Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 17:23:14 Player: TinyBoulder Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (101) 505 Value Destroyed (4717) 4717 Prototype IDs (41) 820 Alien Tech Used (7) 1400 Bonus (8886) 8886 TOTAL SCORE: 24228 Bonus ------- High Alert Combat Kills 518 Follower Combat Kills 1877 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Met Sigix 2000 Friendly Fire -409 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (21) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Core Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Coolant Injector Compact Battery Improved Trap Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Makeshift Light Armor Plating Improved Force Field Hacking Suite > --- WEAPON ----------- Core Cannon Sigix Broadsword > --- INVENTORY -------- Enhanced Biometal Leg Sigix Containment Pod [Rating: 163] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . Utility 9 | . . . 1 . 1 2 . . . . 2 . . . . . . . 2 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Attached 152 | 6 9 2 2 3 36 14 1 3 . 3 6 2 . 8 2 3 5 3 15 4 22 3 Power 13 | 1 . . . . 7 1 . . . . . . . . . 1 . . 2 . . 1 Engine 5 | 1 . . . . 4 . . . . . . . . . . . . . . . . . Core 6 | . . . . . 3 1 . . . . . . . . . 1 . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Propulsion 33 | 2 . . . . 9 4 1 1 . . 2 1 . 1 1 . 1 2 1 1 5 1 Treads 5 | 2 . . . . . . . . . . 1 1 . 1 . . . . . . . . Leg 19 | . . . . . 7 . . . . . . . . . 1 . 1 2 1 1 5 1 Wheel 7 | . . . . . . 4 1 1 . . 1 . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 48 | 1 3 . 1 2 10 6 . . . 1 2 . . 4 . . 2 . 7 1 8 . Device 18 | . 1 . . 1 2 3 . . . . 1 . . 3 . . 1 . 5 1 . . Storage 6 | 1 1 . 1 . 2 . . . . . . . . . . . . . . . 1 . Processor 15 | . 1 . . 1 5 3 . . . . 1 . . . . . . . 1 . 3 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Protection 8 | . . . . . 1 . . . . 1 . . . 1 . . . . 1 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 6 2 1 1 10 3 . 2 . 2 2 1 . 3 1 2 2 1 5 2 9 1 Energy Gun 13 | 1 1 . . . 1 . . 1 . 1 1 1 . 2 . 1 1 . . 1 1 . Energy Cannon 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 Ballistic Gun 20 | 1 3 1 1 1 5 . . . . . . . . . . . 1 1 4 . 2 . Ballistic Cannon 4 | . . . . . . 3 . . . . . . . . . 1 . . . . . . Launcher 12 | . 2 1 . . 3 . . 1 . 1 . . . . 1 . . . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Slashing Weapon 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . . . . . . 1 . . . . . . 6 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Parts Lost 44 | . . 1 . 6 7 . . 2 3 1 3 . . . . . . 1 . . 4 16 Power 6 | . . . . 1 2 . . . . . 1 . . . . . . . . . . 2 Propulsion 10 | . . . . 2 1 . . . . 1 1 . . . . . . . . . 1 4 Utility 16 | . . . . 1 2 . . . 1 . 1 . . . . . . 1 . . 2 8 Weapon 12 | . . 1 . 2 2 . . 2 2 . . . . . . . . . . . 1 2 Highest Loss Streak 14 | . . 1 . 6 2 . . 1 3 4 3 . . . . . . 1 . . 2 14 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 100 88 35 76 94 92 92 92 80 78 47 53 84 86 80 93 88 96 94 88 63 Engine 3 | . 14 14 11 2 3 . . . . . . . . . . . . . . . . . Core 2 | . . . . . 3 7 7 7 7 7 5 . . . . 3 5 5 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 4 9 9 2 Treads 7 | . 28 28 22 8 . . . . . . 1 7 13 13 6 5 5 1 . . . . Leg 8 | . . . . . 18 6 . . . . . . . . 6 5 10 19 21 19 18 15 Wheel 3 | . . . . . . 14 15 15 15 7 6 6 6 6 6 5 5 1 . . . . Device 8 | . 9 . . . 5 6 7 7 7 . 3 . . 12 13 11 11 5 18 19 17 6 Storage 5 | . 14 14 11 4 3 7 7 7 7 7 5 . . . . . . . . . 1 2 Processor 22 | . 2 14 11 6 20 28 30 30 30 30 29 33 33 33 33 29 29 29 22 19 15 22 Hackware 1 | . . . . . . . . . . . . . . . . . 4 5 5 4 4 2 Protection 2 | . . . . . 3 . . . . 6 5 . . 1 . . . . 5 4 8 2 Energy Gun 4 | . 8 . . . 2 . . 1 7 15 13 . . 12 13 11 5 5 . 2 . . Ballistic Gun 8 | . 19 24 33 13 7 . . . . . . . . . . . 4 5 14 14 4 . Ballistic Cannon 2 | . . . . . . 21 23 15 15 . . . . . . . . . . . . . Launcher 1 | . . 3 . . . . . 5 . 3 . . . . 5 5 5 5 . . . . Naked Turns 5 | . . . . 5 . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 14 92 91 94 34 35 45 45 45 45 50 57 5 . 19 16 21 21 21 64 71 76 53 Greatest Support 120 | 40 40 40 40 40 40 48 44 44 44 28 28 3 3 16 20 20 40 70 75 88 118 120 Greatest Overweight (x) 3 | . 2 2 2 1 1 2 1 1 1 1 3 1 . 1 . 1 1 . . . . . Average Overweight (x) . | . 1 2 . . . . 1 . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 23 25 20 9 9 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 2 10 11 14 15 7 12 12 13 12 11 14 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | . 4 10 11 9 4 8 12 11 12 9 10 4 5 4 5 5 4 5 4 4 4 3 Final Capacity 25 | 8 25 25 15 5 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 14 | 2 10 11 14 5 7 12 12 12 12 9 5 5 5 5 5 5 5 5 5 4 3 3 Class Distribution -------------------- 33% | Mutant 20% | Gunner 18% | Scavenger-Gunner 13% | Scavenger-Mutant 8% | Derelict-Mutant 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Matter Collected 3311 | 211 7 297 50 . 488 410 200 334 . 24 79 31 . 34 131 8 149 24 316 96 405 17 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4065 | . 34 207 102 . 964 216 112 320 . 110 148 . . . 164 16 330 . 123 105 1046 68 Parts 193 | . 5 13 7 . 46 9 2 14 . 7 5 . . . 6 2 5 . 9 6 56 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 2 8 . 6 . . . . 4 . 11 1 . . . . Prevented 10 | . . . . . . . . . . . . . . . 2 . 6 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Combat Hostiles Destroyed 85 | . 4 8 1 . 21 4 3 12 . 5 2 . . . 4 . 6 . 1 1 12 1 Melee 22 | . . . . . 11 . . . . . . . . . . . . . . . 11 . Guns 19 | . . 3 1 . 7 . . . . 1 1 . . . 1 . 3 . 1 1 . . Cannons 16 | . . . . . . 4 3 7 . . 1 . . . . . . . . . . 1 AOE 28 | . 4 5 . . 3 . . 5 . 4 . . . . 3 . 3 . . . 1 . Classes Destroyed 16 | . 2 3 2 . 2 2 . 2 . . . . . . 1 . . . . . 1 1 Worker 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . Watcher 6 | . . . 1 . 1 2 . . . . . . . . . . . . 1 . 1 . Swarmer 12 | . 3 5 . . . . . . . 4 . . . . . . . . . . . . Grunt 34 | . 1 3 . . 15 2 3 . . . 1 . . . 2 . 5 . . . 1 1 Brawler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 12 | . . . 1 . 4 1 . . . . 1 . . . . . . . 1 1 3 . Hunter 6 | . . . . . 2 . . 1 . 1 . . . . . . 1 . . . 1 . Programmer 8 | . . . . . . 1 . 1 . . . . . . 1 . . . . . 5 . Lightning 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Zionite 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Thug 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 6 | . 4 4 2 . 5 2 3 6 . 4 1 . . . 4 1 3 . 1 1 5 1 Combat Bots Only 6 | . 4 3 1 . 5 2 3 6 . 4 1 . . . 4 . 3 . 1 1 5 1 Max Kills in Single Turn 3 | . 2 3 2 . 2 1 1 3 . 2 1 . . . 1 1 2 . 1 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 . . 1 . . 3 . 2 . . . . 1 . 2 . . . 1 . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Hostile Shots Fired 769 | . 12 26 6 52 143 5 19 43 4 22 64 7 1 . 9 . 12 5 12 2 139 186 Missed 222 | . 3 5 . 13 33 1 7 10 . 5 24 3 1 . 3 . 9 1 7 1 41 55 Damage Taken 10393 | . 99 228 88 756 1705 66 210 601 179 299 496 56 . . 123 . 122 150 81 14 2184 2936 Core 2233 | . 27 22 28 179 515 . 53 42 43 45 107 . . . . . 27 19 . . 88 1038 Absorbed by Shields 504 | . . . . . . . . . . . . . . . . . . . 51 14 439 . Redirected to Shielding 163 | . . . . . . . . . . . . . . . . . . . . . 163 . Regen/Repaired (Parts) 804 | . . . . . 26 . . . . . . . . . . . . . . . 703 75 Core Remaining (%) 73 | 100 . 80 . 48 6 . . . . 73 . . . . 87 . . 95 100 . . . Volleys Fired 204 | . 4 16 3 1 39 15 7 22 . 12 9 1 . . 7 2 14 2 12 4 29 5 Largest 4 | . 1 2 3 3 3 3 3 3 . 2 3 1 . . 3 3 3 2 3 4 3 1 Hottest 300 | . 30 53 69 69 111 132 132 163 . 150 215 75 . . 183 183 150 103 105 180 300 300 Shots Fired 411 | . 4 27 9 3 73 45 21 62 1 14 23 1 . . 11 5 30 4 28 13 32 5 Gun 242 | . . 22 9 3 66 . . 8 . 10 14 1 . . 6 4 28 4 25 12 30 . Cannon 130 | . . . . . . 45 21 48 1 . 9 . . . . . . . . . 1 5 Launcher 39 | . 4 5 . . 7 . . 6 . 4 . . . . 5 1 2 . 3 1 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 274 | . . 22 9 3 49 45 21 48 1 . . . . . . . 11 2 25 9 29 . Thermal 97 | . . . . . 17 . . 8 . 10 23 1 . . 6 4 17 2 . 3 2 4 Explosive 39 | . 4 5 . . 7 . . 6 . 4 . . . . 5 1 2 . 3 1 1 . Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 27 | . 1 11 17 20 27 12 6 15 . 14 8 . . . 11 8 21 25 4 3 7 2 Robot Miss Streak 5 | . . 4 . . 4 4 2 2 . 1 1 . . . 2 . 1 . 3 5 3 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 2 Secondary Targets 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Shots Hit Robots 329 | . 1 18 6 3 95 28 13 42 . 9 15 . . . 8 3 26 4 14 4 34 6 Core Hits 190 | . 8 13 4 2 42 12 7 23 . 10 5 . . . 15 1 16 . 7 2 20 3 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Critical Parts Destroyed 7 | . . . . . 1 . . . . . . . . . . . . . . . 1 5 Critical Strikes 27 | . . . . . 3 3 3 3 . . . . . . 1 1 1 1 1 1 4 5 Burn 5 | . . . . . . . . 1 . . . . . . 1 1 1 1 . . . . Destroy 10 | . . . . . 1 . . . . . . . . . . . . . 1 1 2 5 Blast 8 | . . . . . . 3 3 2 . . . . . . . . . . . . . . Sever 4 | . . . . . 2 . . . . . . . . . . . . . . . 2 . Melee Attacks 97 | . . . . . 50 . . . . . . . . . . . . . . . 43 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 97 | . . . . . 50 . . . . . . . . . . . . . . . 43 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Damage Inflicted 13259 | . 170 730 121 48 2412 695 339 1777 . 470 366 . . . 752 65 740 82 326 49 2809 1308 Guns 3184 | . . 226 121 42 987 . . 144 . 187 224 . . . 140 65 482 82 326 49 109 . Cannons 2977 | . . . . . . 695 339 851 . . 142 . . . . . . . . . 50 900 Explosions 3310 | . 170 504 . . 331 . . 782 . 283 . . . . 612 . 258 . . . 370 . Melee 3603 | . . . . . 1094 . . . . . . . . . . . . . . . 2280 229 Ramming 185 | . . . . 6 . . . . . . . . . . . . . . . . . 179 Kinetic 3623 | . . 226 121 42 698 695 339 851 . . . . . . . . 170 41 326 27 87 . Thermal 2703 | . . 165 . . 289 . . 144 . 187 366 . . . 140 65 312 41 . 22 72 900 Explosive 3145 | . 170 339 . . 331 . . 782 . 283 . . . . 612 . 258 . . . 370 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 3603 | . . . . . 1094 . . . . . . . . . . . . . . . 2280 229 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 11 . 1 1 2 2 2 . . . . . . . 6 . . 14 14 Average Corruption 4 | . . . . 10 . 1 1 1 2 2 . . . . . . . 2 . . 9 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 52 | . . . . 2 . 4 1 5 2 3 . . . . . . . 1 . . 20 14 Message Errors 11 | . . . . . . 2 . 2 . . . . . . . . . . . . 5 2 Matter Fused 10 | . . . . . . 2 . 2 . 1 . . . . . . . 1 . . 3 1 Heat Flow Errors 6 | . . . . . . . . . . 1 . . . . . . . . . . 4 1 Energy Discharges 7 | . . . . 1 . . . . . . . . . . . . . . . . 4 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 3 Data Loss (major) 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 939 | . . 31 . . 21 11 . 73 . 36 16 . . . . . . . . . 426 325 Projectiles 398 | . . . . . . 11 . 46 . . 16 . . . . . . . . . . 325 Explosions 202 | . . 31 . . . . . 27 . 36 . . . . . . . . . . 108 . Melee 339 | . . . . . 21 . . . . . . . . . . . . . . . 318 . Knockbacks 10 | . . . . . . 1 2 5 . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 7 | . . . . . . 1 2 4 . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 104 | . 18 17 . . . . . . . . . . . . . . . . . . 55 14 Shots 3 | . 1 1 . . . . . . . . . . . . . . . . . . 1 . Rammed 10 | . . . . 6 . . . . . . . . . . . . . . . . . 4 Targets Rammed 25 | . . . . 6 . . . . . . . . . . . . . . . . . 19 Kicked 15 | . . . . . . . . . . . . . . . . . . . . . . 15 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 692 | . . 4 9 32 249 27 9 18 . 346 399 . . . 30 45 24 10 45 167 306 692 Average Temperature 84 | . . 2 8 22 74 8 9 6 . 165 124 . . . 20 19 11 5 17 76 102 163 Received Heat Transfer 4142 | . . 63 45 180 792 9 90 153 . . 186 . . . 9 . 27 36 18 4 605 1925 Effects 5 | . . . . . 2 . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . 2 . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 1 . . 1 . . 1 . 3 1 . . . . . . 1 . . . . Heat Transferred 3345 | . . 200 . . 629 . . 296 . 333 555 . . . 296 185 629 148 . 37 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Peak Influence 993 | . 109 279 157 61 362 225 . . . . 198 . . . . 255 . . 623 508 993 520 Initial 468 | . . 2 100 61 . 124 . . . . 75 . . . . 193 . . 206 327 285 468 Average 260 | . 34 112 122 24 139 131 . . . . 114 . . . . 215 . . 282 401 760 483 Maximum Alert Level 3 | . . 1 . . 1 1 . . . . . . . . . 1 . . 2 2 3 2 Low Security (%) 54 | 100 100 73 100 100 70 94 . . . . 100 . . . . 49 . . 2 . . . Level 1 24 | . . 26 . . 29 5 . . . . . . . . . 50 . . 88 43 9 . Level 2 9 | . . . . . . . . . . . . . . . . . . . 9 56 20 100 Level 3 11 | . . . . . . . . . . . . . . . . . . . . . 69 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . . 2 . . . . . 1 . . . . . . . 2 1 5 6 Investigation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Extermination 4 | . . . . . . . . . . . . . . . . . . . 1 1 2 . Reinforcement 12 | . . . . . 2 . . . . . 1 . . . . . . . . . 3 6 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Distress Signals 8 | . . . . . 5 1 . . . . . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 4 15 4 21 41 8 4 11 4 5 12 4 2 . 6 4 15 3 14 2 40 17 Peak Tracking Total 20 | . 4 3 3 20 6 3 3 4 4 4 7 4 4 . 6 2 12 3 4 2 7 14 Tactical Retreats 15 | . . 8 . 1 3 1 . . . . . . . . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Traps Triggered 3 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Machines Disabled 23 | . . 5 . . 1 . . . 1 . 1 1 . . . . 2 . . . 10 2 Max in Single Turn 4 | . . 4 . . 1 . . . 1 . 1 1 . . . . 1 . . . 2 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Machines Accessed 33 | . 1 1 . . 11 5 . . 3 . 3 . . . . . 1 . 3 . 5 . Terminals 19 | . 1 . . . 7 2 . . . . 3 . . . . . 1 . 1 . 4 . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Total Hacks 92 | . 4 1 . . 33 14 . . 21 . 7 . . . . . 3 . 3 . 6 . Successful 61 | . 1 1 . . 19 7 . . 21 . 2 . . . . . 3 . 2 . 5 . Failed 31 | . 3 . . . 14 7 . . . . 5 . . . . . . . 1 . 1 . Catastrophic 4 | . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . . . . . 12 4 . . . . 5 . . . . 2 . . 23 3 14 3 Terminals 51 | . 4 . . . 25 6 . . . . 7 . . . . . 3 . 1 . 5 . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Repair Stations 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 7 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Terminal Hacks 45 | . 1 1 . . 9 2 . . 21 . 2 . . . . . 3 . 1 . 5 . Record 13 | . . . . . . . . . 6 . . . . . . . 3 . . . 4 . Part Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . 3 1 . . 3 . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . Open DSF 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . Terminals 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Detections 19 | . 1 . . . 8 4 . . . . 3 . . . . . . . 1 . 2 . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . . . . . . . . 3 2 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . 1 . . 8 . . . . . . . . . . . 15 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Total Allies 23 | . . 2 . . . . . 2 . . . . . 11 . 1 . . 7 . . . Largest Group 11 | . . 2 . . . . . 2 . . . . . 11 11 11 11 3 8 6 6 . Highest-Rated Group 703 | . . 42 . . . . . 40 . . . . . 324 324 479 479 258 703 622 622 . Highest-Rated Ally 180 | . . 31 . . . . . 20 . . . . . 41 41 180 180 180 180 180 180 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . 1 . . 3 . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 220 | . . 9 . . . . . 4 . . . . . . 43 9 51 13 39 7 45 . Total Damage 8560 | . . 124 . . . . . 92 . . . . . . 751 62 1189 628 2019 445 3250 . Kills 54 | . . 1 . . . . . . . . . . . . 3 1 11 4 13 3 18 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 1 1 . 2 . 2 2 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . . 3 . 3 . Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Turns Passed 10461 | 92 593 1488 178 51 1183 670 177 564 92 340 396 125 101 841 303 152 586 72 733 298 1201 225 Spaces Moved 7008 | 55 183 451 70 44 812 495 133 402 81 263 306 239 200 738 219 120 399 42 473 223 857 203 Core 647 | 5 . . . 38 23 . . . . . 48 239 200 14 . . . . . . . 80 Treads 760 | 50 183 451 70 6 . . . . . . . . . . . . . . . . . . Legs 2852 | . . . . . 472 47 . . . . . . . . 213 34 368 42 473 223 857 123 Wheels 2432 | . . . . . . 448 133 402 81 263 258 . . 724 6 86 31 . . . . . Hover 317 | . . . . . 317 . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 160 50 50 100 115 100 100 115 50 50 50 50 100 100 115 120 120 117 102 50 Average Speed 125 | 150 301 320 224 68 95 115 115 101 113 115 112 50 50 102 119 116 119 120 120 119 110 80 Slowest Speed 320 | 160 320 320 320 240 190 190 115 115 115 115 145 100 50 115 120 120 120 120 120 120 117 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 4 46 97 10 22 67 17 27 53 75 52 13 59 48 89 43 6 68 10 19 9 73 14 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . Known Exits Taken 12 | . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 13 | . . 2 . 1 . . 2 2 . . . 1 1 1 1 . 2 . . . . . Spaces Dug 18 | . . . . . . . . 12 . . . . . . . . . . 1 5 . . Terrain Destroyed 341 | . 24 52 . . 53 2 . 61 . 24 1 . . . 28 5 8 . 33 5 25 20 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 36 | . . . . . . 2 . 2 . . 1 . . . . . . . 2 . 9 20 AOE 305 | . 24 52 . . 53 . . 59 . 24 . . . . 28 5 8 . 31 5 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Sec Total 8180 | 62 220 470 84 60 1080 560 141 510 80 285 340 242 200 819 249 127 479 59 614 246 1002 251 Wait 537 | . 11 . 6 3 118 13 . 62 . 8 10 . 1 67 21 1 55 11 105 14 26 5 Move 6986 | 54 182 450 69 43 811 494 132 401 80 262 305 238 199 737 218 119 398 41 472 222 856 203 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 55 | 2 9 2 4 1 8 9 . 5 . . 3 . . 3 . . 3 . 1 . 5 . Fast Attach 106 | 6 5 . . 1 28 12 1 . . . 4 1 . 5 1 3 2 2 10 2 20 3 Attach 30 | . . 1 1 2 6 1 . 3 . 3 1 1 . 2 . . 1 . 1 2 4 1 Detach 16 | . . . . 2 3 1 . . . . 3 1 . 1 . . . . 1 1 1 2 Swap 21 | . 4 1 1 . 2 1 . . . . 1 . . 1 1 . 2 1 4 . 2 . Drop 86 | . 5 . . 1 15 14 1 3 . . 4 . . 3 1 2 4 2 8 1 21 1 Fire 204 | . 4 16 3 1 39 15 7 22 . 12 9 1 . . 7 2 14 2 12 4 29 5 Melee 92 | . . . . . 50 . . . . . . . . . . . . . . . 38 4 Ram 5 | . . . . 1 . . . . . . . . . . . . . . . . . 4 Kick 15 | . . . . . . . . . . . . . . . . . . . . . . 15 Crush 5 | . . . . 5 . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Rewire 14 | . . . . . . . . 14 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 (discovered 1 exit: *Res) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 14) 686 | -10/Materials | Entered Mines 799 | -10/Mines | Found the Drone Emporium 821 | -10/Mines | Found Prototype Device 1349 | -10/Mines | Learned Materials security intel 2094 | -10/Mines | Discovered new exit (range 9) 2123 | -10/Mines | Discovered new exit (range 9) 2174 | -10/Mines | Entered Materials 2174 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2315 | -9/Materials | Discovered new exit (range 13) 2352 | -9/Materials | Entered Mines 2353 | -9/Mines | Assembled infested the area 2354 | -9/Mines | Identified Thief Drone Bay 2358 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2368 | -9/Mines | System corruption reached 10% 2392 | -9/Mines | Discovered new exit (range 11) 2399 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2403 | -9/Mines | Core integrity fell below 50% 2403 | -9/Mines | Entered Materials 2403 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2408 | -8/Materials | Lost 6 parts (1p2n1u2w) 2570 | -8/Materials | Repaired Lgt. Deuterium Engine 2978 | -8/Materials | Core integrity fell below 50% 3349 | -8/Materials | Core integrity fell below 20% 3550 | -8/Materials | Discovered new exit (range 12) 3586 | -8/Materials | Entered Factory 3586 | -7/Factory | Evolved 2 slots: Utility x2 3737 | -7/Factory | Identified exit to DSF 3970 | -7/Factory | Build established: Gunner 4200 | -7/Factory | Discovered new exit (range 17) 4256 | -7/Factory | Entered Lower Caves 4261 | -7/Lower Caves | Learned Factory trap positions 4405 | -7/Lower Caves | Discovered new exit (range 10) 4433 | -7/Lower Caves | Entered another Lower Caves area 4450 | -7/Lower Caves | Attacked by a faux Warlord 4481 | -7/Lower Caves | Learned Factory emergency access door positions 4678 | -7/Lower Caves | Discovered new exit (range 8) 4682 | -7/Lower Caves | Ambushed by wild Derelicts 4982 | -7/Lower Caves | Discovered new exit (range 12) 4997 | -7/Lower Caves | Entered Data Miner 4997 | -7/Data Miner | Discovered new exit (range 6) 5015 | -7/Data Miner | Met Data Miner 5039 | -7/Data Miner | Learned location of Section 7 (-3) 5039 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5056 | -7/Data Miner | Received God Mode back door access code from Data Miner 5082 | -7/Data Miner | Data Conduit disabled 5089 | -7/Data Miner | Entered Proximity Caves 5121 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 5356 | -6/Proximity Caves | Identified exit to Factory 5429 | -6/Proximity Caves | Entered Factory 5429 | -6/Factory | Evolved 2 slots: Utility x2 5430 | -6/Factory | Identified exit to Lower Caves 5431 | -6/Factory | Loaded intel: 133 trap records 5813 | -6/Factory | Identified exit to Factory 5822 | -6/Factory | Discovered exit to Lower Caves (range 6) 5825 | -6/Factory | Entered Lower Caves 5832 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5925 | -6/Lower Caves | Encountered a Warlord checkpoint 5925 | -6/Lower Caves | Identified exit to Lower Caves 5949 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5950 | -6/Lower Caves | Entered another Lower Caves area 5963 | -6/Lower Caves | Learned location of Zion (-6) 5977 | -6/Lower Caves | Encountered a Warlord checkpoint 6031 | -6/Lower Caves | Discovered new exit (range 11) 6051 | -6/Lower Caves | Identified exit to Zion 6051 | -6/Lower Caves | Entered Zion 6146 | -6/Zion | Discovered new exit (range 10) 6267 | -6/Zion | Learned Factory emergency access door positions 6298 | -6/Zion | Gained Derelict followers 6365 | -6/Zion | Build established: Derelict-Mutant 6536 | -6/Zion | Found Prototype Device 6544 | -6/Zion | Identified Phasing AFG 6621 | -6/Zion | Imprinted 6623 | -6/Zion | Declared Zion's savior 6830 | -6/Zion | Identified exit to Proximity Caves 6892 | -6/Zion | Entered Proximity Caves 6892 | -5/Proximity Caves | Accompanied by 11 allies 7055 | -5/Proximity Caves | Learned Factory garrison access intel 7089 | -5/Proximity Caves | Learned 4 Factory zone layouts 7195 | -5/Proximity Caves | Entered Factory 7195 | -5/Factory | Accompanied by 10 allies 7195 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7196 | -5/Factory | Identified exit to Upper Caves 7196 | -5/Factory | Identified exit to Factory 7198 | -5/Factory | Loaded intel: 4 garrison access locations 7229 | -5/Factory | Build established: Derelict-Gunner 7295 | -5/Factory | Zion hero teleported in (7V-RTL) 7298 | -5/Factory | Discovered exit to Upper Caves (range 11) 7347 | -5/Factory | Entered Upper Caves 7347 | -5/Upper Caves | Accompanied by 11 allies (7V-RTL) 7403 | -5/Upper Caves | Lost 4 allies 7670 | -5/Upper Caves | Attracted the attention of an 0b10 base 7712 | -5/Upper Caves | Lost 3 allies 7716 | -5/Upper Caves | Learned 6 Proximity Caves zone layouts 7716 | -5/Upper Caves | Learned Research trap positions 7727 | -5/Upper Caves | Build established: Scavenger-Gunner 7919 | -5/Upper Caves | Discovered new exit (range 7) 7927 | -5/Upper Caves | Identified exit to Upper Caves 7933 | -5/Upper Caves | Entered another Upper Caves area 7933 | -5/Upper Caves | Accompanied by 3 allies (7V-RTL) 7985 | -5/Upper Caves | Discovered exit to Factory (range 7) 8005 | -5/Upper Caves | Entered Factory 8005 | -4/Factory | Accompanied by 2 allies (7V-RTL) 8005 | -4/Factory | Evolved 2 slots: Utility x2 8087 | -4/Factory | Spotted B-86 Titan 8229 | -4/Factory | Identified exit to DSF 8243 | -4/Factory | Retrieved Zion intel report: Main Access 8243 | -4/Factory | Identified exit to Research 8244 | -4/Factory | Zion Heavy squad teleported in 8318 | -4/Factory | Zion Heavy squad teleported in 8433 | -4/Factory | Retrieved Zion intel report: Trap Installations 8434 | -4/Factory | Zion Fire squad teleported in 8507 | -4/Factory | Discovered new exit (range 16) 8516 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 8738 | -4/Factory | Entered Research 8738 | -3/Research | Accompanied by 6 allies (7V-RTL) 8738 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8739 | -3/Research | Loaded intel: 83 trap records 9002 | -3/Research | Discovered new exit (range 11) 9016 | -3/Research | Identified exit to Quarantine 9036 | -3/Research | Entered Quarantine 9036 | -3/Quarantine | Accompanied by 6 allies (7V-RTL) 9064 | -3/Quarantine | Found Alien Artifact 9064 | -3/Quarantine | Identified Subatomic Replicator 9118 | -3/Quarantine | Found Alien Impact Weapon 9118 | -3/Quarantine | Identified Core Stripper 9188 | -3/Quarantine | Found Alien Slashing Weapon 9188 | -3/Quarantine | Identified Sigix Broadsword 9244 | -3/Quarantine | Found Alien Artifact 9244 | -3/Quarantine | Identified Core Reset Matrix 9244 | -3/Quarantine | Used Core Reset Matrix 9248 | -3/Quarantine | Detected hypermatrix surge 9248 | -3/Quarantine | Sensed 13 artifacts in vicinity 9327 | -3/Quarantine | Scanned by Researcher 9412 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 9422 | -3/Quarantine | Met incapacitated Sigix Warrior 9422 | -3/Quarantine | Lockdown squad dispatched 9426 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9428 | -3/Quarantine | Unlocked Sigix quarantine chamber 9473 | -3/Quarantine | Build established: Scavenger-Mutant 9501 | -3/Quarantine | Spotted Lightning 9501 | -3/Quarantine | Spotted Lightning 9504 | -3/Quarantine | Spotted Lightning 9505 | -3/Quarantine | Found Prototype Protection 9505 | -3/Quarantine | Identified Zio. Weapon Casing 9511 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 9523 | -3/Quarantine | Allies destroyed Lightning 9529 | -3/Quarantine | Destroyed Lightning 9537 | -3/Quarantine | Destroyed Lightning 9562 | -3/Quarantine | Lost 3 allies 9668 | -3/Quarantine | Discovered new exit (range 15) 9743 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 9751 | -3/Quarantine | Identified exit to Research 9783 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 9824 | -3/Quarantine | System corruption reached 10% 9824 | -3/Quarantine | Warped through subspace 10091 | -3/Quarantine | Found Core Cannon 10108 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 10157 | -3/Quarantine | Spotted Fortress 10233 | -3/Quarantine | Discovered new exit (range 6) 10236 | -3/Quarantine | Identified exit to Section 7 10237 | -3/Quarantine | Entered Section 7 10238 | -3/Section 7 | Sensed 24 artifacts in vicinity 10247 | -3/Section 7 | Found Integrated Mediator 10247 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 10254 | -3/Section 7 | Spotted S7 Guard 10256 | -3/Section 7 | Scanned by Researcher 10409 | -3/Section 7 | Discovered exit to Research (range 18) 10435 | -3/Section 7 | Spotted B-86 Titan 10446 | -3/Section 7 | Core integrity fell below 50% 10458 | -3/Section 7 | Core integrity fell below 20% 10459 | -3/Section 7 | Spotted S7 Guard 10462 | -3/Section 7 | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10456_ G-67 Veteran suffers critical hit (Burn). 10457_ Adv. Signal Interpreter destroyed. 10457_ G-67 Veteran destroyed. 10457_ Penetrated by Slug. 10457_ C-55 Analyst calls for reinforcements. 10457_ ALERT: Hostile activity reported, dispatching reinforcements to area. 10457_ Held in stasis. 10457_ C-55 Analyst is analyzing... 10458_ Held in stasis. 10458_ C-55 Analyst is analyzing... 10459_ RWQRWQWW95JZ,NSE&#D7H4732S4D/X,XOJTAO 10460_ Dropped Sigix Containment Pod. 10461_ Biostim Tank disabled. 10461_ Adv. Target Analyzer destroyed. 10461_ Critical hit (Blast). 10461_ Knocked back. 10461_ Held in stasis. 10461_ C-55 Analyst is analyzing... 10462_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?#######?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# """"" #?????????????????? | | ??????????????????????# "" " +?????????????????? | | ??????????????????????# """ #?????????????????? | | ?????????????!????????# "!" #?#####???????? ??? | | ??????????????????????? """ # """ #??? #?? ???? | | ????????????????????????? ??""T""#? #?? ???? | | ??????? #####/#############+####"" ""# ### ?? | | ??????? k ? | | ?????? ? | | ?????? ""???? | | ?????? """ """ """ """ "R???? | | ??????????############## """ """ """ """ " ???? | | ???????????????????????# """ """ """ """ ????? | | ???????????????????????# u ? | | ?????????############### """ """ """ """ ""?????? | | ?????????# """ """R""" """ """????? | | ????????## ""s"""g""" """ """ # | | ????????## c sgY%g% c BB + | | ????????## Y @ & g us% BB # | | ?????????# ###;##############+######+#### #??? | | ?????????# # ????# % #?????? | | ########## # ??# """ """%""" """ #?????? | | # # # [ # """ """ " " """ #?????? | | # """ # # # """ """ """ """ #?????? | | # """" # # """ # #?????? | | # """ + # != """ # #?????? | | # " # # !! """ # #?????? | | / # # ! # =#?????? | | #% # ##############################?????? | | # # #?????????????? | | # # #?????????????? | | ######/### #???!?????????? | | ?????# #?# +?????????????? | | ??####+######/####+########+##" H #?????????????? | | ??# #????????????????????????????????? | | ??#"" """ """ #????????????????????????????????? | | ??#"T """ """ #????????????????????????????????? | | ??#""% """ """ #????????????????????????????????? | | ??#"" #????????????????????????????????? | | ??# #????????????????????????????????? | | ??###############????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 37 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 6 Armor Coverage 325 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 12 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Exp. Cooling System | -3/Quarantine | Archive Hvy. Antimatter Reactor | -3/Quarantine | Archive Hvy. Proton Missile Launcher | -3/Quarantine | Archive Cld. Antimatter Reactor | -3/Quarantine | Z-intel Exp. Melee Analysis Suite | -3/Quarantine | Z-intel Hvy. Neutron Cannon | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Adv. EM Disruption Field | -3/Quarantine | Z-intel System Purifier | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Prc. Energy Filter | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Exp. Sensor Array | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Nanosword | -3/Section 7 | Archive Quantum Shading Machine | -3/Section 7 | Archive Neutron Cannon | -3/Section 7 | Archive Robot Schematics ------------------ Y-72 Warden | -3/Quarantine | Archive B-74 Champion | -3/Quarantine | Archive C-55 Analyst | -3/Quarantine | Archive M-36 Artificer | -3/Section 7 | Archive A-02 Transporter | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Stripper Sigix Broadsword Core Reset Matrix High-powered Transdimensional Reconstructor Core Cannon Integrated Mediator Achievements -------------- Alien Roots False Reunion Nope Signature Confirmed Challenges ------------ None Game ------ Seed DynamicCommMegatreads Manual? 0 Play Time 01:42:09 Cumulative 71.4 hours Start 2024.05.04 @ 11:16:32 End 2024.05.04 @ 17:23:14 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66b47356-7cee-4417-a2ab-61aca5c81066