Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.10 @ 00:12:16 Player: rath Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (246) 1230 Value Destroyed (12158) 12158 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3955) 3955 TOTAL SCORE: 23923 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3321 Follower Combat Kills 334 Met Imprinter 300 Was Imprinted 300 Friendly Fire -800 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Centrium Leg Gamma Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Weapon Cycler Layered Light Armor Plating Advanced Focal Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle HERF Cannon Linear Accelerator > --- INVENTORY -------- Quantum Reactor Heavy Siege Treads Biometal Medium Treads Armored Heavy Treads Biometal Heavy Treads Improved Energy Well Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Linear Accelerator Stasis Projector Plasma Sword [Rating: 155] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Heavy EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Plasma Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . 1 . 1 . . . . . . . . Utility 9 | . . . . 1 2 1 . . . . 1 2 2 . Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 285 | . 2 10 1 17 18 13 4 8 . 10 52 19 11 120 Power 26 | . . . . 2 . . . . . 1 6 1 1 15 Engine 6 | . . . . 2 . . . . . 1 3 . . . Core 4 | . . . . . . . . . . . 3 . . 1 Reactor 16 | . . . . . . . . . . . . 1 1 14 Propulsion 31 | . . 3 . 1 4 1 . 1 . 5 6 2 2 6 Treads 31 | . . 3 . 1 4 1 . 1 . 5 6 2 2 6 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 90 | . 2 1 . 6 8 4 . . . 3 15 7 5 39 Device 49 | . . . . 2 4 4 . . . 1 4 4 2 28 Storage 12 | . 2 . . 1 2 . . . . 1 1 1 1 3 Processor 8 | . . 1 . . . . . . . . 2 1 2 2 Hackware . | . . . . . . . . . . . . . . . Protection 21 | . . . . 3 2 . . . . 1 8 1 . 6 Artifact . | . . . . . . . . . . . . . . . Weapon 138 | . . 6 1 8 6 8 4 7 . 1 25 9 3 60 Energy Gun 53 | . . 4 1 2 3 2 . . . . 13 3 2 23 Energy Cannon 22 | . . . . . . 1 . . . 1 6 1 . 13 Ballistic Gun 33 | . . 2 . 4 1 2 2 3 . . 4 . . 15 Ballistic Cannon 9 | . . . . 1 . . . . . . . 1 1 6 Launcher 12 | . . . . 1 2 1 1 4 . . 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 2 1 . . . . 3 . 3 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 2 . 1 . . . 1 2 2 . 3 Parts Lost 44 | . . . . 2 1 . . . . 1 3 6 1 30 Power 3 | . . . . . . . . . . . . . . 3 Propulsion 3 | . . . . . . . . . . 1 . . . 2 Utility 19 | . . . . . . . . . . . 2 1 . 16 Weapon 19 | . . . . 2 1 . . . . . 1 5 1 9 Highest Loss Streak 11 | . . . . 1 1 . . . . 1 2 3 1 11 Average Slot Usage (%) 92 | . 85 88 100 96 99 100 100 100 100 98 92 81 87 85 Engine 4 | . 14 11 11 9 7 6 6 6 6 6 6 . . . Core 1 | . . . . . . . . . . . 3 5 4 . Reactor 2 | . . . . . . . . . . . . 4 4 8 Treads 17 | . . 18 22 27 23 26 26 26 26 24 16 9 9 8 Device 15 | . . . . . 15 20 20 20 20 20 16 18 21 17 Storage 12 | . 14 11 11 15 15 13 13 13 13 13 11 11 10 10 Processor 6 | . . 11 11 2 . . . . . . 4 6 16 18 Protection 4 | . . . . 8 7 6 6 6 6 6 4 2 . 1 Energy Gun 9 | . . 11 25 9 13 14 13 13 13 11 10 8 8 3 Energy Cannon 1 | . . . . . . . . . . 1 2 1 . 4 Ballistic Gun 10 | . 28 22 18 15 7 7 12 12 13 13 7 5 4 6 Ballistic Cannon 1 | . . . . 4 7 1 . . . . . . 3 1 Naked Turns 34 | . . . . . . . . . . . . . . 34 Heaviest Build 145 | 13 29 30 31 60 69 70 68 68 66 74 95 108 102 145 Greatest Support 160 | 20 20 40 40 60 76 98 98 98 98 106 140 140 140 160 Greatest Overweight (x) 37 | . 1 8 . . 1 . . . . . . . . 37 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | . 12 10 10 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | . 9 10 10 14 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | . 10 10 10 16 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | . 8 8 9 12 15 15 16 16 16 15 15 13 15 14 Final Capacity 16 | 6 10 10 10 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 10 9 10 16 16 16 16 16 16 16 16 16 16 4 Class Distribution -------------------- 37% | Gunner 32% | Scavenger-Gunner 12% | Tank 8% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Matter Collected 7172 | 200 144 52 93 393 666 211 155 230 . 132 995 428 189 3284 Remotely . | . . . . . . . . . . . . . . . Salvage Created 13222 | . 200 52 48 737 666 400 599 131 . 171 2744 824 327 6323 Parts 617 | . 14 3 8 58 35 19 18 5 . 9 99 38 7 304 Haulers Intercepted 8 | . . . . 2 1 . . . . . 5 . . . Recyclers Shooed 5 | . . . . . 1 . . . . . 3 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 13 4 . 5 . . . . Prevented 18 | . . . . . . . 4 4 . 10 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Combat Hostiles Destroyed 216 | . 7 1 3 18 14 13 10 7 . 2 35 11 3 92 Guns 125 | . 7 1 3 7 8 5 4 2 . 2 23 6 3 54 Cannons 51 | . . . . 8 2 . . . . . 3 2 . 36 AOE 33 | . . . . 3 4 8 6 5 . . 6 1 . . Classes Destroyed 18 | . 2 1 . 4 2 1 1 . . 1 1 . . 5 Worker 11 | . . . . 3 1 . . . . . 4 3 . . Builder 1 | . . . . . . 1 . . . . . . . . Hauler 8 | . . . . 2 1 . . . . . 5 . . . Recycler 5 | . . . . . 1 . . . . . 2 1 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 Watcher 2 | . . . . 1 . . . . . . . . . 1 Swarmer 59 | . 3 . 3 6 4 11 4 6 . . 8 . . 14 Saboteur 3 | . . . . . . . . . . . . . . 3 Grunt 61 | . 4 . . 4 7 . 3 . . 1 15 3 . 24 Brawler 6 | . . . . 1 1 . 1 . . . 1 . . 2 Duelist 10 | . . . . . . . . . . . 1 . . 9 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 16 | . . 1 . 7 . 2 . . . . 1 . 1 4 Demolisher 2 | . . . . . . . . . . . . . . 2 Specialist 6 | . . . . . . . . . . . . . . 6 Hunter 17 | . . . . . . . 2 1 . 1 1 2 2 8 Programmer 35 | . . . . . 2 . . . . . 8 6 . 19 Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 3 1 3 7 4 4 4 6 . 1 9 5 2 10 Combat Bots Only 10 | . 3 1 3 4 4 4 4 6 . 1 8 2 2 10 Max Kills in Single Turn 4 | . 1 1 2 3 3 3 2 3 . 1 4 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 4 | . . . . 2 3 3 2 3 . . 4 1 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Damage Taken 19245 | . 286 . 92 1118 731 450 422 246 . 255 2362 2115 550 10618 Core 2079 | . 40 . 33 145 62 47 38 . . 19 391 . 87 1217 Absorbed by Shields 1281 | . . . . . . . . . . . 192 . . 1089 Reduced by Siege Mode 1910 | . . . . . . . . . . . 114 176 99 1521 Core Remaining (%) 85 | 100 84 . 91 73 91 . . . . 87 60 100 . . Volleys Fired 435 | . 21 2 4 35 29 16 11 10 . 4 71 47 10 175 Largest 4 | . 2 2 4 4 4 4 4 4 . 4 4 4 4 4 Hottest 360 | . 40 40 165 190 197 199 151 151 . 161 292 221 221 360 Shots Fired 1421 | . 42 4 16 108 101 43 44 25 . 16 230 121 40 631 Gun 1085 | . 42 4 16 88 72 41 41 15 . 14 193 91 29 439 Cannon 310 | . . . . 18 27 1 . . . 2 32 27 11 192 Launcher 26 | . . . . 2 2 1 3 10 . . 5 3 . . Special . | . . . . . . . . . . . . . . . Kinetic 759 | . 42 4 8 72 58 16 19 5 . 8 91 54 20 362 Thermal 315 | . . . 8 27 29 2 . . . . 23 35 9 182 Explosive 18 | . . . . 2 2 1 3 10 . . . . . . Electromagnetic 329 | . . . . 7 12 24 22 10 . 8 116 32 11 87 Robot Hit Streak 51 | . 12 10 5 19 10 19 6 6 . 13 42 29 39 51 Robot Miss Streak 7 | . 2 1 2 7 4 3 2 2 . 1 3 2 . 4 Penetration Max 2 | . . . . . . . . . . . . . . 2 Secondary Targets 16 | . . . 1 1 . . . . . . 3 1 . 10 Max Gunslinging Chain 1 | . . . 1 1 . . . . . . 1 1 . 1 Shots Hit Robots 1016 | . 32 2 10 66 67 31 35 13 . 13 160 92 31 464 Core Hits 521 | . 12 2 3 36 38 23 24 11 . 12 79 29 12 240 Critical Hits 123 | . . . . . 3 . . . . . 12 2 1 105 Critical Kills 41 | . . . . . 2 . . . . . 3 1 1 34 Critical Parts Destroyed 72 | . . . . . 1 . . . . . 9 1 . 61 Melee Attacks 20 | . . . . . . 1 7 . . . . 7 . 5 Impact . | . . . . . . . . . . . . . . . Slashing 20 | . . . . . . 1 7 . . . . 7 . 5 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 28188 | . 418 28 65 1426 1276 1012 1419 733 . 891 5273 2247 799 12601 Guns 15266 | . 418 28 65 769 876 436 351 128 . 257 3177 1545 530 6686 Cannons 7735 | . . . . 272 205 . . . . 18 552 504 269 5915 Explosions 4646 | . . . . 375 195 576 537 605 . 616 1544 198 . . Melee 531 | . . . . . . . 531 . . . . . . . Ramming 10 | . . . . 10 . . . . . . . . . . Kinetic 10281 | . 418 28 25 652 441 122 159 . . 111 1327 765 367 5866 Thermal 10100 | . . . 40 431 415 353 281 . . 616 1692 822 156 5294 Explosive 1523 | . . . . 244 195 223 256 605 . . . . . . Electromagnetic 5743 | . . . . 89 225 314 192 128 . 164 2254 660 276 1441 Impact . | . . . . . . . . . . . . . . . Slashing 531 | . . . . . . . 531 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . 2 5 5 . 1 . . . . . 4 8 . 14 Average Corruption 6 | . 1 5 5 . 1 . . . . . 3 5 . 7 Corruption Purged 17 | . . . . . . . . . . . . . . 17 Effects 205 | . . 1 15 . . . . . . . 22 25 . 142 Message Errors 40 | . . 1 7 . . . . . . . 7 3 . 22 Matter Fused 28 | . . . 1 . . . . . . . 9 2 . 16 Heat Flow Errors 26 | . . . 4 . . . . . . . 2 6 . 14 Energy Discharges 15 | . . . 2 . . . . . . . . 2 . 11 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . . . . 2 2 . 10 Data Loss (major) 5 | . . . 1 . . . . . . . . . . 4 Misfires 6 | . . . . . . . . . . . . 1 . 5 Alerts 3 | . . . . . . . . . . . . . . 3 Misdirections 5 | . . . . . . . . . . . . . . 5 Targeting Errors 51 | . . . . . . . . . . . 2 7 . 42 Weapon Failures 11 | . . . . . . . . . . . . 2 . 9 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 635 | . . . . 3 . 37 235 48 . 49 227 2 11 23 Projectiles 34 | . . . . . . . . . . . . . 11 23 Explosions 366 | . . . . 3 . 37 . 48 . 49 227 2 . . Melee 235 | . . . . . . . 235 . . . . . . . Knockbacks 27 | . . . . 1 11 . . . . . . 1 3 11 Impact . | . . . . . . . . . . . . . . . Kinetic 25 | . . . . 1 10 . . . . . . 1 2 11 Secondary 2 | . . . . . 1 . . . . . . . 1 . Self-Inflicted Damage 1422 | . . . . 358 . 111 34 40 . 74 715 90 . . Shots 26 | . . . . 5 . 3 2 2 . 1 10 3 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . Highest Temperature 526 | . 2 . 338 409 473 204 192 108 . 144 510 426 377 526 Average Temperature 128 | . 2 . 127 134 138 65 67 51 . 60 163 81 146 128 Received Heat Transfer 1824 | . 138 . . 243 180 42 27 . . 33 243 117 18 783 Effects 37 | . . . . 3 3 . . . . . 17 2 . 12 Shutdowns 11 | . . . . 1 . . . . . . 5 2 . 3 Energy Bleed 5 | . . . . . . . . . . . 2 . . 3 Interference 7 | . . . . 1 3 . . . . . . . . 3 Matter Decay 5 | . . . . 1 . . . . . . 1 . . 3 Short Circuit 1 | . . . . . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . . . 2 . . . Damage (major) 5 | . . . . . . . . . . . 5 . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . Siege Activations 37 | . . . . . . . . . . . 4 3 1 29 Total Turns 752 | . . . . . . . . . . . 76 75 11 590 Longest Duration 77 | . . . . . . . . . . . 35 36 11 77 Robots Corrupted 8 | . . . . . . . . . . . 5 1 . 2 Combat Hostiles 6 | . . . . . . . . . . . 3 1 . 2 Parts Fried 28 | . . . . . 1 2 2 . . 1 16 4 . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Melted 12 | . . . . . . . . . . 1 3 2 . 6 Heat Transferred 10113 | . . . 74 655 814 250 250 . . 450 1516 962 350 4792 Parts Sabotaged 23 | . . . . . . . . . . . . . . 23 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . 1 . 3 3 . . 2 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Peak Influence 1873 | . 222 54 91 576 341 344 . . . . 1066 551 379 1873 Initial 522 | . . 9 21 . 193 94 . . . . 43 522 264 93 Average 416 | . 84 26 61 307 214 232 . . . . 364 459 298 732 Maximum Alert Level 5 | . 1 . . 2 1 1 . . . . 3 2 1 5 Low Security (%) 36 | . 93 100 100 25 46 46 . . . . 40 . 28 21 Level 1 30 | . 6 . . 34 53 53 . . . . 29 30 71 20 Level 2 17 | . . . . 39 . . . . . . 14 69 . 15 Level 3 7 | . . . . . . . . . . . 15 . . 15 Level 4 3 | . . . . . . . . . . . . . . 13 Level 5 2 | . . . . . . . . . . . . . . 7 High Security 1 | . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 . . 4 5 1 . . . . 8 4 . 19 Investigation 5 | . . . . 1 1 . . . . . 1 1 . 1 Extermination 17 | . . . . . 3 . . . . . 4 3 . 7 Reinforcement 4 | . 1 . . . . 1 . . . . 2 . . . Assault 12 | . . . . . . . . . . . 1 . . 11 Garrison 4 | . . . . 3 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Distress Signals 12 | . 2 . . . 1 . . . . . 1 1 2 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 347 | . 15 1 6 20 23 17 10 10 . 7 50 18 9 161 Peak Tracking Total 17 | . 5 1 4 4 5 5 4 4 . 5 6 4 5 17 Tactical Retreats 18 | . . . . . 2 . . 3 . . 4 3 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Traps Triggered 11 | . 2 . . . 2 . . . . . 1 2 . 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Machines Disabled 31 | . . . . 8 . . . . . . 15 . . 8 Max in Single Turn 5 | . . . . 5 . . . . . . 5 . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Machines Accessed 18 | . 1 1 . 3 4 1 . . . . 3 1 1 3 Terminals 4 | . 1 1 . 1 . 1 . . . . . . . . Fabricators 3 | . . . . . 1 . . . . . . . . 2 Repair Stations 6 | . . . . . 2 . . . . . 1 1 1 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . Scanalyzers 4 | . . . . 2 1 . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 52 | . 1 5 . 10 14 1 . . . . 11 3 1 6 Successful 37 | . 1 3 . 8 11 . . . . . 9 2 . 3 Failed 15 | . . 2 . 2 3 1 . . . . 2 1 1 3 Catastrophic 1 | . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . 1 4 . 4 . 1 . . 4 . 8 6 3 . Terminals 11 | . 1 5 . 4 . 1 . . . . . . . . Fabricators 6 | . . . . . 3 . . . . . . . . 3 Repair Stations 15 | . . . . . 4 . . . . . 4 3 1 3 Recycling Units 1 | . . . . . . . . . . . 1 . . . Scanalyzers 19 | . . . . 6 7 . . . . . 6 . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 2 | . 1 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . . . . . 1 Load Schematic 2 | . . . . . 1 . . . . . . . . 1 Build 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 10 | . . . . . 3 . . . . . 3 2 . 2 Scan Component 6 | . . . . . 2 . . . . . 2 1 . 1 Repair 4 | . . . . . 1 . . . . . 1 1 . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Scanalyzer 17 | . . . . 6 6 . . . . . 5 . . . Insert Component 8 | . . . . 3 3 . . . . . 2 . . . Analyze 9 | . . . . 3 3 . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . 2 . 2 . . . . . . . . . . Terminals 4 | . . 2 . 2 . . . . . . . . . . Botnet 2 | . . 1 . 1 . . . . . . . . . . Operators 2 | . . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . . 1 . 2 4 1 . . . . 2 1 1 3 Full Trace Events 2 | . . . . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 3 3 . . . . . 2 . . . Parts Built 2 | . . . . . 2 . . . . . . . . . Matter 168 | . . . . . 168 . . . . . . . . . Time 84 | . . . . . 84 . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . Parts Repaired 4 | . . . . . 1 . . . . . 1 1 . 1 Time 140 | . . . . . 19 . . . . . 19 28 . 74 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . 3 3 . . . . . 2 . . . Part Schematics Acquired 8 | . . . . 3 3 . . . . . 2 . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Total Allies 6 | . . . . . . . . . 6 . . . . . Largest Group 6 | . . . . . . . . . 6 6 1 . . . Highest-Rated Group 333 | . . . . . . . . . 333 333 94 . . . Highest-Rated Ally 94 | . . . . . . . . . 94 94 94 . . . Total Orders 2 | . . . . . . . . . . . . 2 . . ROAM 2 | . . . . . . . . . . . . 2 . . Ally Attacks 57 | . . . . . . . . . . 43 14 . . . Total Damage 1727 | . . . . . . . . . . 1404 323 . . . Kills 9 | . . . . . . . . . . 6 3 . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 1 1 2 . . . . Drone Launches 5 | . . . . . . . . . . . . 5 . . Drone Recoveries 3 | . . . . . . . . . . . . 3 . . Zionite Intel Received 3 | . . . . . . . . . . . 2 1 . . Branch Access 1 | . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Turns Passed 14112 | . 478 205 582 802 1266 639 448 870 1207 787 1850 1199 561 3218 Spaces Moved 6860 | 1 254 100 333 367 614 348 254 530 763 368 861 542 278 1247 Core 87 | . . 1 . . . . . . . . . . . 86 Treads 6507 | . . 88 333 367 614 348 254 530 763 368 861 542 278 1161 Legs 266 | 1 254 11 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 170 170 163 158 158 158 158 158 160 160 180 50 Average Speed 162 | 120 148 170 170 170 168 158 158 158 158 161 161 168 180 160 Slowest Speed 1900 | 120 150 450 170 170 190 158 158 158 158 163 163 180 180 1900 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 54 8 75 31 19 13 46 66 86 60 23 13 8 70 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 10 | . . . . . . . . . 1 . 9 . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . 2 . . . 1 3 3 1 . . . . Spaces Dug 11 | . . . . . . 1 . . . . . 7 . 3 Terrain Destroyed 486 | . . . . 120 10 26 55 75 . 22 98 20 3 57 Melee 11 | . . . . . . 1 . . . . . 7 . 3 Projectile 50 | . . . . 1 . 1 . 1 . 2 1 5 3 36 AOE 425 | . . . . 119 10 24 55 74 . 20 97 8 . 18 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Arm Total 9035 | . 313 134 339 481 796 420 275 551 765 561 1214 769 328 2089 Wait 1036 | . 26 4 . 19 105 16 . 3 1 164 161 124 7 406 Move 6846 | . 253 99 332 366 613 347 253 529 762 367 860 541 277 1247 Hop . | . . . . . . . . . . . . . . . Pick Up 196 | . 7 8 1 25 13 13 . . 1 5 26 19 14 64 Fast Attach 57 | . 1 5 1 1 1 4 . 1 . 2 14 2 . 25 Attach 95 | . . 5 . 5 4 2 . . . 1 8 14 6 50 Detach 12 | . . . . . . . . . . . 1 1 . 10 Swap 133 | . 1 . . 11 13 7 4 7 . 7 30 3 5 45 Drop 204 | . 4 11 1 18 18 14 . 1 1 11 43 11 9 62 Fire 435 | . 21 2 4 35 29 16 11 10 . 4 71 47 10 175 Melee 20 | . . . . . . 1 7 . . . . 7 . 5 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Res x2 / Upp x2) -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 16) 240 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 3) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Weapon x2 600 | -9/Materials | Discovered new exit (range 16) 684 | -9/Materials | Entered Mines 766 | -9/Mines | Build established: Gunner 1220 | -9/Mines | Learned 2 Materials zone layouts 1262 | -9/Mines | Discovered new exit (range 3) 1266 | -9/Mines | Entered Materials 1266 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1722 | -8/Materials | Garrison activated, responded to threat 2051 | -8/Materials | Discovered new exit (range 10) 2059 | -8/Materials | Build established: Tank 2068 | -8/Materials | Entered Factory 2068 | -7/Factory | Evolved 2 slots: Utility x2 2104 | -7/Factory | Repaired Arm. Treads 2593 | -7/Factory | Garrison activated, responded to threat 3020 | -7/Factory | Fabricated Med. Treads? 3079 | -7/Factory | Discovered new exit (range 7) 3334 | -7/Factory | Entered another Factory area 3334 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3889 | -6/Factory | Build established: Gunner 3957 | -6/Factory | Discovered new exit (range 4) 3973 | -6/Factory | Entered Lower Caves 4084 | -6/Lower Caves | Encountered a Warlord checkpoint 4408 | -6/Lower Caves | Discovered new exit (range 8) 4421 | -6/Lower Caves | Entered another Lower Caves area 4865 | -6/Lower Caves | Spotted B-75 Beast 4957 | -6/Lower Caves | Discovered new exit (range 15) 5291 | -6/Lower Caves | Entered Zion 5679 | -6/Zion | Given A8's code to call for help 5791 | -6/Zion | Received a hallucinogenic algorithm 6018 | -6/Zion | Imprinted 6020 | -6/Zion | Declared Zion's savior 6166 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6168 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6484 | -6/Zion | Discovered new exit (range 9) 6498 | -6/Zion | Entered Proximity Caves 6498 | -5/Proximity Caves | Accompanied by 6 allies 6755 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6978 | -5/Proximity Caves | Spotted B-75 Beast 7233 | -5/Proximity Caves | Discovered new exit (range 15) 7285 | -5/Proximity Caves | Entered Factory 7285 | -5/Factory | Accompanied by 1 ally 7285 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7286 | -5/Factory | Identified exit to Upper Caves 7409 | -5/Factory | Build established: Scavenger-Gunner 7740 | -5/Factory | Build established: Scavenger-Tank 7854 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8074 | -5/Factory | Repaired Hrd. Medium Armor Plating 8539 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8608 | -5/Factory | Terminal network hard line cut 8824 | -5/Factory | First assault squad dispatched 8970 | -5/Factory | Destroyed 8 combat bots 9127 | -5/Factory | Discovered new exit (range 4) 9135 | -5/Factory | Entered another Factory area 9135 | -4/Factory | Evolved 2 slots: Utility x2 9136 | -4/Factory | Identified exit to Upper Caves 9241 | -4/Factory | Repaired Hvy. Treads 9378 | -4/Factory | Build established: Scavenger-Gunner 9697 | -4/Factory | Spotted B-86 Titan 9993 | -4/Factory | Lost 3 parts (3w) 10194 | -4/Factory | Discovered new exit (range 9) 10276 | -4/Factory | Discovered new exit (range 16) 10313 | -4/Factory | Retrieved Zion intel report: Branch Access 10334 | -4/Factory | Entered Research 10334 | -3/Research | Evolved 2 slots: Utility x2 10477 | -3/Research | Discovered new exit (range 10) 10799 | -3/Research | Spotted B-86 Titan 10895 | -3/Research | Entered Armory 11228 | -3/Armory | Build established: Gunner 11577 | -3/Armory | Build established: Scavenger-Gunner 11739 | -3/Armory | System corruption reached 10% 12129 | -3/Armory | Terminal network hard line cut 12431 | -3/Armory | First assault squad dispatched 12705 | -3/Armory | Repaired Adv. Heavy Siege Treads 13313 | -3/Armory | Destroyed 10 combat bots 13609 | -3/Armory | Energy Cycler disabled 13703 | -3/Armory | Destroyed 7 combat bots 13747 | -3/Armory | Core integrity fell below 50% 13797 | -3/Armory | Lost 6 parts (1n3u2w) 13919 | -3/Armory | High security lockdown imminent 13999 | -3/Armory | High security lockdown engaged 14077 | -3/Armory | Core integrity fell below 20% 14087 | -3/Armory | Lost 11 parts (2p6u3w) 14113 | -3/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 14054_ Lgt. Antimatter Reactor destroyed. 14056_ System corrupted: Component data lost. 14056_ Lrg. Storage Unit destroyed. 14058_ Dropped Lrg. Storage Unit. 14079_ Penetrated by Slug. 14079_ Slug penetrates Wall. 14079_ Triggered Segregator Trap. 14079_ Arcs of energy rise from the floor. 14079_ Adv. Core Analyzer blown off. 14079_ Adv. Target Analyzer blown off. 14079_ Imp. Targeting Computer blown off. 14080_ Triggered Segregator Trap. 14080_ Arcs of energy rise from the floor. 14082_ Slug penetrates Wall. 14082_ Slug penetrates Component Storage. 14082_ Component Storage disabled. 14109_ Terminal disabled. 14112_ Slug penetrates Compression Vault. 14112_ Compression Vault explodes. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##???????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ????????? ]??????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ????????##/+##???????????????????????????????????? | | ????????# #?????????##????????????????????????? | | ????????#| #?????????# #######?????????????????? | | ?????????# #??????????# ##????????????????? | | ########## ############ @ #????????????????? | | # # ##????????????????? | | # [ ""#????????????????? | | " CYY ""#????????????????? | | "" """ # Y g Y T"#????????????????? | | " #### """ """ # Y ""#????????????????? | | " #??# "T """ # g"""gg"#????????????????? | | " " #??# """ """ # """ ###????????????????? | | "%"#??# "" !# """ #??????????????????? | | % #??# # m Y #??????????????????? | | ##/###### ##""T""###??????????????????? | | # #####"""""#????????????????????? | | # ###+##???#######????????????????????? | | * ######???????????????????????????????????? | | [ #????????????????????????????????????????? | | [== #????????????????????????????????????????? | | === #????????????????????????????????????????? | | === #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 45 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Propulsion Shielding 33 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Hvy. Treads | -5/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Tester Challenges ------------ None Game ------ Seed CouplerFortressHumpback Manual? 0 Play Time 04:01:37 Cumulative 67.5 hours Start 2021.11.09 @ 10:00:53 End 2021.11.10 @ 00:12:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a407ff11-b8aa-420c-9542-b05c03e2df86