Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.25 @ 22:42:09

Player: SuDmit

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (140)     700
Value Destroyed (4399)     4399
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (957)                957
              TOTAL SCORE: 9916

 Bonus
-------
High Alert Combat Kills    141
Follower Combat Kills      816

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (1)
Movement                   Hovering (140) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Treaded FC-Armored Exoskeleton
           Gravmag System
>          --- UTILITY (9) ------
           Scrap Engine
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           Microactuators
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           Greatsword
>          --- INVENTORY (5) ----
           Transmission Jammer
  Improved Reaction Control System
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Neutrino Core
>          --- PROPULSION -------
           Treaded FC-Armored Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Improved Heavy Armor Plating
  Improved Hardlight Generator
  Improved Energy Mantle
  Improved System Shield
>          --- WEAPON -----------
           Impact Mace
           Power Sword
>          --- INVENTORY --------
           Microactuators
           Transmission Jammer
  Improved Reaction Control System
           Core Shielding
[Rating: 87]

 Favorites 
-----------
Power                      Constructs
  Engine                   Deuterium Engine
  Power Core               Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Impact Weapon            Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  7    | .   .   .   2   .   .   3   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             101  | 7   2   3   28  8   4   28  21  
  Power                    9    | 1   1   2   1   3   .   .   1   
    Engine                 6    | 1   .   1   1   3   .   .   .   
    Core                   3    | .   1   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   11  1   2   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   4   .   1   1   1   
    Flight                 8    | .   .   .   6   1   1   .   .   
  Utility                  53   | 1   1   1   8   4   1   21  16  
    Device                 15   | .   .   .   2   .   1   7   5   
    Storage                3    | 1   .   .   1   .   .   1   .   
    Processor              13   | .   1   1   1   .   .   7   3   
    Hackware               10   | .   .   .   3   1   .   3   3   
    Protection             12   | .   .   .   1   3   .   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 3   .   .   8   .   1   6   3   
    Energy Gun             5    | 2   .   .   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   2   .   1   4   .   
    Slashing Weapon        5    | .   .   .   .   .   .   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   1   .   1   5   
Parts Lost                 38   | .   .   .   8   2   .   16  12  
  Power                    6    | .   .   .   1   .   .   2   3   
  Propulsion               9    | .   .   .   2   .   .   4   3   
  Utility                  16   | .   .   .   2   2   .   7   5   
  Weapon                   7    | .   .   .   3   .   .   3   1   
  Highest Loss Streak      7    | .   .   .   4   1   .   4   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     80   | .   98  100 85  87  82  76  66  
  Engine                   4    | .   5   4   4   1   8   5   2   
  Core                     2    | .   8   9   .   .   .   1   1   
  Leg                      5    | .   28  28  5   .   .   1   .   
  Hover                    4    | .   .   .   8   .   8   4   4   
  Flight                   3    | .   .   .   6   22  9   2   .   
  Device                   10   | .   .   .   3   .   11  16  12  
  Storage                  3    | .   14  11  3   .   .   2   .   
  Processor                13   | .   12  16  21  12  .   14  18  
  Hackware                 7    | .   .   .   11  21  22  5   6   
  Protection               2    | .   .   .   2   7   .   2   6   
  Energy Gun               5    | .   28  28  5   .   .   .   .   
  Impact Weapon            10   | .   .   .   3   22  22  13  4   
  Slashing Weapon          1    | .   .   .   .   .   .   1   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 14  14  18  19  8   11  28  51  
  Greatest Support         77   | 20  20  20  20  9   12  77  67  
  Greatest Overweight (x)  6    | .   .   .   1   .   1   6   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   
  Average Capacity         5    | 7   8   7   5   5   5   5   5   
  Most Carried             8    | .   7   8   5   5   5   5   5   
  Average Carried          4    | .   4   7   4   4   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   
  Final Carried            7    | .   7   5   5   5   4   4   3   
Scrap Engine Consumption   147  | .   .   .   .   .   20  76  51  
  Constructs Created       10   | .   .   .   .   .   2   4   4   
  Constructs Modified      43   | .   .   .   .   .   2   28  13  

 Class Distribution 
--------------------
 33% | Mutant
 29% | Hacker-Mutant
 14% | Construct
 12% | Commander-Mutant
  7% | Commander-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
       Hacker-Mutant | -9/Materials
       Hacker-Mutant | -9/Storage
 Commander-Construct | -9/Recycling
           Construct | -7/Factory
       Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  
Matter Collected           1598 | 242  147  31   461  75   40   365  237  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5873 | .    247  155  499  525  1142 2539 766  
  Parts                    177  | .    18   2    34   20   19   57   27   
Haulers Intercepted        8    | .    1    .    2    2    .    2    1    
Recyclers Shooed           4    | .    .    1    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac 
Combat Hostiles Destroyed  100  | .   6   4   14  9   3   50  14  
  Melee                    41   | .   .   .   .   3   1   27  10  
  Guns                     22   | .   5   4   13  .   .   .   .   
Classes Destroyed          16   | .   4   3   3   .   2   3   1   
  Worker                   4    | .   .   1   .   .   .   3   .   
  Hauler                   8    | .   1   .   2   2   .   2   1   
  Recycler                 14   | .   .   .   .   .   12  2   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 3    | .   .   .   1   2   .   .   .   
  Watcher                  11   | .   1   .   .   2   .   6   2   
  Swarmer                  31   | .   3   .   9   1   .   14  4   
  Grunt                    35   | .   3   2   3   4   1   22  .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   15   | .   .   .   2   4   1   6   2   
  Demolisher               1    | .   .   1   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   2   5   
  Programmer               7    | .   .   .   .   .   1   4   2   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   3   2   5   5   6   9   6   
  Combat Bots Only         9    | .   3   2   5   2   2   9   5   
Max Kills in Single Turn   2    | .   1   1   2   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -6   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  
Damage Taken               8537  | .    163  129  714  378  28   3186 3939 
  Core                     1875  | .    30   8    199  92   .    689  857  
  Absorbed by Shields      255   | .    .    .    .    .    5    62   188  
  Redirected to Shielding  57    | .    .    .    .    2    .    8    47   
  Regen/Repaired (Parts)   1526  | .    .    .    .    .    .    1255 271  
Core Remaining (%)         53    | 100  .    84   .    .    27   1    .    
Volleys Fired              71    | .    15   16   38   .    .    .    2    
  Largest                  2     | .    2    2    2    .    .    .    1    
  Hottest                  100   | .    100  100  100  .    .    .    45   
Shots Fired                132   | .    30   32   68   .    .    .    2    
  Gun                      132   | .    30   32   68   .    .    .    2    
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  58    | .    .    .    56   .    .    .    2    
  Thermal                  74    | .    30   32   12   .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | .    20   23   18   .    .    .    9    
  Robot Miss Streak        2     | .    1    1    2    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    
Shots Hit Robots           384   | .    24   28   56   44   26   143  63   
  Core Hits                92    | .    12   12   19   4    6    27   12   
  Critical Kills           10    | .    .    .    .    2    .    7    1    
  Critical Parts Destroyed 53    | .    .    .    1    5    2    41   4    
  Critical Strikes         80    | .    1    5    2    7    3    52   10   
    Burn                   7     | .    1    5    1    .    .    .    .    
    Smash                  64    | .    .    .    1    7    3    48   5    
    Sever                  9     | .    .    .    .    .    .    4    5    
Melee Attacks              323   | .    .    .    3    52   27   166  75   
  Impact                   257   | .    .    .    3    52   27   151  24   
  Slashing                 66    | .    .    .    .    .    .    15   51   
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            34    | .    .    .    .    7    15   11   1    
    Combat Hostiles        7     | .    .    .    .    1    4    2    .    
  Follow-up Attacks        19    | .    .    .    1    4    3    11   .    
Damage Inflicted           13992 | .    302  359  907  1586 1577 6540 2721 
  Guns                     1544  | .    302  359  836  .    .    .    47   
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    12448 | .    .    .    71   1586 1577 6540 2674 
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  746   | .    .    .    699  .    .    .    47   
  Thermal                  798   | .    302  359  137  .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   10351 | .    .    .    71   1586 1577 6058 1059 
  Slashing                 2097  | .    .    .    .    .    .    482  1615 
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    6    2    
  Average Corruption       3     | .    .    .    .    .    .    3    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  72    | .    .    .    .    .    .    63   9    
    Message Errors         18    | .    .    .    .    .    .    17   1    
    Matter Fused           18    | .    .    .    .    .    .    16   2    
    Heat Flow Errors       13    | .    .    .    .    .    .    8    5    
    Energy Discharges      10    | .    .    .    .    .    .    10   .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    8    .    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            3905  | .    .    .    21   347  501  2471 565  
  Projectiles              13    | .    .    .    .    .    .    12   1    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    3892  | .    .    .    21   347  501  2459 564  
Knockbacks                 48    | .    .    .    .    1    6    34   7    
  Impact                   44    | .    .    .    .    1    6    31   6    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    3    1    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        345   | .    261  345  171  6    .    234  269  
  Average Temperature      83    | .    92   96   36   6    .    85   118  
  Received Heat Transfer   2206  | .    99   102  264  228  13   1146 354  
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              70    | .    .    .    .    14   12   33   11   
  Impact Corruptions       152   | .    .    .    1    19   23   91   18   
Robots Melted              1     | .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    
  Parts Melted             8     | .    1    4    3    .    .    .    .    
  Heat Transferred         2849  | .    962  1406 481  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac 
Peak Influence             708  | .   167 134 411 708 527 611 289 
  Initial                  422  | .   .   26  .   99  233 422 146 
  Average                  227  | .   68  76  168 338 336 289 146 
Maximum Alert Level        3    | .   .   .   2   3   2   2   1   
  Low Security (%)         48   | 100 100 100 59  32  .   29  78  
  Level 1                  32   | .   .   .   31  26  67  42  21  
  Level 2                  18   | .   .   .   9   39  32  28  .   
  Level 3                  .    | .   .   .   .   1   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   2   4   .   12  6   
  Investigation            12   | .   1   .   2   2   .   7   .   
  Extermination            6    | .   .   .   .   .   .   4   2   
  Reinforcement            6    | .   .   .   .   1   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Fac 
Distress Signals           9    | .   1   .   2   2   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              195  | .   8   8   24  24  4   91  36  
  Peak Tracking Total      10   | .   3   2   5   5   3   10  10  
  Tactical Retreats        24   | .   .   .   3   1   .   16  4   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac 
Traps Triggered            7    | .   1   .   1   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Fac 
Machines Disabled          3    | .   .   .   1   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   3   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Fac 
Machines Accessed          81   | .   9   1   10  14  13  26  8   
  Terminals                52   | .   8   .   10  11  6   12  5   
  Fabricators              6    | .   .   .   .   .   .   4   2   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          13   | .   1   .   .   2   7   3   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   
  Garrison Access          6    | .   .   .   .   1   .   4   1   
Total Hacks                234  | .   20  1   39  40  32  77  25  
  Successful               176  | .   13  1   25  36  29  58  14  
  Failed                   58   | .   7   .   14  4   3   19  11  
    Catastrophic           4    | .   .   .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   157  | .   18  .   42  21  16  42  18  
  Terminals                164  | .   19  .   39  35  18  35  18  
  Fabricators              20   | .   .   .   .   .   .   15  5   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          24   | .   1   .   .   3   14  6   .   
  Scanalyzers              9    | .   .   .   .   .   .   9   .   
  Garrison Access          14   | .   .   .   .   2   .   10  2   
Terminal Hacks             71   | .   6   1   14  19  11  13  7   
  Part Schematic           10   | .   .   .   .   4   4   1   1   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   
  Robot Analysis           16   | .   2   .   9   2   .   1   2   
  Prototype ID Bank        8    | .   1   .   1   3   2   1   .   
  Open Door                4    | .   .   1   .   3   .   .   .   
  Level Access Points      3    | .   .   .   1   1   1   .   .   
  Branch Access Points     5    | .   1   .   2   1   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Terminal Index           6    | .   1   .   1   1   1   1   1   
  Fabricator Index         2    | .   .   .   .   .   .   1   1   
  Recycling Unit Index     2    | .   .   .   .   .   1   1   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   2   1   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Security Status          2    | .   .   .   .   .   1   1   .   
  Garrison Status          1    | .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   4   1   
  Load Schematic           2    | .   .   .   .   .   .   2   .   
  Build                    3    | .   .   .   .   .   .   2   1   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       8    | .   .   .   .   1   6   1   .   
  Retrieve Components      8    | .   .   .   .   1   6   1   .   
Scanalyzer                 8    | .   .   .   .   .   .   8   .   
  Insert Component         4    | .   .   .   .   .   .   4   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   
Garrison Access Hacks      7    | .   .   .   .   2   .   4   1   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
  Seal Access              4    | .   .   .   .   .   .   3   1   
  Coupler Status           1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         75   | .   7   .   11  14  12  26  5   
  Terminals                47   | .   6   .   11  12  5   11  2   
    Assimilate             4    | .   .   .   2   2   .   .   .   
    Botnet                 34   | .   5   .   8   6   4   9   2   
    Disrupt                6    | .   1   .   .   3   1   1   .   
    Operators              3    | .   .   .   1   1   .   1   .   
  Fabricators              12   | .   .   .   .   .   .   9   3   
    Report                 2    | .   .   .   .   .   .   1   1   
    Liberate               3    | .   .   .   .   .   .   3   .   
    Fabnet                 5    | .   .   .   .   .   .   4   1   
    Haulers                2    | .   .   .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   1   .   .   2   7   4   .   
    Monitor                1    | .   .   .   .   .   .   1   .   
    Tunnel                 13   | .   1   .   .   2   7   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
    Broadcast              1    | .   .   .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         66   | .   8   .   10  10  8   23  7   
  Full Trace Events        6    | .   .   .   2   .   .   4   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   4   4   4   1   
  Parts Built              4    | .   .   .   .   .   .   2   2   
    Authchips              1    | .   .   .   .   .   .   1   .   
    Time                   330  | .   .   .   .   .   .   277 53  
  Total Part Build Rating  23   | .   .   .   .   .   .   11  12  
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     54   | .   .   .   .   .   .   54  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     33   | .   .   .   .   10  18  5   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   6   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   6   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    12   | .   .   .   .   .   .   .   12  
  Autooverrided            6    | .   .   .   .   .   .   .   6   
Robots Rewired             8    | .   .   .   .   1   7   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  
Total Allies               36   | .    .    3    2    13   7    5    6    
  Largest Group            14   | .    .    3    1    11   13   14   2    
  Highest-Rated Group      252  | .    .    40   10   158  172  252  90   
  Highest-Rated Ally       100  | .    .    16   10   100  100  31   90   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               200  | .    .    16   .    69   12   87   16   
  Total Damage             2551 | .    .    138  .    623  106  1243 441  
  Kills                    35   | .    .    4    .    17   2    9    3    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac 
Robot Analysis Total       14   | .   2   .   7   2   .   1   2   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  
Turns Passed               9038 | 84   795  806  502  508  1116 3787 1440 
Spaces Moved               7313 | 63   581  606  497  657  564  2851 1494 
  Core                     228  | 3    .    .    .    .    95   21   109  
  Treads                   647  | .    .    .    .    .    .    525  122  
  Legs                     1662 | 60   581  606  90   .    .    325  .    
  Wheels                   652  | .    .    .    .    .    .    652  .    
  Hover                    3117 | .    .    .    187  .    387  1322 1221 
  Flight                   1007 | .    .    .    220  657  82   6    42   
  Fastest Speed            34   | 50   120  120  34   34   34   66   35   
  Average Speed            86   | 116  120  120  60   34   77   98   71   
  Slowest Speed            360  | 120  120  120  190  34   112  360  221  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    2    4    2    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       64   | 4    70   98   57   84   94   74   35   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     14   | .    1    1    .    2    7    3    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    .    .    .    6    10   
Terrain Destroyed          16   | .    .    .    .    .    .    6    10   
  Melee                    16   | .    .    .    .    .    .    6    10   
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  
Total                      9404 | 70   648  656  633  854  1201 3568 1774 
  Wait                     1502 | .    45   20   52   135  560  529  161  
  Move                     7290 | 62   580  605  492  648  559  2850 1494 
  Hop                      8    | .    .    .    2    4    2    .    .    
  Pick Up                  28   | .    6    4    3    1    1    6    7    
  Fast Attach              61   | 7    1    .    18   7    1    16   11   
  Attach                   22   | .    .    1    7    .    2    7    5    
  Detach                   8    | .    .    .    2    1    2    2    1    
  Swap                     19   | .    1    2    4    1    1    5    5    
  Drop                     60   | 1    .    8    13   7    6    8    17   
  Fire                     71   | .    15   16   38   .    .    .    2    
  Melee                    288  | .    .    .    2    46   24   145  71   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   47   | .    .    .    .    4    43   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / Min x2 / *Sto)
-9/Storage (discovered 3 exits: *Mat / *Rec / Gar)
-9/Recycling
-7/Factory (discovered 6 exits: *Fac x4 / [*Low] / Gar)
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   85 | -11/Junkyard  | Entered Materials
  315 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Discovered new exit (range 16)
  652 | -10/Materials | Discovered new exit (range 15)
  711 | -10/Materials | Discovered new exit (range 16)
  772 | -10/Materials | Identified exit to Mines
  880 | -10/Materials | Entered Mines
  983 | -10/Mines     | Learned location of Zion (-6)
 1048 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1254 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1257 | -10/Mines     | Found Prototype Device
 1429 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1470 | -10/Mines     | Assembled infested the area
 1494 | -10/Mines     | Discovered new exit (range 13)
 1495 | -10/Mines     | Discovered new exit (range 14)
 1546 | -10/Mines     | Identified exit to Materials
 1604 | -10/Mines     | Learned 2 Materials zone layouts
 1686 | -10/Mines     | Entered Materials
 1686 | -9/Materials  | Evolved 2 slots: Utility x2
 1687 | -9/Materials  | Identified Exp. Sensor Array
 1786 | -9/Materials  | Identified exit to Mines
 1786 | -9/Materials  | Identified exit to Storage
 1906 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 2081 | -9/Materials  | Identified exit to Materials
 2154 | -9/Materials  | Build established: Hacker-Mutant
 2188 | -9/Materials  | Entered Storage
 2188 | -9/Storage    | Accompanied by 1 ally
 2336 | -9/Storage    | Core integrity fell below 50%
 2351 | -9/Storage    | Identified exit to Recycling
 2497 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2641 | -9/Storage    | Garrison activated, responded to threat
 2651 | -9/Storage    | Met 01-MTF
 2663 | -9/Storage    | Identified exit to Garrison
 2666 | -9/Storage    | Used back door to open Recycling access
 2696 | -9/Storage    | Entered Recycling
 2696 | -9/Recycling  | Accompanied by 7 allies (01-MTF)
 2698 | -9/Recycling  | Found Scrap Engine
 2701 | -9/Recycling  | 01-MTF left
 3032 | -9/Recycling  | Build established: Commander-Mutant
 3071 | -9/Recycling  | Discovered new exit (range 7)
 3073 | -9/Recycling  | Identified exit to Factory
 3433 | -9/Recycling  | Build established: Commander-Construct
 3812 | -9/Recycling  | Entered Factory
 3812 | -7/Factory    | Accompanied by 11 allies
 3812 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 3915 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 4096 | -7/Factory    | Build established: Commander-Mutant
 4098 | -7/Factory    | Discovered new exit (range 15)
 4186 | -7/Factory    | Discovered new exit (range 12)
 4212 | -7/Factory    | Search patrols dispatched
 4289 | -7/Factory    | Identified exit to Garrison
 4605 | -7/Factory    | Repaired Exp. Sensor Array
 4724 | -7/Factory    | Build established: Hacker-Mutant
 4754 | -7/Factory    | Discovered new exit (range 15)
 4958 | -7/Factory    | Fabricated Exp. Sensor Array (x1)
 5037 | -7/Factory    | Fabricated System Shield (x1)
 5480 | -7/Factory    | Lost 4 parts (1p2n1u)
 5550 | -7/Factory    | Core integrity fell below 50%
 5649 | -7/Factory    | Discovered new exit (range 9)
 5738 | -7/Factory    | Build established: Mutant
 5986 | -7/Factory    | Discovered new exit (range 9)
 6293 | -7/Factory    | Identified exit to Factory
 6490 | -7/Factory    | Build established: Construct
 6765 | -7/Factory    | Core integrity fell below 20%
 6808 | -7/Factory    | Destroyed 9 combat bots
 7599 | -7/Factory    | Entered another Factory area
 7599 | -6/Factory    | Evolved 2 slots: Utility x2
 8075 | -6/Factory    | Build established: Hacker-Mutant
 8217 | -6/Factory    | Cargo convoy interrupted
 8218 | -6/Factory    | Discovered new exit (range 8)
 8221 | -6/Factory    | Identified exit to Factory
 8247 | -6/Factory    | Local machine network offline
 8283 | -6/Factory    | Fabricated Adv. Shield Generator (x2)
 8390 | -6/Factory    | Found Prototype Processor
 8390 | -6/Factory    | Identified Exp. Terrain Scan Processor
 8751 | -6/Factory    | Core integrity fell below 50%
 8752 | -6/Factory    | Assembled infested ambush trap array
 8767 | -6/Factory    | Lost 7 parts (1p3n3u)
 8951 | -6/Factory    | Core integrity fell below 20%
 9039 | -6/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
08950_ Scrap Engine damaged due to network destabilization (-6).
08961_ Dropped Power Sword.
08961_ Acquired Greatsword.
08962_ Slug penetrates Construction Platform.
08962_ Y-54 Guardian destroyed.
08964_ P-60 Hacker destroyed.
08966_ Penetrated by Slug.
08968_ Acquired Gravmag System.
08970_ Penetrated by Slug. <x2>
08973_ Slug penetrates Wall.
08973_ R-10 Processor collects Lgt. Treads.
08976_ H-66 Slayer Hvy. Assault Rifle severed.
08979_ Penetrated by Slug.
08982_ Acquired Imp. Light Armor Plating.
08983_ Acquired 45 matter.
08983_ Penetrated by Slug. <x2>
08985_ H-66 Slayer destroyed.
08986_ >> FABRICATOR: Completed G-50 Soldier at (121,4).
09035_ Core Shielding destroyed.
09035_ Knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????###########???????????? |
| ???????????????????????????#         #???????????? |
| ???????????????????????????#         #???????????? |
| ???????????????????????????# """     #??""""""???? |
| ############################ "F" """ #??""""""???? |
|                            + "   """ #??""""""???? |
| ############### ############ """ """ #??""""""???? |
| ??????????????# #??????????# """     #???????????? |
| ??????######??# #????#######         #???????????? |
| ??????#    #??# #????#     ##+#########+####?????? |
| ??????#| T #??# ######     %                 ????? |
| ??????#    #??#        H<@                   ????? |
| ??????#]   #??# ######       %            #??????? |
| ??????#    #### ##???#     ############## #??????? |
| ??????#    +    # ##########?????????????????????? |
| ???"""#    #### #     ? ?????????????????????????? |
| ???"""#    #??# #      ??????????????????????????? |
| ???"""#]   #??# #    """?"""?????????????????????? |
| ????""#########+#    """ """?????????????????????? |
| ????""#!     !=[#    """ """ ????????????????????# |
| ??????# %|/   %[#           ?????????????????????# |
| ???"""# """""""%#        """?????????????????????# |
| ???"""# """"""" #    !!  """?????????????????????# |
| ???"""# """"""" #    !!  """?????????????????????# |
| ????""# """"""" +            #???????????????????# |
| ????""#         #            #???????????????????# |
| ??????#         #      !     #??? ???????????????# |
| ??##+######+##"###+############    ??????????????# |
|      %                             ??????????????# |
|      =                              ?????????????# |
|                                     ?????????????# |
|  ^                                  ?????????????# |
|  ^                                  ?????????????# |
| ###########+######## #############???????????????? |
| ???????????????????# #???????????????????????????? |
| ???????????????????# #???##??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          19
Energy Capacity            290
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             35
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             6
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          22
Authchip Count             1

 Item Schematics 
-----------------
                 Adv. ECM Suite | -9/Storage   | Hacked
                     Greatsword | -9/Storage   | Hacked
               Machine Analyzer | -9/Storage   | Hacked
       Hrd. Heavy Armor Plating | -9/Storage   | Hacked
                  System Shield | -9/Recycling | Hacked
                  Energy Filter | -9/Recycling | Hacked
              Mic. Nuclear Core | -9/Recycling | Hacked
                  Lightning Gun | -9/Recycling | Hacked
              Exp. Sensor Array | -7/Factory   | Scanalyzed
                   System Guard | -7/Factory   | Hacked
                    Hvy. Hammer | -7/Factory   | Scanalyzed
           Imp. Target Analyzer | -7/Factory   | Scanalyzed
 Imp. System Restoration Module | -6/Factory   | Hacked

 Robot Schematics 
------------------
 R-06 Scavenger | -9/Storage | Hacked

 Fabricated
------------
     Exp. Sensor Array | x1 | -7/Factory | Authchip
         System Shield | x1 | -7/Factory 
 Adv. Shield Generator | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperBackupTrap
  Manual?         0
Play Time         02:08:52
  Cumulative      161.9 hours
  Start           2023.04.25 @ 20:33:13
  End             2023.04.25 @ 22:42:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          43
  Rogue           0
  Adventurer      43
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          69
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8b1a199-85f7-41ec-99cf-71dfc4f41b1a