Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.05 @ 18:49:54 Player: Ms. V3-11A Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (182) 910 Value Destroyed (7401) 7401 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1510) 1510 TOTAL SCORE: 16321 Bonus ------- High Alert Combat Kills 974 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -164 Cogmind --------- Core Integrity 0/1000 Matter 135/300 Energy 20/100 System Corruption 11% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Looter] Improved Target Analyzer > --- WEAPON (2) ------- Dispersion Rifle > --- INVENTORY (15) --- Energy Well (0) Matter Compressor (250) Relay Coupler [Sentry] (28) Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (24) Relay Coupler [Hunter] (22) Tesla Rifle Cooled Plasma Rifle Dispersion Rifle Heavy Phase Cannon Advanced Remote Datajack Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Experimental Targeting Computer Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Force Rifle Enhanced Force Rifle > --- INVENTORY -------- Energy Well Matter Compressor Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Tesla Rifle Tesla Rifle Cooled Plasma Rifle Enhanced Force Rifle Heavy Phase Cannon Heavy Machine Gun Advanced Remote Datajack Molecular Deconstructor [Rating: 101] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Force Rifle Energy Gun Enhanced Force Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 . . . . 4 . . . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 1 . . . . 1 . . . . 1 . . . . Utility 5 | . . 1 1 . . . . 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 182 | . 7 15 23 22 6 . 1 15 2 . . 2 77 1 6 . 5 Power 26 | . . 3 1 2 2 . . 2 . . . . 15 . 1 . . Engine 11 | . . 3 1 1 1 . . . . . . . 5 . . . . Core 15 | . . . . 1 1 . . 2 . . . . 10 . 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 50 | . 3 2 11 8 1 . . 5 . . . 1 19 . . . . Treads 2 | . . . . . . . . . . . . . 2 . . . . Leg 4 | . . . . . . . . . . . . . 4 . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 44 | . 3 2 11 8 1 . . 5 . . . 1 13 . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 62 | . 1 7 8 5 3 . . 7 . . . . 29 1 . . 1 Device 39 | . 1 4 2 3 1 . . 4 . . . . 23 1 . . . Storage 2 | . . 1 . . . . . . . . . . 1 . . . . Processor 9 | . . 2 1 . 1 . . 2 . . . . 2 . . . 1 Hackware 4 | . . . 2 . 1 . . . . . . . 1 . . . . Protection 8 | . . . 3 2 . . . 1 . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 44 | . 3 3 3 7 . . 1 1 2 . . 1 14 . 5 . 4 Energy Gun 29 | . 2 2 1 4 . . 1 . 1 . . 1 11 . 2 . 4 Energy Cannon 3 | . 1 . . . . . . . 1 . . . 1 . . . . Ballistic Gun 9 | . . 1 1 2 . . . 1 . . . . 2 . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 1 5 1 . . . . . . . 5 . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . . . . . . . 3 . . . . Parts Lost 59 | . . . 7 3 3 . . 2 . 1 . 1 25 1 14 . 2 Power 12 | . . . . . 1 . . . . . . 1 7 1 2 . . Propulsion 24 | . . . 4 2 1 . . 1 . 1 . . 10 . 5 . . Utility 15 | . . . 3 . 1 . . 1 . . . . 6 . 4 . . Weapon 8 | . . . . 1 . . . . . . . . 2 . 3 . 2 Highest Loss Streak 8 | . . . 2 3 2 . . 1 . 1 . 1 4 1 8 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 94 99 96 97 99 100 100 95 100 94 93 93 82 94 33 29 32 Engine 4 | . 14 11 9 4 . . . . . . . . 1 . . . . Core 5 | . . . . 4 8 9 9 13 13 13 13 11 7 5 . . . Hover 28 | . 25 33 35 34 35 36 36 32 33 27 26 27 19 35 6 5 5 Device 11 | . 8 10 8 9 9 9 9 12 20 20 20 20 16 11 1 . . Storage 8 | . 14 11 9 9 9 9 9 6 6 6 6 6 5 5 5 5 5 Processor 7 | . . 10 1 . 4 9 9 13 13 13 13 13 12 17 11 11 14 Hackware 3 | . . . 5 9 9 9 9 3 . . . . . . . . . Protection 2 | . . . 9 8 4 . . . . . . . 1 5 . . . Energy Gun 7 | . 2 19 9 9 9 9 9 6 6 6 6 6 9 11 1 . 2 Energy Cannon 2 | . 12 . . . . . . . 2 6 6 6 . . . . . Ballistic Gun 6 | . 13 2 9 8 9 9 9 6 3 . . . . . 4 5 3 Peak Build Rating 101 | 6 14 19 29 41 43 43 43 63 61 61 57 57 100 101 95 29 39 Average Rating 41 | 6 10 17 25 31 41 43 43 58 61 57 57 56 67 96 32 29 31 On Entrance 43 | 6 6 14 19 28 40 43 43 43 61 61 57 57 53 100 95 29 29 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 12 15 20 28 31 29 21 22 33 35 35 35 35 49 49 39 25 25 Greatest Support 70 | 20 20 21 29 32 32 32 32 41 41 41 32 38 70 68 34 11 11 Greatest Overweight (x) 11 | . 1 . 1 1 . . . . . 1 1 1 11 1 2 2 2 Average Overweight (x) . | . . . . . . . . . . . 1 . . . 1 2 2 Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Average Capacity 10 | 8 8 9 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 Most Carried 15 | 5 8 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Average Carried 9 | 4 7 9 9 9 9 10 9 9 10 10 10 10 9 14 13 15 14 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Final Carried 15 | 2 8 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 13 Class Distribution -------------------- 37% | Hacker-Mutant 36% | Mutant 19% | Scavenger-Mutant 6% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Warlord Bothacker-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Matter Collected 3230 | 199 95 221 523 423 191 68 . 189 221 147 7 9 840 35 31 . 31 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8371 | . 362 586 1174 1256 633 . . 513 95 192 . 9 2597 255 402 . 297 Parts 416 | . 19 38 62 48 36 . . 22 2 11 . 1 127 9 19 . 22 Haulers Intercepted 3 | . . 1 1 . . . . . . . . . 1 . . . . Recyclers Shooed 8 | . . . 3 . . . . 2 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 4 4 . . . 5 20 . 9 Prevented 17 | . . . . . . . . . 1 7 . . . . . . 9 Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 156 | . 7 11 25 19 18 . . 8 4 3 . 1 40 3 9 . 8 Guns 138 | . . 10 25 14 18 . . 8 4 1 . . 39 3 9 . 7 Cannons 9 | . 7 . . . . . . . . 1 . 1 . . . . . AOE 4 | . . . . 4 . . . . . . . . . . . . . Classes Destroyed 16 | . 2 4 4 2 1 . . 1 . . . 1 . 1 . . . Worker 3 | . . 1 . . . . . . . . . . 2 . . . . Builder 2 | . . . . 1 . . . . . . . . 1 . . . . Hauler 3 | . . 1 1 . . . . . . . . . 1 . . . . Recycler 5 | . . . . 2 . . . . . . . . 3 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 7 | . . 2 1 2 . . . 1 . . . . 1 . . . . Drone 2 | . . . . . . . . . . . . 1 . . . . 1 Watcher 5 | . 1 1 . . . . . 1 . . . . 2 . . . . Swarmer 43 | . . . 4 . 9 . . . 4 . . . 17 . 5 . 4 Grunt 53 | . 7 7 7 13 3 . . 1 . 2 . . 9 . 4 . . Brawler 3 | . . . 2 . 1 . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . Sentry 32 | . . 4 10 6 2 . . 2 . 1 . . 6 1 . . . Hunter 12 | . . . 2 . 2 . . 3 . . . . 3 . . . 2 Programmer 9 | . . . . . . . . 2 . . . . 5 1 . . 1 Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 2 7 4 9 8 . . 3 4 2 . 1 6 2 3 . 4 Combat Bots Only 8 | . 2 5 4 7 8 . . 3 4 2 . 1 4 2 3 . 4 Max Kills in Single Turn 3 | . 1 2 1 3 2 . . 1 1 1 . 1 2 1 2 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . 1 . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Hostile Shots Fired 946 | . 11 32 112 89 71 . . 89 18 46 23 4 268 25 91 . 67 Missed 334 | . 5 11 46 27 24 . . 43 7 23 12 2 91 9 22 . 12 Damage Taken 7484 | . 68 217 776 726 451 6 . 507 134 140 31 30 2392 234 959 . 813 Core 1373 | . 13 33 58 64 80 . . 69 13 20 . 17 369 32 211 . 394 Absorbed by Shields 215 | . . . . . . . . . . . . . 215 . . . . Ignored by Resistances 2177 | . 20 63 216 205 137 . . 150 39 45 8 9 721 68 267 . 229 Regen/Repaired (Parts) 86 | . . . 86 . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 94 91 . . . . 63 . . . . 86 . . . . . Volleys Fired 477 | . 15 31 71 58 47 . . 50 12 9 . 3 112 10 36 . 23 Largest 2 | . 2 2 2 2 2 . . 2 2 2 . 2 2 2 2 . 2 Hottest 162 | . 80 121 88 88 86 . . 85 85 125 . 125 162 162 162 . 130 Shots Fired 868 | . 30 62 141 101 94 . . 88 24 18 . 5 220 17 43 . 25 Gun 833 | . 15 62 141 98 94 . . 88 24 9 . 2 215 17 43 . 25 Cannon 32 | . 15 . . . . . . . . 9 . 3 5 . . . . Launcher 3 | . . . . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 286 | . 15 8 71 49 48 . . 38 12 . . . 16 . 18 . 11 Thermal 533 | . 15 54 70 32 46 . . 50 12 9 . 2 199 17 25 . 2 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 49 | . . . . 20 . . . . . 9 . 3 5 . . . 12 Robot Hit Streak 44 | . 13 20 21 35 18 . . 29 6 10 . 1 44 8 6 . 7 Robot Miss Streak 4 | . 1 1 2 1 4 . . 1 2 1 . 2 2 1 2 . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . Secondary Targets 18 | . . . 4 2 7 . . . . . . . 5 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . 1 . . . . Shots Hit Robots 656 | . 21 49 113 74 64 . . 72 16 16 . 2 172 8 31 . 18 Core Hits 306 | . 12 22 48 42 28 . . 26 6 5 . 1 86 5 15 . 10 Critical Kills 11 | . . . . . . . . . . . . . 6 2 2 . 1 Critical Parts Destroyed 13 | . . . . . . . . 1 . . . . 5 2 5 . . Critical Strikes 45 | . . 2 8 3 1 . . 3 . 1 . . 14 5 7 . 1 Burn 20 | . . 2 8 3 1 . . 2 . 1 . . 3 . . . . Destroy 25 | . . . . . . . . 1 . . . . 11 5 7 . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14783 | . 340 800 1996 1959 1244 12 . 1550 329 353 . 68 4607 301 747 . 477 Guns 13298 | . 93 800 1983 1369 1244 . . 1550 329 155 . 16 4234 301 747 . 477 Cannons 617 | . 247 . . . . . . . . 198 . 52 120 . . . . Explosions 843 | . . . . 590 . . . . . . . . 253 . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 25 | . . . 13 . . 12 . . . . . . . . . . . Kinetic 3694 | . 93 108 939 554 526 . . 645 180 . . . 251 . 269 . 129 Thermal 9600 | . 247 692 1044 593 718 . . 905 149 155 . 16 4236 301 478 . 66 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1464 | . . . . 812 . . . . . 198 . 52 120 . . . 282 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 . 3 3 3 3 . 1 1 1 1 . 8 9 9 9 11 Average Corruption 3 | . 1 . 3 3 3 3 . 1 1 1 1 . 3 8 9 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 135 | . 5 . 30 13 10 10 . 2 1 2 . . 29 8 19 2 4 Message Errors 34 | . 1 . 8 1 3 4 . . . . . . 8 3 5 . 1 Matter Fused 29 | . 2 . 6 2 . 2 . . 1 2 . . 9 . 3 . 2 Heat Flow Errors 11 | . . . 3 2 . 2 . . . . . . 1 1 2 . . Energy Discharges 20 | . . . 9 4 1 . . 2 . . . . 1 2 1 . . Parts Rejected 3 | . . . . 1 . . . . . . . . . . 1 . 1 Parts Fused 2 | . . . 1 . . 1 . . . . . . . . . . . Data Loss (minor) 17 | . 2 . 2 1 1 1 . . . . . . 2 1 5 2 . Data Loss (major) 7 | . . . . 2 3 . . . . . . . 1 1 . . . Misfires 5 | . . . . . 1 . . . . . . . 4 . . . . Alerts 2 | . . . . . . . . . . . . . 1 . 1 . . Weapon Failures 5 | . . . 1 . 1 . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 106 | . . . . 26 . . . . . . . . 80 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 106 | . . . . 26 . . . . . . . . 80 . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 69 | . . . 6 . . 6 . . . . . . 57 . . . . Shots 1 | . . . . . . . . . . . . . 1 . . . . Rammed 2 | . . . 1 . . 1 . . . . . . . . . . . Targets Rammed 2 | . . . 1 . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 615 | . 135 336 253 198 133 256 . 36 . 6 . . 615 449 164 . 48 Average Temperature 83 | . 66 99 38 53 38 113 . 16 . 3 . . 119 201 35 . 26 Received Heat Transfer 2174 | . 48 132 372 477 99 . . 42 . 51 . 21 533 18 381 . . Effects 14 | . . 2 . . . . . . . . . . 8 4 . . . Shutdowns 7 | . . 1 . . . . . . . . . . 4 2 . . . Energy Bleed 3 | . . 1 . . . . . . . . . . 2 . . . . Interference 3 | . . . . . . . . . . . . . 1 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . . 1 . . . . . . 1 Combat Hostiles 3 | . . . . 1 . . . . . 1 . . . . . . 1 Parts Fried 15 | . . . . 7 . . . . . 2 . 1 3 . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . . 1 . . . . Combat Hostiles 2 | . . 1 . . . . . . . . . . 1 . . . . Parts Melted 46 | . . 3 4 3 . . . 4 . . . . 26 1 5 . . Heat Transferred 18120 | . 518 1776 2812 1234 1369 . . 1739 296 407 . 37 6674 444 740 . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Peak Influence 972 | . 142 359 343 612 833 413 . 239 . . . . 972 . . . . Initial 618 | . . . 73 103 348 320 . . . . . . 618 . . . . Average 342 | . 42 167 210 380 638 318 . 72 . . . . 735 . . . . Maximum Alert Level 3 | . . 1 1 2 3 2 . 1 . . . . 3 . . . . Low Security (%) 38 | 100 100 62 47 11 . . . 88 . . . . . . . . . Level 1 25 | . . 37 52 42 10 58 . 11 . . . . . . . . . Level 2 18 | . . . . 45 42 41 . . . . . . 37 . . . . Level 3 17 | . . . . . 46 . . . . . . . 62 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 2 3 3 . . . 2 . . . . 10 . . . . Investigation 8 | . . 1 3 . . . . . . . . . 4 . . . . Extermination 2 | . . . . . . . . . . . . . 2 . . . . Reinforcement 7 | . . 1 . 3 . . . 2 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Distress Signals 23 | . 2 3 4 5 . . . 4 . . . . 3 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 244 | . 18 15 35 26 18 . . 18 6 3 2 10 60 8 16 . 9 Peak Tracking Total 10 | . 3 3 5 6 5 . . 4 4 2 2 5 10 5 6 . 4 Tactical Retreats 23 | . 1 1 . 1 . . . 1 1 . . 1 9 4 4 . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Traps Triggered 10 | . 1 . . . 6 . . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Disabled 16 | . . 1 . 4 2 . . . . . . . 8 1 . . . Max in Single Turn 4 | . . 1 . 1 1 . . . . . . . 4 1 . . . Garrison Access 3 | . . . . . . . . 1 . . . . 2 . . . . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Accessed 75 | . 8 3 13 12 1 12 . 7 2 . . . 16 . 1 . . Terminals 45 | . 6 1 10 10 1 6 . 4 . . . . 7 . . . . Fabricators 4 | . . . . . . . . . . . . . 4 . . . . Repair Stations 6 | . 1 1 2 1 . . . 1 . . . . . . . . . Recycling Units 10 | . 1 . . . . 6 . . . . . . 3 . . . . Scanalyzers 3 | . . 1 1 . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . 1 . . . 1 . . . . 2 . . . . Total Hacks 204 | . 20 8 49 25 2 26 . 23 8 . . . 42 . 1 . . Successful 130 | . 10 5 32 16 . 18 . 18 8 . . . 22 . 1 . . Failed 73 | . 10 3 16 9 2 8 . 5 . . . . 20 . . . . Catastrophic 10 | . 1 . 3 . . . . 1 . . . . 5 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . Manual 84 | . 6 4 26 9 . 20 . 10 . . . . 8 1 . . . Terminals 135 | . 17 3 35 21 2 19 . 15 . . . . 23 . . . . Fabricators 10 | . . . . . . . . . . . . . 10 . . . . Repair Stations 18 | . 1 2 9 3 . . . 3 . . . . . . . . . Recycling Units 16 | . 2 . . . . 7 . . . . . . 7 . . . . Scanalyzers 12 | . . 3 5 . . . . 4 . . . . . . . . . Garrison Access 4 | . . . . 1 . . . 1 . . . . 2 . . . . Terminal Hacks 51 | . 3 . 8 12 . 4 . 6 8 . . . 9 . 1 . . Record 7 | . . . . . . . . . 7 . . . . . . . . Part Schematic 8 | . . . . 3 . . . 3 . . . . 2 . . . . Robot Schematic 2 | . . . . 2 . . . . . . . . . . . . . Robot Analysis 3 | . . . 3 . . . . . . . . . . . . . . Prototype ID Bank 10 | . 2 . 1 1 . 3 . 1 . . . . 2 . . . . Open Door 7 | . . . . 5 . . . . 1 . . . . . 1 . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . Terminal Index 5 | . . . 1 1 . 1 . 1 . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . Registered Components 3 | . . . 1 . . . . 1 . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . 6 . . . . Load Schematic 3 | . . . . . . . . . . . . . 3 . . . . Build 3 | . . . . . . . . . . . . . 3 . . . . Repair Station Hacks 12 | . . 1 8 1 . . . 2 . . . . . . . . . Scan Component 6 | . . 1 4 . . . . 1 . . . . . . . . . Repair 5 | . . . 4 . . . . 1 . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . 1 . . . . . . 2 . . . . Retrieve Components 4 | . 1 . . . . 1 . . . . . . 2 . . . . Scanalyzer 10 | . . 2 4 . . . . 4 . . . . . . . . . Insert Component 5 | . . 1 2 . . . . 2 . . . . . . . . . Analyze 5 | . . 1 2 . . . . 2 . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . 1 . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 1 . . . . 2 . . . . Unauthorized Hacks 43 | . 6 2 12 2 . 13 . 5 . . . . 3 . . . . Terminals 34 | . 5 1 11 2 . 7 . 5 . . . . 3 . . . . Botnet 12 | . . . 3 2 . 2 . 2 . . . . 3 . . . . Skim 22 | . 5 1 8 . . 5 . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . . . . . . . . . . Tunnel 6 | . . . . . . 6 . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . . Extract 2 | . . 1 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 1 . . . . 1 . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . Hacking Detections 49 | . 6 3 10 8 1 5 . 5 . . . . 11 . . . . Full Trace Events 6 | . . . 2 . . . . . . . . . 4 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . 5 8 3 . . . 5 . . . . 2 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 243 | . . . . . . . . . . . . . 243 . . . . Total Part Build Rating 4 | . . . . . . . . . . . . . 4 . . . . Parts Repaired 4 | . . . 4 . . . . . . . . . . . . . . Time 188 | . . . 128 . . . . 60 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 3 . . . . 2 . . . . . . 10 . . . . Parts Scanalyzed 5 | . . 1 2 . . . . 2 . . . . . . . . . Part Schematics Acquired 5 | . . 1 2 . . . . 2 . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 7 . . . . . . . 4 . . . . Machine Destruction 7 | . . . . . 7 . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . . Attached 1 | . . . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Total Allies 2 | . . . . . . . . . 2 . . . . . . . . Largest Group 2 | . . . . . . . . . 2 . . . . . . . . Highest-Rated Group 45 | . . . . . . . . . 45 . . . . . . . . Highest-Rated Ally 25 | . . . . . . . . . 25 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Robot Analysis Total 3 | . . . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Turns Passed 10288 | 2 1211 464 1890 590 524 771 342 652 255 268 198 247 1809 292 584 59 130 Spaces Moved 10108 | 1 646 509 1686 665 790 519 891 1099 454 329 203 307 1294 306 329 40 40 Core 6 | . . . . . . . . . . . . . 6 . . . . Treads 18 | . . . . . . . . . . . . . 18 . . . . Legs 142 | 1 68 . . . . . . . . . . . 73 . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 9942 | . 578 509 1686 665 790 519 891 1099 454 329 203 307 1197 306 329 40 40 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 120 56 52 48 38 38 38 38 34 36 36 98 36 31 41 108 150 150 Average Speed 55 | 120 65 52 48 46 38 38 38 34 36 72 98 76 67 76 147 150 150 Slowest Speed 600 | 120 120 52 112 138 38 38 38 38 36 98 98 98 600 116 150 150 150 Overloaded Moves 253 | . . . . . . . . . . . . . 253 . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 87 42 99 91 57 82 59 21 63 54 13 43 33 47 52 9 11 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 14 | . 1 . 4 . . 6 1 . 1 . . . . . . . 1 Known Exits Taken 15 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . 6 . 5 . . 1 . 1 . . 1 Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 20 | . . . . 5 . . . . . . . . 15 . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . 2 . . . . AOE 18 | . . . . 5 . . . . . . . . 13 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Total 14058 | 4 1409 653 2643 873 940 1092 893 1290 522 339 202 313 2024 351 386 39 85 Wait 2966 | . 717 71 833 91 23 573 . 107 51 2 . 1 449 23 10 . 15 Move 10092 | . 645 508 1685 665 789 518 890 1098 453 328 202 306 1293 305 328 39 40 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 103 | . 14 11 16 11 6 . 1 9 1 . . . 25 5 3 . 1 Fast Attach 81 | . 2 6 6 10 3 . . 5 2 . . 1 41 . 3 . 2 Attach 43 | . 4 1 10 1 2 . . 4 . . . . 16 . 3 . 2 Detach 4 | . 1 . . . . . . . . . . . 2 . 1 . . Swap 58 | . 1 8 7 11 1 . 1 6 . . . 1 20 1 . . 1 Drop 147 | 4 10 17 14 26 6 . 1 11 3 . . 1 44 7 2 . 1 Fire 477 | . 15 31 71 58 47 . . 50 12 9 . 3 112 10 36 . 23 Melee . | . . . . . . . . . . . . . . . . . . Ram 2 | . . . 1 . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 85 | . . . . . 63 . . . . . . . 22 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 3 exits: *Fac / *Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: Fac / *Low / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 11) 503 | -10/Materials | Discovered new exit (range 9) 645 | -10/Materials | Discovered new exit (range 7) 749 | -10/Materials | Loaded intel: 21 trap records 810 | -10/Materials | Learned 4 Subcaves zone layouts 903 | -10/Materials | Identified exit to Mines 903 | -10/Materials | Identified exit to Subcaves 936 | -10/Materials | Identified exit to Materials 961 | -10/Materials | Learned location of 1 exit from Recycling 1042 | -10/Materials | Learned location of 3 exits from Materials 1214 | -10/Materials | Entered another Materials area 1214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -9/Materials | Identified exit to Materials 1216 | -9/Materials | Identified exit to Mines 1678 | -9/Materials | Entered another Materials area 1678 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1679 | -8/Materials | Identified exit to Factory 1682 | -8/Materials | Discovered new exit (range 13) 1884 | -8/Materials | Repaired Imp. Hover Unit 1926 | -8/Materials | Repaired Imp. Hover Unit 2083 | -8/Materials | Identified exit to Storage 2158 | -8/Materials | Discovered exit to Factory (range 16) 2221 | -8/Materials | Build established: Hacker-Mutant 2439 | -8/Materials | Learned location of Zion (-6) 2516 | -8/Materials | Learned 2 Lower Caves zone layouts 2585 | -8/Materials | Learned location of 1 exit from Lower Caves 2610 | -8/Materials | Build established: Mutant 2696 | -8/Materials | Learned location of 2 exits from Lower Caves 2766 | -8/Materials | Learned 2 Storage zone layouts 2809 | -8/Materials | Learned Storage trap positions 2928 | -8/Materials | Learned location of 2 exits from Factory 3020 | -8/Materials | Build established: Hacker-Mutant 3135 | -8/Materials | Repaired Imp. Hover Unit 3169 | -8/Materials | Repaired Imp. Hover Unit 3224 | -8/Materials | Discovered exit to Factory (range 9) 3343 | -8/Materials | Central database locked down 3568 | -8/Materials | Entered Storage 3570 | -8/Storage | Loaded intel: 7 trap records 3666 | -8/Storage | Lost 3 parts (2n1w) 3677 | -8/Storage | Destroyed 7 combat bots 3985 | -8/Storage | Used back door to open Recycling access 3985 | -8/Storage | Discovered new exit (range 5) 4086 | -8/Storage | Found Prototype Processor 4152 | -8/Storage | Discovered exit to Factory (range 16) 4158 | -8/Storage | Identified exit to Garrison 4158 | -8/Storage | Entered Garrison 4182 | -8/Garrison | Triggered checkpoint 4278 | -8/Garrison | Destroyed 8 combat bots 4290 | -8/Garrison | Discovered new exit (range 10) 4298 | -8/Garrison | Triggered checkpoint 4326 | -8/Garrison | Triggered checkpoint 4339 | -8/Garrison | Garrison Relay disabled 4409 | -8/Garrison | Identified Exp. Targeting Computer 4473 | -8/Garrison | Discovered new exit (range 14) 4494 | -8/Garrison | Triggered checkpoint 4536 | -8/Garrison | Discovered new exit (range 14) 4574 | -8/Garrison | Triggered checkpoint 4590 | -8/Garrison | Triggered checkpoint 4613 | -8/Garrison | Installed Relay Interface Framework 4618 | -8/Garrison | Garrison Relay disabled 4682 | -8/Garrison | Entered Recycling 4683 | -8/Recycling | Identified exit to Factory 4864 | -8/Recycling | Learned Storage trap positions 4927 | -8/Recycling | Identified exit to Scraptown 4980 | -8/Recycling | Learned 2 Storage zone layouts 5024 | -8/Recycling | Learned 8 Factory zone layouts 5059 | -8/Recycling | Learned Factory trap positions 5156 | -8/Recycling | Learned Factory scanalyzer intel 5444 | -8/Recycling | Scanned before Scraplab entrance 5450 | -8/Recycling | Entered Scraplab 5453 | -8/Recycling | Entered Scraptown 5453 | -8/Scraptown | System corruption cleaned by C-Scrubber 5526 | -8/Scraptown | Turned away by UFD registrar 5540 | -8/Scraptown | Visited Fellowship of the Rings 5672 | -8/Scraptown | Discovered exit to Factory (range 3) 5710 | -8/Scraptown | Visited Bundlers 5734 | -8/Scraptown | Visited Awakened 5744 | -8/Scraptown | Visited Comm Corps 5757 | -8/Scraptown | Visited Assassins FH 5766 | -8/Scraptown | Visited Cyclists 5795 | -8/Scraptown | Entered Factory 5795 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5796 | -6/Factory | Identified exit to Extension 5797 | -6/Factory | Identified exit to Factory 5797 | -6/Factory | Identified exit to Lower Caves 5799 | -6/Factory | Loaded intel: 84 trap records 5800 | -6/Factory | Loaded intel: 4 scanalyzer locations 6358 | -6/Factory | Spotted B-75 Beast 6447 | -6/Factory | Entered Lower Caves 6448 | -6/Lower Caves | Identified exit to Lower Caves 6450 | -6/Lower Caves | Learned 8 Factory zone layouts 6468 | -6/Lower Caves | Encountered a Warlord checkpoint 6642 | -6/Lower Caves | A Commander dispatched an escort 6647 | -6/Lower Caves | Learned 8 Research zone layouts 6647 | -6/Lower Caves | Learned Armory emergency access door positions 6647 | -6/Lower Caves | Learned Factory stockpile data 6702 | -6/Lower Caves | Entered another Lower Caves area 6702 | -6/Lower Caves | Accompanied by 2 allies 6703 | -6/Lower Caves | Commander's escort returned to base 6703 | -6/Lower Caves | Commander's escort returned to base 6704 | -6/Lower Caves | Identified exit to Zion 6713 | -6/Lower Caves | Build established: Scavenger-Mutant 6939 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6970 | -6/Lower Caves | Entered Zion 7055 | -6/Zion | Build established: Mutant 7060 | -6/Zion | Discovered new exit (range 15) 7108 | -6/Zion | System corruption cleaned by Quarantine Array 7125 | -6/Zion | RIF detected upon attempting to enter Zion 7125 | -6/Zion | Attacked by Zionites 7125 | -6/Zion | Spotted 3Y-CCB(B) 7125 | -6/Zion | Spotted GZ-WT3(B) 7167 | -6/Zion | Identified exit to Proximity Caves 7168 | -6/Zion | Entered Proximity Caves 7171 | -5/Proximity Caves | Spotter reported a threat 7171 | -5/Proximity Caves | Spotter reported a threat 7336 | -5/Proximity Caves | Spotter reported a threat 7389 | -5/Proximity Caves | Spotter reported a threat 7415 | -5/Proximity Caves | Entered Factory 7415 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7416 | -5/Factory | Identified exit to Factory 7557 | -5/Factory | Discovered exit to Factory (range 16) 7566 | -5/Factory | Found Exp. Targeting Computer 7606 | -5/Factory | Lost 4 parts (1p2n1w) 7692 | -5/Factory | Build established: Scavenger-Mutant 7715 | -5/Factory | Search patrols dispatched 7717 | -5/Factory | Fabricated Cld. Airjet? 7836 | -5/Factory | Garrison activated, responded to threat 8015 | -5/Factory | Search patrols dispatched 8049 | -5/Factory | Lost 3 parts (1p1u1w) 8297 | -5/Factory | Identified exit to Upper Caves 8602 | -5/Factory | Lost 4 parts (2p1n1u) 8705 | -5/Factory | Build established: Mutant 9214 | -5/Factory | Build established: Scavenger-Mutant 9224 | -5/Factory | Entered Upper Caves 9227 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9245 | -5/Upper Caves | Found Prototype Special Weapon 9263 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9355 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9384 | -5/Upper Caves | Encountered a Warlord checkpoint 9435 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 9498 | -5/Upper Caves | Discovered new exit (range 12) 9513 | -5/Upper Caves | Identified exit to Upper Caves 9516 | -5/Upper Caves | Entered another Upper Caves area 9567 | -5/Upper Caves | Lost 8 parts (1p4n2u1w) 9595 | -5/Upper Caves | Core integrity fell below 50% 9641 | -5/Upper Caves | Lost 6 parts (1p1n2u2w) 9886 | -5/Upper Caves | Build established: Bothacker-Mutant 10001 | -5/Upper Caves | Identified Molecular Deconstructor 10050 | -5/Upper Caves | Discovered new exit (range 10) 10065 | -5/Upper Caves | Identified exit to Warlord 10079 | -5/Upper Caves | Learned Factory terminal intel 10100 | -5/Upper Caves | Entered Warlord 10148 | -5/Warlord | Discovered new exit (range 8) 10157 | -5/Warlord | Identified exit to Proximity Caves 10159 | -5/Warlord | Entered Proximity Caves 10238 | -4/Proximity Caves | Spotter reported a threat 10241 | -4/Proximity Caves | Spotter reported a threat 10271 | -4/Proximity Caves | Core integrity fell below 20% 10278 | -4/Proximity Caves | System corruption reached 10% 10289 | -4/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10257_ Imp. Phase Shifter fried. 10257_ Penetrated by Slug. 10260_ Extracted 69 energy. 10260_ Tesla Rifle destroyed. 10260_ Penetrated by Slug. 10262_ Corrupted Coil Gun self-destruct mechanism malfunctions. 10263_ Extracted 5 energy. 10263_ Coil Gun self-destruct mechanism malfunctions. 10263_ Penetrated by Slug. 10266_ H-77 Assassin destroyed. 10268_ Corrupted Myomer Leg self-destruct mechanism malfunctions. 10275_ L7O27,EN4T65WZZL>%XHBKZY=G8HPQLX2OG/Q 10275_ Corrupted Myomer Leg self-destruct mechanism malfunctions. 10275_ Acquired Energy Well. 10285_ P-70 Sage suffers critical hit (Destroy). 10285_ P-70 Sage destroyed. 10289_ Imp. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????###?????????????????????? | | ????????????# ??????????# ##????????????????????? | | ???????????## ?????##### ######???????????????? | | ???????????# ##### ##??????????????? | | ???????????# ##?????????????? | | ???????????# ##????????????? | | ???????????# ##???????????? | | ???????????# $ ##??????????? | | ???????????# ##?????????? | | ??????????# @ #?????????? | | ????????? ### ## #?????? | | ????????????????????### n #??????? | | ??????????????????????## == #??????? | | ?????????????????###???## * [%= #?????? | | ????????????????## #???#|%##### #%[ ###?????? | | ???????????????## ##?#%p##???# #?# #???????? | | ??????????# ## ### = ##???# #?? #??????? | | ?????????# % ##! #????####??? #??????? | | ?????????# % ##??????????????????? | | ????????# % ##?????????????????? | | ????????# ## ##### ##????????????????? | | ????????????# %=##????## ##???????????????? | | ????????????# ####???????## #???????????????? | | ????????????#?????????????# ##??????????????? | | ??????????????????????????## #??????????????? | | ???????????????????????????## #??????????????? | | ????????????????????????????# ???????????? | | ???????????????????????????? #?????????? | | ???????????????????????????? #????????? | | ???????????????????????????? #???????? | | ???????????????????????????? ## #???????? | | ??????????????????????????? ##??##???????? | | ??????????????????????????? ## ##????????????? | | ??????????????????????????? #? #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 28 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Sml. Battery | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Hacking Suite | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Extracted Lrg. Storage Unit | -8/Materials | Extracted Imp. Treads | -8/Materials | Extracted Minigun | -8/Materials | Extracted Imp. Terrain Scanner | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Thermic Laser | -8/Storage | Hacked Plasma Cannon | -8/Storage | Hacked Gauss Cannon | -8/Storage | Hacked Adv. Cryofiber Web | -6/Factory | Hacked Imp. Reaction Control System | -6/Factory | Hacked Cld. Airjet | -6/Factory | Scanalyzed Hvy. Machine Gun | -6/Factory | Scanalyzed Railgun | -6/Factory | Hacked Wave Gun | -5/Factory | Hacked Adv. Cooling System | -5/Factory | Hacked Robot Schematics ------------------ L-31 Rogue | -8/Storage | Hacked G-47 Trooper | -8/Storage | Hacked Fabricated ------------ Cld. Airjet | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixExoskeletonThruster Manual? 0 Play Time 02:04:07 Cumulative 354.0 hours Start 2024.09.05 @ 16:05:36 End 2024.09.05 @ 18:49:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 267 Rogue 63 Adventurer 178 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 79 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 006b3a82-734b-47e9-861c-72f0a39e6eb0