Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.17 @ 14:36:20 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (4051) 4051 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 8895 Bonus ------- High Alert Combat Kills 499 Follower Combat Kills 100 Aligned with FarCom 300 Friendly Fire -420 Cogmind --------- Core Integrity 328/700 Matter 124/300 Energy 247/300 System Corruption 2% Temperature Cool (26) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Advanced Myomer Leg > --- UTILITY (6) ------ Experimental Targeting Computer System Restoration Module > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (5) ---- VSS Leg Improved Light Armor Plating Shock Absorption System Trap Reconfigurator Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Experimental Targeting Computer Transmission Jammer > --- WEAPON ----------- AWS/Gauss Gauss Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core VSS Leg VSS Leg Advanced Myomer Leg Advanced Heat Sink Experimental Heat Sink Particle Charger Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Shock Absorption System Shield Generator System Restoration Module Trap Reconfigurator PSU Rigger Heavy Laser Gatling Laser Improved EM Pulse Cannon Heavy Particle Cannon [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Experimental Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 1 . . . 1 2 Weapon 1 | . . . 1 . . . . . Parts Attached 91 | 6 1 3 14 1 16 1 17 32 Power 10 | 1 . . 2 . 1 . 1 5 Engine 6 | 1 . . 2 . 1 . 1 1 Core 4 | . . . . . . . . 4 Reactor . | . . . . . . . . . Propulsion 21 | 2 . . 3 . 3 . 8 5 Treads 6 | 2 . . 3 . 1 . . . Leg 15 | . . . . . 2 . 8 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 1 1 3 . 5 1 4 11 Device 15 | . . 1 1 . 3 . 3 7 Storage 3 | 1 1 . . . . 1 . . Processor 3 | . . . . . 2 . . 1 Hackware . | . . . . . . . . . Protection 6 | . . . 2 . . . 1 3 Artifact . | . . . . . . . . . Weapon 33 | 2 . 2 6 1 7 . 4 11 Energy Gun 9 | 1 . . 2 1 1 . . 4 Energy Cannon 3 | . . . 1 . . . 1 1 Ballistic Gun 16 | 1 . 2 3 . 5 . 3 2 Ballistic Cannon 4 | . . . . . . . . 4 Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . 3 . 1 3 Parts Lost 32 | . . 2 4 . 4 . 3 19 Power 3 | . . . 1 . . . . 2 Propulsion 8 | . . . 2 . 1 . 2 3 Utility 12 | . . . 1 . 2 . . 9 Weapon 9 | . . 2 . . 1 . 1 5 Highest Loss Streak 11 | . . 2 2 . 3 . 1 11 To Critical Strikes 2 | . . . . . 2 . . . Average Slot Usage (%) 95 | . 85 86 97 88 98 100 98 93 Engine 8 | . 14 14 10 11 11 11 9 2 Core 1 | . . . . . . . . 4 Treads 10 | . 28 28 21 22 21 . . . Leg 12 | . . . . . 1 22 26 22 Device 11 | . . 1 9 . 10 . 12 22 Storage 9 | . 14 14 11 11 11 11 9 6 Processor 7 | . . . . . 1 22 12 13 Protection 4 | . . . 10 11 10 . 2 1 Energy Gun 5 | . 14 7 11 11 9 . . 2 Energy Cannon 2 | . . . 9 . . . 1 4 Ballistic Gun 17 | . 14 21 12 22 21 33 25 5 Ballistic Cannon 1 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 14 29 29 41 39 47 56 63 78 Greatest Support 65 | 40 40 40 40 40 50 50 65 60 Greatest Overweight (x) 2 | 2 . . 1 . 1 1 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 19 20 19 Most Carried 20 | 6 7 7 15 15 15 16 20 20 Average Carried 15 | 2 4 6 12 15 13 15 18 19 Final Capacity 20 | 8 15 15 15 15 15 20 20 5 Final Carried 19 | 2 7 7 15 15 15 16 19 4 Class Distribution -------------------- 31% | Tank 17% | Scavenger-Gunner 14% | Gunner 14% | Mutant 12% | Skirmisher 5% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 2447 | 159 147 62 206 28 187 82 967 609 Remotely . | . . . . . . . . . Salvage Created 4569 | . 162 195 853 27 153 51 931 2197 Parts 237 | . 13 9 43 5 5 5 60 97 Haulers Intercepted 4 | . . . 2 . . . . 2 Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 95 | . 6 2 15 2 6 3 18 43 Guns 65 | . 6 2 7 2 1 3 17 27 Cannons 23 | . . . 7 . . . 1 15 AOE 6 | . . . . . 5 . . 1 Classes Destroyed 17 | . 4 2 2 . 2 . 3 4 Worker 4 | . 1 . 1 . . . 1 1 Builder 3 | . . . . . . . 1 2 Hauler 4 | . . . 2 . . . . 2 Recycler 4 | . . 1 1 . . . . 2 Operator 3 | . 1 . . . . . 1 1 Watcher 14 | . 1 . 5 . . . 3 5 Swarmer 21 | . 6 . 2 2 . 3 4 4 Grunt 42 | . . 2 10 . . . 4 26 Brawler 2 | . . . . . . . . 2 Duelist 3 | . . . . . . . . 3 Protector 1 | . . . . . . . . 1 Sentry 11 | . . . 3 . . . 6 2 Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . . . 2 . Programmer 5 | . . . . . . . . 5 Zionite 1 | . . . . . 1 . . . Assembled 7 | . . . . . 7 . . . Best Kill Streak 9 | . 6 2 3 2 6 3 4 9 Combat Bots Only 6 | . 6 2 3 2 5 3 4 5 Max Kills in Single Turn 4 | . 2 1 2 2 4 1 2 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . 4 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 5592 | . 259 91 658 53 1012 88 914 2517 Core 787 | . 7 . 86 . 220 14 88 372 Absorbed by Shields 257 | . . . . . 176 . . 81 Regen/Repaired (Parts) 187 | . . . 11 . . . 176 . Core Remaining (%) 75 | 100 . 97 . . . 20 84 . Volleys Fired 293 | . 14 16 53 3 40 6 68 93 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 197 | . 60 60 156 111 69 69 121 197 Shots Fired 790 | . 28 32 150 9 88 18 200 265 Gun 606 | . 28 32 97 9 85 18 193 144 Cannon 181 | . . . 53 . . . 7 121 Launcher 3 | . . . . . 3 . . . Special . | . . . . . . . . . Kinetic 575 | . 14 30 53 6 79 18 193 182 Thermal 196 | . . . 97 3 6 . 7 83 Explosive 3 | . . . . . 3 . . . Electromagnetic 16 | . 14 2 . . . . . . Robot Hit Streak 30 | . 3 7 13 4 19 8 17 30 Robot Miss Streak 6 | . 3 4 3 1 1 1 6 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Autonomous 94 | . . . . . 1 . . 93 Shots Hit Robots 550 | . 15 18 86 6 79 12 142 192 Core Hits 218 | . 9 9 31 3 30 3 41 92 Critical Kills 3 | . . . 1 . . . 2 . Critical Parts Destroyed 2 | . . . 1 . . . 1 . Critical Strikes 17 | . . . 6 . . . 3 8 Burn 4 | . . . 4 . . . . . Meltdown 1 | . . . 1 . . . . . Destroy 4 | . . . 1 . . . 3 . Blast 8 | . . . . . . . . 8 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12207 | . 252 180 1450 117 1625 187 2193 6203 Guns 7998 | . 181 180 781 117 1125 187 2044 3383 Cannons 3227 | . . . 669 . . . 100 2458 Explosions 975 | . 71 . . . 500 . 49 355 Melee . | . . . . . . . . . Ramming 7 | . . . . . . . . 7 Kinetic 8455 | . 52 151 282 83 1120 187 2044 4536 Thermal 2843 | . 71 . 1168 34 5 . 100 1465 Explosive 695 | . . . . . 500 . . 195 Electromagnetic 207 | . 129 29 . . . . 49 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . . . . 22 Message Errors 5 | . . . . . . . . 5 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 241 | . . . 17 . 14 . . 210 Projectiles 111 | . . . 17 . . . . 94 Explosions 130 | . . . . . 14 . . 116 Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 154 | . 38 . . . . . 27 89 Shots 3 | . 1 . . . . . 1 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 421 | . 12 27 421 171 202 9 149 419 Average Temperature 106 | . 12 14 131 86 96 4 37 139 Received Heat Transfer 1527 | . . 72 318 . . . 333 804 Effects 5 | . . . 1 . 1 . . 3 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . 1 . . . . . Interference 2 | . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 8 | . 1 . 6 . . . 1 . Heat Transferred 4923 | . 50 . 2590 74 45 . 148 2016 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 994 | . 206 71 226 135 . 70 335 994 Initial 151 | . . 1 1 55 . . . 151 Average 207 | . 85 16 99 88 . 32 151 429 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 Low Security (%) 75 | 100 89 100 94 100 . 100 75 47 Level 1 9 | . 10 . 5 . . . 24 8 Level 2 2 | . . . . . . . . 7 Level 3 12 | . . . . . . . . 36 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 1 . . . 3 11 Investigation 4 | . . . 1 . . . 1 2 Extermination 5 | . . . . . . . . 5 Reinforcement 4 | . . . . . . . 2 2 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . . . 2 . . . 3 . Communications Jammed 32 | . . . . . . . 6 26 Distress Signals 32 | . . . . . . . 6 26 Times Spotted 121 | . 7 4 23 3 6 3 29 46 Peak Tracking Total 7 | . 6 2 4 4 7 3 4 5 Tactical Retreats 5 | . . . . 1 . . 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 28 | . . . . . 2 . 2 24 Max in Single Turn 11 | . . . . . 1 . 2 11 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 32 | . 4 1 5 . 2 . 8 12 Terminals 18 | . 4 1 4 . . . 5 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers 4 | . . . . . . . 1 3 Garrison Access 2 | . . . . . . . . 2 Total Hacks 72 | . 11 3 11 . 2 . 18 27 Successful 34 | . 5 2 6 . 2 . 9 10 Failed 37 | . 5 1 5 . . . 9 17 Catastrophic 12 | . 1 . 2 . . . 3 6 Database Lockouts 1 | . 1 . . . . . . . Manual 17 | . 3 3 7 . 1 . 3 . Terminals 40 | . 11 3 8 . . . 9 9 Fabricators 3 | . . . . . . . . 3 Repair Stations 10 | . . . 3 . . . 5 2 Recycling Units 2 | . . . . . . . 2 . Scanalyzers 11 | . . . . . . . 2 9 Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 16 | . 5 2 4 . 2 . 1 2 Record 3 | . . . . . 1 . 1 1 Robot Analysis 6 | . 2 2 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 7 | . . . 2 . . . 4 1 Scan Component 4 | . . . 1 . . . 2 1 Repair 3 | . . . 1 . . . 2 . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 5 | . . . . . . . 2 3 Insert Component 4 | . . . . . . . 1 3 Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 23 | . 2 1 4 . . . 6 10 Full Trace Events 5 | . . 1 1 . . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 187 | . . . . . . . . 187 Total Part Build Rating 7 | . . . . . . . . 7 Parts Repaired 3 | . . . 1 . . . 2 . Time 197 | . . . 108 . . . 89 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . Parts Scanalyzed 2 | . . . . . . . 1 1 Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 2 . . . . . Highest-Rated Group 40 | . . 40 24 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . 5 21 . . . . . Total Damage 201 | . . 76 125 . . . . . Kills 4 | . . 2 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 2 2 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 11081 | 58 513 820 1255 433 2207 807 1959 3029 Spaces Moved 5162 | 37 283 472 558 207 929 390 1012 1274 Core 19 | 19 . . . . . . . . Treads 2404 | 18 283 472 558 207 866 . . . Legs 2739 | . . . . . 63 390 1012 1274 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 130 116 120 Average Speed 175 | 114 160 160 161 160 219 199 141 183 Slowest Speed 265 | 160 160 160 240 160 240 200 265 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 44 94 49 27 70 88 53 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 161 | . 8 . . . 15 . 6 132 Melee . | . . . . . . . . . Projectile 44 | . . . . . . . 5 39 AOE 116 | . 8 . . . 15 . . 93 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 6642 | 52 316 510 808 303 1033 406 1391 1823 Wait 927 | 4 12 17 150 92 13 8 250 381 Move 5154 | 36 282 471 557 206 928 389 1011 1274 Hop . | . . . . . . . . . Pick Up 100 | 6 6 3 21 . 19 1 24 20 Fast Attach 17 | 2 . . 2 . 1 . 2 10 Attach 45 | 4 1 3 6 . 9 . 7 15 Detach 5 | . . . . . 1 . 2 2 Swap 29 | . . . 6 1 6 1 8 7 Drop 71 | . 1 . 13 1 16 1 19 20 Fire 293 | . 14 16 53 3 40 6 68 93 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 106 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 10) 453 | -10/Materials | Central database locked down 572 | -10/Materials | Entered Mines 628 | -10/Mines | Found a hidden stash of uninstalled traps 729 | -10/Mines | Learned location of Zion (-6) 1073 | -10/Mines | Discovered new exit (range 12) 1109 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1302 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1305 | -10/Mines | Found Prototype Device 1306 | -10/Mines | Identified Exp. Sensor Array 1344 | -10/Mines | Discovered new exit (range 4) 1392 | -10/Mines | Entered Materials 1392 | -9/Materials | Accompanied by 2 allies 1392 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1616 | -9/Materials | Repaired Exp. Sensor Array 1768 | -9/Materials | Discovered new exit (range 11) 1771 | -9/Materials | Build established: Tank 2073 | -9/Materials | Identified exit to Mines 2102 | -9/Materials | Discovered new exit (range 15) 2647 | -9/Materials | Entered Mines 2647 | -9/Mines | Discovered new exit (range 7) 2648 | -9/Mines | Learned location of Storage (-7) 2668 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2716 | -9/Mines | Discovered new exit (range 5) 2924 | -9/Mines | Learned Materials trap positions 3080 | -9/Mines | Entered Exiles 3271 | -9/Exiles | Discovered new exit (range 15) 3304 | -9/Exiles | Met 8R-AWN 3376 | -9/Exiles | Met EX-HEX 3472 | -9/Exiles | Met EX-DEC 3841 | -9/Exiles | Met EX-BIN 3877 | -9/Exiles | Aligned with FarCom system 3879 | -9/Exiles | Given EX-Vault access code 3934 | -9/Exiles | Opened EX-Vault 3949 | -9/Exiles | Found Prototype Device 3950 | -9/Exiles | Identified Trap Reconfigurator 4057 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4462 | -9/Exiles | Discovered new exit (range 14) 4841 | -9/Exiles | Found AWS/Gauss 4855 | -9/Exiles | Found PSU Rigger 5051 | -9/Exiles | Attacked by the Exiles 5105 | -9/Exiles | Core integrity fell below 50% 5172 | -9/Exiles | Destroyed 8R-AWN 5177 | -9/Exiles | Found Prototype Processor 5190 | -9/Exiles | Identified Exp. Targeting Computer 5199 | -9/Exiles | Lost 3 parts (2u1w) 5287 | -9/Exiles | Stole three prototypes: PSU Rigger, AWS/Gauss, Trap Reconfigurator 5287 | -9/Exiles | Entered Mines 5479 | -8/Mines | Discovered new exit (range 14) 5577 | -8/Mines | Build established: Gunner 5720 | -8/Mines | Discovered new exit (range 14) 6094 | -8/Mines | Entered Materials 6094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6095 | -8/Materials | Loaded intel: 20 trap records 6207 | -8/Materials | Repaired Carbon-fiber Leg 6260 | -8/Materials | Repaired Imp. Assault Rifle 6917 | -8/Materials | Build established: Scavenger-Gunner 7735 | -8/Materials | Discovered new exit (range 10) 8053 | -8/Materials | Entered Factory 8053 | -7/Factory | Evolved 2 slots: Utility x2 8649 | -7/Factory | Build established: Skirmisher 9629 | -7/Factory | Build established: Scavenger-Skirmisher 10053 | -7/Factory | First assault squad dispatched 10064 | -7/Factory | Fabricated Adv. Myomer Leg (x1) 10524 | -7/Factory | Build established: Scavenger-Gunner 11036 | -7/Factory | Core integrity fell below 50% 11066 | -7/Factory | Lost 11 parts (2p2n4u3w) 11082 | -7/Factory | Self-destructed Last Messages --------------- 11054_ G-47 Trooper destroyed. 11055_ U-05 Engineer lays Concrete. 11060_ Acquired Enh. Nuclear Core. 11061_ U-05 Engineer lays Concrete. 11065_ Acquired System Restoration Module. 11065_ U-05 Engineer lays Concrete. 11069_ Dropped Hvy. Particle Cannon. 11071_ U-05 Engineer lays Concrete. 11072_ Acquired Gauss Cannon. 11073_ U-05 Engineer lays Concrete. 11073_ Gatling Laser destroyed. 11074_ U-05 Engineer lays Concrete. 11076_ Slug penetrates Door. 11076_ U-05 Engineer lays Concrete. 11077_ Adv. Heat Sink destroyed. 11077_ U-05 Engineer lays Concrete. 11078_ Y-54 Guardian Imp. Heat Sink blasted off. 11078_ U-05 Engineer lays Concrete. 11079_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 11081_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????##############?# #???????# | | ???????????????# ### ###?????# ! | | ???????????????# # #?????# | | ???????????????# # #?????# | | ???????????????# %# #?????# | | ???????????????# # #?????###### | | ????????+ %%[# + T #??????????? | | ????????# !=# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# ## ##??????????? | | ??????????????#" ## #???????????? | | ??????????????################ #???????????? | | ????????????????# # #???????????? | | ??????????????### + +???????????? | | ??????????????? *%r# #???????????? | | ????????????????# ! |# #???????????? | | ????????????????# %%= # #???????????? | | ????????????????# % *% # #???????????? | | ????????????????# = /# #???????????? | | ????????????????# u! ; # ?????????? | | ????????????????# %= ; ?????????? | | ????????????????# ]= * % #???????????? | | ????????????????# ! ] Y; %! #???????????? | | ????????????????# !@ Y; % %=% ????????? | | ????????????????############## * ####????????? | | ?????????????????????????????? #???????????? | | ?????????????????????????????? #???????????? | | ??????????????????????????????###/####???????????? | | ?????????????????????????????????? ?????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????!???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Adv. Myomer Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Myomer Leg | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed SapperEnergyPlating Manual? 0 Play Time 00:59:44 Cumulative 65.6 hours Start 2023.10.16 @ 18:24:49 End 2023.10.17 @ 14:36:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 108 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18be5215-a968-4fbe-b14b-f0387d8a9558