Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.10 @ 18:11:43 Player: Senator Honkstrong Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (2437) 2437 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 6862 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 188 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 0/100 System Corruption 0% Temperature Cool (-148) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cooled Cesium-ion Thruster > --- UTILITY (4) ------ Improved Cryofiber Web Advanced Sensor Array > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit EM Disruption Field Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads Medium Treads Armored Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Improved Heavy Laser Phase Cannon Plasma Cutter > --- INVENTORY -------- Datajack EMP Trap EMP Trap [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . . . . . 3 Utility 2 | . . . 1 . . . 1 Weapon 3 | . . . 1 . . . 2 Parts Attached 84 | 7 9 3 24 6 . 8 27 Power 8 | 1 2 . 2 . . 2 1 Engine 6 | 1 1 . 2 . . 2 . Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 . 8 1 . 1 9 Treads 18 | 2 1 . 8 1 . 1 5 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Utility 18 | 2 4 . 4 . . 1 7 Device 7 | 1 1 . . . . . 5 Storage 4 | 1 2 . 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 6 | . 1 . 2 . . 1 2 Artifact . | . . . . . . . . Weapon 36 | 2 2 3 10 5 . 4 10 Energy Gun 8 | 1 . . 2 1 . . 4 Energy Cannon 3 | . 1 1 . . . . 1 Ballistic Gun 18 | 1 1 1 8 2 . 2 3 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 3 | . . . . 2 . 1 . Special Weapon 2 | . . 1 . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 Parts Lost 34 | . . . 2 . . 5 27 Power 2 | . . . . . . . 2 Propulsion 10 | . . . 1 . . 2 7 Utility 7 | . . . . . . 1 6 Weapon 15 | . . . 1 . . 2 12 Highest Loss Streak 11 | . . . 1 . . 3 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 99 100 99 100 100 95 55 Engine 6 | . 8 . 5 11 11 11 3 Core 4 | . 5 14 5 . . . . Treads 21 | . 27 28 21 22 22 18 7 Device 2 | . 9 . . . . . 7 Storage 11 | . 14 14 11 11 11 11 4 Processor 6 | . . . 11 11 11 11 4 Protection 9 | . 4 14 10 11 11 11 2 Energy Gun 4 | . . . 8 4 11 6 5 Energy Cannon 5 | . 13 13 2 . . . . Ballistic Gun 18 | . 14 11 22 26 22 18 9 Ballistic Cannon 1 | . . . . . . 6 4 Naked Turns 2 | . . . . . . . 2 Heaviest Build 58 | 14 34 34 44 45 44 51 58 Greatest Support 68 | 40 40 40 43 40 40 40 68 Greatest Overweight (x) 11 | 2 . . 1 1 1 2 11 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 15 12 Most Carried 15 | 1 10 15 15 15 15 15 11 Average Carried 12 | . 8 12 14 15 15 13 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 1 10 15 15 15 15 10 3 Class Distribution -------------------- 52% | Gunner 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 2340 | 295 161 89 641 222 . 265 667 Remotely . | . . . . . . . . Salvage Created 3682 | 270 780 206 1344 143 . 304 635 Parts 223 | 29 52 10 89 15 . 7 21 Haulers Intercepted 6 | . 1 . 5 . . . . Recyclers Shooed 7 | . 2 5 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 69 | . 14 . 23 12 . 7 13 Guns 40 | . . . 22 5 . 5 8 Cannons 20 | . 14 . . . . 2 4 AOE 8 | . . . 1 7 . . . Classes Destroyed 15 | 3 4 1 2 1 . 2 2 Worker 2 | 2 . . . . . . . Builder 2 | . . 1 1 . . . . Tunneler 10 | 7 1 2 . . . . . Hauler 6 | . 1 . 5 . . . . Recycler 7 | 1 2 2 2 . . . . Operator 3 | . . . 3 . . . . Drone 2 | . . . . . . 2 . Watcher 6 | . 3 . 3 . . . . Swarmer 21 | . 3 . 7 8 . . 3 Saboteur 1 | . . . . . . . 1 Grunt 26 | . 11 . 11 . . 3 1 Brawler 3 | . . . . . . 1 2 Duelist 2 | . . . . . . . 2 Sentry 12 | . . . 5 2 . 1 4 Assembled 2 | . . . . 2 . . . Best Kill Streak 5 | 3 5 3 5 4 . 2 3 Combat Bots Only 4 | . 3 . 4 4 . 2 3 Max Kills in Single Turn 3 | 1 1 1 2 3 . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . 1 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 6348 | . 467 12 672 166 . 1225 3806 Core 1248 | . 58 . 57 17 . 255 861 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 173 | . 93 . 80 . . . . Core Remaining (%) 64 | 100 . 76 . . . 17 . Volleys Fired 246 | 25 46 30 64 14 . 27 40 Largest 5 | 2 2 2 3 3 . 3 5 Hottest 222 | 70 83 83 128 82 . 121 222 Shots Fired 621 | 50 92 55 189 39 . 70 126 Gun 490 | 50 46 24 179 33 . 49 109 Cannon 115 | . 46 25 10 . . 17 17 Launcher 10 | . . . . 6 . 4 . Special 6 | . . 6 . . . . . Kinetic 401 | 25 46 24 129 33 . 60 84 Thermal 209 | 25 46 31 59 . . 6 42 Explosive 6 | . . . . 6 . . . Electromagnetic 5 | . . . 1 . . 4 . Robot Hit Streak 21 | 5 7 14 21 6 . 13 9 Robot Miss Streak 5 | 4 5 3 2 4 . 3 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 4 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 358 | 25 52 21 126 14 . 44 76 Core Hits 172 | 16 30 5 57 16 . 19 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 16 | 1 1 . 8 . . 1 5 Burn 14 | 1 . . 8 . . . 5 Destroy 1 | . 1 . . . . . . Blast 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7063 | 266 830 333 2515 596 . 1024 1499 Guns 4858 | 266 231 120 2214 211 . 558 1258 Cannons 1436 | . 584 195 163 . . 253 241 Explosions 735 | . . . 138 384 . 213 . Melee . | . . . . . . . . Ramming 34 | . 15 18 . 1 . . . Kinetic 3426 | 77 231 120 1277 211 . 727 783 Thermal 2876 | 189 584 195 1108 . . 84 716 Explosive 384 | . . . . 384 . . . Electromagnetic 343 | . . . 130 . . 213 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 16 | . 5 11 . . . . . Projectiles 16 | . 5 11 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 6 | . . 1 . . . 4 1 Impact 1 | . . 1 . . . . . Kinetic 5 | . . . . . . 4 1 Secondary . | . . . . . . . . Self-Inflicted Damage 112 | . . . 55 26 . 31 . Shots 6 | . . . 2 2 . 2 . Rammed 9 | . 5 3 . 1 . . . Targets Rammed 10 | . 5 4 . 1 . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 407 | 100 222 362 407 102 . 369 386 Average Temperature 116 | 41 79 154 118 37 . 171 133 Received Heat Transfer 1500 | . 219 6 183 9 . 519 564 Effects 12 | . . 1 5 . . 3 3 Shutdowns 2 | . . . 1 . . . 1 Energy Bleed 3 | . . 1 2 . . . . Interference 2 | . . . . . . 2 . Matter Decay 2 | . . . 1 . . 1 . Damage (minor) 3 | . . . 1 . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 13 | 1 1 . 1 . . . 10 Heat Transferred 6798 | 629 1184 407 2492 . . 148 1938 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 468 | 50 145 38 468 319 . . 301 Initial 194 | . 32 23 . 83 . . 194 Average 111 | 25 56 10 172 129 . . 168 Maximum Alert Level 2 | . . . 2 1 . . 1 Low Security (%) 80 | 100 100 100 62 78 . . 70 Level 1 18 | . . . 36 21 . . 29 Level 2 . | . . . 1 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 4 1 5 . . . 9 Investigation 7 | . 3 1 2 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 1 . 3 . . . 1 Assault . | . . . . . . . . Garrison 6 | . . . . . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 1 . 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 17 2 46 12 . 19 37 Peak Tracking Total 14 | . 3 2 5 4 . 4 14 Tactical Retreats 12 | . . . 2 1 . 5 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 6 | . 3 . 2 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 3 | . . 1 . . . . 2 Triggered . | . . . . . . . . Most Traps Carried 4 | . . 4 4 2 2 2 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . 1 . 3 1 . . . Max in Single Turn 1 | . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 25 | . 10 1 11 . . . 3 Terminals 17 | . 7 . 8 . . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 4 | . 2 . 1 . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 65 | . 30 1 26 . . . 8 Successful 38 | . 20 1 15 . . . 2 Failed 27 | . 10 . 11 . . . 6 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 33 | . 18 . 12 2 . . 1 Terminals 50 | . 24 . 21 . . . 5 Fabricators . | . . . . . . . . Repair Stations 6 | . 4 . 2 . . . . Recycling Units 6 | . 2 . 1 . . . 3 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 11 1 9 . . . 2 Robot Analysis 7 | . 6 . 1 . . . . Prototype ID Bank 9 | . 3 . 5 . . . 1 Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . Scan Component 3 | . 2 . 1 . . . . Repair 3 | . 2 . 1 . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . Retrieve Components 3 | . 2 . 1 . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . Terminals 5 | . 3 . 2 . . . . Botnet 5 | . 3 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . Used . | . . . . . . . . Hacking Detections 23 | . 9 . 10 1 . . 3 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . Time 84 | . 52 . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 30 | . 20 . 10 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . 5 . . . . . Largest Group 5 | . . 5 5 . . . . Highest-Rated Group 83 | . . 83 83 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders 3 | . . 2 1 . . . . STAY 2 | . . 1 1 . . . . FOLLOW 1 | . . 1 . . . . . Ally Attacks 36 | . . . 36 . . . . Total Damage 520 | . . . 520 . . . . Kills 9 | . . . 9 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total 7 | . 6 . 1 . . . . Derelict Logs Recovered 4 | . . 1 . 2 . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 9174 | 266 1707 1187 2598 1306 149 997 964 Spaces Moved 4263 | 110 813 630 1083 499 63 332 733 Core 18 | 7 . . . . . . 11 Treads 3769 | 103 813 630 1083 499 63 332 246 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 476 | . . . . . . . 476 Fastest Speed 32 | 50 160 160 160 240 240 160 32 Average Speed 177 | 154 160 160 196 240 240 258 103 Slowest Speed 600 | 160 160 160 240 240 240 320 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 4 94 98 89 92 11 55 20 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . 1 . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 76 | . . . 3 59 . 6 8 Melee . | . . . . . . . . Projectile 14 | . . . . . . 6 8 AOE 62 | . . . 3 59 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 5380 | 157 1134 746 1424 581 62 427 849 Wait 682 | 15 232 66 217 61 . 52 39 Move 4247 | 109 812 629 1082 499 62 331 723 Hop 5 | . . . . . . . 5 Pick Up 52 | 1 18 9 14 . . 3 7 Fast Attach 34 | 7 2 . 7 . . 2 16 Attach 20 | . 2 . 4 . . 4 10 Detach . | . . . . . . . . Swap 30 | . 5 3 13 6 . 2 1 Drop 52 | . 12 4 23 1 . 6 6 Fire 246 | 25 46 30 64 14 . 27 40 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . 5 4 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . 1 . . . . 2 Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 267 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 14) 1022 | -10/Materials | Discovered new exit (range 15) 1125 | -10/Materials | Repaired Ion Engine 1153 | -10/Materials | Repaired Lgt. Treads 1359 | -10/Materials | Discovered new exit (range 12) 1489 | -10/Materials | Discovered new exit (range 10) 1656 | -10/Materials | Discovered new exit (range 11) 1974 | -10/Materials | Entered Mines 1979 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1981 | -10/Mines | Learned Materials emergency access door positions 2013 | -10/Mines | Discovered new exit (range 10) 2046 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2050 | -10/Mines | Found Prototype Device 2548 | -10/Mines | Discovered new exit (range 7) 2566 | -10/Mines | Met a Derelict shopkeep closing up shop 2681 | -10/Mines | Found a hidden stash of uninstalled traps 3161 | -10/Mines | Entered Materials 3161 | -9/Materials | Accompanied by 5 allies 3161 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3166 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3327 | -9/Materials | Discovered new exit (range 6) 3485 | -9/Materials | Build established: Gunner 3887 | -9/Materials | Discovered new exit (range 5) 4599 | -9/Materials | Discovered new exit (range 3) 4650 | -9/Materials | Identified Exp. Sensor Array 5056 | -9/Materials | Discovered new exit (range 16) 5346 | -9/Materials | Discovered new exit (range 7) 5559 | -9/Materials | Build established: Mutant 5729 | -9/Materials | Repaired Hrd. Light Armor Plating 5759 | -9/Materials | Entered Mines 5940 | -9/Mines | Assembled infested the area 5945 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6058 | -9/Mines | Learned Materials interactive machine intel 6091 | -9/Mines | Build established: Gunner 6218 | -9/Mines | Learned location of Storage (-7) 6815 | -9/Mines | Learned location of 1 exit from Lower Caves 6832 | -9/Mines | Discovered new exit (range 9) 7054 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7065 | -9/Mines | Entered Zion 7171 | -7/Zion | Discovered new exit (range 16) 7214 | -7/Zion | Entered Proximity Caves 7430 | -6/Proximity Caves | Learned 8 Factory zone layouts 7454 | -6/Proximity Caves | Spotter reported a threat 7547 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7842 | -6/Proximity Caves | Core integrity fell below 50% 7899 | -6/Proximity Caves | Lost 3 parts (1n2w) 7922 | -6/Proximity Caves | Core integrity fell below 20% 7999 | -6/Proximity Caves | Discovered new exit (range 11) 8211 | -6/Proximity Caves | Entered Factory 8211 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x1, Weapon x2 8212 | -6/Factory | Identified exit to Factory 8339 | -6/Factory | Garrison activated, responded to threat 8407 | -6/Factory | Lost 3 parts (1n2w) 8746 | -6/Factory | Garrison activated, responded to threat 8815 | -6/Factory | Core integrity fell below 50% 8837 | -6/Factory | Lost 11 parts (1p2n2u6w) 8965 | -6/Factory | Cargo convoy interrupted 9012 | -6/Factory | Lost 9 parts (3n3u3w) 9021 | -6/Factory | Core integrity fell below 20% 9085 | -6/Factory | Spotted B-75 Beast 9129 | -6/Factory | Identified exit to Lower Caves 9175 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09075_ Identified Cld. Cesium-ion Thruster. 09085_ Slug penetrates Door. 09085_ Dropped EMP Trap. 09086_ Installed EMP Trap. 09088_ Slug penetrates Wall. 09088_ Cesium-ion Thruster destroyed. 09095_ Dropped EMP Trap. 09096_ Installed EMP Trap. 09099_ K-01 Serf cleans the Neutrino Reactor. 09129_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (94,48) Lower Caves (141,90) Lower Caves Map updated. 09134_ Acquired Imp. Cryofiber Web. 09152_ Connecting with Recycling Unit... 09152_ ALERT: Suspicious activity at Recycling Unit F006. Dispatching Investigation squad. 09168_ K-01 Serf cleans the Power Conduit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#######???????????????????????????????????? | | ??????? #???????????????????????????????????? | | ?????# " #???????????????????????????????????? | | ?????# " =#???????????????????????????????????? | | ?????# " #???????????????????????????????????? | | ?????# " #???????????????????????????????????? | | ?????# " #???????????????????????????????????? | | ?????# " #??????##############???????????????? | | ?????# " """ #??????# * !#???????????????? | | ?????# " Y" #??????# ####????####????? | | ###### " """ #??????# " " " " " # ???? ????? | | ## ######## " " " " " !# ? ?? ????? | | #####+#### ]# " " " " " # ? """ ?????? | | + """ # " " " " " / """"" """""??? | | #### """ # " " " " " # """"" """""??? | | #??# """ # " " " " " # ??? | | #??# # " " " " " # """ ? | | #??# # " " " " " # """"" "" | | ######+#### " "p" " " # """"" "" | | + k @ # !! | | #### ################# !! """ | | ???# ##??????????????# """"" "" | | ???# T#??????????????# """"" "" | | ???# #??????????????# | | ???# ?################# | | ???# ^ | | ???# ###########+#### | | ???# # #?# | | # + ! #?# """"" | | # ########+##### !!! #?# ""T"" | | # """"""""" #?????? ?????? !! #?# | | # #?????? ????????!! #?# | | # """"""""" #????? ????????? #?# | | # #????? !]]??????????? * ??# | | # ?""""""""" #???? !]] ???????????? ? | | #????? #???? ]] ??????????????######+### | | ??????? #???#########???????????????????? | | ???????? ????????????????????????????????""" | | ????????#####+#???????????????????????????????? | | ???????????????????????????????????????????????""" | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????""" | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleEtherialKit Manual? 0 Play Time 01:10:19 Cumulative 34.1 hours Start 2023.07.10 @ 16:51:33 End 2023.07.10 @ 18:11:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a81a61f7-0d80-4348-a111-df47f1080caf