Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.25 @ 22:42:09 Player: SuDmit Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (4399) 4399 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (957) 957 TOTAL SCORE: 9916 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 816 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (1) Movement Hovering (140) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Treaded FC-Armored Exoskeleton Gravmag System > --- UTILITY (9) ------ Scrap Engine Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Improved Light Armor Plating > --- WEAPON (2) ------- Greatsword > --- INVENTORY (5) ---- Transmission Jammer Improved Reaction Control System Hacking Suite Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Treaded FC-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Signal Interpreter Improved Melee Analysis Suite Improved Heavy Armor Plating Improved Hardlight Generator Improved Energy Mantle Improved System Shield > --- WEAPON ----------- Impact Mace Power Sword > --- INVENTORY -------- Microactuators Transmission Jammer Improved Reaction Control System Core Shielding [Rating: 87] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Constructs Propulsion Constructs Treads Constructs Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Minigun Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Slots Evolved 8 | . . . 2 . . 4 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 7 | . . . 2 . . 3 2 Weapon . | . . . . . . . . Parts Attached 101 | 7 2 3 28 8 4 28 21 Power 9 | 1 1 2 1 3 . . 1 Engine 6 | 1 . 1 1 3 . . . Core 3 | . 1 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 18 | 2 . . 11 1 2 1 1 Treads . | . . . . . . . . Leg 3 | 2 . . 1 . . . . Wheel . | . . . . . . . . Hover 7 | . . . 4 . 1 1 1 Flight 8 | . . . 6 1 1 . . Utility 53 | 1 1 1 8 4 1 21 16 Device 15 | . . . 2 . 1 7 5 Storage 3 | 1 . . 1 . . 1 . Processor 13 | . 1 1 1 . . 7 3 Hackware 10 | . . . 3 1 . 3 3 Protection 12 | . . . 1 3 . 3 5 Artifact . | . . . . . . . . Weapon 21 | 3 . . 8 . 1 6 3 Energy Gun 5 | 2 . . 3 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . . 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . 2 . 1 4 . Slashing Weapon 5 | . . . . . . 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 2 1 . 1 5 Parts Lost 38 | . . . 8 2 . 16 12 Power 6 | . . . 1 . . 2 3 Propulsion 9 | . . . 2 . . 4 3 Utility 16 | . . . 2 2 . 7 5 Weapon 7 | . . . 3 . . 3 1 Highest Loss Streak 7 | . . . 4 1 . 4 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 80 | . 98 100 85 87 82 76 66 Engine 4 | . 5 4 4 1 8 5 2 Core 2 | . 8 9 . . . 1 1 Leg 5 | . 28 28 5 . . 1 . Hover 4 | . . . 8 . 8 4 4 Flight 3 | . . . 6 22 9 2 . Device 10 | . . . 3 . 11 16 12 Storage 3 | . 14 11 3 . . 2 . Processor 13 | . 12 16 21 12 . 14 18 Hackware 7 | . . . 11 21 22 5 6 Protection 2 | . . . 2 7 . 2 6 Energy Gun 5 | . 28 28 5 . . . . Impact Weapon 10 | . . . 3 22 22 13 4 Slashing Weapon 1 | . . . . . . 1 5 Naked Turns . | . . . . . . . . Heaviest Build 51 | 14 14 18 19 8 11 28 51 Greatest Support 77 | 20 20 20 20 9 12 77 67 Greatest Overweight (x) 6 | . . . 1 . 1 6 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 Most Carried 8 | . 7 8 5 5 5 5 5 Average Carried 4 | . 4 7 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 7 | . 7 5 5 5 4 4 3 Scrap Engine Consumption 147 | . . . . . 20 76 51 Constructs Created 10 | . . . . . 2 4 4 Constructs Modified 43 | . . . . . 2 28 13 Class Distribution -------------------- 33% | Mutant 29% | Hacker-Mutant 14% | Construct 12% | Commander-Mutant 7% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Commander-Construct | -9/Recycling Construct | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Sto Rec Fac Fac Matter Collected 1598 | 242 147 31 461 75 40 365 237 Remotely . | . . . . . . . . Salvage Created 5873 | . 247 155 499 525 1142 2539 766 Parts 177 | . 18 2 34 20 19 57 27 Haulers Intercepted 8 | . 1 . 2 2 . 2 1 Recyclers Shooed 4 | . . 1 . . 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 100 | . 6 4 14 9 3 50 14 Melee 41 | . . . . 3 1 27 10 Guns 22 | . 5 4 13 . . . . Classes Destroyed 16 | . 4 3 3 . 2 3 1 Worker 4 | . . 1 . . . 3 . Hauler 8 | . 1 . 2 2 . 2 1 Recycler 14 | . . . . . 12 2 . Mechanic 1 | . . . 1 . . . . Operator 3 | . . . 1 2 . . . Watcher 11 | . 1 . . 2 . 6 2 Swarmer 31 | . 3 . 9 1 . 14 4 Grunt 35 | . 3 2 3 4 1 22 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 15 | . . . 2 4 1 6 2 Demolisher 1 | . . 1 . . . . . Hunter 7 | . . . . . . 2 5 Programmer 7 | . . . . . 1 4 2 Heavy 1 | . . . . . . . 1 Assembled 1 | . . 1 . . . . . Best Kill Streak 9 | . 3 2 5 5 6 9 6 Combat Bots Only 9 | . 3 2 5 2 2 9 5 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Damage Taken 8537 | . 163 129 714 378 28 3186 3939 Core 1875 | . 30 8 199 92 . 689 857 Absorbed by Shields 255 | . . . . . 5 62 188 Redirected to Shielding 57 | . . . . 2 . 8 47 Regen/Repaired (Parts) 1526 | . . . . . . 1255 271 Core Remaining (%) 53 | 100 . 84 . . 27 1 . Volleys Fired 71 | . 15 16 38 . . . 2 Largest 2 | . 2 2 2 . . . 1 Hottest 100 | . 100 100 100 . . . 45 Shots Fired 132 | . 30 32 68 . . . 2 Gun 132 | . 30 32 68 . . . 2 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 58 | . . . 56 . . . 2 Thermal 74 | . 30 32 12 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 20 23 18 . . . 9 Robot Miss Streak 2 | . 1 1 2 . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 384 | . 24 28 56 44 26 143 63 Core Hits 92 | . 12 12 19 4 6 27 12 Critical Kills 10 | . . . . 2 . 7 1 Critical Parts Destroyed 53 | . . . 1 5 2 41 4 Critical Strikes 80 | . 1 5 2 7 3 52 10 Burn 7 | . 1 5 1 . . . . Smash 64 | . . . 1 7 3 48 5 Sever 9 | . . . . . . 4 5 Melee Attacks 323 | . . . 3 52 27 166 75 Impact 257 | . . . 3 52 27 151 24 Slashing 66 | . . . . . . 15 51 Piercing . | . . . . . . . . Sneak Attacks 34 | . . . . 7 15 11 1 Combat Hostiles 7 | . . . . 1 4 2 . Follow-up Attacks 19 | . . . 1 4 3 11 . Damage Inflicted 13992 | . 302 359 907 1586 1577 6540 2721 Guns 1544 | . 302 359 836 . . . 47 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 12448 | . . . 71 1586 1577 6540 2674 Ramming . | . . . . . . . . Kinetic 746 | . . . 699 . . . 47 Thermal 798 | . 302 359 137 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 10351 | . . . 71 1586 1577 6058 1059 Slashing 2097 | . . . . . . 482 1615 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 2 Average Corruption 3 | . . . . . . 3 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 72 | . . . . . . 63 9 Message Errors 18 | . . . . . . 17 1 Matter Fused 18 | . . . . . . 16 2 Heat Flow Errors 13 | . . . . . . 8 5 Energy Discharges 10 | . . . . . . 10 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 8 . Data Loss (major) 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 3905 | . . . 21 347 501 2471 565 Projectiles 13 | . . . . . . 12 1 Explosions . | . . . . . . . . Melee 3892 | . . . 21 347 501 2459 564 Knockbacks 48 | . . . . 1 6 34 7 Impact 44 | . . . . 1 6 31 6 Kinetic . | . . . . . . . . Secondary 4 | . . . . . . 3 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 345 | . 261 345 171 6 . 234 269 Average Temperature 83 | . 92 96 36 6 . 85 118 Received Heat Transfer 2206 | . 99 102 264 228 13 1146 354 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 70 | . . . . 14 12 33 11 Impact Corruptions 152 | . . . 1 19 23 91 18 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 8 | . 1 4 3 . . . . Heat Transferred 2849 | . 962 1406 481 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Peak Influence 708 | . 167 134 411 708 527 611 289 Initial 422 | . . 26 . 99 233 422 146 Average 227 | . 68 76 168 338 336 289 146 Maximum Alert Level 3 | . . . 2 3 2 2 1 Low Security (%) 48 | 100 100 100 59 32 . 29 78 Level 1 32 | . . . 31 26 67 42 21 Level 2 18 | . . . 9 39 32 28 . Level 3 . | . . . . 1 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 1 . 2 4 . 12 6 Investigation 12 | . 1 . 2 2 . 7 . Extermination 6 | . . . . . . 4 2 Reinforcement 6 | . . . . 1 . 1 4 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Distress Signals 9 | . 1 . 2 2 . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 195 | . 8 8 24 24 4 91 36 Peak Tracking Total 10 | . 3 2 5 5 3 10 10 Tactical Retreats 24 | . . . 3 1 . 16 4 Traps | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Traps Triggered 7 | . 1 . 1 . . 2 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Sto Rec Fac Fac Machines Disabled 3 | . . . 1 2 . . . Max in Single Turn 1 | . . . 1 1 . . . Garrison Access 4 | . . . . . . 3 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Machines Accessed 81 | . 9 1 10 14 13 26 8 Terminals 52 | . 8 . 10 11 6 12 5 Fabricators 6 | . . . . . . 4 2 Repair Stations 1 | . . . . . . 1 . Recycling Units 13 | . 1 . . 2 7 3 . Scanalyzers 2 | . . . . . . 2 . Garrison Access 6 | . . . . 1 . 4 1 Total Hacks 234 | . 20 1 39 40 32 77 25 Successful 176 | . 13 1 25 36 29 58 14 Failed 58 | . 7 . 14 4 3 19 11 Catastrophic 4 | . . . . . . 1 3 Database Lockouts . | . . . . . . . . Manual 157 | . 18 . 42 21 16 42 18 Terminals 164 | . 19 . 39 35 18 35 18 Fabricators 20 | . . . . . . 15 5 Repair Stations 2 | . . . . . . 2 . Recycling Units 24 | . 1 . . 3 14 6 . Scanalyzers 9 | . . . . . . 9 . Garrison Access 14 | . . . . 2 . 10 2 Terminal Hacks 71 | . 6 1 14 19 11 13 7 Part Schematic 10 | . . . . 4 4 1 1 Robot Schematic 1 | . . . . 1 . . . Robot Analysis 16 | . 2 . 9 2 . 1 2 Prototype ID Bank 8 | . 1 . 1 3 2 1 . Open Door 4 | . . 1 . 3 . . . Level Access Points 3 | . . . 1 1 1 . . Branch Access Points 5 | . 1 . 2 1 1 . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 6 | . 1 . 1 1 1 1 1 Fabricator Index 2 | . . . . . . 1 1 Recycling Unit Index 2 | . . . . . 1 1 . Garrison Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . . . 1 Unreport Threat 3 | . . . . . . 2 1 Locate Traps 1 | . . . . . . 1 . Security Status 2 | . . . . . 1 1 . Garrison Status 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . . . . . 1 . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks 5 | . . . . . . 4 1 Load Schematic 2 | . . . . . . 2 . Build 3 | . . . . . . 2 1 Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 8 | . . . . 1 6 1 . Retrieve Components 8 | . . . . 1 6 1 . Scanalyzer 8 | . . . . . . 8 . Insert Component 4 | . . . . . . 4 . Analyze 4 | . . . . . . 4 . Garrison Access Hacks 7 | . . . . 2 . 4 1 Unlock Access 2 | . . . . 1 . 1 . Seal Access 4 | . . . . . . 3 1 Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks 75 | . 7 . 11 14 12 26 5 Terminals 47 | . 6 . 11 12 5 11 2 Assimilate 4 | . . . 2 2 . . . Botnet 34 | . 5 . 8 6 4 9 2 Disrupt 6 | . 1 . . 3 1 1 . Operators 3 | . . . 1 1 . 1 . Fabricators 12 | . . . . . . 9 3 Report 2 | . . . . . . 1 1 Liberate 3 | . . . . . . 3 . Fabnet 5 | . . . . . . 4 1 Haulers 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units 14 | . 1 . . 2 7 4 . Monitor 1 | . . . . . . 1 . Tunnel 13 | . 1 . . 2 7 3 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Broadcast 1 | . . . . . . 1 . Watchers 1 | . . . . . . 1 . Data Cores Recovered 2 | . . . 1 1 . . . Used 1 | . . . 1 . . . . Hacking Detections 66 | . 8 . 10 10 8 23 7 Full Trace Events 6 | . . . 2 . . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . 4 4 4 1 Parts Built 4 | . . . . . . 2 2 Authchips 1 | . . . . . . 1 . Time 330 | . . . . . . 277 53 Total Part Build Rating 23 | . . . . . . 11 12 Parts Repaired 1 | . . . . . . 1 . Time 54 | . . . . . . 54 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 33 | . . . . 10 18 5 . Parts Scanalyzed 3 | . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . 3 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . . . . . . . 6 Non-combat . | . . . . . . . . Combat 6 | . . . . . . . 6 Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % 12 | . . . . . . . 12 Autooverrided 6 | . . . . . . . 6 Robots Rewired 8 | . . . . 1 7 . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Total Allies 36 | . . 3 2 13 7 5 6 Largest Group 14 | . . 3 1 11 13 14 2 Highest-Rated Group 252 | . . 40 10 158 172 252 90 Highest-Rated Ally 100 | . . 16 10 100 100 31 90 Total Orders . | . . . . . . . . Ally Attacks 200 | . . 16 . 69 12 87 16 Total Damage 2551 | . . 138 . 623 106 1243 441 Kills 35 | . . 4 . 17 2 9 3 Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Robot Analysis Total 14 | . 2 . 7 2 . 1 2 Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Sto Rec Fac Fac Turns Passed 9038 | 84 795 806 502 508 1116 3787 1440 Spaces Moved 7313 | 63 581 606 497 657 564 2851 1494 Core 228 | 3 . . . . 95 21 109 Treads 647 | . . . . . . 525 122 Legs 1662 | 60 581 606 90 . . 325 . Wheels 652 | . . . . . . 652 . Hover 3117 | . . . 187 . 387 1322 1221 Flight 1007 | . . . 220 657 82 6 42 Fastest Speed 34 | 50 120 120 34 34 34 66 35 Average Speed 86 | 116 120 120 60 34 77 98 71 Slowest Speed 360 | 120 120 120 190 34 112 360 221 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . . 2 4 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 4 70 98 57 84 94 74 35 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 14 | . 1 1 . 2 7 3 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 16 | . . . . . . 6 10 Terrain Destroyed 16 | . . . . . . 6 10 Melee 16 | . . . . . . 6 10 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Total 9404 | 70 648 656 633 854 1201 3568 1774 Wait 1502 | . 45 20 52 135 560 529 161 Move 7290 | 62 580 605 492 648 559 2850 1494 Hop 8 | . . . 2 4 2 . . Pick Up 28 | . 6 4 3 1 1 6 7 Fast Attach 61 | 7 1 . 18 7 1 16 11 Attach 22 | . . 1 7 . 2 7 5 Detach 8 | . . . 2 1 2 2 1 Swap 19 | . 1 2 4 1 1 5 5 Drop 60 | 1 . 8 13 7 6 8 17 Fire 71 | . 15 16 38 . . . 2 Melee 288 | . . . 2 46 24 145 71 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 47 | . . . . 4 43 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / Min x2 / *Sto) -9/Storage (discovered 3 exits: *Mat / *Rec / Gar) -9/Recycling -7/Factory (discovered 6 exits: *Fac x4 / [*Low] / Gar) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 85 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Identified exit to Mines 880 | -10/Materials | Entered Mines 983 | -10/Mines | Learned location of Zion (-6) 1048 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1254 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1257 | -10/Mines | Found Prototype Device 1429 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1470 | -10/Mines | Assembled infested the area 1494 | -10/Mines | Discovered new exit (range 13) 1495 | -10/Mines | Discovered new exit (range 14) 1546 | -10/Mines | Identified exit to Materials 1604 | -10/Mines | Learned 2 Materials zone layouts 1686 | -10/Mines | Entered Materials 1686 | -9/Materials | Evolved 2 slots: Utility x2 1687 | -9/Materials | Identified Exp. Sensor Array 1786 | -9/Materials | Identified exit to Mines 1786 | -9/Materials | Identified exit to Storage 1906 | -9/Materials | Lost 4 parts (1p1n1u1w) 2081 | -9/Materials | Identified exit to Materials 2154 | -9/Materials | Build established: Hacker-Mutant 2188 | -9/Materials | Entered Storage 2188 | -9/Storage | Accompanied by 1 ally 2336 | -9/Storage | Core integrity fell below 50% 2351 | -9/Storage | Identified exit to Recycling 2497 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2641 | -9/Storage | Garrison activated, responded to threat 2651 | -9/Storage | Met 01-MTF 2663 | -9/Storage | Identified exit to Garrison 2666 | -9/Storage | Used back door to open Recycling access 2696 | -9/Storage | Entered Recycling 2696 | -9/Recycling | Accompanied by 7 allies (01-MTF) 2698 | -9/Recycling | Found Scrap Engine 2701 | -9/Recycling | 01-MTF left 3032 | -9/Recycling | Build established: Commander-Mutant 3071 | -9/Recycling | Discovered new exit (range 7) 3073 | -9/Recycling | Identified exit to Factory 3433 | -9/Recycling | Build established: Commander-Construct 3812 | -9/Recycling | Entered Factory 3812 | -7/Factory | Accompanied by 11 allies 3812 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3915 | -7/Factory | Allied Derelicts emerged from ambush trap array 4096 | -7/Factory | Build established: Commander-Mutant 4098 | -7/Factory | Discovered new exit (range 15) 4186 | -7/Factory | Discovered new exit (range 12) 4212 | -7/Factory | Search patrols dispatched 4289 | -7/Factory | Identified exit to Garrison 4605 | -7/Factory | Repaired Exp. Sensor Array 4724 | -7/Factory | Build established: Hacker-Mutant 4754 | -7/Factory | Discovered new exit (range 15) 4958 | -7/Factory | Fabricated Exp. Sensor Array (x1) 5037 | -7/Factory | Fabricated System Shield (x1) 5480 | -7/Factory | Lost 4 parts (1p2n1u) 5550 | -7/Factory | Core integrity fell below 50% 5649 | -7/Factory | Discovered new exit (range 9) 5738 | -7/Factory | Build established: Mutant 5986 | -7/Factory | Discovered new exit (range 9) 6293 | -7/Factory | Identified exit to Factory 6490 | -7/Factory | Build established: Construct 6765 | -7/Factory | Core integrity fell below 20% 6808 | -7/Factory | Destroyed 9 combat bots 7599 | -7/Factory | Entered another Factory area 7599 | -6/Factory | Evolved 2 slots: Utility x2 8075 | -6/Factory | Build established: Hacker-Mutant 8217 | -6/Factory | Cargo convoy interrupted 8218 | -6/Factory | Discovered new exit (range 8) 8221 | -6/Factory | Identified exit to Factory 8247 | -6/Factory | Local machine network offline 8283 | -6/Factory | Fabricated Adv. Shield Generator (x2) 8390 | -6/Factory | Found Prototype Processor 8390 | -6/Factory | Identified Exp. Terrain Scan Processor 8751 | -6/Factory | Core integrity fell below 50% 8752 | -6/Factory | Assembled infested ambush trap array 8767 | -6/Factory | Lost 7 parts (1p3n3u) 8951 | -6/Factory | Core integrity fell below 20% 9039 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08950_ Scrap Engine damaged due to network destabilization (-6). 08961_ Dropped Power Sword. 08961_ Acquired Greatsword. 08962_ Slug penetrates Construction Platform. 08962_ Y-54 Guardian destroyed. 08964_ P-60 Hacker destroyed. 08966_ Penetrated by Slug. 08968_ Acquired Gravmag System. 08970_ Penetrated by Slug. 08973_ Slug penetrates Wall. 08973_ R-10 Processor collects Lgt. Treads. 08976_ H-66 Slayer Hvy. Assault Rifle severed. 08979_ Penetrated by Slug. 08982_ Acquired Imp. Light Armor Plating. 08983_ Acquired 45 matter. 08983_ Penetrated by Slug. 08985_ H-66 Slayer destroyed. 08986_ >> FABRICATOR: Completed G-50 Soldier at (121,4). 09035_ Core Shielding destroyed. 09035_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????###########???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# """ #??""""""???? | | ############################ "F" """ #??""""""???? | | + " """ #??""""""???? | | ############### ############ """ """ #??""""""???? | | ??????????????# #??????????# """ #???????????? | | ??????######??# #????####### #???????????? | | ??????# #??# #????# ##+#########+####?????? | | ??????#| T #??# ###### % ????? | | ??????# #??# H<@ ????? | | ??????#] #??# ###### % #??????? | | ??????# #### ##???# ############## #??????? | | ??????# + # ##########?????????????????????? | | ???"""# #### # ? ?????????????????????????? | | ???"""# #??# # ??????????????????????????? | | ???"""#] #??# # """?"""?????????????????????? | | ????""#########+# """ """?????????????????????? | | ????""#! !=[# """ """ ????????????????????# | | ??????# %|/ %[# ?????????????????????# | | ???"""# """""""%# """?????????????????????# | | ???"""# """"""" # !! """?????????????????????# | | ???"""# """"""" # !! """?????????????????????# | | ????""# """"""" + #???????????????????# | | ????""# # #???????????????????# | | ??????# # ! #??? ???????????????# | | ??##+######+##"###+############ ??????????????# | | % ??????????????# | | = ?????????????# | | ?????????????# | | ^ ?????????????# | | ^ ?????????????# | | ###########+######## #############???????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 19 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Adv. ECM Suite | -9/Storage | Hacked Greatsword | -9/Storage | Hacked Machine Analyzer | -9/Storage | Hacked Hrd. Heavy Armor Plating | -9/Storage | Hacked System Shield | -9/Recycling | Hacked Energy Filter | -9/Recycling | Hacked Mic. Nuclear Core | -9/Recycling | Hacked Lightning Gun | -9/Recycling | Hacked Exp. Sensor Array | -7/Factory | Scanalyzed System Guard | -7/Factory | Hacked Hvy. Hammer | -7/Factory | Scanalyzed Imp. Target Analyzer | -7/Factory | Scanalyzed Imp. System Restoration Module | -6/Factory | Hacked Robot Schematics ------------------ R-06 Scavenger | -9/Storage | Hacked Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory | Authchip System Shield | x1 | -7/Factory Adv. Shield Generator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperBackupTrap Manual? 0 Play Time 02:08:52 Cumulative 161.9 hours Start 2023.04.25 @ 20:33:13 End 2023.04.25 @ 22:42:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 0 Adventurer 43 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 69 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8b1a199-85f7-41ec-99cf-71dfc4f41b1a