Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 18:13:10 // Halloween2020/ForbiddenLore Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (200) 1000 Value Destroyed (7123) 7123 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3025) 3025 TOTAL SCORE: 13888 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2525 Cogmind --------- Core Integrity 200/700 Matter 202/300 Energy 43/100 System Corruption 16% Temperature Cool (0) Movement Treading (240) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (28) --- Heavy Ion Engine Light Treads Light Treads Light Treads Improved Treads Medium Treads Improved Heat Sink Improved Cooling System Improved Cooling System Enhanced Optical Array Improved Utility Shielding Improved Medium Armor Plating Hacking Suite Hacking Suite Lightning Gun Improved Medium Laser Improved EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Cannon EMP Blaster Shock Bomb Launcher Proton Missile Launcher Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Cooled Airjet > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Improved Treads Improved Heat Sink Improved Cooling System Improved Cooling System Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Improved Utility Shielding Hacking Suite Hacking Suite Lightning Gun Lightning Gun Improved Medium Laser Improved Medium Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle EMP Blaster Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster Proton Missile Launcher Rocket Launcher Mini Grenade Launcher [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 2 . 1 Weapon 1 | . . 1 . . . Parts Attached 122 | 6 6 6 18 33 53 Power 7 | 1 1 . 2 1 2 Engine 5 | 1 1 . 2 1 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 32 | 2 1 2 2 11 14 Treads 30 | 2 1 2 2 10 13 Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . . . . 1 1 Flight . | . . . . . . Utility 30 | 1 2 3 8 3 13 Device 8 | . 1 . 1 1 5 Storage 11 | 1 1 3 6 . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 9 | . . . 1 2 6 Artifact . | . . . . . . Weapon 53 | 2 2 1 6 18 24 Energy Gun 15 | . 1 . 3 6 5 Energy Cannon 9 | . . . 1 3 5 Ballistic Gun 18 | 2 1 1 1 6 7 Ballistic Cannon . | . . . . . . Launcher 11 | . . . 1 3 7 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 12 | . . . 4 7 1 Parts Lost 26 | . . . 5 7 14 Power 3 | . . . 1 1 1 Propulsion 6 | . . . 1 1 4 Utility 4 | . . . 1 1 2 Weapon 13 | . . . 2 4 7 Highest Loss Streak 8 | . . . 1 3 8 Average Slot Usage (%) 97 | . 99 98 90 99 97 Engine 6 | . 14 11 9 9 4 Core 1 | . . . . . 2 Treads 22 | . 28 22 17 17 22 Device 8 | . 13 11 6 8 7 Storage 22 | . 14 20 24 27 23 Processor 1 | . . . . . 2 Protection 7 | . . . 5 9 8 Energy Gun 4 | . . 11 14 8 1 Energy Cannon 3 | . . . . 7 3 Ballistic Gun 15 | . 27 22 10 10 15 Launcher 1 | . . . 1 . 2 Naked Turns . | . . . . . . Heaviest Build 140 | 13 26 60 115 120 140 Greatest Support 68 | 40 40 40 40 40 68 Greatest Overweight (x) 5 | . . 1 3 5 5 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 28 | 6 10 18 28 28 28 Average Capacity 24 | 5 8 15 22 28 28 Most Carried 28 | 2 10 14 24 28 28 Average Carried 23 | 1 7 11 18 26 27 Final Capacity 28 | 6 10 18 28 28 28 Final Carried 27 | 2 10 14 24 27 26 Class Distribution -------------------- 43% | Hauler-Tank 24% | Hauler-Mutant 11% | Mutant 9% | Scavenger-Tank 6% | Skirmisher 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Hauler-Mutant | -8/Materials Hauler-Tank | -8/Storage Hauler-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 3643 | 160 458 197 372 642 1814 Remotely . | . . . . . . Salvage Created 9339 | . 616 342 975 2093 5313 Parts 454 | . 35 22 43 104 250 Haulers Intercepted 12 | . 2 . 4 4 2 Recyclers Shooed 9 | . . . 1 3 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 137 | . 9 5 11 30 82 Guns 69 | . 9 4 8 19 29 Cannons 16 | . . . . 7 9 AOE 37 | . . 1 2 . 34 Classes Destroyed 16 | . 4 3 1 5 3 Worker 14 | . 3 . 2 3 6 Builder 7 | . . 2 . 1 4 Tunneler 4 | . . . . 1 3 Hauler 12 | . 2 . 4 4 2 Recycler 9 | . . . 1 4 4 Mechanic 4 | . . . . . 4 Operator 2 | . . . . 1 1 Watcher 11 | . 3 1 . 2 5 Swarmer 8 | . . . . 5 3 Grunt 71 | . 9 1 9 12 40 Brawler 8 | . . 1 . . 7 Duelist 10 | . . . . 4 6 Protector 3 | . . . . 1 2 Sentry 23 | . . 3 2 8 10 Hunter 3 | . . . . . 3 Programmer 11 | . . . . . 11 Best Kill Streak 16 | . 3 3 3 8 16 Combat Bots Only 11 | . 3 1 3 7 11 Max Kills in Single Turn 4 | . 1 1 1 3 4 Gunslinging 1 | . . . . . 1 Exploded 3 | . . 1 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 7599 | . 411 218 845 1490 4635 Core 1008 | . 43 55 197 213 500 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 82 86 . 25 . Volleys Fired 408 | . 56 19 55 95 183 Largest 3 | . 2 3 3 3 3 Hottest 143 | . 60 80 105 143 143 Shots Fired 978 | . 112 57 135 264 410 Gun 774 | . 112 57 127 189 289 Cannon 139 | . . . . 69 70 Launcher 65 | . . . 8 6 51 Special . | . . . . . . Kinetic 561 | . 109 38 58 104 252 Thermal 135 | . . . . 69 66 Explosive 5 | . . . . . 5 Electromagnetic 277 | . 3 19 77 91 87 Robot Hit Streak 28 | . 17 17 10 28 21 Robot Miss Streak 4 | . 4 2 4 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 695 | . 76 39 88 190 302 Core Hits 365 | . 31 13 36 83 202 Critical Hits 21 | . 1 . . 7 13 Critical Kills 12 | . 1 . . 5 6 Critical Parts Destroyed 8 | . . . . 2 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 20176 | . 944 572 1503 3899 13258 Guns 9327 | . 944 433 1112 2431 4407 Cannons 1866 | . . . . 636 1230 Explosions 8976 | . . 139 391 832 7614 Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 6936 | . 910 249 576 1300 3901 Thermal 3700 | . . 139 54 844 2663 Explosive 1308 | . . . . . 1308 Electromagnetic 8225 | . 34 184 873 1755 5379 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . 1 16 Average Corruption 7 | . . . . 1 7 Corruption Purged . | . . . . . . Effects 173 | . . . . . 173 Message Errors 36 | . . . . . 36 Matter Fused 32 | . . . . . 32 Heat Flow Errors 20 | . . . . . 20 Energy Discharges 8 | . . . . . 8 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 21 | . . . . . 21 Data Loss (major) 8 | . . . . . 8 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Misdirections 15 | . . . . . 15 Targeting Errors 25 | . . . . . 25 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 624 | . . . 21 56 547 Projectiles . | . . . . . . Explosions 624 | . . . 21 56 547 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 509 | . . 40 . 92 377 Shots 21 | . . 1 . 3 17 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 265 | . 2 48 158 265 227 Average Temperature 61 | . 2 18 54 61 68 Received Heat Transfer 2544 | . 231 60 423 540 1290 Siege Activations . | . . . . . . Robots Corrupted 15 | . . . 1 4 10 Combat Hostiles 15 | . . . 1 4 10 Parts Fried 31 | . . . 2 6 23 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 1 4 Heat Transferred 4807 | . . 50 100 1430 3227 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 25 | . . 3 2 3 17 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 2324 | . 287 215 259 796 2324 Initial 361 | . . 25 5 14 361 Average 609 | . 126 83 143 515 833 Maximum Alert Level 5 | . 1 1 1 3 5 Low Security (%) 22 | 100 83 89 88 10 . Level 1 16 | . 16 10 11 6 20 Level 2 31 | . . . . 66 34 Level 3 15 | . . . . 16 20 Level 4 7 | . . . . . 12 Level 5 4 | . . . . . 6 High Security 2 | . . . . . 3 Max Security . | . . . . . . Squads Dispatched 41 | . 1 . 1 6 33 Investigation 1 | . . . . . 1 Extermination 8 | . . . . . 8 Reinforcement 10 | . 1 . 1 1 7 Assault 18 | . . . . 2 16 Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Construction Impeded 4 | . . . . . 4 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 6 | . 1 1 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 239 | . 21 6 17 47 148 Peak Tracking Total 13 | . 4 2 3 6 13 Tactical Retreats 16 | . 2 . 2 2 10 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 4 | . . . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 19 | . 1 . 2 7 9 Max in Single Turn 3 | . 1 . 1 1 3 Garrison Access 4 | . . . . 1 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 16 | . 2 3 1 4 6 Terminals 11 | . 2 2 1 4 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Total Hacks 34 | . 4 6 3 6 15 Successful 15 | . 2 4 1 4 4 Failed 19 | . 2 2 2 2 11 Catastrophic 5 | . . . . 1 4 Database Lockouts . | . . . . . . Manual 5 | . . . . 1 4 Terminals 21 | . 4 3 3 6 5 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 9 | . . . . . 9 Terminal Hacks 9 | . 2 2 1 3 1 Open Door 3 | . . . . 3 . Branch Access Points 3 | . . 1 1 . 1 Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 3 | . . . . . 3 Seal Access 3 | . . . . . 3 Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . . 2 5 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 9171 | 68 833 505 810 1498 5457 Spaces Moved 3996 | 39 350 242 318 544 2503 Core 4 | 4 . . . . . Treads 3992 | 35 350 242 318 544 2503 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 180 200 180 Average Speed 185 | 148 160 172 189 200 187 Slowest Speed 270 | 160 160 180 220 260 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 57 31 26 72 66 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 145 | . . 11 7 11 116 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 137 | . . 11 7 11 108 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 4984 | 47 510 286 431 765 2945 Wait 340 | . 89 13 20 63 155 Move 3991 | 38 349 241 317 543 2503 Hop . | . . . . . . Pick Up 56 | 3 7 5 14 11 16 Fast Attach 28 | 5 1 1 5 6 10 Attach 18 | 1 . 1 3 6 7 Detach 2 | . . . 1 1 . Swap 76 | . 5 4 10 21 36 Drop 60 | . 3 2 6 19 30 Fire 408 | . 56 19 55 95 183 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 5) 710 | -10/Materials | Discovered new exit (range 16) 902 | -10/Materials | Entered another Materials area 902 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 927 | -9/Materials | Identified exit to Mines 1105 | -9/Materials | Repaired Hcp. Storage Unit 1195 | -9/Materials | Build established: Skirmisher 1373 | -9/Materials | Discovered new exit (range 7) 1407 | -9/Materials | Entered another Materials area 1407 | -8/Materials | Evolved 2 slots: Utility x2 1876 | -8/Materials | Discovered new exit (range 15) 2197 | -8/Materials | Identified exit to Storage 2217 | -8/Materials | Entered Storage 2340 | -8/Storage | Garrison activated, responded to threat 2435 | -8/Storage | Destroyed 7 combat bots 2504 | -8/Storage | Core integrity fell below 50% 2520 | -8/Storage | Build established: Hauler-Tank 2728 | -8/Storage | Lost 3 parts (1n1u1w) 3019 | -8/Storage | Found Prototype Launcher 3019 | -8/Storage | Identified Scatter Rocket Array 3417 | -8/Storage | First assault squad dispatched 3589 | -8/Storage | Discovered new exit (range 7) 3715 | -8/Storage | Entered Factory 3715 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4169 | -7/Factory | Build established: Scavenger-Tank 4816 | -7/Factory | Build established: Hauler-Tank 4833 | -7/Factory | Discovered new exit (range 15) 5234 | -7/Factory | Garrison activated, responded to threat 5857 | -7/Factory | Discovered new exit (range 9) 5909 | -7/Factory | Identified exit to Factory 6957 | -7/Factory | First assault squad dispatched 7398 | -7/Factory | System corruption reached 10% 7714 | -7/Factory | Build established: Hauler-Mutant 8616 | -7/Factory | Destroyed 7 combat bots 8659 | -7/Factory | Core integrity fell below 50% 8754 | -7/Factory | Identified exit to Lower Caves 8962 | -7/Factory | High security lockdown imminent 9042 | -7/Factory | High security lockdown engaged 9172 | -7/Factory | Self-destructed Last Messages --------------- 09154_ Lgt. Treads destroyed. 09155_ Chain reaction triggered in Lgt. Nuclear Core. 09155_ Destroyed Unknown Energy Gun. 09157_ Penetrated by Slug. 09160_ Power Amplifier fried. 09160_ I-36 Angel destroyed. 09160_ Destroyed Unknown Energy Gun. 09160_ H-55 Commando misfires. 09160_ Penetrated by Slug. 09160_ Nuclear Core destroyed. 09160_ Adv. EMP Blaster destroyed. 09161_ G-47 Trooper system terminally corrupted. 09161_ Imp. Heat Sink fried. 09162_ ALERT: Assault forces dispatched. 09163_ Arm. Treads destroyed. 09165_ G-50 Soldier misfires. 09166_ Penetrated by Slug. 09167_ G-50 Soldier IFF system glitched. 09169_ H-55 Commando IFF system glitched. 09169_ Slug penetrates G-50 Soldier. 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""" """ # """ #"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumMatterMagmablaster Manual? 0 Play Time 00:54:07 Cumulative 377.8 hours Start 2020.11.10 @ 17:19:03 End 2020.11.10 @ 18:13:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 432 Rogue 432 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/3/7/1/0/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 58 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 094c4868-97f9-47d8-8b86-a1d942d2b052