Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.20 @ 04:23:46 Player: Apothem Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (134) 670 Value Destroyed (4896) 4896 Prototype IDs (7) 140 Alien Tech Used (4) 800 Bonus (2714) 2714 TOTAL SCORE: 15520 Bonus ------- High Alert Combat Kills 380 Follower Combat Kills 362 Met Sigix 2000 Friendly Fire -28 Cogmind --------- Core Integrity 0/1300 Matter 18/450 Energy 95/100 System Corruption 31% Temperature Cool (0) Movement Hovering (80) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Antigrav System > --- UTILITY (10) ----- Compact Matter Pod Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Core Analyzer High-powered Transdimensional Reconstructor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Aerolev Unit Gravmag Array Combat Gravmag System Combat Antigrav System > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Compact Matter Pod Triangulator Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Matter Drive > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Nova Cannon Hardcell Cannon > --- INVENTORY -------- Improved Hover Unit Hardened Light Armor Plating Layered Light Armor Plating Dimensional Node Initializer Dimensional Node Initializer High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Heavy Rocket Launcher [Rating: 129] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aerolev Unit Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Triangulator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Artifact Matter Drive Weapon Assault Cannon Energy Gun Wave Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Slots Evolved 14 | . . . 2 . 2 . 2 . . 2 2 2 2 . Power 1 | . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . 1 . . . Utility 8 | . . . 1 . . . 2 . . 2 . 2 1 . Weapon 2 | . . . . . . . . . . . 1 . 1 . Parts Attached 169 | 6 5 9 22 3 19 21 4 3 . 13 10 33 3 18 Power 25 | 1 . . 8 . 3 3 . 1 . 2 2 5 . . Engine 16 | 1 . . 8 . 2 1 . . . 2 1 1 . . Core 7 | . . . . . 1 2 . 1 . . 1 2 . . Reactor 2 | . . . . . . . . . . . . 2 . . Propulsion 52 | 2 2 2 5 . 10 8 . . . 3 3 12 1 4 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 4 | 2 . 2 . . . . . . . . . . . . Hover 41 | . . . 3 . 10 7 . . . 3 3 10 1 4 Flight 7 | . 2 . 2 . . 1 . . . . . 2 . . Utility 40 | 1 . 1 4 . . 4 4 1 . 6 1 9 1 8 Device 15 | . . . . . . 2 1 1 . 2 1 5 . 3 Storage 9 | 1 . 1 2 . . . . . . 2 . 2 1 . Processor 6 | . . . . . . . 3 . . 2 . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 8 | . . . 2 . . 2 . . . . . 1 . 3 Artifact 2 | . . . . . . . . . . . . . . 2 Weapon 52 | 2 3 6 5 3 6 6 . 1 . 2 4 7 1 6 Energy Gun 16 | 2 3 4 5 . . . . . . . . 2 . . Energy Cannon 6 | . . . . . . 1 . . . . 1 1 1 2 Ballistic Gun 3 | . . . . 1 1 . . . . . 1 . . . Ballistic Cannon 22 | . . 2 . 2 4 4 . . . 2 2 4 . 2 Launcher 5 | . . . . . 1 1 . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 2 3 . . . 1 . . . 4 Parts Lost 55 | . . 3 4 2 2 5 . 1 2 2 1 10 . 23 Power 9 | . . . 1 . . 1 . 1 2 . . 2 . 2 Propulsion 16 | . . 1 1 . 2 2 . . . 1 . 3 . 6 Utility 14 | . . . . . . 2 . . . 1 . 2 . 9 Weapon 16 | . . 2 2 2 . . . . . . 1 3 . 6 Highest Loss Streak 19 | . . 2 2 2 1 3 . 1 2 2 1 2 . 19 Average Slot Usage (%) 89 | . 84 82 86 97 98 92 100 99 87 90 94 90 90 62 Engine 8 | . 14 14 18 22 17 8 7 4 . 8 9 4 . . Core 3 | . . . . . . 9 7 8 3 . . 3 4 2 Wheel 2 | . 25 18 5 . . . . . . . . . . . Hover 21 | . . . 11 22 34 30 30 30 30 23 23 20 19 13 Device 6 | . . . . . . 2 7 7 7 10 11 18 19 7 Storage 12 | . 14 26 21 22 18 18 8 7 7 6 5 7 4 7 Processor 8 | . . . . . . . 13 15 15 20 17 15 14 8 Protection 5 | . . . 8 11 9 6 7 7 7 6 5 3 4 3 Energy Gun 3 | . 27 6 15 2 . . . . . . . 3 4 2 Energy Cannon 1 | . . . . . . 2 . . . . . 1 8 5 Ballistic Gun 1 | . . . . 6 8 . . . . . 3 . . . Ballistic Cannon 8 | . . 6 3 11 8 14 15 11 7 12 12 9 4 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 89 | 10 11 14 36 44 41 33 34 34 34 47 53 78 76 89 Greatest Support 96 | 26 26 26 26 16 41 39 39 39 39 52 77 82 96 96 Greatest Overweight (x) 7 | 3 1 . 3 2 2 1 . . 7 1 . 4 . 1 Average Overweight (x) . | . . . . 2 . . . . 1 . . . . . Largest Inventory Capacity 12 | 6 6 6 8 8 8 8 8 8 8 12 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 4 6 6 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 1 5 5 6 7 7 7 7 8 8 7 7 6 7 6 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 6 6 8 8 7 8 8 8 8 8 8 8 8 4 Class Distribution -------------------- 35% | Scavenger-Mutant 32% | Mutant 13% | Gunner 12% | Commander-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Matter Collected 4220 | 260 50 89 242 176 641 501 125 264 20 310 284 1037 109 112 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4927 | . 201 171 301 164 711 848 124 275 48 474 321 924 109 256 Parts 239 | . 18 8 11 11 43 34 7 11 . 24 21 30 4 17 Haulers Intercepted 9 | . . . 2 . 1 4 1 . . . 1 . . . Recyclers Shooed 9 | . . . . 1 2 . 1 . . 2 . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 17 . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Combat Hostiles Destroyed 92 | . 3 4 7 5 11 13 1 10 . 7 6 17 1 7 Melee 1 | . . . . . . . . . . . . 1 . . Guns 23 | . 3 1 5 1 6 . . . . . 4 3 . . Cannons 56 | . . 1 2 4 3 11 1 8 . 7 2 13 1 3 AOE 11 | . . 1 . . 2 2 . 2 . . . . . 4 Classes Destroyed 13 | . 3 1 3 . 2 . . . . 1 1 1 . 1 Worker 2 | . . . . . . . . . . . . 2 . . Builder 1 | . . . . . . . . . . . 1 . . . Hauler 9 | . . . 2 . 1 4 1 . . . 1 . . . Recycler 14 | . 1 . . 2 2 1 1 . . 3 . 4 . . Operator 4 | . . . . . 1 1 . . . . . 1 1 . Watcher 12 | . 3 . 2 . 4 1 . . . . 1 1 . . Swarmer 28 | . 3 . 3 5 . 1 1 2 . 4 4 5 . . Grunt 23 | . . 4 2 . 6 7 . 2 . 1 . 1 . . Brawler 3 | . . . 1 . 1 1 . . . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 Sentry 18 | . . . 1 . 3 4 . 1 . 1 2 5 1 . Hunter 4 | . . . . . 1 . . 1 . . . 2 . . Programmer 10 | . . . . . . . . . . 1 . 4 . 5 Lightning 1 | . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . 1 . . . . . Thug 4 | . . . . . . . . 4 . . . . . . Best Kill Streak 13 | . 3 2 4 4 6 13 2 4 . 4 5 7 1 6 Combat Bots Only 7 | . 3 2 3 3 5 7 1 4 . 4 4 5 1 6 Max Kills in Single Turn 2 | . 2 1 1 1 2 2 1 2 1 1 2 2 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . 1 . . 1 2 . 1 . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Damage Taken 9066 | . 68 217 523 155 540 405 7 351 65 176 476 2116 251 3716 Core 2000 | . 27 39 142 44 56 44 . 49 . 16 92 263 234 994 Absorbed by Shields 24 | . . . . . . . . . . . . 24 . . Core Remaining (%) 83 | 100 . 73 . 53 . 81 . . 93 98 90 77 . . Volleys Fired 353 | . 12 10 53 15 61 37 5 27 4 18 19 63 4 25 Largest 4 | . 2 2 2 2 2 2 2 2 1 2 3 3 4 4 Hottest 340 | . 80 100 105 105 67 112 88 88 44 97 159 227 340 340 Shots Fired 729 | . 24 19 74 29 112 73 10 37 4 36 57 179 16 59 Gun 228 | . 24 12 53 13 57 1 . . . . 17 43 4 4 Cannon 484 | . . 7 21 16 51 71 10 34 4 36 40 136 12 46 Launcher 17 | . . . . . 4 1 . 3 . . . . . 9 Special . | . . . . . . . . . . . . . . . Kinetic 500 | . . 7 21 22 108 43 10 34 4 36 56 134 4 21 Thermal 144 | . 6 1 42 7 . 29 . . . . . 37 8 14 Explosive 17 | . . . . . 4 1 . 3 . . . . . 9 Electromagnetic 68 | . 18 11 11 . . . . . . . 1 8 4 15 Robot Hit Streak 45 | . 9 11 16 6 13 20 10 21 3 27 20 45 7 9 Robot Miss Streak 5 | . 1 1 3 5 5 1 2 1 1 5 2 5 1 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 4 | . 1 . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 540 | . 17 16 58 18 79 50 6 33 3 29 37 148 12 34 Core Hits 319 | . 9 5 16 13 35 22 3 21 2 30 14 102 4 43 Critical Hits 12 | . . . 1 . 1 4 . 1 . 1 . 2 . 2 Critical Kills 5 | . . . 1 . 1 1 . . . 1 . 1 . . Critical Parts Destroyed 7 | . . . . . . 3 . 1 . . . 1 . 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14806 | . 262 203 903 203 1828 1214 160 1138 78 779 748 4136 413 2741 Guns 3062 | . 262 126 558 68 730 . . . . . 310 884 94 30 Cannons 8903 | . . 77 304 135 758 1029 145 754 78 779 438 3146 319 941 Explosions 2774 | . . . 41 . 340 185 . 384 . . . 82 . 1742 Melee . | . . . . . . . . . . . . . . . Ramming 67 | . . . . . . . 15 . . . . 24 . 28 Kinetic 8638 | . . 77 304 149 1488 560 145 754 78 779 748 3020 68 468 Thermal 2886 | . 21 . 435 54 . 469 . . . . . 790 214 903 Explosive 2234 | . . . . . 340 185 . 384 . . . 82 . 1243 Electromagnetic 981 | . 241 126 164 . . . . . . . . 220 131 99 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 31 | . . . 3 3 . . . . . . . 5 . 31 Average Corruption 8 | . . . 3 3 . . . . . . . 4 . 19 Corruption Purged . | . . . . . . . . . . . . . . . Effects 48 | . . . 4 2 . . . . . . . 14 . 28 Message Errors 12 | . . . 3 . . . . . . . . 4 . 5 Matter Fused 5 | . . . . 1 . . . . . . . 1 . 3 Heat Flow Errors 4 | . . . . . . . . . . . . 2 . 2 Energy Discharges 3 | . . . . . . . . . . . . 2 . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . 6 Targeting Errors 12 | . . . 1 1 . . . . . . . 4 . 6 Weapon Failures 3 | . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 278 | . . . 3 . 27 10 5 32 . 22 . 34 . 145 Projectiles 159 | . . . 3 . 17 10 5 17 . 22 . 34 . 51 Explosions 119 | . . . . . 10 . . 15 . . . . . 94 Melee . | . . . . . . . . . . . . . . . Knockbacks 84 | . . 2 . 2 8 6 1 9 . 11 5 33 . 7 Impact . | . . . . . . . . . . . . . . . Kinetic 80 | . . 2 . 2 8 4 1 9 . 11 5 32 . 6 Secondary 4 | . . . . . . 2 . . . . . 1 . 1 Self-Inflicted Damage 200 | . . . . . 3 . 7 . . . . 111 . 79 Shots 5 | . . . . . 1 . . . . . . 2 . 2 Rammed 10 | . . . . . . . 1 . . . . 2 . 7 Targets Rammed 10 | . . . . . . . 1 . . . . 2 . 7 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 517 | . 72 151 356 508 338 382 22 85 . 139 372 234 517 512 Average Temperature 136 | . 19 61 136 255 183 81 9 32 . 40 162 65 229 281 Received Heat Transfer 1380 | . 12 141 159 . 288 207 . 135 12 30 36 225 . 135 Effects 40 | . . . 5 11 11 6 . . . . 5 . 1 1 Shutdowns 8 | . . . . 5 . . . . . . 2 . . 1 Energy Bleed 7 | . . . 1 2 4 . . . . . . . . . Interference 16 | . . . 3 1 5 4 . . . . 3 . . . Matter Decay 3 | . . . . 2 1 . . . . . . . . . Short Circuit 3 | . . . 1 1 1 . . . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Fried 4 | . 1 1 . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . . . 1 . 3 . . . . . . 1 . Heat Transferred 4038 | . 50 . 920 136 . 851 . . . . . 1221 259 601 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Peak Influence 682 | . 196 144 235 136 609 539 192 . . 118 288 682 424 355 Initial 298 | . . 64 47 21 44 195 75 . . 18 4 121 298 207 Average 214 | . 75 93 130 84 300 318 148 . . 40 121 480 323 201 Maximum Alert Level 2 | . . . 1 . 2 2 . . . . 1 2 2 1 Low Security (%) 58 | 100 100 100 71 100 40 26 100 . . 100 67 20 . 34 Level 1 23 | . . . 28 . 14 49 . . . . 32 2 91 65 Level 2 18 | . . . . . 44 23 . . . . . 76 8 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 2 1 . . . 2 3 4 . 4 Investigation 4 | . 2 . . . . . . . . 1 . . . 1 Extermination 4 | . . . . . . . . . . 1 . 1 . 2 Reinforcement 7 | . . . . . 2 1 . . . . 2 1 . 1 Assault 1 | . . . . . . . . . . . . 1 . . Garrison 2 | . . . . . . . . . . . 1 1 . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Distress Signals 7 | . . . 1 . 1 1 . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 169 | . 12 7 10 6 28 25 4 17 1 8 7 21 2 21 Peak Tracking Total 10 | . 5 3 3 3 5 10 3 5 1 3 4 5 2 8 Tactical Retreats 8 | . 1 . 1 . 3 1 . 1 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Traps Triggered 8 | . 1 . 1 . . 2 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . 1 1 . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Machines Disabled 21 | . . . . . 1 3 1 . . . 3 7 1 5 Max in Single Turn 2 | . . . . . 1 1 1 . . . 1 2 1 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Machines Accessed 36 | . 2 . 1 . 1 14 1 1 1 5 1 3 3 3 Terminals 23 | . 2 . . . . 10 1 1 . 3 1 2 1 2 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . 2 . . . 1 . . . . Recycling Units 2 | . . . . . . 1 . . . 1 . . . . Scanalyzers 4 | . . . 1 . 1 . . . . . . . 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Total Hacks 101 | . 6 . 4 . 4 32 2 4 1 11 2 7 6 22 Successful 67 | . 5 . 4 . 3 20 1 4 1 4 2 2 2 19 Failed 33 | . 1 . . . 1 12 1 . . 7 . 5 4 2 Catastrophic 3 | . 1 . . . . 1 . . . 1 . . . . Database Lockouts 1 | . . . . . . . . . . . . . . 1 Manual 4 | . . . . . . . . . . . . . . 4 Terminals 57 | . 6 . . . . 22 2 4 . 7 2 4 2 8 Fabricators 3 | . . . . . . . . . . . . 3 . . Repair Stations 11 | . . . . . . 8 . . . 3 . . . . Recycling Units 2 | . . . . . . 1 . . . 1 . . . . Scanalyzers 24 | . . . 4 . 4 . . . . . . . 2 14 Garrison Access 3 | . . . . . . 1 . . . . . . 2 . Terminal Hacks 33 | . 5 . . . . 10 1 4 1 1 2 1 1 7 Record 11 | . . . . . . . . 4 . . . . . 7 Robot Schematic 1 | . . . . . . . . . . . 1 . . . Open Door 5 | . . . . . . 4 . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . Alert Level 3 | . 1 . . . . 1 . . . . 1 . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 4 | . 2 . . . . 1 . . . . . 1 . . Registered Components 3 | . 1 . . . . . 1 . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 10 | . . . . . . 8 . . . 2 . . . . Scan Component 5 | . . . . . . 4 . . . 1 . . . . Repair 5 | . . . . . . 4 . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . . 1 . . . . Report Inventory 2 | . . . . . . 1 . . . 1 . . . . Scanalyzer 20 | . . . 4 . 3 . . . . . . . 1 12 Insert Component 10 | . . . 2 . 2 . . . . . . . 1 5 Analyze 10 | . . . 2 . 1 . . . . . . . . 7 Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 1 . 1 9 1 . . 4 1 3 3 2 Full Trace Events 4 | . . . 1 . . 1 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . 1 . . . . . . . . 4 Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 4 . . . 1 . . . . Time 195 | . . . . . . 160 . . . 35 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 2 . 2 . . . . . . . 1 5 Part Schematics Acquired 7 | . . . 2 . 1 . . . . . . . . 4 Parts Damaged 1 | . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Total Allies 10 | . . . . . . 10 . . . . . . . . Largest Group 10 | . . . . . . 10 7 5 1 1 . . . . Highest-Rated Group 173 | . . . . . . 173 125 87 10 10 . . . . Highest-Rated Ally 29 | . . . . . . 29 29 29 10 10 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 121 | . . . . . . 72 21 28 . . . . . . Total Damage 1478 | . . . . . . 861 248 369 . . . . . . Kills 12 | . . . . . . 6 3 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Turns Passed 6795 | 87 338 372 561 136 534 867 267 540 263 907 272 813 295 543 Spaces Moved 6653 | 71 332 487 346 50 512 708 358 671 216 832 424 886 203 557 Core 71 | 25 . . . . . . . . 46 . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 717 | 46 290 260 121 . . . . . . . . . . . Hover 5538 | . . . 173 50 512 708 358 671 170 832 424 880 203 557 Flight 327 | . 42 227 52 . . . . . . . . 6 . . Fastest Speed 37 | 50 37 37 37 176 40 43 43 43 43 40 40 43 48 55 Average Speed 62 | 99 85 65 112 176 52 64 43 43 119 62 43 50 48 63 Slowest Speed 400 | 200 117 100 240 176 176 108 43 43 400 103 48 300 55 146 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 Teleports 2 | . . . . . . . . . . . . . . 2 Exploration Rate (%) 33 | 4 42 91 19 9 29 88 11 68 33 19 14 23 6 40 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . 1 1 . . . . . Known Exits Taken 5 | . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 3 | . . 1 . . . . . 1 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 310 | . . . 2 . 34 19 . 39 . . 5 138 . 73 Melee . | . . . . . . . . . . . . . . . Projectile 34 | . . . . . 6 7 . . . . 5 13 . 3 AOE 276 | . . . 2 . 28 12 . 39 . . . 125 . 70 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Fac Res Qua Total 8618 | 86 364 520 447 71 662 1041 459 883 220 1178 470 1124 390 703 Wait 1218 | . . 8 . . 53 260 76 182 1 303 . 104 175 56 Move 6638 | 70 331 486 345 49 511 707 357 670 215 831 423 885 202 556 Hop . | . . . . . . . . . . . . . . . Pick Up 98 | 10 6 4 13 3 5 4 2 . . 5 9 19 3 15 Fast Attach 56 | . 2 2 6 . 5 11 1 1 . 8 1 7 1 11 Attach 67 | 6 . 7 11 3 4 1 2 . . 2 3 16 1 11 Detach 18 | . 2 3 4 . 2 . . . . 1 . 2 . 4 Swap 50 | . 3 . 5 . 10 9 1 2 . 3 6 10 1 . Drop 91 | . 8 . 10 1 11 8 1 1 . 7 9 16 3 16 Fire 353 | . 12 10 53 15 61 37 5 27 4 18 19 63 4 25 Melee . | . . . . . . . . . . . . . . . Ram 11 | . . . . . . . 1 . . . . 2 . 8 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . 13 . . . . . . 1 Rewire 4 | . . . . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 13) 204 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 426 | -10/Materials | Entered Mines 641 | -10/Mines | Discovered new exit (range 9) 791 | -10/Mines | Discovered new exit (range 8) 798 | -10/Mines | Entered Materials 798 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1014 | -9/Materials | Discovered new exit (range 8) 1359 | -9/Materials | Entered Mines 1360 | -9/Mines | Learned location of Storage (-8) 1435 | -9/Mines | Discovered new exit (range 8) 1495 | -9/Mines | Entered Materials 1495 | -8/Materials | Evolved 2 slots: Propulsion x2 1654 | -8/Materials | Discovered new exit (range 15) 1997 | -8/Materials | Build established: Scavenger-Mutant 2029 | -8/Materials | Entered Storage 2197 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2246 | -8/Storage | Destroyed 7 combat bots 2290 | -8/Storage | Lost 3 parts (1n2u) 2296 | -8/Storage | Discovered new exit (range 16) 2357 | -8/Storage | Found Prototype Protection 2358 | -8/Storage | Identified Lgt. Regenerative Plating 2474 | -8/Storage | Build established: Commander-Mutant 2719 | -8/Storage | Repaired Aerolev Unit 2746 | -8/Storage | Repaired Aerolev Unit 2779 | -8/Storage | Repaired Imp. Hover Unit 2819 | -8/Storage | Repaired Assault Cannon 2896 | -8/Storage | Entered Factory 2896 | -7/Factory | Accompanied by 7 allies 2896 | -7/Factory | Evolved 2 slots: Utility x2 3123 | -7/Factory | Discovered new exit (range 3) 3163 | -7/Factory | Entered Lower Caves 3163 | -7/Lower Caves | Accompanied by 5 allies 3312 | -7/Lower Caves | Build established: Scavenger-Mutant 3494 | -7/Lower Caves | Ambushed by wild Derelicts 3531 | -7/Lower Caves | Discovered new exit (range 15) 3538 | -7/Lower Caves | Encountered a Warlord checkpoint 3568 | -7/Lower Caves | Attracted the attention of an 0b10 base 3630 | -7/Lower Caves | Learned location of Extension (-5) 3630 | -7/Lower Caves | Learned location of 2 exits from Lower Caves 3630 | -7/Lower Caves | Learned Factory trap positions 3703 | -7/Lower Caves | Entered another Lower Caves area 3703 | -7/Lower Caves | Accompanied by 1 ally 3704 | -7/Lower Caves | Identified exit to Data Miner 3704 | -7/Lower Caves | Identified exit to Factory 3731 | -7/Lower Caves | Learned Factory stockpile data 3768 | -7/Lower Caves | Spotted B-75 Beast 3966 | -7/Lower Caves | Entered Factory 3966 | -6/Factory | Accompanied by 1 ally 3966 | -6/Factory | Evolved 2 slots: Utility x2 3967 | -6/Factory | Loaded intel: 70 trap records 4800 | -6/Factory | Discovered new exit (range 10) 4804 | -6/Factory | Identified exit to Factory 4868 | -6/Factory | Repaired Cld. Airjet 4873 | -6/Factory | Entered another Factory area 4873 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5119 | -5/Factory | Discovered new exit (range 15) 5123 | -5/Factory | Garrison activated, responded to threat 5143 | -5/Factory | Identified exit to Factory 5145 | -5/Factory | Entered another Factory area 5145 | -4/Factory | Evolved 2 slots: Utility x2 5176 | -4/Factory | Build established: Gunner 5310 | -4/Factory | Garrison activated, responded to threat 5629 | -4/Factory | Spotted B-86 Titan 5734 | -4/Factory | Discovered new exit (range 13) 5889 | -4/Factory | Identified exit to Research 5958 | -4/Factory | Entered Research 5958 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6192 | -3/Research | Build established: Scavenger-Gunner 6207 | -3/Research | Discovered new exit (range 15) 6235 | -3/Research | Identified exit to Quarantine 6253 | -3/Research | Entered Quarantine 6270 | -3/Quarantine | Found Alien Artifact 6270 | -3/Quarantine | Identified Phase Armor 6293 | -3/Quarantine | Found Alien Artifact 6293 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 6293 | -3/Quarantine | Warped through subspace 6370 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6372 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6374 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6378 | -3/Quarantine | Found Alien Artifact 6378 | -3/Quarantine | Identified Dimensional Node Initializer 6378 | -3/Quarantine | Initialized slip node 6385 | -3/Quarantine | Found Dimensional Node Initializer 6390 | -3/Quarantine | Found Dimensional Node Initializer 6429 | -3/Quarantine | Found Alien Artifact 6430 | -3/Quarantine | Identified Matter Drive 6472 | -3/Quarantine | Met incapacitated Sigix Warrior 6472 | -3/Quarantine | Lockdown squad dispatched 6476 | -3/Quarantine | Crushed by falling debris 6476 | -3/Quarantine | Crushed by falling debris 6507 | -3/Quarantine | Lost 4 parts (4u) 6523 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6523 | -3/Quarantine | Central database locked down 6524 | -3/Quarantine | Unlocked Sigix quarantine chamber 6560 | -3/Quarantine | Spotted Lightning 6563 | -3/Quarantine | Spotted Lightning 6563 | -3/Quarantine | Spotted Lightning 6568 | -3/Quarantine | System corruption reached 10% 6601 | -3/Quarantine | Destroyed Lightning 6645 | -3/Quarantine | Core integrity fell below 50% 6645 | -3/Quarantine | Initialized slip node 6666 | -3/Quarantine | Core integrity fell below 20% 6668 | -3/Quarantine | Warped through subspace to slip node 6693 | -3/Quarantine | Lost 19 parts (2p6n5u6w) 6787 | -3/Quarantine | System corruption reached 30% 6796 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06663_ V2BEE57KLO#WW &/KR,GBV2IMBH 06664_ U-05 Engineer lays Concrete. 06666_ U-05 Engineer builds a Wall. 06668_ Warped through subspace, drawn to slip node. 06681_ System corrupted: Matter fused (-5). 06715_ K-01 Serf cleans the Antiparticle Reservoir. 06722_ ACK SEOZDGC>C0Z8HDS8 06723_ K-01 Serf cleans the Antiparticle Reservoir. 06724_ Slammed into K-01 Serf. 06744_ 1%DIRJPQT1ALYQQ:ARJM864:7LVRIG< 06753_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 3P. 06762_ Acquired Adv. Core Analyzer. 06765_ System corrupted: Energy discharge (-17). 06779_ Triggered Hellfire Trap. 06779_ An explosion rips through the floor. 06783_ System corrupted: Matter fused (-2). 06783_ U-05 Engineer lays Concrete. 06792_ Slammed into P-80 Master. 06794_ Destabilizing: Core damaged (-39). 06795_ Slammed into P-80 Master. 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""" #??????????#""" # #?????????????????? | | " " " " #??????????#""! # #?????????????????? | | """ """ #??????????#"""p p +?????????????????? | | " #??????????#""" @# #?????????????????? | | """"""" #??????????####### #?????????????????? | | #????????????????# #?????????????????? | | "#########????????????????# #?????????????????? | | #???????????????????# #?????????????????? | | """ #???????????????????# #?????????????????? | | """ #???????????????????+ ?????????????????? | | """ !#???????????????????? ????????????????? | | #???????????????????? ???????????????? | | #???????????????????? ???????????????? | | #########??????????????????#### ??????????????? | | ?# #?????????????????????? ?????????????? | | ?# #?????????????????????? ? ???????????????? | | ?# #????????????????????????????????????????? | | ## #?????????##########?????????????????????? | | # """ #????????# #?????????????????????? | | # """ #????????# #?????????????????????? | | # """ [#????????# """"" #?????????????????????? | | + """ #????????# """"" #?????????????????????? | | # """ #????????# "/" #?????????????????????? | | # """ #????????# """ #?????????????????????? | | # """ #????????# #?????????????????????? | | ## #????????# #?????????????????????? | | ?# #????????#####+#####?????????????????????? | | ?# #???????????# ####?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 34 Energy Capacity 525 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Cloak Strength 3 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -3/Quarantine | Scanalyzed Lrn. Proton Cannon | -3/Quarantine | Scanalyzed Hardcell Cannon | -3/Quarantine | Scanalyzed Cmb. Antigrav System | -3/Quarantine | Scanalyzed Robot Schematics ------------------ R-10 Processor | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor High-powered Transdimensional Reconstructor Dimensional Node Initializer Matter Drive Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed AlertLinkedInitializer Manual? 0 Play Time 01:44:45 Cumulative 90.7 hours Start 2021.09.17 @ 02:25:04 End 2021.09.20 @ 04:23:46 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 0 Adventurer 64 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5647d931-6b0d-480a-9b92-1db6a80d9c6b