Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.28 @ 20:11:00 Player: psychoweb Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (880) 880 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1935 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 250/250 System Corruption 0% Temperature Cool (139) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Small Laser Small Laser Heavy Assault Rifle > --- INVENTORY (16) --- Ion Engine Improved Ion Engine Deuterium Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Medium Storage Unit Medium Storage Unit ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Small Laser Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Deuterium Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Medium Storage Unit Medium Storage Unit ECM Suite [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 36 | 7 6 23 Power 6 | 1 2 3 Engine 6 | 1 2 3 Core . | . . . Reactor . | . . . Propulsion 10 | 3 1 6 Treads 3 | 2 1 . Leg 5 | . . 5 Wheel 1 | 1 . . Hover . | . . . Flight 1 | . . 1 Utility 5 | 1 2 2 Device 1 | . 1 . Storage 4 | 1 1 2 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 15 | 2 1 12 Energy Gun 6 | . 1 5 Energy Cannon . | . . . Ballistic Gun 7 | 2 . 5 Ballistic Cannon 1 | . . 1 Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 16 | . . 16 Power 3 | . . 3 Propulsion 2 | . . 2 Utility . | . . . Weapon 11 | . . 11 Highest Loss Streak 10 | . . 10 Average Slot Usage (%) 87 | . 89 86 Engine 11 | . 13 10 Treads 14 | . 27 3 Leg 9 | . . 17 Storage 19 | . 16 22 Energy Gun 4 | . . 7 Ballistic Gun 24 | . 27 22 Ballistic Cannon 1 | . . 1 Naked Turns . | . . . Heaviest Build 44 | 9 15 44 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | 1 . 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 16 | 6 8 16 Average Capacity 10 | 5 6 13 Most Carried 16 | 4 8 16 Average Carried 8 | 2 5 10 Final Capacity 16 | 6 8 16 Final Carried 15 | 4 8 15 Class Distribution -------------------- 47% | Mutant 35% | Scavenger-Gunner 10% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 783 | 177 209 397 Remotely . | . . . Salvage Created 1096 | . 361 735 Parts 70 | . 17 53 Haulers Intercepted . | . . . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 28 | . 5 23 Guns 27 | . 5 22 AOE 1 | . . 1 Classes Destroyed 5 | . 3 2 Recycler 2 | . 2 . Operator 1 | . 1 . Swarmer 7 | . . 7 Grunt 19 | . 5 14 Sentry 2 | . . 2 Best Kill Streak 5 | . 3 5 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2129 | . 252 1877 Core 433 | . 33 400 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 86 . Volleys Fired 116 | . 33 83 Largest 4 | . 2 4 Hottest 123 | . 40 123 Shots Fired 251 | . 66 185 Gun 242 | . 66 176 Cannon 9 | . . 9 Launcher . | . . . Special . | . . . Kinetic 202 | . 66 136 Thermal 49 | . . 49 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | . 6 16 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 8 | . 1 7 Max Gunslinging Chain 2 | . 1 2 Shots Hit Robots 160 | . 45 115 Core Hits 57 | . 19 38 Critical Hits 4 | . 1 3 Critical Kills 1 | . . 1 Critical Parts Destroyed 3 | . 1 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1457 | . 390 1067 Guns 1457 | . 390 1067 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1118 | . 390 728 Thermal 339 | . . 339 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 418 | . 24 418 Average Temperature 101 | . 11 111 Received Heat Transfer 750 | . 141 609 Effects 4 | . . 4 Energy Bleed 1 | . . 1 Interference 3 | . . 3 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 855 | . . 855 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 233 | . 95 233 Average Influence 85 | . 45 125 Maximum Alert Level 1 | . . 1 Low Security (%) 96 | 100 100 94 Level 1 3 | . . 5 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 7 | . 3 4 Investigation 4 | . 1 3 Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 54 | . 13 41 Peak Tracking Total 11 | . 3 11 Tactical Retreats 4 | . . 4 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 3 6 Terminals 9 | . 3 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 34 | . 9 25 Successful 12 | . 5 7 Failed 22 | . 4 18 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 32 | . 9 23 Terminals 34 | . 9 25 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Level Access Points 2 | . 1 1 Locate Traps 1 | . 1 . Security Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 22 | . 8 14 Terminals 8 | . 3 5 Botnet 8 | . 3 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 3 6 Full Trace Events 5 | . 1 4 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1886 | 85 806 995 Spaces Moved 832 | 50 399 383 Core 13 | 11 . 2 Treads 500 | 39 399 62 Legs 318 | . . 318 Wheels . | . . . Hover . | . . . Flight 1 | . . 1 Fastest Speed 50 | 50 160 120 Average Speed 161 | 141 160 165 Slowest Speed 200 | 160 160 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 4 75 40 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1173 | 61 512 600 Wait 159 | . 68 91 Move 830 | 49 398 383 Hop . | . . . Pick Up 21 | 4 4 13 Fast Attach 31 | 7 6 18 Attach 5 | . . 5 Detach . | . . . Swap . | . . . Drop 10 | 1 3 6 Fire 116 | . 33 83 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Identified exit to Materials 892 | -10/Materials | Entered another Materials area 892 | -9/Materials | Evolved 2 slots: Weapon x2 1128 | -9/Materials | Lost 10 parts (2p2n6w) 1211 | -9/Materials | Discovered new exit (range 16) 1304 | -9/Materials | Core integrity fell below 50% 1339 | -9/Materials | Lost 3 parts (1p2w) 1605 | -9/Materials | Discovered new exit (range 6) 1626 | -9/Materials | Identified exit to Materials 1709 | -9/Materials | Core integrity fell below 20% 1720 | -9/Materials | Build established: Scavenger-Gunner 1887 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired 36 matter. G-34 Mercenary destroyed. K-01 Serf collects debris. Acquired Sml. Laser. K-01 Serf collects debris. Dropped Aluminum Leg. K-01 Serf collects debris. Acquired Aluminum Leg. Dropped Aluminum Leg. Acquired Aluminum Leg. Acquired Sml. Laser. Acquired 31 matter. Acquired 48 matter. W-16 Scout sends out distress signal. Sml. Laser destroyed. K-01 Serf cleans the Terminal. S-10 Pest destroyed. K-01 Serf cleans the Terminal. K-01 Serf collects debris. Lgt. Assault Rifle destroyed. 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