294 387 88 241 1120 Hop . | . . . . . . . . . . . Pick Up 127 | 9 20 30 14 1 11 . 9 1 1 31 Fast Attach . | . . . . . . . . . . . Attach 114 | 7 10 20 8 1 8 . 12 2 1 45 Detach 58 | 1 5 13 3 . 6 . 6 2 . 22 Swap 22 | . 3 6 4 . 5 . 2 . . 2 Drop 68 | . 13 24 9 . 6 . 4 . 1 11 Fire 321 | . 35 61 56 15 15 2 27 . 10 100 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 12 | . . . . . . . 11 . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Discovered new exit (range 16) 917 | -10/Materials | Discovered new exit (range 16) 1079 | -10/Materials | Identified exit to Mines 1156 | -10/Materials | Discovered new exit (range 3) 1324 | -10/Materials | Entered another Materials area 1324 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2315 | -9/Materials | Build established: Scavenger-Tank 2368 | -9/Materials | Discovered new exit (range 16) 2966 | -9/Materials | Identified exit to Mines 3304 | -9/Materials | Discovered new exit (range 3) 3317 | -9/Materials | Build established: Tank 3361 | -9/Materials | Entered another Materials area 3361 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3570 | -8/Materials | Identified exit to Storage 4611 | -8/Materials | Entered Storage 4753 | -8/Storage | Garrison activated, responded to threat 4905 | -8/Storage | Discovered new exit (range 13) 4910 | -8/Storage | Identified exit to Recycling 4944 | -8/Storage | Entered Factory 4944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5235 | -7/Factory | Build established: Scavenger-Tank 5614 | -7/Factory | Discovered new exit (range 8) 5692 | -7/Factory | Entered Lower Caves 5699 | -7/Lower Caves | Encountered a Warlord checkpoint 5888 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6157 | -7/Lower Caves | Discovered new exit (range 8) 6219 | -7/Lower Caves | Entered another Lower Caves area 6357 | -7/Lower Caves | Encountered a Warlord checkpoint 6582 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6673 | -7/Lower Caves | Lost 6 parts (1p3n2w) 6691 | -7/Lower Caves | Learned Factory stockpile data 6959 | -7/Lower Caves | Discovered new exit (range 15) 6986 | -7/Lower Caves | Entered Zion 6986 | -7/Zion | Accompanied by 2 allies 7016 | -7/Zion | Given the Hacking Drone Bay 7027 | -7/Zion | Found Prototype Device 7029 | -7/Zion | Identified Hacking Drone Bay 7050 | -7/Zion | Learned location of 2 exits from Factory 7101 | -7/Zion | Discovered new exit (range 8) 7131 | -7/Zion | Entered Proximity Caves 7131 | -6/Proximity Caves | Accompanied by 2 allies 7132 | -6/Proximity Caves | Identified exit to Factory 7203 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 7449 | -6/Proximity Caves | Learned location of 1 exit from Factory 7450 | -6/Proximity Caves | Learned 4 Factory zone layouts 7582 | -6/Proximity Caves | Entered Factory 7582 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7583 | -6/Factory | Identified exit to Lower Caves 7583 | -6/Factory | Identified exit to Factory 7892 | -6/Factory | Repaired Adv. Treads 7918 | -6/Factory | Repaired Imp. Cooling System 9468 | -6/Factory | Build established: Scavenger-Mutant 9665 | -6/Factory | Garrison activated, responded to threat 9680 | -6/Factory | System corruption reached 10% 9724 | -6/Factory | Lost 3 parts (1u2w) 9935 | -6/Factory | Lost 3 parts (2n1u) 10024 | -6/Factory | Build established: Scavenger-Tank 10192 | -6/Factory | Self-destructed Last Messages --------------- 10159_ U-05 Engineer lays Concrete. 10159_ K-01 Serf pushes R-10 Processor. 10159_ U-05 Engineer lays Concrete. 10162_ K-01 Serf pushes R-10 Processor. 10163_ U-05 Engineer repairs door. 10164_ K-01 Serf collects debris. 10165_ U-05 Engineer lays Concrete. 10166_ K-01 Serf collects debris. 10169_ System corrupted: Imp. Heavy Laser rejected. 10173_ System corrupted: Gauss Rifle targeting data glitched. 10173_ Slug penetrates G-50 Soldier. 10175_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 10176_ System corrupted: Gauss Rifle targeting data glitched. 10176_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 10182_ K-01 Serf collects debris. 10184_ System corrupted: Heat flow error (+196). 10185_ Hrd. Medium Armor Plating destroyed. 10188_ System corrupted: Imp. EM Pulse Cannon targeting data glitched. 10191_ Imp. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????!????????? | | #??????????????????????????????????????????????? | | #???##############?????????????????????????????? | | #???# #?????????????????????????????? | | #???# #?????????????????????????????? | | #???# #?????????????????????????????? | | #???# #?????????????????????????????? | | #???# """" #???????????##########????????? | | #???# """" #????????#### ##### | | #???# """" //! ########## | | ##### """" /!! + | | + """" /! ########## | | ##### """" #????????# """ ## | | #???# #????????# """"" #?????? | | #???# #????????# """"" #?????? | | ###########+############### #????? | | / =!! +%% """ #????? | | # =[%==#### """"" #????? | | # !*= #??# """"" ????????? | | # #??# ????????? | | # #??# ????????? | | # #### ???????? | | # " ??????? | | ????????????# # #####+##+??????? | | ?????????????####+###### #??????????????? | | ???????????????# kp @ #??????????????? | | ?????????????????# ########R #??????????????? | | ?????????????????# #??!???#+##+#??????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# ^#??????????????????????????? | | ????????????????? ^ ^ ??????????????????????????? | | ???????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ?????????????? #?????????????????????????? | | ????????????? #?????????????????????????? | | ???????????? #?????????????????????????? | | ??????????? #?????????????????????????? | | ??????????? ?????????????????????????? | | ??????????? ?????????????????????????? | | ????????????? ?????????????????????????? | | ???????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed HugeMatterRouter Manual? 0 Play Time 02:08:45 Cumulative 25.0 hours Start 2021.11.28 @ 10:51:39 End 2021.11.28 @ 13:33:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e25e68f0-f115-453b-8230-bc8758eeae94