Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 19:06:35 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (721) 721 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-8) -8 TOTAL SCORE: 2553 Bonus ------- Friendly Fire -8 Cogmind --------- Core Integrity 497/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (470) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Aluminum Leg Aerolev Unit Medium Matter Pod (100) Medium Matter Pod (100) Large Matter Pod (150) Visual Processing Unit Terrain Scanner Terrain Scanner Seismic Detector Seismic Detector Light Armor Plating Medium Armor Plating Hacking Suite Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Hammer Mining Claw Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Medium Matter Pod Medium Matter Pod Large Matter Pod Seismic Detector Seismic Detector Light Armor Plating Medium Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Rocket Launcher Datajack Hammer Mining Claw [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 45 | . 6 32 7 Power 2 | . . 2 . Engine 2 | . . 2 . Core . | . . . . Reactor . | . . . . Propulsion 14 | . 2 10 2 Treads 5 | . . 5 . Leg 9 | . 2 5 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | . 1 8 4 Device 2 | . . . 2 Storage 3 | . . 3 . Processor 2 | . . 2 . Hackware . | . . . . Protection 6 | . 1 3 2 Artifact . | . . . . Weapon 16 | . 3 12 1 Energy Gun . | . . . . Energy Cannon 3 | . . 2 1 Ballistic Gun 6 | . 2 4 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon 2 | . 1 1 . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . . 4 2 Power 1 | . . 1 . Propulsion 5 | . . 3 2 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 91 98 98 Engine 11 | . 14 10 9 Treads 14 | . . 19 16 Leg 16 | . 28 12 18 Device 2 | . . . 14 Storage 12 | . 14 12 9 Processor 10 | . . 13 9 Protection 5 | . 6 6 3 Energy Gun 2 | . 9 . . Energy Cannon 2 | . . 3 1 Ballistic Gun 10 | . 15 9 9 Launcher 2 | . . 3 . Impact Weapon 4 | . . 4 7 Slashing Weapon 1 | . 2 . . Naked Turns . | . . . . Heaviest Build 101 | 12 14 98 101 Greatest Support 60 | 20 20 60 40 Greatest Overweight (x) 5 | . . 2 5 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 25 | . 8 25 25 Average Capacity 17 | . 8 18 25 Most Carried 25 | . 8 25 24 Average Carried 14 | . 7 14 22 Final Capacity 25 | 8 8 25 25 Final Carried 25 | 6 8 25 23 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1015 | 200 233 511 71 Remotely . | . . . . Salvage Created 1174 | . 160 918 96 Parts 69 | . 8 55 6 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 5 21 5 Melee 7 | . . 5 2 Guns 15 | . 5 8 2 Cannons 5 | . . 5 . AOE 2 | . . 2 . Classes Destroyed 9 | . 2 7 . Worker 8 | . . 8 . Builder 1 | . . 1 . Hauler 2 | . . 2 . Recycler 1 | . . 1 . Mechanic 1 | . . 1 . Swarmer 18 | . 3 11 4 Grunt 10 | . 2 7 1 Brawler 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 11 | . 2 11 4 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 336 | . 56 209 71 Missed 92 | . 13 60 19 Damage Taken 2247 | . 397 1363 487 Core 353 | . 127 173 53 Absorbed by Shields . | . . . . Redirected to Shielding 28 | . 23 5 . Regen/Repaired (Parts) 14 | . 14 . . Core Remaining (%) 68 | 100 49 56 . Volleys Fired 88 | . 23 54 11 Largest 2 | . 2 2 2 Hottest 136 | . 60 136 88 Shots Fired 129 | . 46 67 16 Gun 104 | . 46 47 11 Cannon 23 | . . 18 5 Launcher 2 | . . 2 . Special . | . . . . Kinetic 81 | . 23 47 11 Thermal 46 | . 23 18 5 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 19 | . 4 9 19 Robot Miss Streak 10 | . 10 4 . Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 121 | . 21 80 20 Core Hits 51 | . 12 33 6 Critical Kills 2 | . . 2 . Critical Parts Destroyed 9 | . . 8 1 Critical Strikes 11 | . . 10 1 Smash 11 | . . 10 1 Melee Attacks 77 | . 2 60 15 Impact 64 | . . 49 15 Slashing 6 | . 2 4 . Piercing . | . . . . Sneak Attacks 19 | . . 19 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2356 | . 229 1800 327 Guns 551 | . 229 238 84 Cannons 391 | . . 288 103 Explosions 159 | . . 159 . Melee 1255 | . . 1115 140 Ramming . | . . . . Kinetic 407 | . 85 238 84 Thermal 535 | . 144 288 103 Explosive 159 | . . 159 . Electromagnetic . | . . . . Impact 1255 | . . 1115 140 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 486 | . . 455 31 Projectiles . | . . . . Explosions . | . . . . Melee 486 | . . 455 31 Knockbacks 5 | . . 5 . Impact 5 | . . 5 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 269 | . 47 240 269 Average Temperature 72 | . 23 69 167 Received Heat Transfer 465 | . 81 258 126 Effects 2 | . . 1 1 Energy Bleed 1 | . . 1 . Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . 6 . Impact Corruptions 20 | . . 19 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1028 | . 325 518 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 345 | . 180 345 228 Initial 121 | . . . 121 Average 128 | . 57 150 147 Maximum Alert Level 1 | . . 1 1 Low Security (%) 78 | . 100 70 78 Level 1 21 | . . 29 21 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 9 33 8 Peak Tracking Total 7 | . 3 7 6 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 5 6 . Terminals 9 | . 4 5 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 24 | . 9 15 . Successful 17 | . 9 8 . Failed 7 | . . 7 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 11 | . 7 4 . Terminals 20 | . 7 13 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 7 | . 3 4 . Part Schematic 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 2 | . . 2 . Assault Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 2 . Terminals 6 | . 4 2 . Assimilate 1 | . 1 . . Botnet 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . 1 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 3 . Non-combat 2 | . . 2 . Combat 1 | . . 1 . Robot Hacks Applied 4 | . . 4 . parse_system 3 | . . 3 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 . Highest-Rated Group 10 | . 10 10 . Highest-Rated Ally 10 | . 10 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2077 | . 474 1309 294 Spaces Moved 863 | 1 264 552 46 Core . | . . . . Treads 274 | . . 234 40 Legs 589 | 1 264 318 6 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 320 Average Speed 166 | 120 120 174 339 Slowest Speed 470 | 120 120 320 470 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 1 59 50 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . 1 1 3 Terrain Destroyed 25 | . 1 21 3 Melee 5 | . 1 1 3 Projectile . | . . . . AOE 20 | . . 20 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1267 | . 379 747 141 Wait 137 | . 69 8 60 Move 860 | . 263 551 46 Hop . | . . . . Pick Up 31 | . 8 21 2 Fast Attach 12 | . 2 10 . Attach 8 | . 1 4 3 Detach 4 | . . 4 . Swap 25 | . 3 18 4 Drop 25 | . 8 17 . Fire 88 | . 23 54 11 Melee 77 | . 2 60 15 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 13) 290 | -10/Materials | Core integrity fell below 50% 322 | -10/Materials | Build established: Mutant 336 | -10/Materials | Repaired Lgt. Assault Rifle 401 | -10/Materials | Discovered new exit (range 8) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Accompanied by 1 ally 475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 785 | -9/Materials | Discovered new exit (range 4) 1680 | -9/Materials | Discovered new exit (range 10) 1784 | -9/Materials | Entered another Materials area 1784 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2044 | -8/Materials | Build established: Scavenger-Mutant 2078 | -8/Materials | Self-destructed Last Messages --------------- 01995_ S-10 Pest destroyed. 02003_ Acquired 14 matter. 02012_ S-10 Pest suffers critical hit (Smash). 02012_ Destroyed Flight Unit. 02012_ S-10 Pest system corrupted by crushing effect. 02013_ S-10 Pest system terminally corrupted. 02014_ Acquired 18 matter. 02015_ S-10 Pest destroyed. 02016_ Acquired 8 matter. 02021_ Acquired 3 matter. 02025_ S-10 Pest destroyed. 02026_ Acquired 11 matter. 02033_ R-06 Scavenger collects Flight Unit. 02036_ R-06 Scavenger collects Lgt. Assault Rifle. 02042_ Lgt. Treads destroyed. 02046_ Critical hit (Burn: +37). 02048_ G-47 Trooper destroyed. 02050_ Overheating: System interference. 02050_ Lgt. Assault Rifle temporarily disabled. 02054_ Acquired 17 matter. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????? ??############+#######????????????????????? | | ??? ??????# ???????????????????? | | ??????????# ???????????????????? | | ??????????# ???????????????????? | | ?????????#####+####### #?????#?????????????????? | | ?????????# #?# ##?##???????????????????? | | ??????#??# #?# #???????????#???????????? | | ???????# # #?# ###########?????????????? | | ??????#??# #?# # #?????????????? | | ???????? #"S """ #?# # #?????????????? | | ?????????#""" """ #?# # ##????????????? | | ?????????# "" """ #?# # #?????????????? | | ???????? # ### # #?????????????? | | ?????????##########"## #=""" ""????????????????? | | ????? ??????#?#???## # %@ """ ""????????????????? | | ???????????#??#?#??### gg#*""" ""???#????????????? | | ??????????????#??##?## r########?#??????????????? | | ???????????## ???"? ?# #?????? ????????????????? | | ?????????????????????# # ?????????#?#??????????? | | ???????????????"?????# #???????????????????????? | | ????????????# ???"???# #???"???????????????????? | | ????????? ???? ??????+ #???? ??????????????????? | | ???????????????? ? # #? ????????#????????????? | | ????????????#? ??? ? # #???????????????????????? | | ???????????#??????? ?# #? ?? ?????????????????? | | ????????????? ????? ?# #???????????????????????? | | ??????????????#???##?# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????? ???? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? "????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveHugeHumpback Manual? 0 Play Time 00:23:46 Cumulative 116.7 hours Start 2024.04.12 @ 18:45:09 End 2024.04.12 @ 19:06:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 185 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 800f8207-b51b-4dfe-aced-f57e9aed692f