Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.11 @ 02:56:10 Player: Lastpick Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2492) 2492 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5902 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 211/400 Energy 48/100 System Corruption 11% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Matter Pod Improved Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Seismic Detector Hardened Light Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Battery Advanced Weight Redist. System Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Battery Seismic Detector Improved Melee Analysis Suite Kinecellerator Core Shielding Shield Generator Improved Shield Generator System Shield Relay Coupler [NC] Component Analysis Suite System Restoration Module Remote Datajack Spear [Rating: 48] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 78 | 6 11 5 6 36 14 Power 15 | 1 1 1 . 12 . Engine 13 | 1 1 1 . 10 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 11 | 2 . . 2 7 . Treads 2 | 2 . . . . . Leg 9 | . . . 2 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 1 10 1 3 9 12 Device 15 | . . . 2 6 7 Storage 13 | 1 9 1 . . 2 Processor 1 | . . . . . 1 Hackware 1 | . . . . 1 . Protection 6 | . 1 . 1 2 2 Artifact . | . . . . . . Weapon 16 | 2 . 3 1 8 2 Energy Gun 5 | 2 . . . 2 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun 4 | . . . . 3 1 Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 31 | . . . 1 20 10 Power 4 | . . . . 4 . Propulsion 7 | . . . . 7 . Utility 13 | . . . 1 4 8 Weapon 7 | . . . . 5 2 Highest Loss Streak 7 | . . . 1 7 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 99 91 89 86 31 Engine 11 | . 14 13 18 12 . Treads 6 | . 28 22 7 . . Leg 8 | . . . 10 12 . Device 12 | . . . 9 17 14 Storage 14 | . 14 22 18 14 6 Protection 6 | . 12 11 8 4 4 Energy Gun 8 | . 28 13 7 5 2 Energy Cannon 2 | . . 7 9 . . Ballistic Gun 3 | . . . . 6 . Ballistic Cannon 3 | . . . . 5 . Peak Build Rating 48 | 6 8 13 21 48 23 Average Rating 27 | 4 7 11 18 39 16 On Entrance 10 | . 6 8 13 18 15 Naked Turns 11 | . . . . . 11 Heaviest Build 63 | 14 39 46 57 63 32 Greatest Support 50 | 40 40 40 49 50 12 Greatest Overweight (x) 19 | . . 1 4 19 10 Average Overweight (x) 1 | . . . 1 1 5 Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 14 Most Carried 15 | 5 10 14 14 15 11 Average Carried 11 | . 6 11 10 13 7 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 14 | 1 8 14 11 12 4 Class Distribution -------------------- 57% | Mutant 26% | Scavenger-Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1770 | 188 98 50 43 1361 30 Remotely . | . . . . . . Salvage Created 2142 | 10 136 312 281 1403 . Parts 108 | . 8 16 14 70 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 52 | . 5 7 6 34 . Guns 24 | . 5 1 . 18 . Cannons 24 | . . 6 3 15 . AOE 3 | . . . 2 1 . Classes Destroyed 11 | 1 3 2 . 5 . Worker 4 | . 1 . . 3 . Builder 1 | . . . . 1 . Tunneler 1 | 1 . . . . . Watcher 4 | . . 2 1 1 . Swarmer 10 | . 3 . . 7 . Grunt 29 | . 2 6 6 15 . Brawler 2 | . . 1 . 1 . Duelist 2 | . . . . 2 . Sentry 3 | . . . . 3 . Hunter 1 | . . . . 1 . Programmer 4 | . . . . 4 . Thug 1 | . . . . 1 . Best Kill Streak 7 | 1 3 4 2 7 . Combat Bots Only 5 | . 3 3 1 5 . Max Kills in Single Turn 2 | 1 1 1 1 2 . Gunslinging . | . . . . . . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 666 | . 27 19 79 355 186 Missed 198 | . 13 5 16 111 53 Damage Taken 5375 | . 128 116 796 2662 1673 Core 1423 | . 12 14 108 434 855 Absorbed by Shields 30 | . . . . . 30 Redirected to Shielding 50 | . 1 2 . . 47 Ignored by Resistances 1553 | . 39 39 228 774 473 Core Remaining (%) 81 | 100 95 96 80 38 . Volleys Fired 163 | 2 13 21 29 93 5 Largest 3 | 2 2 2 2 3 1 Hottest 145 | 90 90 118 118 145 30 Shots Fired 402 | 4 26 41 55 271 5 Gun 269 | 4 26 21 24 189 5 Cannon 130 | . . 20 28 82 . Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 206 | . . . . 201 5 Thermal 161 | 2 13 41 52 53 . Explosive 3 | . . . 3 . . Electromagnetic 32 | 2 13 . . 17 . Robot Hit Streak 18 | 3 6 13 10 18 7 Robot Miss Streak 5 | . 2 1 2 5 . Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 245 | 3 13 26 31 167 5 Core Hits 109 | 1 9 12 14 73 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 15 | . 1 . 5 9 . Burn 9 | . 1 . 4 4 . Meltdown 1 | . . . 1 . . Destroy 3 | . . . . 3 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5755 | 65 196 456 704 4180 154 Guns 3335 | 39 160 148 150 2685 153 Cannons 2021 | . . 308 329 1384 . Explosions 346 | 26 . . 225 95 . Melee . | . . . . . . Ramming 53 | . 36 . . 16 1 Kinetic 3326 | . . . . 3173 153 Thermal 1776 | 39 65 456 479 737 . Explosive 225 | . . . 225 . . Electromagnetic 375 | 26 95 . . 254 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 3 11 Average Corruption 3 | . . . . 2 6 Corruption Purged 2 | . . . . 2 . Corruption Blocked . | . . . . . . Effects 32 | . . . . 25 7 Message Errors 6 | . . . . 4 2 Matter Fused 4 | . . . . 3 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 5 | . . . . 3 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . . . . 6 1 Data Loss (major) 1 | . . . . 1 . Misfires 3 | . . . . 3 . Alerts 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 66 | . 1 3 2 60 . Projectiles 63 | . . 3 . 60 . Explosions 2 | . . . 2 . . Melee 1 | . 1 . . . . Knockbacks 20 | . 1 . . 19 . Impact 1 | . 1 . . . . Kinetic 17 | . . . . 17 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 67 | . . . 17 50 . Shots 2 | . . . 1 1 . Rammed 5 | . 4 . . . 1 Targets Rammed 7 | . 5 . . 1 1 Kicked 1 | . . . . 1 . Crushed 1 | . 1 . . . . Highest Temperature 434 | 60 306 258 434 256 231 Average Temperature 120 | 30 111 99 185 78 119 Received Heat Transfer 2205 | . 99 84 549 1086 387 Effects 13 | . 1 . 12 . . Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . 1 . 1 . . Interference 4 | . . . 4 . . Matter Decay 1 | . . . 1 . . Damage (minor) 2 | . . . 2 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 7 | . 1 1 3 2 . Heat Transferred 4318 | 87 259 999 1332 1641 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . . . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 315 | 5 178 159 142 315 . Initial 57 | . 2 10 57 53 . Average 91 | 1 36 60 96 129 . Maximum Alert Level 1 | . . . . 1 . Low Security (%) 88 | 100 100 100 100 79 100 Level 1 11 | . . . . 20 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . 4 1 8 3 Investigation 3 | . . 1 1 1 . Extermination 5 | . . . . 3 2 Reinforcement 6 | . . 3 . 2 1 Assault 1 | . . . . 1 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 4 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 9 16 13 47 6 Peak Tracking Total 6 | . 4 4 5 5 6 Tactical Retreats 6 | . 1 . 3 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . 1 1 1 8 . Max in Single Turn 3 | . 1 1 1 3 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 4 1 1 . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 16 4 6 . . Successful 19 | . 10 4 5 . . Failed 7 | . 6 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 11 | . 7 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 15 | . 9 . 6 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 4 . . . Record 4 | . 1 3 . . . Prototype ID Bank 2 | . 1 1 . . . Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 11 | . 6 . 5 . . Recycle Component 6 | . 3 . 3 . . Process 2 | . 1 . 1 . . Retrieve Matter 2 | . 1 . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 1 1 . . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 6 | . 3 . 3 . . Recycled Matter 182 | . 77 . 105 . . Retrieved Matter 182 | . 77 . 105 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4861 | 72 450 594 550 2608 587 Spaces Moved 1873 | 41 230 282 192 963 165 Core 231 | 13 . . . 53 165 Treads 621 | 28 230 282 81 . . Legs 1021 | . . . 111 910 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 50 Average Speed 219 | 125 160 176 233 227 333 Slowest Speed 1000 | 160 160 240 400 1000 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 5 38 30 12 16 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 73 | 5 . . 17 50 1 Melee . | . . . . . . Projectile 16 | . . . . 15 1 AOE 57 | 5 . . 17 35 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2284 | 58 281 337 239 1174 195 Wait 44 | 3 . 20 2 19 . Move 1868 | 40 229 281 191 962 165 Hop . | . . . . . . Pick Up 88 | 7 18 9 6 40 8 Fast Attach 1 | . 1 . . . . Attach 39 | 6 1 2 1 16 13 Detach . | . . . . . . Swap 39 | . 9 3 5 20 2 Drop 35 | . 5 1 5 23 1 Fire 163 | 2 13 21 29 93 5 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 1 | . . . . 1 . Crush 5 | . 5 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 9) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1044 | -9/Materials | Discovered new exit (range 15) 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1639 | -8/Materials | Discovered new exit (range 16) 1667 | -8/Materials | Entered Factory 1667 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1955 | -7/Factory | Garrison activated, responded to threat 2161 | -7/Factory | Lost 4 parts (1p2n1w) 2451 | -7/Factory | Build established: Scavenger-Gunner 2814 | -7/Factory | Build established: Scavenger-Tank 2850 | -7/Factory | P-60 Hacker assimilated allied PV-6N3(g) 4138 | -7/Factory | Build established: Mutant 4203 | -7/Factory | Core integrity fell below 50% 4247 | -7/Factory | Discovered new exit (range 9) 4259 | -7/Factory | Lost 7 parts (2p3u2w) 4275 | -7/Factory | Entered another Factory area 4275 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4755 | -6/Factory | Core integrity fell below 50% 4808 | -6/Factory | Core integrity fell below 20% 4816 | -6/Factory | System corruption reached 10% 4845 | -6/Factory | Lost 4 parts (3u1w) 4862 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [Achievement: System Compromised] 04821_ Triggered Proton Bomb Trap. 04821_ A bubble of electromagnetic force engulfs the area. 04821_ Proton Bomb Trap short circuited. 04821_ A bubble of electromagnetic force engulfs the area. 04827_ Triggered Blade Trap. 04827_ Massive razor-sharp blades shoot up from within the floor. 04827_ Adv. Weight Redist. System severed. 04827_ Imp. Melee Analysis Suite severed. 04827_ Component Analysis Suite severed. 04828_ Acquired Component Analysis Suite. 04829_ Acquired Adv. Weight Redist. System. 04839_ Acquired Imp. Medium Armor Plating. 04844_ Acquired Hrd. Light Armor Plating. 04846_ System corrupted: Adv. Weight Redist. System rejected. 04849_ Acquired Adv. Weight Redist. System. 04860_ Component Analysis Suite destroyed. 04860_ Critical hit (Burn: +37). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????# + #??????????? | | ???????????????????# # #??????????? | | ???????????????????# # #??????????? | | ???????????????????# / #??????????? | | ?????????########### # #??????????? | | ?????????# # # #??????????? | | ?????????# # # #??????????? | | ?????????# # # #??????????? | | ?????????# " # # #??????????? | | ?????????# " + # #??????????? | | ?????????# " # # #??????????? | | ?????????# """" "" # # #??????????? | | ?????????# # #############???????????? | | ##############+##### #####T ###??????????????? | | ^ ?????????????? | | ^ ?????????????? | | ????????????? | | ????????????? | | ????????????? | | ###+##############g#######" #????????????????? | | # #??# pg #???????????????????? | | ##### #??# #???????????????????? | | ????# #??# #???????????????????? | | ????# #??# #???????????????????? | | ????# #??# #???????????????????? | | ????# #??# @ #???????????????????? | | ????# #??# #???????????????????? | | ????# #??# #???????????????????? | | ????# #??# #???????????????????? | | ????##########??# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????##############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 31 Energy Capacity 665 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Made in Tau Ceti IV Please Form A Line Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed ThermalTerrainManipulator Manual? 1 Play Time 01:59:54 Cumulative 16.8 hours Start 2024.08.11 @ 00:45:21 End 2024.08.11 @ 02:56:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 20 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 399b6000-3da7-440c-80ec-0881b282f673