Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 08:00:36 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2138) 2138 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4403 Bonus ------- None Cogmind --------- Core Integrity 4/550 Matter 5/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Signal Interpreter Hardened Medium Armor Plating Hacking Suite Hacking Suite Field Recycling Unit (0) Improved Assault Rifle Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Field Laser Improved Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Signal Interpreter Hardened Medium Armor Plating Hacking Suite Hacking Suite Field Recycling Unit Autogun Autogun Autogun Autogun Improved Assault Rifle Improved Light Cannon Assault Cannon Katana [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 55 | 5 9 16 4 21 Power 8 | 1 1 2 1 3 Engine 6 | 1 1 1 1 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 20 | 2 3 7 3 5 Treads 13 | 2 3 7 . 1 Leg 4 | . . . 3 1 Wheel 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 1 . 3 Device 1 | . . . . 1 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 21 | 1 4 6 . 10 Energy Gun 7 | . 2 3 . 2 Energy Cannon . | . . . . . Ballistic Gun 9 | 1 2 2 . 4 Ballistic Cannon 3 | . . 1 . 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 27 | . 1 7 1 18 Power 6 | . 1 2 . 3 Propulsion 12 | . . 4 1 7 Utility 3 | . . . . 3 Weapon 6 | . . 1 . 5 Highest Loss Streak 9 | . 1 4 1 9 To Critical Strikes . | . . . . . Average Backups 10 | . 5 13 12 13 Power . | . 1 1 . . Propulsion 1 | . . 3 1 . Utility 3 | . 1 3 5 5 Weapon 4 | . 2 5 6 6 Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 84 94 83 76 Engine 9 | . 13 8 9 5 Treads 26 | . 28 41 18 . Leg 5 | . . . 12 21 Storage 11 | . 14 11 11 9 Processor 6 | . . 10 11 8 Protection 1 | . . . . 5 Energy Gun 9 | . 9 10 11 6 Ballistic Gun 11 | . 18 11 11 3 Peak Build Rating 22 | 5 8 17 16 22 Average Rating 12 | 3 6 14 14 17 On Entrance 7 | . 5 8 11 15 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 41 | 10 30 32 33 41 Greatest Support 80 | 40 40 80 80 42 Greatest Overweight (x) 12 | . . 1 1 12 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 1 12 15 15 15 Average Carried 10 | . 5 13 12 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 12 15 12 7 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1527 | 250 293 621 125 238 Remotely . | . . . . . Salvage Created 3017 | . 727 1597 204 489 Parts 169 | . 38 83 19 29 Haulers Intercepted 5 | . 2 3 . . Recyclers Shooed 3 | . . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 55 | . 11 23 9 12 Guns 48 | . 11 21 9 7 Cannons 2 | . . 2 . . AOE 5 | . . . . 5 Classes Destroyed 12 | . 6 4 . 2 Worker 7 | . 4 1 . 2 Builder 2 | . . 2 . . Hauler 5 | . 2 3 . . Recycler 4 | . 1 3 . . Mechanic 1 | . . . . 1 Operator 2 | . . 2 . . Watcher 9 | . 3 5 . 1 Swarmer 13 | . 3 . 7 3 Grunt 29 | . 8 14 2 5 Duelist 1 | . . 1 . . Sentry 11 | . . 8 . 3 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 4 5 4 6 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 455 | . 59 160 61 175 Missed 117 | . 14 44 15 44 Hits 338 | . 45 116 46 131 Melee 14 | . . . . 14 Projectile 324 | . 45 116 46 117 Critical Strikes 16 | . . 3 . 13 Damage Taken 4703 | . 506 1496 396 2305 Core 980 | . 92 221 121 546 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 94 | . 94 . . . Core Remaining (%) 59 | 100 63 . 14 . Volleys Fired 270 | . 53 128 20 69 Largest 2 | . 2 2 2 2 Hottest 100 | . 100 79 79 100 Shots Fired 487 | . 105 237 40 105 Gun 455 | . 105 224 40 86 Cannon 24 | . . 13 . 11 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 289 | . 62 141 20 66 Thermal 190 | . 43 96 20 31 Explosive 8 | . . . . 8 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 8 13 5 9 Robot Miss Streak 4 | . 3 4 3 4 Penetration Max . | . . . . . Secondary Targets 7 | . 1 3 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 304 | . 65 160 21 58 Core Hits 134 | . 32 61 11 30 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 13 | . 1 9 1 2 Burn 10 | . 1 7 1 1 Destroy 2 | . . 1 . 1 Blast 1 | . . 1 . . Melee Attacks 6 | . . . . 6 Impact . | . . . . . Slashing 6 | . . . . 6 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5286 | . 874 2635 308 1469 Guns 4443 | . 872 2474 308 789 Cannons 325 | . . 161 . 164 Explosions 462 | . . . . 462 Melee 54 | . . . . 54 Ramming 2 | . 2 . . . Kinetic 2928 | . 513 1594 164 657 Thermal 1840 | . 359 1041 144 296 Explosive 462 | . . . . 462 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 54 | . . . . 54 Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles . | . . . . . Explosions 14 | . . . . 14 Melee 24 | . . . . 24 Knockbacks 4 | . . 2 . 2 Impact . | . . . . . Kinetic 4 | . . 2 . 2 Secondary . | . . . . . Self-Inflicted Damage 43 | . . . . 43 Shots 1 | . . . . 1 Rammed 2 | . 1 1 . . Targets Rammed 2 | . 1 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 590 | . 309 213 69 590 Average Temperature 74 | . 81 36 28 160 Received Heat Transfer 1665 | . 234 756 45 630 Effects 12 | . . 3 . 9 Shutdowns 2 | . . . . 2 Interference 5 | . . 3 . 2 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 4 4 1 . Heat Transferred 5254 | . 1147 2923 444 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 1 . Low Security (%) 93 | 100 100 86 91 100 Level 1 6 | . . 13 8 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 289 | . 92 289 210 146 Initial 100 | . . 22 100 62 Average 69 | . 33 103 167 32 Influence Increases 1873 | . 385 825 240 423 Destroy 0b10 Robot/C 1100 | . 220 460 180 240 Destroy 0b10 Robot/NC 150 | . 50 80 . 20 Destroy Leader 328 | . 60 166 30 72 Successful Hack 37 | . 25 12 . . Disable Machine 45 | . . 30 . 15 Destroy Structure 78 | . . 2 . 76 Lose Combat Pursuer 135 | . 30 75 30 . Influence Decreases 1829 | . 331 621 338 539 Entered New Map 288 | . . 32 158 98 Time Decay 1271 | . 321 519 170 261 Lost Part 270 | . 10 70 10 180 Squads Dispatched 11 | . 3 4 . 4 Investigation 4 | . 3 1 . . Extermination . | . . . . . Reinforcement 5 | . . 3 . 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 8 | . 1 3 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 17 43 11 21 Peak Tracking Total 6 | . 3 4 4 6 Tactical Retreats 6 | . 1 3 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 11 | . 6 4 . 1 Terminals 6 | . 4 2 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 24 | . 16 7 . 1 Successful 14 | . 12 1 . 1 Failed 10 | . 4 6 . . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 13 | . 10 3 . . Terminals 15 | . 12 3 . . Fabricators . | . . . . . Repair Stations 5 | . 3 2 . . Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 9 . . . Record 2 | . 2 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 2 | . 2 . . . Transport Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 1 . . Scan Component 2 | . 1 1 . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 4 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 17 | . 10 . . 7 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 483 | . . . . 483 Structural 483 | . . . . 483 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4823 | 91 1463 1882 342 1045 Spaces Moved 2326 | 57 775 897 152 445 Core 14 | 7 . . . 7 Treads 1823 | 50 775 897 92 9 Legs 440 | . . . 60 380 Wheels 49 | . . . . 49 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 90 Average Speed 166 | 146 160 161 177 185 Slowest Speed 650 | 160 160 240 240 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 88 55 16 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 81 | . . . . 81 Melee 5 | . . . . 5 Projectile 1 | . . . . 1 AOE 75 | . . . . 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2784 | 63 891 1091 187 552 Wait 71 | . 42 26 3 . Move 2322 | 56 774 896 151 445 Hop . | . . . . . Pick Up 26 | 2 9 9 3 3 Fast Attach 18 | 4 2 4 . 8 Attach 21 | 1 1 2 7 10 Detach 3 | . 1 . 1 1 Swap 28 | . 7 14 . 7 Drop 17 | . 1 11 2 3 Fire 270 | . 53 128 20 69 Melee 6 | . . . . 6 Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Discovered new exit (range 12) 886 | -10/Materials | Discovered new exit (range 12) 1399 | -10/Materials | Repaired Lgt. Treads 1475 | -10/Materials | Discovered new exit (range 15) 1555 | -10/Materials | Entered another Materials area 1555 | -9/Materials | Evolved 2 slots: Propulsion x2 2208 | -9/Materials | Discovered new exit (range 16) 2400 | -9/Materials | Discovered new exit (range 16) 2576 | -9/Materials | Build established: Scavenger-Mutant 2956 | -9/Materials | Discovered new exit (range 9) 3296 | -9/Materials | Lost 4 parts (1p3n) 3434 | -9/Materials | Core integrity fell below 50% 3437 | -9/Materials | Entered Mines 3541 | -9/Mines | Identified exit to Materials 3547 | -9/Mines | Build established: Mutant 3671 | -9/Mines | Core integrity fell below 20% 3779 | -9/Mines | Entered Materials 3779 | -8/Materials | Evolved 2 slots: Utility x2 4562 | -8/Materials | Garrison activated, responded to threat 4663 | -8/Materials | Lost 5 parts (1p3n1u) 4726 | -8/Materials | Core integrity fell below 50% 4753 | -8/Materials | Garrison activated, responded to threat 4792 | -8/Materials | Lost 9 parts (1p3n1u4w) 4805 | -8/Materials | Core integrity fell below 20% 4824 | -8/Materials | Self-destructed Last Messages --------------- 04796_ H-55 Commando suffers critical hit (Destroy). 04796_ H-55 Commando destroyed. 04796_ K-01 Serf collects debris. 04801_ Lgt. Treads destroyed. 04801_ System corrupted by crushing effect (+2). 04802_ Lgt. Treads severed. 04804_ Broken Imp. Targeting Computer destroyed. 04804_ System corrupted by crushing effect (+4). 04804_ K-01 Serf collects debris. 04804_ Autogun severed. 04807_ K-01 Serf collects debris. 04808_ Nuclear Core destroyed. 04811_ System corrupted: Matter fused (-5). 04811_ K-01 Serf collects debris. 04812_ Knocked back. 04814_ K-01 Serf collects debris. 04815_ Knocked back. 04818_ K-01 Serf collects debris. 04820_ Acquired 4 matter. 04821_ K-01 Serf collects debris. 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""??# #???????????????????? | | ???????????????????? ???? #???????????????????? | | ???????????????????? ???? #???????????????????? | | ?????????????????????#???? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? !#??????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalCommDynamite Manual? 0 Play Time 00:32:08 Cumulative 38.7 hours Start 2026.10.24 @ 07:04:22 End 2026.10.24 @ 08:00:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d1ca2da-4bab-4755-ad31-f4826739024c