Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.22 @ 17:17:12 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (1685) 1685 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1525) 1525 TOTAL SCORE: 8555 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 383 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -16 Cogmind --------- Core Integrity 597/1000 Matter 233/300 Energy 84/100 System Corruption 4% Temperature Cool (0) Movement Flying (119) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY (8) ------ Large Storage Unit Structural Scanner Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Fusion Compressor Advanced Cooling System Matter Compressor (250) Improved Transmission Jammer Improved Transmission Jammer Improved Transmission Jammer Improved Transmission Jammer Heavy Gatling Laser Heavy Gatling Laser Disruptor Cannon Remote Datajack Improved Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Active Sensor Suite Improved Targeting Computer Enhanced Scrap Shield Makeshift Hacking Suite System Guard > --- WEAPON ----------- Makeshift Laser Improved Datajack > --- INVENTORY -------- Nuclear Pulse Thruster Large Storage Unit Energy Well Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Transmission Jammer Plasma Cannon Subdweller Shrapnel Launcher Heavy Pick [Rating: 111] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Antigrav System Flight Unit Flightbrick Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Scrap Shield Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Slug Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 8 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . . 2 . . . . 1 Utility 6 | . . . . . 5 . . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 74 | 6 5 3 9 5 17 5 . 3 6 15 Power 16 | 1 2 . 3 1 3 2 . . 1 3 Engine 9 | 1 1 . 3 1 1 1 . . 1 . Core 7 | . 1 . . . 2 1 . . . 3 Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 2 . . 1 . . . 1 9 Treads 4 | 2 . 2 . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 Flight 7 | . . . . . 1 . . . 1 5 Utility 21 | 2 . . 1 3 9 1 . 2 2 1 Device 4 | 1 . . . . 2 . . . . 1 Storage 6 | 1 . . . 2 3 . . . . . Processor 4 | . . . . 1 2 . . 1 . . Hackware 3 | . . . . . 1 . . . 2 . Protection 4 | . . . 1 . 1 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 22 | 1 3 1 5 1 4 2 . 1 2 2 Energy Gun 7 | . 1 . 3 1 . 1 . . . 1 Energy Cannon 3 | . . . . . 1 . . . 1 1 Ballistic Gun 5 | 1 2 1 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon 2 | . . . . . 1 . . 1 . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 10 | . . . 10 . . . . . . . Parts Lost 27 | . . . 2 2 1 . 2 . 11 9 Power 7 | . . . 2 . 1 . . . 3 1 Propulsion 9 | . . . . 1 . . . . 1 7 Utility 6 | . . . . . . . 1 . 4 1 Weapon 5 | . . . . 1 . . 1 . 3 . Highest Loss Streak 11 | . . . 1 2 1 . 1 . 11 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 4 7 7 5 8 9 10 9 10 9 9 Power . | . 1 1 . . . . 1 1 . . Propulsion . | . 1 1 . 1 1 1 1 1 . . Utility 3 | . 2 2 1 3 5 5 5 5 4 5 Weapon 2 | 2 3 3 2 2 1 2 1 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . 3 . 5 3 . 3 . . . 9 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 12 | . 1 . 2 . . 2 . . . 7 Weapon 7 | . 2 . 2 2 . . . . . 1 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 97 100 84 100 45 63 65 65 65 55 Engine 8 | . 9 . 9 14 1 2 5 5 4 . Core 2 | . 4 14 . . 6 8 5 5 4 2 Treads 19 | . 28 28 28 28 . . . . . . Flight 1 | . . . . . 4 5 5 5 4 19 Device 9 | . 14 14 2 13 9 11 11 11 9 . Storage 8 | . 14 14 2 14 5 5 5 5 4 4 Processor 3 | . . . . . 4 11 11 14 11 5 Hackware 1 | . . . . . 4 5 5 5 8 11 Protection 4 | . . . 11 . 1 4 4 3 4 . Energy Gun 7 | . 2 . 21 3 . . . . . . Ballistic Gun 8 | . 23 28 3 14 1 . . . . . Ballistic Cannon 4 | . . . 3 10 . . . . . . Impact Weapon 1 | . . . . . . 2 4 5 3 2 Special Melee Weapon 1 | . . . . . 2 4 4 3 4 . Peak Build Rating 111 | 7 12 12 18 24 99 111 109 104 105 65 Average Rating 39 | 5 9 12 13 20 82 107 108 99 88 46 On Entrance 44 | . 7 12 12 18 16 95 109 94 103 20 Naked Turns . | . . . . . . . . . . . Heaviest Build 46 | 10 17 17 33 35 40 46 43 32 32 40 Greatest Support 43 | 40 40 40 40 40 33 33 33 33 33 43 Greatest Overweight (x) 6 | . . . . . 1 1 1 . 6 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 10 10 10 10 15 Average Capacity 10 | 7 8 8 5 14 10 10 10 10 9 13 Most Carried 15 | 8 8 8 8 15 15 10 10 10 10 15 Average Carried 9 | 4 7 7 5 12 9 9 9 9 9 9 Final Capacity 15 | 8 8 8 8 15 10 10 10 10 5 15 Final Carried 15 | 8 8 8 8 15 10 10 10 10 4 13 Class Distribution -------------------- 39% | Scavenger-Mutant 32% | Mutant 12% | Derelict-Assassin 6% | Derelict-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -9/Scraptown Scout | -6/Factory Derelict-Assassin | -6/Lower Caves Derelict-Assassin | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Matter Collected 2105 | 285 284 102 98 289 309 346 40 30 40 282 Remotely . | . . . . . . . . . . . Salvage Created 1752 | 123 381 141 342 . 455 48 102 . 68 92 Parts 93 | 10 29 7 18 . 21 . 7 . . 1 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 3 | 1 . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . 9 . . . 3 . . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 47 | . 11 5 7 . 14 . 4 . 4 2 Guns 23 | . 11 5 5 . . . . . . 2 Cannons 3 | . . . . . 1 . . . 2 . AOE 18 | . . . . . 13 . 3 . 2 . Classes Destroyed 13 | 2 4 . 2 . 4 . . . 1 . Worker 1 | . . . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . Watcher 2 | . 1 . . . . . . . . 1 Swarmer 21 | . 6 3 1 . 6 . 3 . . 2 Grunt 16 | . 5 2 . . 6 . . . 3 . Brawler 1 | . . . . . . . . . 1 . Sentry 2 | . . . . . 1 . 1 . . . Programmer 1 | . . . . . 1 . . . . . Artisan 1 | . . . 1 . . . . . . . Subdweller 6 | . . . 6 . . . . . . . Best Kill Streak 7 | 1 5 2 2 . 7 . 4 . 4 2 Combat Bots Only 6 | . 4 2 2 . 6 . 4 . 4 2 Max Kills in Single Turn 4 | 1 2 1 1 . 4 . 3 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . 3 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 488 | . 31 18 31 11 120 . 151 . 58 68 Missed 170 | . 8 4 9 3 58 . 59 . 13 16 Damage Taken 4913 | . 241 155 629 173 863 . 768 . 1038 1046 Core 965 | . 25 35 35 38 28 . 56 . 345 403 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 65 | 100 . . . 46 . . . . 49 . Volleys Fired 143 | 25 36 9 34 . 12 . 5 . 19 3 Largest 2 | 1 2 2 2 . 1 . 1 . 1 1 Hottest 90 | 20 60 46 90 . 80 . 80 . 90 60 Shots Fired 212 | 25 69 18 62 . 12 . 5 . 18 3 Gun 174 | 25 69 18 60 . . . . . . 2 Cannon 23 | . . . 2 . 4 . 4 . 13 . Launcher 14 | . . . . . 8 . 1 . 5 . Special 1 | . . . . . . . . . . 1 Kinetic 126 | 25 65 18 4 . 8 . 1 . 5 . Thermal 23 | . . . 2 . 4 . 4 . 13 . Explosive . | . . . . . . . . . . . Electromagnetic 62 | . 4 . 56 . . . . . . 2 Robot Hit Streak 16 | 9 12 5 16 . 5 . 6 . 12 15 Robot Miss Streak 5 | 2 5 3 2 . 1 . . . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 152 | 18 41 10 48 . 6 1 5 1 12 10 Core Hits 109 | 6 19 7 26 . 33 . 4 . 11 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | 1 . . . . . . 1 . . 1 Critical Strikes 3 | 1 . . . . . . 1 . . 1 Destroy 1 | 1 . . . . . . . . . . Smash 2 | . . . . . . . 1 . . 1 Melee Attacks 33 | . . . . . 1 1 11 2 4 14 Impact 31 | . . . . . . 1 11 1 4 14 Slashing . | . . . . . . . . . . . Piercing 1 | . . . . . 1 . . . . . Sneak Attacks 2 | . . . . . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5268 | 150 654 177 719 1 1660 89 337 . 1190 291 Guns 1679 | 150 641 177 672 . . . . . . 39 Cannons 330 | . . . . . 53 . . . 277 . Explosions 2705 | . . . 47 . 1543 . 202 . 913 . Melee 537 | . . . . . 64 89 135 . . 249 Ramming 17 | . 13 . . 1 . . . . . 3 Kinetic 3623 | 150 609 177 29 . 1543 . 202 . 913 . Thermal 377 | . . . 47 . 53 . . . 277 . Explosive . | . . . . . . . . . . . Electromagnetic 714 | . 32 . 643 . . . . . . 39 Impact 473 | . . . . . . 89 135 . . 249 Slashing . | . . . . . . . . . . . Piercing 64 | . . . . . 64 . . . . . Highest Corruption 10 | . . . 10 . . . . . 4 4 Average Corruption 8 | . . . 10 . . . . . 4 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 33 | . . . 30 . . . . . 1 2 Message Errors 9 | . . . 9 . . . . . . . Matter Fused 9 | . . . 8 . . . . . . 1 Heat Flow Errors 5 | . . . 4 . . . . . . 1 Energy Discharges 4 | . . . 4 . . . . . . . Data Loss (minor) 3 | . . . 3 . . . . . . . Data Loss (major) 2 | . . . 2 . . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 314 | . . . . . 45 84 42 . 62 81 Projectiles 33 | . . . . . . . . . 33 . Explosions 74 | . . . . . 45 . . . 29 . Melee 207 | . . . . . . 84 42 . . 81 Knockbacks 2 | . . . . . . 1 . . . 1 Impact 2 | . . . . . . 1 . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 236 | . . . . . . . 18 . 217 1 Shots 6 | . . . . . . . 1 . 5 . Rammed 6 | . 3 . . 2 . . . . . 1 Targets Rammed 6 | . 3 . . 2 . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 214 | . 52 29 198 4 98 . 200 . 214 159 Average Temperature 61 | . 16 12 95 4 33 . 76 . 93 42 Received Heat Transfer 1158 | . 108 36 33 96 240 . 183 . 171 291 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . 2 . . 1 1 . . 1 Combat Hostiles 4 | . . . 2 . . 1 1 . . . Parts Fried 7 | . . . 6 . . . . . . 1 Impact Corruptions 8 | . . . . . . 4 1 . . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 2 1 . . . . . . 1 Heat Transferred 446 | . . . 50 . 100 . . . 296 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . . . 3 . . . . 1 Low Security (%) 83 | 100 100 100 . . 36 . . . . 79 Level 1 6 | . . . . . 14 . . . . 20 Level 2 10 | . . . . . 49 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 709 | 5 131 117 . . 709 . . . . 289 Initial 40 | . . 40 . . . . . . . 6 Average 107 | 1 55 39 . . 335 . . . . 62 Influence Increases 2301 | 20 314 239 86 . 944 5 195 . 90 408 Destroy 0b10 Robot/C 1080 | . 220 180 40 . 280 . 80 . 80 200 Destroy 0b10 Robot/NC 55 | 20 10 . . . 15 5 . . . 5 Destroy Leader 176 | . 44 30 . . 50 . 10 . 10 32 Allied During Kill 108 | . . 14 1 . . . . . . 93 Successful Hack 41 | . 10 . . . 7 . . . . 24 Select Force Hacks 30 | . 30 . . . . . . . . . Disable Machine 30 | . . . . . 30 . . . . . Destroy Structure 76 | . . . . . 52 . . . . 24 Lose Combat Pursuer 405 | . . 15 45 . 210 . 105 . . 30 Active Sensor Use 300 | . . . . . 300 . . . . . Influence Decreases 1664 | 20 208 200 103 . 333 294 193 . 80 233 Time Decay 1255 | 20 208 180 103 . 173 294 184 . 30 63 Search Patrol Dispatched 150 | . . . . . 150 . . . . . Lost Part 139 | . . . . . 10 . 9 . 50 70 Lost Ally 120 | . . 20 . . . . . . . 100 Squads Dispatched 16 | . 2 . . . 10 . . . . 4 Investigation 11 | . 1 . . . 8 . . . . 2 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 3 | . 1 . . . 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses 3 | . . . . . 3 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 20 10 11 6 30 . 9 . 10 21 Peak Tracking Total 9 | . 5 4 2 4 9 . 4 . 6 8 Tactical Retreats 12 | . . 1 2 . 5 . 2 . . 2 Traps | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . 1 . 2 . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Machines Accessed 22 | . 3 1 1 5 7 . 1 1 . 3 Terminals 6 | . 2 1 . . 2 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 1 . . . 5 . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 60 | . 9 2 1 22 14 . 1 2 . 9 Successful 40 | . 3 . 1 22 4 . 1 2 . 7 Failed 20 | . 6 2 . . 10 . . . . 2 Catastrophic 5 | . 1 1 . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 29 | . 9 2 . . 14 . . . . 4 Terminals 17 | . 7 2 . . 4 . . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 17 | . 2 . . . 10 . . . . 5 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 29 | . 1 . 1 22 1 . 1 2 . 1 Record 21 | . . . . 21 . . . . . . Part Schematic 2 | . . . . . . . . 2 . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 . . . . 1 Proto ID Catalog 2 | . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . . . 3 . . . . 3 Terminals 2 | . 1 . . . . . . . . 1 Operators 1 | . . . . . . . . . . 1 Skim 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . 3 . . . . 2 Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Fedlink 4 | . . . . . 3 . . . . 1 Scrapoids 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 1 . . 4 . . . . 1 Full Trace Events 4 | . 1 1 . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 17 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . 1 . . parse_system 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Total Allies 7 | . . 2 . . . . . . . 5 Largest Group 5 | . . 2 1 . . . . . . 5 Highest-Rated Group 238 | . . 39 31 . . . . . . 238 Highest-Rated Ally 50 | . . 31 31 . . . . . . 50 Total Orders . | . . . . . . . . . . . Ally Attacks 60 | . . 7 4 . . . . . . 49 Total Damage 1265 | . . 126 84 . . . . . . 1055 Kills 13 | . . 4 1 . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Active Infowar (turns) 7821 | 97 518 490 500 3486 388 650 960 391 292 49 A.S.S. 2616 | . . . . . 323 650 960 391 292 . Structural 49 | . . . . . . . . . . 49 Seismic 5205 | 97 518 490 500 3486 114 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 2 2 . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Turns Passed 10537 | 188 518 490 2790 3490 410 650 960 391 358 292 Spaces Moved 8577 | 82 240 275 1526 2161 765 684 1029 948 569 298 Core 5 | 4 . . . . . . . . 1 . Treads 4280 | 78 240 275 1526 2161 . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 39 | . . . . . . . . . . 39 Flight 4253 | . . . . . 765 684 1029 948 568 259 Fastest Speed 32 | 50 160 160 160 160 40 40 40 40 40 32 Average Speed 107 | 154 160 160 160 160 40 79 78 40 40 39 Slowest Speed 350 | 160 160 160 160 160 80 80 80 40 350 119 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 14 | . . . . . 10 . . . 3 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 6 36 65 53 94 30 62 91 86 62 9 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . 1 . . 1 1 . . 2 . . Known Exits Taken 4 | . . . . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched 21 | . . . 6 4 . 5 1 4 1 . Spaces Dug 13 | . . . . . . . 6 . 7 . Terrain Destroyed 127 | . . . 5 . 56 . 10 . 56 . Melee 9 | . . . . . . . 5 . 4 . Projectile 4 | . . . . . . . 1 . 3 . AOE 114 | . . . 5 . 56 . 4 . 49 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Total 9621 | 120 322 312 1811 2196 849 787 1157 956 666 445 Wait 614 | . 27 22 207 4 23 85 109 . 61 76 Move 8542 | 81 239 274 1525 2161 744 683 1028 947 564 296 Hop 12 | . . . . . 10 . . . 1 1 Pick Up 64 | 8 5 1 6 13 8 4 . 2 1 16 Fast Attach 36 | 6 . . 4 3 6 5 . 3 1 8 Attach 42 | . 2 . 2 1 18 . 1 . 5 13 Detach 28 | . . . 2 . 15 . 1 . 1 9 Swap 31 | . 3 3 8 2 4 1 2 . 5 3 Drop 60 | . 7 3 12 11 8 8 . 2 4 5 Fire 143 | 25 36 9 34 . 12 . 5 . 19 3 Melee 33 | . . . . . 1 1 11 2 4 14 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 4 | . 3 . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 11 | . . . 11 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 189 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 14) 660 | -10/Materials | Discovered new exit (range 11) 707 | -10/Materials | Entered Mines 741 | -10/Mines | Discovered new exit (range 10) 754 | -10/Mines | Learned Materials stockpile data 770 | -10/Mines | Discovered new exit (range 8) 1045 | -10/Mines | Learned Materials garrison access intel 1084 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1181 | -10/Mines | Discovered new exit (range 10) 1197 | -10/Mines | Entered Subcaves 1197 | -10/Subcaves | Accompanied by 1 ally 1198 | -10/Subcaves | Approached by a straggling Scientist 1202 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1305 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1586 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1588 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1747 | -10/Subcaves | Disturbed a concealed Subdweller 1943 | -10/Subcaves | Visited 4L-MR0's lab 2603 | -10/Subcaves | Learned Materials emergency access door positions 2739 | -10/Subcaves | Learned Materials interactive machine intel 2764 | -10/Subcaves | Discovered new exit (range 15) 3216 | -10/Subcaves | System corruption reached 10% 3516 | -10/Subcaves | Build established: Scavenger-Mutant 3680 | -10/Subcaves | Found Flightbrick 3987 | -10/Subcaves | Entered Scraptown 3987 | -9/Scraptown | System corruption cleaned by C-Scrubber 4787 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4792 | -9/Scraptown | Learned 8 Factory zone layouts 4793 | -9/Scraptown | Learned location of Testing (-2) 4816 | -9/Scraptown | Discovered new exit (range 5) 4941 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4953 | -9/Scraptown | Visited Shadow of the Wyrm 4979 | -9/Scraptown | Visited Cyclists 5011 | -9/Scraptown | Visited Spacefarers 5080 | -9/Scraptown | Visited Comm Corps 5150 | -9/Scraptown | Visited Cave Peace 5227 | -9/Scraptown | Visited Fellowship of the Rings 5240 | -9/Scraptown | Visited CPS Storage 5273 | -9/Scraptown | Visited UFD Registry 5273 | -9/Scraptown | Registered with UFD as "Shocknuts" 5315 | -9/Scraptown | Visited Curators Association 5368 | -9/Scraptown | Visited Junk Repository 5413 | -9/Scraptown | Visited Science Guys 5477 | -9/Scraptown | Received an X-ray algorithm 5500 | -9/Scraptown | Delivered Scrap Shield to a Scientist 5649 | -9/Scraptown | Visited Scrap Suit Storage 5699 | -9/Scraptown | Visited Infowarlord's Domain 5723 | -9/Scraptown | Visited Abandonware Association 5734 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5743 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 5743 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 5774 | -9/Scraptown | Visited Chapter 10 5822 | -9/Scraptown | Visited A0-MCA Data Center 5863 | -9/Scraptown | Visited Observation Area 5932 | -9/Scraptown | Visited LU-1G1's Boring Crew 6052 | -9/Scraptown | Entered Cyclist Reading Room 6524 | -9/Scraptown | Found Active Sensor Suite 6574 | -9/Scraptown | Given a B- rating by A0-MCA 7222 | -9/Scraptown | Build established: Mutant 7262 | -9/Scraptown | Discovered new exit (range 5) 7365 | -9/Scraptown | Met Optimus 7365 | -9/Scraptown | Accepted into 0bPrime 7460 | -9/Scraptown | Civil war broke out across Scraptown 7477 | -9/Scraptown | Entered Factory 7477 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 7478 | -6/Factory | Identified exit to Lower Caves 7479 | -6/Factory | Attached Flightbrick, gained temporary slots: Utility x3 7503 | -6/Factory | Lost 3 allies 7724 | -6/Factory | Loaded intel: 8 recycling unit locations 7792 | -6/Factory | Learned location of Protoforge (-2) 7827 | -6/Factory | Search patrols dispatched 7856 | -6/Factory | Build established: Scout 7887 | -6/Factory | Entered Lower Caves 7889 | -6/Lower Caves | UFD Scientist delivered a prototype 7889 | -6/Lower Caves | Found Prototype Protection 7889 | -6/Lower Caves | Identified Enh. Scrap Shield 8190 | -6/Lower Caves | Build established: Assassin 8200 | -6/Lower Caves | Found DCF Scrap (15 items) 8381 | -6/Lower Caves | Discovered new exit (range 13) 8501 | -6/Lower Caves | Build established: Derelict-Assassin 8537 | -6/Lower Caves | Identified exit to Lower Caves 8537 | -6/Lower Caves | Entered another Lower Caves area 8600 | -6/Lower Caves | Discovered new exit (range 9) 8686 | -6/Lower Caves | Encountered a Warlord checkpoint 9412 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9481 | -6/Lower Caves | Discovered new exit (range 13) 9495 | -6/Lower Caves | Identified exit to Zion 9497 | -6/Lower Caves | Entered Zion 9505 | -6/Zion | Learned Factory stockpile data 9533 | -6/Zion | Discovered new exit (range 13) 9600 | -6/Zion | Received a visual enhancement algorithm 9613 | -6/Zion | Learned Factory scanalyzer intel 9626 | -6/Zion | Learned location of Armory (-3) 9629 | -6/Zion | Learned Factory stockpile data 9650 | -6/Zion | Learned Factory emergency access door positions 9677 | -6/Zion | Found GAL Module 9742 | -6/Zion | Learned location of Warlord (-4) 9756 | -6/Zion | Build established: Derelict-Scout 9823 | -6/Zion | Turned away by Imprinter 9886 | -6/Zion | Identified exit to Proximity Caves 9888 | -6/Zion | Entered Proximity Caves 10245 | -5/Proximity Caves | Discovered new exit (range 3) 10246 | -5/Proximity Caves | Lost 11 parts (3p1n4u3w) 10246 | -5/Proximity Caves | Entered Factory 10246 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10249 | -5/Factory | Loaded intel: 4 scanalyzer locations 10385 | -5/Factory | Loaded intel: 8 recycling unit locations 10435 | -5/Factory | Identified exit to Upper Caves 10435 | -5/Factory | Identified exit to Extension 10449 | -5/Factory | Scrapoids reinforcements arrived? 10526 | -5/Factory | Lost 5 allies 10538 | -5/Factory | Self-destructed Last Messages --------------- 10521_ G-50 Soldier system corrupted by crushing effect. 10522_ Antigrav System destroyed. 10523_ ALERT: Security rotation in progress. 10524_ K-01 Serf collects debris. 10526_ Antigrav System destroyed. 10527_ K-01 Serf collects debris. 10527_ Dropped Neutrino Core. 10528_ Mic. Fission Core destroyed. 10528_ Imp. Gravmag System destroyed. 10528_ U-05 Engineer works on Subcomponent Replicator. 10528_ R-10 Processor collects Gauss Rifle. 10529_ Field Propulsion Drive destroyed. 10530_ Antigrav System destroyed. 10530_ K-01 Serf collects debris. 10532_ System corrupted: Heat flow error (+186). 10532_ Slammed into R-10 Processor. 10532_ R-10 Processor sends out distress signal. 10533_ K-01 Serf collects debris. 10537_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10537_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###########??????????????????????????? | | ????????????# """T""" #??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????# "" #??????????????????????????? | | ????????????# """ #??????????????????????????? | | ????######### #??????????????????????????? | | ????#########+###/#####?????????##k##????????????? | | ????## ! #%!=##???????????##/##????????????? | | ????## "" #[[%##??????????? """???????????? | | ????## "" ! =#%!!##??????????? "Y"???????????? | | ????## """ *+=[=##??????????o " "?+?????????? | | ????## """ =#==!##????????? ????????????? | | ????## """ [#%!*######## ?? !!! ""????????????? | | ????## !#!%=######## ? !! ""????????????? | | ????## #|kA*%* # !! ""??+?????????? | | ????#####+#+####[*[%g% # ?????????????? | | ????##### ####*=[[!g g # """???????????????? | | ?????#### ! #######/### R g """???????????????? | | ?????####[ #### *= # @# """???????????????? | | ????### # + # # ????????????? | | ???### ## # # R###????####????????????? | | ??### ### + # ????? ????????????? | | ??## #### ## # ?????????????????????? | | ######### ## !![# ??????????????????? | | ? # ## !! # ###+#??????????????????? | | " " # ## ! ! =# # ??????????????????? | | " " # ## # # ????????!????????????? | | " " # ## # # ?????????????????????? | | " " # / """ # # ?????????????????????? | | " " + ## """ # # ?????????????????????? | | " " # ## """ # # ?????????????????????? | | " " # ## # # ?????????????????????? | | " " # ######### # ?????????????????????? | | "" " " # ######### ????????????+??????????? | | "" ? # ##?????## ???????????????????????? | | " ? # ##?????????????????????????????????? | | #####??## ##?????????????????????????????????? | | ???????## #??????????????????????????????????? | | ???????## #??????????????????????????????????? | | ???????## #??????????????????????????????????? | | ???????## #??????????????????????????????????? | | ???????## #??????????????????????????????????? | | ????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 475 Matter Stores 334 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 800 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 14 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- Hvy. Phase Cannon | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Wave Gun | -6/Zion | Archive Energy Well | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableBladeProtection Manual? 0 Play Time 01:25:10 Cumulative 444.6 hours Start 2025.03.22 @ 15:53:05 End 2025.03.22 @ 17:17:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 284 Rogue 259 Adventurer 7 Explorer 18 Win Type - Total 33 Types 22/0/5/2/0/1/1/1/0/1 Lore% 92 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a69e9723-c09c-43c4-b243-6b8979cbab76