Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 18:39:20 Player: debl Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2575) 2575 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 7381 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 69 Met Data Miner 300 Friendly Fire -145 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 86/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Compact Battery (300) Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Core Analyzer Force Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Flak Cannon Long-range Missile Launcher > --- INVENTORY -------- Compact Battery Advanced Signal Interpreter Improved Plasma Cutter [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 2 | . . . . 1 . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 2 | . . . . 1 . 1 . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 93 | 7 2 7 1 13 17 18 14 10 . 4 Power 19 | 1 1 2 . 1 4 5 2 2 . 1 Engine 11 | 1 . 2 . 1 3 1 1 2 . . Core 8 | . 1 . . . 1 4 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . . . 2 6 4 7 1 . . Treads 2 | 2 . . . . . . . . . . Leg 3 | . . . . . . . 3 . . . Wheel 9 | . . . . . . 4 4 1 . . Hover 1 | . . . . . 1 . . . . . Flight 7 | . . . . 2 5 . . . . . Utility 20 | 1 1 3 . 4 3 5 1 1 . 1 Device 12 | . 1 2 . 2 1 4 . 1 . 1 Storage 3 | 1 . 1 . . 1 . . . . . Processor 2 | . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 32 | 3 . 2 1 6 4 4 4 6 . 2 Energy Gun 9 | 1 . . . . 3 2 1 2 . . Energy Cannon 2 | . . . . . . . 1 1 . . Ballistic Gun 15 | 2 . 2 1 4 1 1 2 2 . . Ballistic Cannon 2 | . . . . . . 1 . 1 . . Launcher 3 | . . . . 2 . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 42 | . . 1 1 . 10 1 9 7 . 13 Power 10 | . . . . . 2 . 5 . . 3 Propulsion 10 | . . . . . 4 . 1 2 . 3 Utility 6 | . . 1 . . 2 . 1 . . 2 Weapon 16 | . . . 1 . 2 1 2 5 . 5 Highest Loss Streak 9 | . . 1 1 . 5 1 2 6 . 9 Average Slot Usage (%) 84 | . 97 98 99 96 60 91 88 76 86 83 Engine 7 | . 9 4 11 18 7 10 1 3 13 12 Core 4 | . 4 6 . . 1 8 11 . . 4 Treads 4 | . 28 22 22 . . . . . . . Wheel 10 | . . . . . . 17 20 23 20 16 Flight 5 | . . . . 17 17 3 . . . . Device 9 | . 12 10 11 18 5 11 9 5 6 10 Storage 2 | . 14 11 11 3 . . . . . . Processor 8 | . . . . 1 8 13 13 13 13 13 Protection 1 | . . . . 1 . . 1 6 6 2 Energy Gun 5 | . . . . . 5 20 6 5 . . Energy Cannon 1 | . . . . . . . 3 3 6 . Ballistic Gun 14 | . 28 44 43 22 1 3 10 12 13 11 Ballistic Cannon 1 | . . . . . . . 3 . 6 5 Launcher 3 | . . . . 11 8 . . . . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 13 14 31 31 37 31 48 52 50 50 62 Greatest Support 48 | 40 40 40 40 40 28 48 48 48 36 36 Greatest Overweight (x) 17 | 2 . . . 12 6 13 17 1 1 3 Average Overweight (x) . | . . . . 1 . . . . 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 4 4 4 4 4 4 Average Capacity 5 | 5 6 9 10 6 4 4 4 4 4 4 Most Carried 10 | 4 6 10 10 10 4 4 4 4 3 4 Average Carried 4 | 1 3 7 7 6 2 3 3 3 3 3 Final Capacity 10 | 6 6 10 10 4 4 4 4 4 4 4 Final Carried 10 | 2 6 7 10 4 4 4 4 3 3 2 Class Distribution -------------------- 35% | Gunner 26% | Mutant 20% | Tank 5% | Derelict-Tank 4% | Derelict-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 2787 | 209 225 359 102 164 357 273 689 262 . 147 Remotely . | . . . . . . . . . . . Salvage Created 2559 | . 132 300 168 215 214 324 753 299 . 154 Parts 169 | . 9 24 13 18 16 25 33 22 . 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 24 13 . 9 Prevented 8 | . . . . . . . 8 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 64 | . 3 8 5 9 5 8 15 4 . 7 Guns 46 | . 3 8 5 1 4 8 11 4 . 2 Cannons 5 | . . . . . . . 4 . . 1 AOE 13 | . . . . 8 1 . . . . 4 Classes Destroyed 12 | . 1 4 1 1 1 1 . 2 . 1 Worker 1 | . . . . 1 . . . . . . Builder 1 | . . . . . . 1 . . . . Recycler 1 | . . . 1 . . . . . . . Watcher 2 | . . 1 . 1 . . . . . . Swarmer 26 | . . 3 5 4 . 4 6 . . 4 Grunt 16 | . 3 3 . . 2 . 6 . . 2 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . Sentry 12 | . . 1 . 5 1 2 3 . . . Hunter 2 | . . . . . . . . 2 . . Programmer 6 | . . . . . 2 2 . 2 . . Decomposer 1 | . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 . . Thug 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . 2 3 3 5 2 4 4 2 . 3 Combat Bots Only 4 | . 2 3 3 4 2 4 4 2 . 3 Max Kills in Single Turn 5 | . 1 2 2 5 1 2 1 2 . 2 Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 4 | . . . . 4 1 . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Damage Taken 5666 | . 157 432 140 140 922 192 1577 762 . 1344 Core 1352 | . 23 46 23 29 361 15 173 102 . 580 Absorbed by Shields 1595 | . . 115 60 58 74 172 504 . . 612 Core Remaining (%) 82 | 100 90 . 82 94 48 . . . . . Volleys Fired 160 | . 16 21 9 9 11 12 46 18 . 18 Largest 4 | . 2 4 4 4 3 4 4 4 . 4 Hottest 276 | . 40 80 80 116 138 276 226 225 . 152 Shots Fired 487 | . 32 84 31 36 18 47 144 45 . 50 Gun 406 | . 32 84 31 18 16 45 108 45 . 27 Cannon 54 | . . . . . . 2 36 . . 16 Launcher 26 | . . . . 18 2 . . . . 6 Special 1 | . . . . . . . . . . 1 Kinetic 364 | . 32 84 31 18 1 12 115 28 . 43 Thermal 92 | . . . . . 15 35 24 17 . 1 Explosive 26 | . . . . 18 2 . . . . 6 Electromagnetic 5 | . . . . . . . 5 . . . Robot Hit Streak 12 | . 4 10 6 6 12 8 11 9 . 8 Robot Miss Streak 8 | . 5 6 4 7 8 2 6 4 . 6 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 5 | . 1 2 . . . 2 . . . . Max Gunslinging Chain 2 | . 1 1 . . . 2 . . . . Shots Hit Robots 286 | . 14 52 15 18 15 26 80 34 . 32 Core Hits 164 | . 9 16 6 18 14 16 37 15 . 33 Critical Hits 17 | . . . . . . 1 12 4 . . Critical Kills 8 | . . . . . . . 5 3 . . Critical Parts Destroyed 8 | . . . . . . . 7 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5673 | . 221 602 172 741 326 592 1376 614 . 1029 Guns 3400 | . 221 602 172 118 239 537 726 614 . 171 Cannons 1006 | . . . . . . 55 650 . . 301 Explosions 1248 | . . . . 623 69 . . . . 556 Melee . | . . . . . . . . . . . Ramming 19 | . . . . . 18 . . . . 1 Kinetic 3214 | . 221 602 172 118 13 210 1127 279 . 472 Thermal 1102 | . . . . . 226 382 159 335 . . Explosive 1248 | . . . . 623 69 . . . . 556 Electromagnetic 90 | . . . . . . . 90 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 3 3 4 4 4 Average Corruption 2 | . . . . . 2 2 3 3 4 4 Corruption Purged . | . . . . . . . . . . . Effects 71 | . . . . . 13 6 24 10 1 17 Message Errors 16 | . . . . . 3 3 5 3 . 2 Matter Fused 16 | . . . . . 3 1 5 3 . 4 Heat Flow Errors 9 | . . . . . 1 2 2 1 1 2 Energy Discharges 10 | . . . . . 2 . 3 2 . 3 Data Loss (minor) 10 | . . . . . 3 . 3 1 . 3 Targeting Errors 10 | . . . . . 1 . 6 . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 54 | . . . . 24 . . 20 . . 10 Projectiles 20 | . . . . . . . 20 . . . Explosions 34 | . . . . 24 . . . . . 10 Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . . 3 . . 9 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . . . 3 . . 9 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 243 | . . . . 79 164 . . . . . Shots 9 | . . . . 6 3 . . . . . Rammed 3 | . . . . . 2 . . . . 1 Targets Rammed 3 | . . . . . 2 . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 381 | . . 48 27 150 177 381 243 230 165 212 Average Temperature 78 | . . 18 12 50 50 141 88 98 84 61 Received Heat Transfer 1038 | . 93 94 . 18 146 26 377 . . 284 Effects 2 | . . . . . . 2 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . . 1 2 . 3 . . Heat Transferred 2004 | . . . . . 370 703 296 635 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Peak Influence 508 | . 110 248 141 508 362 185 . . . . Initial 203 | . . 46 26 54 203 42 . . . . Average 123 | . 40 114 58 258 170 54 . . . . Maximum Alert Level 2 | . . 1 . 2 1 . . . . . Low Security (%) 77 | 100 100 72 100 39 66 100 . . . . Level 1 18 | . . 27 . 30 33 . . . . . Level 2 3 | . . . . 30 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 1 . . 5 . . . . . Investigation 3 | . 1 . . . 2 . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 3 | . . 1 . . 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 7 15 6 11 21 10 23 5 . 13 Peak Tracking Total 11 | . 2 4 3 4 10 3 11 3 . 5 Tactical Retreats 11 | . . 1 1 . 4 1 4 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled 10 | . . 1 . 7 2 . . . . . Max in Single Turn 3 | . . 1 . 3 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 15 | . 1 . . . 3 3 4 . 4 . Terminals 6 | . 1 . . . 2 2 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 34 | . 3 . . . 5 3 10 . 13 . Successful 31 | . 3 . . . 2 3 10 . 13 . Failed 3 | . . . . . 3 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 10 | . 3 . . . 2 2 3 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 29 | . 3 . . . 1 2 10 . 13 . Record 16 | . 3 . . . 1 2 8 . 2 . Part Schematic 3 | . . . . . . . . . 3 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . . 2 3 1 . . . Full Trace Events 2 | . 1 . . . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 4 | . . . . . . . 3 . . 1 Largest Group 3 | . . . . . . . 3 . . 1 Highest-Rated Group 94 | . . . . . . . 93 . . 94 Highest-Rated Ally 94 | . . . . . . . 31 . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . . . 13 . . 10 Total Damage 378 | . . . . . . . 234 . . 144 Kills 2 | . . . . . . . 1 . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 5725 | 62 368 468 283 429 1178 742 1006 603 79 507 Spaces Moved 4305 | 38 188 213 72 249 1262 527 751 544 80 381 Core 89 | 13 . . . 1 57 4 1 . . 13 Treads 501 | 25 188 213 72 3 . . . . . . Legs 109 | . . . . . . . 109 . . . Wheels 2039 | . . . . . . 406 641 544 80 368 Hover . | . . . . . . . . . . . Flight 1567 | . . . . 245 1205 117 . . . . Fastest Speed 31 | 50 160 160 160 117 31 90 90 90 100 50 Average Speed 97 | 127 160 160 160 142 59 110 99 90 100 100 Slowest Speed 900 | 160 160 160 160 650 350 700 900 100 100 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 28 29 31 26 25 14 75 84 73 48 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . 1 6 . 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 302 | . . . . 188 28 . 9 . . 77 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . . . 9 . . 2 AOE 291 | . . . . 188 28 . . . . 75 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Total 5484 | 52 224 289 220 305 1676 656 907 615 79 461 Wait 788 | . 10 38 133 13 358 71 79 33 . 53 Move 4295 | 37 187 212 71 248 1261 526 750 543 79 381 Hop . | . . . . . . . . . . . Pick Up 78 | 7 7 7 5 6 15 10 10 9 . 2 Fast Attach 25 | 1 . 1 . 9 1 8 4 . . 1 Attach 65 | 6 2 5 1 4 16 8 10 10 . 3 Detach 6 | 1 . 1 . . 3 1 . . . . Swap 3 | . . 1 . . . 2 . . . . Drop 53 | . 2 3 1 16 9 10 8 2 . 2 Fire 160 | . 16 21 9 9 11 12 46 18 . 18 Melee . | . . . . . . . . . . . Ram 3 | . . . . . 2 . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 8) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Weapon x2 777 | -9/Materials | Build established: Tank 875 | -9/Materials | Discovered new exit (range 15) 899 | -9/Materials | Entered Mines 924 | -9/Mines | Met a Derelict bent on vengeance 1158 | -9/Mines | Discovered new exit (range 13) 1182 | -9/Mines | Entered Materials 1182 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1591 | -8/Materials | Discovered new exit (range 12) 1611 | -8/Materials | Entered Factory 1611 | -7/Factory | Evolved 2 slots: Propulsion x2 1988 | -7/Factory | Build established: Mutant 2199 | -7/Factory | Lost 5 parts (2p3n) 2372 | -7/Factory | Lost 3 parts (2u1w) 2616 | -7/Factory | Core integrity fell below 50% 2617 | -7/Factory | Discovered new exit (range 20) 2789 | -7/Factory | Entered another Factory area 2789 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3137 | -6/Factory | Discovered new exit (range 19) 3333 | -6/Factory | Build established: Gunner 3507 | -6/Factory | Discovered new exit (range 7) 3531 | -6/Factory | Entered Lower Caves 3532 | -6/Lower Caves | Encountered a Warlord checkpoint 3677 | -6/Lower Caves | A Commander dispatched an escort 3682 | -6/Lower Caves | Learned Extension stockpile data 3827 | -6/Lower Caves | Attracted the attention of an 0b10 base 4333 | -6/Lower Caves | Learned 8 Research zone layouts 4333 | -6/Lower Caves | Learned Factory emergency access door positions 4366 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4412 | -6/Lower Caves | Learned Factory non-interactive machine intel 4525 | -6/Lower Caves | Discovered new exit (range 13) 4537 | -6/Lower Caves | Entered another Lower Caves area 4806 | -6/Lower Caves | Learned Factory emergency access door positions 4952 | -6/Lower Caves | Lost 6 parts (2n4w) 5078 | -6/Lower Caves | Discovered new exit (range 11) 5140 | -6/Lower Caves | Entered Data Miner 5140 | -6/Data Miner | Discovered new exit (range 6) 5155 | -6/Data Miner | Met Data Miner 5197 | -6/Data Miner | Received God Mode back door access code from Data Miner 5219 | -6/Data Miner | Entered Proximity Caves 5263 | -5/Proximity Caves | Identified exit to Factory 5387 | -5/Proximity Caves | Build established: Derelict-Tank 5503 | -5/Proximity Caves | Escorted by Enhanced Grunt 5571 | -5/Proximity Caves | Spotted B-75 Beast 5660 | -5/Proximity Caves | Lost 4 parts (2n2w) 5704 | -5/Proximity Caves | Core integrity fell below 50% 5716 | -5/Proximity Caves | Core integrity fell below 20% 5726 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05696_ G-50 Soldier knocked back. 05696_ Slug penetrates Wall. [Achievement: Can't Touch This] 05699_ L-41 Fighter knocked back. 05699_ Slug penetrates Wall. 05699_ Arm. Wheel destroyed. 05702_ G-50 Soldier knocked back. 05702_ Slug penetrates Wall. 05703_ Mak. Power Source destroyed. 05703_ Hvy. Flak Cannon destroyed. 05704_ System corrupted: Matter fused (-5). 05704_ Gauss Rifle destroyed. 05705_ Slammed into L-41 Fighter. 05705_ Destabilizing: Core damaged (-34). 05705_ Adv. Heat Sink destroyed. 05705_ Fission Core destroyed. 05707_ Force Field destroyed. 05707_ Lgt. Angular Momentum Engine destroyed. 05723_ Imp. Plasma Cutter destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######??????????????####?? | | ???????????????????????## ##????????????? #?? | | ??????###????????????### @l ##???????????? ### | | ###### ##???????????# #???????????? ## | | ##??????????## gg ##???????????# ## | | #????#####??## #g ##?????????## ## | | ### ##???## #???## ### #?????##### ## | | ??## ##????# #????##### ##???## #### | | #??######?????# #??????## #??## "## | | #####?????????# #???????# #### "## | | ##????????# ##???????# BB "%" | | #????????# #????????## BB " | | #???????## ##????????## | | ##??##### #?????????## ### | | #### ############ #### | | #?? | | ######## #?? | | ## ##?????## #?? | | #### ## ## #????### ##?? | | # #??# #### #####???## ##??? | | ## #??# #??#####??????# #???? | | ?# #### ##??## #??????## ##???? | | ## #??# #???????### ##???? | | # ## ###?## #?????????# #???? | | # ### ##??# #?######### ##???? | | ## #?## ## ! #?## ### ##????? | | ?# #??# ### ### ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 41 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Can't Touch This Leap Before You Look Librarian Made in Tau Ceti IV More Dakka Please One Hack Too Far Please Form A Line Risk Taker Serviceable Loadout The Oracle Tourist Challenges ------------ None Game ------ Seed TiamatGlidesysMaul Manual? 0 Play Time 01:43:00 Cumulative 9.6 hours Start 2020.10.25 @ 17:26:08 End 2020.10.26 @ 18:39:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 280aece2-a29d-4660-a0a2-ca2374713a8a