Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 10:28:17 Player: ZLD1 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (1094) 1094 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3639 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 123/300 Energy 99/125 System Corruption 0% Temperature Danger (402) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Core Analyzer > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (10) --- Light Ion Engine Cesium-ion Thruster Heat Sink Small Storage Unit Heavy EM Pulse Gun Particle Gun Particle Gun Maul Segregator Segregator Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy EM Pulse Gun Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Heat Sink Small Storage Unit Heavy EM Pulse Gun Particle Gun Particle Gun Maul Segregator Segregator [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 44 | 6 1 1 . 3 3 30 Power 8 | 1 . . . 1 1 5 Engine 5 | 1 . . . 1 . 3 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 16 | 2 . 1 . 1 1 11 Treads 2 | . . . . . . 2 Leg 13 | 2 . 1 . 1 1 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 7 | 1 1 . . 1 . 4 Device 1 | . . . . . . 1 Storage 2 | 1 1 . . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 13 | 2 . . . . 1 10 Energy Gun 5 | 1 . . . . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . . . . 3 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . . . 2 . 23 Power 5 | . . . . 1 . 4 Propulsion 10 | . . . . 1 . 9 Utility 2 | . . . . . . 2 Weapon 8 | . . . . . . 8 Highest Loss Streak 9 | . . . . 2 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 78 | . 85 79 71 76 66 82 Engine 4 | . 14 8 . 1 . 7 Core 2 | . . . . . 7 5 Treads 2 | . . . . . . 8 Leg 20 | . 28 28 28 20 15 12 Storage 12 | . 14 14 14 14 9 9 Processor 3 | . . . . . . 9 Protection 5 | . . . . 12 9 6 Energy Gun 12 | . 14 14 14 14 9 8 Ballistic Gun 12 | . 14 14 14 14 9 11 Naked Turns . | . . . . . . . Heaviest Build 28 | 14 19 19 14 20 26 28 Greatest Support 41 | 20 20 20 20 23 26 41 Greatest Overweight (x) 7 | 1 . . . 1 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 Average Carried 9 | 2 6 8 10 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 10 10 Class Distribution -------------------- 69% | Mutant 15% | Scavenger-Gunner 7% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Matter Collected 826 | 38 . 123 . 203 . 462 Remotely . | . . . . . . . Salvage Created 1068 | . . 112 . 96 . 860 Parts 66 | . . 8 . 9 . 49 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 29 | . . 3 . 4 . 22 Melee 1 | . . . . . . 1 Guns 26 | . . 3 . 4 . 19 Cannons 2 | . . . . . . 2 Classes Destroyed 7 | . . 2 . 1 . 4 Swarmer 8 | . . 1 . 3 . 4 Grunt 13 | . . 2 . . . 11 Duelist 2 | . . . . 1 . 1 Sentry 2 | . . . . . . 2 Specialist 1 | . . . . . . 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . . 2 . 3 . 8 Combat Bots Only 8 | . . 2 . 3 . 8 Max Kills in Single Turn 1 | . . 1 . 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Damage Taken 3165 | . 73 142 . 252 . 2698 Core 654 | . 26 31 . 39 . 558 Absorbed by Shields 106 | . . . . . . 106 Redirected to Shielding 52 | . . . . . . 52 Core Remaining (%) 80 | 100 . . . 61 . . Volleys Fired 93 | . 1 12 . 10 . 70 Largest 3 | . 2 2 . 2 . 3 Hottest 175 | . 70 70 . 70 . 175 Shots Fired 207 | . 2 24 . 20 . 161 Gun 184 | . 2 24 . 20 . 138 Cannon 23 | . . . . . . 23 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 119 | . 1 12 . 10 . 96 Thermal 78 | . 1 12 . 10 . 55 Explosive . | . . . . . . . Electromagnetic 10 | . . . . . . 10 Robot Hit Streak 8 | . . 3 . 6 . 8 Robot Miss Streak 4 | . 2 3 . 4 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 138 | . . 14 . 12 . 112 Core Hits 75 | . . 7 . 7 . 61 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 1 . 2 Burn 2 | . . . . 1 . 1 Corrupt 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2136 | . 13 204 . 167 . 1752 Guns 1757 | . 13 202 . 156 . 1386 Cannons 322 | . . . . . . 322 Explosions . | . . . . . . . Melee 44 | . . . . . . 44 Ramming 13 | . . 2 . 11 . . Kinetic 1198 | . . 113 . 82 . 1003 Thermal 802 | . 13 89 . 74 . 626 Explosive . | . . . . . . . Electromagnetic 79 | . . . . . . 79 Impact 44 | . . . . . . 44 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . . . . 15 Impact . | . . . . . . . Kinetic 15 | . . . . . . 15 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . . 1 . 3 . . Kicked 4 | . . 1 . 3 . . Crushed . | . . . . . . . Highest Temperature 532 | . 9 171 . 30 . 532 Average Temperature 168 | . 6 80 . 17 . 198 Received Heat Transfer 1094 | . . 99 . 45 . 950 Effects 20 | . . . . . . 20 Shutdowns 5 | . . . . . . 5 Energy Bleed 4 | . . . . . . 4 Matter Decay 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . . 5 Heat Transferred 2105 | . 37 259 . 296 . 1513 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Peak Influence 304 | . 30 72 . 110 15 304 Initial 11 | . . 11 . . . 9 Average 87 | . 8 31 . 58 3 161 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 89 | 100 100 100 . 100 100 73 Level 1 10 | . . . . . . 26 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Distress Signals 3 | . . . . 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 5 4 . 5 2 25 Peak Tracking Total 6 | . 3 2 . 2 6 6 Tactical Retreats 2 | . 1 . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Machines Accessed 4 | . . 1 2 . 1 . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 6 | . . 3 2 . 1 . Successful 5 | . . 2 2 . 1 . Failed 1 | . . 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . . 2 2 . . . Record 3 | . . 1 2 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Total Allies 3 | . . 3 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 39 | . . 39 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 6 | . . 6 . . . . Total Damage 20 | . . 20 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Turns Passed 3043 | 46 191 489 550 675 86 1006 Spaces Moved 1912 | 37 150 371 459 414 62 419 Core 22 | 17 . . . . . 5 Treads 128 | . . . . . . 128 Legs 1762 | 20 150 371 459 414 62 286 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 138 | 89 120 120 120 153 131 171 Slowest Speed 400 | 120 120 120 120 190 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 3 33 94 88 70 9 40 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Total 2126 | 49 159 391 458 432 65 572 Wait 9 | . . . . . . 9 Move 1907 | 36 149 370 458 413 62 419 Hop . | . . . . . . . Pick Up 41 | 7 7 4 . 2 . 21 Fast Attach 10 | 1 . . . 1 3 5 Attach 29 | 5 . . . 2 . 22 Detach 3 | . . . . . . 3 Swap 5 | . 1 1 . . . 3 Drop 9 | . 1 3 . 1 . 4 Fire 93 | . 1 12 . 10 . 70 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 4 | . . 1 . 3 . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 14) 238 | -10/Materials | Entered Mines 258 | -10/Mines | Discovered new exit (range 10) 301 | -10/Mines | Build established: Mutant 338 | -10/Mines | Learned Materials machine intel 507 | -10/Mines | Escorted by a lone wolf Derelict 527 | -10/Mines | Learned location of Storage (-8) 634 | -10/Mines | Discovered new exit (range 12) 722 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 722 | -10/Mines | Discovered new exit (range 5) 727 | -10/Mines | Entered Exiles 727 | -10/Exiles | Found Exiles lab abandoned 727 | -10/Exiles | Accompanied by 1 ally 1011 | -10/Exiles | Discovered new exit (range 14) 1277 | -10/Exiles | Entered Mines 1331 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1343 | -9/Mines | Learned Materials stockpile data 1374 | -9/Mines | Assembled infested the area 1398 | -9/Mines | Discovered new exit (range 6) 1416 | -9/Mines | Learned location of Zion (-7) 1942 | -9/Mines | Discovered new exit (range 5) 1952 | -9/Mines | Entered Materials 1952 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1954 | -8/Materials | Loaded intel: 52 machine locations 2038 | -8/Materials | Identified exit to Garrison 2038 | -8/Materials | Entered Garrison 2236 | -8/Garrison | Triggered checkpoint 2274 | -8/Garrison | Triggered checkpoint 2288 | -8/Garrison | Lost 3 parts (2n1w) 2324 | -8/Garrison | Triggered checkpoint 2350 | -8/Garrison | Core integrity fell below 50% 2389 | -8/Garrison | Lost 7 parts (1p3n1u2w) 2481 | -8/Garrison | Discovered new exit (range 11) 2534 | -8/Garrison | Triggered checkpoint 2736 | -8/Garrison | Discovered new exit (range 9) 2776 | -8/Garrison | Triggered checkpoint 2799 | -8/Garrison | Triggered checkpoint 2838 | -8/Garrison | Core integrity fell below 20% 2881 | -8/Garrison | Destroyed 8 combat bots 2890 | -8/Garrison | Lost 9 parts (2p3n1u3w) 3044 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02991_ P-60 Hacker destroyed. 02997_ Power failure, Lgt. Ion Engine shutdown. 03020_ Critical hit (Burn: +37). 03020_ Imp. Heat Sink melted. 03020_ G-47 Trooper destroyed. 03024_ Acquired 60 matter. 03030_ Power failure, Lgt. Ion Engine shutdown. 03031_ Overheating: Particle Gun damaged (-12). 03031_ Overheating: Aluminum Leg damaged (-35). 03031_ Overheating: Core Analyzer damaged (-5). 03031_ Overheating: Hvy. EM Pulse Gun damaged (-19). 03032_ Aluminum Leg destroyed. 03034_ Hvy. EM Pulse Gun destroyed. 03034_ Particle Gun destroyed. 03035_ Overheating: Matter decay (-24). 03035_ L-31 Rogue destroyed. 03036_ Overheating: Energy bleed (-13). 03037_ Overheating: Particle Gun damaged (-10). 03041_ Acquired Imp. Aluminum Leg. 03043_ Overheating: Matter decay (-16). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????####?????? | | ??????????????????????????????????????### #?????? | | ??????????????????????????????????????#"#^ #?????? | | ??????????????????????????????????????#" #?????? | | ??????????????????????????????????????#" ^ #?????? | | ??????????????????????????????????????#" ^ #?????? | | ??????????????????????????????????????#"# ^#?????? | | ????????????#####?????????????????????###^ #?????? | | ????????????? #???????????????????????#^ #?????? | | ?????????????< #?#######???????????????# #?????? | | ????????????? #?### #?????????????### #?????? | | ?????????????# ###% ==%##???????????## #?????? | | ?????????????# ## %= #????????????+ #?????? | | ???????"#????# ## ! ! #????????????# / [#?????? | | ????? ##????# ###* # ##????????????###= #?????? | | ###+++++###### #?# # #????###########! ####### | | =[= ### # ##????# % | | ####= "####### #?????# =* | | #??# "%#?????#^ = #?????# | | ########?????#######!%[ #?????# ################ | | !%#???????????????# #! ##?????# #??????????????? | | ==#???????????????###%!####???# #??????????????? | | #?????????????????#**=g%#???# #??????????????? | | ###?????????????????# !##@#???# #??????????????? | | #???????????????????# /##+##### #??????????????? | | #???????????????????# ## ## #??????????????? | | #??????????????????## ## ## #??????????????? | | #??????????????????# #??????????????? | | #??????????????????# #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# ## ## #??????????????? | | ???????????????????# ## ## ###????????????? | | ???????????????????" ^ ! #????????????? | | ???????????????????" ^ !% !% #????????????? | | ???????????????????" ^ [%= #????????????? | | ???????????????????" ^ % #????????????? | | ???????????????????# ## ## ###????????????? | | ?????????????####### ## ## ################ | | ???????????? ^ " [ | | ???????????? ^ ##### | | ???????????? ^^ #???? | | ????????????? ########### *############# #???? | | ????????????????????????# #???????????# #???? | | ????????????????????????######???????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingLargeNanoactuators Manual? 0 Play Time 00:24:30 Cumulative 15.5 hours Start 2023.03.23 @ 10:03:38 End 2023.03.23 @ 10:28:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45e585c1-4090-4f70-9508-981768141e89