Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.17 @ 16:22:53 Player: arcadus Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (6103) 6103 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (586) 586 TOTAL SCORE: 12169 Bonus ------- High Alert Combat Kills 586 Cogmind --------- Core Integrity 0/1150 Matter 245/300 Energy 86/100 System Corruption 6% Temperature Cool (12) Movement Walking (120) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Graphene Brace Thermal Defense Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Precision Matter Filter Graphene Brace > --- WEAPON ----------- Heavy Ion Cannon KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Large Storage Unit Thermal Defense Suite Improved Arc Projector Heavy Ion Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Improved Remote Datajack [Rating: 104] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 2 | . . . . . . 1 1 . Propulsion 4 | . . . 1 1 1 . 1 . Utility 3 | . . . 1 1 1 . . . Weapon 3 | . . 2 . . . 1 . . Parts Attached 133 | . 4 6 6 30 38 16 20 13 Power 27 | . 1 . 1 2 8 5 7 3 Engine 6 | . . . 1 . 4 1 . . Core 20 | . 1 . . 2 4 4 7 2 Reactor 1 | . . . . . . . . 1 Propulsion 39 | . 1 1 3 12 13 1 5 3 Treads . | . . . . . . . . . Leg 39 | . 1 1 3 12 13 1 5 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 2 . 1 6 9 2 5 1 Device 16 | . 1 . . 3 7 2 2 1 Storage 1 | . 1 . . . . . . . Processor 2 | . . . . . . . 2 . Hackware . | . . . . . . . . . Protection 7 | . . . 1 3 2 . 1 . Artifact . | . . . . . . . . . Weapon 41 | . . 5 1 10 8 8 3 6 Energy Gun 7 | . . 3 1 1 . . . 2 Energy Cannon 12 | . . 1 . 2 6 . 2 1 Ballistic Gun 7 | . . 1 . 1 . 1 1 3 Ballistic Cannon 12 | . . . . 6 . 6 . . Launcher 3 | . . . . . 2 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . 2 4 . . Parts Lost 78 | . 1 2 1 22 10 4 10 28 Power 13 | . . . . 2 1 1 3 6 Propulsion 25 | . 1 . . 9 3 1 3 8 Utility 14 | . . . . 3 4 1 2 4 Weapon 26 | . . 2 1 8 2 1 2 10 Highest Loss Streak 14 | . 1 2 1 9 3 2 4 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 93 95 98 98 96 82 Engine 3 | . 11 . 4 1 4 2 . . Core 6 | . 2 11 4 5 1 8 13 12 Leg 28 | . 27 22 27 27 32 28 30 24 Device 15 | . 13 11 9 15 20 22 15 9 Storage 7 | . 14 11 9 7 6 5 5 4 Protection 3 | . . . 9 5 4 . 1 3 Energy Gun 5 | . 14 21 12 6 1 . . 1 Energy Cannon 8 | . . 11 9 3 18 11 4 1 Ballistic Gun 5 | . 14 11 9 3 . . 5 6 Ballistic Cannon 7 | . . . . 14 5 10 15 9 Naked Turns . | . . . . . . . . . Heaviest Build 98 | 14 31 40 47 61 73 86 98 87 Greatest Support 106 | 20 20 20 37 57 92 85 106 106 Greatest Overweight (x) 5 | . 3 1 1 5 1 1 1 4 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 Average Carried 13 | 6 14 12 14 12 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 14 15 9 15 14 15 5 Class Distribution -------------------- 36% | Scavenger-Tank 15% | Tank 14% | Mutant 13% | Gunner 8% | Scavenger-Gunner 5% | Pyromaniac-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 3733 | 200 101 134 96 1049 584 366 657 546 Remotely . | . . . . . . . . . Salvage Created 5756 | . 331 412 443 1149 1610 620 579 612 Parts 296 | . 23 34 23 53 79 21 30 33 Haulers Intercepted 3 | . . . . 1 . 2 . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 24 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 119 | . 7 11 6 28 28 7 17 15 Melee 1 | . . . . . . . . 1 Guns 33 | . 7 9 3 5 2 . 1 6 Cannons 75 | . . 2 2 23 24 5 13 6 AOE 7 | . . . 1 . . 2 3 1 Classes Destroyed 18 | . 2 2 2 9 . 1 2 . Worker 6 | . 2 . . 1 2 1 . . Builder 6 | . . . . 4 1 1 . . Tunneler 3 | . . . 1 1 . . 1 . Hauler 3 | . . . . 1 . 2 . . Recycler 2 | . . . 1 . . 1 . . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . . . 1 1 . . . Watcher 2 | . . . . 1 . . 1 . Swarmer 28 | . . 4 . . 5 . 9 10 Grunt 49 | . 7 4 3 20 12 1 . 2 Brawler 2 | . . . . 1 1 . . . Duelist 2 | . . . . 2 . . . . Sentry 17 | . . 3 3 . 4 1 5 1 Specialist 4 | . . . . 2 2 . . . Hunter 3 | . . . . . . 3 . . Programmer 12 | . . . . 2 4 2 2 2 Heavy 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 6 | . 3 5 4 5 5 3 6 6 Combat Bots Only 6 | . 3 5 3 4 4 2 5 6 Max Kills in Single Turn 4 | . 1 2 1 2 2 2 4 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 1 . . 1 3 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Damage Taken 13548 | . 418 383 236 3533 3098 876 1363 3641 Core 2144 | . 77 101 14 537 224 41 48 1102 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 69 74 97 23 73 95 . . Volleys Fired 306 | . 32 18 17 80 59 25 33 42 Largest 5 | . 2 4 4 4 4 4 5 5 Hottest 269 | . 70 186 181 226 200 236 269 225 Shots Fired 1005 | . 62 59 55 275 194 81 159 120 Gun 347 | . 62 44 38 75 13 . 33 82 Cannon 651 | . . 15 17 200 180 75 126 38 Launcher 7 | . . . . . 1 6 . . Special . | . . . . . . . . . Kinetic 499 | . 32 18 17 182 . 44 132 74 Thermal 429 | . 30 23 17 86 193 31 27 22 Explosive 6 | . . . . . . 6 . . Electromagnetic 71 | . . 18 21 7 1 . . 24 Robot Hit Streak 18 | . 12 14 8 7 13 5 10 18 Robot Miss Streak 7 | . 3 3 2 6 4 5 7 5 Penetration Max 1 | . . . . 1 . . 1 1 Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 526 | . 37 30 36 130 120 33 69 71 Core Hits 239 | . 17 15 13 62 49 21 30 32 Critical Kills 6 | . . 1 . . 1 2 1 1 Critical Parts Destroyed 3 | . . . 1 1 . . . 1 Critical Strikes 42 | . 3 1 1 17 2 6 10 2 Burn 5 | . 3 . . 1 1 . . . Meltdown 5 | . . . . . 1 2 1 1 Destroy 5 | . . 1 1 1 . . 1 1 Blast 27 | . . . . 15 . 4 8 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15522 | . 484 551 691 4074 3653 1237 2747 2085 Guns 4012 | . 484 427 357 806 188 . 394 1356 Cannons 10168 | . . 124 242 2852 3465 836 2095 554 Explosions 1293 | . . . 92 416 . 401 258 126 Melee . | . . . . . . . . . Ramming 49 | . . . . . . . . 49 Kinetic 7235 | . 282 222 189 2630 . 451 2115 1346 Thermal 6627 | . 202 186 334 940 3653 385 374 553 Explosive 1035 | . . . . 376 . 401 258 . Electromagnetic 576 | . . 143 168 128 . . . 137 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . 1 10 2 1 6 Average Corruption 2 | . . . . 1 5 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 52 | . . . . 9 25 7 1 10 Message Errors 9 | . . . . 1 4 2 1 1 Matter Fused 16 | . . . . 4 6 3 . 3 Heat Flow Errors 4 | . . . . 1 2 1 . . Energy Discharges 6 | . . . . 1 3 . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . 2 . . 1 Data Loss (major) 4 | . . . . . 4 . . . Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . 1 . . . Weapon Failures 7 | . . . . 2 3 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 363 | . . . . 89 41 92 81 60 Projectiles 151 | . . . . 66 41 12 . 32 Explosions 212 | . . . . 23 . 80 81 28 Melee . | . . . . . . . . . Knockbacks 37 | . . . . 27 . 5 2 3 Impact 2 | . . . . . . . . 2 Kinetic 34 | . . . . 26 . 5 2 1 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 231 | . . . . 26 . . 115 90 Shots 4 | . . . . 1 . . 2 1 Rammed 14 | . . . . . . . . 14 Targets Rammed 14 | . . . . . . . . 14 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 366 | . . 178 100 366 146 357 319 162 Average Temperature 98 | . . 75 29 136 21 101 96 39 Received Heat Transfer 3479 | . 234 135 144 1314 882 18 126 626 Effects 12 | . . . . 8 . 1 3 . Shutdowns 2 | . . . . 1 . . 1 . Energy Bleed 2 | . . . . 2 . . . . Interference 6 | . . . . 5 . . 1 . Matter Decay 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . . . 2 2 1 1 Combat Hostiles 3 | . . . . . 2 . . 1 Parts Melted 29 | . . 1 1 1 10 2 3 11 Heat Transferred 10668 | . 814 407 544 1628 5533 531 561 650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 772 | . 163 274 255 610 772 597 686 . Initial 378 | . . 68 79 54 252 378 231 . Average 305 | . 30 122 134 258 384 486 545 . Maximum Alert Level 3 | . . 1 1 2 3 2 2 . Low Security (%) 40 | 100 100 90 89 48 10 . . . Level 1 21 | . . 9 10 18 49 13 8 . Level 2 35 | . . . . 32 27 86 91 . Level 3 3 | . . . . . 12 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 . 1 12 7 2 2 . Investigation 1 | . . . . . 1 . . . Extermination 8 | . . . . 2 4 1 1 . Reinforcement 13 | . 2 . 1 6 2 1 1 . Assault 1 | . . . . 1 . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 3 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 7 | . 1 2 . . . 1 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 13 15 8 33 42 11 21 21 Peak Tracking Total 8 | . 3 6 2 4 8 3 4 7 Tactical Retreats 15 | . 3 2 . . 8 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 7 | . . . . 1 1 3 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 36 | . . . . 20 10 1 4 1 Max in Single Turn 6 | . . . . 6 2 1 1 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 2 | . 1 . . . 1 . . . Terminals 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . 2 . . . 6 . . . Successful 5 | . 1 . . . 4 . . . Failed 2 | . 1 . . . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . Manual . | . . . . . . . . . Terminals 8 | . 2 . . . 6 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . . . 4 . . . Record 5 | . 1 . . . 4 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 2 | . 1 . . . 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 7214 | 16 776 597 561 1324 1791 565 1001 583 Spaces Moved 3498 | 2 319 226 235 474 1007 328 576 331 Core 2 | . . . . . . . . 2 Treads . | . . . . . . . . . Legs 3496 | 2 319 226 235 474 1007 328 576 329 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 190 190 122 112 114 114 50 Average Speed 147 | 120 183 190 190 195 119 131 123 128 Slowest Speed 470 | 120 330 190 193 470 190 188 190 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 46 32 24 11 35 15 14 41 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . . . . . . . 14 . Terrain Destroyed 312 | . . . 4 81 62 38 91 36 Melee . | . . . . . . . . . Projectile 194 | . . . . 47 33 10 74 30 AOE 118 | . . . 4 34 29 28 17 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Total 4862 | 15 449 353 313 693 1455 408 775 401 Wait 758 | 14 75 95 40 80 307 23 124 . Move 3490 | 1 318 225 234 473 1006 327 575 331 Hop . | . . . . . . . . . Pick Up 104 | . 14 6 9 25 25 8 16 1 Fast Attach 11 | . 1 . . . 3 2 3 2 Attach 74 | . 1 4 3 27 11 5 12 11 Detach 1 | . . . . . . . 1 . Swap 49 | . 2 2 3 3 24 10 5 . Drop 55 | . 6 3 7 5 20 8 6 . Fire 306 | . 32 18 17 80 59 25 33 42 Melee . | . . . . . . . . . Ram 14 | . . . . . . . . 14 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 17 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 755 | -10/Materials | Discovered new exit (range 10) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Weapon x2 1354 | -9/Materials | Discovered new exit (range 16) 1359 | -9/Materials | Build established: Gunner 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1392 | -8/Materials | Discovered new exit (range 10) 1895 | -8/Materials | Discovered new exit (range 14) 1951 | -8/Materials | Entered Factory 1951 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2165 | -7/Factory | Garrison activated, responded to threat 2244 | -7/Factory | Lost 9 parts (3n2u4w) 2518 | -7/Factory | Core integrity fell below 50% 2523 | -7/Factory | Lost 3 parts (1n1u1w) 3067 | -7/Factory | Lost 6 parts (1p3n2w) 3151 | -7/Factory | First assault squad dispatched 3241 | -7/Factory | Discovered new exit (range 13) 3275 | -7/Factory | Entered another Factory area 3275 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4060 | -6/Factory | Build established: Pyromaniac-Tank 4086 | -6/Factory | Central database locked down 4480 | -6/Factory | Build established: Tank 4725 | -6/Factory | Lost 3 parts (1p1n1w) 4775 | -6/Factory | System corruption reached 10% 5044 | -6/Factory | Discovered new exit (range 15) 5066 | -6/Factory | Entered another Factory area 5066 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5473 | -5/Factory | Build established: Scavenger-Tank 5589 | -5/Factory | Discovered new exit (range 16) 5631 | -5/Factory | Entered another Factory area 5631 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5917 | -4/Factory | Spotted B-86 Titan 6057 | -4/Factory | Destroyed B-86 Titan 6079 | -4/Factory | Lost 4 parts (1p2n1u) 6601 | -4/Factory | Discovered new exit (range 12) 6632 | -4/Factory | Entered Upper Caves 6860 | -4/Upper Caves | Spotted B-86 Titan 6972 | -4/Upper Caves | Lost 5 parts (1p2n2w) 7079 | -4/Upper Caves | Attracted the attention of an 0b10 base 7088 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 7147 | -4/Upper Caves | Lost 5 parts (1p1n3w) 7147 | -4/Upper Caves | Learned 12 Research zone layouts 7191 | -4/Upper Caves | Core integrity fell below 50% 7204 | -4/Upper Caves | Core integrity fell below 20% 7215 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07205_ Destabilizing: Short circuit. 07206_ System corrupted: Matter fused (-9). 07206_ Slammed into G-67 Veteran. 07206_ Lgt. Antimatter Reactor melted. 07206_ Field Laser melted. 07206_ G-67 Veteran destroyed. [Achievement: Fist Fight] 07206_ G-67 Veteran overheating. 07207_ Acquired 85 matter. 07207_ Acquired Flexi-carbon Leg. 07208_ Flexi-carbon Leg destroyed. 07209_ Acquired Flexi-carbon Leg. 07210_ G-67 Veteran heat damages Field Laser. 07211_ G-67 Veteran heat spikes uncontrollably. 07212_ G-67 Veteran heat damages Adv. Heat Sink. 07213_ G-67 Veteran heat short circuits Lgt. Antimatter Reactor. 07213_ Adv. Heat Sink fries itself beyond repair. 07214_ G-67 Veteran heat damages Field Laser. 07215_ G-67 Veteran overheating. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????? ##????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????# ?????????????????? | | ??????????????????????????? # ??????????????????? | | ??????????????????????????? ??????????????????? | | ????#?????######++########? ???????????????????? | | ????? #???#"""T """"""#? #???????????????????? | | ?????# #??#"" # ##?#???###??????????? | | ??????#" ?#" $ # ;# ## ?????????? | | ???????# #" ####### ?????????? | | ???????# #" # ????????? | | ???????# "" ; ????????? | | ???????# # " @ #?????????????? | | ???????#??+ ""g[ g # #?????????????? | | ?????# #??+ " gg ##### #?????????????? | | ??????#" # "" !!# #? #?????????????? | | ???????# " " #? #????????###### | | ???????# # #?? ####??????#"#" | | ????? #[[ #?? ### ##?????# | | ?? ?#[[" " #? #### #????## ## | | ? ?## ######"!" ""### ##?# #????#"" """ | | ????##" [= #?#??# #?######" # # | | ?????### #????# ### ##" | | ???????# #""" ######???## ## | | ???????## ### #?######## ####### | | ????????## "## #?????## | | ?????????# ## # # #???#### | | ?????????# ## ### ##" #### ## ##??## | | ???????? ??# ##??# #?# ##### ### #?### | | ???????? ??##??### ### ##### #?# | | ??????? ???????# " "#" ##### #?# | | ???????? #????????### "" ## ####?# ## | | ????????????????????#" # #???# #?# | | ????????????????????##" #???###?## | | ?????????????????????#### ### #??????## | | ????????????????????????# #??# #????## | | ????????????????????????# ##???# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 100 Energy Generation 61 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key Fist Fight It's Just You Respectable Loadout Significant Disruption Challenges ------------ None Game ------ Seed TachyonImprovedFrame Manual? 0 Play Time 01:48:19 Cumulative 9.5 hours Start 2023.11.14 @ 18:41:10 End 2023.11.17 @ 16:22:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 216d8d3d-f5aa-43fd-a4a4-22c8f51cbd89