Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 00:49:25

Player: Microwavium

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (656)      656
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 1929

 Bonus
-------
Follower Combat Kills      35
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
>       --- WEAPON (3) -------
        Flail
>       --- INVENTORY (8) ----
        Cooling System
        Structural Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
     Small Storage Unit
    Medium Matter Pod
  Improved Targeting Computer
>          --- WEAPON -----------
     Heavy Assault Rifle
           Rocket Launcher
           Flail
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Cooling System
  Improved Targeting Computer
     Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             25   | 6   2   3   14  
  Power                    3    | 1   .   1   1   
    Engine                 2    | 1   .   .   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 2    | 2   .   .   .   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   1   2   8   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   .   2   14  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  3    | .   .   .   3   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      11   | .   .   1   11  
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     82   | .   94  85  72  
  Engine                   7    | .   14  9   .   
  Core                     5    | .   .   4   9   
  Treads                   12   | .   28  14  3   
  Storage                  25   | .   22  28  21  
  Processor                3    | .   .   .   11  
  Ballistic Gun            21   | .   22  24  14  
  Launcher                 4    | .   5   3   6   
  Impact Weapon            1    | .   .   .   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 13  18  18  20  
  Greatest Support         40   | 40  40  20  20  
  Greatest Overweight (x)  6    | .   .   .   6   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   6   8   7   
  Average Carried          5    | 1   4   6   4   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | .   5   8   2   

 Class Distribution 
--------------------
 88% | Mutant
  8% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           770  | 242 209 201 118 
  Remotely                 .    | .   .   .   .   
Salvage Created            963  | .   374 188 401 
  Parts                    66   | .   20  12  34  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  21   | .   5   10  6   
  Guns                     14   | .   2   7   5   
  AOE                      7    | .   3   3   1   
Classes Destroyed          10   | .   4   3   3   
  Worker                   1    | .   1   .   .   
  Builder                  4    | .   .   1   3   
  Tunneler                 1    | .   .   .   1   
  Recycler                 3    | .   2   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   .   6   .   
  Grunt                    11   | .   5   3   3   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
  Assembled                1    | .   .   1   .   
Best Kill Streak           5    | .   4   4   5   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   3    | .   2   2   3   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   2   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        220  | .    43   61   116  
  Missed                   55   | .    14   18   23   
Damage Taken               1998 | .    319  418  1261 
  Core                     585  | .    83   93   409  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   61   | .    .    .    61   
Core Remaining (%)         64   | 100  .    29   .    
Volleys Fired              110  | .    26   35   49   
  Largest                  2    | .    2    2    2    
  Hottest                  53   | .    53   53   53   
Shots Fired                174  | .    52   55   67   
  Gun                      161  | .    50   47   64   
  Cannon                   .    | .    .    .    .    
  Launcher                 13   | .    2    8    3    
  Special                  .    | .    .    .    .    
  Kinetic                  161  | .    50   47   64   
  Thermal                  .    | .    .    .    .    
  Explosive                13   | .    2    8    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    9    8    9    
  Robot Miss Streak        7    | .    7    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           107  | .    26   27   54   
  Core Hits                54   | .    16   16   22   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              4    | .    .    .    4    
  Impact                   4    | .    .    .    4    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1740 | .    460  452  828  
  Guns                     1010 | .    264  236  510  
  Cannons                  .    | .    .    .    .    
  Explosions               632  | .    196  215  221  
  Melee                    97   | .    .    .    97   
  Ramming                  1    | .    .    1    .    
  Kinetic                  1010 | .    264  236  510  
  Thermal                  .    | .    .    .    .    
  Explosive                632  | .    196  215  221  
  Electromagnetic          .    | .    .    .    .    
  Impact                   97   | .    .    .    97   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    .    .    6    
  Average Corruption       6    | .    .    .    6    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      61   | .    .    22   39   
  Shots                    2    | .    .    1    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    1    .    
Highest Temperature        27   | .    24   18   27   
  Average Temperature      8    | .    7    8    10   
  Received Heat Transfer   762  | .    174  69   519  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             321  | .   176 321 176 
  Initial                  68   | .   .   68  9   
  Average                  105  | .   94  141 55  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         86   | 100 100 74  100 
  Level 1                  13   | .   .   25  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   7   13  22  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   2   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   4   .   4   
  Successful               5    | .   3   .   2   
  Failed                   3    | .   1   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   .   4   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Record                   1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     32   | .   .   .   32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               3    | .   .   3   .   
  Total Damage             61   | .   .   61  .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1998 | 53   301  1059 585  
Spaces Moved               955  | 43   138  596  178  
  Core                     127  | 27   .    .    100  
  Treads                   825  | 16   138  596  75   
  Legs                     3    | .    .    .    3    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  
  Average Speed            170  | 90   160  160  232  
  Slowest Speed            350  | 160  160  160  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 4    19   96   16   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 17   | .    .    17   .    
Terrain Destroyed          110  | .    21   73   16   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      110  | .    21   73   16   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1162 | 57  172 650 283 
  Wait                     45   | 4   .   10  31  
  Move                     952  | 42  137 595 178 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 5   6   5   6   
  Fast Attach              1    | 1   .   .   .   
  Attach                   19   | 5   2   1   11  
  Detach                   1    | .   1   .   .   
  Swap                     5    | .   .   2   3   
  Drop                     2    | .   .   1   1   
  Fire                     110  | .   26  35  49  
  Melee                    4    | .   .   .   4   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 13)
   54 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Entered Mines
  411 | -10/Mines     | Assembled infested the area
  453 | -10/Mines     | Core integrity fell below 50%
  542 | -10/Mines     | Discovered new exit (range 8)
  700 | -10/Mines     | Discovered new exit (range 9)
 1009 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1276 | -10/Mines     | Learned location of Recycling (-9)
 1414 | -10/Mines     | Entered Materials
 1414 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1471 | -9/Materials  | Repaired Rocket Launcher
 1638 | -9/Materials  | Lost 3 parts (1n2w)
 1932 | -9/Materials  | Core integrity fell below 50%
 1985 | -9/Materials  | Core integrity fell below 20%
 1999 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
K-01 Serf collects debris.
R-06 Scavenger inserts Terrain Scan Processor
  into recycling unit.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf cleans the Recycling Unit.
R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
Recycling unit begins recycling process.
Acquired 11 matter.
K-01 Serf cleans the Recycling Unit.
R-06 Scavenger collects Ion Engine.
Acquired Aluminum Leg.
R-06 Scavenger inserts Ion Engine into recycling
  unit.
K-01 Serf cleans the Recycling Unit.
Imp. Targeting Computer destroyed. <x2>
System corrupted by crushing effect (+4).
System corrupted by crushing effect (+2).
R-06 Scavenger collects Sml. Laser.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              WeaponMatterPrototype
  Manual?         0
Play Time         00:18:47
  Cumulative      4.3 hours
  Start           2024.04.04 @ 14:40:19
  End             2024.04.05 @ 00:49:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           5
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31fa01fb-d45d-4fb1-bce3-47d61d6455c4