Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.20 @ 03:13:39 Player: Loganathor Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (739) 739 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 3389 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 270/290 System Corruption 0% Temperature Cool (42) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Microactuators > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Weapon Shielding Decoy Drone Bay > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Makeshift Light Armor Plating Makeshift System Shield Datajack Makeshift Hammer CR-A16's Pointy Stick [Rating: 35] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Decoy Drone Bay Storage Small Storage Unit Hackware Makeshift System Shield Protection Weapon Shielding Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Maul Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 46 | 6 12 3 3 5 4 13 Power 10 | 1 3 1 . 1 1 3 Engine 9 | 1 3 1 . 1 . 3 Core . | . . . . . . . Reactor 1 | . . . . . 1 . Propulsion 12 | 2 2 2 1 1 . 4 Treads . | . . . . . . . Leg 12 | 2 2 2 1 1 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 . 2 2 . 5 Device 5 | . 1 . 1 2 . 1 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 5 | . 1 . 1 . . 3 Artifact . | . . . . . . . Weapon 12 | 2 5 . . 1 3 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 3 | . 2 . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon 3 | . 2 . . . 1 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 12 | . 3 1 . . . 8 Power 1 | . . 1 . . . . Propulsion 4 | . 2 . . . . 2 Utility 4 | . . . . . . 4 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 6 | . 3 1 . . . 6 To Critical Strikes . | . . . . . . . Average Backups 6 | 3 7 5 3 5 7 5 Power . | . . . . . . . Propulsion 1 | 2 2 2 2 1 1 . Utility 1 | . 1 . . 1 3 1 Weapon 1 | . 1 2 1 2 2 1 Tool/Special . | . . . . . . . Unused Backups 13 | . 8 1 . 2 1 1 Power . | . . . . . . . Propulsion 6 | . 5 . . 1 . . Utility 5 | . 2 1 . 1 . 1 Weapon 2 | . 1 . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 96 99 92 91 80 69 Engine 7 | . 13 13 11 10 1 8 Reactor 3 | . . . . . 9 2 Leg 22 | . 27 28 22 22 22 16 Device 9 | . 11 . 9 11 11 7 Storage 11 | . 14 14 11 11 11 11 Protection 10 | . 2 14 15 14 11 9 Ballistic Cannon 6 | . 13 . 10 11 3 2 Impact Weapon 3 | . . . . 9 2 4 Slashing Weapon 7 | . 10 14 11 1 7 6 Special Melee Weapon 1 | . . 14 . . . . Peak Build Rating 35 | 6 7 7 10 23 35 35 Average Rating 21 | 4 6 6 9 19 32 25 On Entrance 12 | . 6 7 7 10 23 35 Naked Turns . | . . . . . . . Heaviest Build 38 | 12 18 12 17 33 38 37 Greatest Support 30 | 20 20 20 20 20 20 30 Greatest Overweight (x) 7 | . 4 . . 1 1 7 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 6 8 8 8 Average Carried 6 | 3 7 7 4 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 7 6 4 6 8 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 749 | 214 235 40 . 88 60 112 Remotely . | . . . . . . . Salvage Created 857 | . 316 134 . 117 . 290 Parts 51 | . 37 6 . 4 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . 5 12 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 13 3 . 2 . 7 Melee 21 | . 13 3 . 2 . 3 Classes Destroyed 6 | . 4 . . 1 . 1 Worker 1 | . 1 . . . . . Watcher 3 | . 3 . . . . . Swarmer 14 | . 10 . . . . 4 Grunt 7 | . 3 3 . . . 1 Brawler 1 | . . . . . . 1 Sentry 3 | . . . . 2 . 1 Best Kill Streak 4 | . 4 1 . 2 . 4 Combat Bots Only 4 | . 4 1 . 2 . 4 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 428 | . 147 43 22 16 8 192 Missed 122 | . 34 14 8 5 1 60 Hits 306 | . 113 29 14 11 7 132 Melee 8 | . . . . . . 8 Projectile 298 | . 113 29 14 11 7 124 Critical Strikes 7 | . . 1 . . . 6 Actively Blocked 1 | . . . . . . 1 Damage Taken 3253 | . 746 337 107 97 128 1838 Core 648 | . 169 58 9 27 . 385 Absorbed by Shields 74 | . . . 40 34 . . Redirected to Shielding 70 | . . 8 4 8 6 44 Ignored by Resistances 956 | . 243 96 41 35 35 506 Regen/Repaired (Parts) 202 | . . . 9 . 193 . Core Remaining (%) 54 | 100 . 9 . . . . Volleys Fired 23 | . 17 . 2 . . 4 Largest 2 | . 2 . 1 . . 1 Hottest 60 | . 60 . 30 . . 48 Shots Fired 27 | . 21 . 2 . . 4 Gun . | . . . . . . . Cannon 27 | . 21 . 2 . . 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 27 | . 21 . 2 . . 4 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 7 . 2 . . 3 Robot Miss Streak 3 | . 3 . . . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 93 | . 42 22 2 5 2 20 Core Hits 28 | . 17 4 . 2 1 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 9 | . 1 . . . . 8 Destroy 2 | . . . . . . 2 Blast 1 | . 1 . . . . . Smash 2 | . . . . . . 2 Sever 4 | . . . . . . 4 Melee Attacks 114 | . 53 25 . 5 3 28 Impact 20 | . . . . . 3 17 Slashing 93 | . 53 24 . 5 . 11 Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2498 | . 874 475 37 95 103 914 Guns . | . . . . . . . Cannons 285 | . 175 . 37 . . 73 Explosions . | . . . . . . . Melee 2213 | . 699 475 . 95 103 841 Ramming . | . . . . . . . Kinetic 285 | . 175 . 37 . . 73 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 474 | . . . . . 103 371 Slashing 1739 | . 699 475 . 95 . 470 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 181 | . 3 9 . . . 169 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 181 | . 3 9 . . . 169 Knockbacks 10 | . 3 . . . 1 6 Impact 4 | . . . . . 1 3 Kinetic 6 | . 3 . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 33 | . 7 3 . . . 33 Average Temperature 7 | . 2 3 . . . 9 Received Heat Transfer 1003 | . 138 276 46 36 . 507 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . . . 4 Combat Hostiles 4 | . . . . . . 4 Parts Fried 5 | . . . . . . 5 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred . | . . . . . . . Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 90 | . 90 60 16 40 . . Initial 16 | . . 8 16 . . . Average 9 | . 21 6 1 1 . . Influence Increases 917 | . 351 135 . 40 . 391 Destroy 0b10 Robot/C 600 | . 260 60 . 40 . 240 Destroy 0b10 Robot/NC 20 | . 20 . . . . . Destroy Leader 86 | . 56 20 . . . 10 Allied During Kill 21 | . . . . . . 21 Trap Triggered on 0b10 10 | . . 10 . . . . Lose Combat Pursuer 180 | . 15 45 . . . 120 Influence Decreases 917 | . 326 110 50 40 . 391 Entered New Map 51 | . . 17 34 . . . Time Decay 700 | . 316 93 16 40 . 235 Lost Part 65 | . 10 . . . . 55 Lost Ally 101 | . . . . . . 101 Squads Dispatched 3 | . 2 . . . . 1 Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 24 6 4 2 1 30 Peak Tracking Total 9 | . 5 2 5 2 1 9 Tactical Retreats 16 | . 5 3 . . . 8 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed 3 | . . 2 1 . . . Triggered 1 | . . 1 . . . . Most Traps Carried 3 | . . 3 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . . . . 2 Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . . . 2 1 . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . . 5 1 . . Successful 5 | . . . 4 1 . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 1 1 . . Open Door 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat . | . . . . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . . . . 9 . Largest Group 9 | . . . . . 9 9 Highest-Rated Group 292 | . . . . . 292 292 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 35 | . . . . . . 35 Total Damage 926 | . . . . . . 926 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 904 | . 904 . . . . . ECM 904 | . 904 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches 7 | . . . . . . 7 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5935 | 99 1089 513 306 913 2213 802 Spaces Moved 3266 | 76 694 298 203 486 1126 383 Core 17 | 14 2 . . . . 1 Treads . | . . . . . . . Legs 3249 | 62 692 298 203 486 1126 382 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 Average Speed 158 | 107 120 120 120 179 190 164 Slowest Speed 400 | 120 250 120 120 190 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 4 92 49 21 90 90 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3824 | 93 823 408 263 518 1200 519 Wait 257 | . 17 67 48 9 50 66 Move 3260 | 75 693 297 202 485 1125 383 Hop . | . . . . . . . Pick Up 60 | 12 16 6 3 6 9 8 Fast Attach 3 | . 1 1 . . 1 . Attach 33 | 6 8 1 2 2 1 13 Detach 3 | . 1 . . 2 . . Swap 17 | . 4 1 3 3 2 4 Drop 44 | . 13 8 2 6 9 6 Fire 23 | . 17 . 2 . . 4 Melee 114 | . 53 25 . 5 3 28 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . . . 7 Trap 3 | . . 2 1 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 10) 481 | -10/Materials | Discovered new exit (range 8) 677 | -10/Materials | Discovered new exit (range 3) 944 | -10/Materials | Core integrity fell below 50% 984 | -10/Materials | Lost 3 parts (2n1w) 1162 | -10/Materials | Discovered new exit (range 15) 1189 | -10/Materials | Entered Mines 1217 | -10/Mines | Found a hidden stash of uninstalled traps 1357 | -10/Mines | Discovered new exit (range 3) 1632 | -10/Mines | Discovered new exit (range 10) 1673 | -10/Mines | Core integrity fell below 20% 1702 | -10/Mines | Entered Materials 1702 | -9/Materials | Evolved 2 slots: Utility x2 1881 | -9/Materials | Discovered new exit (range 6) 1946 | -9/Materials | Repaired Datajack 2008 | -9/Materials | Entered Mines 2037 | -9/Mines | Learned Materials security intel 2155 | -9/Mines | Discovered new exit (range 3) 2270 | -9/Mines | Found the Drone Emporium 2281 | -9/Mines | Found Prototype Device 2286 | -9/Mines | Identified Decoy Drone Bay 2457 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2463 | -9/Mines | Learned location of Storage (-9) 2658 | -9/Mines | Discovered new exit (range 13) 2921 | -9/Mines | Entered Zion 2952 | -7/Zion | Found CR-A16's Pointy Stick 2970 | -7/Zion | Given A8's code to call for help 3040 | -7/Zion | Discovered new exit (range 11) 3074 | -7/Zion | Visited the Megawrench Repair Shop 3074 | -7/Zion | Megawrench repaired 6 parts 3607 | -7/Zion | Learned location of Warlord (-4) 3885 | -7/Zion | Met Imprinter 3929 | -7/Zion | Imprinted 3931 | -7/Zion | Declared Zion's savior 4303 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4362 | -7/Zion | Gained Derelict followers 4448 | -7/Zion | Found Relay Coupler [Programmer] 4565 | -7/Zion | Gained Derelict followers 5134 | -7/Zion | Entered Proximity Caves 5134 | -6/Proximity Caves | Accompanied by 9 allies 5273 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5338 | -6/Proximity Caves | Lost 9 allies 5377 | -6/Proximity Caves | Spotted B-75 Beast 5444 | -6/Proximity Caves | Lost 4 allies 5617 | -6/Proximity Caves | Core integrity fell below 50% 5636 | -6/Proximity Caves | Lost 6 parts (2n3u1w) 5722 | -6/Proximity Caves | Core integrity fell below 20% 5936 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- S-27 Virus IFF system glitched. S-27 Virus system terminally corrupted. VTOL Module fried. Autogun fried. Acquired 22 matter. HV Slug penetrates L-41 Fighter. L-41 Fighter knocked back. HV Slug penetrates Wall. G-50 Soldier knocked back. Critical hit (Burn: +37). L-41 Fighter knocked back. L-41 Fighter suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. Mak. Hammer destroyed. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit (Destroy). Destroyed Hvy. Laser. G-50 Soldier knocked back. HV Slug penetrates G-50 Soldier. Bore Cannon severed. Map ----- +----------------------------------------------------+ | % ## ##?### ##???????????????????????? | | #### ##??????????????????????? | | ## ### #?????????????????????? | | ##### #???????????????????????????? | | #####???#### ##???????????????????????????? | | ???????????## ##????????????????????????????? | | ????????????## #?????????????????????????????? | | ?????????????# ##?????????????????????????????? | | ?????????????# ######???????????????????????????? | | ?????????????# ##?# ##??????????????????????????? | | ?????????????# ### #??????????????????????????? | | ?????????????# ## ##?????????????????????????? | | ?????????????# ##????????????????????????? | | ?????????????# ##???????????????????????? | | ???????????### #???????????????????????? | | ??????????## #???????????????????????? | | ??????????# #???????????????????????? | | ??????????## ##### ####???????????????????????? | | ???????????# #???### #??????????????????????????? | | ???????????# #?###?# #??????????????????????????? | | ???????????# #? ### #??????????????????????????? | | ???????????# # ## #####??????????????????????? | | ???????????# # # ## #??????????????????????? | | ?????????### # # #??????????????????????? | | ?????????# ## #### #??????????????????????? | | ?????????## #??# @####### #????????????? | | ??????????## ### #??# l% ???????? | | ???????????# #?????# gg g ???????? | | ??????????## ## ##?????####### #????????? | | ??????????# ##?????????????? ###????????? | | ??????????# #????????????????? #??????????? | | ??????????# # ##????????????????? ##??????????? | | ??????????# # #???????????????????##???????????? | | ??????????# # #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????## ##????????????????????????????????? | | ??????????# # ##????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# # #????????????????????????????????? | | ??????????# ##????????????????????????????????? | | ??????????# ##?????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 325 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Datajack | 10% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineThermoelectricPod Manual? 0 Play Time 01:14:00 Cumulative 7.6 hours Start 2025.10.20 @ 01:04:25 End 2025.10.20 @ 03:13:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 5 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ecddc220-3b95-4308-a0de-d5b289457b11